Wednesday, July 30, 2014

Paper Mario: The Thousand-Year Door -- Chapter 8: The Thousand-Year Door -- Part 3

After defeating the Shadow Sirens and Doopliss, go though the east door back into the palace. There are stairs leading down now, with pictures of stars and planets on the walls. At the bottom of the stage, do a Spring Jump to get the Thunder Rage in the item block. Walk to the far right and use Flurrie to reveal a tunnel under the stairs. Walk up the stairs and cross the gap to the doorway with Yoshi.

Go through the doorway and you'll find a room with spinning gears in the background. There's a switch on the ground. Hold Koops in front of the switch, then walk up the stairs to the left. Release Koops and he'll hit a switch, making a platform temporarily slide out of the wall. Use it to cross the gap quickly before it slides back into the wall. You'll find an item block with a Repel Cape here. Go through the door on the front wall.

You are now in a different room. Go up the stairs and west to reach the room you were in. Carefully go up the stairs, or you'll fall and have to go back through the area with the hiding platform again. There are two switches at the top of the stairs: a yellow one and a green one. Hit the green one, then go back east. To the right is a large yellow block. There was a green one next to it, but it was blocking the way. Hitting the switch made it drop down out of the way. Cross the gap with Yoshi. Drop down the next gap and you'll find a purple block and a red block. Hit the purple switch and stand on the purple block to ride it to the top. Cross the gap with Yoshi to reach the red switch. Hit it to make it rise up, then stand on it while holding Koops's shell in place. Let Koops hit the switch, then run to the right while the block is falling. You should land on an area between the red switch and the floor. Use Yoshi to cross the small gap here and go east.

This room has pipes overhead. Stand on the gold lines on the floor to line yourself up with the pipes. Spring Jump to them to cross the spike-filled gaps. Drop down when the pipe does to reach a doorway. Go through it and you'll find Phantom Embers. On the far left is a chest with a Shooting Star. Go up the stairs on the right, then throw Bobbery into the gap. There's a switch in the gap that will make a platform slide out of the wall. Be careful when you jump across, as there's a Chain Chomp on the other side. On the wall behind it are seven stars. Take note of which stars are brighter than the others. For me, it was the first, third, fourth, and sixth stars. Go up the stairs, where you'll find a Save Block and a locked door. To the right is a stationary Ferris wheel. Drop down to its lowest platform and use Koops to get the Palace Key to the right. Go back and unlock the door.

Go to the left and you'll find an item block with a Life Shroom and some stairs you can't jump up normally. You'll either have to flip sideways or roll up into a tube to get up the stairs. At the top are seven switches with a star above each of them. Hit the switch corresponding to the brighter star in the room with the Ferris wheel. The ground will shake and the Ferris wheel will star spinning. Go east and use the Ferris wheel to cross the gap. At the top of the Ferris wheel is an item block with a Life Shroom. Go to the right, then east.

The door leads to a room with a large stone structure near the door. Use Flurrie to reveal it to be a large stone block. Break it with the Ultra Hammer to reveal a panel in the floor. Spin Jump on it to break through. There's a coin in the item block. Go through the front door and you'll find a very narrow path leading to the east door. Walk carefully. The door leads to a room with an airplane panel. Fly about halfway across the room to the landing with the doorway. Cross the gap with Yoshi to reach a Life Shroom and a Shooting Star across the next gap. Drop down and go left past the Phantom Embers. There's a spring that will take you back to the airplane panel. Fly to the doorway and go through it.

There's a Chain Chomp here, and a red switch. Hit it, and move quickly with Yoshi so you can reach the platform. It stays out longer than the others, but not by much. On the other side of the gap is a chest with the Palace Key. Get it and go back to the airplane panel. Fly to the far right to reach a locked door and unlock it. To the east are several hallways. On the far right are a Heal Block and a Save Block. Make use of them, then prepare yourself. Go east when you are ready.

Go up the stairs and Grodus says he was looking forward to meeting Mario. He's the supreme leader of the X-Nauts and thanks Mario for doing all the hard work of gathering the Crystal Stars for him. He decided to let Mario gather them and open the Thousand-Year Door. He entrusted his only Crystal Star to his least competent underling, knowing that, regardless of how that fight turned out, he'd get all of the Crystal Stars together. He thought the Shadow Sirens would have slowed Mario down more. He will send Mario to oblivion and rule the world once Mario is gone.

Grodus has 50 HP, 7 attack, and 1 defense. He is protected by Grodus Xs, which create a shield around him and increase his defense by an amount equal to their number. He can use electric, fire, time-stopping, countering, and dodgy magic attacks. Defeat the Grodus Xs to destroy the shield. As long as the shield is gone, you can attack him. Grodus Xs will appear after Grodus's turn, even if you previously defeated them all, but they may or may not create a shield. Art Attack, Power Bounce, Love Slap, and Lip Lock work well. You'll get about 27 Star Points when you win.

Grodus says Mario is more than he seems, but he foresaw this possibility. He reveals Peach, trapped in a shield. She calls to Mario. Grodus threatens to kill her if Mario makes a move. He zaps Mario and his ally with lightning. His ally asks what they should do: attack or stay put. Choose to attack and the ground starts shaking. Dust falls from the ceiling. Bowser drops in, landing on Grodus. He didn't think he would fall through and wonders if he's putting on weight. Kammy drops in and they ask why Mario and Peach are here. Bowser says he'll put an end to whatever was going on by pounding Mario and taking Peach and the treasure. Mario's ally says this isn't fair, because they're still worn out from their battle with Grodus. Bowser is okay with an easy win against Mario.

In battle, Bowser says that a finale without an appearance from him is a lousy finale. Kammy Koopa joins him in battle. Bowser has 70 HP, 7 attack, and 2 defense and Kammy has 50 HP and 5 attack. Bowser will breathe fire, stomp, and bite, while Kammy will heal 8 HP or use magic attacks. Heal up enough to be safe, then defeat Kammy first so she can't heal Bowser. Supernova is a great attack for hitting both of them. Good attacks include Power Bounce, Ground Pound, Lip Lock, and Love Slap. You'll get about 26 Star Points for winning.

Bowser wonders how this could happen. Mario's ally says they should save Peach, but wonder where Grodus is. Peach screams and they see Grodus take her to the other side of the wall. Go east, heal, grab the Ultra Shroom and Jammin' Jelly in the chests, and save at the bottom of the stairs.

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