Just beyond the top of the sand flow, Britta calls for help. Torkscrew is dragging her around. She finally breaks free, only to be eaten. The bros confront Torkscrew. Use Bros. Attacks. Torkscrew will drill underground and pop up underneath the bros. Jump to dodge. If he does this attack repeatedly, a bro may land on his drill and the other bro will chase Torkscrew, collecting coins and jumping over enemies. He'll also fly in the air and drop down on a bro. Counter with the hammer. He'll lie on his back and won't attack. Sometimes, he'll chase a bro into the background and try to ram him with his drill. Jump to dodge or counter. In the foreground, enemies will attack the remaining bro, so keep an eye on him.
Torkscrew explodes when defeated, freeing Britta. She says she was blinded by greed and there isn't treasure here. She stops talking midsentence and closes her eyes. Her Shelltop employees get her to a doctor. Starlow draws the bros' attention to the stairs ahead, saying the Dream Stone should be there. Go west to find another pillow. To the east, you'll find a new enemy called the Caccac. If you attack it, it will wake up and attack, attacking based on how many times it has been attacked before it attacks. Go up the stairs when you're ready.
There's an altar at the top of the stairs, but no one can find the Dream Stone. Bowser drops in with Antasma, telling them they're too late, as Bowser already has it. Antasma says the Dream Stone will have to suffice as he couldn't steal the Dark Stone. Bowser and Antasma fly off. Dreambert wants to chase them, but Starlow says they have no idea where the two went. They need to find clues to figure out their location. The altar starts to sparkle and Dreambert thinks it could be a Dreampoint, a place where dreamers can be one with their dreams. There are many points like this on Pi'illo Island. Dreambert thinks that sleeping on the Dreampoint may help them discover the whereabouts of the Dream Stone. Luigi goes to sleep and the portal sparkles.
The bros must look for clues in the dream world. There are Attack Pieces here. Go right to where the Drill Works are. Go right and you'll see a creature that looks like the Dream Stone. It's the Dream Stone's spirit and it's sleeping. The Dream Stone used to be here in the dream world. Dreambert wants to ask it where it is in the real world and it wakes up. It wonders who the three are and won't tell them where the Dream Stone is. Because the Dream Stone was moved, its spirit is drowsy and cranky, and needs to sleep to stay moisturized. It's not going to talk, even if the bros follow it. It goes down past some rock and rests near a constellation. Go right.
There are two Attack Pieces in the room, near the top. Use the Drill Works to get them, then go right near the middle for another. Go right at the top of the area. Follow the path down and to the right. There's a constellation ahead. The Luigi tower will form and knock away all enemies in your path. Go right. Drop down and walk to the right. Jump up the tiny platforms and lean on a switch on the right. This will make a crystal platform rise. Higher up is a blue switch on the left that raises a blue crystal platform. Use these to reach the pipe on the left. Hit the diagonal switches in this area, as well. Go left. Use the tower to get rid of more enemies and reach coins, then go left.
The Dream Stone spirit is here. It still doesn't want to talk and goes down another level. Take the green pipe down to an area where Britta runs a shop. The pipe at ground level to the left will take you to where the portal is. The right pipe will take you to an area with some rocks. From Britta's shop, go back to where you came from, then go left, following the green arrow. There's an Attack Piece here. Go left.
There are more Drill Works here and there are spikes below. There are two Attack Pieces here, one near the spikes. Go left and you'll see another constellation. Dreambert says the bros might be able to break the stones here. In tower form, the Luiginoids can jump in midair by pressing (B) to ground pound, which breaks the stones. Walk to the right and ground pound. Break through the rocks, go to the left, break those rocks, then walk to the right after pushing the crate with the tower and go down a pipe. There are two Attack Pieces here. Go right. Form the tower and try to push the crate. You can't fit, so Dreambert shows Mario how to compress the tower with (A). To return the tower to normal, press (A) again, and the tower will spring up, executing a Spring Jump. Spring up and go right. Take the pipe to the right in the next area.
That pipe will take you to the right pipe near Britta's shop. The Attack Pieces will give you the Luiginary Attack Luiginary Stack. Have Mario stack rows of Luiginoids by moving the Circle Pad to make sure the stack balances when it lands and pressing (B), then press (B) before landing on the enemy. Press (A) when Mario lands. Take the time to practice it. Heal and save, then break the rocks to reach the Dream Stone. Even with a relentless pursuit, the Dream Stone's spirit's still not talking. This upsets Dreambert. The spirit flies straight up. Follow it and bump into it with a Spring Jump. The spirit finds the bros annoying. And annoying a spirit has consequences. It turns the Drilldigger on, assembling the drills the bros have seen in the background into a giant, mechanical monster. Luigi's cowering in his sleep. The Drillldigger knocks away the Luiginoids and Dreamy Luigi's cowering as well. He's also reacting to something. Dreambert tells Starlow to touch Luigi's head. The "L" on his hat is shining. This starts a reaction like the one in Dream's Deep. Luiginoids swirl to Dreamy Luigi, thinking that he has to help his brother, who's in danger. Rotate the 3DS. The Luiginoids form a giant Luigi, about the same size as the Drilldigger. Luigi freaks out and the Drilldigger is not pleased to be challenged. Mario sits on Luigi's cap and the battle starts.
Dreambert provides instruction on giant battles. To jump, touch the Jump button, wait for the charged-up sign, then slide the stylus up the arrow. After Luigi lands the jump, slide the stylus up the arrow again for another jump. Slide up to jump and dodge Drilldigger's tornados, one of which will remain in the background. To use the hammer, touch the Hammer button, then the Hammer Chop button to hammer the enemy into the background, then slide quickly in the arrow's direction. Slide in the direction of the arrow to counter with the hammer. Attack with the hammer when its drills are out on top. It will also fly in the air and fire off drill bits. Counter with the hammer. It will shoot an energy ball at Luigi. Dreambert says working with Mario will restore health. Touch the Bros. Attack button, then the Rhythm Mushroom button, and Mario will rhythmically throw Mushrooms. Tap the screen with the same rhythm to eat them. Bros. Attacks can't be used consecutively so Mario can rest. The next time it uses the energy ball attack, Luigi will counter with a hammer. Tap the screen repeatedly to repel the attack. It will surround itself with a tornado. Both hammer and jump attacks are effective. When Drilldigger is low on health, use Finishing Bros. Touch the Finishing Bros. button, which is a star. Slide up to jump, then Mario will get on a star. Tilt the 3DS so that the star cursor is aimed at the enemy and let the attack land. Once Drilldigger is defeated, the bros will get lots of items. Dreamy Luigi returns to normal size.
The Dream Stone spirit appears, calling Luigi the man. Finally, some praise and respect for Luigi. The spirit thought that real-world people were small fries. It finally decides to tell just Luigi, as their little secret. It mentions clouds, rocks, a cliff, meaning a mountain. Dreambert says this is Mount Pajamaja. The spirit is not pleased that Dreambert decided to eavesdrop. Dreambert says it's on the north side of Pi'illo Island. The spirit's going to sleep some more and hopes to see Luigi around. He enjoyed the fight and wants to fight giant Mario next. Go left twice to reach the portal and return to the real world. The bros and Dreambert bring Starlow up to speed and they decide to go to Mount Pajamaja, behind Pi'illo Castle. Hopefully, the bridge has been fixed.
Showing posts with label Torkscrew. Show all posts
Showing posts with label Torkscrew. Show all posts
Thursday, August 15, 2013
Wednesday, August 14, 2013
Mario and Luigi: Dream Team -- Part 6: Dreamy Desert Drilling
Bowser and Antasma have teamed up and are headed for Dozing Sands, where the Dream Stone is. To reach Dozing Sands, go south of Mushrise Park, then east. The road there is under construction, so the bros should be careful.
There are Attack Pieces in Dozing Sands. One is in the upper left corner. There are new enemies here. Sandoons will tunnel under the sand and attack. Counter by jumping or using a hammer. Flounderflages are either red or green and will attack the bro of the same color, after covering themselves with sand. Go east and you'll find a badge shop. The bros play hardball with the shopkeeper to get a free pair of badges. The Guard Badge forms a barrier that reduces damage to zero for three attacks. The Bronze Badge restores 30% of BP. He has other badges for sale. Go south.
A Shelltop worker slides down the sand flow. A worker on top of the sand flow says Britta will get upset with him for falling down the sand flow. He mentions having magic stairs or something to reach the top of the sand flow. On the left side of the rocks, there are more Shelltops hammering Sandoons, telling them to stay still. Walk over to them. Battle the Sandoons first. The Shelltops thank the bros for the help. They notice the bros have hammers and decide to help them by showing them a special technique. One Shelltop hammers another underground, like he saw in a movie. This allows a bro to go under fences and other things. Use [R] to change icons, then (B) to swing the hammer, sending Mario underground. Move around with the Circle Pad and hit (A) to pop out. This Bros. Move is called Mole Mario. If they do that technique on a hard surface, Mario will get squished and be shorter, allowing him to go through small holes. Hit Mario again to return him to normal size. This is the Mini-Mario Bros. Move. As a challenge, the bros must hit two blocks the Shelltops excavated to the north. You'll need to be Mini Mario to get the right block and Mole Mario to get the left block. While you're near the left block, hit the cactus to knock over a pillow. Slide down the sand flow. Also grab the Attack Piece in the southeast corner. They also point out bean spots to the bros, the Xs you periodically see in the ground. Beans increase stats, so be sure to dig them up. They can be found in the Collection section of the menu.
Go to the dream world. You'll find Dreamy Sandoons here. They'll throw spike balls at Mario from one of four sides. Counter with the hammer. They'll also charge Mario in a line. Move around and jump over or on them. Go left. Jump up the platforms and hit the blue button on the ceiling. This removes a couple of barriers, reveal many enemies directly in front of the bros. They freak out and head for higher ground. Jump up and go to the left. Dreamy Luigi will start glowing. The constellation in the background is a Luiginary Work. Dreamy Luigi hops in, while Mario and Dreambert wait in anticipation. Dreamy Luigi pops out of the Work. So do many Luiginoids. The stars of the constellation turn into Luiginoids. The Luiginoids form a tower Mario can stand on. Dreambert says this Work creates multiple copies of the dreamer, something he's only heard of in legend. Walk to the right and use (B) to jump. In some spots, the ground is uneven and the tower will topple and fall apart, making the Luiginoids disappear. If that happens, send Dreamy Luigi back into the Work again. To maintain balance, correct the tower with the Circle Pad. The tower can reach coins and hit buttons on the ceiling. Drop down to the right, then go left, and plow into the enemies. The tower is too tall to go farther to the left, so use [R] and (B) to disassemble the tower.
There's a sign in this area that says to lean something big against the diagonal buttons. Form the tower and hit the button on the ceiling. Jump up, then walk to the right to find a diagonal button. Let the tower lean on it to activate it. Do the same thing to the button on the left. Drop down on the right, then go to the nightmare chunk. Disassemble the tower to free the Pi'illo. The Pi'illo says the Dream Stone lies far beyond the sand flow to the east. The Pi'illo gives the bros a Dozite, which goes into the Zeekeeper statue to make steps in the nearby sand flow. The bros will need more than one Dozite to find the Dream Stone, requiring them to find other guardians, like him. Go up the steps and head east.
Up ahead is Britta, the Brock in charge of the construction. She's quite demanding. She tries to put the bros to work, but laughs when they tell her they want to find the Dream Stone. She's been all over the desert trying to make it tourist-friendly and hasn't seen it. She's never been past the giant sand flow in front of them, so it might be there. She mentions the four Zeekeeper statues flanking the sand flow, saying they might be the key to reaching the top of the sand flow. Britta lets the bros look around the desert as long as they stay out of her crew's way. Go south.
Grab the Attack Piece on the right, then jump on the platform with drills. The Shelltop explains how to use the machine, called the Drilldigger. Hit the bro's button to activate the drill. Once the drill retracts, it will keep moving on the tracks. Drill the long red button at a station to stop the Drilldigger and get off. He says there's sometimes stuff under the rocks. Use the Drilldigger to break the rock, then head south.
Britta says she changed her mind about letting the bros wander around, so she's putting them to work. They get on another Drilldigger and she explains more about it. Drill green switches with arrows to make the Drilldigger go in the opposite direction. Break as many rocks as you can once you get past the bridge. When using the Drilldigger, the bros should break all the rocks. There are blue panels with arrows where the track splits. Dig underground and pop up beneath them to switch tracks. She says people have found pillows under the rocks. At a station, there will be small green blocks with gears on them. Hit them to call the Drilldigger. She pays more for each rock broken. She has the bros break a rock that's sparkling. It has a pillow. Mario goes into the dream world, while Britta calls him a slacker.
Mario lands right next to the nightmare chunk, which is flush with the edge of a platform over a spike pit. Leave it alone for now. Drop down to the left and go right, where there are lots of drills. They will spin around, allowing Mario to get from one side to the other. Spin Luigi's nose to spin the drills. Use the drills, then go right. Follow the drills to go right. Grab the coins if you wish. The next area has enemies, including the Lob-omb, which will throw bombs at Mario, sometimes to his side or behind him. Go up and to the left. Cross the first spike pit with the drills, then Dreambert will tell Mario to jump when the drill is spinning for extra distance. Timing is crucial. Cross the gaps, then go left. Use your hammer to break the nightmare chunk. This frees another gatekeeper Pi'illo, who gives the bros another Dozite. There are three more gatekeeper Pi'illos, each with a Dozite.
Go around the construction site to break rocks, find pillows, and collect Attack Pieces. The Attack Pieces will give you the Bros. Attack Fire Bros., initiated by Luigi. Wait until the fireballs are big to throw them. When the fireballs are big for both bros, mash (A) and (B) repeatedly. One of the pillows is away from the tracks, in the southeast corner. In the dream world, you'll find enemies called Skipdrills, who will attack Mario from the front and back. Jump to counter. Sometimes, they will head for each other and hurt each other. When you save three gatekeepers, a Shelltop reports a large horned creature, called Torkscrew, in the area. It appears and chases him away. Go to where Britta is and you'll see the creature's horn knock the last pillow from a circle of rocks. It will then eat it and wait. Heal and save.
Britta says you'll have to hit the monster with a drill to engage it. Hit it with the Drilldigger and it will clear a path to the east. Follow it. It will then lead you on a chase. Hit it five times to prevent it from escaping. You have until you reach the end of the line. Once you hit it five times, it will spit out the pillow and retreat. The pillow is covered in drool and smells like garlic. Luigi gives in and takes a nap. The Drill Works here can move Mario up and down. These ones have longer drills. Spin them in the correct direction to move Mario up or down. To the right are crystals on the ceiling that will fall. Time your jumps. Do not be on the side of the drill where the crystals are. Go left at the bottom. Go left again, through a pipe. This will take you to the nightmare chunk with the last gatekeeper in it. The last Dozite goes into the remaining Zeekeeper statue. The path to the Dream Stone is open, so the bros must check on it. Exit to the west to reach the sand flow quickly. Hit the orange ! Block to be able to return that way. Approach the sand flow to make steps appear. Britta's impressed. She'll check the area ahead, looking for treasure. Follow her up the steps.
There are Attack Pieces in Dozing Sands. One is in the upper left corner. There are new enemies here. Sandoons will tunnel under the sand and attack. Counter by jumping or using a hammer. Flounderflages are either red or green and will attack the bro of the same color, after covering themselves with sand. Go east and you'll find a badge shop. The bros play hardball with the shopkeeper to get a free pair of badges. The Guard Badge forms a barrier that reduces damage to zero for three attacks. The Bronze Badge restores 30% of BP. He has other badges for sale. Go south.
A Shelltop worker slides down the sand flow. A worker on top of the sand flow says Britta will get upset with him for falling down the sand flow. He mentions having magic stairs or something to reach the top of the sand flow. On the left side of the rocks, there are more Shelltops hammering Sandoons, telling them to stay still. Walk over to them. Battle the Sandoons first. The Shelltops thank the bros for the help. They notice the bros have hammers and decide to help them by showing them a special technique. One Shelltop hammers another underground, like he saw in a movie. This allows a bro to go under fences and other things. Use [R] to change icons, then (B) to swing the hammer, sending Mario underground. Move around with the Circle Pad and hit (A) to pop out. This Bros. Move is called Mole Mario. If they do that technique on a hard surface, Mario will get squished and be shorter, allowing him to go through small holes. Hit Mario again to return him to normal size. This is the Mini-Mario Bros. Move. As a challenge, the bros must hit two blocks the Shelltops excavated to the north. You'll need to be Mini Mario to get the right block and Mole Mario to get the left block. While you're near the left block, hit the cactus to knock over a pillow. Slide down the sand flow. Also grab the Attack Piece in the southeast corner. They also point out bean spots to the bros, the Xs you periodically see in the ground. Beans increase stats, so be sure to dig them up. They can be found in the Collection section of the menu.
Go to the dream world. You'll find Dreamy Sandoons here. They'll throw spike balls at Mario from one of four sides. Counter with the hammer. They'll also charge Mario in a line. Move around and jump over or on them. Go left. Jump up the platforms and hit the blue button on the ceiling. This removes a couple of barriers, reveal many enemies directly in front of the bros. They freak out and head for higher ground. Jump up and go to the left. Dreamy Luigi will start glowing. The constellation in the background is a Luiginary Work. Dreamy Luigi hops in, while Mario and Dreambert wait in anticipation. Dreamy Luigi pops out of the Work. So do many Luiginoids. The stars of the constellation turn into Luiginoids. The Luiginoids form a tower Mario can stand on. Dreambert says this Work creates multiple copies of the dreamer, something he's only heard of in legend. Walk to the right and use (B) to jump. In some spots, the ground is uneven and the tower will topple and fall apart, making the Luiginoids disappear. If that happens, send Dreamy Luigi back into the Work again. To maintain balance, correct the tower with the Circle Pad. The tower can reach coins and hit buttons on the ceiling. Drop down to the right, then go left, and plow into the enemies. The tower is too tall to go farther to the left, so use [R] and (B) to disassemble the tower.
There's a sign in this area that says to lean something big against the diagonal buttons. Form the tower and hit the button on the ceiling. Jump up, then walk to the right to find a diagonal button. Let the tower lean on it to activate it. Do the same thing to the button on the left. Drop down on the right, then go to the nightmare chunk. Disassemble the tower to free the Pi'illo. The Pi'illo says the Dream Stone lies far beyond the sand flow to the east. The Pi'illo gives the bros a Dozite, which goes into the Zeekeeper statue to make steps in the nearby sand flow. The bros will need more than one Dozite to find the Dream Stone, requiring them to find other guardians, like him. Go up the steps and head east.
Up ahead is Britta, the Brock in charge of the construction. She's quite demanding. She tries to put the bros to work, but laughs when they tell her they want to find the Dream Stone. She's been all over the desert trying to make it tourist-friendly and hasn't seen it. She's never been past the giant sand flow in front of them, so it might be there. She mentions the four Zeekeeper statues flanking the sand flow, saying they might be the key to reaching the top of the sand flow. Britta lets the bros look around the desert as long as they stay out of her crew's way. Go south.
Grab the Attack Piece on the right, then jump on the platform with drills. The Shelltop explains how to use the machine, called the Drilldigger. Hit the bro's button to activate the drill. Once the drill retracts, it will keep moving on the tracks. Drill the long red button at a station to stop the Drilldigger and get off. He says there's sometimes stuff under the rocks. Use the Drilldigger to break the rock, then head south.
Britta says she changed her mind about letting the bros wander around, so she's putting them to work. They get on another Drilldigger and she explains more about it. Drill green switches with arrows to make the Drilldigger go in the opposite direction. Break as many rocks as you can once you get past the bridge. When using the Drilldigger, the bros should break all the rocks. There are blue panels with arrows where the track splits. Dig underground and pop up beneath them to switch tracks. She says people have found pillows under the rocks. At a station, there will be small green blocks with gears on them. Hit them to call the Drilldigger. She pays more for each rock broken. She has the bros break a rock that's sparkling. It has a pillow. Mario goes into the dream world, while Britta calls him a slacker.
Mario lands right next to the nightmare chunk, which is flush with the edge of a platform over a spike pit. Leave it alone for now. Drop down to the left and go right, where there are lots of drills. They will spin around, allowing Mario to get from one side to the other. Spin Luigi's nose to spin the drills. Use the drills, then go right. Follow the drills to go right. Grab the coins if you wish. The next area has enemies, including the Lob-omb, which will throw bombs at Mario, sometimes to his side or behind him. Go up and to the left. Cross the first spike pit with the drills, then Dreambert will tell Mario to jump when the drill is spinning for extra distance. Timing is crucial. Cross the gaps, then go left. Use your hammer to break the nightmare chunk. This frees another gatekeeper Pi'illo, who gives the bros another Dozite. There are three more gatekeeper Pi'illos, each with a Dozite.
Go around the construction site to break rocks, find pillows, and collect Attack Pieces. The Attack Pieces will give you the Bros. Attack Fire Bros., initiated by Luigi. Wait until the fireballs are big to throw them. When the fireballs are big for both bros, mash (A) and (B) repeatedly. One of the pillows is away from the tracks, in the southeast corner. In the dream world, you'll find enemies called Skipdrills, who will attack Mario from the front and back. Jump to counter. Sometimes, they will head for each other and hurt each other. When you save three gatekeepers, a Shelltop reports a large horned creature, called Torkscrew, in the area. It appears and chases him away. Go to where Britta is and you'll see the creature's horn knock the last pillow from a circle of rocks. It will then eat it and wait. Heal and save.
Britta says you'll have to hit the monster with a drill to engage it. Hit it with the Drilldigger and it will clear a path to the east. Follow it. It will then lead you on a chase. Hit it five times to prevent it from escaping. You have until you reach the end of the line. Once you hit it five times, it will spit out the pillow and retreat. The pillow is covered in drool and smells like garlic. Luigi gives in and takes a nap. The Drill Works here can move Mario up and down. These ones have longer drills. Spin them in the correct direction to move Mario up or down. To the right are crystals on the ceiling that will fall. Time your jumps. Do not be on the side of the drill where the crystals are. Go left at the bottom. Go left again, through a pipe. This will take you to the nightmare chunk with the last gatekeeper in it. The last Dozite goes into the remaining Zeekeeper statue. The path to the Dream Stone is open, so the bros must check on it. Exit to the west to reach the sand flow quickly. Hit the orange ! Block to be able to return that way. Approach the sand flow to make steps appear. Britta's impressed. She'll check the area ahead, looking for treasure. Follow her up the steps.
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