Wednesday, June 18, 2014

Paper Mario: The Thousand-Year Door -- Chapter 2: The Great Boggly Tree -- Part 1

The Boggly Woods is largely black and white, but the ground is rainbow-colored. Punio says it's a little farther to reach the tree. The Puni elder, his friends, and his little sister are waiting. Go east. The Shadow Sirens are here. Their plan is to find Mario and steal the map. Vivian wonders if it's bad to do away with Mario and his friends. Beldam says they should be here soon and notices that Vivian is holding something. It's a necklace that was dropped by a tree. Beldam calls it disgusting and greedy that Vivian would pick up someone else's scraps, then asks Vivian for the sketch of Mario. Vivian says that it was too important, so Beldam should have it. Beldam doesn't have it. Marilyn notices Mario, but is largely incapable of saying anything other than "Guh". Beldam ignores Marilyn and takes the necklace to punish Vivian. Vivian's sad about losing the necklace.

Walk past the Shadow Sirens and they won't notice you. You can talk to them, but the won't pay Mario much attention. Hit one of the trees for a Sleepy Sheep. To the right, you'll encounter Pale Piranhas. They have 4 HP and 2 attack power. Anyone who tries to jump on one will be bitten. Clefts are also here. They have 2 HP, 2 attack power, and 2 defense power. Fire doesn't work, but other items may work or you can run. You can also use Koops's Shell Shot if he's been upgraded, or Earth Tremor. You'll find a Honey Syrup hidden in the flowers.

Go east and you can see the Great Tree in the distance. It's the home of the Punis, as well as the Jabbis and Piders. Grab the Inn Coupon in the flowers, then follow Punio through the pipe to the background. When you reach the Great Tree, walk to the right. The FP Plus badge hidden behind the small waterfall to the right. Talk to Punio, who can't get inside because someone recently installed an orange metal door at the entrance to the tree. He climbs up the tree roots, saying the elder told him about a secret entrance to the tree, but he doesn't remember quite where it is. Since it's a secret, he says it's not likely to be labeled "Secret Entrance". He does know that it's covered by an invisible thing that needs to be removed. He mentions someone named Flurrie, a refined and dignified wind spirit living in the woods. She has air powers and could probably help them remove the thing. She lives in the deepest corner of the woods. Return to the pipe.

There's a house in the woods. A voice says that these woods are wonderful and that it was a good idea to build a house here. It's different from the bright flashbulbs of the world she's used to. She finds peace in the negative image of the real world here, which soothes body and soul. She, Flurrie, grows lovelier here, and the squishy, adorable Punies are nice to her. If she stays here too long, she may crave the hustle and bustle, and already, she feels the need for drama and the spotlight. She's an actress for the ages. Flurrie plans to whip her body and mind into shape, but panics when something goes missing.

Punio says to go east. There are Dark Puffs here. They have 3 HP and 2 attack power. Dark Puffs can charge up with electricity, so don't attack them directly. They can change their altitude at will, so sometimes you can attack with a shell or the hammer. There's a pipe that will take you to an airplane panel. The panel is too low for you to fly all the way across. Walk to the right, towards the front, and you'll slip past the wall. Walk towards the back and up the stairs, then walk left. There's a switch that will make the pipe and panel rise, as well as a Star Piece. Go through the pipe and hit Koops's shell to the left for a Shine Sprite. Fly to the right and get the Quake Hammer badge from the item block. Go east and hit the third tree from the left for a Star Piece. Flurrie's house is in the background. Flip sideways past the hedges to reach the pipe.

Go into Flurrie's house and Punio announces their presence. There's no response, so approach the door to the right and check it out. Flurrie won't let them into the room, but recognizes Punio's squishy footsteps. Punio explains that they need her help. She'd do anything to help them, but she can't come out because she never leaves without her favorite necklace and she can't find it. She probably dropped in on her daily constitutional and would be scandalized if anyone saw her without it. Mario's partner mentions seeing a necklace earlier. Flurrie will help them if they bring back her necklace. Agree to help and leave her house.

Meanwhile the Shadow Sirens are still arguing about the sketch, which they have found. Beldam finds Mario handsome and manly. If you talked to her earlier, she'll recognize him and blames Vivian for letting him get away. Beldam decides that Vivian must find Mario and Beldam won't give the necklace back as punishment.

Heal if you need to, and return to where the Shadow Sirens are. Beldam says they were waiting for him, which sounds suspicious to the partner. Beldam can't allow Mario to continue his hunt of the Crystal Stars and will be taking the map after they deal with them. The partner asks how they know who Mario is and who they are. Beldam starts "We are", Marilyn continues, speaking for once, " The Three" and Vivian finishes "Shadow Beauties". Beldam corrects Vivian by saying "Shadow Sirens", saying the only two beauties in the trio are herself and Marilyn. Beldam's got another punishment lined up for Vivian later, but they'll battle Mario now.

You'll have to battle all three Shadow Sirens at once. Vivian has 10 HP and 1 attack power, Marilyn has 12 HP, 2 attack power, and the ability to charge her attacks, and Beldam has 9 HP and 1 attack power, but her blizzard attack has 2 attack power. Beldam can also use magic to shrink Mario and party and make the Shadow Sirens huge. It is advisable to take out Marilyn first, but Earth Tremor can make taking them all out easier. You'll get 30 SP from winning. Beldam admits they were a little overconfident. She tells Marilyn and Vivian that they should have pulled their own weight and that they'll be punished when they get home. They leave and drop the necklace. Pick it up and return to Flurrie.

Leave the necklace at the door inside Flurrie's house. She's incredibly happy to have it back. The chandelier is replaced by a disco ball as Flurrie makes her entrance. She thinks Mario is handsome and wants to kiss him as thanks, but ends up kissing his foot. She asks if he's looking for the Crystal Stars, liking the idea of a danger-filled search for beautiful jewels. She was bored, but it's time for a change. Madame Flurrie wants to keep Mario safe and will join him on the adventure. Press (X) and she'll exhale strong gusts of wind that blow things away. Aim the gusts of wind at enemies to make their heads spin briefly. Hold (X) to have her exhale continuously. In battle she can blow enemies away with Gale Force and squash enemies with her stage presence with Body Slam. Leave her house, then come back. Go into her room and open the chest for the Super Appeal P badge, then return to the Great Tree.

Walk up the root Punio walked up earlier and blow on the tree. The camouflage will flutter on the tree and fly off, revealing the secret entrance, complete with light-up sign. Punio goes into the secret entrance and unlocks the metal door, so you can go inside the Great Tree. While he's wandering around, Flurrie explains that she used to be a famous actress and diva of the stage. She didn't like the filthy air outside the spotlight and moved to the woods. She finds beauty in the Punies, who made her realize that she loves the stage. She helps them because they helped her find her true self. Once the door is unlocked, go inside.

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