Showing posts with label Treacherous Mansion. Show all posts
Showing posts with label Treacherous Mansion. Show all posts

Wednesday, April 24, 2013

Luigi's Mansion: Dark Moon -- Treacherous Mansion - Terrifying Invasion

King Boo sent the invasions of ghosts to reclaim the mansions. He's sent a horde of ghosts to Treacherous Mansion. These are the strongest ghosts he's got. If successful, they could invade Evershade Valley and the world beyond.

As always, check the map for locations of ghosts. Catch them as quickly as possible and use the E-Gates to your advantage. The ghosts are a mix of strong and regular ghosts of many varieties. Gadd calls when you're almost done, and when you've defeated all the ghosts. We're the finest ghost hunter he's seen.

Clear Time: 4:50
Ghosts Captured: 22
Health Lost: 80
Treasure: 433
Gold Rank

Gadd says we've saved everyone from the ravaging ghosts. King Boo must be furious. And with that, we are done. It was a fun ride.

Luigi's Mansion: Dark Moon -- Treacherous Mansion - Stop the Knightmare

Gadd says the Parascope can't find the Dark Moon piece, so it must be beyond the portal. King Boo must be on the other side as well, with Mario's painting. Gadd's proud of us.

Terrace
We land on the Terrace and are pulled through the portal.

???
We're in some part of an unknown mansion. A suit of armor is holding the Dark Moon piece. Approach it, and the last possessor ghost reveals itself. It splits in two and each one possesses a suit of armor. They'll run around and attack you. Lead them both onto a single rug and pull it out from under them. The suits of armor will break apart and the possessor will reform. It will put up a shield and fly around the room. Each time it stops, the shield will drop. Vacuum it to peel off one layer. The possessor will split into three this time and possess three suits of armor. As before, lead all three to a single rug and yank the rug out from under them. The possessor will reform and you can vacuum it. Now it splits into four and flies outside. It takes over a giant suit of armor that steps into the room. Each step will make rubble drop down and it will try to stomp you. Pull out the rug when both feet are on it. It will also drag its sword through the floor. This time, get the feet to stand on two separate rugs and pull them out one at a time. He'll flip out of the room and the four possessors will reform, put up a shield, and charge. Vacuum up the possessor for the Dark Moon piece. Gadd brings us back to the Bunker.

Clear Time: 2:26
Ghosts Captured: 1
Health Lost: 50
Treasure: 60
Silver Rank

During transport, the Dark Moon goes through, but something pulls Luigi back. Only the Dark Moon piece reaches the Bunker.

Luigi's Mansion: Dark Moon -- Treacherous Mansion - E-5 Paranormal Chaos

After our battle with Big Boo, there's a new radical signal on the Parascope. Gadd says it's a distortion of the fabric of our dimension. There's a paranormal portal on the Terrace. Gadd thinks the Dark Moon piece might be beyond it. Mario and King Boo should be there, as well. It's a dangerous task, but we must do it.

Inner Courtyard
We land in the Inner Courtyard. Spin the staircase so you can reach the door in the back, near the pixelator screen.

Terrace
King Boo is here. He uses the gem on his crown to open the portal and goes through it. Lots of strong ghosts fly out of the portal. This is probably how the infestations happen. Gadd says the portal will have to wait as we deal with these ghosts, or our dimension could collapse on itself. It starts storming. Check your map for locations of ghosts. Use E-Gates to move quickly.

Nautical Exhibit
Slammers are here, both strong and regular varieties.

Space Exhibit
Strong Greenies are here, some with shields.

Aviation Exhibit
Restore the hot air balloon to make MaraBoo appear. MaraBoo has 40 HP.

Ice Age Exhibit
Strong Sneakers are here.

Dark Age Exhibit
Strong Greenies with swords and shields.

Ancient Exhibit
Mummies and Strong Greenies whipping up twisters. After a while, Gadd will call, saying the dimension is reaching its paranormal limit. A timer will tell you how much time you have left. The timer will stop if you catch some ghosts to bring the level much lower than the limit.

Jungle Exhibit
Strong Gobber.

Restrooms
Creepers.

Kitchen
Strong Hiders

Once you've taken care of all the above ghosts, Gadd calls, saying there are high paranormal readings in the Terrace again.

Terrace
More ghosts are coming through the portal. Catch as many as you can, especially if you can get multiple ghosts at a time. Prepare for an absolute onslaught of ghosts. Gadd may tell you the paranormal level is getting too high. Once you're done, Gadd calls, saying we're an artist at ghost-catching. He returns us to the Bunker.

Clear Time: 13:58
Ghosts Captured: 52
Health Lost: 309
Treasure: 2084
Silver Rank

King Boo sent the ghosts to stop us after we defeated Big Boo. The portal is still open, so we can reach him. We'll have to hurry before he closes it.

Luigi's Mansion: Dark Moon -- Treacherous Mansion - E-4 Ambush Maneuver

Gadd routed the pixelator to the tiny camera in the Train Exhibit. Strong signals are still in the area and are not moving. We can pixelate there with the element of surprise, defeat King Boo, and save Mario.

Train Exhibit
We land in the train model and it's quiet. We can't cross the train tracks. There's a bunch of balloons on the track, as well as a train missing its engine. Restore the train engine and it moves towards the balloons and pops them. A bunch of Boos notice and conglomerate into Big Boo. It's somewhat like the Big Boo battle in Luigi's Mansion: we have to pop Big Boo into smaller Boos and defeat them. Big Boo will bounce around the inside of the train tracks or dive into the floor and move around. If he dives into the floor, try to lure him into running into the train engine's drill. If he bounces around, he'll eventually stop and let his tongue hang out. Pull it and aim him so he hits the drill. The train is constantly moving, so this is a little difficult. When you do, he'll burst into smaller balloons and a couple of hearts. At this point, the tops of the train cars will open. Grab a Boo by the tongue and aim it at the train cars. This will trap each Boo in a cage. The Boos will reform Big Boo after a short while, so be quick. It may take a while, but you must put each Boo in a cage. Gadd calls, saying that our plan to ambush King Boo was used against us. As there is no sign of Mario, Gadd will bring us back, after a victory dance, of course.

Clear Time: 7:36
Ghosts Captured: 0
Health Lost: 225
Treasure: 0
Bronze Rank

Gadd can't believe King Boo tricked us. He thinks King Boo staged the security image to lure us into the trap. The Boos in the train remained trapped until Gadd routed them to the Vault with the pixelator. Gadd wonders how King Boo escaped his portrait, but did mention selling it at a garage sale. Still, how he was released is still a mystery.

Tuesday, April 23, 2013

Luigi's Mansion: Dark Moon -- Treacherous Mansion - E-3 A Train to Catch

Gadd's processed the security camera image, and it's the most recent one yet. This time we can clearly see the painting the Boos have- it's Mario. How this happened is unknown. There's a train in here, making this part of the Train Exhibit in the mansion. There's a miniature train model in the room. King Boo is also in the room, and we can see all of him, not just his shadow. He turns around and laughs, disrupting the image. There's a huge signal in the Train Exhibit. Gadd thinks Mario might be able to help us fight King Boo. Gadd gives us a makeshift rotor to operate the staircase in the Inner Courtyard.

Front Entrance
We land in the Front Entrance. We need to go to the Inner Courtyard. If you're looking for treasure, go through all the hallways and restore gargoyles for extra cash.

Inner Courtyard
Install the rotor and spin the staircase so it reaches the landing on the right. The door leads to the East Corridor.

East Corridor
There are coins on the ceiling and a trail of coins leading to a fake door. If you check it out, a Strong Greenie and some Creepers will appear. The door on the right that's not directly across from the door to the Inner Courtyard takes you to the Nautical Exhibit.

Nautical Exhibit
It's foggy in here. There's a Strong Slammer spinning a helm, which flips the part of the wall with the E-Gate. Blow air on the open porthole to close it, then vacuum the fog. You can now vacuum the Strong Slammer, along with the Strong Greenie, and regular Greenie wearing a dive helmet. Ignore the octopus in the corner: it will hurt you. Activate the E-Gate. Grab a bucket of water from the Dark Age and Jungle Exhibits and place it at the stern of ship, where the life ring is. The helm will move out of the way so you can go outside. The rest of the ship is outside, with a treasure chest containing a diamond. Flip the E-Gate it to the other side using the helm. This will place the E-Gate in the Study next door, which is where you should go.

Study
There's an invisible book on the table to the right of the E-Gate. Restore it and replace it on the bookshelf. A Strong Poltergeist will push the book off the shelf and take it away. Gadd calls and says we need the book to open the passageway. Gadd says the ghost's on the same floor on the west side of the mansion. There are balloon plants in the room. The ceiling's fairly low here, so why would they be here? They're here so we can get lots and lots of treasure. Grab a balloon plant and go through the E-Gate.

Dark Age Exhibit
Use the balloon to float to the second floor. To the left are some painting which give you lots of coins. To the right is a bed with a gold balloon plant. This will make coins appear in a Boo shape. Collect them all to make a treasure chest appear with Booreaucrat. Booreaucrat has 40 HP. Treasure hunter, read on. Those who want to complete the mission, skip ahead to the Inner Courtyard.

Front Entrance
Take a balloon plant here. Fly up to the upper level, where gargoyles are. There's an invisible one on the left that has lots of money. One on the right is holding a blue book. Take it to the Dark Age Exhibit and place it on the bookshelf for a diamond.

Ice Age Exhibit
The wooly mammoth has moved. Pull its tail to make the fish jump out of the water all at once for lots of money. Take a balloon here and float up. On the left side of the room is a gold balloon. Follow the trail of coins to make a treasure chest with a diamond. The air currents will make this a little difficult. There's an invisible treasure chest where the wooly mammoth used to be. It has lots of money.

Ancient Exhibit
There's lots of money here, so bring a balloon. At the very top is a trail of coins and gold bars. The treasure chest also has lots of money. The gold balloon will make rings of coins appear in the center of the room. Go in the opposite direction of the coins to collect them faster. The treasure chest has lots of gold birds that will give you lots of money if you stun them.

Jungle Exhibit
Bring a balloon here, as well. Float up near the river and go left. The gold balloon is here. There are four rings of coins all over the room. This will get you a diamond. The door on the left leads to the East Balcony, where there are gold frogs and a treasure chest with money.

Inner Courtyard
If you went treasure hunting, Gadd will call you to go to the Space Exhibit. Spin the staircase so you can reach the door on the left. The door leads to the West Corridor.

West Corridor
There are three Creepers here. Once the lights are on gold spiders will appear. The door to the Space Exhibit is invisible, so restore it. There are other places to explore, if you like.

Archive
The room's fairly empty, aside from four boxes. A laugh will come from them. Check the out in the correct order: lower left, upper right, upper left, lower right to make a Gold Greenie appear.

Aviation Exhibit
There's a hot air balloon and a model plane. Spin the propeller and follow the plane around for lots of money. Remove a ballast from the hot air balloon and a Strong Hider and two Strong Greenies will appear. Stun them immediately so you can vacuum all three at once. When you're done, remove the other ballast for a diamond.

Space Exhibit
The telescope is rattling. Check it out to see the Strong Poltergeist on another planet. When you're done checking it out, you'll find yourself on that planet. The rings will start spinning and the stars will start glowing. He'll throw one at you. Stun him when you can, and vacuum him up as much as possible. He'll make the rings spin faster, then make bombs come out of the planet. Avoid them. He has 200 HP. Once you defeat him, you'll return to the Space Exhibit with the book. There's an E-Gate in the rocket. If you pull the cord from the other rocket, a Gold Greenie will laugh at you. Get a piece of wood from the Jungle Exhibit, light it in the Ancient Exhibit, and use it to light the cord. The rocket will take off through the ceiling. Leave and return. The rocket crashed and the Gold Greenie is stunned. Take the book back to the study to put it on the bookshelf. The door to the Train Exhibit will appear.

Train Exhibit
There are two Strong Hiders and a Strong Sneaker here. Once you're done, use the Strobulb on the train engine for lots of money. Restore the missing piece of track and a train will appear. Hop aboard. It will take you for a loop on the track for a diamond. Check the miniature train model and you'll see lots of Boos around Mario's painting. Gadd calls, with an idea on how to get into the train model. He returns us to the Bunker.

Clear Time: 56:48
Ghosts Captured: 18
Health Lost: 126
Treasure: 2716
Silver Rank

Gadd assures us we'll get Mario back, but he thinks the painting would do well at an auction. There's a camera in the train model that we might be able to use to pixelate there directly. Of course, it's dangerous.

Saturday, April 20, 2013

Luigi's Mansion: Dark Moon -- Treacherous Mansion - E-2 Double Trouble

Gadd says the signals from the mansion are getting stronger, so locating the Dark Moon piece is impossible at this point. He's also worried about the Toad assistant looking after the exhibits of artifacts from all over Evershade Valley. He might know about the Dark Moon piece, but from what we saw in the last mission, we won't find him easily.

Veranda
We land next to the front door. Go through the front door into Front Entrance, after King Boo goes away.

Front Entrance
There are several E-Gates here, but they have to be activated from somewhere else. The gargoyle on the right has an invisible red ball. Pull it to make the stairs drop, revealing a safe. It contains a diamond and a Strong Slammer. The door on the left leads to the West Gallery.

West Gallery
There are a couple suits of armor and a gargoyle that gives you money. The door on the left leads to the Dark Age Exhibit.

Dark Age Exhibit
There are several medieval objects here. Check the iron maiden to make a couple of Strong Hiders and a Strong Greenie appear. Once you're done, check the treasure chest for money and a red book. Place back on the bookshelf to reveal the other E-Gate. The door on the back wall leads to Grand West.

Grand West
There's an invisible set of drawers to your immediate left with a Gold Greenie. Towards the back is snow. The hallway splits. In the hallway to the right, the second door on the left leads to the Kitchen. The first is fake.

Kitchen
The middle doors of the pantry conceal a carnivorous plant. Check the stove to get the burning chicken and shoot it at the plant for lots of money. Restore the ice box on the left to enter a secret area. It's another maze for Red Coins. Go either way, but be warned that the path is slippery and fish are in the water. Your reward is five gold bars. From Grand West, go through the door on the right to the Inner Courtyard.

Inner Courtyard (First Floor)
There's a large gargoyle holding two cages. Gadd says that there's a pixelator screen above us, but we'll need to figure out how to reach it. It's on the second floor. Other than getting some money, there's not much we can do here for now. Go through the back door in Grand West to the Ice Age Exhibit.

Ice Age Exhibit
There's a wooly mammoth here and lots of snow. The holes in the ice have fish that jump from them. Through the hole in the ice on the left, we can see a painting of a Toad. Inside the igloo is the E-Gate. Vacuum the wooly mammoth's trunk and it comes to life, and flings you to the Gargoyle Roof.

Gargoyle Roof
We can see the stars from here. Some are shooting stars, which we can pick up and place back in the constellation. It forms a star when finished and will give you a diamond. Restore the gargoyle on the front right corner for money. Return through the air vent. Return to the Front Entrance using an E-Gate.

Front Entrance
The door on the right leads to the East Gallery.

East Gallery
There's not much here beyond a gold mouse. The door on the right leads to the Jungle Exhibit.

Jungle Exhibit
There's a treasure chest under a leaf with lots of money. Nearby are some tiki statues. Vacuuming will rattle them, which makes Strong Greenies with spears appear. It also makes a carnivorous plant appear in front of the Toad painting. To the right is a vine to the lower level of the room. Under the waterfall is the E-Gate. Use it and others to return to the Dark Age Exhibit and pick up the Bucket the Strong Greenie was wearing and bring it back. The plant that needs to be watered produces a spiky bulb. Pick it up and step on the orange flower to spring to the level of the Toad painting. Green Toad says Boos chased him all over. His friend got captured. This Toad also does not like water, so help him out. The back door leads to Grand East.

Grand East
There are two Strong Sneakers here, which will try to use Green Toad as a shield. The hallway splits to the Inner Courtyard and the Restrooms.

Restrooms
There's a Strong Slammer reading a newspaper. Flush the toilet with the red ball and defeat him. The other door to the Restrooms must be restored from the hallway. Flush the toilet for a diamond. The door to the toilet stall will open. Approach the toilet and a Strong Greenie will flush it. Defeat it. The safe in the other restroom has lots of money. At the end of Grand East, the door leads to the Ancient Exhibit.

Ancient Exhibit
It seems like two eyes are staring at you. Activate the "eyes" to make the sand lower. This reveals torches and some sarcophagi. Pull the red ball a few times to reveal the E-Gate. This, however, awakens the mummies. On the bright side, the torches burn up the wrapping, revealing Strong Greenies. Once you're done with them, take Green Toad through the E-Gate, then through the E-Gate to the Jungle Exhibit. Bring the bucket of water back and walk up the ramp on the right. The plant on the left will give you a diamond. Go back and get a piece of wood from the Jungle Exhibit and light it on fire. Go through the E-Gates to the Ice Age Exhibit.

Ice Age Exhibit
Use the fire to thaw all the ice to the left. The pit in the back has an invisible treasure chest with lots of money. Save Pink Toad. Gadd says to pixelate the Toads, although he thinks there's only one of them. Once you leave the part of the room that was iced over, Strong Greenies appear. Once you deal with them, take the Toads to the Inner Courtyard.

Inner Courtyard
Pick up each Toad and shoot him into a cage. This makes Boopa Troopa appear, with 35 HP. Three Strong Sneakers assist it. Restore the gargoyle statue when you're done. Put the Toads in the cages again, stand back, and activate the statue with the Strobulb. This makes a winding staircase to the pixelator screen appear. Return the Toads. Gadd says he forgot two Toads were at the mansion and thought one was a ghost, so he hit one on the nose. (Not sure if Toads have noses, but that's besides the point.) He returns us to the Bunker.

Clear Time: 44:31
Ghosts Captured: 21
Health Lost: 115
Treasure: 2314
Silver Rank

Gadd says we're clumsy and sluggish, but dependable. The fact that he sent two Toads to Treacherous Mansion was a minor detail that got lost in his research. The Toads know nothing about the Dark Moon piece, but say there's lots of activity on the second floor of the mansion. They also have a security camera image.

Luigi's Mansion: Dark Moon -- Treacherous Mansion - E-1 Front-Door Key

The last Dark Moon piece is in Treacherous Mansion and so are some of the highest levels of paranormal activity ever recorded. Gadd says it's a terrible idea for a paranormal investigator to go in there, but not for Luigi. On the bright side, Luigi has a very bushy moustache. Gadd gives us the Front-Door Key so we can get into the mansion easily. Gadd can't pinpoint the Dark Moon piece's current location due to the paranormal interference, so we'll have to look around.

Veranda
We land on the Veranda, which crosses a narrow bridge of rock to the mansion. Below are thunderous waterfalls. If you go back through the gate and use the Strobulb on the gargoyles, you'll get some money, even more from the invisible one on the right. Past the gate is a narrow bridge that we must cross like the beams. The first one is really short. The rocks ahead fall apart, so you'll have to jump to another bridge. All the while, you're looking at the water below. The third bridge is short, but will break when you get close to the other side. You'll stuck at the mansion now. Check out the front door and guess who shows up? As expected, it's the Polterpup, who takes the key and runs off. The gargoyles move so you can go to other parts of the Veranda. To the right, you can look into the window and see a couple of Toads being turned into paintings by King Boo. Through a broken window on the left, you'll see Greenies playing with parts of suits of armor. A little further to the left is an invisible treasure chest with lots of money. Down the stairs, you'll see the Polterpup run off, and a well. Shine the Dark Light on the well to restore a red ball. The doghouse to the right has money. Go down the stairs near the well and you'll see a blocked door. The Polterpup is on the other side, wearing a helmet. We'll have to find another way in, because we don't have any haunted dog treats. This is where the well comes in. Go into the Bottom of the Well.

Bottom of the Well
Peel off the lighter covering on the wall for lots of money. There are lots of mushrooms down here (and none of them give you special powers). Go to the right and pull the tangled vine to break open the wall to the Guard Tunnel.

Guard Tunnel
As expected, the Polterpup runs off when you appear. Aside from looking through the back wall into the Ceremonial Chamber, the only thing you can do is pull another tangle of vines on the right wall. This will make two Strong Greenies appear. They'll pick up swords, so try to vacuum them up at the same time. A Strong Slammer will appear as well. Another Strong Greenie will appear and help it. Once all four ghosts are gone, the path to the right opens up. This leads to the Cliffside.

Cliffside
There's a wheel on the wall that briefly raises the gate ahead. Run quickly to get past it. The spikes will hurt you. The door behind it leads to a part of the Ceremonial Chamber.

Ceremonial Chamber
You can't do anything about the web with the gold bars initially, so go to the left. In the main part of the Chamber, there are suits of armor and gargoyles. Pick up the web ball to the left. You can get the gold bars to the right and light the fuses under the gargoyles. A chair with a suit of armor will appear. Another suit of armor will start moving. Wait until it's over the rug, then pull the rug out from under it. It's a Strong Greenie. Spiders will start appearing. The suit of armor on the chair will move. It's another Strong Greenie. Once you're done, get the money from the chest behind the first suit of armor that moved. Sit in the chair and it will take you further underground to the Haunted Catacombs.

Haunted Catacombs
This place is off the map. It's also a maze. You're supposed to take a certain path to find the Polterpup. If you take the wrong path, you return to the part with the chair. The Polterpup took the correct path, so follow his paw prints. Initially, you'll go closer to the screen, then to the right. The back wall there has a rattling coffin behind the wallpaper. Go to the right once more,  from where the paw prints are, then go towards the back wall, past two suits of armor. Go left to check out the rattling coffin. It's a secret area where you have 10 seconds to collect 8 Red Coins while dodging a couple of suits of armor. It's not much of a maze; just run. Your prize is 5 gold bars. When you return, follow the paw prints again. That will take you to the right, then towards the front wall to a door. To summarize, with front meaning towards the wall closest to the screen and back meaning towards the back wall, go front, front, right, right, back, back, right, front. If you move to the front once more, there's an invisible treasure chest with lots of money. The door leads to the Underground Lab.

Underground Lab
There are Strong Greenies performing a Frankenstein-like experiment on a suit of armor without arms. It rises up a little. Vacuum off their goggles, then get them, as well as the Strong Sneaker. Once they're gone, spin the same wheel to get another bolt of electricity. This will knock the helmet off, revealing Boolldog, with 40 HP. Use the helmet to hit the jar on the wall with a diamond. The door on the right returns you to the Haunted Catacombs, on the other side.

Haunted Catacombs
This maze is a little shorter: front, left. There's another door. If, from the door of the lab, you go right, front, you'll reach a treasure chest with money. From the treasure chest, back, back to the slumped suit of armor, right to the webs, front, front, to another door. Before we check it out, go back, right, back right to a painting of a web ball. Light it on fire, then bring the web ball to the web. Behind the web is a diamond. The door the Polterpup didn't go through leads to the other side of the Cliffside.

Cliffside
Dangling from the vine is a diamond. Vacuum it up. Behind the back wall's covering are lots of gold bars. Vacuum the plants for coins and stun the bats. Wall around to a treasure chest with lots of money. Return to the Haunted Catacombs and go through the door the Polterpup went through to the Dungeon Cells.

Dungeon Cells
The Polterpup was here, but a rumbling scares him off. In one of the barrels is a Strong Hider with 75 HP. Remove the plant from the large barrel to get some water flowing and fill the bucket. Carry the bucket into the first cell, which has a plant. The plant will give you lots of money. Go to the third cell and vacuum the bars. The painting on the wall produces bombs. Blow up the wall in the third cell, then pull the red ball to flip the painting into the second cell and blow up that wall. Enter the second cell from the first cell. The Polterpup is in the barrel and you can catch him now. This will give you the Front-Door Key. Go through the hole in wall in the third cell and Gadd calls. He returns us to the Bunker.

Clear Time: 32:49
Ghosts Captured: 11
Health Lost: 100
Treasure: 1628
Bronze Rank

We've finally caught the Polterpup. He won't escape this time. Gadd thought we would encounter more ghosts, but we only explored the basement. He also thinks someone's redecorated it to look creepier.