Tuesday, April 16, 2013

Luigi's Mansion: Dark Moon -- Secret Mine - D-2 Hit Rock Bottom

Gadd's processed the image, so we take a look. There are ghosts stuck in red crystals. The painting in the sack is here, but it's upside down. The feet don't look like they belong to Toad. Gadd thinks it must be very important. Toad says that the crystals have strengthening powers. King Boo's shadow is on the ground. The Boos are running amok extracting crystals. The image was take just before we arrived at the Secret Mine, so they might still be there. We need to check out the Crystal Quarry. Gadd has E-Gates we can use.

Chalet
We land in the Chalet. Restore the rocking chair to make Booger, with 35 HP, appear. If you want to start the mission, go down the elevator into the Airway. Skip down to that section to start the mission. Many of the sapphires are available elsewhere. Go outside to the Chalet Approach.

Chalet Approach
There's a chicken or turkey on the grill. Activate the grill so it catches fire, pick it up, and bring it to the dogsled. Thaw the painting out for a sapphire.

Prospector's Crossing
Here, you'll find a sapphire in the ice. You can't break the ice like in the last mission, so spin the pickaxe after you restore it. Two pieces of wood will appear. Put them on the ice, which will make the ice break when you stand on it.

Airway
This sapphire's sneaky. Look into the binoculars at the mouth of the cave where the strong gusts come from. You'll see the sapphire and a bat will carry it and drop it into a barrel. Go through the door on the left to the Crossroads.

Crossroads
Here we find the E-Gates Gadd mentioned. Activate them with the Strobulb. The E-Gates act as portals. Go through the first E-Gate and pick up the key in ice. Take it back through the E-Gate and hold it near the lantern to thaw it out. This unlocks the door on the other side of the E-Gate. The door leads to Skip Slope.

Skip Slope
It's like the slide under Old Clockworks. Peel off the poster for lots of money. Start down the slide. Run into snow piles for coins and money. Keep to the right to get a key. At the bottom is an E-Gate. Activate it so you can return to the top of the slide. If you pull the rope to the left, a bucket with three gold mice will appear. If you're treasure-hunting, go down the slide again, but keep to the left. Past the spinning wheel is a sapphire. When you're ready to move on, check the barrel at the bottom of the slide. It has some fan blades to spin that raise the lockers to reveal a door. This leads to the Smuggler's Hideout.

Smuggler's Hideout
There's a painting here. Peel off the painting on top and use the Dark Light to get some money. There are a couple suits of armor here, and a lit fire. Use the fire to thaw out all frozen things. As you approach the door, the window will fly open and gold bats, Greenies, and a Sneaker will appear. Once you defeat them, blow air on the window to shut it, then finish thawing the door. The door leads to the Shaft.

Shaft
Blow air on the wheel to make the elevator go down. Keep an eye out for treasure on the walls. You'll see ghosts carrying red crystals. One of them will be a Gold Greenie you can catch. Near the bottom, there's a red ball attached to a chain. Pull the chain, then go up partway. There will be a sapphire in an alcove. At the bottom, clear away the snow, then check the crank on the door. It will flip around to Coward's Chasm.

Coward's Chasm
At first, there seems to be no way across the gap until you walk behind the mirrored ice wall. The wheel on the right wall raises and lowers the lantern dangling from above. Lower it to the part that looks like a mouth and three gold bats appear. Go through the door on the right to the Deep Hall.

Deep Hall
Gadd's reception is poor, but he thinks we're at the bottom of the mine. The Crystal Quarry should be nearby. The last part is a warning, but he breaks up too much. If you look into the Crystal Quarry, you'll see some ghost that are nervous about being in the crystal and want out. Check out the hole in the wall on the left to see a Gold Greenie with a key. When you're done looking, a Sneaker will trip you. The Gold Greenie will appear. Take care of them both. Go through the door on the right to the Pit Mine.

Pit Mine
Blow air on the wheel to lower the elevator. At the bottom, pull the rope on the engine to start the conveyor belt. This will make bugs appear. Go to the right and spin the wheel on the hopper to load three pieces of coal onto the conveyor belt. The coal will appear in the Deep Hall via an E-Gate. Return via elevator.

Deep Hall
Pick up a piece of coal and light it. Use it on the ice near the red ball to reveal another red ball, and on the piece of ice holding a sapphire on the ceiling to the right of the E-Gate. Pull the other red ball and go through the door to the Cinder Mine.

Cinder Mine
There's a piece of wood here, but no fire. Spin the valve to make a fire appear in the pipes. Use it to thaw the ice on the left wall, which reveals a couple of bags of coal. This can be shot at the key to thaw it out.

Deep Hall
There are two Greenies in here, one with a welding mask and another with a piece of crystal. Defeat them and go through the door into the Crystal Quarry.

Crystal Quarry
The Boos inside spot us, and leave. The ghosts in the crystals are enraged, and get the same mottled look as the Strong Sneaker that stole the rotor in Old Clockworks. They still can't get out, but disappear when you get closer to the crystals. In the meantime, restore the mine cart for lots of money. Shine the Dark Light on the crystals and you'll see that the ghosts are scared and trying to escape. Approach one crystal and check it out. The ghost will break free. The Strong Sneaker has 100 HP. The other two will break free once you defeat the first one. The Strong Greenie has 50 HP, while the Strong Slammer has 150. Gadd will bring you back once you defeat them.

Clear Time: 36:48
Ghosts Captured: 11
Health Lost: 30
Treasure: 1178
Bronze Rank

Whoever's controlling the ghosts is using the crystals to strengthen them. The ghosts are taking the crystals out of the mine, which means stronger ghosts are elsewhere, as well.

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