Showing posts with label Cake. Show all posts
Showing posts with label Cake. Show all posts

Thursday, May 22, 2014

Paper Mario: Interlude After Chapter 4

In the castle, Peach notices that the guards are not paying attention to them anymore and she wants to sneak out to find more news for Mario. Twink wonders if the secret passage is still safe and if Bowser has figured out how Peach keeps sneaking out. Peach says Bowser hasn't noticed anything because he isn't too bright. Hit the switch and you'll already be in the room where you found Bowser's diary. Leave the room.

Go to the room that's to the right of the locked door to the first floor of the castle. This room is a dining room and someone's at the table. It's Gourmet Guy. Somehow, he wound up here after launching from Shy Guy's Toy Box. He asks who Peach is, and when she responds, he says he should report her to Bowser. He can be bribed, however, and will keep this a secret if she makes something delicious. Peach agrees, but lacks ingredients and utensils. Gourmet Guy mentions there's a five-star kitchen one floor below and gives her the key to the door that leads to the first floor. Sneak out of the dining room. Go through the door on the right and you'll find a blue chest and a regular chest. The regular chest contains the Deep Focus badge. Check out the blue chest. Peach says it's a mysterious chest that was passed through generations of Peach's family. It's connected to another chest that looks just like it in the Mushroom Kingdom. If you put something in this chest, you can take it out of the other chest. She doesn't remember where the other chest is. Even so, she can only put in the badges she's found about the castle and not herself, which would be a viable escape method. Unlock the door, then sneak around on the first floor.

Go through the door on the right side that's up the stairs. There's a wardrobe that's shaking and a regular chest. The regular chest contains the Last Stand badge. Open the wardrobe and you'll find a Toad hiding. He's going to keep hiding until Mario rescues them.

Go back upstairs and put the badge in the chest. Go through the lower right door (the door on the left doesn't have anything but some building materials and decorations) to find the kitchen. Twink grabs a cookbook and picks a recipe for Special Strawberry Cake. Twink will read the recipe, so once you complete a step, talk to him to continue or start over. The recipe is as follows:
1. Place sugar and an egg in a bowl.
2. Mix the ingredients in the bowl. (Press (A) quickly for 10 seconds.)
3. Add flour and butter.
4. Mix and pour batter into a pan. (Peach will mix this on her own.)
5. Bake for 30 seconds. (Put the pan in the oven with (A) and take the cake out with (A). Use a watch or other timer.)
6. Cool cake and decorate with cream and strawberries. (Place cream, then a strawberry on the cake.)
After that, pick up the cake and take it to Gourmet Guy.

He says he's been waiting and is wasting away to nothing (he's the same size as before). He loves the cake and says it's too delicious. He runs around and says he hasn't ever felt like this. He'll share a secret as thanks. There's a Star Spirit in Mt. Lavalava on Lavalava Island to the south. The Lava Piranha is guarding the Star Spirit. She can tell Mario all this. He tells her the information because he doesn't dislike Mario. He leaves and Peach sends Twink to Mario. Twink leaves. Someone asks about the shouting in the room. Kammy Koopa enters the room and tells Peach to keep it down. Soon after, she figures out the obvious and orders the guards to take her back.

Back on the ground, Muskular, the newly-freed Star Spirit, expresses his gratitude about being saved. He's enjoying the fresh air and needs some outdoor exercise after being cooped up. He helps out Mario with more Star Energy and a new Star Power, Chill Out. This lowers the attack of all enemies. He says he's going back to Star Haven when Twink drops in with the news. He's star-struck by meeting a Star Spirit and shocked that Muskular recognizes him. Muskular says they're like family. Twink is touched. Muskular leaves. Twink, still star-struck, gives Mario the news about Lavalava Island. He returns to Peach's side.

Give Tayce T. the Cookbook, which means she can now use two ingredients in a recipe. You can try out new recipes now. Go to Merluvlee's house near Shooting Star Summit to retrieve the badges from the mysterious chest. Koopa Koot has some errands for you to run. First, he complains about the loud noise coming from next door, which is Kooper's house. There are a couple of Bob-ombs making a ruckus. One of them is crazy about Bombette. Talk to them, then report back to Koopa Koot for 3 Star Pieces. Next, he says that a Boo in the mansion in Forever Forest has an old photo of him. Talk to Franky, who'll tell you about Koopa Koot when he was younger, then give you the photo. Return it for 1 coin. After that, he wants some Koopasta. Get a Koopa Leaf from Koopa Village and buy Dried Pasta from the shop in Dry Dry Outpost, then have Tayce T. cook with both items. Return it for 1 coin.

Head over to the port in Toad Town. Kolorado's here, and he has the same idea of traveling to Lavalava Island. He's going there to solve a diabolical mystery of ancient treasures in a volcanic cave. Unfortunately, he doesn't know of a way to get there. He'll notice that you have the Artifact from Dry Dry Ruins. Give it to him for a Star Piece. Walk up to the front dock and onto a blue object in the water. Spin jump on it and it will start to move. Kolorado thinks it's a tuna, but it's actually a whale. The whale says there's something jumping around in his belly, causing discomfort. Kolorado asks Mario to help the whale out. The whale opens its mouth, so walk inside.

It's dark inside the whale, so use Watt to illuminate your surroundings. Go farther in and you'll see the Fuzzipede hopping around. It's pretty mad. You'll have to battle it, so place yourself near where it lands within reach. It has 20 HP and gives 15 SP. It will frequently hang on the spine, so use attacks that shake the ground, Hammer Throw, Shell Shot, Sky Dive, and Electro Dash. Once you defeat it, it says it was trying to get away from Fishmael when it was swallowed by the whale. Now that he's been beaten by a mustache man, he declares that he's had a pretty lousy life. The whale says that his stomachache has calmed down. His stomach fills with water and he spits Mario and the Fuzzipede out of his blowhole. The Fuzzipede tells off the whale, who admits he was napping with his mouth open. The Fuzzipede thanks Mario and leaves.

The whale feels better and says they should call him Dr. Mario. It wants to show its gratitude and it's good at swimming. The whale offers to take Mario anywhere. Kolorado wants to take the whale up on the offer and accompany Mario to Lavalava Island. The whale says they can go there, but it's dangerous as Mt. Lavalava is on the verge of erupting. Talk to the whale when you're ready to go to Lavalava Island to start the next chapter.

Tuesday, May 20, 2014

Paper Mario: Chapter 4 -- Trails in the Toy Box -- Part 1

Mario lands in Shy Guy's Toy Box, which, oddly enough, has a functioning railroad. The map shows that there are four train stations and that the spring to exit the Toy Box is at the Blue Station. Mario's stuck at the Blue Station for now, as there's no train on the tracks. Go southwest (towards the screen on the left side).

As expected, this place is crawling with Shy Guys. In fact, the only enemies in the Toy Box are Shy Guys, with the possible exception of enemies Peach chose earlier and an enemy that hides in the shadows. All of them have 7 HP and give 2 SP. First, you'll encounter normal Shy Guys. They have 2 attack power normally, but if they do an acrobatic attack, initially marked with a sound effect, that attack will have 3 attack power. Here, you'll find a gray Shy Guy guarding a chest. Leave him alone as he is very strong. Deal with him when you are much stronger. Also in the area are Groove Guys, who are dressed like jesters. They have a spin attack that will make Mario dizzy, and they can also dance for reinforcements. Go west.

This area is filled with Shy Guys carrying some stolen stuff as well as some items you can use, like Mushrooms, Fire Flowers, and Cake Mix. The Calculator from the badge shop is here, so be sure to get it back. Once you've collected all the items you want, return to Blue Station and head southeast from there.

Kammy Koopa appears near a chest and guards the chest with the first choice Peach picked. If it's an item, Kammy Koopa doubts whether to trust Peach. In this room are large boxes decorated with stars on them. Stand on them and spin jump on them for a boost. Use them to cross gaps. In this area, you'll find Sky Guys. They hang from balloons and attack with sling shots with 3 attack power. You can attack the Sky Guy or their balloons to make them into normal Shy Guys. On the back wall are three buildings. Go through the doorway of the middle building, then go upstairs. You'll need to go up the stairs on the outside to reach the roof. Cross the gap with Parakarry to the left for a Star Piece and to the right to get over the wall. Use the coin block in the gap as a stopping point when crossing to reach an item block with a Thunder Rage. The chest at the far end contains the Storeroom Key for the southwest item shop. Return to Blue Station and pick up a Star Piece from behind a yellow hexagonal prism on the ground. Return to Toad Town.

Return the calculator to the badge shop so it can open again. You'll get the I Spy badge as a reward. Go to the southwest item shop and unlock the storeroom door. The owner says Mario can take anything from the backroom. There are four items: the Toy Train, a Dizzy Dial, a Volt Shroom, and a Snowman Doll. Take what you want, but be sure to grab the Toy Train. Go back to the house with the Toy Box and check out the box before going inside. Toss in the Toy Train and it becomes a full-size, fully functional train. Jump back into the Toy Box.

The Toads at Blue Station are amazed to see a train and thankful to be employed again. Hit the switch on the right to send the train to the east, to Pink Station. When you get there, check the nearby chest for the Mailbag. Go west. Here, you'll find Spy Guys, Shy Guys in camouflage. They change their weapons each time they're attacked. You'll want to avoid being attacked by their hammer, as it will cause you to lose a command in battle for a while. For example, they can take away Mario's ability to attack using a jump, the hammer, or use items. Medi Guys are Shy Guys in small helicopters. They have a weak attack, but can heal others and themselves. Get rid of them quickly.

Go west and you'll find a large Shy Guy. He's called the Gourmet Guy, a food-loving Shy Guy. He's hungry and won't move until he gets some food. He's blocking the path across the tracks, so you can't go much farther here. Return to Pink Station and go southeast.

Kammy Koopa appears and leaves Peach's second choice to guard a chest. Use the star block to bounce to the background. Go left for a chest with the Defend Plus badge. Use another star block to bounce back to the foreground. Farther to the right is a large blue wall. It rotates when a Shy Guy comes out from behind the wall. Stand next to the wall and wait so you can be flipped behind the wall. There are Shy Guys coming from the right side, so be careful. There's a chest nearby. Open it to get the Ice Power badge. The guarded chest is just ahead, with Tayce T.'s frying pan. Return to Blue Station, then return to Toad Town.

Return the frying pan to Tayce T. and she'll make you some of the most delicious cake as thanks. Now that she can cook again, go to Goomba Village to get a Goomnut if you haven't already. Have Tayce T. cook with it for some Nutty Cake for Koopa Koot. Your reward from him is 1 coin. Return the mailbag to the Post Office for a Star Piece as a reward.

Go back into the Toy Box and go to Pink Station. Gourmet Guy says he's too hungry to move and needs cake, specifically cake with sweet frosting and cookie crumbles. Give him the cake and he runs around saying how delicious it is. He launches into the air and drops the Cookbook. You can now cross the tracks. Equip the Ice Power badge now. There's an invisible item block with a Dizzy Dial between two item blocks. Go east.

In this area are Pyro Guys, flaming Shy Guys. Do not hit them without the Ice Power badge or you'll take damage. They have an attack power of four. Ice and water attacks do extra damage, and regular attacks when the Ice Power badge is equipped do extra damage. Go east to reach a switch. This will flip over the train tracks, fixing the broken section of track. You can now go to Green Station.

Monday, July 8, 2013

Mario and Luigi: Bowser's Inside Story -- Part 23: Team Up Against Darkness

Dark Bowser's dark power is complete. He's waiting at the top of Peach's Castle. When you're absolutely ready, go north. Torches light up as Bowser walks past them. Dark Bowser stands with Peach at his side. He says the dark power must be freed. He sends dark clouds swirling in the air and the kingdom plunges into darkness. Broque Monsieur and other civilians swirl in bubbles overhead. The wind pushes Bowser back, but he's not impressed. Chippy tells Bowser that he can count on them and that they can work together to stop this. Mario and Luigi jump and Bowser thinks he hears them. Chippy says he's correct. Bowser can't hear well due to the wind. Dark Bowser says the kingdom will vanish along with everyone in it. Bowser's not going to let that happen, as the kingdom is his.

In this battle, you won't always want to use Special Attacks as Bowser. Use them initially, while Dark Bowser and Bowser are the same size. Dark Bowser will toss a large boulder into the air, then break it up with fire. Some of it will rain down on Bowser, so duck. Try to punch the rocks that fall in front of Bowser, which will wind up in Dark Bowser's mouth, causing him to swell and reel. Dark Bowser will also use some of Bowser's Special Attacks. After you do enough damage, Dark Bowser will collapse. Fawful, in his spider form, will heal 1000 HP and make Dark Bowser larger. At this point, punch Dark Bowser in the belly. This will make him spit up Fawful, who runs away. Inhale Fawful, but know that Dark Bowser will also try to inhale him.

When you inhale him, Fawful will change a little. He'll have three legs and two lenses for his glasses. You can attack all of these five points. If you try to use an attack, one or two of the legs will be hidden. Destroy the legs first to make Fawful collapse, then destroy the glasses. The glasses will crack when they take enough damage. One of Fawful's attacks is to chase the bros. On the top screen, a dark rock will appear, which will be color-coded. Have the bro jump to avoid the rock. If it hits, Fawful might eat the bro. The attack will continue until the bros reach the light. Fawful will also stick his hands in the floor in front of the bros and send energy balls at the bros. Use the hammer to get rid of them. The larger energy balls will return to Fawful and get rid of the arm during the attack. When Fawful collapses into the ground, use Special Attacks to attack the Dark Star Core. The Dark Star Core will make an arrow appear that circles over the heads of the bros. It will eventually point at the ground, so jump over it in unison. The Dark Star Core will then fire the arrow at the bros, so hammer it back to do damage. After a while, Fawful will leave and go back to Dark Bowser and the process will repeat.

Once you defeat Fawful, Dark Bowser will start reeling. He'll hold his head. Bowser's ready to end this fight with a KO punch. Repeatedly hit (X). The final punch will make Bowser build up rainbow star power. Dark Bowser explodes in a dark light. He admits defeat. Bowser says no cheap imitation can compare to the real Bowser. Dark Bowser can't believe that he was defeated even with the dark power completed. The Dark Star returns to its original form, rises into the sky, and explodes, removing the darkness, and revealing just how damaged Peach's Castle is. Chippy asks Bowser how Peach is doing. Bowser says he can kidnap her now. Inside Bowser, a voice says, "Why... The failing..." What remains of Fawful appears. He's speaking less clearly than usual. "You...mustaches...with...why...fury...whenever... Fawful...just wanted...some kingdom conquering... Fawful tried... Fawful gave the 110 percents... Fawful worked the overtime... Fawful was the team player... Fawful pu in the hours... Fawful got the hands dirty... But every time... Always... The mustaches...arrive... Always in Fawful's way... Alwaysalwaysalways..." Starlow says to give it up. "I have remorse... Fawful understands... Fawful gives up... Fawful will disappear with no troubles... Here Fawful goes... The disappearing... Forever disappearing... WITH YOU!" Fawful explodes, which releases everyone from Bowser's body.

All the Toads, the bros, and Starlow are spat up. This wakes Peach up and she rushes to them. She calls the bros and Starlow, which is the first time you've heard her name in a long time. Starlow says Fawful's last ditch effort saved everyone. Toadsworth is thankful that Peach is safe. Bowser is not thrilled that the bros just came out of his gut. Starlow says not to think about it too much. Bowser recognizes her as the voice of Chippy. He's enraged that the bros were hanging out in his body and starts breathing fire. Everyone else flees to safety. Peach wishes the bros well, leaving the bros to deal with Bowser... in the credits!

In the credits, the bros defeat Bowser, sending him packing with his minions. Repairs start on both castles. Bowser is confined to bedrest and Peach and the bros have a surprise planned. Birdley flies a present to Bowser's Castle. Private Goomp, Sergeant Guy, and Corporal Paraplonk are in Bowser's room, trying to rejoin as minions. Birdley arrives. Bowser wants the bird out, but Kamek says Birdley has a message from Peach's Castle. Starlow's in the package, here to check on Bowser to see if he'll be attacking Peach's Castle anytime soon. Bowser says he's remodeling his castle, which isn't evil. Starlow likes his current attitude and tells him to enjoy his present. Bowser doesn't want it. He shoos everyone out of his room, letting the three traitors be his minions again. When he's alone, Bowser opens the package, finding a cake. There are Peach, Mario, and Luigi figurines, and Bowser's face drawn in icing. Chakron says that he has watched us and we have done well. He shows us our ranks. He says everyone grew super strong. If you have achieved Rainbow Rank and Final Boss Rank, he will praise you, which is something he rarely does to the unenlightened. We are absolutely amazing. The ranks sparkle.

And with that, we are done with this game. I had a lot of fun playing the third game in my part of the Mario series. I hope you enjoyed it as much as I did playing the game.  As you may expect, I will be playing Mario and Luigi: Dream Team next. What awaits the bros and Peach on Pi'illo Island? What will appear in Luigi's dreams? Will Fawful make an appearance? We shall see. It will launch in the United States in August, so it will be a while before I get to play it. I want to keep the series going uninterrupted. In the meantime, I will be on hiatus from blogging, but I will still be here. Until then, please enjoy some of my older posts.

Tuesday, November 20, 2012

Paper Mario: Sticker Star -- 4-3 The Enigmansion

The Enigmansion is a large mansion in the snow. I wouldn't be surprised if we found Boos and Luigi here. It looks like Luigi's Mansion covered in snow. There's a Toad sitting outside on the steps. He is the steward of the estate. He's impressed with us making it up here and would like to invite us in, but cannot. A book with terrifying things sealed within was opened and the terrifying things escaped. They scared him out of the mansion. We get the Book of Sealing, where the terrifying things were kept. We must seal the terrifying things within the book and return it to the basement so we can get some royal treatment. Kersti thinks that such a seal breaking so easily may be the result of a Royal Sticker and thinks that stomping out terror inside a haunted mansion sounds fun. She should spend some time with Luigi when we finally catch up with him. Kersti's way more enthusiastic about exploring the mansion than Mario.

We venture inside and hear what I hope is the wind howling. There are a Save Block and a Heart Block in the far right corner. There are three doors on the first floor and a portrait of the master on the second floor. We can paperize and remove the portrait. The left door on the first floor is locked. The middle door is unlocked and leads to the dining room. There is a cake on the table. We approach the table and lightning flashes. The mansion foyer goes dark. A faint Boo wanders into the kitchen. Suddenly, there are many Boos flying around the table. The music from the Haunted Mansion in Ghostly Galaxy plays. A Boo bumps into Mario and freaks him out. The Boos disappear. Kersti thinks the Boos look more fun than terrifying. She says that they may be shy as they can hide really well. We have to find all of them and seal them away. I think there may be more than 50 this time.

There's a Scaredy Rat scurrying in the kitchen. In the kitchen, we pick up the Oven. We open the refrigerator and find a Boo. This starts a battle. They have 18 HP. After you defeat them, they will turn into a sheet of paper and go into the Book of Sealing. We can now pick up the Refrigerator.

We leave the room and find a Boo behind the stairs. In the room on the right, the furniture is floating around. There's something missing from the wall and it's on the top of the bookshelf. We try jumping from the stacked books to reach it, but we can't. We can read a tale of the Book of Sealing. A once-famous ghost-hunters single-handedly defeated a horde of ghosts and sealed them in a book. If the book is recklessly opened, the ghosts could be unleashed. Another book says winning the Battle Spin is easy if you press (A) with rhythmic timing. Coins are most common on the spinner, so matching coins has the greatest odds. There's a book about the Sticker Fest, where Six Divine Sticker Beings grant the wishes of the attendants. We can't do anything in here for now, so we go through the door in the back.

This leads to a long hallway. There's something sparkling in the back. Pass one of the windows and it blows open, leaving the Stapler on the floor. The shiny thing is a Shiny Hopslipper. There's a hallway to the left with a Scaredy Rat. They can steal stickers from you. One of the bookshelves describes the master of the mansion as having operated the ski lift in White Valley. The right door leads to an upside-down bookcase. It speaks of an Infinijump sticker, which may be stuck to the bookcase. Peel off the bookcase and you'll find it doesn't belong there. Place the bookcase in the hallway and get the Flashy Infinijump sticker. The door on the left leads to a small hallway with two doors. Peel off the back wall. This place is scrambled! Go through the door and peel off that back wall. The wall with the door goes here and the wall with the sticker goes in the room to the right. We go towards the screen in the room with the door to go outside. The item block has a Shiny POW Block.

We go back inside and through the door to the greenhouse. Hit the shelf for the Watering Can. There's a Boo in the greenhouse. We go up the long hallway in front of the door near the bookcase with the Infinijump. It's a large, dark room, with something sparkling in the picture on the left wall. Hit the wall to release the Mansion Safe scrap. We go through the door on the right. This brings us back into the foyer. Back in the room with the floating furniture, hop on the table while standing on the furniture below the picture frame with the sticker. This allows you to reach the candle in the corner. Hit it to turn off the lights and reveal the three Boos holding the furniture. They drop the furniture after battle so we can reach the scrap. We go through the long hallway to the back and go all the way down the hallway this time.

Go behind the staircase to find a couple of Scaredy Rats playing with a Boo. We have to battle all three of them. The stairs have stickers on them. At the top is a door drawing. The Secret Door leads to the other side of Decalburg. We're in the Sling-a-Thing area of town, next to the shop where the Toad sells Things. In the foyer, at the top of the stairs, we place the Mansion Door scrap where the Master Portrait was. This leads to an area overlooking the kitchen. Go to the middle of the room, then jump down to land on the table. You might be burned by the candles. Grab the Cake.

There are three doors at the end of the hallway: blue, purple, and red. The red door's mat has a Shiny Mushroom under it. The red door leads to a room with three Boo portraits. Check the portraits and five Boos come out, along with a disco ball. They then fight you and the disco continues.  The purple door leads to a bedroom. There's something missing on the wall and something's wiggling in the trash can. We knock over the trash can and Mario cautiously approaches the wiggling scrap. It's a crumpled Boo with 1 HP. Easiest battle ever. This is where the Master Portrait goes. The blue door leads to a room with a cabinet full of papers. These rooms have the same layout as the houses in Decalburg. Hop on the cabinet and hit the invisible block for a 10-Coin. There's a Boo hiding in the clock face. Opening the cabinet makes many Boos come out like the Toads did. Jump to start the battle with the Boo Stack, with 82 HP. Each Boo in the stack has 1 HP. Flower stickers are not effective. The Hopslipper is very effective. After beating them, we find something glowing on the cabinet door. It's the Big Bookcase.

We place the Big Bookcase in the room with the floating furniture. It slides over to reveal a hidden room. Before we go through, we place the Mansion Safe in the room where we found the bookcase with the Infinijump. Open it to reveal a Gold Boo, with 18 HP. It gives us several coins after battle. The bookcase leads to a room with a mop and Bowser tape. Peeling it reveals stairs to the basement. It's foggy down here. To the right is a room with large barrels. There's a stand in the middle. Kersti thinks the Book of Sealing goes here. It won't stay on the stand because we haven't sealed all the Boos. We've been all over the mansion, so there's only one place to look.

The steward has built himself a fire, but he still feels chills. Put out the fire with your hammer and a Boo appears behind him. Back in the mansion, in the master bedroom, there is a Boo hiding in the Master Portrait. Approach the portrait to start the battle. We go back to the room with the floating furniture and check out the bookcase. What appears is what Kersti calls Ancient Stickerish. It says, "PAPERABLESTICKERROBBLE DERRSTICKER STICKARONISTICK PAPERDAPERDOOPER STICKITYSTICKITYSTICKITY PAPEROOSKI PAPERDOODLE STICKERPAPERRAWK". It looks more like what the enemies wearing the Royal Stickers were saying. Kersti translates, "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." I hope the truth is why there are 3D objects all over the place. From the foyer, go into the left door, then through the back door. One of the windows is slightly bent. Hit it to make it fall out. The Boo we could see from the window is outside. That's the last of them. We place the Book of Sealing on the stand and it floats, flashes, then rests on the stand. The lights come on.

Someone says, "Well done." It's Kamek again, praising our diligence. Guess who broke the seal. He says the book holds a lot of power, so he decides to unleash it. The Boos come out and form a large paper Boo. It's Big Boo, with 100 HP. We get to use two stickers from the Battle Spin. He pick up Mario and chew him up. The lights will go on, so you can't hit him. Bring the Squirt Gun sticker to put out the lights, and hit him as well. That and a few Shiny Hopslippers should finish him off easily.

The steward is thrilled that the ordeal is over and wants to meet us in the room to the left of the foyer. Everything is back in order. The steward invites us to sit down and tells us to feel at home. Check out the picture that was behind the curtain. It was painted by the steward who came before him. He gives it to us, so we now have the Forbear's Portrait. Now there's a comet piece outside the window. The path to 4-4 opens up.

Tuesday, December 20, 2011

Toy Time Galaxy - Bouncing Down Cake Lane

Welcome to the Galaxy!
Mario
When we land, the train is going in the opposite direction. We launch to the food-based side of Toy Time, which is somewhat like Sweet Mystery Galaxy. We land on a swirled pastry and get the Spring Suit. With it, we automatically wall-jump up between the cakes. Unfortunately, I fell off here.
Take 2- From the top of the cakes, we drop down to a conveyor belt with chocolate bars as obstacles we have to spring over. The ? Coin makes lots of Star Bits that direct us to drop down to a couple of cakes, one of which has holes and is spinning. We go around it to the Sling Star, with its shadow the only immediately visible part of it.
We land on an ice cream cone where the ice-themed Freezeflame music plays. It's snowing here. We climb up and jump to popsicle sticks. We land on a lollipop spinning around a spiked laser. On the other side are stairs made of ice with blue Octoombas. Beyond that is another set of lollipops spinning around a spiked laser. We end up on another ice platform. There is a cannon, but behind it is a Life Shroom. From the cannon, we can aim for Pull Stars with Star Bits or the Launch Star.
The Launch Star leads us to a cake planet with forks sticking out of it, making stairs. If we go down the stairs, we find a spoon with a green pipe. The ? Coin makes musical notes that play a sped-up version of the underground theme for a 1-up. I fell of the stairs.
Take 3- The cake is a 3-layer cake. We have to blow out the candles by spinning them. Once all of them are extinguished, a Launch Star appears.
We land on another cake with a Monty Mole in a tall turret that fires balls of electricity. We get a Spring Suit so we can reach him and pound the turret. After the second hit, the turret will periodically electrify. We get in the third hit, when the turret is not electrified. The turret explodes and the Star appears on top of the jar, with a 1-up much higher.
Star Get #79, 4 Coins, 3400 Star Bits, 16 Lives

Luigi
This also took me three attempts. We launch and get the Spring Suit to reach the Sling Star and Launch Star. Near one of the cakes is a hiding Gearmo, saying "Wah! you found me!" We go to the ice area and get the Life Shroom. We use the cannon and two more Launch Stars to reach the cake with the Monty Mole. We get in all three hits and the Star.
Star Get #79, 4 Coins, 3591 Star Bits, 39 Lives

Sunday, August 7, 2011

After the Final Battle

N64
We get the large Power Star. It becomes a Wing Cap and Mario circles the arena, until he falls from the sky, lands in front of the castle bridge, and the Wing Cap fades. The large Power Star flies up to the stain glass window of Peach and she appears, in her original pink dress, hands over her heart, eyes closed, and hair down. (If we look closely, we can see Yoshi on the roof.) She lands on the bridge, between two Toads. Mario runs up to her and takes off his hat. She wakes up and says "Mario! The Power of the Stars is restored to the castle... and it's all thanks to you! Thank you, Mario! We have to do something special for you." She kisses him on the nose and he nods, putting his cap back on, with a "Here we go!" Peach says, "Listen, everybody! Let's bake a delicious cake... for Mario." Peach and the Toads walk to the castle, while Mario lingers, looking at the sky. Peach calls "Mario!" and he goes inside. The credits roll, showing places we've been and friends and enemies we've met. At the end, we see a cake with Mario and Peach figurines surrounded by a tea setting. A bar of chocolate on the cake says "THANK YOU"
THE END

The cannon outside the castle is now open. We launch to the roof, where we find three 1-ups and Yoshi, who says "Mario!!! It that really you??? It has been so long since our last adventure! They told me that I might see you if I waited here, but I'd just about given up hope! It is true? have you really beaten Bowser? And restored the Stars to the castle? And saved the Princess? I knew you could do it! Nwo I have a very special message for you. "Thanks for playing Super Mario 64! This is the end of the game, but not the end of the fun. We want you to keep playing, so we ahve a little something for you. We hope that you like it! Enjoy!!!" The Super Mario 64 Team"
We get 99 Lives. Yoshi jumps off the roof with a sparkly Triple Jump. We get a new Triple Jump as well.

If we go back into Cool, Cool, Mountain's Big Penguin Race, we find the penguin much larger than we last saw him. He says, "What's up, pal? I haven't been on the slide lately, so I'm out of shape. Still, I'm always up for a good race... Especially against an old sleddin' buddy! Whaddya say? Ready...set... Go!/ No thanks" He is faster and obscures the track. He says the same thing when you win as earlier.

Nintendo DS
We get the large Power Star. It becomes a Wing Cap and Mario flies around the arena. He falls from the sky, and lands in front of the castle bridge, next to Yoshi, Luigi, and Wario. The Wing Cap's power fades. The large Power Star appears (as well as some twinkling on the Touch Screen). The camera focuses on the stain-glass window of Peach. She appears from the window, hair in a ponytail. Stars appear on the Touch Screen. She floats gently down to the bridge, eyes closed, hands clasped. She is wearing her updated dress. Yoshi runs up to her and stands beside her. Mario walks up to her and takes off his hat. Luigi and Wario walk up. The Stars on the Touch Screen move in a circle. Peach wakes up and says "Oh! Yoshi! The Power of the Stars is restored to the castle... and it's all thanks to you! Thank you all! We have to do something special for you!" She kisses Mario on the nose, he nods, and puts his cap back on, saying "Here we go!" Peach says, "Listen... Let's bake a delicious cake... ...for my heroes!" All of them walk into the castle, except Yoshi, who lingers to look at the sky. Peach calls to him "Yoshi!" and he goes inside the castle.

The credits roll, showing us where we've been. All of the courses and some of the enemies and friends we've met. On the Touch Screen, we see a cake, which is slowly decorated through the credits. All of the characters you've unlocked will appear as figurines on the cake. Yoshi, Mario, Wario, Luigi, and Peach stand on the cake. All the characters wave goodbye from the bridge and Lakitu flies off. We then see the cake with some tea settings. The cake has a bar of chocolate that says "THANK YOU".
THE END

The cannon outside the castle will now be open. If we go on the roof, we'll find three 1-ups and a Power Flower or Wing Cap.

If we go back into Cool, Cool, Mountain's Big Penguin Race, we find the penguin much larger than we last saw him. He says, "What's up, pal? I haven't been on the slide lately, so I'm out of shape. Still, I'm always up for a good race... Especially against an old sleddin' buddy! Whaddya say? Ready...set... Go!/ No thanks" He is faster and obscures the track. He says the same thing when you win as earlier.