Wednesday, June 4, 2014

Paper Mario: Chapter 7 -- A Star Spirit on Ice -- Part 2

Mario has just reached the Crystal Palace, where the last Star Spirit is being held. Go inside and go through the door on the front wall. There's a Save Block here and a red X. Go east and you'll find Swoopulas on the ceiling. They're Swoopers that drain your HP. Press (A) repeatedly to fill the meter to stop them from draining your HP. They have 8 HP and 2 attack power. They will hang from the ceiling unless you knock them from there with an earth-shaking attack. Bow and Parakarry can hit them on the ceiling. They give 2 SP. Go east again and you'll find a chest. It contains the Blue Key. Return to the main hallway.

In the main hallway, hit the red switch. This makes the floor with the doors move so you can now reach the blue door. Unlock it and go through it. On the right side of the room is a crack in the wall. Here is where the walls start blatantly lying to you. Have Bombette blow up the wall and you'll notice that a hole did not appear in the reflection, yet Mario and Bombette could walk through just fine. If you go back into this room, you'll see Mario and Bombette just standing around. Go through the wall and you'll find a brick block. Hit it for coins. In the middle of the room, there's a gap in the wall. You can walk through it to the other side, meaning the wall wasn't a mirror. Hit the brick block on this side for more coins, then bomb the left wall. Go through it and the other Mario freaks out that he's there. They reveal themselves as Duplighosts and battle Mario. There are two of them. After you defeat them, they say the real Mario is strong, then run off. Go west to the first part of the main hallway, with the switches.

Go through the back door and you'll find an item block with a Super Shroom. There is also a wooden panel on the floor. Tornado Jump on it and drop down. Go east twice from the room with the spring to reach a chest. It contains the P-Down, D-Up badge. Spring back up and go east to find a room with Duplighosts. Sometimes, Magikoopas of various colors may appear alongside them in battle. New ones include White and Gray Magikoopas. Each have 11 HP and 3 attack power. They can run from battle as well. Gray Magikoopas will make their allies temporarily transparent so you can't attack them. White Magikoopas will heal themselves and their allies. Healing a single ally restores 5 HP, but they can heal all allies, restoring 3 HP to each of them. Go east for a Shooting Star, then return to the main hallway. Leave the Crystal Palace through the front door and you can reach a small cave outside with a Star Piece. Go back inside, then go east so you can come in front of the wall, then go through the door on the front wall in the room with the switches.

To the right is a hole in the floor where the X was. Even though there is no mirror, what happens on one side affects the other. Drop down and go east. There's a crack in the east wall. Blow it up and five Bombettes return. They call each other imposters, but some of them speak differently. One of them has hearts, another stars, another many exclamation points, and the other is hesitant. The real Bombette does not do any of this. She's the second from the right. Hit the imposters with your hammer. They are Duplighosts as well, and run off. The real Bombette says if he had hit her, she'd bomb him while he was napping. She's happy he knew she was real and gives him a kiss. Go east to find a chest with the Red Key. Return to the main hallway and hit the blue switch to move the red door into position. Unlock it and go east.

In this room, there's a clear gap in the wall. Go east on the front side of the wall. There are White Clubbas here and statues on the other side. The first Clubba in the line says the Crystal King ordered him not to allow anyone to pass. Battle and defeat it to make the statue on the other side disappear. Defeat the other White Clubbas in the line to get rid of the statues, then go west. Go through the gap in the wall to the other side, then go east. You have a clear path to the door, so go east. There's a couple of red switches in the room that will flip part of the wall so you can go to the other side while standing next to the wall. To hit the switch, use Bombette, as you'll need a delay so you can stand near the wall. You can also blow up the east wall on the other side to reach a Duplighost with a chest containing the Triple Dip badge. Go east on the front side. You'll see White Clubbas pacing, with a Duplighost doing the same on the other side. Battle them if you wish. Go east on the side with the White Clubbas.

On the other side of the wall, you'll see Mario and Kooper walking to the right. Near the right wall, Mario will repeatedly kick Kooper's shell through a slot in the wall. Follow their example and more that just Kooper breaks through the wall. It's Luigi, Kolorado, Goompa, and Kolorado, and they all claim to be Kooper. Hit the imposters and Kooper will call them the worst disguises ever. The Duplighosts run away. Go through the hole in the wall. Go through the door on the front wall. The item block has a Maple Syrup and there's a hidden panel below it with a Star Piece. There's a large statue to the right. Return to the main hallway and go east. There's a large gap in this room. There's a switch on the other side of the wall. Kick Kooper's shell across the gap to hit the invisible switch on this side of the wall. This makes a bridge appear on this side. Go east.

There's a gap in the wall here, so you can go to the other side of the wall. Backtrack west to reach the door on the back wall. There's a smaller statue here. Push it to the left to reveal a hole. Drop down and go east twice to reach a chest with the P-Up, D-Down badge. Equipping this badge and the P-Down, D-Up badge at the same time will cause their effects to cancel out. Return to the front side of the wall and go through the door on the front wall. The large statue has been moved to the left, revealing a hole. Drop down and go east twice to reach a chest with the Palace Key. Return to the main hallway and go east until you reach the locked door.

The door leads to a room with Albino Dinos, white Dino Rhinos and statues of them. They guard the Crystal Palace and you must solve their puzzle to get them to reveal the door ahead. The statues towards the back must be moved onto panels on the floor. The statues can only be pushed in the direction that the Albino Dinos are facing. Talk to them from different sides to get them to turn the way you need them to, then push the statues. There is no wall here, so you can move freely back and forth. Once all three statues (and Albino Dinos) are on the panels, the door appears, along with some stairs. Go through the door to find a Heal Block and a Save Block. Once you are prepared, go east.

The door takes you outside. Walk up the snowy slope  and someone asks who comes to the Crystal Palace. The Crystal King appears, who has eyes, but no face. He won't let Mario save the Star Spirit. Instead, he'll defeat Mario and give Bowser an ice Mario as a gift. The Crystal King has 70 HP, 6 attack power, and 2 defense power. He'll summon Crystal Bits that he can launch at Mario. Each one will hit with 4 attack power, so clear them out. He'll also use a freeze attack to freeze Mario for a couple of turns. He can also heal himself, restoring 20 HP. When his HP gets low, he'll split into 3. Collectively, when they attack, they have an attack power of 8. Attack them all if you're not sure which one's real. If you attack them separately, you'll go through the fake ones. He can also split into 3 while floating in the air, so some attacks will not work. Multibounce works well for getting rid of the Crystal Bits, then Power Bounce to attack him when he's alone. Use Watt's Electro Dash to get past his defense power. Keep yourself healed and you'll eventually beat him. He'll give you 42 SP. He asks Bowser for forgiveness before he disappears and the last Star Spirit card appears.

End of Chapter
Mario has saved the last Star Spirit, Kalmar, from the Crystal Palace at the edge of the world. Now, with the seven Star Spirits together, he has the power to challenge Bowser... and the Star Rod. At last it is time for Mario's showdown with Evil King Bowser. Can Mario rescue Princess Peach and recover the Star Rod? Or will wishes forever go ungranted?

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