Thursday, April 11, 2013

Luigi's Mansion: Dark Moon -- Old Clockworks - C-2 Underground Expedition

Gadd says the special compass we found reveals an alternate entrance underground. It's marked with an X on the map in Clockworks Court. The compass itself opens it. Gadd thinks the ghosts took the clock hands to the Clock Tower Gate as far underground as possible.

Clockworks Court
The spot marked on the map is behind the gate, past the telescope. It's surrounded by clocks, but it doesn't stand out much. It's a small post sticking out of the sand. Check it out to open it. It will drop you into the Storm Cellar.

Storm Cellar
Be careful when checking out items in the underground. Several of them contain bombs. After a short while, a rock will start floating around. It's being carried by a Greenie as a weapon and shield. There's another Greenie under the bed. Vacuum the wallpaper over the bed for a painting of a gem. Use the Dark Light on it to get a ruby. Place the rock on the "elevator" to raise the gate to the door. This leads to the Canyon Hall.

Canyon Hall
To the left is an auger you can spin for some coins. The place is crawling with spiders and has quite a few webs. It's looking less and less like an abandoned factory. Go to the right until you come to a corner. The wallpaper will be billowing. Peel it off to reveal a way outside to the Canyon Narrows.

Canyon Narrows
There are a couple of ziplines here. Use the red balls to cross the canyon. On the right side is a rattling door that will take you to a secret area. This one's an hourglass filled with chests. The sand will fall in, allowing you to reach all the chests. Each one contains a Gold Greenie. Just open all the chests at a given sand level, then catch the Gold Greenies. Use the zipline to return to Canyon Hall when you're done.

Canyon Hall
Ahead is a small visual puzzle. You'll see a spider in the crate ahead of you, but you can't defeat it. It's actually in the crate to your left and you're looking at a mirror on the crate ahead. Go past the crates and a Sneaker will appear in the mirror. Ahead is a door. Before you go through it, go to the right. The door leads to the Canyon Stairs.

Canyon Stairs
Vacuum the web on the right for a ruby. Activate the exploding robot to blow up the debris in front of the door. Gadd calls, saying this will make accessing the underground easier. Go through the back door in the Canyon Hall for the Roundhouse Pit.

Roundhouse Pit
It's dark and spooky here. Lots of objects have bombs here. To the left is a sarcophagus, whose eyes follow you around. Check it out and mummy wrapping will grab Luigi. From there, we can look into the room, while a Boo and Hider appear. The Hider hides in a drum and puts a bomb in another one. The Boo makes a couple of drums disappear. Leave the sarcophagus and find the Hider to make the lights come on. Pull the red ball on the back wall a few times to make the wall crumble. This reveals a door. Gadd calls, but he's breaking up because we're so far underground. Gadd says Old Clockworks was built directly over an ancient archeological site. Because of this, there is no map for us to check, and will appear as we go. The door leads to the Pit Slide.

Pit Slide
A sandy slide awaits. After a rumble hits, start sliding. Aim for the piles of sand, which have lots of money. Stun the spiders if you can. At the bottom, restore a vase on the right for lots of money. The door leads to the Quarry.

Quarry
Sand flows in from the ceiling. There's a door at the top, but no way to reach it. At the bottom of the pit is a mine car. Pull it back a couple of times and gold bats will fly into the cave. Go into the cave to stun them and get a ruby in a spiderweb. Pull the cart a few more times so it's under the sand. A Greenie will appear and the sand will start pooling. More Greenies will appear with shovels. A Gold Greenie will also appear, as well as Sneakers. After a while, the sand will stop rising. Once you defeat the Greenies, restore the tracks from the door to a rock with a tool chest. This will make Bootine appear, with 30 HP. The tool chest has a lot of money. You can now reach the door on the right. This leads to the Antechamber.

Antechamber
This room is incredibly dark and has only a few torches to light it. There are webs in the tunnel. Near the first web is a web ball so you can start lighting webs on fire. Be sure to light any torches you find. There are alcoves along the way with money and hearts. At the end, bats will fly in. The Antechamber leads to the Tomb.

Tomb
It's eerily quiet here. Aside from a few small webs, a gold bar, and a coffin, not much is here. Check out the coffin. Luigi opens the coffin and the clock hand floats out. A blue Poltergeist is holding it. It flies out of the Tomb. Soon after, a mummy appears from the ground. It will stumble around. Stun it, then let it run into something, so it will fall over. A knot of wrapping will appear, so pull it. This will unwrap the mummy, revealing a Greenie on stilts. More mummies will appear. Once you defeat all three mummies, Gadd calls. He's still breaking up. We'll have to regroup to get the clock hands back. He returns us to the Bunker.

Clear Time: 16:57
Ghosts Captured: 22
Health Lost: 80
Treasure: 2121
Gold Rank

Gadd says the blue Poltergeist gave off strong Parascope signals. This will make him easier to track.

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