Showing posts with label Chakroad. Show all posts
Showing posts with label Chakroad. Show all posts

Monday, July 8, 2013

Mario and Luigi: Bowser's Inside Story -- Part 23: Team Up Against Darkness

Dark Bowser's dark power is complete. He's waiting at the top of Peach's Castle. When you're absolutely ready, go north. Torches light up as Bowser walks past them. Dark Bowser stands with Peach at his side. He says the dark power must be freed. He sends dark clouds swirling in the air and the kingdom plunges into darkness. Broque Monsieur and other civilians swirl in bubbles overhead. The wind pushes Bowser back, but he's not impressed. Chippy tells Bowser that he can count on them and that they can work together to stop this. Mario and Luigi jump and Bowser thinks he hears them. Chippy says he's correct. Bowser can't hear well due to the wind. Dark Bowser says the kingdom will vanish along with everyone in it. Bowser's not going to let that happen, as the kingdom is his.

In this battle, you won't always want to use Special Attacks as Bowser. Use them initially, while Dark Bowser and Bowser are the same size. Dark Bowser will toss a large boulder into the air, then break it up with fire. Some of it will rain down on Bowser, so duck. Try to punch the rocks that fall in front of Bowser, which will wind up in Dark Bowser's mouth, causing him to swell and reel. Dark Bowser will also use some of Bowser's Special Attacks. After you do enough damage, Dark Bowser will collapse. Fawful, in his spider form, will heal 1000 HP and make Dark Bowser larger. At this point, punch Dark Bowser in the belly. This will make him spit up Fawful, who runs away. Inhale Fawful, but know that Dark Bowser will also try to inhale him.

When you inhale him, Fawful will change a little. He'll have three legs and two lenses for his glasses. You can attack all of these five points. If you try to use an attack, one or two of the legs will be hidden. Destroy the legs first to make Fawful collapse, then destroy the glasses. The glasses will crack when they take enough damage. One of Fawful's attacks is to chase the bros. On the top screen, a dark rock will appear, which will be color-coded. Have the bro jump to avoid the rock. If it hits, Fawful might eat the bro. The attack will continue until the bros reach the light. Fawful will also stick his hands in the floor in front of the bros and send energy balls at the bros. Use the hammer to get rid of them. The larger energy balls will return to Fawful and get rid of the arm during the attack. When Fawful collapses into the ground, use Special Attacks to attack the Dark Star Core. The Dark Star Core will make an arrow appear that circles over the heads of the bros. It will eventually point at the ground, so jump over it in unison. The Dark Star Core will then fire the arrow at the bros, so hammer it back to do damage. After a while, Fawful will leave and go back to Dark Bowser and the process will repeat.

Once you defeat Fawful, Dark Bowser will start reeling. He'll hold his head. Bowser's ready to end this fight with a KO punch. Repeatedly hit (X). The final punch will make Bowser build up rainbow star power. Dark Bowser explodes in a dark light. He admits defeat. Bowser says no cheap imitation can compare to the real Bowser. Dark Bowser can't believe that he was defeated even with the dark power completed. The Dark Star returns to its original form, rises into the sky, and explodes, removing the darkness, and revealing just how damaged Peach's Castle is. Chippy asks Bowser how Peach is doing. Bowser says he can kidnap her now. Inside Bowser, a voice says, "Why... The failing..." What remains of Fawful appears. He's speaking less clearly than usual. "You...mustaches...with...why...fury...whenever... Fawful...just wanted...some kingdom conquering... Fawful tried... Fawful gave the 110 percents... Fawful worked the overtime... Fawful was the team player... Fawful pu in the hours... Fawful got the hands dirty... But every time... Always... The mustaches...arrive... Always in Fawful's way... Alwaysalwaysalways..." Starlow says to give it up. "I have remorse... Fawful understands... Fawful gives up... Fawful will disappear with no troubles... Here Fawful goes... The disappearing... Forever disappearing... WITH YOU!" Fawful explodes, which releases everyone from Bowser's body.

All the Toads, the bros, and Starlow are spat up. This wakes Peach up and she rushes to them. She calls the bros and Starlow, which is the first time you've heard her name in a long time. Starlow says Fawful's last ditch effort saved everyone. Toadsworth is thankful that Peach is safe. Bowser is not thrilled that the bros just came out of his gut. Starlow says not to think about it too much. Bowser recognizes her as the voice of Chippy. He's enraged that the bros were hanging out in his body and starts breathing fire. Everyone else flees to safety. Peach wishes the bros well, leaving the bros to deal with Bowser... in the credits!

In the credits, the bros defeat Bowser, sending him packing with his minions. Repairs start on both castles. Bowser is confined to bedrest and Peach and the bros have a surprise planned. Birdley flies a present to Bowser's Castle. Private Goomp, Sergeant Guy, and Corporal Paraplonk are in Bowser's room, trying to rejoin as minions. Birdley arrives. Bowser wants the bird out, but Kamek says Birdley has a message from Peach's Castle. Starlow's in the package, here to check on Bowser to see if he'll be attacking Peach's Castle anytime soon. Bowser says he's remodeling his castle, which isn't evil. Starlow likes his current attitude and tells him to enjoy his present. Bowser doesn't want it. He shoos everyone out of his room, letting the three traitors be his minions again. When he's alone, Bowser opens the package, finding a cake. There are Peach, Mario, and Luigi figurines, and Bowser's face drawn in icing. Chakron says that he has watched us and we have done well. He shows us our ranks. He says everyone grew super strong. If you have achieved Rainbow Rank and Final Boss Rank, he will praise you, which is something he rarely does to the unenlightened. We are absolutely amazing. The ranks sparkle.

And with that, we are done with this game. I had a lot of fun playing the third game in my part of the Mario series. I hope you enjoyed it as much as I did playing the game.  As you may expect, I will be playing Mario and Luigi: Dream Team next. What awaits the bros and Peach on Pi'illo Island? What will appear in Luigi's dreams? Will Fawful make an appearance? We shall see. It will launch in the United States in August, so it will be a while before I get to play it. I want to keep the series going uninterrupted. In the meantime, I will be on hiatus from blogging, but I will still be here. Until then, please enjoy some of my older posts.

Tuesday, June 25, 2013

Mario and Luigi: Bowser's Inside Story -- Part 13: Bowser's on Track

Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.

A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.

Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.

There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.

Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.

Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.

Friday, June 21, 2013

Mario and Luigi: Bowser's Inside Story -- Part 8: GIGGAGIGGAGOW! Freedom!

Fawful plans to rule the world, Peach has been kidnapped, and Bowser's wandering in the Tunnel underneath Cavi Cape. Go east, but not through the pipe. Light the fuse of the time bob to clear a path. Drop down and go west, clearing a path with time bombs. You'll come across new enemies called Choombas, a cross between Goombas and train engines. Watch the smoke that comes out of their stacks on the top screen, which will tell you how to defend against its attacks. Inhale the Coalbits that may appear, so the Choomba can't use them to power up. One Choomba has a Blitty. Don't use Fire Flowers on the Coalbits. Jump attacks work. Go west, south to the lower part of the room, east, south, then east on the top level. To the left of the pipe is a Chakroad. The pipe will take you back to the shop monitor. From the pipe with the Chakroad, go back west, then go to the lower level, then go east. You'll find a machine here. Punch the button to make a time bomb appear. Punch it to the left in front of a crack and light the fuse to make a tunnel appear. To get the other tunnels open, light the fuse first, then time your punch so it explodes in front of a crack. Punch at 3 seconds for the middle tunnel and at 2 for the right tunnel. The middle tunnel has a time bomb and a lot of rocks to destroy. The time bomb clears the path to another pipe that leads to the Save Block and shop monitor. Destroy the rocks on the raised areas to reach the exit on the north side of the room.

This leads to a room with a few Monty Moles. They're trying to drill through the rock, but the drill doesn't have enough power. Bowser announces his presence and they tell him that his plan to drill a secret tunnel is going smoothly. It's an escape tunnel under Peach's Castle for kidnapping. The drill is lined up to go through Toad Town, but the drill can't break through the dirt. Bowser says he'll drill through the dirt himself. He start pushing the drill, making three new areas appear: the Energy Hold, the Lumbar Nook, and the Leg Outpost, which is reacting. The bros have to stimulate Bowser's leg muscles to give the strength to push the drill. The bros start jumping on the muscles. Press the button of the bro landing on the muscle to stomp on the muscle with increased power. Time your button presses well and hold the buttons for even more power. At some points, the bros will split up and hit each muscle simultaneously, so press both buttons. The first set will get Bowser moving and activates the drill battery, meaning they have 1 minute 30 seconds to drill through or the drill stops. If Bowser doesn't reach the end in that amount of time, he'll need a new battery, which costs 50 coins. I made it with 30 seconds to spare.

Bowser winds up under Toad Town. He can't go back the way he came, so go north. Up ahead are four giant electrical orbs. Bowser stands in the center and sets off the alarm. It tells him to leave immediately, but he stays put. The orbs zap him and he falls to the floor, unconscious.

Inside, the Pipe Yard is reacting. A pipe fell over, so the bros can go further into the area. Toadbert meets them there. He says the shock opens up deeper areas in Bowser's body. Bowser inhaled a lot of pipes, which ended up in this area. They still lead to places around the Mushroom Kingdom. This means the bros can get out of Bowser. Warp Pipes are amazing things.  The only one you can reach now is the purple one. It leads to an area similar to where Bowser ended up. Mario says these are the Toad Town Caves. Starlow is reminded of Peach's story about the Dark Star being beneath Toad Town. "I have chortles!" says a voice from far away. Starlow says they must find the Dark Star before Fawful does. Starlow draws the bros' attention to the map on the touch screen, showing their relative positions and areas that they've explored. If you'd like to return to Bowser at any point, just go through the purple pipe again.

Tuesday, June 18, 2013

Mario and Luigi: Bowser's Inside Story -- Part 5: Supersized!

When Bowser tries to leave the Wiggler Family Farm, he gets a stomachache. It's too painful to leave alone, so the bros travel to the Nerve Cluster, which is reacting. A caterpillar appears, breaking through some tissue. It eats some enemies with spears and starts battling the bros. It's called Durmite and will charge the bros, so counter with a hammer. Durmite will also shoot out some webbing the bros must jump over. After a while, Durmite will summon the enemy with a spear called Biffidus, and send a straw into Bowser's body to restore health. Destroy the straw. Durmite can eat a Biffidus and spit the spear out at a bro. Bring plenty of syrup and use Special Attacks. When Durmite is defeated, she shrinks down and runs away. Follow her and a spear will fall down. In the next area, the Biffidi will drop down and drill through the floor.

The path to the left is blocked. Toadbert appears, relieved to see the bros. The Biffidi attacked him as well. He says it's their job to attack anything foreign in Bowser's body. He, unfortunately, hasn't seen Peach. Luigi hits the switch on the wall, which opens the path, and stimulates Bowser's arm. Toadbert thinks that if Bowser punches while moving, the power of his punch increases. Bowser is able to break the nearby stones while moving. Chippy is Bowser's new minion for this. Toadbert's going to check out other areas of Bowser's body.

Have Bowser go to the left. When he reaches level 10, he'll rank up from Bronze Boss to Silver Boss, allowing him to equip two pieces of gear. Punching while moving will destroy stone pillars. Keep going west until Bowser finds his troops again. They're talking about him behind his back, but stop when Bowser announces his presence by tossing them the Banzai Bill. Bowser lights the fuse and the cannon fires.

At Bowser's Castle, some Goombas inform Midbus that a Banzai Bill is headed their way. Since it will likely hit the castle, Midbus orders them to do the something special that they have prepared. The castle rises up over its foundation, powered by rockets, so the Banzai Bill travels underneath it. Midbus orders the Goombas to the forest and the castle flies there. The castle casts a shadow over Bowser, then drops down on him.

A new area opens up inside Bowser. Bowser is not responsive, so the bros check out the new area, Rump Command. Save your globin, then approach the purple Evoglobins, evolved Emoglobins that are transcendent spiritual forms with arms and legs. They ask the bros to save Bowser's life by boarding the boats of revival and fording the adrenaline channel. In the channel, adrenaline, appearing as a ball of light, will appear. The adrenaline is color-coded as to who may hit it. It's like Space Invaders. Hitting the adrenaline with the wrong bro will send it towards the bros. You can still hit it. Don't let the adrenaline hit you or you'll lose one of your three hearts. If the adrenaline is blue, it will take multiple shots from both bros, so move around and quickly fire to hit it. Press and hold both buttons. The bros must fill up the meter to revive Bowser. You don't have to hit every single bit of adrenaline that comes your way, but you have to hit enough adrenaline to fill the meter. Once the meter fills up, it sends a spark of energy to Bowser. Now you'll have to deal with blue adrenaline releasing red and green adrenaline at you. Shoot at it until it shoots up to Bowser and his energy spikes. Bowser will start moving.

The castle slowly rises up. A giant Bowser picks up the castle and tosses it away. He towers over the forest and Broque Monsieur notices. Hold your DS vertically so that the Touch Screen is on the left. Bowser will do battle against his own castle. Midbus sends a recon unit of Shy Guys out to see what's going on. Use the stylus to slide to the right quickly to punch. To breathe fire, wait until the flame icon appears, then blow into the microphone. Execute the punch defense the same way as a punch. Bowser can spit fireballs by touching the stylus to aim. The fireballs get smaller as you go, so aim well. After the tutorial, the castle will attack. Drop its health meter to zero by punching and breathing fire. Breathe fire to deal with the Spinies the castle periodically sends out. When the meter drops to zero, Midbus appears, saying, "You have grown giant. As has your cheating!" He will only fight a normal-sized Bowser. The castle flies off.

After the battle, Bowser returns to normal size and falls to the ground. He wants to do that again, but Starlow says it only works in dire situations. Bowser's confident in his ability to defeat anyone at his normal size and heads for the castle. Go north to Bumpty Plains. You'll find Flifits, flower Snifits. They take critical damage from fire and wilt when Bowser inhales their petals. A butterfly Snifit can water them to restore their petals. One of them has a Blitty. Periodically, you'll come across Lakitu Kings. Inhale them and they'll throw coins and Spinies at the bros. Defeat them before they leave. To the west is a brick block with a Chakroad. To the south is a raft that will allow you to pick up a piece of gear called a Safety Ring. Bowser can punch while moving to cross some gaps. There's a cave to the northeast you can reach this way.

Sunday, June 16, 2013

Mario and Luigi: Bowser's Inside Story -- Part 2: Mind Travel

Bowser's on his own to explore and battle. He'll first face Chuboombas, fat Goombas with lollipops. He can get first strikes by punching. There smaller enemies he can instantly defeat for money by running into them or punching them. Punch brick blocks for items, like hot drumsticks, which restore HP. Bowser largely can't jump like the bros, so he can only reach things accessible by ramps. Head south and you'll eventually hear a voice. The voice says it is the voice within, his consciousness. The voice asks Bowser if they should travel together. Bowser doesn’t want to listen and the voice calls him unenlightened. Their minds have bonded, which is rare. The voice says to smash the nearby boulder. Bowser does so, and a pink, yellow, and brown swirl appears. It is called a Chakroad. Bowser touches it and somewhere else on the world map, another one appears. The voice says they will travel with their minds. This places him back in the cave. The voice says the Chakroad took them to a place etched in Bowser’s mind. Bowser touches the Chakroad again to return. Bowser wants to go to his castle, but he can only travel to Chakroads he has found. They are hidden in breakable objects, like boulders. Look for pink swirls coming out of things to find more Chakroads so you can quickly travel place to place. Bowser asks who the voice is, and it replies that it exists somewhere in the kingdom.

Go east, enter the cave, then go south. This will take you to Plack Beach. Go north, then go to the east side of the beach, where you'll see a raft. Hop on it and punch a surface in the opposite direction you'd like to go. Ultimately, you'll want to go northwest. To do this, you can go east, north, and while moving north, hit a set of rocks to go west. This will take you back to the beach. Here, you'll find enemies called Toothies, which are Pokeys made of teeth. The beach has a tooth theme. You'll have to hit them when only their head is left to do damage. Go north.

Someone with a French accent calls to Bowser. He's stuck on an island and needs Bowser's help. His name is Broque Monsieur and has a block collection. He was cleaning up the collection on the island and the bridge fell into the water. Bowser doesn't want to help. Broque Monsieur will give him gratitude in the form of a block. Bowser isn't interested until Broque Monsieur says it is rare and powerful. Broque Monsieur says the island's floating in the water, and to earn the block, Bowser must pull the island to shore with the rope. Bowser grabs the rope and pulls.

Inside Bowser, a new area appears in his arm. It's called the Arm Center and contains his arm muscle, which is reacting. Nearby is a switch that Luigi hits. It sends an light ball flying at Mario. Mario hits it with his hammer into the arm muscle. Bowser thinks he just got a power boost. More color-coded light balls appear and the bros have to volley them until they strike the muscle, boosting Bowser's strength. Missing will make the bros lose coins. At last, the light ball increases in size and when it hits the muscle, Bowser pulls the island to shore. Starlow figures that the bros can make Bowser stronger this way.

Broque Monsieur landed on his head. He gives Bowser the Vacuum Block as promised. Bowser is underwhelmed. Broque Monsier explains that hitting the block allows Bowser to inhale whatever is in front of him, even in battle. Bowser is interested. Broque Monsieur challenges him to a battle as a tutorial. Bowser can inhale small monsters. If there is something Bowser can inhale, the Vacuum Block will flash. He can use the block if it doesn't flash and it will do damage. When it does flash, it means there is something Bowser can inhale, either items or enemies. Once the block is selected, hit (X) repeatedly to inhale. Bowser inhales Broque Monsieur and finds the bros, ready to battle. If Bowser inhales enemies, the bros will get to battle them. Enemies that are on the top screen during battle will either be inhaled, or brought down to the touch screen. Pressing (X) quickly increases the vacuuming power, useful for stubborn enemies. Broque Monsieur gives Bowser a Retry Clock, which allows the user to redo a battle if their HP drops to zero. It also restores all items used in the battle, as well as all HP and SP. There are a limited number of Retry Clocks in the world, so they must be used wisely. The battle continues. Broque Monsieur can hit a block containing a Mega Mushroom, that increases his size. He runs into Bowser. With a punch, Bowser can knock away his body and repeatedly punch the head for coins. For the rest of the battle, just punch him. He'll just leave if Bowser inhales him. He can also hit blocks with mushrooms that can either heal him or Bowser, depending on where they go. He'll eventually stop the battle and Bowser and the bros get experience. Broque Monsieur wants to meet again and leaves for now.

Head north until you reach a statue. Starlow thinks it's the Sea Pipe Statue. Bowser thinks it's ugly and starts punching it. It starts moving and waving its pipe arms. Bowser says the statue's going nuts. "I HAVE CHORTLES!" This is Fawful's new catchphrase, with "chortles" being coined by Lewis Carroll as a combination of "snort" and "chuckle".  One of Fawful's robots appears, so he can tell Bowser, "It is I who added the nuts to that statue! I HAVE CHORTLES! Your plan that I laugh at now makes for more laughing! You are wanting your castle? You are not getting there!" Bowser doesn't want to deal with Fawful right now. "You have the impatience... You must stop and sample the sprinklies in life's salad bar. I say no to your rushing! Time instead for some playing with a Fawfulized statue!" The statue moves faster and starts the battle.

The Stone Blooper on the statue will fly at Bowser through a pipe after looping around the screen. Bowser must inhale it, even though it will drill into him, dropping his HP. If you don't, Bowser's attacks will not do any damage. The Stone Blooper will attack the bros overhead. Counter with a hammer. Hit the Blooper enough times, and it will turn red and fly at the bros. Use the hammer to knock it out of Bowser and stick it in the statue's side. Punch it repeatedly. Once the Stone Blooper has been defeated, the battle ends. The Sea Pipe Statue stops moving.