Dark Bowser's dark power is complete. He's waiting at the top of Peach's Castle. When you're absolutely ready, go north. Torches light up as Bowser walks past them. Dark Bowser stands with Peach at his side. He says the dark power must be freed. He sends dark clouds swirling in the air and the kingdom plunges into darkness. Broque Monsieur and other civilians swirl in bubbles overhead. The wind pushes Bowser back, but he's not impressed. Chippy tells Bowser that he can count on them and that they can work together to stop this. Mario and Luigi jump and Bowser thinks he hears them. Chippy says he's correct. Bowser can't hear well due to the wind. Dark Bowser says the kingdom will vanish along with everyone in it. Bowser's not going to let that happen, as the kingdom is his.
In this battle, you won't always want to use Special Attacks as Bowser. Use them initially, while Dark Bowser and Bowser are the same size. Dark Bowser will toss a large boulder into the air, then break it up with fire. Some of it will rain down on Bowser, so duck. Try to punch the rocks that fall in front of Bowser, which will wind up in Dark Bowser's mouth, causing him to swell and reel. Dark Bowser will also use some of Bowser's Special Attacks. After you do enough damage, Dark Bowser will collapse. Fawful, in his spider form, will heal 1000 HP and make Dark Bowser larger. At this point, punch Dark Bowser in the belly. This will make him spit up Fawful, who runs away. Inhale Fawful, but know that Dark Bowser will also try to inhale him.
When you inhale him, Fawful will change a little. He'll have three legs and two lenses for his glasses. You can attack all of these five points. If you try to use an attack, one or two of the legs will be hidden. Destroy the legs first to make Fawful collapse, then destroy the glasses. The glasses will crack when they take enough damage. One of Fawful's attacks is to chase the bros. On the top screen, a dark rock will appear, which will be color-coded. Have the bro jump to avoid the rock. If it hits, Fawful might eat the bro. The attack will continue until the bros reach the light. Fawful will also stick his hands in the floor in front of the bros and send energy balls at the bros. Use the hammer to get rid of them. The larger energy balls will return to Fawful and get rid of the arm during the attack. When Fawful collapses into the ground, use Special Attacks to attack the Dark Star Core. The Dark Star Core will make an arrow appear that circles over the heads of the bros. It will eventually point at the ground, so jump over it in unison. The Dark Star Core will then fire the arrow at the bros, so hammer it back to do damage. After a while, Fawful will leave and go back to Dark Bowser and the process will repeat.
Once you defeat Fawful, Dark Bowser will start reeling. He'll hold his head. Bowser's ready to end this fight with a KO punch. Repeatedly hit (X). The final punch will make Bowser build up rainbow star power. Dark Bowser explodes in a dark light. He admits defeat. Bowser says no cheap imitation can compare to the real Bowser. Dark Bowser can't believe that he was defeated even with the dark power completed. The Dark Star returns to its original form, rises into the sky, and explodes, removing the darkness, and revealing just how damaged Peach's Castle is. Chippy asks Bowser how Peach is doing. Bowser says he can kidnap her now. Inside Bowser, a voice says, "Why... The failing..." What remains of Fawful appears. He's speaking less clearly than usual. "You...mustaches...with...why...fury...whenever... Fawful...just wanted...some kingdom conquering... Fawful tried... Fawful gave the 110 percents... Fawful worked the overtime... Fawful was the team player... Fawful pu in the hours... Fawful got the hands dirty... But every time... Always... The mustaches...arrive... Always in Fawful's way... Alwaysalwaysalways..." Starlow says to give it up. "I have remorse... Fawful understands... Fawful gives up... Fawful will disappear with no troubles... Here Fawful goes... The disappearing... Forever disappearing... WITH YOU!" Fawful explodes, which releases everyone from Bowser's body.
All the Toads, the bros, and Starlow are spat up. This wakes Peach up and she rushes to them. She calls the bros and Starlow, which is the first time you've heard her name in a long time. Starlow says Fawful's last ditch effort saved everyone. Toadsworth is thankful that Peach is safe. Bowser is not thrilled that the bros just came out of his gut. Starlow says not to think about it too much. Bowser recognizes her as the voice of Chippy. He's enraged that the bros were hanging out in his body and starts breathing fire. Everyone else flees to safety. Peach wishes the bros well, leaving the bros to deal with Bowser... in the credits!
In the credits, the bros defeat Bowser, sending him packing with his minions. Repairs start on both castles. Bowser is confined to bedrest and Peach and the bros have a surprise planned. Birdley flies a present to Bowser's Castle. Private Goomp, Sergeant Guy, and Corporal Paraplonk are in Bowser's room, trying to rejoin as minions. Birdley arrives. Bowser wants the bird out, but Kamek says Birdley has a message from Peach's Castle. Starlow's in the package, here to check on Bowser to see if he'll be attacking Peach's Castle anytime soon. Bowser says he's remodeling his castle, which isn't evil. Starlow likes his current attitude and tells him to enjoy his present. Bowser doesn't want it. He shoos everyone out of his room, letting the three traitors be his minions again. When he's alone, Bowser opens the package, finding a cake. There are Peach, Mario, and Luigi figurines, and Bowser's face drawn in icing. Chakron says that he has watched us and we have done well. He shows us our ranks. He says everyone grew super strong. If you have achieved Rainbow Rank and Final Boss Rank, he will praise you, which is something he rarely does to the unenlightened. We are absolutely amazing. The ranks sparkle.
And with that, we are done with this game. I had a lot of fun playing the third game in my part of the Mario series. I hope you enjoyed it as much as I did playing the game. As you may expect, I will be playing Mario and Luigi: Dream Team next. What awaits the bros and Peach on Pi'illo Island? What will appear in Luigi's dreams? Will Fawful make an appearance? We shall see. It will launch in the United States in August, so it will be a while before I get to play it. I want to keep the series going uninterrupted. In the meantime, I will be on hiatus from blogging, but I will still be here. Until then, please enjoy some of my older posts.
Showing posts with label Mario and Luigi: Bowser's Inside Story. Show all posts
Showing posts with label Mario and Luigi: Bowser's Inside Story. Show all posts
Monday, July 8, 2013
Mario and Luigi: Bowser's Inside Story -- Part 22: He Finally Says It
Before you deal with Fawful, you'll want to level up the bros each to level 40. You'll notice on the bros' and Bowser's ranks that the line trails off to the end, suggesting something is beyond that. The bros will level up to the final rank, Rainbow Rank. This will also give the bros access to the Excellent!! Badge, which will fully restore HP or SP, or increase experience and coins gained, or multiply the power of the next attack by 4. You must get "Excellent" on ALL attacks or the meter will drain. Get Bowser to level 40 to reach Final Boss Rank, which is very fitting. You also get the Intruder Fangs to equip, which allows you to perform the same action twice.
Heal and save, then go north of the castle's front door through the gardens, to the throne room. Fawful is there, looking for something. He goes into the room to the right of the throne without noticing Bowser. Follow him into the conference room, where he's still looking for something, while singing. "Fawfully-doo! Where are you?! Dark Star, needing you! Dark power, yoo-hoo! WHERE TO FIND YOU..." Bowser approaches and Fawful says, "I have shock at you! You are surviving? Fawful hates you!" Bowser says that the castle couldn't get rid of him. "But I am Lord Fawful! I am ruling the world! I have chortles... You are underestimating Fawful, who has the suction machine for draining the dark power! Fawful only got half the power, but I am thinking it is enough to KO you, the king of stupid! You have gotten in Fawful's way at each of the turns... Just like the red and green mustaches who I hate... Fawful hates your faces..." Bowser is insulted to be lumped in a group with Mario. "But... Now... Fawful says farewell to all your fink-rat faces forever! Bowser! Meet... FURY OF FAWFUL!"
It's time to battle Dark Fawful. You can attack Fawul or his headgear, the Vacuum Helmet. Attack the Vacuum Helmet first. When it takes enough damage, it will come off and hover in the air. Vacuum it and let the bros deal with it. With enough damage, it will explode, preventing it from healing Fawful. Fawful will hover in the air and make four black holes appear. They are portals he'll use to shoot energy balls at Bowser. Some will appear above him, so duck. Punch the ones in front of him. Fawful will also fire his ray gun. Duck when the ray of stars gets too close. When Fawful takes enough damage, a Goomba will appear and tell Bowser to use the Goomba Corps to handle Fawful's next attack. Fawful will surround himself with energy balls and Bowser can punch the Goombas into the energy balls or Fawful. The energy balls will attack Bowser when he stops punching Goombas. Use your best Special Attacks and you'll defeat him in no time.
After the battle, Fawful says, "NOOAARRGH!", then shrinks into a spider-like creature. He says, "I have fury? Fury?", then scurries off. Starlow wonders if Fawful will behave himself. She also has a bad feeling about Fawful taking some of the Dark Star's power. If Dark Bowser finds him, the dark power will be complete. Bowser walks out of the conference room to find Fawful and Dark Bowser, who inhales him. Dark Bowser gets a pair of legs and awakens at last. He punches the throne, revealing a doorway behind it. Starlow is worried about this worst-case scenario and says they'll have to fight Dark Bowser. Bowser only wants Peach and the dark power.
Go through the doorway and pick up some items. Ahead, you'll find Dark Bowser. He says his power is complete and he will take over. He breathes fire at Bowser, who counters with his own fire. Hit (X) repeatedly. Dark Bowser will fly off. He'll breathe fire on Bowser, making him curl up into a spike ball and activate the Chest Station. Send the bros into the Chest Station so Bowser can have an aerial battle with Dark Bowser. Aim so that Bowser hits Dark Bowser from below to make him lose health. Make sure he doesn't do the same to you. He takes a hit if you hit him with more power than he does. If you lose, you'll just drop back down and have to start again. Once you beat him, he climbs higher. Follow him up the tower, using the bros in the Chest Station. At the top is a Save Block. Get the items, then go east or west. There are patches of soft dirt on the walls. Both sides have items. The east side has a Chakroad. Ahead is the final battle. Make any other preparations you want, heal, and save.
Heal and save, then go north of the castle's front door through the gardens, to the throne room. Fawful is there, looking for something. He goes into the room to the right of the throne without noticing Bowser. Follow him into the conference room, where he's still looking for something, while singing. "Fawfully-doo! Where are you?! Dark Star, needing you! Dark power, yoo-hoo! WHERE TO FIND YOU..." Bowser approaches and Fawful says, "I have shock at you! You are surviving? Fawful hates you!" Bowser says that the castle couldn't get rid of him. "But I am Lord Fawful! I am ruling the world! I have chortles... You are underestimating Fawful, who has the suction machine for draining the dark power! Fawful only got half the power, but I am thinking it is enough to KO you, the king of stupid! You have gotten in Fawful's way at each of the turns... Just like the red and green mustaches who I hate... Fawful hates your faces..." Bowser is insulted to be lumped in a group with Mario. "But... Now... Fawful says farewell to all your fink-rat faces forever! Bowser! Meet... FURY OF FAWFUL!"
It's time to battle Dark Fawful. You can attack Fawul or his headgear, the Vacuum Helmet. Attack the Vacuum Helmet first. When it takes enough damage, it will come off and hover in the air. Vacuum it and let the bros deal with it. With enough damage, it will explode, preventing it from healing Fawful. Fawful will hover in the air and make four black holes appear. They are portals he'll use to shoot energy balls at Bowser. Some will appear above him, so duck. Punch the ones in front of him. Fawful will also fire his ray gun. Duck when the ray of stars gets too close. When Fawful takes enough damage, a Goomba will appear and tell Bowser to use the Goomba Corps to handle Fawful's next attack. Fawful will surround himself with energy balls and Bowser can punch the Goombas into the energy balls or Fawful. The energy balls will attack Bowser when he stops punching Goombas. Use your best Special Attacks and you'll defeat him in no time.
After the battle, Fawful says, "NOOAARRGH!", then shrinks into a spider-like creature. He says, "I have fury? Fury?", then scurries off. Starlow wonders if Fawful will behave himself. She also has a bad feeling about Fawful taking some of the Dark Star's power. If Dark Bowser finds him, the dark power will be complete. Bowser walks out of the conference room to find Fawful and Dark Bowser, who inhales him. Dark Bowser gets a pair of legs and awakens at last. He punches the throne, revealing a doorway behind it. Starlow is worried about this worst-case scenario and says they'll have to fight Dark Bowser. Bowser only wants Peach and the dark power.
Go through the doorway and pick up some items. Ahead, you'll find Dark Bowser. He says his power is complete and he will take over. He breathes fire at Bowser, who counters with his own fire. Hit (X) repeatedly. Dark Bowser will fly off. He'll breathe fire on Bowser, making him curl up into a spike ball and activate the Chest Station. Send the bros into the Chest Station so Bowser can have an aerial battle with Dark Bowser. Aim so that Bowser hits Dark Bowser from below to make him lose health. Make sure he doesn't do the same to you. He takes a hit if you hit him with more power than he does. If you lose, you'll just drop back down and have to start again. Once you beat him, he climbs higher. Follow him up the tower, using the bros in the Chest Station. At the top is a Save Block. Get the items, then go east or west. There are patches of soft dirt on the walls. Both sides have items. The east side has a Chakroad. Ahead is the final battle. Make any other preparations you want, heal, and save.
Tuesday, July 2, 2013
Mario and Luigi: Bowser's Inside Story -- Part 21: If only it were under Peach's Control
The Dark Star transformed into Dark Bowser and is looking for Fawful, who has drained much of its power. Go south and you'll see Dark Bowser break open the castle's front door. Go north first and grab the items in the garden and conference room, as well as other rooms. When you're ready, hit the Save Block and exit the castle through the front door.
"Dark Star! Dark Star! Fawful is wanting you!" Fawful appears, wearing his headgear and a new outfit with the Dark Star on it. Bowser calls him a pain. "It is you who are the pain to me! I am needing more power! Your meddling has made Fawful have a fury large as the world! Bowser! It is time for meeting and greeting with your doom! For now it is the end of the final act of the finale’s closing encore! I am having this castle! And now I am thinking... It needs Fawfulization! Time for the remodeling! SUPER PEACH'S CASTLE OF FURY!" The ground starts shaking. The castle slowly transforms into a giant robot. It stomps Bowser, leaving him unconscious.
Go to Rump Command and save your globin, then ford the river of adrenaline. Once Bowser is revived, he once again becomes giant. The Toads in Toad Town freak out. The castle fires off dark energy into the sky. It lands behind Bowser, creating a black hole. After Bowser attacks, it will trying drawing him in. Slide the stylus repeatedly to the right to run away. The castle will try to punch Bowser, so slide the stylus to defend. If you breathe fire, the castle will throw out its flammable ballast, which is mushrooms. The castle will also send out Mechawfuls. Shoot them down with fireballs. Breathe fire when it sends out an army of Mechawfuls. It will launch an unavoidable attack, which is a laser that will knock Bowser into the black hole. Slide the stylus to get out or you will slowly take damage. When Bowser flies out, he'll fly into the castle, doing extra damage. It will try to create another black hole, but Bowser knocks it behind the castle. The castle will put up a force field, so it won't take damage, but you can still move it. Bowser will roll into a ball. Move the stylus in a clockwise circle to push against the castle, which gets it stuck in the black hole. The force field will be destroyed. Keep pushing it into the black hole when the force field is up. Punch the missiles it launches. When it presents spikes, slide up with the stylus to make Bowser jump. When the castle has half of its health left, the black holes move much closer, meaning any hit will send either of them into a black hole. Later, its invisibility field will activate. This means it will turn invisible when it fires out of a black hole. Time your attack well. When its health is very low, both it and Bowser will be sucked into the black holes. Launch Bowser out of the black hole repeatedly at the castle, timing it so that the castle's spikes are not bared. Keep up the attack until the castle is defeated.
Bowser says that was a fight he didn't expect. Dark Bowser appears, then disappears after Bowser tells him to give back Peach. He explains the situation to Chippy, who tells the bros. She says the only way to win is to team up with Bowser, even if he doesn't know it. She says to prepare and finish anything they want to get done. Send the bros into the castle via the front door, then go to the right. Go north into rooms where you can get items. There's running water on the east side, which can be used to extinguish the fire in the fireplace. You can items in the area north of there. You can drill under the stairs to move around. Now is the time to level up. Bowser can train in Peach's Castle and the bros should train in the Airway, when Bowser is near Midbus.
"Dark Star! Dark Star! Fawful is wanting you!" Fawful appears, wearing his headgear and a new outfit with the Dark Star on it. Bowser calls him a pain. "It is you who are the pain to me! I am needing more power! Your meddling has made Fawful have a fury large as the world! Bowser! It is time for meeting and greeting with your doom! For now it is the end of the final act of the finale’s closing encore! I am having this castle! And now I am thinking... It needs Fawfulization! Time for the remodeling! SUPER PEACH'S CASTLE OF FURY!" The ground starts shaking. The castle slowly transforms into a giant robot. It stomps Bowser, leaving him unconscious.
Go to Rump Command and save your globin, then ford the river of adrenaline. Once Bowser is revived, he once again becomes giant. The Toads in Toad Town freak out. The castle fires off dark energy into the sky. It lands behind Bowser, creating a black hole. After Bowser attacks, it will trying drawing him in. Slide the stylus repeatedly to the right to run away. The castle will try to punch Bowser, so slide the stylus to defend. If you breathe fire, the castle will throw out its flammable ballast, which is mushrooms. The castle will also send out Mechawfuls. Shoot them down with fireballs. Breathe fire when it sends out an army of Mechawfuls. It will launch an unavoidable attack, which is a laser that will knock Bowser into the black hole. Slide the stylus to get out or you will slowly take damage. When Bowser flies out, he'll fly into the castle, doing extra damage. It will try to create another black hole, but Bowser knocks it behind the castle. The castle will put up a force field, so it won't take damage, but you can still move it. Bowser will roll into a ball. Move the stylus in a clockwise circle to push against the castle, which gets it stuck in the black hole. The force field will be destroyed. Keep pushing it into the black hole when the force field is up. Punch the missiles it launches. When it presents spikes, slide up with the stylus to make Bowser jump. When the castle has half of its health left, the black holes move much closer, meaning any hit will send either of them into a black hole. Later, its invisibility field will activate. This means it will turn invisible when it fires out of a black hole. Time your attack well. When its health is very low, both it and Bowser will be sucked into the black holes. Launch Bowser out of the black hole repeatedly at the castle, timing it so that the castle's spikes are not bared. Keep up the attack until the castle is defeated.
Bowser says that was a fight he didn't expect. Dark Bowser appears, then disappears after Bowser tells him to give back Peach. He explains the situation to Chippy, who tells the bros. She says the only way to win is to team up with Bowser, even if he doesn't know it. She says to prepare and finish anything they want to get done. Send the bros into the castle via the front door, then go to the right. Go north into rooms where you can get items. There's running water on the east side, which can be used to extinguish the fire in the fireplace. You can items in the area north of there. You can drill under the stairs to move around. Now is the time to level up. Bowser can train in Peach's Castle and the bros should train in the Airway, when Bowser is near Midbus.
Monday, July 1, 2013
Mario and Luigi: Bowser's Inside Story -- Part 20: Unleash the Dark Power!
The bros have just entered the Airway, which changes with the temperature of the air. Surfaces may be slippery with ice and the water in some pipes frozen. The first enemies you encounter are Air Cheeps. They'll roll into the bros. When they roll into the bros, repeatedly hit them with the hammer until they are defeated. Go east and have Bowser step away from Midbus. There's a switch on the left wall, which you can't hit while frozen. This makes a bone drop down. Freeze the area and push the bone to the right. Thaw and hit the switch on the right wall. Use the bone that drops down to reach another switch. This will make the pipe to the right accessible. It will take you to a lower part of that area. This leads to another pipe to another area. There's a fire going when the area's thawed. There's a switch on the other side, but first, hit the ! Block above it. This will extinguish the fire. The switch will allow you to go west. East of the room with the fire is a Save Block, but you can't go past it. Go west on the lower path.
Go to the left, past the fire, and go up above it. Hit the ! Block to make water drop into the bone bucket. Freeze the water and hit the bucket from below to knock your ice cube onto the floor. Slide it to the right to reach a switch. This opens small gaps in the floor over the fire. Make another ice cube, push it over the gaps and melt it. Hit the switch to open the path to the left. Hit the Save Block and go through the pipe. The Dark Star is ahead. It eats a piece of Bowser's DNA. Starlow suggests trying to attack it. Make an ice cube and slide it into the Dark Star. Instead of hurting it, the Dark Star grows large arms and punches the ice cube, as well as some walls ahead. It may help to make the floor icy to make the jump.
To the east are a set of blocks riding on tracks. The bros can grab on them when they're thawed and fall off when the blocks freeze. Here you'll find gaseous enemies called Stonks. Go up and to the west. This area has three pipes. The yellow pipes on the sides lead to the top pipe next to the green on. Time your drop to the pipe in the middle of the room from the moving block. The pipe is marked by the coins. In the next area, send Mini Mario out to hit the switch below. It makes a platform appear. There's a switch higher up on the right wall. The third switch is on the left, accessible by the moving block. This makes a platform to the pipe appear. There's a blue pipe to the left and a green pipe to the right. The blue pipe takes you back to the second Save Block. The green pipe leads you to the Dark Star again. It eats another piece of DNA. Hit the switch to knock it into a block, which it destroys by breathing fire. It's starting to act more and more like Bowser. Save and go through the top green pipe.
The yellow pipe leads to the second Save Block. Go to the right and an Emoglobin will approach. He says the flat Emoglobin is a Liftoglobin, which moves when it's cold. Freeze the air and use the stylus to move it. Touch the Liftglobin to make it stop. Both bros are needed to make it move. If you go too far away, it will return to where you found him. You'll find Airnapses here, which act like Napses. Above you, the floor and ceiling are electrified. Hit the ! Block to open a path. Take the Liftoglobin to the pipe in the top right corner.
Across the gap is the Totemglobin. (There's a Liftoglobin below if you fall.) They have a test to allow you to pass through to the pipe behind them. Eight blocks appear in the room and they must be hit in numerical order within the time limit of 50 seconds. Remember the path you have to take to go as fast as possible. I had 15 seconds to spare. The pipe leads to an area with many enemies. A new enemy is an Air Cannon. It fires Bullet Bills that become invisible. Knock them away with a hammer. The Liftoglobin is to the right. Ahead, the path is electrified. Take the path to the left to open the blocked path and go through the green pipe. Go up, over, and down to exit to the west (the pipe is a cannon to a block with Star Candy).
Ahead, the Dark Star briefly suffocates the bros, then takes more DNA. This piece allows it to body slam. Use the pipe as a cannon to reach the ! Block to open a path. Go west. The red pipe leads to the second Save Block. Go west through the green pipe. Freeze the area and go past the green pipe spewing water. Hit the two invisible blocks next to the platform on the right. Drop down into the mucus pool to reach that platform. This will give you access to extra items in the room with the fourth Save Block. Heal and save.
Ahead, the room flashes and changes colors. The Dark Star is ahead and the bros will have to deal with it. It's now or never. Starlow gives them the chance to go back and prepared themselves. Hit the ! Block ahead when you're ready. The Dark Star is sending out sparks everywhere. It splits into four and dissolves. The four pieces reform to form a Dark Star that greatly resembles Bowser, without legs. It tries to inahles the bros and Starlow. It gets Luigi and spits him out. It reforms as the Dark Star again and engages the bros in battle.
At first, the Dark Star is invincible. Do some basic hammer and jump attacks to fill your meter. It will create Dark Satellmites. Attack these when you get the chance. They'll fire beams above and at the bros. When they've been deactivated, the Dark Star will give them a bomb to attack the bros. Just have one bro hit the Dark Satellmite back into the Dark Star to weaken it and you can do damage (after two of them hit it). It will fall to the ground and fire a laser at the bro that initiates an attack. A good attack to deal with the Dark Satellmites without wasting energy on the Dark Star is Snack Baskets. One of the Dark Star's attacks is to split into five or seven and attack the bros. Just before it reaches the bros, each piece will become invisible. If there's another piece behind it, hitting it will knock the piece behind it out of the way. It will also shine a light on the bros to make their shadows appear. They'll circle the Dark Star while it shoots lightning at them. Have the respective bro jump when they're targeted. After a while, it will fire a beam at the bros like how Bowser breathes fire. Starlow will circle the bros to take them to safety. Don't hang up there forever, because it will knock you out of the sky. When it's defeated (for me, after three Falling Stars), it will start spinning and the bros will start running away. Press both (A) and (B) repeatedly. It will then explode. You get 9999 experience points for this battle.
The Dark Star explodes into four pieces and dissolves into Bowser's body. Bowser spits out some clouds and they form the Dark Star's version of Bowser before his very eyes. It tells him that it copied his body and power. Bowser doesn't like the idea of someone copying his style. Dark Star Bowser says the power he copied isn't dark enough. It's power has been drained and it's not complete. It's looking for the dark power it needs and selects Peach, probably because she's an easy target, not because she's harboring dark power. It inhales Peach, but obviously, she doesn't have the dark power it requires. Bowser lays claim to Peach. "I HAVE POWER! Where is the Dark Star?!" Fawful is nearby, saying, "Fawful has more suction for the rest of the dark power!" The Dark Star recognizes the voice, saying Fawful drained it of its power. It breaks the electrical barrier and leaves. Bowser is upset that the Dark Star copied his moves in kidnapping Peach. He says there's only room for one Bower, and I agree. He follows it to see it clear a path ahead.
Go to the left, past the fire, and go up above it. Hit the ! Block to make water drop into the bone bucket. Freeze the water and hit the bucket from below to knock your ice cube onto the floor. Slide it to the right to reach a switch. This opens small gaps in the floor over the fire. Make another ice cube, push it over the gaps and melt it. Hit the switch to open the path to the left. Hit the Save Block and go through the pipe. The Dark Star is ahead. It eats a piece of Bowser's DNA. Starlow suggests trying to attack it. Make an ice cube and slide it into the Dark Star. Instead of hurting it, the Dark Star grows large arms and punches the ice cube, as well as some walls ahead. It may help to make the floor icy to make the jump.
To the east are a set of blocks riding on tracks. The bros can grab on them when they're thawed and fall off when the blocks freeze. Here you'll find gaseous enemies called Stonks. Go up and to the west. This area has three pipes. The yellow pipes on the sides lead to the top pipe next to the green on. Time your drop to the pipe in the middle of the room from the moving block. The pipe is marked by the coins. In the next area, send Mini Mario out to hit the switch below. It makes a platform appear. There's a switch higher up on the right wall. The third switch is on the left, accessible by the moving block. This makes a platform to the pipe appear. There's a blue pipe to the left and a green pipe to the right. The blue pipe takes you back to the second Save Block. The green pipe leads you to the Dark Star again. It eats another piece of DNA. Hit the switch to knock it into a block, which it destroys by breathing fire. It's starting to act more and more like Bowser. Save and go through the top green pipe.
The yellow pipe leads to the second Save Block. Go to the right and an Emoglobin will approach. He says the flat Emoglobin is a Liftoglobin, which moves when it's cold. Freeze the air and use the stylus to move it. Touch the Liftglobin to make it stop. Both bros are needed to make it move. If you go too far away, it will return to where you found him. You'll find Airnapses here, which act like Napses. Above you, the floor and ceiling are electrified. Hit the ! Block to open a path. Take the Liftoglobin to the pipe in the top right corner.
Across the gap is the Totemglobin. (There's a Liftoglobin below if you fall.) They have a test to allow you to pass through to the pipe behind them. Eight blocks appear in the room and they must be hit in numerical order within the time limit of 50 seconds. Remember the path you have to take to go as fast as possible. I had 15 seconds to spare. The pipe leads to an area with many enemies. A new enemy is an Air Cannon. It fires Bullet Bills that become invisible. Knock them away with a hammer. The Liftoglobin is to the right. Ahead, the path is electrified. Take the path to the left to open the blocked path and go through the green pipe. Go up, over, and down to exit to the west (the pipe is a cannon to a block with Star Candy).
Ahead, the Dark Star briefly suffocates the bros, then takes more DNA. This piece allows it to body slam. Use the pipe as a cannon to reach the ! Block to open a path. Go west. The red pipe leads to the second Save Block. Go west through the green pipe. Freeze the area and go past the green pipe spewing water. Hit the two invisible blocks next to the platform on the right. Drop down into the mucus pool to reach that platform. This will give you access to extra items in the room with the fourth Save Block. Heal and save.
Ahead, the room flashes and changes colors. The Dark Star is ahead and the bros will have to deal with it. It's now or never. Starlow gives them the chance to go back and prepared themselves. Hit the ! Block ahead when you're ready. The Dark Star is sending out sparks everywhere. It splits into four and dissolves. The four pieces reform to form a Dark Star that greatly resembles Bowser, without legs. It tries to inahles the bros and Starlow. It gets Luigi and spits him out. It reforms as the Dark Star again and engages the bros in battle.
At first, the Dark Star is invincible. Do some basic hammer and jump attacks to fill your meter. It will create Dark Satellmites. Attack these when you get the chance. They'll fire beams above and at the bros. When they've been deactivated, the Dark Star will give them a bomb to attack the bros. Just have one bro hit the Dark Satellmite back into the Dark Star to weaken it and you can do damage (after two of them hit it). It will fall to the ground and fire a laser at the bro that initiates an attack. A good attack to deal with the Dark Satellmites without wasting energy on the Dark Star is Snack Baskets. One of the Dark Star's attacks is to split into five or seven and attack the bros. Just before it reaches the bros, each piece will become invisible. If there's another piece behind it, hitting it will knock the piece behind it out of the way. It will also shine a light on the bros to make their shadows appear. They'll circle the Dark Star while it shoots lightning at them. Have the respective bro jump when they're targeted. After a while, it will fire a beam at the bros like how Bowser breathes fire. Starlow will circle the bros to take them to safety. Don't hang up there forever, because it will knock you out of the sky. When it's defeated (for me, after three Falling Stars), it will start spinning and the bros will start running away. Press both (A) and (B) repeatedly. It will then explode. You get 9999 experience points for this battle.
The Dark Star explodes into four pieces and dissolves into Bowser's body. Bowser spits out some clouds and they form the Dark Star's version of Bowser before his very eyes. It tells him that it copied his body and power. Bowser doesn't like the idea of someone copying his style. Dark Star Bowser says the power he copied isn't dark enough. It's power has been drained and it's not complete. It's looking for the dark power it needs and selects Peach, probably because she's an easy target, not because she's harboring dark power. It inhales Peach, but obviously, she doesn't have the dark power it requires. Bowser lays claim to Peach. "I HAVE POWER! Where is the Dark Star?!" Fawful is nearby, saying, "Fawful has more suction for the rest of the dark power!" The Dark Star recognizes the voice, saying Fawful drained it of its power. It breaks the electrical barrier and leaves. Bowser is upset that the Dark Star copied his moves in kidnapping Peach. He says there's only room for one Bower, and I agree. He follows it to see it clear a path ahead.
Labels:
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Mario and Luigi: Bowser's Inside Story,
Midbus
Sunday, June 30, 2013
Mario and Luigi: Bowser's Inside Story -- Part 19: Ice Cold Darkness
Bowser's made it the second floor of Peach's Castle. Roll to push the device back to launch Bowser. Push it all the way back to launch Bowser into the sky. Some giant Fire Piranhas are growing up there and hit Bowser with fireballs. He lands on the balcony, in flames. "I HAVE CHORTLES!" Fawfulcopters appear and say, "Are you liking them? The giant Piranha Plants Fawful has raised? They are enjoying the barbecue of whatever goes near their mouths! Do they give you the angry face? Then just fly up and hit them with spikiness! Oh, but I have sadness! Tears of laughing for poor Bowser, who does not fly! I HAVE CHORTLES!" On the inside, the Chest Station is reacting. Jump into the cannon in the center and it will send the bros to what resembles a sling-shot. Tugging it makes Bowser jump. Pull all the way back to make Bowser jump really high. Tug in various directions to make Bowser go the way you want him to. Don't hit the Chomps or let the Piranha Plants eat you on your way up. Try to stay towards the center. At the top are the giant Piranha Plants. Hit them repeatedly while dodging their fireballs. As they take damage, they become paler. Once they are defeated, Bowser drops back down to the castle, no longer on fire.
Go west and slam into the cracked for to drop down. You'll land in the servant's quarters. Use the treadmill to open the path to the east. Go south three times, heal, and save. Go south and then north on the left side of the room. Fawful, Midbus, Peach, and the Dark Star are this room. "I HAVE CHORTLES! AND I HAVE EXCITEMENT! At last, the Dark Star awakes like a naughty napping baby!" Midbus brings Bowser to Fawful's attention. "Fawful hates your timing! A nuisance barge barging in a the critical time for us!" Bowser just wants Peach and the Dark Star and he'll call it even. Midbus says he'll deal with Bowser. "I have uneasiness... Bowser keeps appearing like an ugly rabbit from the hat of a magician who stinks! So Fawful will fight to help Midbus have victory! But Midbus has pride... So Fawful leaves him to you! MIDBUS! POWER UP!" Fawful pulls out a ray gun and shoots Midbus with it, powering him up with ice powers.
As always, Special Attacks work best. Midbus will make Snawfuls, Fawfulized snowmen, that Bowser can inhale. Let the bros deal with them using Fire Flowers. Any that remain will heal Midbus. The Snawfuls will melt down and create vapor clouds. When six of them appear, Bowser will exhale the vapor, which will freeze and land in Midbus's crown, preventing him from using certain attacks. He'll climb up to the ceiling and throw snowballs at Bowser, many of which will miss. Just duck when you need to. He'll also slam Bowser from the ceiling. He'll roll in on a giant snowball with a Bob-omb in it. Punch the Bob-omb to blow up the snowball. When you do enough damage, he'll hide the Bob-omb in the snow, so try to keep track of where it is. Sometimes, he'll punch Bowser. A few rounds of Broggy Bonker should be enough to deal with him.
Once he is defeated, he says that no one will beat Fawful. He freezes in place, spewing icy vapor from his nose. The glass encasing Peach shatters and the Dark Star wakes up and breaks free. "It it it it it it it... IT WAKES! It has awakeness at last! Fawful has waited so long! I HAVE SUCTION!" He breaks out his headgear, saying, "With this, I am taking the Dark Star's Power!" Lightning strikes all around and the exit is blocked. "I... have... DARKNESS! So very darkness! The dark power builds like a skyscraper of evil! With the dark power in me, the world.... The world... IS FOR FAWFUL!" The dark power transforms Fawful, but Bowser punches him away, saying the world is his. He wants to take the Dark Star, and the world with it. The Dark Star circles Bowser, with mouth agape, then splits apart and enters his body. Bowser tells Starlow the Dark Star tasted funky. His chest starts burning, so he inhales some of Midbus's vapors for relief. This makes the Airway react. The freezing air freezes the water in the pipes. Starlow says freezing and thawing the water will make it possible to reach new areas. She also tries to convince Luigi that he's not cold. Heal and hit the Save Block. The enemies are tougher here, making this a good place to train.
Go west and slam into the cracked for to drop down. You'll land in the servant's quarters. Use the treadmill to open the path to the east. Go south three times, heal, and save. Go south and then north on the left side of the room. Fawful, Midbus, Peach, and the Dark Star are this room. "I HAVE CHORTLES! AND I HAVE EXCITEMENT! At last, the Dark Star awakes like a naughty napping baby!" Midbus brings Bowser to Fawful's attention. "Fawful hates your timing! A nuisance barge barging in a the critical time for us!" Bowser just wants Peach and the Dark Star and he'll call it even. Midbus says he'll deal with Bowser. "I have uneasiness... Bowser keeps appearing like an ugly rabbit from the hat of a magician who stinks! So Fawful will fight to help Midbus have victory! But Midbus has pride... So Fawful leaves him to you! MIDBUS! POWER UP!" Fawful pulls out a ray gun and shoots Midbus with it, powering him up with ice powers.
As always, Special Attacks work best. Midbus will make Snawfuls, Fawfulized snowmen, that Bowser can inhale. Let the bros deal with them using Fire Flowers. Any that remain will heal Midbus. The Snawfuls will melt down and create vapor clouds. When six of them appear, Bowser will exhale the vapor, which will freeze and land in Midbus's crown, preventing him from using certain attacks. He'll climb up to the ceiling and throw snowballs at Bowser, many of which will miss. Just duck when you need to. He'll also slam Bowser from the ceiling. He'll roll in on a giant snowball with a Bob-omb in it. Punch the Bob-omb to blow up the snowball. When you do enough damage, he'll hide the Bob-omb in the snow, so try to keep track of where it is. Sometimes, he'll punch Bowser. A few rounds of Broggy Bonker should be enough to deal with him.
Once he is defeated, he says that no one will beat Fawful. He freezes in place, spewing icy vapor from his nose. The glass encasing Peach shatters and the Dark Star wakes up and breaks free. "It it it it it it it... IT WAKES! It has awakeness at last! Fawful has waited so long! I HAVE SUCTION!" He breaks out his headgear, saying, "With this, I am taking the Dark Star's Power!" Lightning strikes all around and the exit is blocked. "I... have... DARKNESS! So very darkness! The dark power builds like a skyscraper of evil! With the dark power in me, the world.... The world... IS FOR FAWFUL!" The dark power transforms Fawful, but Bowser punches him away, saying the world is his. He wants to take the Dark Star, and the world with it. The Dark Star circles Bowser, with mouth agape, then splits apart and enters his body. Bowser tells Starlow the Dark Star tasted funky. His chest starts burning, so he inhales some of Midbus's vapors for relief. This makes the Airway react. The freezing air freezes the water in the pipes. Starlow says freezing and thawing the water will make it possible to reach new areas. She also tries to convince Luigi that he's not cold. Heal and hit the Save Block. The enemies are tougher here, making this a good place to train.
Mario and Luigi: Bowser's Inside Story -- Part 18: The Key to Magic
Bowser's been freed from the safe, so the bros return to him. Starlow wants advice, but Bowser's back hurts and he can't move. The Lumbar Nook is reacting, but first go to Toad Square. Talk to Toadbert on the top level. He's been having a weird dream. In it, he's drinking tea and time is passing slowly. Then, he hears (A)(B)(X)(Y)[L][R](Y)(X)(B)(A) being pressed. Time starts passing quickly. Now, with that little information, head to the Lumbar Nook.
Toadsworth is there, enjoying some peace and quiet. The bros explain that they came to heal Bowser's back. Toadsworth noticed the floor became hard and darkened. He suggests stimulating the spot in the center, but his cane isn't enough. Have the bros drill into that spot. It starts working slowly. Toadbert appears and wants to watch. Their dialogue emphasizes that this process will take a while. They have tea and Toadsworth sets an alarm for when the process will be done. You can let the process go on its own, which will take several (more than 5, possibly more than 10 minutes), or start pressing the buttons from Toadbert's dream. The alarm should go off within seconds of entering the 10-button combination. The area returns to its normal color and Bowser feels his back loosening up. He feels better than normal and is flexible enough to roll into a ball. He can safely roll over spiky areas. This is the spike ball move, which allows him to roll up areas with soft dirt and destroy statues. Use [R], then hit (X) to roll into a ball, then roll around.
Starlow informs Bowser that he's in Peach's Castle, the Dark Star will awaken soon, and that he needs to save Peach. Roll up and out of there. Go south twice and destroy the Fawfulized statues. One of them has a Chakroad. Bowser has to deal with the enemies here. One Mechawful has a Blitty. Roll up into the turret to get into the castle. Inside, you'll find Alarm Bob-ombs and Naplocks. Inhale the Alarm Bob-ombs. A Naplock has a Blitty. Go west twice and you'll come across three Fawfulcopters with keys. Fawful says, "Fawful won't lie. Fawful has shock at you getting here. But that shock turns to chortles as you stop here! There are doors here that need keys, and Fawful has them! You will wander forever in my modified castle of Peach until you cry from lack of doors!" Bowser says he'll break the doors down. "You have energy like a little angry battery with no friends. But even if you get past the doors, the castle of Peach... Oh, but I have secrecy! Fawful says no more! Are you catching my Fawfulcopters?"
Go south to the dining area. There's a Save Block and the Fawfulcopter with the blue key. It's behind the statues which you can destroy by rolling. It will fly off and go west. Follow it south, then back north again. It goes into the hole in the wall. You'll find Dark Trashures here, which give more money than regular Trashures. One of them has a Blitty. Roll up the back wall onto the stovetop to enter a different hole in the wall. Chase the Fawfulcopter out of there and follow it south. There are Dark Mechawfuls on wheels to deal with. One of them has the last Blitty you need. When the Dark Mechawful starts counting down, just before it reaches zero, punch to counter it. Duck when it fires a beam, then punch it when it stops. If Dark Fawful Guys appear on the top screen with a bomb over the enemies, inhale them to make the bomb drop. This will give you a great advantage in battle, if not end the battle entirely. The Fawfulcopter goes to the south over a spike pit. Push the green, shell-like device to the back to launch Bowser into the Fawfulcopter, making it drop the key.
Once you have all fifteen Blitties, give them to Broque Monsieur. The Blitties lie around the shop. Broque Monsieur gives Bowser a Block Band, Block Fangs, and a Block Ring. He also lets Bowser take him for a walk, which gives Bowser the Special Attack Broggy Bonker. Use the stylus to clean the dirt off of Broggy, then he'll attack the enemy twice, with all fifteen Blitties in tow. It is an incredibly powerful and cute attack.
Go through the northeast doorway, then go north through the door on the left to another spike pit with the green key. Follow it around and pin it into the wall to get the key. Go north, then west to the Save Block, then west to Peach's room, then west twice to a dirt wall. The Fawfulcopter with the red key is here. Follow it up the dirt wall and get the red key. Go north of the Save Block to find the doors the keys unlock. The green door has an Economy Ring, which reduces SP costs by 50%. The red door has a bunch of Magikoopas in a cage. Free them and Bowser can use Magikoopa Mob. Use the stylus to draw lines to light up every Magikoopa's wand to attack the enemy. The blue door leads to a spike pit with another shell-like device to launch Bowser. There are items to get here, so push it back varying lengths. To move forward, push almost all the way back and go through the left doorway on the top. Heal and save.
To the north, you'll see a machine with time bombs. Go east three times to a dirt wall. On the right side, on one of the platforms, you'll find a couple of gears. Spin them to raise a gate to the left. Quickly climb to the left to pass through before the gate closes. This requires precise controls, so it may take a few attempts. You can also go to the platform above and drop down. Roll west, then drop down the dirt wall and go west. This leads back to the room with the time bombs. Roll on the treadmill to lower the wall and use the time bomb to blow up the cracked wall. Go west three times from the room with the time bombs. Electricity will crackle on the floor below. Jump over the Bob-ombs and go east twice. Roll on the treadmill and blow up the wall. Go north twice, heal, and save.
Toadsworth is there, enjoying some peace and quiet. The bros explain that they came to heal Bowser's back. Toadsworth noticed the floor became hard and darkened. He suggests stimulating the spot in the center, but his cane isn't enough. Have the bros drill into that spot. It starts working slowly. Toadbert appears and wants to watch. Their dialogue emphasizes that this process will take a while. They have tea and Toadsworth sets an alarm for when the process will be done. You can let the process go on its own, which will take several (more than 5, possibly more than 10 minutes), or start pressing the buttons from Toadbert's dream. The alarm should go off within seconds of entering the 10-button combination. The area returns to its normal color and Bowser feels his back loosening up. He feels better than normal and is flexible enough to roll into a ball. He can safely roll over spiky areas. This is the spike ball move, which allows him to roll up areas with soft dirt and destroy statues. Use [R], then hit (X) to roll into a ball, then roll around.
Starlow informs Bowser that he's in Peach's Castle, the Dark Star will awaken soon, and that he needs to save Peach. Roll up and out of there. Go south twice and destroy the Fawfulized statues. One of them has a Chakroad. Bowser has to deal with the enemies here. One Mechawful has a Blitty. Roll up into the turret to get into the castle. Inside, you'll find Alarm Bob-ombs and Naplocks. Inhale the Alarm Bob-ombs. A Naplock has a Blitty. Go west twice and you'll come across three Fawfulcopters with keys. Fawful says, "Fawful won't lie. Fawful has shock at you getting here. But that shock turns to chortles as you stop here! There are doors here that need keys, and Fawful has them! You will wander forever in my modified castle of Peach until you cry from lack of doors!" Bowser says he'll break the doors down. "You have energy like a little angry battery with no friends. But even if you get past the doors, the castle of Peach... Oh, but I have secrecy! Fawful says no more! Are you catching my Fawfulcopters?"
Go south to the dining area. There's a Save Block and the Fawfulcopter with the blue key. It's behind the statues which you can destroy by rolling. It will fly off and go west. Follow it south, then back north again. It goes into the hole in the wall. You'll find Dark Trashures here, which give more money than regular Trashures. One of them has a Blitty. Roll up the back wall onto the stovetop to enter a different hole in the wall. Chase the Fawfulcopter out of there and follow it south. There are Dark Mechawfuls on wheels to deal with. One of them has the last Blitty you need. When the Dark Mechawful starts counting down, just before it reaches zero, punch to counter it. Duck when it fires a beam, then punch it when it stops. If Dark Fawful Guys appear on the top screen with a bomb over the enemies, inhale them to make the bomb drop. This will give you a great advantage in battle, if not end the battle entirely. The Fawfulcopter goes to the south over a spike pit. Push the green, shell-like device to the back to launch Bowser into the Fawfulcopter, making it drop the key.
Once you have all fifteen Blitties, give them to Broque Monsieur. The Blitties lie around the shop. Broque Monsieur gives Bowser a Block Band, Block Fangs, and a Block Ring. He also lets Bowser take him for a walk, which gives Bowser the Special Attack Broggy Bonker. Use the stylus to clean the dirt off of Broggy, then he'll attack the enemy twice, with all fifteen Blitties in tow. It is an incredibly powerful and cute attack.
Go through the northeast doorway, then go north through the door on the left to another spike pit with the green key. Follow it around and pin it into the wall to get the key. Go north, then west to the Save Block, then west to Peach's room, then west twice to a dirt wall. The Fawfulcopter with the red key is here. Follow it up the dirt wall and get the red key. Go north of the Save Block to find the doors the keys unlock. The green door has an Economy Ring, which reduces SP costs by 50%. The red door has a bunch of Magikoopas in a cage. Free them and Bowser can use Magikoopa Mob. Use the stylus to draw lines to light up every Magikoopa's wand to attack the enemy. The blue door leads to a spike pit with another shell-like device to launch Bowser. There are items to get here, so push it back varying lengths. To move forward, push almost all the way back and go through the left doorway on the top. Heal and save.
To the north, you'll see a machine with time bombs. Go east three times to a dirt wall. On the right side, on one of the platforms, you'll find a couple of gears. Spin them to raise a gate to the left. Quickly climb to the left to pass through before the gate closes. This requires precise controls, so it may take a few attempts. You can also go to the platform above and drop down. Roll west, then drop down the dirt wall and go west. This leads back to the room with the time bombs. Roll on the treadmill to lower the wall and use the time bomb to blow up the cracked wall. Go west three times from the room with the time bombs. Electricity will crackle on the floor below. Jump over the Bob-ombs and go east twice. Roll on the treadmill and blow up the wall. Go north twice, heal, and save.
Saturday, June 29, 2013
Mario and Luigi: Bowser's Inside Story -- Part 17: Extra Star Power
Mario and Luigi have all three Star Cures and have landed in Toad Town. If you want to go shopping at the Star Rank shop, level the bros up to level 25. Shopping there is quite an experience. The bros' HP and SP are fully restored. They are also offered complimentary foot massages and whisker shaving, the latter of which is refused. Some particularly good (and expensive) items are the Gumption Socks, which revive the wearer after one turn, and the Tight Belt, which reduces the SP costs of all Special Attacks by 50%. When you're ready, go to the clinic.
Dr. Toadley's gotten things under control since we've last seen him. He takes the three Star Cures and combines them into the Miracle (Toadley) Cure. He sends it out to cure the Blorbs. The bros get it back so they can break the blockade. Dr. Toadley doesn't know if it will defeat the Dark Star, however. Talk to the intern to get the Attack Pieces for the Special Attack Mighty Meteors. It's like Smash Eggs. The bros will volley a meteor back and forth with their hammers, but first they have to move back to line up with the meteor, then hold back the hammer. If the meteor is volleyed enough times, or all enemies are defeated, it will explode, possibly releasing an item.
Now that the blorbs are cured, you can explore more houses in Toad Town's residential area. When you're done, go north to the bridge to the castle. The Miracle Cure blasts through all of the barriers. There's an ominous feeling at the gate of the castle. Past the gate, the bros see the three blue Paratroopas fly east. There are new enemies to deal with, like Mechawfuls and Metal Mawful Moles. Follow the Paratroopas east and you'll find an Attack Piece. You can't reach it just yet, but you can walk on the railings. Use that to go into the turrets and reach new areas without dealing with enemies. Walk on the east railing to reach a shell, which you can use for the Attack Pieces. You get seven from that one block. The Paratroopas fly in, saying the bros look well. The Attack Pieces belonged to them and two of them want them back. The other one wants coins in compensation, thirty to be exact. What they don't realize is that 30 coins is chump change, making them think the bros are high rollers. They ask for 300 coins. Pay them and they are amazed. They'll tell the bros where the last 3 Attack Pieces are. They mark the map, but the pieces are in invisible blocks.
The first one is to the far west. The Attack Piece is over the hedge, south of the part of the wall with the picture of a mushroom. Go north, then east to the castle's front door, lined with Fawfulized Peach statues. It's locked, so Mario suggests going through the rear entrance in the garden. Go back west, then north on the left side. Use the air vent to reach the northern-most pillar for the second Attack Piece. Go south, then go into the tower on the east side, then exit. Go east, up the side of the wall and send Mini Mario into part of the castle. The third Attack Piece is on the wall, on the third tile to the right from the gap. The Attack Pieces give you the Special Attack Falling Star. A large star flies through the sky, changing colors. Starlow turns into a cursor you can control and the bros will throw as many smaller stars at the flying star that's flying around. The smaller stars will clusters and trail the large star. The large star will land on the enemy, with the clusters and individual stars following. Go back west, then north twice and go into the turret. Heal and save.
To the north is a trash pit. There's running water, so have Mario drink some and have Luigi use his hammer to extinguish the fire. This creates a tornado for Spin Jumping. To the east is more trash. Midbus appears, saying the Mario bros are famous. Peach's Castle now belongs to Fawful and they are not going any further. Starlow wants to challenge him, but he says the Dark Star will awaken soon. He makes a robot out of the trash in the pit. He orders the robot to fight, but it shuts down. It then starts dancing. Midbus breaks the controller and the robot goes berserk.
It's time to fight Junker. Use Special Attacks, as always. He'll make Junker Cans appear, which will attack the bros. Junker will put a cover over a bro's eyes, so he'll wander aimlessly. Junker will throw Thwomps at the bro, so jump to stop the bro from walking under the Thwomp when it's about to fall. Junker will pick up a Junker Can and shake it to release enemies. Jump for all enemies except the Cheep-Cheep, which will jump over you. He'll also vacuum up Luigi and throw him into a Junker Can. Destroy the Junker Can to free Luigi. The Junker Cans contain enemies that break free when you defeat them, so be ready to defend yourself. A few good rounds of Falling Star will finish him off fairly quickly (three in my case, so he didn't have much time to attack).
After you defeat Junker, he is still going berserk. He runs through the trash, clearing it out. He then brings in a safe and drops it, revealing Bowser. Mario says they should return to Bowser's body soon, as he might be able to storm the castle better than they can. Junker runs to the south and crashes somewhere. Go south and you'll see a Save Block, a pipe into Bowser, and a trashed Junker. Exit to the west to hit a ! Block that opens a grate, making it easier to return here. Return to Bowser.
Dr. Toadley's gotten things under control since we've last seen him. He takes the three Star Cures and combines them into the Miracle (Toadley) Cure. He sends it out to cure the Blorbs. The bros get it back so they can break the blockade. Dr. Toadley doesn't know if it will defeat the Dark Star, however. Talk to the intern to get the Attack Pieces for the Special Attack Mighty Meteors. It's like Smash Eggs. The bros will volley a meteor back and forth with their hammers, but first they have to move back to line up with the meteor, then hold back the hammer. If the meteor is volleyed enough times, or all enemies are defeated, it will explode, possibly releasing an item.
Now that the blorbs are cured, you can explore more houses in Toad Town's residential area. When you're done, go north to the bridge to the castle. The Miracle Cure blasts through all of the barriers. There's an ominous feeling at the gate of the castle. Past the gate, the bros see the three blue Paratroopas fly east. There are new enemies to deal with, like Mechawfuls and Metal Mawful Moles. Follow the Paratroopas east and you'll find an Attack Piece. You can't reach it just yet, but you can walk on the railings. Use that to go into the turrets and reach new areas without dealing with enemies. Walk on the east railing to reach a shell, which you can use for the Attack Pieces. You get seven from that one block. The Paratroopas fly in, saying the bros look well. The Attack Pieces belonged to them and two of them want them back. The other one wants coins in compensation, thirty to be exact. What they don't realize is that 30 coins is chump change, making them think the bros are high rollers. They ask for 300 coins. Pay them and they are amazed. They'll tell the bros where the last 3 Attack Pieces are. They mark the map, but the pieces are in invisible blocks.
The first one is to the far west. The Attack Piece is over the hedge, south of the part of the wall with the picture of a mushroom. Go north, then east to the castle's front door, lined with Fawfulized Peach statues. It's locked, so Mario suggests going through the rear entrance in the garden. Go back west, then north on the left side. Use the air vent to reach the northern-most pillar for the second Attack Piece. Go south, then go into the tower on the east side, then exit. Go east, up the side of the wall and send Mini Mario into part of the castle. The third Attack Piece is on the wall, on the third tile to the right from the gap. The Attack Pieces give you the Special Attack Falling Star. A large star flies through the sky, changing colors. Starlow turns into a cursor you can control and the bros will throw as many smaller stars at the flying star that's flying around. The smaller stars will clusters and trail the large star. The large star will land on the enemy, with the clusters and individual stars following. Go back west, then north twice and go into the turret. Heal and save.
To the north is a trash pit. There's running water, so have Mario drink some and have Luigi use his hammer to extinguish the fire. This creates a tornado for Spin Jumping. To the east is more trash. Midbus appears, saying the Mario bros are famous. Peach's Castle now belongs to Fawful and they are not going any further. Starlow wants to challenge him, but he says the Dark Star will awaken soon. He makes a robot out of the trash in the pit. He orders the robot to fight, but it shuts down. It then starts dancing. Midbus breaks the controller and the robot goes berserk.
It's time to fight Junker. Use Special Attacks, as always. He'll make Junker Cans appear, which will attack the bros. Junker will put a cover over a bro's eyes, so he'll wander aimlessly. Junker will throw Thwomps at the bro, so jump to stop the bro from walking under the Thwomp when it's about to fall. Junker will pick up a Junker Can and shake it to release enemies. Jump for all enemies except the Cheep-Cheep, which will jump over you. He'll also vacuum up Luigi and throw him into a Junker Can. Destroy the Junker Can to free Luigi. The Junker Cans contain enemies that break free when you defeat them, so be ready to defend yourself. A few good rounds of Falling Star will finish him off fairly quickly (three in my case, so he didn't have much time to attack).
After you defeat Junker, he is still going berserk. He runs through the trash, clearing it out. He then brings in a safe and drops it, revealing Bowser. Mario says they should return to Bowser's body soon, as he might be able to storm the castle better than they can. Junker runs to the south and crashes somewhere. Go south and you'll see a Save Block, a pipe into Bowser, and a trashed Junker. Exit to the west to hit a ! Block that opens a grate, making it easier to return here. Return to Bowser.
Friday, June 28, 2013
Mario and Luigi: Bowser's Inside Story -- Part 16: Astral Shimmy
Now that we have a new Special Attack, go south to Bumpty Plains, then Dimble Wood. Go east from the north entrance, then go south, then east. The bros will run into Scutlets, smaller than the one they found in Bowser's Flame Pipe. They attack in large numbers, so be careful. To the east is one of the Attack Pieces. Return, then go south for another. Go west, north, then west again for another. There's another one to the south, where you'll find Sockops. Do not use jump attacks on them as they will swallow the bros and drain their HP. Go west twice, then north to reach Blubble Lake. Go west, then northeast for another pipe into Bowser. Return to Dimble Woods, go south twice, then east for a pipe into Bowser. Go northeast, east, south five times, then east, to the southeast corner of the Dimble Wood. Balloon Mario out to get over the ledge, then go north. An Attack Piece will be on the small peninsula. If you'd like, you can talk to Broque Monsieur, but he's not a fan of the bros as they hit blocks, turning them brown, and reducing their collector's value. From the Save Block in the southeast, go west three times, then north. Use the shell to hit a ! Block that rolls away a Wiggler statue. The Attack Piece is across the water. Go south to Plack Beach.
Birdley will tell you that the cliff the sage is on is to the south. Go south, then west to the Sea Pipe Statue, then south. Birdley says that the cliff is west of here. The path the cliff is marked with a couple of statues that look like they're doing yoga. On the east side is a house. This is the house of Kuzzle, the sage who had the Star Cure Bowser stole. He doesn't hear very well and repeats himself frequently. He likes puzzles. He tried making puzzles out of Attack Pieces, but couldn't finish them. Complete his puzzle to get Attack Pieces for a new Special Attack. His puzzles become real when they're completed. The first puzzle turns into Attack Pieces for the Special Attack Spin Pipe. Mario and Luigi will get into a pipe and it will spin around. Keep track of which bro is on the bottom and hit his button when he lands. Kuzzle says his house is empty due to an incident, but wants furniture in the place. His furniture puzzle pieces are scattered all over Plack Beach in puzzle sacks. Retrieve them and solve the puzzles for beans. He'll show the areas on the map where they are. When you return with some puzzles, he'll notice the Star Cure and tell the bros about it. Bowser came in when he was about to solve a puzzle. Bowser tried solving one, gave up quickly, and trashed the place. He left, taking the Star Cure with him. Solve the four new puzzles to replace the furniture, or retry a puzzle to get a perfect score of 100. When you complete all four furniture puzzles, you get ten of each kind of bean.
Go west to find the sage. You'll run into Pendrils and Drillbit Crabs. Don't hit the Pendrils when they attack if they have a rock on their nose. This will release a Bob-omb/ Go west, then climb up the cliffs. Some platforms will rise to help you reach areas. Ahead, you'll be using the air vents and currents a lot. Use them to explore. When you get the chance, save. Go east, then go through the green pipe. This will take you back down to the beach. Be sure to hit the ! Block, then go back up. The sage is up ahead, doing yoga. His name is Chakron and he meditates on the nature of all. (Yes, he's the one who manages the Chakroads and talks to Bowser about them.) Starlow explains the situation while Luigi copies Chakron's yoga pose. He tells them to leave. He is busy absorbing waves from the cosmos in his pose. This is how he gains knowledge and enlightenment. He has been standing this way for a thousand years. Breaking out of this state of perfect balance will be difficult. He'll give the bros the Star Cure if they can break him out of this pose. Luigi tries tickling and poking, but to no avail. The event must be shattering, but the hammer doesn't quite cut it. Starlow says to use their best attack and the bros "battle" Chakron. Don't bother using your best attacks, as they do nothing. Jump or hammer until Chakron gives up. The bros need an attack that shakes the ground. Leave and Chakron mentions the Wood. The attack they need is there. So says outer space.
Take the pipe back down to the beach and go to Dimble Wood. We already have 6 Attack Pieces, so there's only four left to find. Once in Dimble Wood, from the south entrance, go north, then west. Heal and save, then approach Wiggler. The forest has seen too many incidents lately, partly due to Bowser's activities, so he won't let the bros go past. Mario explains they're looking for Attack Pieces. Wiggler's familiar with them, but won't let the bros have them. He thinks they want to cause trouble as well. He'll let the bros proceed if they find six Attack Pieces in Dimble Wood. Since we did that earlier, we're good to go. He lets the bros pass, saying to find them quickly.
Up ahead, send Mini Mario past the fence and hit the ! Block. One appears near Luigi. Luigi freaks out when a bunch of Sockops abduct Mario. Luigi's on his own. Hit the ! Block to open up the path the Sockops took. There are lots of thorns on the ground. Follow the path over the spikes to the west, ignoring the Attack Pieces. Go west to see the Sockop with Mario jump into a large Sockop. The small Sockop soaks in some liquid while the large one starts moving and inhales some Scutlets. After defeating them, Luigi pounds the Sockop to free Mario from the liquid. The Sockop spits Mario out and shrinks around Luigi. He can't get free, so he hops around it, like a Goomba's or Kuribo's Shoe. This allows him to cross spikes with ease and talk to the other Sockops. Take the opportunity to grab the Attack Pieces. The Sockops say he looks like the boss, and talk about chugging things, like blocks and Luigi. Go east over the spikes and hit the ! Block to the right to form a bridge. Go north, then go to the west to see the Sockop that had Mario now has a block with the last Attack Piece. He wants to chug the block. His name is Kuribo and he'll chug just about anything. He releases the block, saying he doesn't like them and wants to chug the bros. Luigi wakes up Mario, which makes the Sockops realize that Luigi's not a Sockop in full command of its body. Mario peels the Sockop off Luigi and it wakes up. Kuribo says it's sick that Luigi hopped around in a knocked-out Sockop. All four rush the bros to chug them. Defeat them and grab the last Attack Piece. This gives the bros the earth-shaking Special Attack Snack Baskets. Snacks will rain down, so move Luigi to eat them. Luigi will get super large, Mario lifts him up by hitting (A) repeatedly, then Luigi slams down to the ground. Return to Chakron.
Use the Special Attack Snack Baskets on Chakron to knock him over. The statues around him crumble. Chakron doesn't like this new pose. He will no longer receive information from the cosmos. He won't give the bros the Star Cure. Starlow reminds him to keep his promise, so he inches off the edge and retrieves the green Star Cure, assuming a new pose. He likes the pose as he receives waves of energy from the earth. He offers to help the bros reach Toad Town more quickly. The bros gaze into outer space, so as not to see Chakron's secret for launching them to Toad Town. Go to the clinic when you land.
Birdley will tell you that the cliff the sage is on is to the south. Go south, then west to the Sea Pipe Statue, then south. Birdley says that the cliff is west of here. The path the cliff is marked with a couple of statues that look like they're doing yoga. On the east side is a house. This is the house of Kuzzle, the sage who had the Star Cure Bowser stole. He doesn't hear very well and repeats himself frequently. He likes puzzles. He tried making puzzles out of Attack Pieces, but couldn't finish them. Complete his puzzle to get Attack Pieces for a new Special Attack. His puzzles become real when they're completed. The first puzzle turns into Attack Pieces for the Special Attack Spin Pipe. Mario and Luigi will get into a pipe and it will spin around. Keep track of which bro is on the bottom and hit his button when he lands. Kuzzle says his house is empty due to an incident, but wants furniture in the place. His furniture puzzle pieces are scattered all over Plack Beach in puzzle sacks. Retrieve them and solve the puzzles for beans. He'll show the areas on the map where they are. When you return with some puzzles, he'll notice the Star Cure and tell the bros about it. Bowser came in when he was about to solve a puzzle. Bowser tried solving one, gave up quickly, and trashed the place. He left, taking the Star Cure with him. Solve the four new puzzles to replace the furniture, or retry a puzzle to get a perfect score of 100. When you complete all four furniture puzzles, you get ten of each kind of bean.
Go west to find the sage. You'll run into Pendrils and Drillbit Crabs. Don't hit the Pendrils when they attack if they have a rock on their nose. This will release a Bob-omb/ Go west, then climb up the cliffs. Some platforms will rise to help you reach areas. Ahead, you'll be using the air vents and currents a lot. Use them to explore. When you get the chance, save. Go east, then go through the green pipe. This will take you back down to the beach. Be sure to hit the ! Block, then go back up. The sage is up ahead, doing yoga. His name is Chakron and he meditates on the nature of all. (Yes, he's the one who manages the Chakroads and talks to Bowser about them.) Starlow explains the situation while Luigi copies Chakron's yoga pose. He tells them to leave. He is busy absorbing waves from the cosmos in his pose. This is how he gains knowledge and enlightenment. He has been standing this way for a thousand years. Breaking out of this state of perfect balance will be difficult. He'll give the bros the Star Cure if they can break him out of this pose. Luigi tries tickling and poking, but to no avail. The event must be shattering, but the hammer doesn't quite cut it. Starlow says to use their best attack and the bros "battle" Chakron. Don't bother using your best attacks, as they do nothing. Jump or hammer until Chakron gives up. The bros need an attack that shakes the ground. Leave and Chakron mentions the Wood. The attack they need is there. So says outer space.
Take the pipe back down to the beach and go to Dimble Wood. We already have 6 Attack Pieces, so there's only four left to find. Once in Dimble Wood, from the south entrance, go north, then west. Heal and save, then approach Wiggler. The forest has seen too many incidents lately, partly due to Bowser's activities, so he won't let the bros go past. Mario explains they're looking for Attack Pieces. Wiggler's familiar with them, but won't let the bros have them. He thinks they want to cause trouble as well. He'll let the bros proceed if they find six Attack Pieces in Dimble Wood. Since we did that earlier, we're good to go. He lets the bros pass, saying to find them quickly.
Up ahead, send Mini Mario past the fence and hit the ! Block. One appears near Luigi. Luigi freaks out when a bunch of Sockops abduct Mario. Luigi's on his own. Hit the ! Block to open up the path the Sockops took. There are lots of thorns on the ground. Follow the path over the spikes to the west, ignoring the Attack Pieces. Go west to see the Sockop with Mario jump into a large Sockop. The small Sockop soaks in some liquid while the large one starts moving and inhales some Scutlets. After defeating them, Luigi pounds the Sockop to free Mario from the liquid. The Sockop spits Mario out and shrinks around Luigi. He can't get free, so he hops around it, like a Goomba's or Kuribo's Shoe. This allows him to cross spikes with ease and talk to the other Sockops. Take the opportunity to grab the Attack Pieces. The Sockops say he looks like the boss, and talk about chugging things, like blocks and Luigi. Go east over the spikes and hit the ! Block to the right to form a bridge. Go north, then go to the west to see the Sockop that had Mario now has a block with the last Attack Piece. He wants to chug the block. His name is Kuribo and he'll chug just about anything. He releases the block, saying he doesn't like them and wants to chug the bros. Luigi wakes up Mario, which makes the Sockops realize that Luigi's not a Sockop in full command of its body. Mario peels the Sockop off Luigi and it wakes up. Kuribo says it's sick that Luigi hopped around in a knocked-out Sockop. All four rush the bros to chug them. Defeat them and grab the last Attack Piece. This gives the bros the earth-shaking Special Attack Snack Baskets. Snacks will rain down, so move Luigi to eat them. Luigi will get super large, Mario lifts him up by hitting (A) repeatedly, then Luigi slams down to the ground. Return to Chakron.
Use the Special Attack Snack Baskets on Chakron to knock him over. The statues around him crumble. Chakron doesn't like this new pose. He will no longer receive information from the cosmos. He won't give the bros the Star Cure. Starlow reminds him to keep his promise, so he inches off the edge and retrieves the green Star Cure, assuming a new pose. He likes the pose as he receives waves of energy from the earth. He offers to help the bros reach Toad Town more quickly. The bros gaze into outer space, so as not to see Chakron's secret for launching them to Toad Town. Go to the clinic when you land.
Thursday, June 27, 2013
Mario and Luigi: Bowser's Inside Story -- Part 15: A Blast from the Past
The bros get to enjoy some more fresh air outside of Bowser. Now that the bros can tunnel underground, they can get the remaining six Mushroom Balls. Some of them have beans. Check out the Shine Rank Shop. When you're ready, go to the clinic. The Toad with the red cap and brown spots is an adventurer looking for Attack Pieces. He lost his memory, but knows there's some in Bowser's Castle and on Plack Beach. Go into the room to the north marked with a Mushroom. There are lots of blorbed Toads. There's a small gap in the right wall. Tunnel under and move right to find some item blocks. Go talk to Dr. Toadley. He says the third sage is on the beach, Plack Beach. The sage is in a high place where the air is thin. Dr. Toadley can't recommend traveling at high altitudes, so he needs to give the bros an examination. In the back room is a machine that measures inhalation and exhalation. When he gives the signal, blow into the microphone. Mario passes easily. Luigi doesn't pass initially, but blows out the system on his second try. The bros have his permission to travel to find the sage.
In the waiting room, the intern is trying to get Birdley, the bird that sent the bros and Bowser a message about the second sage, to calm down and stop flying over the reception desk. He says he's overworked and on strike. The intern asks the bros to catch Birdley. To the right of the reception desk is a red air pipe. Approach it and Mario inhales some air and balloons out. Luigi holds onto Mario and jumps much higher, and descends more slowly. Mario exhales to return to normal. Use this to jump onto the reception desk. Catch Birdley once Mario exhales. The intern thanks the bros and says that Plack Beach is south of Blubble Lake. Birdley starts nesting in Mario's overalls. He can show the bros around.
Return to Broque Madame, who talks about Kuzzle, the sage on Plack Beach who likes puzzles. She says a cure was stolen from him. She also talks about aliens visiting the Mushroom Kingdom long ago. Heroes in red and green vanquished them, but she heard a rumor that some were preserved somewhere in the kingdom. In another session, she speaks about holding that special someone close because you'll only realize how important they are when they are gone. She hints that her special someone collects blocks.
While wandering around Blubble Lake, the bros will encounter enemies they'll have to battle, that Bowser instantly defeated. They include the Fawflopper and the Mawful Mole. The Mawful Mole will throw rocks at the bros. Check its glasses. If they are covered in mud, the rock will miss, so stay still. Get the beans while you're walking. There's quite a few in Blubble Lake. Go east to find a pipe back into Bowser. Open the passage so you can quickly return here from inside Bowser if you'd like. Farther to the east is the area where Bowser body slammed the pillars. Go past the grating and hit the ! Block so you can reach an item block with some gear. Next to the grate is a narrow gap, allowing the bros to reach the other side of the area.
To the east is Bumpty Plains. You may run into Sneeds, the seeds of Flifits. Go to Bowser Path. In the room with the Save Block, in the lower right corner is an X. Dig there and a pink ramp will temporarily appear. It will allow you to reach a piece of gear. Go to Bowser's Castle. The hole behind the posters is something Mini Mario can fit into. There's an item and lots of money. To the right is a blue pipe in the concessions area. Tunnel under the grate and take the pipe underground. This leads to the Bowser Secret Society Preservation Chamber. Heal and save outside.
The buttons that open the door must be hit in a specific order, each a specific number of times. There are notes in the area that explain the combination. Down here, you'll have to deal with Magifoofas and Fawful Guys as well as the enemies Bowser dealt with. The code is "Hit square twice, triangle three times, circle once, then the button on the door." The door opens and Starlow's got a bad feeling about this. Inside are blocks of ice. It's hard to see, but some of the things in the ice look familiar. Hit the button on the left to melt some of the ice. Three Shroobs were frozen in there. Luigi backs up and freaks out. Mario freaks out soon after. Mario explains that these are the aliens that once invaded the Mushroom Kingdom, which the bros defeated as babies (and adults). Bowser cryogenically froze some survivors. The Shroobs wake up and attack. They fight the same way as they did in Partners in Time. Their lasers are quite powerful. Use Special Attacks. Defeating three Shroobs takes longer than you think it should. Once they are defeated, the Shroobs explode into 10 Attack Pieces. This gives you the Special Attack Magic Windows. Looking at the SP cost, I think I got the attack a little early, but it's a good one to have. Mario and Luigi will drop in on enemies from windows that appear. Hit each bro's button. They may jump together. The attack will continue until you defeat all enemies or mess up the action command. Starlow doesn't believe that Luigi could help defeat the Shroobs as a baby. Mario explains Luigi fought just as hard and Starlow thinks it was some ferocious crying. This makes Luigi sad. Mario explains Luigi defeated them in the end (with his tears). She apologizes and calls him super. Now let's go find that sage!
In the waiting room, the intern is trying to get Birdley, the bird that sent the bros and Bowser a message about the second sage, to calm down and stop flying over the reception desk. He says he's overworked and on strike. The intern asks the bros to catch Birdley. To the right of the reception desk is a red air pipe. Approach it and Mario inhales some air and balloons out. Luigi holds onto Mario and jumps much higher, and descends more slowly. Mario exhales to return to normal. Use this to jump onto the reception desk. Catch Birdley once Mario exhales. The intern thanks the bros and says that Plack Beach is south of Blubble Lake. Birdley starts nesting in Mario's overalls. He can show the bros around.
Return to Broque Madame, who talks about Kuzzle, the sage on Plack Beach who likes puzzles. She says a cure was stolen from him. She also talks about aliens visiting the Mushroom Kingdom long ago. Heroes in red and green vanquished them, but she heard a rumor that some were preserved somewhere in the kingdom. In another session, she speaks about holding that special someone close because you'll only realize how important they are when they are gone. She hints that her special someone collects blocks.
While wandering around Blubble Lake, the bros will encounter enemies they'll have to battle, that Bowser instantly defeated. They include the Fawflopper and the Mawful Mole. The Mawful Mole will throw rocks at the bros. Check its glasses. If they are covered in mud, the rock will miss, so stay still. Get the beans while you're walking. There's quite a few in Blubble Lake. Go east to find a pipe back into Bowser. Open the passage so you can quickly return here from inside Bowser if you'd like. Farther to the east is the area where Bowser body slammed the pillars. Go past the grating and hit the ! Block so you can reach an item block with some gear. Next to the grate is a narrow gap, allowing the bros to reach the other side of the area.
To the east is Bumpty Plains. You may run into Sneeds, the seeds of Flifits. Go to Bowser Path. In the room with the Save Block, in the lower right corner is an X. Dig there and a pink ramp will temporarily appear. It will allow you to reach a piece of gear. Go to Bowser's Castle. The hole behind the posters is something Mini Mario can fit into. There's an item and lots of money. To the right is a blue pipe in the concessions area. Tunnel under the grate and take the pipe underground. This leads to the Bowser Secret Society Preservation Chamber. Heal and save outside.
The buttons that open the door must be hit in a specific order, each a specific number of times. There are notes in the area that explain the combination. Down here, you'll have to deal with Magifoofas and Fawful Guys as well as the enemies Bowser dealt with. The code is "Hit square twice, triangle three times, circle once, then the button on the door." The door opens and Starlow's got a bad feeling about this. Inside are blocks of ice. It's hard to see, but some of the things in the ice look familiar. Hit the button on the left to melt some of the ice. Three Shroobs were frozen in there. Luigi backs up and freaks out. Mario freaks out soon after. Mario explains that these are the aliens that once invaded the Mushroom Kingdom, which the bros defeated as babies (and adults). Bowser cryogenically froze some survivors. The Shroobs wake up and attack. They fight the same way as they did in Partners in Time. Their lasers are quite powerful. Use Special Attacks. Defeating three Shroobs takes longer than you think it should. Once they are defeated, the Shroobs explode into 10 Attack Pieces. This gives you the Special Attack Magic Windows. Looking at the SP cost, I think I got the attack a little early, but it's a good one to have. Mario and Luigi will drop in on enemies from windows that appear. Hit each bro's button. They may jump together. The attack will continue until you defeat all enemies or mess up the action command. Starlow doesn't believe that Luigi could help defeat the Shroobs as a baby. Mario explains Luigi fought just as hard and Starlow thinks it was some ferocious crying. This makes Luigi sad. Mario explains Luigi defeated them in the end (with his tears). She apologizes and calls him super. Now let's go find that sage!
Wednesday, June 26, 2013
Mario and Luigi: Bowser's Inside Story -- Part 14: Stop that Train!
Bowser's caught between a rock and a hard place, the Fawful Express. The bros must revive Bowser once again in Rump Command. In the train, the Monty Moles call Bowser a pushover. Flames break the windshield and Bowser looks through. The Monty Moles freak out.
Bowser has to battle the Fawful Express. A long ways away is a rickety bridge that Bowser won't be able to stand on. If the train reaches the bridge, Bowser loses. The distance to the bridge is 100 kilomoles and will count down as the train moves. At various stations, the train can be repaired. The Monty Moles say that Bowser's punch is ineffective, so breathing fire is the only way to go. Some Choombas will run into Bowser, so touch the circles to squash them. When you come to the pointy tunnel, punch it repeatedly to dodge the incoming missile. Use fire on the grassy tunnel and shoot down the clouds with fireballs. Slide the stylus repeatedly to shove it away. You'll have a couple of turns left when the train reaches the bridge station, so use them wisely. It may come down to the wire on this battle. The train will send out jet packs. Punch them back and they explode on the train, doing extra damage. This may take a couple of tries.
Once the train is destroyed, Bowser returns to normal size. Private Goomp and the others have the safe out of the treasure. Unfortunately, Bowser forgot the combination. He calls on Chippy to help him out, being completely okay with someone rummaging around in his brain. She, on the other hand, is not okay with his tone of voice. After toning it down and asking nicely, she agrees to help. She says to sit still while she looks for the combination. A new area called the Memory Banks opens up.
Take the elevator down, heal, and save. There are shelves and shelves of memories. There's something on the monitor that scans Starlow and Mario. He calls them viruses of malicious origin and splits into blocky versions of the bros. They will repel the virus. The bros must battle Bowser Memory M and Bowser Memory L. M will get a Starman and charge the bros. It will chase the coin, so don't jump if the coin is overhead. L will slowly retreat and will revive M if it falls. M will get a mushroom and hit color-coded brick blocks. Defend with a hammer. When L returns, it will be chased by a Boo. Jump on the Boo to end the attack. L will jump over the bros. L will also throw a hammer at the bros. Knock it away with a hammer. Once they both fall, the battle is over.
The Memories reform as Princess Peach. It says that it manages the memory banks. After failing to defeat them, it will temporarily observe them. It reformed as Peach to aid in communicating with them, based on Bowser's most carefully preserved memory. Starlow asks for the combination and it searches the memories, pulling out memories of steak, Peach, then the combination. It's shattered into several pieces. Use the stylus to complete the puzzle. The button below the frame will rotate the piece. When the pieces stop moving in the frame, they are in the correct location. When you're done, the combination reads 9898 88241 983. The memory has been restored and is placed back in the banks, and Bowser instantly remembers. He makes up a song to go with the combination. The safe opens, revealing the yellow Star Cure. Private Goomp says something else is in the safe. Bowser looks inside and the minions shove him in. Bowser tries to escape, but the safe is locked. They say the Age of Bowser is over and it is now the Age of Fawful. Traitors. They decide to throw the safe somewhere.
The safe lands somewhere. Bowser wants Chippy to make him a giant again, but she can't. For some reason, Bowser decides to eat the Star Cure, saying it got him into this mess. Go to Gut Check to pick it up, even though it's a little sticky. The bros now have two Star Cures. Starlow says they can't do anything inside while Bowser's stuck, so they should return to Toad Town and ask Dr. Toadley about the third sage.
Bowser has to battle the Fawful Express. A long ways away is a rickety bridge that Bowser won't be able to stand on. If the train reaches the bridge, Bowser loses. The distance to the bridge is 100 kilomoles and will count down as the train moves. At various stations, the train can be repaired. The Monty Moles say that Bowser's punch is ineffective, so breathing fire is the only way to go. Some Choombas will run into Bowser, so touch the circles to squash them. When you come to the pointy tunnel, punch it repeatedly to dodge the incoming missile. Use fire on the grassy tunnel and shoot down the clouds with fireballs. Slide the stylus repeatedly to shove it away. You'll have a couple of turns left when the train reaches the bridge station, so use them wisely. It may come down to the wire on this battle. The train will send out jet packs. Punch them back and they explode on the train, doing extra damage. This may take a couple of tries.
Once the train is destroyed, Bowser returns to normal size. Private Goomp and the others have the safe out of the treasure. Unfortunately, Bowser forgot the combination. He calls on Chippy to help him out, being completely okay with someone rummaging around in his brain. She, on the other hand, is not okay with his tone of voice. After toning it down and asking nicely, she agrees to help. She says to sit still while she looks for the combination. A new area called the Memory Banks opens up.
Take the elevator down, heal, and save. There are shelves and shelves of memories. There's something on the monitor that scans Starlow and Mario. He calls them viruses of malicious origin and splits into blocky versions of the bros. They will repel the virus. The bros must battle Bowser Memory M and Bowser Memory L. M will get a Starman and charge the bros. It will chase the coin, so don't jump if the coin is overhead. L will slowly retreat and will revive M if it falls. M will get a mushroom and hit color-coded brick blocks. Defend with a hammer. When L returns, it will be chased by a Boo. Jump on the Boo to end the attack. L will jump over the bros. L will also throw a hammer at the bros. Knock it away with a hammer. Once they both fall, the battle is over.
The Memories reform as Princess Peach. It says that it manages the memory banks. After failing to defeat them, it will temporarily observe them. It reformed as Peach to aid in communicating with them, based on Bowser's most carefully preserved memory. Starlow asks for the combination and it searches the memories, pulling out memories of steak, Peach, then the combination. It's shattered into several pieces. Use the stylus to complete the puzzle. The button below the frame will rotate the piece. When the pieces stop moving in the frame, they are in the correct location. When you're done, the combination reads 9898 88241 983. The memory has been restored and is placed back in the banks, and Bowser instantly remembers. He makes up a song to go with the combination. The safe opens, revealing the yellow Star Cure. Private Goomp says something else is in the safe. Bowser looks inside and the minions shove him in. Bowser tries to escape, but the safe is locked. They say the Age of Bowser is over and it is now the Age of Fawful. Traitors. They decide to throw the safe somewhere.
The safe lands somewhere. Bowser wants Chippy to make him a giant again, but she can't. For some reason, Bowser decides to eat the Star Cure, saying it got him into this mess. Go to Gut Check to pick it up, even though it's a little sticky. The bros now have two Star Cures. Starlow says they can't do anything inside while Bowser's stuck, so they should return to Toad Town and ask Dr. Toadley about the third sage.
Tuesday, June 25, 2013
Mario and Luigi: Bowser's Inside Story -- Part 13: Bowser's on Track
Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.
A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.
Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.
There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.
Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.
Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.
A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.
Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.
There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.
Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.
Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.
Monday, June 24, 2013
Mario and Luigi: Bowser's Inside Story -- Part 12: Chasing Butterflies
Now that Bowser has stopped the robot, we can explore the inside of it. It's called the Tower of Yikk. Take the elevator upstairs. There are some large, pink switches on the floor. Go north. There are several bookshelves, a monitor, and a Boo-shaped device. At the back is a book, which is blank. A wall goes up and the book moves on its own, revealing a holographic projection of a man that resembles the tower. He asks who has awakened him from his eternal slumber. He is called Yikk. He created the tower, among other things. Alas, he no longer walks this earth. He asks Bowser if he is tormented by the ageless riddle of Boo. He has researched the Boo and invented the Boo-ray Machine. Its light makes the inside of one's body visible. He tells Bowser to try it out. Step on the footprints and punch the button to turn the thing on. The inside of Bowser's body is projected onto the screen behind him. As Bowser puts it, "It's like a spotlight for my gut!" The trial is a success and Yikk lets Bowser use it as much as he likes.
On the inside, the Energy Hold is reacting. The light of the Boo-ray Machine makes the Boo-faced green barriers disappear. Now the bros can chase Wisdurm. With the light on, you can just barely see some platforms that allow you to go up in the next area. They are there, regardless of the light Turn the light on or off to manipulate the Boo platforms. In this area, you'll find an enemy called a Napse. They can split into two and will throw colorful energy balls at the bros. The energy balls will turn blue before the Napse throws them, so know which side they're on. In the next area, have the light off to climb the Boo platforms. There are some invisible platforms on the left. Go to the right, as the pipes don't take you anywhere. Use the pipe to the right as a cannon. The pipe to the left will take you to an area with an unusual door. Wisdurm will go through it and close it.
The key to this door has six pieces, making it shaped like a star. The green pipes below will take you to each piece. There's an Attack Piece in the lower left corner. The upper left pipe leads to a maze. With the light on, you can see the path of the maze, but not the bros and vice versa with the light off. There are enemies in the maze, including the Piranha Plorp. It will cover the battlefield in fog, then fire off red or green liquid at the bros. There are also POW, Defense, and Speed Peps that will power up the other enemies. Spin Jump into the next maze. The path ahead splits. The lower path will take you to a block that makes two of the star pieces appear. The upper path leads to a block the bros must volley for four Attack Pieces. This is a fast block. Both paths lead back to the pipe you took here. Return and save. Shine the light on the Star Panel pieces to make them solidify. Pick up the piece.
Take the pipe on the upper right. Use the light to solidify the Boo platforms where you want them. They stop moving when solid. Use the blocks to go to the upper left, then Spin Jump into a tornado. Grab a shell, drop down, let the Boo platforms move, then hit the switch using the shell. This gives you access to a tornado. Cross the gap and hit the block for another piece of the Star Panel. Return to the main area, pick up the new Star Panel and save.
Take the center pipe and use the Star Panel to open a door. Go to the right and spin into the drills. This stimulates something in Bowser and gives Starlow an idea on drilling into the floor. Use Drill Bros to drill into the ground. Starlow mentions suspicious spots in the ground. There are Bean Spots marked by X in the ground in the Mushroom Kingdom and sparkling spots in Bowser. The drills allow you to go farther to the right. Drill into the red spot to make platforms appear. Pwallops, which are like Protobatters, appear here. Circle back to the door, go through it, then go right. Hit the switch on the right to make platforms appear. Go up, then hit the block for another piece of the Star Panel. Return, grab the panel, and save.
The pipe on the lower left has Boo platforms you must hit in the correct order. Turn off the light to see the order. It will become a moving platform, leading to another door opened by the new Star Panel. You'll get some nice items. Hit the block to make another piece appear. Return and save.
The pipe on the lower right has a maze for Mini Mario with three Attack Pieces. Leave to the left in the middle of the maze to hit a switch. This makes a pipe appear. The block to the left has the last Attack Piece. The new Special Attack is Super Bouncer. Luigi climbs on a large bouncy ball, Mario pushes him into the air, and Luigi lands. Rotate the ball so Luigi is not on the bottom. Press (B) when the ball lands. Spin Jump to the right to complete the Star Panel. Return, get the new panel, heal, and save.
When you're ready, go through the door. Wisdurm goes to the right. When the bros reach level 18, they rank up to Shine Rank, allowing them to shop at the Shine Rank shop in Toad Town. Go past the Boo barrier and the bros will attempt to sneak up on Wisdurm. They fail, so go to the right. There are invisible platforms on the right wall that you can use to reach a tornado. Use the tornados and air currents to go to the right, where there's another maze. Leave the room to the right, drop down, and go left back into the maze. Go to the right and drill under the blocks with arrows, then pop up underneath them to make the walls overhead disappear. Heal and save.
Wisdurm is ahead and the bros try once again, in vain, to catch her. She's had enough. She asks what they want with her. The bros explain. She sympathizes, but doesn't know why she should hand over a Star Cure to the likes of them. She acknowledges their persistence and will battle them for it. At the start, she puts up a meter. When the marker is to the far right, she'll transform into a larger Wisdurm with higher defense. There's a Magic Rod in her tail that will move the meter to the left, so attack it. She'll make a heart crystal appear. It will land on the bro who appears in its center. Knock it away with a hammer. She'll spew a trail of stars at the bros. When she takes enough damage, she'll use the Magic Rod to make the bros switch places, but not button commands, during this attack. She'll shrink a bro and chase him around. Counter repeatedly with a hammer. When she's small, she'll swing on a thread of silk. Counter with a hammer. Use Special Attacks when she's small and hit the Magic Rod instead of her when she's large.
When you defeat her, she transforms into a butterfly. This is her true form. She says the sages knew that the Dark Star would awaken and await the heroes. Their repeated meeting was destined by fate. She gives the bros the red Star Cure and opens access to a door. She asks that the bros stop following her as it creeps her out. Going through the door makes the Joint Tower appear.
In the Joint Tower, use the pipe as a cannon. Toadbert appears and uses the cannon as well. He says this region controls the body slam in Bowser. It doubles Bowser's weight when airborne, allowing him to slam into the ground with increased force. The bros must stimulate the pressure points after activating them by spinning the bones to the right. Bowser notices something's up. Stimulating the pressure points makes the tower collapse into another pressure point. Bowser feels great. Toadbert instructs Bowser that he must switch commands with [R], then use (Y) to become airborne. Hit (Y) once again to slam. He notices the voice change. Bowser can activate pink switches on the floor. use them to get out of the Tower of Yikk.
On the inside, the Energy Hold is reacting. The light of the Boo-ray Machine makes the Boo-faced green barriers disappear. Now the bros can chase Wisdurm. With the light on, you can just barely see some platforms that allow you to go up in the next area. They are there, regardless of the light Turn the light on or off to manipulate the Boo platforms. In this area, you'll find an enemy called a Napse. They can split into two and will throw colorful energy balls at the bros. The energy balls will turn blue before the Napse throws them, so know which side they're on. In the next area, have the light off to climb the Boo platforms. There are some invisible platforms on the left. Go to the right, as the pipes don't take you anywhere. Use the pipe to the right as a cannon. The pipe to the left will take you to an area with an unusual door. Wisdurm will go through it and close it.
The key to this door has six pieces, making it shaped like a star. The green pipes below will take you to each piece. There's an Attack Piece in the lower left corner. The upper left pipe leads to a maze. With the light on, you can see the path of the maze, but not the bros and vice versa with the light off. There are enemies in the maze, including the Piranha Plorp. It will cover the battlefield in fog, then fire off red or green liquid at the bros. There are also POW, Defense, and Speed Peps that will power up the other enemies. Spin Jump into the next maze. The path ahead splits. The lower path will take you to a block that makes two of the star pieces appear. The upper path leads to a block the bros must volley for four Attack Pieces. This is a fast block. Both paths lead back to the pipe you took here. Return and save. Shine the light on the Star Panel pieces to make them solidify. Pick up the piece.
Take the pipe on the upper right. Use the light to solidify the Boo platforms where you want them. They stop moving when solid. Use the blocks to go to the upper left, then Spin Jump into a tornado. Grab a shell, drop down, let the Boo platforms move, then hit the switch using the shell. This gives you access to a tornado. Cross the gap and hit the block for another piece of the Star Panel. Return to the main area, pick up the new Star Panel and save.
Take the center pipe and use the Star Panel to open a door. Go to the right and spin into the drills. This stimulates something in Bowser and gives Starlow an idea on drilling into the floor. Use Drill Bros to drill into the ground. Starlow mentions suspicious spots in the ground. There are Bean Spots marked by X in the ground in the Mushroom Kingdom and sparkling spots in Bowser. The drills allow you to go farther to the right. Drill into the red spot to make platforms appear. Pwallops, which are like Protobatters, appear here. Circle back to the door, go through it, then go right. Hit the switch on the right to make platforms appear. Go up, then hit the block for another piece of the Star Panel. Return, grab the panel, and save.
The pipe on the lower left has Boo platforms you must hit in the correct order. Turn off the light to see the order. It will become a moving platform, leading to another door opened by the new Star Panel. You'll get some nice items. Hit the block to make another piece appear. Return and save.
The pipe on the lower right has a maze for Mini Mario with three Attack Pieces. Leave to the left in the middle of the maze to hit a switch. This makes a pipe appear. The block to the left has the last Attack Piece. The new Special Attack is Super Bouncer. Luigi climbs on a large bouncy ball, Mario pushes him into the air, and Luigi lands. Rotate the ball so Luigi is not on the bottom. Press (B) when the ball lands. Spin Jump to the right to complete the Star Panel. Return, get the new panel, heal, and save.
When you're ready, go through the door. Wisdurm goes to the right. When the bros reach level 18, they rank up to Shine Rank, allowing them to shop at the Shine Rank shop in Toad Town. Go past the Boo barrier and the bros will attempt to sneak up on Wisdurm. They fail, so go to the right. There are invisible platforms on the right wall that you can use to reach a tornado. Use the tornados and air currents to go to the right, where there's another maze. Leave the room to the right, drop down, and go left back into the maze. Go to the right and drill under the blocks with arrows, then pop up underneath them to make the walls overhead disappear. Heal and save.
Wisdurm is ahead and the bros try once again, in vain, to catch her. She's had enough. She asks what they want with her. The bros explain. She sympathizes, but doesn't know why she should hand over a Star Cure to the likes of them. She acknowledges their persistence and will battle them for it. At the start, she puts up a meter. When the marker is to the far right, she'll transform into a larger Wisdurm with higher defense. There's a Magic Rod in her tail that will move the meter to the left, so attack it. She'll make a heart crystal appear. It will land on the bro who appears in its center. Knock it away with a hammer. She'll spew a trail of stars at the bros. When she takes enough damage, she'll use the Magic Rod to make the bros switch places, but not button commands, during this attack. She'll shrink a bro and chase him around. Counter repeatedly with a hammer. When she's small, she'll swing on a thread of silk. Counter with a hammer. Use Special Attacks when she's small and hit the Magic Rod instead of her when she's large.
When you defeat her, she transforms into a butterfly. This is her true form. She says the sages knew that the Dark Star would awaken and await the heroes. Their repeated meeting was destined by fate. She gives the bros the red Star Cure and opens access to a door. She asks that the bros stop following her as it creeps her out. Going through the door makes the Joint Tower appear.
In the Joint Tower, use the pipe as a cannon. Toadbert appears and uses the cannon as well. He says this region controls the body slam in Bowser. It doubles Bowser's weight when airborne, allowing him to slam into the ground with increased force. The bros must stimulate the pressure points after activating them by spinning the bones to the right. Bowser notices something's up. Stimulating the pressure points makes the tower collapse into another pressure point. Bowser feels great. Toadbert instructs Bowser that he must switch commands with [R], then use (Y) to become airborne. Hit (Y) once again to slam. He notices the voice change. Bowser can activate pink switches on the floor. use them to get out of the Tower of Yikk.
Sunday, June 23, 2013
Mario and Luigi: Bowser's Inside Story -- Part 11: Bowser's Allergies
Bowser has to find his way to Dimble Wood again from Blubble Lake. Immediately to the west is a purple house belonging to Broque Madame. Like Broque Monsieur, she has a French accent. She's looking for a burly masseur. Bowser doesn't like the idea, until she offers gear as payment. She's not looking for an ordinary massage, however. A Goomba appears and she likes the idea of Bowser's soldiers supplying the massage with Special Attacks for as long as possible.
First up is Goomba Storm. To get gear, make sure either 150 or 250 Goombas or more land on her back from the air. Miss tapping three Goombas and you'll have to start over. This can be quite a difficult challenge. Return when you get new Special Attacks.
To the southwest are new enemies called Beehosses. Vacuuming their honey can heal Bowser. One of them has a Blitty. They'll send bees at Bowser, so duck, then punch them back into the Beehoss. Periodically, Glam Lakitus will appear overhead. They're like Lakitu Kings, but give more money. Go south and you'll hear a voice. It's from one of the Koopa Troopas in a cage. He can't reach them due to the rock wall. Head north. Go up the ramp on the left and burn the ropes on the other side to lower the slab of rock. Go north to knock down the rock slab to return here more easily, then return south. Go up the ramp to the south and hit the metal ball, which will knock Bowser into the lake.
While underwater, swim with (Y). Stand on the seashells to return to land. There are Crawfuls in the water. Vacuum out their teeth for a defense boost. One of them has a Blitty. Bowser can breathe fire underwater in battle. Go east, then take the northeast path, then use the shell to surface. Bowser will see a raft and ship ahead. He thinks the ship would break the rock wall. Use the raft to go west, to where the ship is. There are some flowers that smell nice, but are spewing pollen. Send the bros to the Nose Deck, which is reacting. The bros will Spin Jump up into a higher part of the Nose Deck, where pollen is coming in. Starlow suggests knocking the pollen into his nasal walls. Use the stylus to slide. The pollen makes the nasal walls change color. Once all the walls change color, one of the walls swells up. Slam into the swollen membrane until it is no longer inflamed. Avoid spiky blue pollen, which will hurt the bros. Using the stylus can be a little difficult. When you slam the bumpy swollen membrane, Bowser lets out a tremendous sneeze, filling the ship's sails, and sending it through the rocks until it hits another area with the same flowers.
Take the raft to the southeast, where the ship ended up. Go up the right ramp. You won't be able to hit the ! Block before the pollen gets in Bowser's nose. Have the bros deal with the pollen again. The sneeze propels the ship across the lake, destroying the rock wall and the ship with it. The pieces of wood form a bridge. Break out the Koopas to get the Special Attack Koopa Corps. Use Bowser to deflect Koopa shells back into the enemy, like air hockey. Take the nearby raft to an island to the east. There's a raft on the other side of the island. Go east to another island and go up the ramp. Get some items, then go south. Heal and save.
To the east is a giant propeller in the water, near some of the flowers with lots of pollen. Bowser thinks he can use the propeller to fly into the forest. Deal with the pollen once more. The sneeze makes the propeller spin and rise out of the water. It's attached to a giant robot, which steps on Bowser. He gets a sense of deja vu before the robot stomps on him. Go to Rump Command to revive Bowser.
Bowser picks up and throws the robot. Bowser notices that they are both surrounded by the lake. Pushing the robot into the lake is to Bowser's advantage. It will try to fly out, so touch the body to punch it repeatedly. While it's in the water, punch the head. If it gets out of the water, some enemies will try to repair it. Breathe fire. It will also send enemies with bombs. Take out as many as you can with fireballs, except for the ones who have mushrooms. The robot will send out a giant bomb for Bowser to volley. Punch it repeatedly to defeat it. Bowser returns to normal size. The robot winds up on land, with its hatch open. Let's explore!
First up is Goomba Storm. To get gear, make sure either 150 or 250 Goombas or more land on her back from the air. Miss tapping three Goombas and you'll have to start over. This can be quite a difficult challenge. Return when you get new Special Attacks.
To the southwest are new enemies called Beehosses. Vacuuming their honey can heal Bowser. One of them has a Blitty. They'll send bees at Bowser, so duck, then punch them back into the Beehoss. Periodically, Glam Lakitus will appear overhead. They're like Lakitu Kings, but give more money. Go south and you'll hear a voice. It's from one of the Koopa Troopas in a cage. He can't reach them due to the rock wall. Head north. Go up the ramp on the left and burn the ropes on the other side to lower the slab of rock. Go north to knock down the rock slab to return here more easily, then return south. Go up the ramp to the south and hit the metal ball, which will knock Bowser into the lake.
While underwater, swim with (Y). Stand on the seashells to return to land. There are Crawfuls in the water. Vacuum out their teeth for a defense boost. One of them has a Blitty. Bowser can breathe fire underwater in battle. Go east, then take the northeast path, then use the shell to surface. Bowser will see a raft and ship ahead. He thinks the ship would break the rock wall. Use the raft to go west, to where the ship is. There are some flowers that smell nice, but are spewing pollen. Send the bros to the Nose Deck, which is reacting. The bros will Spin Jump up into a higher part of the Nose Deck, where pollen is coming in. Starlow suggests knocking the pollen into his nasal walls. Use the stylus to slide. The pollen makes the nasal walls change color. Once all the walls change color, one of the walls swells up. Slam into the swollen membrane until it is no longer inflamed. Avoid spiky blue pollen, which will hurt the bros. Using the stylus can be a little difficult. When you slam the bumpy swollen membrane, Bowser lets out a tremendous sneeze, filling the ship's sails, and sending it through the rocks until it hits another area with the same flowers.
Take the raft to the southeast, where the ship ended up. Go up the right ramp. You won't be able to hit the ! Block before the pollen gets in Bowser's nose. Have the bros deal with the pollen again. The sneeze propels the ship across the lake, destroying the rock wall and the ship with it. The pieces of wood form a bridge. Break out the Koopas to get the Special Attack Koopa Corps. Use Bowser to deflect Koopa shells back into the enemy, like air hockey. Take the nearby raft to an island to the east. There's a raft on the other side of the island. Go east to another island and go up the ramp. Get some items, then go south. Heal and save.
To the east is a giant propeller in the water, near some of the flowers with lots of pollen. Bowser thinks he can use the propeller to fly into the forest. Deal with the pollen once more. The sneeze makes the propeller spin and rise out of the water. It's attached to a giant robot, which steps on Bowser. He gets a sense of deja vu before the robot stomps on him. Go to Rump Command to revive Bowser.
Bowser picks up and throws the robot. Bowser notices that they are both surrounded by the lake. Pushing the robot into the lake is to Bowser's advantage. It will try to fly out, so touch the body to punch it repeatedly. While it's in the water, punch the head. If it gets out of the water, some enemies will try to repair it. Breathe fire. It will also send enemies with bombs. Take out as many as you can with fireballs, except for the ones who have mushrooms. The robot will send out a giant bomb for Bowser to volley. Punch it repeatedly to defeat it. Bowser returns to normal size. The robot winds up on land, with its hatch open. Let's explore!
Saturday, June 22, 2013
Mario and Luigi: Bowser's Inside Story -- Part 10: Hospital Showdown
After being blocked by the Dark Star, the bros return to Toad Town, where the shopping mall is open. The construction gates to the west have been cleared away. The bros are shocked to see Toad Town filled with blorbed Toads, the handiwork of Fawful. To the south is the shopping district. A Yellow Toad with a mustache presents the bros with a PR stunt. There are Mushroom Balls hidden around and the bros should find them and bring them back. They get to keep whatever's inside. Some of them are in invisible blocks, in the ground, or behind walls. There are 16 total. Mario gets a question mark over his head when one's nearby. One's underground by the south stairs. One is to the left of the green Mushroom Rank Gear shop and another is behind it. Go east and you'll find a badge shop. The young Blue Toad wants to play hide and seek. Find him a few times and he'll give you a Small Shell you can equip. In front of the south stairs is another Mushroom Ball and there's one behind the item shop, as well as one to the right of it. There's one behind the Badge Shop and another to the left. Another is behind the Toad at the top of the stairs on the east side. One is by the trees next to the PR Toad. Another is to the left of the clinic on the east side and another is west of the Star Rank shop. Behind the Shine Rank shop is another and there's one by its east wall. One is just north of the yellow pipe on the west side. Finally, one is on the west side on the middle level to the right of a Toad. They hold things like coins and items. The gear shops are organized by rank. You must achieve Shine and Star Rank to shop at their respective shops, which have better and more expensive gear.
The pipe leads back into the Toad Town Caves. Use Mini Mario to get a couple of items, one of which lowers the cost of Special Attacks.
When you're done shopping, save and heal, then go to the clinic on the top level of the east side, near the construction gates. Dr. Toadley's intern is dealing with a patient that's leaving. The bros talk to her, saying they both need to speak to Dr. Toadley. She says he can only see one of them at a time, unless they have an appointment. That could take a while with the number of blorbed Toads in town. She asks what health problem they're experiencing, as they both seem quite healthy. Mario acts out that he has a sore throat, which is a symptom of the blorbs. Luigi hams it up, acting out having chest pains that are more like a heart attack. She declares this to be an emergency, as the kingdom would be doomed if the bros get blorbed. She takes them to see Dr. Toadley, who looks more like a magician or fortune teller. Dr. Toadley asks questions, then immediately answers them. He says the bros have a grave illness caused a virus. Dr. Toadley diagnoses patients using a crystal ball imaging system. Inside the crystal ball, the identity of the virus is revealed: Bowseritis. Bowser appears, after regaining consciousness. Bowseritis takes a while to cure and will take ten days' worth of antibiotics. Bowser knocks the doctor away, saying that he will take the Dark Star and Peach's Castle.
The bros have to battle Bowser. He can use all of the Special Attacks he's acquired, punch, and breathe fire. Use Special Attacks. To dodge the flame attack, Starlow will circle the bros. Press and hold each bro's button to get him to safety. Let go when the attack is over. Don't do anything if Bowser snorts before he tries to punch, as he will safely fall over the bros. When he uses Goomba Storm, jump over all the Goombas that appear but do not jump. The flaming Goombas that have their heads pointed to the right are aimed at Mario. For Shy Guy Squad, volley Bowser back into the Shy Guys. Keep attacking until he's defeated.
Bowser says that wasn't his A game, either. After he leaves, the bros explain the situation to Dr. Toadley. He says the barriers in front of the castle cannot be knocked down. The crystal contains a message of Star Cures, three in all. They are held by three sages in the Mushroom Kingdom and can cure all the world's ills, including the blorbs. They should also give the bros the power to break the blockade. One sage is in a forest, which gives Bowser enough of a clue to get going, after calling Starlow just as annoying as Chippy. An image of the sage emerges and it's Durmite, also called Wisdurm. The bros leave and spot Bowser clearing out some barricades. This gives the bros access to the crack in the wall, which conceals a pipe back into Bowser. Go east twice for a couple of items. If you want to explore the kingdom some more before returning to Bowser, go south.
Once you return to Bowser, you wind up in the Pipe Yard. The small sage appears from the red, broken pipe. Mario and Luigi try to sneak up on her, but she gets away. She takes off for the Energy Hold. The bros cross all but the last mucus pool and she escapes under some blocks that have Boo faces. Starlow suggests staying put, as Bowser can't possibly get the first Star Cure anyway. Bowser goes south of Toad Town to Blubble Lake, looking for a way to Dimble Wood.
The pipe leads back into the Toad Town Caves. Use Mini Mario to get a couple of items, one of which lowers the cost of Special Attacks.
When you're done shopping, save and heal, then go to the clinic on the top level of the east side, near the construction gates. Dr. Toadley's intern is dealing with a patient that's leaving. The bros talk to her, saying they both need to speak to Dr. Toadley. She says he can only see one of them at a time, unless they have an appointment. That could take a while with the number of blorbed Toads in town. She asks what health problem they're experiencing, as they both seem quite healthy. Mario acts out that he has a sore throat, which is a symptom of the blorbs. Luigi hams it up, acting out having chest pains that are more like a heart attack. She declares this to be an emergency, as the kingdom would be doomed if the bros get blorbed. She takes them to see Dr. Toadley, who looks more like a magician or fortune teller. Dr. Toadley asks questions, then immediately answers them. He says the bros have a grave illness caused a virus. Dr. Toadley diagnoses patients using a crystal ball imaging system. Inside the crystal ball, the identity of the virus is revealed: Bowseritis. Bowser appears, after regaining consciousness. Bowseritis takes a while to cure and will take ten days' worth of antibiotics. Bowser knocks the doctor away, saying that he will take the Dark Star and Peach's Castle.
The bros have to battle Bowser. He can use all of the Special Attacks he's acquired, punch, and breathe fire. Use Special Attacks. To dodge the flame attack, Starlow will circle the bros. Press and hold each bro's button to get him to safety. Let go when the attack is over. Don't do anything if Bowser snorts before he tries to punch, as he will safely fall over the bros. When he uses Goomba Storm, jump over all the Goombas that appear but do not jump. The flaming Goombas that have their heads pointed to the right are aimed at Mario. For Shy Guy Squad, volley Bowser back into the Shy Guys. Keep attacking until he's defeated.
Bowser says that wasn't his A game, either. After he leaves, the bros explain the situation to Dr. Toadley. He says the barriers in front of the castle cannot be knocked down. The crystal contains a message of Star Cures, three in all. They are held by three sages in the Mushroom Kingdom and can cure all the world's ills, including the blorbs. They should also give the bros the power to break the blockade. One sage is in a forest, which gives Bowser enough of a clue to get going, after calling Starlow just as annoying as Chippy. An image of the sage emerges and it's Durmite, also called Wisdurm. The bros leave and spot Bowser clearing out some barricades. This gives the bros access to the crack in the wall, which conceals a pipe back into Bowser. Go east twice for a couple of items. If you want to explore the kingdom some more before returning to Bowser, go south.
Once you return to Bowser, you wind up in the Pipe Yard. The small sage appears from the red, broken pipe. Mario and Luigi try to sneak up on her, but she gets away. She takes off for the Energy Hold. The bros cross all but the last mucus pool and she escapes under some blocks that have Boo faces. Starlow suggests staying put, as Bowser can't possibly get the first Star Cure anyway. Bowser goes south of Toad Town to Blubble Lake, looking for a way to Dimble Wood.
Friday, June 21, 2013
Mario and Luigi: Bowser's Inside Story -- Part 9: Am I not Turtle-y Enough for the Turtle Club?
The bros are finally free! They're back to normal size and enjoying wandering around outside. Go west. The yellow pipe leads to Toad Town, but you can't go into town. Go up the stairs to the left. Go to the far left, then drop down, then go east. There's an item block with a Thrift Charm, a piece of gear that decreases the SP cost of a random Special Attack by 40%. Go back up and spin directly above the air vent. This leads to an air current, which will take you to a pipe in the clouds. The pipe takes you higher in the clouds. Use the air vents to reach higher clouds. Go through the pipe at the top.
Floating high above the clouds is a large block that looks like a square blue Koopa shell. Hit it and lots of smaller blocks fly off over the kingdom. Three blue Paratroopas with personal space issues fly up and are upset about what the bros just did. There were a lot of shells stuffed in that block until the bros knocked them out. The Paratroopas won't ask the bros to retrieve them. One of them is impressed with Mario's mustache. He asks if the bros have ever worn a shell. They're heavy and dense. The Paratroopas say the bros have to play a game. Two Paratroopas bring in a shell block and hitting it gives Mario a shell to wear. Mario will have to hit the flying Paratroopas to win, but the shell's too heavy. After a quick discussion, Luigi hits Mario with his hammer, sending him away from the clouds and back. The closest Paratroopa dares Mario to hit him as he floats vertically. Do that, then hit two of them (you don't have to hit them in one go) and the Paratroopas acknowledge them. The bros should use the shell when they see a shell block. Two Paratroopas bring in a block with 10 Attack Pieces. The new Special Attack is Yoo Who Cannon, where the bros multiply and hide in eight cannons. Memorize which bro is in which cannon (or just one bro in which cannon), then hit the bro's button when the cannon fires at the enemy. The Paratroopas tell Mario that jumping will get rid of the shell.
Return to the Toad Town Caves. Ahead is a new enemy called Nooz. They look like chickens with either a Mario or Luigi mustache. To the west is where Bowser came in and you can see him to the north. The alarm sounds again and he'll get zapped. They'll need a different route to go to wherever the pipe ahead leads. Return to the room with the yellow pipes, then go north. Fawflants are here. If there are two of them, they'll attack the bros at the same time. You may have to have the bros jump separately to counter. Go north and you'll see a shell block and a Toad. He says to move the bridges, hit the lever, but he doesn't have anything to hit it with. Grab a shell and hit Mario at the lever. Hit the levers to cross the bridges and hit three ! Blocks. One of the ! Blocks is to the west, so go get it second. Hit the block with a shell. Go to the northeast and hit the switch to move the bridge into place. Move the three bridges to the south into place so you can reach the third ! Block. This opens the door. Heal and save.
There are two Toads guarding the path ahead. Something really important is kept there and not even the Mario Bros are allowed to pass. Starlow thinks it's odd that a couple of Toads are down here. They reveal themselves to be a pair of Fawflants. Defeat them and the room rumbles. "I HAVE CHORTLES!" Up ahead, the security system guarding the Dark Star is blasted and destroyed. Fawful picks up the Dark Star. "I HAVE CHORTLES! The beauty hurts my teeth! Such power of darkness!My spine has the tingle!" He blasts the bros off the bridge. "Time for the crying! Too badness for you! For the Dark Star is snuggled with Fawful! Are you wanting to see it? Fawful's new Dark Star? You look! Such badness! Such pitch-black power!" He starts singing, "Fawful sings a song of bad! Mushroom Kingdom is so sad! All of it is for Fawful! And the...rhyme with...that." He continues, "It is Fawful day! Joys! Be trembling before me! All who resist will be beat like naughty little eggs! I HAVE CHORTLES!"
A Toad at the base of the pedestal apologizes and tells the bros to get the Dark Star back quickly. He also said the Fawful said he would take control of Peach's Castle next. The door to the left leads to Toad Town. To the west are some items, as well as pipes you can't reach. Return and go north. Go north again. You'll need to Spin Jump to reach all the items. Go east and take the pipe above ground.
The pipe takes them into Toad Town. A Toad wonders where the bros have been all this time. Entry to Peach's Castle is prohibited, but they should try. The paths into other parts of Toad Town are blocked off due to some renovations. Only thing they can do now is go north towards the castle. Several Dark Star barriers appear on the bridge to the castle.
Inside the castle, Peach is held in suspended animation, connected to the Dark Star. "Such excitement, like a pie made of wow! The Dark Star's dark power is building!" Midbus says that once the Dark Star awakens, the world will be theirs. "I HAVE ANGST! Do not tell Fawful that. That gives Fawful stress! We are just at the starting. The power of the Dark Star is still sleepy like a dull baby. It is taking time for the Dark Star to draw out the power of Princess Peach!" An alarm goes off. "Bad noise!" The bros set off the alarm trying to breach the castle. "I have many chortles at such stupidity! We are snug as bugs snuggling in a comfy rug. The Dark Star's blockade laughs at intruders!"
Starlow says the Dark Star's power is starting to awaken and they should return to Toad Town to strategize. "I HAVE CHORTLES!" A Fawfulcopter appears, saying, "Again the tears are flowing! But not on the face of Fawful! Fawful is on the cozy couch, sipping tea that laughs at you! And he is watching the seal on the Dark Star as it breaks... When it does, all the kingdom will be dark as darkness! But until then...maybe Fawful will have some shopping." Fawful's got the right idea, for now...
Floating high above the clouds is a large block that looks like a square blue Koopa shell. Hit it and lots of smaller blocks fly off over the kingdom. Three blue Paratroopas with personal space issues fly up and are upset about what the bros just did. There were a lot of shells stuffed in that block until the bros knocked them out. The Paratroopas won't ask the bros to retrieve them. One of them is impressed with Mario's mustache. He asks if the bros have ever worn a shell. They're heavy and dense. The Paratroopas say the bros have to play a game. Two Paratroopas bring in a shell block and hitting it gives Mario a shell to wear. Mario will have to hit the flying Paratroopas to win, but the shell's too heavy. After a quick discussion, Luigi hits Mario with his hammer, sending him away from the clouds and back. The closest Paratroopa dares Mario to hit him as he floats vertically. Do that, then hit two of them (you don't have to hit them in one go) and the Paratroopas acknowledge them. The bros should use the shell when they see a shell block. Two Paratroopas bring in a block with 10 Attack Pieces. The new Special Attack is Yoo Who Cannon, where the bros multiply and hide in eight cannons. Memorize which bro is in which cannon (or just one bro in which cannon), then hit the bro's button when the cannon fires at the enemy. The Paratroopas tell Mario that jumping will get rid of the shell.
Return to the Toad Town Caves. Ahead is a new enemy called Nooz. They look like chickens with either a Mario or Luigi mustache. To the west is where Bowser came in and you can see him to the north. The alarm sounds again and he'll get zapped. They'll need a different route to go to wherever the pipe ahead leads. Return to the room with the yellow pipes, then go north. Fawflants are here. If there are two of them, they'll attack the bros at the same time. You may have to have the bros jump separately to counter. Go north and you'll see a shell block and a Toad. He says to move the bridges, hit the lever, but he doesn't have anything to hit it with. Grab a shell and hit Mario at the lever. Hit the levers to cross the bridges and hit three ! Blocks. One of the ! Blocks is to the west, so go get it second. Hit the block with a shell. Go to the northeast and hit the switch to move the bridge into place. Move the three bridges to the south into place so you can reach the third ! Block. This opens the door. Heal and save.
There are two Toads guarding the path ahead. Something really important is kept there and not even the Mario Bros are allowed to pass. Starlow thinks it's odd that a couple of Toads are down here. They reveal themselves to be a pair of Fawflants. Defeat them and the room rumbles. "I HAVE CHORTLES!" Up ahead, the security system guarding the Dark Star is blasted and destroyed. Fawful picks up the Dark Star. "I HAVE CHORTLES! The beauty hurts my teeth! Such power of darkness!My spine has the tingle!" He blasts the bros off the bridge. "Time for the crying! Too badness for you! For the Dark Star is snuggled with Fawful! Are you wanting to see it? Fawful's new Dark Star? You look! Such badness! Such pitch-black power!" He starts singing, "Fawful sings a song of bad! Mushroom Kingdom is so sad! All of it is for Fawful! And the...rhyme with...that." He continues, "It is Fawful day! Joys! Be trembling before me! All who resist will be beat like naughty little eggs! I HAVE CHORTLES!"
A Toad at the base of the pedestal apologizes and tells the bros to get the Dark Star back quickly. He also said the Fawful said he would take control of Peach's Castle next. The door to the left leads to Toad Town. To the west are some items, as well as pipes you can't reach. Return and go north. Go north again. You'll need to Spin Jump to reach all the items. Go east and take the pipe above ground.
The pipe takes them into Toad Town. A Toad wonders where the bros have been all this time. Entry to Peach's Castle is prohibited, but they should try. The paths into other parts of Toad Town are blocked off due to some renovations. Only thing they can do now is go north towards the castle. Several Dark Star barriers appear on the bridge to the castle.
Inside the castle, Peach is held in suspended animation, connected to the Dark Star. "Such excitement, like a pie made of wow! The Dark Star's dark power is building!" Midbus says that once the Dark Star awakens, the world will be theirs. "I HAVE ANGST! Do not tell Fawful that. That gives Fawful stress! We are just at the starting. The power of the Dark Star is still sleepy like a dull baby. It is taking time for the Dark Star to draw out the power of Princess Peach!" An alarm goes off. "Bad noise!" The bros set off the alarm trying to breach the castle. "I have many chortles at such stupidity! We are snug as bugs snuggling in a comfy rug. The Dark Star's blockade laughs at intruders!"
Starlow says the Dark Star's power is starting to awaken and they should return to Toad Town to strategize. "I HAVE CHORTLES!" A Fawfulcopter appears, saying, "Again the tears are flowing! But not on the face of Fawful! Fawful is on the cozy couch, sipping tea that laughs at you! And he is watching the seal on the Dark Star as it breaks... When it does, all the kingdom will be dark as darkness! But until then...maybe Fawful will have some shopping." Fawful's got the right idea, for now...
Mario and Luigi: Bowser's Inside Story -- Part 8: GIGGAGIGGAGOW! Freedom!
Fawful plans to rule the world, Peach has been kidnapped, and Bowser's wandering in the Tunnel underneath Cavi Cape. Go east, but not through the pipe. Light the fuse of the time bob to clear a path. Drop down and go west, clearing a path with time bombs. You'll come across new enemies called Choombas, a cross between Goombas and train engines. Watch the smoke that comes out of their stacks on the top screen, which will tell you how to defend against its attacks. Inhale the Coalbits that may appear, so the Choomba can't use them to power up. One Choomba has a Blitty. Don't use Fire Flowers on the Coalbits. Jump attacks work. Go west, south to the lower part of the room, east, south, then east on the top level. To the left of the pipe is a Chakroad. The pipe will take you back to the shop monitor. From the pipe with the Chakroad, go back west, then go to the lower level, then go east. You'll find a machine here. Punch the button to make a time bomb appear. Punch it to the left in front of a crack and light the fuse to make a tunnel appear. To get the other tunnels open, light the fuse first, then time your punch so it explodes in front of a crack. Punch at 3 seconds for the middle tunnel and at 2 for the right tunnel. The middle tunnel has a time bomb and a lot of rocks to destroy. The time bomb clears the path to another pipe that leads to the Save Block and shop monitor. Destroy the rocks on the raised areas to reach the exit on the north side of the room.
This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.
Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.
Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things. The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.
This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.
Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.
Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things. The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.
Thursday, June 20, 2013
Mario and Luigi: Bowser's Inside Story -- Part 7: Everybody Wants to Rule the World
Inside the Flab Zone, Bowser's extra fat makes platforms closer together to form steps so they can be climbed. To the left is a Retry Clock and to the right is a Save Block. Up ahead are Attack Pieces. The floor ahead is springy. New enemies called Tenderlings are here. Watch how high they bounce to determine if you need to jump to dodge their attack. Flaming enemies called Calorites also appear.
In the next area, the bros hear a scream. Peach is being attack by something. She's relieved to see the bros. She was looking for the exit when she was attacked. The enemy swarms her, picks her up, and carries her off. The bros follow them and Luigi falls into the mucus pool. Someone laughs and pulls Luigi out. This entity is Princess Lipid, referring to themselves in the plural. They ask if Mario dropped Luigi into the mucus pool or the treasure of e'erlasting wonder, which they hold. They present the options with no time to answer and assume Mario wants the treasure. Mario disagrees, saying his brother is better than the treasure. Princess Lipid tosses him back and give the bros the treasure, saying honesty begets fortune. The treasure is a pair of badges. Starlow says that badges will give them special effects in battle. A Tenderling appears from the treasure chest as well. Starlow fully heals the bros and Princess Lipid appear. The badges are equipped and they fill the meter to almost full. The meter fills up with each successful attack. Excellent attacks fill the meter more. When it fills up, touch it before selecting a command block. The badge they have equipped restores both bros' HP. Using the badge drains the meter completely. There are different types of badges out there. You can change the badge in the middle of battle with the command block. Swap the badges with [L] and [R] until you get the combination you want. The badge Luigi equips determines what level of attacks (OK, Good, Great, Excellent) will fill the meter and Mario's determines the effects.
Keep going to the right. The path will split. Go into the red pipe first. Across the springy floor is an item block. You'll need to volley it between the bros by hitting it 15 times. When you complete the challenge, it will give you four Attack Pieces. Go east, then take the lower red pipe near the blue Emoglobin. There's a Save Block and an item block to volley. It also gives you four Attack Pieces. Go south via the green pipe and hit the bulge coming out of the floor. It releases a tornado. Starlow thinks the bros can use it by jumping in the middle of it. It's Spin Jump time. Cross the gaps and mucus pools to the left to reach the last Attack Piece. The bros can use the Jump Helmet attack. Mario jumps from a trampoline that Luigi wears as a helmet. Mario jumps and Luigi moves forward so Mario can land and jump again until they reach the enemy. Mario will then jump on the enemy. This Special Attack is a little tricky and prone to failure. Go south via the green pipe, then go west, hitting invisible blocks to the right of the tornado. Use the tornado to cross the gap. Go south through the red pipe.
Send Mini Mario under the gap and spring up. There's a switch on the right wall. Jump from the springy floor to make invisible blocks appear so you can hit the switch. This uncovers a super springy floor. Take the red pipe south. Spin jump to the pipes and take the green pipe south. This will take you to a room with a couple of item blocks and a Save Block. Heal and save, then go east.
The bros find the enemy with Peach up ahead. Starlow doesn't think jumping or hammers will free the princess. A Spin Jump removes them and the princess collapses. The enemy returns, opens its eyes, and gets into an attack formation. Starlow wants the bros to battle while she protects the princess. Luigi wants to trade places with Starlow. She is not amused and knocks Luigi into the enemy.
This enemy is Alpha Kretin. Each of its six pieces is colored red or green. Only the bro of the same color may damage the sphere. When each sphere is hit, it and the surrounding spheres change color. Try to be strategic in the ones you attack so each bro can attack. When it takes enough damage, it turns blue. Alpha Kretin will fire energy balls at the bros. Watch the light travel through it to know the order and frequency of attacks. Use hammers to stop the attacks. When all of the spheres turn blue, the formation will fall apart and only a Beta Kretin will be left. It will create copies of itself so there are six in total. They'll surround the bros and send electricity to each other. Jump if a bro is in the path of the electricity. Before you can attack, the real one will flash, then shuffle around with the others. Keep an eye on it so you can attack it. After a few attacks, it will become Alpha Kretin again, in a triangle formation. Keep attacking it as before. Odds are, you'll level up after defeating it. When the bros reach level 12, they'll rank up to Flower Rank, where they can equip three pieces of gear.
Alpha Kretin explodes once you defeat it. Peach is thankful. She wants to find a way to escape. Luigi doesn't think there might be a way out. Starlow notices there's a room up ahead, so she'll strategize with Peach while the bros check it out. Peach follows them into the new area, saying it would be best to just explore it. It's a dead end. Starlow suggests waiting until Bowser's body experiences a change.
Outside, Bowser is throwing himself a pity party. Suddenly, he feels ticklish. "I HAVE CHORTLES!" Under the floor, in the basement, Fawful is firing a ray gun at Bowser. "First, your beating of Midbus! And then, the chubbening with the special dishes of tastiness! All in my master planning! Oh, I have such chortles! There was a slight changing to my perfect plan! Yes, Fawful said "plan." A plan of Bowser inhaling Peach, sending the Mushroom Kingdom into the hands of Fawful! But now for the changing. I am needing the princess!" Bowser asks if he inhaled her. "Fawful tells you yes. But now I am needing her right this instant! Come out for the playing! Come to Fawful!"
Starlow wonders what Fawful would want with Peach. Peach says Fawful may be looking for the Dark Star. Peach explains that a star sleeping below the Mushroom Kingdom was dug up that hid a great evil. If an evil entity found the Dark Star, the world would plunge into darkness and the evil entity would rule the world. The Star Sprites sacrificed much to seal the Dark Star under Toad Town. Fawful needs Peach because she's the only one who can break the seal. Luigi freaks out. The ray gun's effect intensifies and a loud noise is heard in the room next door. The bros check it out. A light flashes from the ceiling. Peach and Starlow followed because they were worried. Big mistake. The light takes the form of a hand and points over each one of them, until it reaches Peach and grabs her. All three of them freak out.
Outside, the ball of light drops Peach on Fawful. "Such ruh-rounded chubbening on your buh-body, Bowser! Buh-but Fawful gave you the Puh-Princess Peach diet! Huh-heavy..." Bowser wants him to put her back. "And nuh-now! All preparations have cuh-completion! At the long last, we buh-begin the fuh-furious Age of Fawful! Buh-Bowser! You are needing to huh-hit the gym!" Midbus brings in a treadmill. Fawful slowly carries Peach off, saying, "Huh-heavy... Muh-Midbus! Help! Midbus! Come!" Midbus leaves without him. "MIDBUS!"
Bowser finally falls through the floor and lands on the treadmill. His legs start running by themselves, increasing in speed. He feels and smells the burn, as his legs are literally on fire. He burns off the accumulated fat and hops off the treadmill, still on fire. He reads the sign that tells him he is in the Bob-omb Storage Depot, but not before he lights a fuse. The blast sends him out of the castle, back to Cavi Cape, and he falls into the hole near the Chakroad. There is a Save Block and shop monitor.
Wednesday, June 19, 2013
Mario and Luigi: Bowser's Inside Story -- Part 6: SHOWTIME!
The cave is Bowser Path. There's a TV monitor that Broque Monsieur set up so you can shop without having to return to Dimble Wood. Go north, then punch while moving across the gaps to the right. You'll encounter enemies called Chain Chawfuls, Chomps controlled by Fawful. Watch the way the head moves to determine whether to punch or duck. One of them has a Blitty. Vacuum out the head and it the Chomp will run away. You'll have to punch while moving to get past some of the rollers on the floor. Soon, you'll find some Shy Guys in a cage. Free them to get a new Special Attack, Shy Guy Squad. The Shy Guys will set up part of a sling shot, so use the stylus to push Bowser back to the left. This slings Bowser into the enemy.
Keep going east and the scenery will change. Bowser's Castle is ahead. Fawfulcopters may appear over other enemies here. Inhale them and let the bros deal with them. To the east, the ground starts to rumble. In the castle, Goombas tell Midbus that Bowser's getting closer. Midbus activates his second plan and the castle flies off again. Go east, south, then west. The castle is flying over its foundation. Midbus taunts Bowser, using some of his minions' names, so they think he's calling them. He decides to use Fawful's ultimate weapon, the Super Ultra Wonder Ultimate Ruthless Great Iron Ball. Bowser catches it and the Arm Center starts reacting. The bros stimulate the arm muscle as before and Bowser tosses the iron ball back at the castle. It lands back on its foundation. Bowser's proud of himself for repelling Midbus's attack, but upset that he damaged his castle. Return to the castle, heal, and save.
Approach the castle. There are Fawful posters on the outside. Burn them off, which reveals a small doorway. Bowser can't go through it, so we'll deal with it later. The doors are wide open, so go inside. Some Goombas greet Bowser inside, speaking creepily. They call him a guest and welcome him to Fawful Theater. Starlow informs Bowser that the Goombas have been brainwashed. Check out things in the lobby. Fawful has taken over and holds stress-release shows here. He's also taken Peach's Castle. After a while, the doors to the theater will open. Go inside the theater when you're ready. There are a couple of items beyond the Save Block. Go into the theater. All seats in the theater are taken. You can talk to some members of the audience that are moving. Approach the Goomba ushers. They say Fawful has arranged VIP treatment for Bowser. A special throne-like chair appears. Bowser takes his seat and the show starts.
"I HAVE FAWFUL!" Fawful appears onstage. "Excited crowd! You feel it? Fawful is also feeling it! I am needing to feel it even more though! MORE! MOOORE! Oh, I am feeling the power! It high-fives Fawful's face! And now I will use that power to call our most special guest, who you will be cheering! Today's special guest... The famous Koopa King... BOWSER!" Bowser's seat moves on a track and catapults him onstage. "I HAVE CHORTLES! It is an entrance of amazement! Like only a special guest does! Now a Midbus battle will unfold like an angry dip of many layers on the chips of wildest hopes! I HAVE CHORTLES! COME! MIDBUS!" Midbus appears, ready to battle. A cage drops down over them. "It is the time! The Heavyweight Cage War of All Destruction! Midbus!
Crush this spiky snack, and we will have more chortles!"
Midbus will spin a ball and chain around. Duck when he gets close, then duck when he throws it at you. Use Special Attacks. Bowser will get coins from the audience and possibly food. The same will happen for Midbus and he'll heal himself with the food. Vacuum up the food to heal Bowser and keep Midbus from healing himself. Midbus will jump around, then land on Bowser or in front of him. Punch if he lands in front and duck if he lands directly on him. When Midbus approaches with his arms up, punch repeatedly. If you time it well, you might counter with some damage.
Once the battle is over, the cage lifts and Goombas drag Midbus off stage. "And the winning is for... BOWSERRRR!" The crowd cheers and Bowser enjoys it. He thinks they remember him. "Such a fight of fury!" Bowser wants his castle back and is ready to challenge Fawful. "Oh, Fawful is leaving! But first! You had the victory! Now the celebrate! Yes, at the magic feast of honor! COME! BOOS!" The Boos arrive. "His belly cries out for the magic feast of honor!" The Boos escort Bowser away, even though he's a little suspicious.
The Boos lead Bowser to a room with a large feast prepared. The dishes are rich, fattening, and unhealthy and Bowser likes it. Lead him to the table and have him eat. Once he eats the first row, he gets full and tries to leave. The Boos insist that he eat more and offer to feed it to him. After a little while, Bowser starts looking chubbier. The Boos feed him faster despite his protests and he gains even more weight. The Boos agree with that and laugh at him. Bowser can't move and falls through the floor and gets stuck. He wants Chippy to help him lose the weight. She suggests a diet. Bowser's stuck, so she should help him. She'll help him when she feels like it. But until Bowser gets free, nothing gets done. On the inside, a new area called the Flab Zone appears and starts reacting.
Keep going east and the scenery will change. Bowser's Castle is ahead. Fawfulcopters may appear over other enemies here. Inhale them and let the bros deal with them. To the east, the ground starts to rumble. In the castle, Goombas tell Midbus that Bowser's getting closer. Midbus activates his second plan and the castle flies off again. Go east, south, then west. The castle is flying over its foundation. Midbus taunts Bowser, using some of his minions' names, so they think he's calling them. He decides to use Fawful's ultimate weapon, the Super Ultra Wonder Ultimate Ruthless Great Iron Ball. Bowser catches it and the Arm Center starts reacting. The bros stimulate the arm muscle as before and Bowser tosses the iron ball back at the castle. It lands back on its foundation. Bowser's proud of himself for repelling Midbus's attack, but upset that he damaged his castle. Return to the castle, heal, and save.
Approach the castle. There are Fawful posters on the outside. Burn them off, which reveals a small doorway. Bowser can't go through it, so we'll deal with it later. The doors are wide open, so go inside. Some Goombas greet Bowser inside, speaking creepily. They call him a guest and welcome him to Fawful Theater. Starlow informs Bowser that the Goombas have been brainwashed. Check out things in the lobby. Fawful has taken over and holds stress-release shows here. He's also taken Peach's Castle. After a while, the doors to the theater will open. Go inside the theater when you're ready. There are a couple of items beyond the Save Block. Go into the theater. All seats in the theater are taken. You can talk to some members of the audience that are moving. Approach the Goomba ushers. They say Fawful has arranged VIP treatment for Bowser. A special throne-like chair appears. Bowser takes his seat and the show starts.
"I HAVE FAWFUL!" Fawful appears onstage. "Excited crowd! You feel it? Fawful is also feeling it! I am needing to feel it even more though! MORE! MOOORE! Oh, I am feeling the power! It high-fives Fawful's face! And now I will use that power to call our most special guest, who you will be cheering! Today's special guest... The famous Koopa King... BOWSER!" Bowser's seat moves on a track and catapults him onstage. "I HAVE CHORTLES! It is an entrance of amazement! Like only a special guest does! Now a Midbus battle will unfold like an angry dip of many layers on the chips of wildest hopes! I HAVE CHORTLES! COME! MIDBUS!" Midbus appears, ready to battle. A cage drops down over them. "It is the time! The Heavyweight Cage War of All Destruction! Midbus!
Crush this spiky snack, and we will have more chortles!"
Midbus will spin a ball and chain around. Duck when he gets close, then duck when he throws it at you. Use Special Attacks. Bowser will get coins from the audience and possibly food. The same will happen for Midbus and he'll heal himself with the food. Vacuum up the food to heal Bowser and keep Midbus from healing himself. Midbus will jump around, then land on Bowser or in front of him. Punch if he lands in front and duck if he lands directly on him. When Midbus approaches with his arms up, punch repeatedly. If you time it well, you might counter with some damage.
Once the battle is over, the cage lifts and Goombas drag Midbus off stage. "And the winning is for... BOWSERRRR!" The crowd cheers and Bowser enjoys it. He thinks they remember him. "Such a fight of fury!" Bowser wants his castle back and is ready to challenge Fawful. "Oh, Fawful is leaving! But first! You had the victory! Now the celebrate! Yes, at the magic feast of honor! COME! BOOS!" The Boos arrive. "His belly cries out for the magic feast of honor!" The Boos escort Bowser away, even though he's a little suspicious.
The Boos lead Bowser to a room with a large feast prepared. The dishes are rich, fattening, and unhealthy and Bowser likes it. Lead him to the table and have him eat. Once he eats the first row, he gets full and tries to leave. The Boos insist that he eat more and offer to feed it to him. After a little while, Bowser starts looking chubbier. The Boos feed him faster despite his protests and he gains even more weight. The Boos agree with that and laugh at him. Bowser can't move and falls through the floor and gets stuck. He wants Chippy to help him lose the weight. She suggests a diet. Bowser's stuck, so she should help him. She'll help him when she feels like it. But until Bowser gets free, nothing gets done. On the inside, a new area called the Flab Zone appears and starts reacting.
Labels:
Blitty,
Boos,
Bowser,
Broque Monsieur,
Castle,
Fawful,
Flab Zone,
Luigi,
Mario and Luigi: Bowser's Inside Story,
Midbus
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