Showing posts with label Twinsy Tropics. Show all posts
Showing posts with label Twinsy Tropics. Show all posts

Friday, February 5, 2016

Mario and Luigi: Paper Jam -- Part 14: When Star Sprites Attack

Head toward where the Bowser medallion fits. On the way, you may encounter Ant Troopers. They'll lose their spiky helmets after enough damage. When you reach the gate, check it out. Mario places the medallion and the gate lowers, revealing a dirt path up the wall. Use the Trio Drill to climb the wall. There are conveyor belts ahead. If you need to go in the opposite direction of the belt, dash and jump with (X). Go east through the pipe.

The bros wind up in a different part of the Twinsy Tropics. There's a pipe here, encased in some sort of mineral. There's nothing you can do to it for now, so check out the other parts of the area. The pipe to the left leads back into the dungeon. There are spider webs here, but you can dash through them. Hit the ! Block to start a timer. You have 38 seconds to reach the other ! Block. There are many webs in the way. Dash through the least complex web to make good time. If you look below, you'll see the same mineral that's covering the pipe outside. Grab the beans and coins in the wall if you'd like, then walk west. Hit the button with Trio Hammer and the shell on a statue opens. It shoots a beam of energy to the mineral encasing the pipe outside. There's another pipe in the middle. There are Paper Swoops here. Climb the wall and Drill Dash to the rings. Some may rotate to allow you to change direction. Go to the upper right area to find the next button. The pipe to the right leads to an area with more Paper Swoops. The dirt patch is to the far right. The rings here move, so time your Drill Dash. You'll loop around to the upper right, where the last button is.

The last beam of energy destroys the mineral around the pipe. The pipe leads back into the dungeon. Go as far right as you can and the bros will stop. Starlow asks why. Mario has a strange feeling about what lies ahead. Starlow's not too worried about it. Saving may be a good idea. Walk towards the pipe and Starlow says Mario's hesitation was unjustified. Go into the pipe and a Koopaling demands a pass. Another one says Bowser's Castle is through this pipe. Luigi gets knocked out of the pipe. Starlow says his mustache fell off and he should stick it back on. The bros take a few hits and Starlow gets upset enough to use her secret attack: Supernova Sparkle. Unfortunately, the attack hit the bros as well. Larry Koopa appears from the pipe. Starlow thinks Larry's on the small side. This upsets Larry. Luigi's ready to battle, but he's standing next to Larry, who tells him to get on the right side of the face-off. He calls in Ludwig von Koopa to help out. Ludwig got stuck in the pipe.

At the start of the battle, Ludwig wonders why the bros get to use Battle Cards and they don't. He pulls out a card to increase speed, which requires 2 dark Star Points to use. They don't have any at the moment, but will earn them for each time they hit the bros. Ludwig and Larry will attack the bros with their shells, then slowly go past Paper Mario. Hold the jump for as long as possible. Ludwig will attack Mario or Luigi with magic. Counter with the hammer. Larry will attack Paper Mario with magic as well. Jump to dodge, land, then jump again as Larry will charge. Hold the jump for as long as possible as Larry is still attacking. Land to counter. The Koopalings will summon some Shy Guys carrying a giant bomb. Use the Boomerang Dodge. This is another one of those fights where it's easiest to just leave Paper Mario alive. Only Larry attacks. You can revive the bros towards the end of the fight. Once Larry is defeated, Ludwig will attack with a large ball of magic. Counter with the hammer, as before. Once they're defeated, Ludwig concedes the bros aren't as wimpy as they look. Starlow says they'll just pass through the pipe. Larry says them losing was part of the plan. Starlow suggests proceeding with caution.

Go through the pipe. There are conveyor belts carrying ore into Bowser's castle. Minions go back inside the castle. Starlow reminds them that saving the princesses is their main priority. Go through the other pipe. There are Boomerang Bros here. Jump with (X) to cross to stones floating in the lava. The second one will toss the bros high in the air before landing far away. Paper Mario folds into an airplane to save them. The bros want to try something light that. The bros learn Trio Glider. Press (A), (B), and (Y). Press (Y) again up to three times to fly higher. Starlow says it can be used to reach high places as well. Follow the path and go west. A Koopa complains that he can't keep hauling stuff around. Another one agrees with him. Kamek announces that break time's over, so they try to look busy. He says they need to get back to hauling papercrafts.

Go west. Use the Trio Glide to cross the lava. The path splits ahead. Take the path due east, then go east again and hit the ! Block to connect a path back to the pipe. Return west to reach the pipe the Koopas went through.

Thursday, February 4, 2016

Mario and Luigi: Paper Jam -- Part 13: A Master Strategist

The princesses have been relocated, so the bros have to chase after them. Go south to reach Doop Doop Dunes. A Toad near the Lakitu Info Center says to drop down the cliff, then go straight to reach Twinsy Tropics. Nabbit is at the base of the cliff. Try to talk to him and he burrows underground. Go near him and return to the surface to bring him back to the surface, along with the Dropchopper Bros. Attack. There are Spikes here. Go south, then southwest to reach the Toad Village. Going due south won't get you very far.

In the Toad Village, there's a pensive Toad. He says they know where Nabbit is, but they're not fast enough to catch him. Agree to help and you'll find Nabbit, who can create a temporary double of himself. You have four minutes to catch him. The double will flicker, so you can tell the difference. Catch him three times, each with more doubles, and you'll get the Bros. Attack Cannonball Chuck. Once you're done gearing up in the Village, go east. There is an oasis here. Try to go east and someone calls to you. It's the Paper Goomba from before, who gave the bros the Battle Cards. The bros don't recognize him. He wants to tag along on the journey to Bowser's Castle. Mario refuses. The Paper Goomba doesn't take "No" for an answer. He and Starlow argue about his presence. Things eventually calm down. Go east.

There's a warp pipe here. Use it to unlock it. Cross the other bridge and the ground starts shaking. Starlow thinks it's a papercraft initially, but she realizes the truth isn't much better. It's a ton of Chargin' Chucks. They'll initially charge at the bros in pairs. Jump to dodge and they'll hit each other, knocking off their helmets. They'll also throw footballs. Use the hammer to counter. After a while, they can summon more allies to help them, so clear them out quickly. If keeping all three bros alive proves difficult, it may be easiest to fight the battle with only Paper Mario. The Chargin' Chucks will only charge at you, which is easy to dodge with Paper Mario's floaty jump. Go south to Twinsy Tropics.

Tunnel under the cardboard platforms to get past them. Go east and Starlow notices some new paper terrain that could take them someplace new. I returned to Toad Village to find the Toad with the quiz and found a warp pipe here. Follow the path to the pipe that leads to the dungeon and the Paper Goomba will confirm you're headed in the right direction. From the dungeon, the bros can sneak through the back door of Bowser's Castle. Inside the dungeon, he says they need a red medallion. The bros show it off and he wants to take a closer look at it. He then shouts out that they're in the dungeon. Two Fire Bros appear, noticing the medallion for the gate to the castle. They're happy to have it back, as the bros could do some serious damage with it. Starlow states the obvious, calling the Paper Goomba a backstabber. He prefers to think of himself as a master strategist. His goal was Bowser's forgiveness. He thinks a promotion is possible. He leaves and Starlow says they have to get the medallion back.

The bros have to find the enemy with the medallion. Defeat Fire Bros for hints. The hints you're given are random. Stay healed. When you find the Fire Bro, defeat it and it'll surrender the medallion. Starlow tracks down the Paper Goomba, saying he'll pay for double-crossing them. He runs off and she chases, but the bros just want to deal with Bowser.

Saturday, January 30, 2016

Mario and Luigi: Paper Jam -- Part 8: Troubled Toads in Paradise

The bros exit the dungeon through the pipe to the Twinsy Tropics, a tropical paradise where there are many Koopas. One Toad doesn't know where they are and wants to return to Peach's Castle. The Toads agree to scope out the area in the meanwhile as thanks for saving them. There's a Toad Village to the west, but many Toads are too scared to venture out there, due to the Koopas. Go east and you'll find a dead end with a Grab Pole. Use the Trio Grab to grab the pole across the gap to reach a new area. Walk to the south and you'll see a rock formation with a gap. Send Paper Mario through for an item block with an accessory for him. There's a donut-shaped area to the east with coins and Supersyrup Jars. Walk around for more item blocks with coins. Return to previous area.

Battle the Koopas and head west. Send Paper Mario through the gap for another accessory, this time for Mario and Luigi. Nearby is a Toad with a quiz. He's pondering the other side of the ocean, so he'll quiz you later. Go north to the Toad Village. There are more Koopas here. Walk to the west to the dock and you'll find a sad Paper Toad who wants to fold up into a boat and sail home. He notices the bros and is startled, as that soliloquy was private. Mario expresses interest in crossing the sea and the Paper Toads says he could make a boat. He needs more Toads and there's a Lakitu Info Center to the east. In the red Toad House, talk to the pensive Toad and he'll say some Toads didn't make it out of the dungeon. Offer to save them and you'll be warped there.

The Toads are freaking out. They must be corralled into the safe zone within the time limit of three minutes. There are blocks you can hit to add time. Clear out the ores and build bridges to herd the Toads. It can be a little tricky, but you'll need to clear out most of the ore, as Toads are hiding behind it. Back in the village, there are three shops. The green shop sells Battle Cards. Go east and you'll find Cheep-Cheeps and Urchins to battle. The Urchins won't attack, but if you do, they'll explode. Guard with (X). At the Lakitu Info Center, which is brand new, there are a couple of missions.

The first one is Tropical Paper Toad Hunt. Some are held by enemies, some must be chased, and others are trapped in bubbles. Approach the bubbles to make them lift in the air, then activated the orange spring platform to pop them. If they don't lift into the air, use Trio Grab. Sometimes, just being in Trio Grab's tower formation is enough. Others are hiding past the gaps in rocks. Flip over rocks with Trio Hammer to find more. For the ones in bubbles on the east side, dash when the bubble is close to the ground. Fly Guy Patrol involves rescuing the Paper Toads without being spotted by Fly Guys. You can be spotted twice without failing, but you'll be placed back at the start. Just follow the path. Once you save them all, there are enough to make a boat.

I decided to go east first, but you can't go very far. Meet the Paper Toads at the dock. They've built an impressive ship and are thrilled to get off the island. They won't be riding in the boat; the Lakitu will take them to Peach's Castle. Before they set sail, Luigi invites on the Toads from the dungeon. Paper Mario becomes the sail and they get underway. Unfortunately, one Toad is left behind. They dock in Sunbeam Plains. The Toads notice the changes and say to check out Peach's Castle.

Use the Trio Grab to cross the water. There are Monty Moles here. They throw rocks while getting closer to the bros. Keep going west and you'll find a Lakitu Info Center. The Lakitu the bros met outside Peach's Castle is here. He says the pipe in the Info Center is open. It leads to an arcade. You can redo boss and papercraft battles, or put your Bros./Trio Attack skills to the test for points to use in the gear shops. Go west when you're ready. A Toad will appear when you cross the river. Something's happened at Peach's Castle. The bros should go see for themselves.