Showing posts with label Bumpty Plains. Show all posts
Showing posts with label Bumpty Plains. Show all posts

Thursday, June 27, 2013

Mario and Luigi: Bowser's Inside Story -- Part 15: A Blast from the Past

The bros get to enjoy some more fresh air outside of Bowser. Now that the bros can tunnel underground, they can get the remaining six Mushroom Balls. Some of them have beans. Check out the Shine Rank Shop. When you're ready, go to the clinic. The Toad with the red cap and brown spots is an adventurer looking for Attack Pieces. He lost his memory, but knows there's some in Bowser's Castle and on Plack Beach. Go into the room to the north marked with a Mushroom. There are lots of blorbed Toads. There's a small gap in the right wall. Tunnel under and move right to find some item blocks. Go talk to Dr. Toadley. He says the third sage is on the beach, Plack Beach. The sage is in a high place where the air is thin. Dr. Toadley can't recommend traveling at high altitudes, so he needs to give the bros an examination. In the back room is a machine that measures inhalation and exhalation. When he gives the signal, blow into the microphone. Mario passes easily. Luigi doesn't pass initially, but blows out the system on his second try. The bros have his permission to travel to find the sage.

In the waiting room, the intern is trying to get Birdley, the bird that sent the bros and Bowser a message about the second sage, to calm down and stop flying over the reception desk. He says he's overworked and on strike. The intern asks the bros to catch Birdley. To the right of the reception desk is a red air pipe. Approach it and Mario inhales some air and balloons out. Luigi holds onto Mario and jumps much higher, and descends more slowly. Mario exhales to return to normal. Use this to jump onto the reception desk. Catch Birdley once Mario exhales. The intern thanks the bros and says that Plack Beach is south of Blubble Lake. Birdley starts nesting in Mario's overalls. He can show the bros around.

Return to Broque Madame, who talks about Kuzzle, the sage on Plack Beach who likes puzzles. She says a cure was stolen from him. She also talks about aliens visiting the Mushroom Kingdom long ago. Heroes in red and green vanquished them, but she heard a rumor that some were preserved somewhere in the kingdom. In another session, she speaks about holding that special someone close because you'll only realize how important they are when they are gone. She hints that her special someone collects blocks.

While wandering around Blubble Lake, the bros will encounter enemies they'll have to battle, that Bowser instantly defeated. They include the Fawflopper and the Mawful Mole. The Mawful Mole will throw rocks at the bros. Check its glasses. If they are covered in mud, the rock will miss, so stay still. Get the beans while you're walking. There's quite a few in Blubble Lake. Go east to find a pipe back into Bowser. Open the passage so you can quickly return here from inside Bowser if you'd like. Farther to the east is the area where Bowser body slammed the pillars. Go past the grating and hit the ! Block so you can reach an item block with some gear. Next to the grate is a narrow gap, allowing the bros to reach the other side of the area.

To the east is Bumpty Plains. You may run into Sneeds, the seeds of Flifits. Go to Bowser Path. In the room with the Save Block, in the lower right corner is an X. Dig there and a pink ramp will temporarily appear. It will allow you to reach a piece of gear. Go to Bowser's Castle. The hole behind the posters is something Mini Mario can fit into. There's an item and lots of money. To the right is a blue pipe in the concessions area. Tunnel under the grate and take the pipe underground. This leads to the Bowser Secret Society Preservation Chamber. Heal and save outside.

The buttons that open the door must be hit in a specific order, each a specific number of times. There are notes in the area that explain the combination. Down here, you'll have to deal with Magifoofas and Fawful Guys as well as the enemies Bowser dealt with. The code is "Hit square twice, triangle three times, circle once, then the button on the door." The door opens and Starlow's got a bad feeling about this. Inside are blocks of ice. It's hard to see, but some of the things in the ice look familiar. Hit the button on the left to melt some of the ice. Three Shroobs were frozen in there. Luigi backs up and freaks out. Mario freaks out soon after. Mario explains that these are the aliens that once invaded the Mushroom Kingdom, which the bros defeated as babies (and adults). Bowser cryogenically froze some survivors. The Shroobs wake up and attack. They fight the same way as they did in Partners in Time. Their lasers are quite powerful. Use Special Attacks. Defeating three Shroobs takes longer than you think it should. Once they are defeated, the Shroobs explode into 10 Attack Pieces. This gives you the Special Attack Magic Windows. Looking at the SP cost, I think I got the attack a little early, but it's a good one to have. Mario and Luigi will drop in on enemies from windows that appear. Hit each bro's button. They may jump together. The attack will continue until you defeat all enemies or mess up the action command. Starlow doesn't believe that Luigi could help defeat the Shroobs as a baby. Mario explains Luigi fought just as hard and Starlow thinks it was some ferocious crying. This makes Luigi sad. Mario explains Luigi defeated them in the end (with his tears). She apologizes and calls him super. Now let's go find that sage!

Tuesday, June 25, 2013

Mario and Luigi: Bowser's Inside Story -- Part 13: Bowser's on Track

Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.

A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.

Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.

There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.

Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.

Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.

Tuesday, June 18, 2013

Mario and Luigi: Bowser's Inside Story -- Part 5: Supersized!

When Bowser tries to leave the Wiggler Family Farm, he gets a stomachache. It's too painful to leave alone, so the bros travel to the Nerve Cluster, which is reacting. A caterpillar appears, breaking through some tissue. It eats some enemies with spears and starts battling the bros. It's called Durmite and will charge the bros, so counter with a hammer. Durmite will also shoot out some webbing the bros must jump over. After a while, Durmite will summon the enemy with a spear called Biffidus, and send a straw into Bowser's body to restore health. Destroy the straw. Durmite can eat a Biffidus and spit the spear out at a bro. Bring plenty of syrup and use Special Attacks. When Durmite is defeated, she shrinks down and runs away. Follow her and a spear will fall down. In the next area, the Biffidi will drop down and drill through the floor.

The path to the left is blocked. Toadbert appears, relieved to see the bros. The Biffidi attacked him as well. He says it's their job to attack anything foreign in Bowser's body. He, unfortunately, hasn't seen Peach. Luigi hits the switch on the wall, which opens the path, and stimulates Bowser's arm. Toadbert thinks that if Bowser punches while moving, the power of his punch increases. Bowser is able to break the nearby stones while moving. Chippy is Bowser's new minion for this. Toadbert's going to check out other areas of Bowser's body.

Have Bowser go to the left. When he reaches level 10, he'll rank up from Bronze Boss to Silver Boss, allowing him to equip two pieces of gear. Punching while moving will destroy stone pillars. Keep going west until Bowser finds his troops again. They're talking about him behind his back, but stop when Bowser announces his presence by tossing them the Banzai Bill. Bowser lights the fuse and the cannon fires.

At Bowser's Castle, some Goombas inform Midbus that a Banzai Bill is headed their way. Since it will likely hit the castle, Midbus orders them to do the something special that they have prepared. The castle rises up over its foundation, powered by rockets, so the Banzai Bill travels underneath it. Midbus orders the Goombas to the forest and the castle flies there. The castle casts a shadow over Bowser, then drops down on him.

A new area opens up inside Bowser. Bowser is not responsive, so the bros check out the new area, Rump Command. Save your globin, then approach the purple Evoglobins, evolved Emoglobins that are transcendent spiritual forms with arms and legs. They ask the bros to save Bowser's life by boarding the boats of revival and fording the adrenaline channel. In the channel, adrenaline, appearing as a ball of light, will appear. The adrenaline is color-coded as to who may hit it. It's like Space Invaders. Hitting the adrenaline with the wrong bro will send it towards the bros. You can still hit it. Don't let the adrenaline hit you or you'll lose one of your three hearts. If the adrenaline is blue, it will take multiple shots from both bros, so move around and quickly fire to hit it. Press and hold both buttons. The bros must fill up the meter to revive Bowser. You don't have to hit every single bit of adrenaline that comes your way, but you have to hit enough adrenaline to fill the meter. Once the meter fills up, it sends a spark of energy to Bowser. Now you'll have to deal with blue adrenaline releasing red and green adrenaline at you. Shoot at it until it shoots up to Bowser and his energy spikes. Bowser will start moving.

The castle slowly rises up. A giant Bowser picks up the castle and tosses it away. He towers over the forest and Broque Monsieur notices. Hold your DS vertically so that the Touch Screen is on the left. Bowser will do battle against his own castle. Midbus sends a recon unit of Shy Guys out to see what's going on. Use the stylus to slide to the right quickly to punch. To breathe fire, wait until the flame icon appears, then blow into the microphone. Execute the punch defense the same way as a punch. Bowser can spit fireballs by touching the stylus to aim. The fireballs get smaller as you go, so aim well. After the tutorial, the castle will attack. Drop its health meter to zero by punching and breathing fire. Breathe fire to deal with the Spinies the castle periodically sends out. When the meter drops to zero, Midbus appears, saying, "You have grown giant. As has your cheating!" He will only fight a normal-sized Bowser. The castle flies off.

After the battle, Bowser returns to normal size and falls to the ground. He wants to do that again, but Starlow says it only works in dire situations. Bowser's confident in his ability to defeat anyone at his normal size and heads for the castle. Go north to Bumpty Plains. You'll find Flifits, flower Snifits. They take critical damage from fire and wilt when Bowser inhales their petals. A butterfly Snifit can water them to restore their petals. One of them has a Blitty. Periodically, you'll come across Lakitu Kings. Inhale them and they'll throw coins and Spinies at the bros. Defeat them before they leave. To the west is a brick block with a Chakroad. To the south is a raft that will allow you to pick up a piece of gear called a Safety Ring. Bowser can punch while moving to cross some gaps. There's a cave to the northeast you can reach this way.