Ghosts have infested the Secret Mine and they seem to be stronger than the ones from infestations in other mansions. Gadd thinks whoever is behind this is trying to regain control over the mansions.
As always, just check the map to see where you have to go. Locations will vary mission to mission. Defeat them as quickly as possible. Be warned that some of them are strong ghosts. Gadd says he could do it faster.
Clear Time: 6:13
Ghosts Captured: 19
Health Lost: 180
Treasure: 138
Bronze Rank
Gadd thinks someone is planning the infestations, probably the same individual that shattered the Dark Moon. But ghosts don't stand a chance against Luigi.
Showing posts with label Secret Mine. Show all posts
Showing posts with label Secret Mine. Show all posts
Friday, April 19, 2013
Luigi's Mansion: Dark Moon -- Secret Mine - Chilly Ride
The Dark Moon piece and the possessor are both in the Workshop. Gadd says possessor ghosts showed up when the Dark Moon shattered, so he doesn't know much about them, other than they're the most powerful ghosts in Evershade Valley.
Workshop Landing
Use the Strobulb on the door and go into the Workshop.
Workshop
The possessor ghost is here and flies into the ice in the center of the room, making an ice monster face. It started tunneling. The room shakes and Luigi lands on a device that shoots bombs.
Frozen Pit
The face will freeze over. Use the bombs to break the ice, but be quick about it. The ice will reform after a while. After all the ice is gone, shoot a bomb into the mouth. This will make the possessor ghost appear. He fly all over the room, warping in and out of the area. When it pauses, vacuum off a layer. He'll go back into the ice and you'll have to shoot the ice again. Be sure to hit all the ice pieces quickly, or the shooter will overheat. If it starts smoking, it's game over. After you get the center pieces, aim for the left side of the tunnel, so the pieces will be approaching the bomb from the right as it bounces to the right. As with all possessor ghosts, there are two layers to peel off, and the remaining ghost will give you the Dark Moon piece. Grab it and Gadd calls. The reception is really poor down here. The victory dance is complicated due to ice.
Clear Time: 6:40
Ghosts Captured: 1
Health Lost: 0
Treasure 60
Silver Rank
Gadd was worried that we might be too far away to get pixelated back to the Bunker. With the Boos we've caught, we've unlocked a new mission. The Dark Moon piece is cleaned up and the fog clears up. We can now access Treacherous Mansion.
Workshop Landing
Use the Strobulb on the door and go into the Workshop.
Workshop
The possessor ghost is here and flies into the ice in the center of the room, making an ice monster face. It started tunneling. The room shakes and Luigi lands on a device that shoots bombs.
Frozen Pit
The face will freeze over. Use the bombs to break the ice, but be quick about it. The ice will reform after a while. After all the ice is gone, shoot a bomb into the mouth. This will make the possessor ghost appear. He fly all over the room, warping in and out of the area. When it pauses, vacuum off a layer. He'll go back into the ice and you'll have to shoot the ice again. Be sure to hit all the ice pieces quickly, or the shooter will overheat. If it starts smoking, it's game over. After you get the center pieces, aim for the left side of the tunnel, so the pieces will be approaching the bomb from the right as it bounces to the right. As with all possessor ghosts, there are two layers to peel off, and the remaining ghost will give you the Dark Moon piece. Grab it and Gadd calls. The reception is really poor down here. The victory dance is complicated due to ice.
Clear Time: 6:40
Ghosts Captured: 1
Health Lost: 0
Treasure 60
Silver Rank
Gadd was worried that we might be too far away to get pixelated back to the Bunker. With the Boos we've caught, we've unlocked a new mission. The Dark Moon piece is cleaned up and the fog clears up. We can now access Treacherous Mansion.
Labels:
Dark Moon,
E. Gadd,
Luigi,
Luigi's Mansion: Dark Moon,
Secret Mine
Thursday, April 18, 2013
Luigi's Mansion: Dark Moon -- Secret Mines - D-3 Across the Chasm
Gadd's located the Dark Moon piece in the Workshop across the chasm. The pixelator over there isn't working, but we can use a gondola to cross. We can board it at the Terminal.
Chalet
The Chalet is dark and filled with snow. The snow seems to be coming from the fireplace. Vacuum the snow from around the elevator and check out the fireplace. This will take you upstairs. The window's open. Shut it by blowing air. Vacuum the painting on the wall to reveal a safe with lots of money. Spin the wheel on the pillar to make the chandelier rise. The chandelier above will light it. Spin the wheel the opposite way to lower it, which thaws the elevator. Go to the Terminal.
Terminal
The mirror on the back wall is cracked. Remove the snow covering an exploding robot and activate them both to crack the mirror further, revealing more exploding robots. Behind the mirror is a gondola. Approach it, and three strong ghosts with chains appear and seal it off. We'll need to defeat all of them to access the gondola.
Basin
The Strong Gobber is here. Restore the invisible exploding robot on the back wall and activate it. The Strong Gobber will disappear and Hiders will appear. Deal with the Hiders, which is difficult due to the ice, then deal with the Strong Gobber, with 300 HP. Keep moving to avoid his goop. You'll get a couple of hearts when you defeat him. This removes the yellow chain.
Crossroads
The Strong Greenie is the Smuggler's Hideout, so you'll pass by through here. Restore the invisible mine cart (you'll have to go through the E-Gate to capture the Spirit Balls) for a sapphire.
Smuggler's Hideout
One suit of armor is missing and the other is rattling. Restore the missing suit of armor and the Strong Greenie will appear and open the window to let some Sneakers in. Shut the window and deal with them. The Strong Greenie has 100 HP. Defeating him will break the green chain. Keep going down into the mine if you're treasure-hunting. Otherwise, go to the Chalet.
Deep Hall
Restore the kettle and pull it over the fire to make ParaBoola appear. ParaBoola has 35 HP.
Crystal Quarry
There's an E-Gate here. Activate it and go through it to return to the Chalet. You'll land on the couch, revealing a sapphire.
Chalet
Check the drawers near the pixelator screen to reveal the Strong Slammer. He'll go into the fireplace. Go near the fireplace and Greenies will appear, one with a shield. Once the Greenies are gone, the Strong Slammer will appear. It has 250 HP. Defeating it will remove the red chain. Return to the Terminal and enter the gondola.
Gondola
The gondola doesn't move anymore, but it has a gun like the one in the Haunted Towers. This one shoots flaming coals to melt ice. Thaw all of the ziplines, the tree near the crow's nest, and the treasure chest on the right. The tree will split and fall.
High Wires
Use the first zipline to cross to the crow's nest. Cross the fallen tree like a balance beam. The outhouse on the other side leads to a secret area. You have 60 seconds to hit all three Hiders with snowballs. After each successful hit, you'll get money. They'll throw snowballs at you, but they won't hurt. Defeat all three for a sapphire. Cross using the next zipline. You'll see King Boo going towards a mountain. The chest you thawed earlier has lots of money. Go through the gondola door to the Workshop Landing.
Workshop Landing
The Workshop is just across the beams. Explosions are going on inside. There are crows that fly over the beam with gold bars, so hop back and forth, or the crows will knock you off. If you look into the window, you'll see a possessor ghost throwing bombs at a purple fuzzy monster. Go through the door on the right to the Maintenance Room.
Maintenance Room
There's a conveyor belt with money and crystals. Gadd says we need to activate the generator to open the Workshop. There's an exploding robot on the belt as well. Toss it into the slots high in the back wall. Shoot multiple robots in, one at a time, and activate them to clear the obstacles. Once all three lights are on, the generator restores power. Unfortunately, this causes a rumble in the area and you're snowed in.
Clear Time: 25:57
Ghosts Captured: 12
Health Lost: 120
Treasure: 1617
Silver Rank
We can now access the Workshop without dealing with ziplines. We'll face the possessor next.
Chalet
The Chalet is dark and filled with snow. The snow seems to be coming from the fireplace. Vacuum the snow from around the elevator and check out the fireplace. This will take you upstairs. The window's open. Shut it by blowing air. Vacuum the painting on the wall to reveal a safe with lots of money. Spin the wheel on the pillar to make the chandelier rise. The chandelier above will light it. Spin the wheel the opposite way to lower it, which thaws the elevator. Go to the Terminal.
Terminal
The mirror on the back wall is cracked. Remove the snow covering an exploding robot and activate them both to crack the mirror further, revealing more exploding robots. Behind the mirror is a gondola. Approach it, and three strong ghosts with chains appear and seal it off. We'll need to defeat all of them to access the gondola.
Basin
The Strong Gobber is here. Restore the invisible exploding robot on the back wall and activate it. The Strong Gobber will disappear and Hiders will appear. Deal with the Hiders, which is difficult due to the ice, then deal with the Strong Gobber, with 300 HP. Keep moving to avoid his goop. You'll get a couple of hearts when you defeat him. This removes the yellow chain.
Crossroads
The Strong Greenie is the Smuggler's Hideout, so you'll pass by through here. Restore the invisible mine cart (you'll have to go through the E-Gate to capture the Spirit Balls) for a sapphire.
Smuggler's Hideout
One suit of armor is missing and the other is rattling. Restore the missing suit of armor and the Strong Greenie will appear and open the window to let some Sneakers in. Shut the window and deal with them. The Strong Greenie has 100 HP. Defeating him will break the green chain. Keep going down into the mine if you're treasure-hunting. Otherwise, go to the Chalet.
Deep Hall
Restore the kettle and pull it over the fire to make ParaBoola appear. ParaBoola has 35 HP.
Crystal Quarry
There's an E-Gate here. Activate it and go through it to return to the Chalet. You'll land on the couch, revealing a sapphire.
Chalet
Check the drawers near the pixelator screen to reveal the Strong Slammer. He'll go into the fireplace. Go near the fireplace and Greenies will appear, one with a shield. Once the Greenies are gone, the Strong Slammer will appear. It has 250 HP. Defeating it will remove the red chain. Return to the Terminal and enter the gondola.
Gondola
The gondola doesn't move anymore, but it has a gun like the one in the Haunted Towers. This one shoots flaming coals to melt ice. Thaw all of the ziplines, the tree near the crow's nest, and the treasure chest on the right. The tree will split and fall.
High Wires
Use the first zipline to cross to the crow's nest. Cross the fallen tree like a balance beam. The outhouse on the other side leads to a secret area. You have 60 seconds to hit all three Hiders with snowballs. After each successful hit, you'll get money. They'll throw snowballs at you, but they won't hurt. Defeat all three for a sapphire. Cross using the next zipline. You'll see King Boo going towards a mountain. The chest you thawed earlier has lots of money. Go through the gondola door to the Workshop Landing.
Workshop Landing
The Workshop is just across the beams. Explosions are going on inside. There are crows that fly over the beam with gold bars, so hop back and forth, or the crows will knock you off. If you look into the window, you'll see a possessor ghost throwing bombs at a purple fuzzy monster. Go through the door on the right to the Maintenance Room.
Maintenance Room
There's a conveyor belt with money and crystals. Gadd says we need to activate the generator to open the Workshop. There's an exploding robot on the belt as well. Toss it into the slots high in the back wall. Shoot multiple robots in, one at a time, and activate them to clear the obstacles. Once all three lights are on, the generator restores power. Unfortunately, this causes a rumble in the area and you're snowed in.
Clear Time: 25:57
Ghosts Captured: 12
Health Lost: 120
Treasure: 1617
Silver Rank
We can now access the Workshop without dealing with ziplines. We'll face the possessor next.
Labels:
Boos,
E. Gadd,
Luigi,
Luigi's Mansion: Dark Moon,
Sapphire,
Secret Mine
Tuesday, April 16, 2013
Luigi's Mansion: Dark Moon -- Secret Mine - D-2 Hit Rock Bottom
Gadd's processed the image, so we take a look. There are ghosts stuck in red crystals. The painting in the sack is here, but it's upside down. The feet don't look like they belong to Toad. Gadd thinks it must be very important. Toad says that the crystals have strengthening powers. King Boo's shadow is on the ground. The Boos are running amok extracting crystals. The image was take just before we arrived at the Secret Mine, so they might still be there. We need to check out the Crystal Quarry. Gadd has E-Gates we can use.
Chalet
We land in the Chalet. Restore the rocking chair to make Booger, with 35 HP, appear. If you want to start the mission, go down the elevator into the Airway. Skip down to that section to start the mission. Many of the sapphires are available elsewhere. Go outside to the Chalet Approach.
Chalet Approach
There's a chicken or turkey on the grill. Activate the grill so it catches fire, pick it up, and bring it to the dogsled. Thaw the painting out for a sapphire.
Prospector's Crossing
Here, you'll find a sapphire in the ice. You can't break the ice like in the last mission, so spin the pickaxe after you restore it. Two pieces of wood will appear. Put them on the ice, which will make the ice break when you stand on it.
Airway
This sapphire's sneaky. Look into the binoculars at the mouth of the cave where the strong gusts come from. You'll see the sapphire and a bat will carry it and drop it into a barrel. Go through the door on the left to the Crossroads.
Crossroads
Here we find the E-Gates Gadd mentioned. Activate them with the Strobulb. The E-Gates act as portals. Go through the first E-Gate and pick up the key in ice. Take it back through the E-Gate and hold it near the lantern to thaw it out. This unlocks the door on the other side of the E-Gate. The door leads to Skip Slope.
Skip Slope
It's like the slide under Old Clockworks. Peel off the poster for lots of money. Start down the slide. Run into snow piles for coins and money. Keep to the right to get a key. At the bottom is an E-Gate. Activate it so you can return to the top of the slide. If you pull the rope to the left, a bucket with three gold mice will appear. If you're treasure-hunting, go down the slide again, but keep to the left. Past the spinning wheel is a sapphire. When you're ready to move on, check the barrel at the bottom of the slide. It has some fan blades to spin that raise the lockers to reveal a door. This leads to the Smuggler's Hideout.
Smuggler's Hideout
There's a painting here. Peel off the painting on top and use the Dark Light to get some money. There are a couple suits of armor here, and a lit fire. Use the fire to thaw out all frozen things. As you approach the door, the window will fly open and gold bats, Greenies, and a Sneaker will appear. Once you defeat them, blow air on the window to shut it, then finish thawing the door. The door leads to the Shaft.
Shaft
Blow air on the wheel to make the elevator go down. Keep an eye out for treasure on the walls. You'll see ghosts carrying red crystals. One of them will be a Gold Greenie you can catch. Near the bottom, there's a red ball attached to a chain. Pull the chain, then go up partway. There will be a sapphire in an alcove. At the bottom, clear away the snow, then check the crank on the door. It will flip around to Coward's Chasm.
Coward's Chasm
At first, there seems to be no way across the gap until you walk behind the mirrored ice wall. The wheel on the right wall raises and lowers the lantern dangling from above. Lower it to the part that looks like a mouth and three gold bats appear. Go through the door on the right to the Deep Hall.
Deep Hall
Gadd's reception is poor, but he thinks we're at the bottom of the mine. The Crystal Quarry should be nearby. The last part is a warning, but he breaks up too much. If you look into the Crystal Quarry, you'll see some ghost that are nervous about being in the crystal and want out. Check out the hole in the wall on the left to see a Gold Greenie with a key. When you're done looking, a Sneaker will trip you. The Gold Greenie will appear. Take care of them both. Go through the door on the right to the Pit Mine.
Pit Mine
Blow air on the wheel to lower the elevator. At the bottom, pull the rope on the engine to start the conveyor belt. This will make bugs appear. Go to the right and spin the wheel on the hopper to load three pieces of coal onto the conveyor belt. The coal will appear in the Deep Hall via an E-Gate. Return via elevator.
Deep Hall
Pick up a piece of coal and light it. Use it on the ice near the red ball to reveal another red ball, and on the piece of ice holding a sapphire on the ceiling to the right of the E-Gate. Pull the other red ball and go through the door to the Cinder Mine.
Cinder Mine
There's a piece of wood here, but no fire. Spin the valve to make a fire appear in the pipes. Use it to thaw the ice on the left wall, which reveals a couple of bags of coal. This can be shot at the key to thaw it out.
Deep Hall
There are two Greenies in here, one with a welding mask and another with a piece of crystal. Defeat them and go through the door into the Crystal Quarry.
Crystal Quarry
The Boos inside spot us, and leave. The ghosts in the crystals are enraged, and get the same mottled look as the Strong Sneaker that stole the rotor in Old Clockworks. They still can't get out, but disappear when you get closer to the crystals. In the meantime, restore the mine cart for lots of money. Shine the Dark Light on the crystals and you'll see that the ghosts are scared and trying to escape. Approach one crystal and check it out. The ghost will break free. The Strong Sneaker has 100 HP. The other two will break free once you defeat the first one. The Strong Greenie has 50 HP, while the Strong Slammer has 150. Gadd will bring you back once you defeat them.
Clear Time: 36:48
Ghosts Captured: 11
Health Lost: 30
Treasure: 1178
Bronze Rank
Whoever's controlling the ghosts is using the crystals to strengthen them. The ghosts are taking the crystals out of the mine, which means stronger ghosts are elsewhere, as well.
Chalet
We land in the Chalet. Restore the rocking chair to make Booger, with 35 HP, appear. If you want to start the mission, go down the elevator into the Airway. Skip down to that section to start the mission. Many of the sapphires are available elsewhere. Go outside to the Chalet Approach.
Chalet Approach
There's a chicken or turkey on the grill. Activate the grill so it catches fire, pick it up, and bring it to the dogsled. Thaw the painting out for a sapphire.
Prospector's Crossing
Here, you'll find a sapphire in the ice. You can't break the ice like in the last mission, so spin the pickaxe after you restore it. Two pieces of wood will appear. Put them on the ice, which will make the ice break when you stand on it.
Airway
This sapphire's sneaky. Look into the binoculars at the mouth of the cave where the strong gusts come from. You'll see the sapphire and a bat will carry it and drop it into a barrel. Go through the door on the left to the Crossroads.
Crossroads
Here we find the E-Gates Gadd mentioned. Activate them with the Strobulb. The E-Gates act as portals. Go through the first E-Gate and pick up the key in ice. Take it back through the E-Gate and hold it near the lantern to thaw it out. This unlocks the door on the other side of the E-Gate. The door leads to Skip Slope.
Skip Slope
It's like the slide under Old Clockworks. Peel off the poster for lots of money. Start down the slide. Run into snow piles for coins and money. Keep to the right to get a key. At the bottom is an E-Gate. Activate it so you can return to the top of the slide. If you pull the rope to the left, a bucket with three gold mice will appear. If you're treasure-hunting, go down the slide again, but keep to the left. Past the spinning wheel is a sapphire. When you're ready to move on, check the barrel at the bottom of the slide. It has some fan blades to spin that raise the lockers to reveal a door. This leads to the Smuggler's Hideout.
Smuggler's Hideout
There's a painting here. Peel off the painting on top and use the Dark Light to get some money. There are a couple suits of armor here, and a lit fire. Use the fire to thaw out all frozen things. As you approach the door, the window will fly open and gold bats, Greenies, and a Sneaker will appear. Once you defeat them, blow air on the window to shut it, then finish thawing the door. The door leads to the Shaft.
Shaft
Blow air on the wheel to make the elevator go down. Keep an eye out for treasure on the walls. You'll see ghosts carrying red crystals. One of them will be a Gold Greenie you can catch. Near the bottom, there's a red ball attached to a chain. Pull the chain, then go up partway. There will be a sapphire in an alcove. At the bottom, clear away the snow, then check the crank on the door. It will flip around to Coward's Chasm.
Coward's Chasm
At first, there seems to be no way across the gap until you walk behind the mirrored ice wall. The wheel on the right wall raises and lowers the lantern dangling from above. Lower it to the part that looks like a mouth and three gold bats appear. Go through the door on the right to the Deep Hall.
Deep Hall
Gadd's reception is poor, but he thinks we're at the bottom of the mine. The Crystal Quarry should be nearby. The last part is a warning, but he breaks up too much. If you look into the Crystal Quarry, you'll see some ghost that are nervous about being in the crystal and want out. Check out the hole in the wall on the left to see a Gold Greenie with a key. When you're done looking, a Sneaker will trip you. The Gold Greenie will appear. Take care of them both. Go through the door on the right to the Pit Mine.
Pit Mine
Blow air on the wheel to lower the elevator. At the bottom, pull the rope on the engine to start the conveyor belt. This will make bugs appear. Go to the right and spin the wheel on the hopper to load three pieces of coal onto the conveyor belt. The coal will appear in the Deep Hall via an E-Gate. Return via elevator.
Deep Hall
Pick up a piece of coal and light it. Use it on the ice near the red ball to reveal another red ball, and on the piece of ice holding a sapphire on the ceiling to the right of the E-Gate. Pull the other red ball and go through the door to the Cinder Mine.
Cinder Mine
There's a piece of wood here, but no fire. Spin the valve to make a fire appear in the pipes. Use it to thaw the ice on the left wall, which reveals a couple of bags of coal. This can be shot at the key to thaw it out.
Deep Hall
There are two Greenies in here, one with a welding mask and another with a piece of crystal. Defeat them and go through the door into the Crystal Quarry.
Crystal Quarry
The Boos inside spot us, and leave. The ghosts in the crystals are enraged, and get the same mottled look as the Strong Sneaker that stole the rotor in Old Clockworks. They still can't get out, but disappear when you get closer to the crystals. In the meantime, restore the mine cart for lots of money. Shine the Dark Light on the crystals and you'll see that the ghosts are scared and trying to escape. Approach one crystal and check it out. The ghost will break free. The Strong Sneaker has 100 HP. The other two will break free once you defeat the first one. The Strong Greenie has 50 HP, while the Strong Slammer has 150. Gadd will bring you back once you defeat them.
Clear Time: 36:48
Ghosts Captured: 11
Health Lost: 30
Treasure: 1178
Bronze Rank
Whoever's controlling the ghosts is using the crystals to strengthen them. The ghosts are taking the crystals out of the mine, which means stronger ghosts are elsewhere, as well.
Labels:
Boos,
E. Gadd,
Luigi,
Luigi's Mansion: Dark Moon,
Sapphire,
Secret Mine
Monday, April 15, 2013
Luigi's Mansion: Dark Moon -- Secret Mine - D-1 Cold Case
The Secret Mine was the site of a mining operation that was abandoned. The crystals in the mine have unusual properties. The Parascope has difficulty pinpointing signals due to the weather. We are to meet the Toad stationed there. He's not responding to calls.
Chalet Approach
Luigi lands here, on his head. It's snowing heavily, and things are sparkly here. There's a piece of ice that acts like a mirror, showing us a chest in the snow. Vacuum up the snow and open the chest for lots of money. There's a large tree to the right. Vacuum the snow in front of it and check out the tree to make a couple of gold birds appear. Stun them for money. Vacuum the snow on the path to proceed. In front of the Chalet are a couple of snowmen and a broken dogsled. Restore the painting on the dogsled for money. Shoot the snowmen heads for money. When you step on the porch, the window in front of you will fog up and a smiley face will be drawn on it. If you look through the window, you'll see that somebody or something is sleeping, but you can't tell what it is. Go past the door and activate the grill for a gold bar. Go inside to the Chalet.
Chalet
There's a bearskin rug on the floor and a Hider in the rocking chair. There's another Hider and a Sneaker in the room. If you get close to the rug, it will roar at you. Once you defeat the ghosts, pull the bear's tail. A Gold Greenie will appear. You can't go upstairs, but there's a fuzzy purple creature up there. It was sleeping earlier. The pixelation screen is here. Go through the back door to the Smokehouse.
Smokehouse
Gadd says the Toad might be in the Fishing Hut outside. Restore the piece of cloth on the left hook near the door and pull off both pieces of cloth for a sapphire. Approach the door and Greenies appear from the stove, one holding a piece of coal. The stove will spit out pieces of lit coal. Use them to melt ice around the door, and from a rope dangling from a cupboard. Go outside to the Ice Lake.
Ice Lake
The Ice Lake has a hockey goal post on it. In the background, King Boo flies off into the distance. Peel the plaid cloth from the canoe if you want to look inside the Fishing Hut. In front of the Fishing Hut is a hockey puck in the snow. Shoot a goal with it and two Gold Greenies appear with hockey equipment. They'll try to attack you instead of running away. They each have 10 HP. Restore the door to the Fishing Hut and go inside.
Fishing Hut
A Boo is inside, but dives into the ice. Vacuum under the left bench for a sapphire. Shine the Dark Light high on the back wall to make a painting of Toad appear. Blue Toad is in the painting. He's so happy to see us that he jumps for joy on the ice, causing it to break. They both fall through to the area Under the Ice.
Under the Ice
Gadd's reception is pretty poor as we're under ground. He says it's extremely dangerous. Gadd says there's an elevator that will take us to the Chalet. There's a chest with money behind the ice slide. Pull the hooks from the fish to make a Gold Greenie appear. Avoid the vent in the front left part of the mine. Pick up Blue Toad and take him over the vent in the front left side of the mine. Before you leave, shoot Toad into the elevator shaft. He'll appear below with a sapphire. There's another vent up here covered by snow. It will take you to a ledge with gold bars. Use the bobber to get back down. Go through the door to the Terminal.
Terminal
There's a mirror in this room, showing us the door on the front wall. Go through the door on the back wall to the High Wires.
High Wires
There are bobbers here moving around like ski lifts. Take one to the other side. In the crow's nest is a sapphire. Shake the crow's nest with the vacuum. Return the way you came. Go through the left door in the terminal to the Airway.
Airway
A strong gust blows through here. There's a zip line here, but it can't be activated from where we're standing. The elevator we need is at the other end of a rickety rope bridge. Pick up Toad and shoot him into the nearby elevator so you can get the key in the other car. Return to the Terminal.
Terminal
The mirror is covered with a piece of cloth and a barrel is missing. Remove the cloth to see arrows pointing at the missing barrel. Restore the barrel to make Boofoon appear, with 35 HP. The key unlocks the door on the front wall to the Prospector's Crossing.
Prospector's Crossing
After breaking the ice in the Fishing Hut, Blue Toad is scared to go on the ice. Shoot him across the gap, then cross. The ice may break. On the other side, spin the pickaxe on the right wall for money. The door on the front wall leads to the Drift Hall.
Drift Hall
To the right is a sheet of ice with a chest. The chest has the key you need. Vacuuming the snow off the chest will make bats appear. Go to the left. Check the barrel and rafters for money. At the end is a coil of wire in the snow. Drag the wire to the lantern to light the fuse. This blows up the ice, revealing a metal container. Don't stand too close to the dynamite. The container leads to a secret area. What you have to do here is pick up the pieces of coal and aim them at spots on the snowman's face using the cross hairs. You have 39 seconds. This can be a little tricky. Line yourself in front of the higher ones so the coal doesn't bounce off. It will rain money as your reward. Go through the door on the back wall to the Basin.
Basin
There's a sheet of ice on the floor, which allows you to see the ghosts' reflections. There are three Sneakers here. Restore the exploding robot in ice in the back right corner and activate it for three gold frogs. The door on the left leads to the Airway.
Airway
There's a door on the left we can't reach. Pull the rope on the rope bridge post to tighten one side of the bridge so you can walk across it as you do rafter beams. This is very difficult, as there is a strong wind here. Wait until the major gust stops to run across most of the bridge. Once you do, pull the rope on the other post to stabilize the bridge. Up the stairs and to the left is the device that activates the zip line. Activate it, then go across the bridge to get Blue Toad. The elevator will take you directly into the Chalet, under the bearskin rug.
Chalet
There are two more fuzzy creatures here. Pick up and shoot the gold one repeatedly for money until it turns purple. Activate the pixelator screen and send Toad to the Bunker. Gadd returns us to the Bunker as well.
Clear Time: 16:34
Ghosts Captured: 12
Health Lost: 5
Treasure: 1933
Gold Rank
Gadd says Blue Toad didn't see the Dark Moon piece, but did notice that the Boos have been active lately. He mentions the laughter at the bottom of the mine. Like the other Toads, he brought back a snapshot from the security camera. Gadd'll process it.
Chalet Approach
Luigi lands here, on his head. It's snowing heavily, and things are sparkly here. There's a piece of ice that acts like a mirror, showing us a chest in the snow. Vacuum up the snow and open the chest for lots of money. There's a large tree to the right. Vacuum the snow in front of it and check out the tree to make a couple of gold birds appear. Stun them for money. Vacuum the snow on the path to proceed. In front of the Chalet are a couple of snowmen and a broken dogsled. Restore the painting on the dogsled for money. Shoot the snowmen heads for money. When you step on the porch, the window in front of you will fog up and a smiley face will be drawn on it. If you look through the window, you'll see that somebody or something is sleeping, but you can't tell what it is. Go past the door and activate the grill for a gold bar. Go inside to the Chalet.
Chalet
There's a bearskin rug on the floor and a Hider in the rocking chair. There's another Hider and a Sneaker in the room. If you get close to the rug, it will roar at you. Once you defeat the ghosts, pull the bear's tail. A Gold Greenie will appear. You can't go upstairs, but there's a fuzzy purple creature up there. It was sleeping earlier. The pixelation screen is here. Go through the back door to the Smokehouse.
Smokehouse
Gadd says the Toad might be in the Fishing Hut outside. Restore the piece of cloth on the left hook near the door and pull off both pieces of cloth for a sapphire. Approach the door and Greenies appear from the stove, one holding a piece of coal. The stove will spit out pieces of lit coal. Use them to melt ice around the door, and from a rope dangling from a cupboard. Go outside to the Ice Lake.
Ice Lake
The Ice Lake has a hockey goal post on it. In the background, King Boo flies off into the distance. Peel the plaid cloth from the canoe if you want to look inside the Fishing Hut. In front of the Fishing Hut is a hockey puck in the snow. Shoot a goal with it and two Gold Greenies appear with hockey equipment. They'll try to attack you instead of running away. They each have 10 HP. Restore the door to the Fishing Hut and go inside.
Fishing Hut
A Boo is inside, but dives into the ice. Vacuum under the left bench for a sapphire. Shine the Dark Light high on the back wall to make a painting of Toad appear. Blue Toad is in the painting. He's so happy to see us that he jumps for joy on the ice, causing it to break. They both fall through to the area Under the Ice.
Under the Ice
Gadd's reception is pretty poor as we're under ground. He says it's extremely dangerous. Gadd says there's an elevator that will take us to the Chalet. There's a chest with money behind the ice slide. Pull the hooks from the fish to make a Gold Greenie appear. Avoid the vent in the front left part of the mine. Pick up Blue Toad and take him over the vent in the front left side of the mine. Before you leave, shoot Toad into the elevator shaft. He'll appear below with a sapphire. There's another vent up here covered by snow. It will take you to a ledge with gold bars. Use the bobber to get back down. Go through the door to the Terminal.
Terminal
There's a mirror in this room, showing us the door on the front wall. Go through the door on the back wall to the High Wires.
High Wires
There are bobbers here moving around like ski lifts. Take one to the other side. In the crow's nest is a sapphire. Shake the crow's nest with the vacuum. Return the way you came. Go through the left door in the terminal to the Airway.
Airway
A strong gust blows through here. There's a zip line here, but it can't be activated from where we're standing. The elevator we need is at the other end of a rickety rope bridge. Pick up Toad and shoot him into the nearby elevator so you can get the key in the other car. Return to the Terminal.
Terminal
The mirror is covered with a piece of cloth and a barrel is missing. Remove the cloth to see arrows pointing at the missing barrel. Restore the barrel to make Boofoon appear, with 35 HP. The key unlocks the door on the front wall to the Prospector's Crossing.
Prospector's Crossing
After breaking the ice in the Fishing Hut, Blue Toad is scared to go on the ice. Shoot him across the gap, then cross. The ice may break. On the other side, spin the pickaxe on the right wall for money. The door on the front wall leads to the Drift Hall.
Drift Hall
To the right is a sheet of ice with a chest. The chest has the key you need. Vacuuming the snow off the chest will make bats appear. Go to the left. Check the barrel and rafters for money. At the end is a coil of wire in the snow. Drag the wire to the lantern to light the fuse. This blows up the ice, revealing a metal container. Don't stand too close to the dynamite. The container leads to a secret area. What you have to do here is pick up the pieces of coal and aim them at spots on the snowman's face using the cross hairs. You have 39 seconds. This can be a little tricky. Line yourself in front of the higher ones so the coal doesn't bounce off. It will rain money as your reward. Go through the door on the back wall to the Basin.
Basin
There's a sheet of ice on the floor, which allows you to see the ghosts' reflections. There are three Sneakers here. Restore the exploding robot in ice in the back right corner and activate it for three gold frogs. The door on the left leads to the Airway.
Airway
There's a door on the left we can't reach. Pull the rope on the rope bridge post to tighten one side of the bridge so you can walk across it as you do rafter beams. This is very difficult, as there is a strong wind here. Wait until the major gust stops to run across most of the bridge. Once you do, pull the rope on the other post to stabilize the bridge. Up the stairs and to the left is the device that activates the zip line. Activate it, then go across the bridge to get Blue Toad. The elevator will take you directly into the Chalet, under the bearskin rug.
Chalet
There are two more fuzzy creatures here. Pick up and shoot the gold one repeatedly for money until it turns purple. Activate the pixelator screen and send Toad to the Bunker. Gadd returns us to the Bunker as well.
Clear Time: 16:34
Ghosts Captured: 12
Health Lost: 5
Treasure: 1933
Gold Rank
Gadd says Blue Toad didn't see the Dark Moon piece, but did notice that the Boos have been active lately. He mentions the laughter at the bottom of the mine. Like the other Toads, he brought back a snapshot from the security camera. Gadd'll process it.
Labels:
Boos,
E. Gadd,
King Boo,
Luigi,
Luigi's Mansion: Dark Moon,
Sapphire,
Secret Mine
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