Wednesday, June 26, 2013

Mario and Luigi: Bowser's Inside Story -- Part 14: Stop that Train!

Bowser's caught between a rock and a hard place, the Fawful Express. The bros must revive Bowser once again in Rump Command. In the train, the Monty Moles call Bowser a pushover. Flames break the windshield and Bowser looks through. The Monty Moles freak out.

Bowser has to battle the Fawful Express. A long ways away is a rickety bridge that Bowser won't be able to stand on. If the train reaches the bridge, Bowser loses. The distance to the bridge is 100 kilomoles and will count down as the train moves. At various stations, the train can be repaired. The Monty Moles say that Bowser's punch is ineffective, so breathing fire is the only way to go. Some Choombas will run into Bowser, so touch the circles to squash them. When you come to the pointy tunnel, punch it repeatedly to dodge the incoming missile. Use fire on the grassy tunnel and shoot down the clouds with fireballs. Slide the stylus repeatedly to shove it away. You'll have a couple of turns left when the train reaches the bridge station, so use them wisely. It may come down to the wire on this battle. The train will send out jet packs. Punch them back and they explode on the train, doing extra damage. This may take a couple of tries.

Once the train is destroyed, Bowser returns to normal size. Private Goomp and the others have the safe out of the treasure. Unfortunately, Bowser forgot the combination. He calls on Chippy to help him out, being completely okay with someone rummaging around in his brain. She, on the other hand, is not okay with his tone of voice. After toning it down and asking nicely, she agrees to help. She says to sit still while she looks for the combination. A new area called the Memory Banks opens up.

Take the elevator down, heal, and save. There are shelves and shelves of memories. There's something on the monitor that scans Starlow and Mario. He calls them viruses of malicious origin and splits into blocky versions of the bros. They will repel the virus. The bros must battle Bowser Memory M and Bowser Memory L. M will get a Starman and charge the bros. It will chase the coin, so don't jump if the coin is overhead. L will slowly retreat and will revive M if it falls. M will get a mushroom and hit color-coded brick blocks. Defend with a hammer. When L returns, it will be chased by a Boo. Jump on the Boo to end the attack. L will jump over the bros. L will also throw a hammer at the bros. Knock it away with a hammer. Once they both fall, the battle is over.

The Memories reform as Princess Peach. It says that it manages the memory banks. After failing to defeat them, it will temporarily observe them. It reformed as Peach to aid in communicating with them, based on Bowser's most carefully preserved memory. Starlow asks for the combination and it searches the memories, pulling out memories of steak, Peach, then the combination. It's shattered into several pieces. Use the stylus to complete the puzzle. The button below the frame will rotate the piece. When the pieces stop moving in the frame, they are in the correct location. When you're done, the combination reads 9898 88241 983. The memory has been restored and is placed back in the banks, and Bowser instantly remembers. He makes up a song to go with the combination. The safe opens, revealing the yellow Star Cure. Private Goomp says something else is in the safe. Bowser looks inside and the minions shove him in. Bowser tries to escape, but the safe is locked. They say the Age of Bowser is over and it is now the Age of Fawful. Traitors. They decide to throw the safe somewhere.

The safe lands somewhere. Bowser wants Chippy to make him a giant again, but she can't. For some reason, Bowser decides to eat the Star Cure, saying it got him into this mess. Go to Gut Check to pick it up, even though it's a little sticky. The bros now have two Star Cures. Starlow says they can't do anything inside while Bowser's stuck, so they should return to Toad Town and ask Dr. Toadley about the third sage.

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