Monday, June 30, 2014

Paper Mario: The Thousand-Year Door -- Chapter 4: For Pigs The Bell Tolls -- Part 2

Mario has just defeated the Duplighost with the unknown name in Creepy Steeple. His partner expected more from the Duplighost. They leave, but are not followed. Press (A) and the shadow jumps up. You're now controlling the shadow, which is Mario's current form. Drop down the hole.

The Shadow Sirens have arrived in Twilight Town. Beldam says they'll succeed in getting the map because they have the Superbombomb. She asks Vivian for it, but Vivian claims that it was too important, so Beldam should have it. Beldam asks if Vivian is implying that she lost it. Vivian denies it and is tasked with finding it. Marilyn and Beldam leave.

The shadow that is Mario is leaving Creepy Steeple. You can still battle as you normally would. When you approach Twilight Town, the Duplighost disguised as Mario appears. He likes Mario's name and body and plans on keeping them. Mario's pretty popular in the town. He can change his shape easily, but to really be someone, he has to take their name and body. Mario has become a shadow and can't use his name anymore. His plans are to erase Mario, but will give him a chance to get his name and body back. All he has to do is guess the Duplighost's name. Try to input an answer and you'll notice the lowercase "p" is missing. Input any name you like and it will be incorrect (it's case sensitive). An incorrect answer means you'll have to battle. Even though he says not to run away, run away immediately. You're both invincible, so the battle is pointless. You won't lose any coins. He'll be disappointed when you run away.

In Twilight Town, the residents are back to normal. They like Mario for breaking the curse. Go into the item shop and you'll discover that the pig the shopkeeper let in wasn't her husband, but Dupree. He's failing miserably at trying to explain the situation. Go west and you'll see Vivian crying. Go into the mayor's house, where the Duplighost and Mario's partners are having a feast. His party members notice that something is different about Mario. Goombella says that he's way more chatty than usual and Yoshi says he's acting like a loon.

Go outside and talk to Vivian. Vivian explains the need to find the important thing to avoid punishment. Check the west shrubs to find it. It looks like a grenade. Give it to Vivian, who is thankful, but says it's broken. It probably happened when Beldam dropped it. Cheer her up and it disappears. Vivian asks Mario's name, but he explains his name was stolen. Vivian calls the situation crazy and they talk for a while. Vivian thinks Mario has worse problems, and calls him kind for worrying enough to help. Vivian doesn't want to stay with Beldam and Marilyn anymore and will help Mario get back his name, body, and friends by joining the party. Press (X) and Vivian will pull Mario into the shadows where they can hide. Press (X) to reemerge. Shade Fist can burn enemies in battle and Veil allows them to hide in the shadows in battle to dodge attacks.

Vivian says they must find the Duplighost's name first and suggests eavesdropping on the birds while in the shadows. Birds pretend to be innocent when people are around, but they're well-informed by eavesdropping and flying around. Approach the trees and press (X), and the birds will start talking. Some of them are worried about fossil fuels and renewable energy, one got fiber optics installed in its home network so it can download applications without any problems, one is complaining how mundane life in Twilight Town is, another bird's children are taking the SATs, and, on the east side of town in the east tree, the birds say that the Mario hanging around the mayor is the bad guy. The only soul who knows the bad guy's name is locked under Creepy Steeple. Apparently, as long as no one knows your name, you can use unstoppable magic. If someone says your real name, the magic stops working. Go east.

The fake Mario appears again and Vivian notes that he looks familiar. Input a name and run from the battle. When you reach Creepy Steeple, go down the well and go east. Push the door on the right up partway, then hide in the shadows to let it pass over you. At the top of the slope is a Shine Sprite and a Save Block. Roll to the right, then up some steps. At the top is a wooden panel. Ground pound it and drop down to the hallway behind the hallway where the box of Boos was. Roll to the west and you'll drop down into a room with a parrot and some chests. There's a Power Plus badge and a Mr. Softener in the chests. The parrot says some basic parrot phrases. Hide in the shadows and it will say it was almost nice to have some company, since it was locked in here. The parrot knows the Duplighost's name and guards the missing letter. It says that this is no way to treat a parrot. It wants a cracker and calls Doopliss a big meanie. Emerge from the shadows and it freaks out. It goes back to acting like an ordinary parrot, this time saying "Shine Get!" Open the boxes to the left to get the letter "p" and the Steeple Key. The key allows you to leave the room. Go east. Vivian is ready to teach Doopliss a lesson.

Go back outside of town and input the Duplighost's name. Doopliss freaks out and starts feeling faint. He runs away past them. Return to the top of the steeple. He wants to put an end to this and Mario's partners are ready to fight, especially against a shadow that's teaming up with a Shadow Siren. Hearing this, Vivian figures out that the shadow is really Mario and leaves. The battle stars. It's the same as before, but the partners will also attack. You can attack them as well. If you defeat them, the others will appear in the order you met them. Be sure you can guard against their attacks. After a short while, Vivian apologizes to Beldam for joining Mario's party permanently. Mario was the only one who was kind. Use attacks like Power Bounce and Shade Fist to defeat Doopliss. The partner freaks out when he's defeated and you'll get around 20 SP. Once Doopliss is defeat and the illusion is gone, Mario turns back to normal and the ruby Crystal Star appears. Doopliss calls them "killjoys" and jumps out the window. The partners figure out that the Mario they were hanging around wasn't real. Koops says they might have been "shellwinked". Yoshi wants to know why Vivian is on the team and Mario sticks up for the Shadow Siren. Vivian officially joins the party and gives Mario the Crystal Star, which increases his Star Energy and gives him the new special move, Art Attack.

End of Chapter
Mario defeated the rogue who had stolen his name and appearance. Now Mario has four Crystal Stars. That leaves a mere three more to find! And THAT means his quest to collect all of the Crystal Stars is more than half over! Now Mario heads off toward his next adventure with his new friend, Vivian... ...But what about Beldam and Marilyn? And what became of the doppleganger, Doopliss?

Back in Twilight Town, Beldam and Marilyn are waiting. Beldam says Vivian is very late. Doopliss runs by.

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