Tuesday, July 29, 2014

Paper Mario: The Thousand-Year Door -- Chapter 8: The Thousand-Year Door -- Part 2

After defeating Gloomtail, return to the palace garden. Use the boat panels to reach the central building and go inside. You'll see a spiral staircase in the center of the room and four doors. Each door has a riddle to solve. The riddle appears on the sign of each room, along with something about the ancient conflict.

In the southwest room, the sign says, "Beyond, beyond, beyond... Complete all seven... Before, before..." There are two switches in the room. "Beyond" refers to the left switch and "before" refers to the right one. Hit the left switch three times and the right switch twice to make a chest appear from the dark void. It contains a Palace Key.

In the northwest room, there are two stone blocks and two metal blocks. You can't break the metal blocks. The sign says, "Four stones, twin stones... Master of Shadow and Dark... Two are one, one is two..." This puzzle is completed in stages. Break the stone block in this room, then go upstairs to the northwest room. The room is set up similarly, but the stone blocks and metal blocks have switched places. The riddle says, "Four stones, twin stones... Can Live Again by the Stone... Two are one, one is two..." Breaking a stone block in one room will make the corresponding metal block in the other room disappear. This will allow you to hit the switches in each room, each making a chest with a Palace Key appear.

Back on the first floor, go through the northeast door. The riddle is "All you see isn't all there be... Stones Have the Power of Stars... Touch it to pass through it..." Walk through the right wall for a switch to make a chest with a Palace Key appear.

In the southeast room, the riddle is "The unseen may yet be felt... So That We, the Great Ones... Be it here? Be it there?" In the center of the room is something invisible, but solid. Have Flurrie blow away the covering to reveal a chest with the Palace Key.

Go upstairs and through the southwest door. The room has a Dull Bones on the left, a Red Bones, then a Dry Bones, and a Dark Bones. Quickly make your way to the left side of the room without battling, then defeat the Dull Bones. The riddle says, "Let fall the weakest, And That the Skies Lie... Then build to the strongest..." Defeat them in order of strength from strongest to weakest, so left to right.

In the northeast room, the sign says, "Straight on, straight onward... We Know the Stars Spurn Us... Destroy all in your path..." Use Bobbery to blow up the right wall to reach a chest with a Palace Key.

In the southeast room, the riddle is "The shy one hides his shape... But the Stars Bring Balance. The shy one hides his face..." Hide in the shadows with Vivian to make the switch appear. Memorize where it is and come out of the shadows. It will disappear once you come out of the shadows, but you can still hit it to make a chest with the Palace Key appear.

Go upstairs to the third floor, where you'll see a stationary mobile of a solar system. Place the Star Key in the pedestal and the ground starts shaking. Eight pillars appear from the darkness, each with a keyhole. Place the Palace Keys in the keyholes and the pillars will turn around. Once you place all eight, stars appear on the mobile and it starts spinning. The ground starts shaking again and stairs appear in the palace.

Leave the central building, heal, and save. Once you cross the bridge to the east side of the palace, Beldam says she's been waiting for Mario. She appears, along with Marilyn and Professor Frankly. Beldam thanks Mario for opening the door for them, so their plan is going along smoothly. She also reveals that the Professor Frankly at the Thousand-Year Door was the "freak-in-a-sheet" Doopliss. The real one is locked in a closet after having suffered a nasty bump to the head. Beldam needs to get rid of Mario for her plan to be nearly complete. She calls Vivian a traitor and tells Doopliss and Marilyn that they'll be punished if they fail.

Doopliss has 40 HP and 6 attack. He can attack directly, or copy Mario or one of his allies. Marilyn has 40 HP and 7 attack. She can directly attack, or use a lightning attack. She can also charge up her attack. Beldam has 30 HP and five attack. She can use ice attacks or use magic to do things like make her allies huge, Mario and his allies tiny, and affect the opportunities Mario has to attack. If you can, start off the battle with Supernova to deal a lot of damage upfront. Power Bounce and Ground Pound are good choices, as well as Bob-ombast. When they're defeated, Beldam says, "At this rate, she'll never..." Heal and save, then go through the east door.

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