The bros exit the dungeon through the pipe to the Twinsy Tropics, a tropical paradise where there are many Koopas. One Toad doesn't know where they are and wants to return to Peach's Castle. The Toads agree to scope out the area in the meanwhile as thanks for saving them. There's a Toad Village to the west, but many Toads are too scared to venture out there, due to the Koopas. Go east and you'll find a dead end with a Grab Pole. Use the Trio Grab to grab the pole across the gap to reach a new area. Walk to the south and you'll see a rock formation with a gap. Send Paper Mario through for an item block with an accessory for him. There's a donut-shaped area to the east with coins and Supersyrup Jars. Walk around for more item blocks with coins. Return to previous area.
Battle the Koopas and head west. Send Paper Mario through the gap for another accessory, this time for Mario and Luigi. Nearby is a Toad with a quiz. He's pondering the other side of the ocean, so he'll quiz you later. Go north to the Toad Village. There are more Koopas here. Walk to the west to the dock and you'll find a sad Paper Toad who wants to fold up into a boat and sail home. He notices the bros and is startled, as that soliloquy was private. Mario expresses interest in crossing the sea and the Paper Toads says he could make a boat. He needs more Toads and there's a Lakitu Info Center to the east. In the red Toad House, talk to the pensive Toad and he'll say some Toads didn't make it out of the dungeon. Offer to save them and you'll be warped there.
The Toads are freaking out. They must be corralled into the safe zone within the time limit of three minutes. There are blocks you can hit to add time. Clear out the ores and build bridges to herd the Toads. It can be a little tricky, but you'll need to clear out most of the ore, as Toads are hiding behind it. Back in the village, there are three shops. The green shop sells Battle Cards. Go east and you'll find Cheep-Cheeps and Urchins to battle. The Urchins won't attack, but if you do, they'll explode. Guard with (X). At the Lakitu Info Center, which is brand new, there are a couple of missions.
The first one is Tropical Paper Toad Hunt. Some are held by enemies, some must be chased, and others are trapped in bubbles. Approach the bubbles to make them lift in the air, then activated the orange spring platform to pop them. If they don't lift into the air, use Trio Grab. Sometimes, just being in Trio Grab's tower formation is enough. Others are hiding past the gaps in rocks. Flip over rocks with Trio Hammer to find more. For the ones in bubbles on the east side, dash when the bubble is close to the ground. Fly Guy Patrol involves rescuing the Paper Toads without being spotted by Fly Guys. You can be spotted twice without failing, but you'll be placed back at the start. Just follow the path. Once you save them all, there are enough to make a boat.
I decided to go east first, but you can't go very far. Meet the Paper Toads at the dock. They've built an impressive ship and are thrilled to get off the island. They won't be riding in the boat; the Lakitu will take them to Peach's Castle. Before they set sail, Luigi invites on the Toads from the dungeon. Paper Mario becomes the sail and they get underway. Unfortunately, one Toad is left behind. They dock in Sunbeam Plains. The Toads notice the changes and say to check out Peach's Castle.
Use the Trio Grab to cross the water. There are Monty Moles here. They throw rocks while getting closer to the bros. Keep going west and you'll find a Lakitu Info Center. The Lakitu the bros met outside Peach's Castle is here. He says the pipe in the Info Center is open. It leads to an arcade. You can redo boss and papercraft battles, or put your Bros./Trio Attack skills to the test for points to use in the gear shops. Go west when you're ready. A Toad will appear when you cross the river. Something's happened at Peach's Castle. The bros should go see for themselves.
Showing posts with label Monty Mole. Show all posts
Showing posts with label Monty Mole. Show all posts
Saturday, January 30, 2016
Saturday, September 14, 2013
New Super Luigi U: Acorn Plains-3 -- Rolling Yoshi Hills
There are rolling hills here, which affect your speed. Monty Moles will pop out of the rocks, so keep an eye out for them. Throw a Koopa shell to the right, under a ledge, to get the first Star Coin. Nearby, you'll find a couple of item blocks, one with a Yoshi in it. To the right are hidden alcoves with coins. There's a low platform with lots of Piranha Plants. Use a shell on the other side of the gap to clear them out so you can get the second Star Coin. Up ahead are a couple of POW Blocks so you can get the coins in the sky. The third Star Coin is just in front of the flagpole. Use Yoshi or a POW Block to get it.
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Wednesday, June 26, 2013
Mario and Luigi: Bowser's Inside Story -- Part 14: Stop that Train!
Bowser's caught between a rock and a hard place, the Fawful Express. The bros must revive Bowser once again in Rump Command. In the train, the Monty Moles call Bowser a pushover. Flames break the windshield and Bowser looks through. The Monty Moles freak out.
Bowser has to battle the Fawful Express. A long ways away is a rickety bridge that Bowser won't be able to stand on. If the train reaches the bridge, Bowser loses. The distance to the bridge is 100 kilomoles and will count down as the train moves. At various stations, the train can be repaired. The Monty Moles say that Bowser's punch is ineffective, so breathing fire is the only way to go. Some Choombas will run into Bowser, so touch the circles to squash them. When you come to the pointy tunnel, punch it repeatedly to dodge the incoming missile. Use fire on the grassy tunnel and shoot down the clouds with fireballs. Slide the stylus repeatedly to shove it away. You'll have a couple of turns left when the train reaches the bridge station, so use them wisely. It may come down to the wire on this battle. The train will send out jet packs. Punch them back and they explode on the train, doing extra damage. This may take a couple of tries.
Once the train is destroyed, Bowser returns to normal size. Private Goomp and the others have the safe out of the treasure. Unfortunately, Bowser forgot the combination. He calls on Chippy to help him out, being completely okay with someone rummaging around in his brain. She, on the other hand, is not okay with his tone of voice. After toning it down and asking nicely, she agrees to help. She says to sit still while she looks for the combination. A new area called the Memory Banks opens up.
Take the elevator down, heal, and save. There are shelves and shelves of memories. There's something on the monitor that scans Starlow and Mario. He calls them viruses of malicious origin and splits into blocky versions of the bros. They will repel the virus. The bros must battle Bowser Memory M and Bowser Memory L. M will get a Starman and charge the bros. It will chase the coin, so don't jump if the coin is overhead. L will slowly retreat and will revive M if it falls. M will get a mushroom and hit color-coded brick blocks. Defend with a hammer. When L returns, it will be chased by a Boo. Jump on the Boo to end the attack. L will jump over the bros. L will also throw a hammer at the bros. Knock it away with a hammer. Once they both fall, the battle is over.
The Memories reform as Princess Peach. It says that it manages the memory banks. After failing to defeat them, it will temporarily observe them. It reformed as Peach to aid in communicating with them, based on Bowser's most carefully preserved memory. Starlow asks for the combination and it searches the memories, pulling out memories of steak, Peach, then the combination. It's shattered into several pieces. Use the stylus to complete the puzzle. The button below the frame will rotate the piece. When the pieces stop moving in the frame, they are in the correct location. When you're done, the combination reads 9898 88241 983. The memory has been restored and is placed back in the banks, and Bowser instantly remembers. He makes up a song to go with the combination. The safe opens, revealing the yellow Star Cure. Private Goomp says something else is in the safe. Bowser looks inside and the minions shove him in. Bowser tries to escape, but the safe is locked. They say the Age of Bowser is over and it is now the Age of Fawful. Traitors. They decide to throw the safe somewhere.
The safe lands somewhere. Bowser wants Chippy to make him a giant again, but she can't. For some reason, Bowser decides to eat the Star Cure, saying it got him into this mess. Go to Gut Check to pick it up, even though it's a little sticky. The bros now have two Star Cures. Starlow says they can't do anything inside while Bowser's stuck, so they should return to Toad Town and ask Dr. Toadley about the third sage.
Bowser has to battle the Fawful Express. A long ways away is a rickety bridge that Bowser won't be able to stand on. If the train reaches the bridge, Bowser loses. The distance to the bridge is 100 kilomoles and will count down as the train moves. At various stations, the train can be repaired. The Monty Moles say that Bowser's punch is ineffective, so breathing fire is the only way to go. Some Choombas will run into Bowser, so touch the circles to squash them. When you come to the pointy tunnel, punch it repeatedly to dodge the incoming missile. Use fire on the grassy tunnel and shoot down the clouds with fireballs. Slide the stylus repeatedly to shove it away. You'll have a couple of turns left when the train reaches the bridge station, so use them wisely. It may come down to the wire on this battle. The train will send out jet packs. Punch them back and they explode on the train, doing extra damage. This may take a couple of tries.
Once the train is destroyed, Bowser returns to normal size. Private Goomp and the others have the safe out of the treasure. Unfortunately, Bowser forgot the combination. He calls on Chippy to help him out, being completely okay with someone rummaging around in his brain. She, on the other hand, is not okay with his tone of voice. After toning it down and asking nicely, she agrees to help. She says to sit still while she looks for the combination. A new area called the Memory Banks opens up.
Take the elevator down, heal, and save. There are shelves and shelves of memories. There's something on the monitor that scans Starlow and Mario. He calls them viruses of malicious origin and splits into blocky versions of the bros. They will repel the virus. The bros must battle Bowser Memory M and Bowser Memory L. M will get a Starman and charge the bros. It will chase the coin, so don't jump if the coin is overhead. L will slowly retreat and will revive M if it falls. M will get a mushroom and hit color-coded brick blocks. Defend with a hammer. When L returns, it will be chased by a Boo. Jump on the Boo to end the attack. L will jump over the bros. L will also throw a hammer at the bros. Knock it away with a hammer. Once they both fall, the battle is over.
The Memories reform as Princess Peach. It says that it manages the memory banks. After failing to defeat them, it will temporarily observe them. It reformed as Peach to aid in communicating with them, based on Bowser's most carefully preserved memory. Starlow asks for the combination and it searches the memories, pulling out memories of steak, Peach, then the combination. It's shattered into several pieces. Use the stylus to complete the puzzle. The button below the frame will rotate the piece. When the pieces stop moving in the frame, they are in the correct location. When you're done, the combination reads 9898 88241 983. The memory has been restored and is placed back in the banks, and Bowser instantly remembers. He makes up a song to go with the combination. The safe opens, revealing the yellow Star Cure. Private Goomp says something else is in the safe. Bowser looks inside and the minions shove him in. Bowser tries to escape, but the safe is locked. They say the Age of Bowser is over and it is now the Age of Fawful. Traitors. They decide to throw the safe somewhere.
The safe lands somewhere. Bowser wants Chippy to make him a giant again, but she can't. For some reason, Bowser decides to eat the Star Cure, saying it got him into this mess. Go to Gut Check to pick it up, even though it's a little sticky. The bros now have two Star Cures. Starlow says they can't do anything inside while Bowser's stuck, so they should return to Toad Town and ask Dr. Toadley about the third sage.
Tuesday, June 25, 2013
Mario and Luigi: Bowser's Inside Story -- Part 13: Bowser's on Track
Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.
A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.
Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.
There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.
Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.
Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.
A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.
Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.
There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.
Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.
Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.
Friday, June 21, 2013
Mario and Luigi: Bowser's Inside Story -- Part 8: GIGGAGIGGAGOW! Freedom!
Fawful plans to rule the world, Peach has been kidnapped, and Bowser's wandering in the Tunnel underneath Cavi Cape. Go east, but not through the pipe. Light the fuse of the time bob to clear a path. Drop down and go west, clearing a path with time bombs. You'll come across new enemies called Choombas, a cross between Goombas and train engines. Watch the smoke that comes out of their stacks on the top screen, which will tell you how to defend against its attacks. Inhale the Coalbits that may appear, so the Choomba can't use them to power up. One Choomba has a Blitty. Don't use Fire Flowers on the Coalbits. Jump attacks work. Go west, south to the lower part of the room, east, south, then east on the top level. To the left of the pipe is a Chakroad. The pipe will take you back to the shop monitor. From the pipe with the Chakroad, go back west, then go to the lower level, then go east. You'll find a machine here. Punch the button to make a time bomb appear. Punch it to the left in front of a crack and light the fuse to make a tunnel appear. To get the other tunnels open, light the fuse first, then time your punch so it explodes in front of a crack. Punch at 3 seconds for the middle tunnel and at 2 for the right tunnel. The middle tunnel has a time bomb and a lot of rocks to destroy. The time bomb clears the path to another pipe that leads to the Save Block and shop monitor. Destroy the rocks on the raised areas to reach the exit on the north side of the room.
This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.
Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.
Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things. The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.
This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.
Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.
Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things. The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.
Tuesday, March 19, 2013
New Super Mario Bros. U: Peach's Castle-2 -- Magma-River Cruise
This level involves riding a raft in the lava. The raft has a number on it, and it drops by one for each enemy that is on the raft. Once the number drops to zero, the raft stops. There's a poisonous fog rolling in, which encourages you to keep the raft moving and clear of enemies. To help with the enemies, you can get an Ice Flower, which can help clear the raft like a shell. There are Monty Moles that will pop out of the scenery and drop down on the raft. The first Star Coin is high over the lava. Stand on the double brick blocks with the Koopa on the left wall, then jump up for an invisible block. Stand on the block and the double brick blocks will move into place so that you can reach the first Star Coin. Next are some Microgoombas, which will affect the raft, and some Blaargs. If you can hit the high, lone brick block, you'll get a 1-up. The second Star Coin is nearby, in some bricks. You can easily reach it by hitting the P-Switch. You can reach the second Star Coin from the raft, or from above. The third Star Coin is under the red pipe at the end. Wait for the raft to float under it to get it or use a shell. Once through the pipe, jump over the lava to reach the flagpole. This opens the path to Peach's Castle-3.
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Sunday, February 10, 2013
New Super Mario Bros. U: Acorn Plains-3 -- Yoshi Hill
This level has lots of rolling hills and Monty Moles jumping out of the rocks. There's a Yoshi in an item block. Use Yoshi to flutter jump from the hill for the first Star Coin. There's lots of fruit in the level for Yoshi to eat. If he eats five fruits, he'll lay an egg with a powerup. If Yoshi eats the powerup, nothing will happen, so just run into it to get it. There are some brick blocks past the first pipe that lead underground to an invisible area. Run underground to the red pipe, which leads to the second Star Coin. It's over the yellow pipes with Piranha Plants and it moves. Once you return to the main level, there will be a stretch of land where eight Monty Moles will appear at once. It's just in front of the midpoint. Coins will appear out of the mole holes if you wait a short while. The next area has raised land with gaps in between to the void. Between two pieces of land with Monty Moles, which are between two yellow platforms, is a red pipe in the gap. This will take you to the third Star Coin. Run and jump to get it. Afterwards are Fire Piranhas and rolling hills leading to the flagpole. This opens the path to Acorn Plains-4 and Acorn Plains 5.
On the path to Acorn Plains-4 is a pink Baby Yoshi. It says it will follow us because it looks like we know where to find food. We take it into Acorn Plains-3 and it will eat small enemies, like Piranha Plants and Monty Moles, but won't touch the fruit. It also sings when you hold it. Press [ZR] to make it balloon so you can reach new areas. We reach the flagpole with it and Toad thanks us for the help and gives us a Super Mushroom. Pink Baby Yoshi still follows us around.
On the path to Acorn Plains-4 is a pink Baby Yoshi. It says it will follow us because it looks like we know where to find food. We take it into Acorn Plains-3 and it will eat small enemies, like Piranha Plants and Monty Moles, but won't touch the fruit. It also sings when you hold it. Press [ZR] to make it balloon so you can reach new areas. We reach the flagpole with it and Toad thanks us for the help and gives us a Super Mushroom. Pink Baby Yoshi still follows us around.
Wednesday, September 12, 2012
New Super Mario Bros.: 6-Castle
It's time to finish this level! We have to platform onto moving stone slab platforms over the lava. Time your jumps carefully. The 1st Star Coin is just over the lava, so use a Koopa shel to reach it, after the stone platform moves out of the way. There are also stone platforms bobbing in the lava. The 2nd Star Coin is over the lava as well, but a small stone platform will come out of the lava briefly so you can get it. You'll reach the midpoint and be able to go over the ceiling. Keep going to the right while over the ceiling to reach the 3rd Star Coin. Go under the ceiling, avoiding the spikes and being crushed. Take the door at the end and climb up the moving stones. This requires good timing, but you are not in any danger. At the top is the boss door, which leads outside. There's a Monty Mole in a tank. The tank will periodically spin and fire Bullet Bills. Every once in a while the Monty Mole will peek his head out of the tank, sometimes to throw a Bob-omb. This is when you should stomp him. Doing so will make the tank spin and the tank will gain a new turret, so it is taller and has another Bill Blaster. Wait for the Monty Mole to appear again and stomp him. This will create another turret, which is more difficult to reach. You must do a running jump to reach the top to stomp him, so be vigilant and quick. Standing on the turret won't help much as you'll slide off the tank if it starts spinning. After the final hit, the tank explodes, Mario gets the key, and Bowser Jr. takes Peach to World 8. We'll be going to World 7 first.
Labels:
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new,
Princess Peach,
World 6
Tuesday, January 3, 2012
Super Mario 3D Land: 7-4
We find ourselves inside a clock where a remix of the Super Mario 3D Land music plays. There are spinning gears everywhere. We miss our jump to the swing.
Take 2- See Take 1.
Take 3- See Take 1.
Take 4- We jump to the swing and a pole. We jump off the pole to the left for the first Star Coin, timing it so we land on the swing. We take a green ferris wheel and go into the wall. There are Monty Moles walking around. We need to go through the doorway on the right. I fell off near the second Star Coin.
Take 5- We get a Tanooki Suit and the first Star Coin. We wall jump off the wall near the orange Mystery Block for the second Star Coin. We warp to the midpoint. We hop onto a partial gear, then some clock hands. Beware of falling Tanooki Bob-ombs. I got the Red Coins, but fell off.
Take 6- The gold block appears. The clock hands with the blue clock also has the third Star Coin. Wait for a hand to rotate under it to get it. We hop from hand to hand to the left, then forward to a ferris wheel to the flagpole.
Take 2- See Take 1.
Take 3- See Take 1.
Take 4- We jump to the swing and a pole. We jump off the pole to the left for the first Star Coin, timing it so we land on the swing. We take a green ferris wheel and go into the wall. There are Monty Moles walking around. We need to go through the doorway on the right. I fell off near the second Star Coin.
Take 5- We get a Tanooki Suit and the first Star Coin. We wall jump off the wall near the orange Mystery Block for the second Star Coin. We warp to the midpoint. We hop onto a partial gear, then some clock hands. Beware of falling Tanooki Bob-ombs. I got the Red Coins, but fell off.
Take 6- The gold block appears. The clock hands with the blue clock also has the third Star Coin. Wait for a hand to rotate under it to get it. We hop from hand to hand to the left, then forward to a ferris wheel to the flagpole.
Labels:
7-4,
Bob-omb,
Monty Mole,
Super Mario 3D Land,
World 7
Saturday, December 31, 2011
Super Mario 3D Land: 5-4
This level is crawling with Monty Moles. We have to stomp them twice to kill them. An Underground remix plays. We climb up and duck to reach the second Star Coin. We backtrack on a higher path and find the first Star Coin by hitting invisible blocks and jumping to it. We get it a Fire Flower, but it still takes two fireballs to kill the larger Monty Moles. We return to the midpoint and drop down. We go into the green pipe occupied by a Rocky Wrench for coins and a clock. We duck into an arrow past the three Monty Moles in a row for a clock and the third Star Coin. We take the second green pipe to the right to reach the flagpole.
Labels:
5-4,
Fire Flower,
Monty Mole,
Rocky Wrench,
Super Mario 3D Land,
World 5
Thursday, December 29, 2011
Super Mario 3D Land: 3-Airship
It's time for another Aiship! This one is not an auto-sidescroller. We launch onto the deck from a cannon. We walk around, noticing the Bob-ombs. We get the first Star Coin to the left of the left spike pillar. We hop over there when after it retreats. Past the right spike pillar, we dodge spike balls from a shooter that aims for us. We reach the midpoint and look through the binoculars. Toad will drop a Super Shroom for us. We also discover the location of a Star Coin. We get a Fire Flower from a Bob-omb blowing up a crate. We then cross a bridge with several spiked pillars, standing in the gaps between them, which are a different shade of brown. We walk towards the screen from the second gap to find the second Star Coin over a dropping platform. We reach the green pipe to Boom-Boom. This time, the floor moves in two different directions, making landing hits a little more difficult. We get in all three hits and take the green pipe. There's a clock here, as well as the third Star Coin on the mast at the bow. We reach the flagpole.
Mario runs out into the night and finds another envelope. It shows Peach thinking of Mario. She calls his name. Shaking makes the Mario jump and a Goomba or Luigi appear from behind the castle wall. We pass a Monty Mole on our way to World 4.
Mario runs out into the night and finds another envelope. It shows Peach thinking of Mario. She calls his name. Shaking makes the Mario jump and a Goomba or Luigi appear from behind the castle wall. We pass a Monty Mole on our way to World 4.
Labels:
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Fire Flower,
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Monty Mole,
Princess Peach,
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Friday, December 23, 2011
Deep Dark Galaxy - Bubble Blastoff
Welcome to the Galaxy!
Mario
We land in the galaxy to find the cannon taken over by a Monty Mole in a water-blasting turret. The Toad Bridgade is hiding behind umbrellas. Red Toad says, "That Undergrunt Gunner is keeping us from exploring the area!" To reach him, we must backflip onto the turret and pound it. After the second hit, we have to deal with rapid fire from the turret. The third hit will make it explode. This will give us access to the cannon. The gate to the pool is open and there are three unlit torches this time. On my first playthrough, I did not realize that there were three torches, and only lit two with the Fire Flower from the planet with the pink Octoombas. I knew something was supposed to happen (lighting all three gives us an Ice Flower so we can progress), so I hopped in the cannon once more and aimed at the water blasters I saw in the opening cutscenes. I missed a lot, but eventually aimed correctly and landed in front of a water blaster that took me to the next part of the level. I do not recommend this method, but it can be done. Once we get the Ice Flower, we skate over the pool to the poles with water sprayers that we can freeze. We use these to reach more poles to a grassy area. We follow the grass around to a blue star disc floating in midair. Its ? Coin makes 5 Sling Stars. They will take us to the edge of the pool, high on the rock formations. We go to the right until we find the water blaster.
The water bubble will take us to the next planet, which has bouncing Cheep-Cheep. (The water there is too shallow for them). There are stumps on the planet we must pound to activate the water blaster, which takes us to a large spherical planet made of glass and filled with water. There are giant tennis balls rolling around inside, a watermelon at the center, and a laser firing laser rings over the planet's surface. We see a dancing Blue Toad, who says, "There's a Power Star hidden inside that watermelon! Use ground pounds to make those tennis balls hit that watermelon to get that Power Star." Now that we know what to do, we line ourselves with the path of the tennis balls and pound them when they're underfoot. We pound all three in, the watermelon expanding with each hit. Once the third one hits, the watermelon expands to the point that the glass breaks and the Star appears from the fruit. The laser is still firing, so get the Star quickly.
Star Get #87, 11 Coins, 1898 Star Bits, 20 Lives
Luigi
We land in the galaxy and pound the turret to open the cannon. We get the Rainbow Star and the Fire Flower and return to the beach to light the three torches for the Ice Flower. We climb the water sprayers and backflip and spin to the water blasters. We blastoff twice, stopping on the planet with the Cheep-Cheep to pound the stumps. We pound the tennis balls into the watermelon for the Star.
Star Get #87, 6 Coins, 2072 Star Bits, 31 Lives
Mario
We land in the galaxy to find the cannon taken over by a Monty Mole in a water-blasting turret. The Toad Bridgade is hiding behind umbrellas. Red Toad says, "That Undergrunt Gunner is keeping us from exploring the area!" To reach him, we must backflip onto the turret and pound it. After the second hit, we have to deal with rapid fire from the turret. The third hit will make it explode. This will give us access to the cannon. The gate to the pool is open and there are three unlit torches this time. On my first playthrough, I did not realize that there were three torches, and only lit two with the Fire Flower from the planet with the pink Octoombas. I knew something was supposed to happen (lighting all three gives us an Ice Flower so we can progress), so I hopped in the cannon once more and aimed at the water blasters I saw in the opening cutscenes. I missed a lot, but eventually aimed correctly and landed in front of a water blaster that took me to the next part of the level. I do not recommend this method, but it can be done. Once we get the Ice Flower, we skate over the pool to the poles with water sprayers that we can freeze. We use these to reach more poles to a grassy area. We follow the grass around to a blue star disc floating in midair. Its ? Coin makes 5 Sling Stars. They will take us to the edge of the pool, high on the rock formations. We go to the right until we find the water blaster.
The water bubble will take us to the next planet, which has bouncing Cheep-Cheep. (The water there is too shallow for them). There are stumps on the planet we must pound to activate the water blaster, which takes us to a large spherical planet made of glass and filled with water. There are giant tennis balls rolling around inside, a watermelon at the center, and a laser firing laser rings over the planet's surface. We see a dancing Blue Toad, who says, "There's a Power Star hidden inside that watermelon! Use ground pounds to make those tennis balls hit that watermelon to get that Power Star." Now that we know what to do, we line ourselves with the path of the tennis balls and pound them when they're underfoot. We pound all three in, the watermelon expanding with each hit. Once the third one hits, the watermelon expands to the point that the glass breaks and the Star appears from the fruit. The laser is still firing, so get the Star quickly.
Star Get #87, 11 Coins, 1898 Star Bits, 20 Lives
Luigi
We land in the galaxy and pound the turret to open the cannon. We get the Rainbow Star and the Fire Flower and return to the beach to light the three torches for the Ice Flower. We climb the water sprayers and backflip and spin to the water blasters. We blastoff twice, stopping on the planet with the Cheep-Cheep to pound the stumps. We pound the tennis balls into the watermelon for the Star.
Star Get #87, 6 Coins, 2072 Star Bits, 31 Lives
Tuesday, December 20, 2011
Toy Time Galaxy - Bouncing Down Cake Lane
Welcome to the Galaxy!
Mario
When we land, the train is going in the opposite direction. We launch to the food-based side of Toy Time, which is somewhat like Sweet Mystery Galaxy. We land on a swirled pastry and get the Spring Suit. With it, we automatically wall-jump up between the cakes. Unfortunately, I fell off here.
Take 2- From the top of the cakes, we drop down to a conveyor belt with chocolate bars as obstacles we have to spring over. The ? Coin makes lots of Star Bits that direct us to drop down to a couple of cakes, one of which has holes and is spinning. We go around it to the Sling Star, with its shadow the only immediately visible part of it.
We land on an ice cream cone where the ice-themed Freezeflame music plays. It's snowing here. We climb up and jump to popsicle sticks. We land on a lollipop spinning around a spiked laser. On the other side are stairs made of ice with blue Octoombas. Beyond that is another set of lollipops spinning around a spiked laser. We end up on another ice platform. There is a cannon, but behind it is a Life Shroom. From the cannon, we can aim for Pull Stars with Star Bits or the Launch Star.
The Launch Star leads us to a cake planet with forks sticking out of it, making stairs. If we go down the stairs, we find a spoon with a green pipe. The ? Coin makes musical notes that play a sped-up version of the underground theme for a 1-up. I fell of the stairs.
Take 3- The cake is a 3-layer cake. We have to blow out the candles by spinning them. Once all of them are extinguished, a Launch Star appears.
We land on another cake with a Monty Mole in a tall turret that fires balls of electricity. We get a Spring Suit so we can reach him and pound the turret. After the second hit, the turret will periodically electrify. We get in the third hit, when the turret is not electrified. The turret explodes and the Star appears on top of the jar, with a 1-up much higher.
Star Get #79, 4 Coins, 3400 Star Bits, 16 Lives
Luigi
This also took me three attempts. We launch and get the Spring Suit to reach the Sling Star and Launch Star. Near one of the cakes is a hiding Gearmo, saying "Wah! you found me!" We go to the ice area and get the Life Shroom. We use the cannon and two more Launch Stars to reach the cake with the Monty Mole. We get in all three hits and the Star.
Star Get #79, 4 Coins, 3591 Star Bits, 39 Lives
Mario
When we land, the train is going in the opposite direction. We launch to the food-based side of Toy Time, which is somewhat like Sweet Mystery Galaxy. We land on a swirled pastry and get the Spring Suit. With it, we automatically wall-jump up between the cakes. Unfortunately, I fell off here.
Take 2- From the top of the cakes, we drop down to a conveyor belt with chocolate bars as obstacles we have to spring over. The ? Coin makes lots of Star Bits that direct us to drop down to a couple of cakes, one of which has holes and is spinning. We go around it to the Sling Star, with its shadow the only immediately visible part of it.
We land on an ice cream cone where the ice-themed Freezeflame music plays. It's snowing here. We climb up and jump to popsicle sticks. We land on a lollipop spinning around a spiked laser. On the other side are stairs made of ice with blue Octoombas. Beyond that is another set of lollipops spinning around a spiked laser. We end up on another ice platform. There is a cannon, but behind it is a Life Shroom. From the cannon, we can aim for Pull Stars with Star Bits or the Launch Star.
The Launch Star leads us to a cake planet with forks sticking out of it, making stairs. If we go down the stairs, we find a spoon with a green pipe. The ? Coin makes musical notes that play a sped-up version of the underground theme for a 1-up. I fell of the stairs.
Take 3- The cake is a 3-layer cake. We have to blow out the candles by spinning them. Once all of them are extinguished, a Launch Star appears.
We land on another cake with a Monty Mole in a tall turret that fires balls of electricity. We get a Spring Suit so we can reach him and pound the turret. After the second hit, the turret will periodically electrify. We get in the third hit, when the turret is not electrified. The turret explodes and the Star appears on top of the jar, with a 1-up much higher.
Star Get #79, 4 Coins, 3400 Star Bits, 16 Lives
Luigi
This also took me three attempts. We launch and get the Spring Suit to reach the Sling Star and Launch Star. Near one of the cakes is a hiding Gearmo, saying "Wah! you found me!" We go to the ice area and get the Life Shroom. We use the cannon and two more Launch Stars to reach the cake with the Monty Mole. We get in all three hits and the Star.
Star Get #79, 4 Coins, 3591 Star Bits, 39 Lives
Sunday, December 18, 2011
Gold Leaf Galaxy - When It Rains, It Pours
Welcome to the Galaxy!
Mario
There are some new wooden structures and rain clouds in the galaxy. The ? Coin over a cloud gives us a 1-up. We need to cross over the clouds to make progress, so we get a Bee Suit by the Piranha Plants at the top of the swing. We use a bloom to reach the top of a cloud. We must not go under the rain clouds, as we'll lose the Bee Suit to the water. We use the clouds to reach the new wooden platforms, crawling with Mandibugs.
We swing to cloud tops and find a panicking bee, who says, "Oh, nno! What will we do?! A mean mole took over our observation deck!" We swing to the large tower near where we started. There are moving rain clouds here that form, move around the tower, then disappear. Their path is made visible in the damp sand. We have to dodge the rain clouds in the alcoves in the tower. Once we make our way around, we see ledges so we can reach the top of the rain clouds, if our timing is good. Once on the cloud, we have to duck into a higher alcove to dodge the rain cloud above us. We make it to the other side of the tower where a ? Coin makes Star Bits that point us in the right direction. We spring up to another ledge and pound a rock for a vine.
It takes us to the top of the observation deck. There is a Monty Mole in a water blaster. The Major Burrows music plays. There are patches of grass moving over spikes. There's a switch in the back that raises platforms so we can reach the water blaster and pound it three times. The bubbles of water won't hurt you, but will push you backward (unless you run into something or spin) and make you lose your Bee Suit. It can be very difficult to reach the Monty Mole when there's water rapidly firing at you, but the platforms raised by the switch help. On my first take, I died from the spikes. I got him the second time. The tower explodes and the Monty Mole flies away. The Star is in the blaster's place.
Star Get #68, 2683 Star Bits, 12 Lives
Luigi
We get the ? Coin 1-up and the Bee Suit. We take the clouds to the wooden platform and reach the tower. After riding the cloud, we pound the rock and take the vine to the top of the observation deck. The battle starts. We still have the Bee Suit at this point, so we use it to fly over and reach the water blaster and get in two hits. Unfortunately, we lost the suit, so we used the switch's platforms for the third hit.
Star Get #68, 1 Coin, 3051 Star Bits, 47 Lives
Mario
There are some new wooden structures and rain clouds in the galaxy. The ? Coin over a cloud gives us a 1-up. We need to cross over the clouds to make progress, so we get a Bee Suit by the Piranha Plants at the top of the swing. We use a bloom to reach the top of a cloud. We must not go under the rain clouds, as we'll lose the Bee Suit to the water. We use the clouds to reach the new wooden platforms, crawling with Mandibugs.
We swing to cloud tops and find a panicking bee, who says, "Oh, nno! What will we do?! A mean mole took over our observation deck!" We swing to the large tower near where we started. There are moving rain clouds here that form, move around the tower, then disappear. Their path is made visible in the damp sand. We have to dodge the rain clouds in the alcoves in the tower. Once we make our way around, we see ledges so we can reach the top of the rain clouds, if our timing is good. Once on the cloud, we have to duck into a higher alcove to dodge the rain cloud above us. We make it to the other side of the tower where a ? Coin makes Star Bits that point us in the right direction. We spring up to another ledge and pound a rock for a vine.
It takes us to the top of the observation deck. There is a Monty Mole in a water blaster. The Major Burrows music plays. There are patches of grass moving over spikes. There's a switch in the back that raises platforms so we can reach the water blaster and pound it three times. The bubbles of water won't hurt you, but will push you backward (unless you run into something or spin) and make you lose your Bee Suit. It can be very difficult to reach the Monty Mole when there's water rapidly firing at you, but the platforms raised by the switch help. On my first take, I died from the spikes. I got him the second time. The tower explodes and the Monty Mole flies away. The Star is in the blaster's place.
Star Get #68, 2683 Star Bits, 12 Lives
Luigi
We get the ? Coin 1-up and the Bee Suit. We take the clouds to the wooden platform and reach the tower. After riding the cloud, we pound the rock and take the vine to the top of the observation deck. The battle starts. We still have the Bee Suit at this point, so we use it to fly over and reach the water blaster and get in two hits. Unfortunately, we lost the suit, so we used the switch's platforms for the third hit.
Star Get #68, 1 Coin, 3051 Star Bits, 47 Lives
Sunday, December 4, 2011
Gusty Garden Galaxy - The Dirty Tricks of Major Burrows
Welcome to the Galaxy!
Mario
I died a few times trying to get the ? Coins, but we don't need them for this mission. I realized this on Take 8. We must use the Floaty Fluff to cross the gaps in between planets. Getting the ? Coins makes Star Bits. Once we reach the last planet reached by the Floaty Fluff, we must kill all the Monty Moles crawling over the long, squiggly planet to make the Launch Star appear. We fly through a ring planet with Pull Stars, but we miss the Pull Stars. We land on an apple planet and pound a stump to make a large caterpillar appear from the apple and go into the next planet, forming a bridge for us. If we listen closely, we can hear it eating. We travel from planet to planet, pounding stumps to make the caterpillar form bridges to other planets and, eventually, the Launch Star. Other stumps on the planet will make bugs or a Life Shroom appear.
After launching, we land on Major Burrows's planet, where we see a Star Bunny being chased by a large Monty Mole with a spike helmet. The Star Bunny calls for help, believing that he'll be eaten otherwise. We pound the ground near where Major Burrows is to make him appear from underground and spin for one hit. The battle music starts. The Star Bunny hides on a ledge on the tree for safety. Now, Major Burrows is after us. We use the same strategy (ground pound, then spin), but we wait to ground pound until his head appears from the ground, and once we do, he'll leave his tunnel and walk around. We must quickly reach him and spin him for the hit, or he'll go back underground again. After the second hit, he turns red and his eyes turn orange. This time, after we ground pound, he'll flip over back into the ground, then come after us. We must pound the ground near him once more, then spin him once he's out walking around. He then explodes. The Star Bunny thanks us and we get the Star.
Star Get #46, 5 Coins, 1703 Star Bits, 14 Lives
Luigi
I died a few times using Luigi, because the Floaty Fluff ran out at inopportune times. On Take 5, I survived dealing with Floaty Fluff and progressed. I also was able to grab a Pull Star so I could reach the ring. It is a ring made out of metal grating wrapped in spiky vines. We must wander around the vines, or risk jumping over them to reach the Launch Star to the apple planet. Along the way, we can get a 1-up. We pound the stumps on the apple planets and reach the Launch Star, getting the Life Shroom on the way. We start the battle, getting in the three hits while taking a couple ourselves. We defeat him and get the Star.
Star Get #46, 19 Coins, 2142 Star Bits, 27 Lives
Mario
I died a few times trying to get the ? Coins, but we don't need them for this mission. I realized this on Take 8. We must use the Floaty Fluff to cross the gaps in between planets. Getting the ? Coins makes Star Bits. Once we reach the last planet reached by the Floaty Fluff, we must kill all the Monty Moles crawling over the long, squiggly planet to make the Launch Star appear. We fly through a ring planet with Pull Stars, but we miss the Pull Stars. We land on an apple planet and pound a stump to make a large caterpillar appear from the apple and go into the next planet, forming a bridge for us. If we listen closely, we can hear it eating. We travel from planet to planet, pounding stumps to make the caterpillar form bridges to other planets and, eventually, the Launch Star. Other stumps on the planet will make bugs or a Life Shroom appear.
After launching, we land on Major Burrows's planet, where we see a Star Bunny being chased by a large Monty Mole with a spike helmet. The Star Bunny calls for help, believing that he'll be eaten otherwise. We pound the ground near where Major Burrows is to make him appear from underground and spin for one hit. The battle music starts. The Star Bunny hides on a ledge on the tree for safety. Now, Major Burrows is after us. We use the same strategy (ground pound, then spin), but we wait to ground pound until his head appears from the ground, and once we do, he'll leave his tunnel and walk around. We must quickly reach him and spin him for the hit, or he'll go back underground again. After the second hit, he turns red and his eyes turn orange. This time, after we ground pound, he'll flip over back into the ground, then come after us. We must pound the ground near him once more, then spin him once he's out walking around. He then explodes. The Star Bunny thanks us and we get the Star.
Star Get #46, 5 Coins, 1703 Star Bits, 14 Lives
Luigi
I died a few times using Luigi, because the Floaty Fluff ran out at inopportune times. On Take 5, I survived dealing with Floaty Fluff and progressed. I also was able to grab a Pull Star so I could reach the ring. It is a ring made out of metal grating wrapped in spiky vines. We must wander around the vines, or risk jumping over them to reach the Launch Star to the apple planet. Along the way, we can get a 1-up. We pound the stumps on the apple planets and reach the Launch Star, getting the Life Shroom on the way. We start the battle, getting in the three hits while taking a couple ourselves. We defeat him and get the Star.
Star Get #46, 19 Coins, 2142 Star Bits, 27 Lives
Friday, July 29, 2011
Tall, Tall Mountain - Scary 'Shrooms, Red Coins
N64
It's time to tackle a treacherous set of Red Coins! Four of them are on the mushrooms after the second gap. The rest are on the ledges near the Monty Moles. I fell off twice, as the mushrooms are floating over the abyss. On the third try, I got them all. Jump carefully from mushroom to mushroom, letting go of the joystick so you don't run off. The Star appears on a mushroom away from the mountain. Just jump away from the mountain where the Monty Moles are.
Star Get #92, 16 Coins, 10 Lives
Nintendo DS
The Red Coins are in the same locations. I got the mushrooms' Red Coins with ease, letting go of the D-pad when I landed. The Red Coins are on the ledges are easy to get. The Star appears on the mushroom away from the mountain near the Monty Moles.
Star Get #114, 16 Coins, 4 Lives
The next Star is Mysterious Mountainside.
It's time to tackle a treacherous set of Red Coins! Four of them are on the mushrooms after the second gap. The rest are on the ledges near the Monty Moles. I fell off twice, as the mushrooms are floating over the abyss. On the third try, I got them all. Jump carefully from mushroom to mushroom, letting go of the joystick so you don't run off. The Star appears on a mushroom away from the mountain. Just jump away from the mountain where the Monty Moles are.
Star Get #92, 16 Coins, 10 Lives
Nintendo DS
The Red Coins are in the same locations. I got the mushrooms' Red Coins with ease, letting go of the D-pad when I landed. The Red Coins are on the ledges are easy to get. The Star appears on the mushroom away from the mountain near the Monty Moles.
Star Get #114, 16 Coins, 4 Lives
The next Star is Mysterious Mountainside.
Monday, December 6, 2010
Battle Belt Galaxy - Green Star 2
Welcome Back to the Galaxy!
This Star is on the planet with the Monty Moles. I got a 1-up, and took 2 hits from Pumpkin Goombas. It's also on top of the cage. (All of the Green Stars in this Galaxy are on top of cages, so don't kill the enemies on the planet of the Star you want to get.) I backflipped and spun from the cage to get it. This is a Type 1 Star.
Green Star Get #99!
Star Get #219, 6889 Star Bits, 2620 Coins, 17 Lives
This Star is on the planet with the Monty Moles. I got a 1-up, and took 2 hits from Pumpkin Goombas. It's also on top of the cage. (All of the Green Stars in this Galaxy are on top of cages, so don't kill the enemies on the planet of the Star you want to get.) I backflipped and spun from the cage to get it. This is a Type 1 Star.
Green Star Get #99!
Star Get #219, 6889 Star Bits, 2620 Coins, 17 Lives
Labels:
Battle Belt Galaxy,
Cage,
Green Star,
Monty Mole,
Super Mario Galaxy 2
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