Friday, April 12, 2013

Luigi's Mansion: Dark Moon -- Old Clockworks - C-3 Roundhouse Brawl

Gadd was able to locate the Poltergeist that stole the clock hands. As the signal is different, Gadd thinks it might be an ancient Poltergeist. He's in the Roundhouse, behind the Warehouse. Gadd says ghosts gain power over time.

Warehouse
We land in the Warehouse. It's got webs covering it. Use an exploding robot in a box to clear the large ones out. Take the elevator to the second floor and blow up the debris in front of the door. The tool chest behind it will move around. When it stops, open it to reveal a Gold Greenie. Go through the back door to the Clockmaker's Chambers.

Clockmaker's Chambers
There's a Greenie wearing a bucket sleeping on the bed. It's holding a ruby. Vacuum up the rug in the center of the room. There are some gears below, so spin them. This adjusts the time on the digital clock. Make the time match that of the analog clock to set off the alarm. This wakes the Greenie up so you can catch him and get the ruby. Go through the back door to the Roundhouse.

Roundhouse (Second Floor)
The blue Poltergeist is here, levitating some bricks. From the second floor, we can jump from beam to beam to reach him. It's like being in the Rafters of Gloomy Manor. Move the Circle Pad left or right to jump. There's another set of beams we can use to the right. There are gold bars on the other side (front wall) as well as a tool chest around the corner with a ruby. We can't reach him from up here, so go through the door on the back wall to the Transportation Hall.

Transportation Hall
There's a Boo at the end of the hall adjusting a key painting. He flees into a room towards the back. The floor in the middle of the hall will move backwards, like a treadmill. The only thing we can do is go through the first door on the left to the Finishing Room.

Finishing Room
There are Greenies with welding masks here. Once you deal with them, there's a gold bar in the furnace, coins on the ceiling, and a stack of money on the shelf. Go under the stairs and to the left to a hidden room with a rattling door. This leads to a secret area with Red Coins. You have 15 seconds to navigate the maze. Go to the right first and follow the path around, making your way to the center. This will make a tool chest appear with a lot of gold bars. Leave through the door on the right that's towards the back, then go across the hall and back a little to the Container Yard.

Container Yard
We're outside now and there's lots of money strewn around. Pull the red ball on the machine to make the machine drop an exploding robot into an elevator. Two crates will start moving. They each contain Slammers. Once you're done, make sure there are three exploding robots in the elevator so you can pass through. Cross to the other side and open the tool chest for money. Then, activate the exploding robots. This will allow you to reach the other door. Go across the hallway to the Kiln Room, after some gold spiders drop down.

Kiln Room
The room is pretty steamy. There's a valve on the left. Spin it by blowing air on it to reduce some of the steam. Restore the valve on the right to help get rid of more steam. Use the vacuum to get rid of the rest of the steam. There's a Greenie in the kiln. Once the steam is clear, you can open the kiln. Go into the kiln to make the Greenies appear. Once you defeat them, Boodonkulous appears. It has 30 HP. Once you're done, go through the kiln and out to the right. Pull the red ball on the vent to make a gold exploding robot. It will give you a lot of gold bars. Leave through the door to the Transportation Hall.

Transportation Hall
Luigi is now on solid ground. Vacuum up the sheet/ poster and stand on the spring to reach the otherside of the mechanism that moves the floor. Get the key from the painting. Walk over the gears and go to the locked door at the front of the hall, which leads to the Roundhouse.

Roundhouse
It's dark and quiet here. Go down the stairs and vacuum the wall for coins. Behind the wall to the left is a ruby. Restore a set of drawers under the stairs for lots of money. Move forward, and you'll see the blue Poltergeist. He'll make the turntable spin and disappears. Throw a bomb into the turntable and dodge it when it's thrown back out. The blue Poltergeist has 100 HP, but it's not alone. Sneakers are here as well. Vacuum the blue Poltergeist when the turntable stops spinning. It will appear then. You have to defeat all the ghosts, including the Sneakers. Once the blue Poltergeist is defeated, you can get the clock hand. Pull the red ball to lower the floor connecting the turntable to the floor. Gadd returns us to the Bunker.

Clear Time: 24:54
Ghosts Captured: 14
Health Lost: 95
Treasure: 1924
Gold Rank

When we show Gadd the clock hand, he notices we only have the minute hand. Gadd's going to work on a plan to find the hour hand.

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