Showing posts with label Blubble Lake. Show all posts
Showing posts with label Blubble Lake. Show all posts

Thursday, June 27, 2013

Mario and Luigi: Bowser's Inside Story -- Part 15: A Blast from the Past

The bros get to enjoy some more fresh air outside of Bowser. Now that the bros can tunnel underground, they can get the remaining six Mushroom Balls. Some of them have beans. Check out the Shine Rank Shop. When you're ready, go to the clinic. The Toad with the red cap and brown spots is an adventurer looking for Attack Pieces. He lost his memory, but knows there's some in Bowser's Castle and on Plack Beach. Go into the room to the north marked with a Mushroom. There are lots of blorbed Toads. There's a small gap in the right wall. Tunnel under and move right to find some item blocks. Go talk to Dr. Toadley. He says the third sage is on the beach, Plack Beach. The sage is in a high place where the air is thin. Dr. Toadley can't recommend traveling at high altitudes, so he needs to give the bros an examination. In the back room is a machine that measures inhalation and exhalation. When he gives the signal, blow into the microphone. Mario passes easily. Luigi doesn't pass initially, but blows out the system on his second try. The bros have his permission to travel to find the sage.

In the waiting room, the intern is trying to get Birdley, the bird that sent the bros and Bowser a message about the second sage, to calm down and stop flying over the reception desk. He says he's overworked and on strike. The intern asks the bros to catch Birdley. To the right of the reception desk is a red air pipe. Approach it and Mario inhales some air and balloons out. Luigi holds onto Mario and jumps much higher, and descends more slowly. Mario exhales to return to normal. Use this to jump onto the reception desk. Catch Birdley once Mario exhales. The intern thanks the bros and says that Plack Beach is south of Blubble Lake. Birdley starts nesting in Mario's overalls. He can show the bros around.

Return to Broque Madame, who talks about Kuzzle, the sage on Plack Beach who likes puzzles. She says a cure was stolen from him. She also talks about aliens visiting the Mushroom Kingdom long ago. Heroes in red and green vanquished them, but she heard a rumor that some were preserved somewhere in the kingdom. In another session, she speaks about holding that special someone close because you'll only realize how important they are when they are gone. She hints that her special someone collects blocks.

While wandering around Blubble Lake, the bros will encounter enemies they'll have to battle, that Bowser instantly defeated. They include the Fawflopper and the Mawful Mole. The Mawful Mole will throw rocks at the bros. Check its glasses. If they are covered in mud, the rock will miss, so stay still. Get the beans while you're walking. There's quite a few in Blubble Lake. Go east to find a pipe back into Bowser. Open the passage so you can quickly return here from inside Bowser if you'd like. Farther to the east is the area where Bowser body slammed the pillars. Go past the grating and hit the ! Block so you can reach an item block with some gear. Next to the grate is a narrow gap, allowing the bros to reach the other side of the area.

To the east is Bumpty Plains. You may run into Sneeds, the seeds of Flifits. Go to Bowser Path. In the room with the Save Block, in the lower right corner is an X. Dig there and a pink ramp will temporarily appear. It will allow you to reach a piece of gear. Go to Bowser's Castle. The hole behind the posters is something Mini Mario can fit into. There's an item and lots of money. To the right is a blue pipe in the concessions area. Tunnel under the grate and take the pipe underground. This leads to the Bowser Secret Society Preservation Chamber. Heal and save outside.

The buttons that open the door must be hit in a specific order, each a specific number of times. There are notes in the area that explain the combination. Down here, you'll have to deal with Magifoofas and Fawful Guys as well as the enemies Bowser dealt with. The code is "Hit square twice, triangle three times, circle once, then the button on the door." The door opens and Starlow's got a bad feeling about this. Inside are blocks of ice. It's hard to see, but some of the things in the ice look familiar. Hit the button on the left to melt some of the ice. Three Shroobs were frozen in there. Luigi backs up and freaks out. Mario freaks out soon after. Mario explains that these are the aliens that once invaded the Mushroom Kingdom, which the bros defeated as babies (and adults). Bowser cryogenically froze some survivors. The Shroobs wake up and attack. They fight the same way as they did in Partners in Time. Their lasers are quite powerful. Use Special Attacks. Defeating three Shroobs takes longer than you think it should. Once they are defeated, the Shroobs explode into 10 Attack Pieces. This gives you the Special Attack Magic Windows. Looking at the SP cost, I think I got the attack a little early, but it's a good one to have. Mario and Luigi will drop in on enemies from windows that appear. Hit each bro's button. They may jump together. The attack will continue until you defeat all enemies or mess up the action command. Starlow doesn't believe that Luigi could help defeat the Shroobs as a baby. Mario explains Luigi fought just as hard and Starlow thinks it was some ferocious crying. This makes Luigi sad. Mario explains Luigi defeated them in the end (with his tears). She apologizes and calls him super. Now let's go find that sage!

Tuesday, June 25, 2013

Mario and Luigi: Bowser's Inside Story -- Part 13: Bowser's on Track

Now that Bowser has the ability to body slam, he can hit the pink switch just outside the Tower of Yikk, which forms a bridge across the water. Private Goomp appears. Bowser calls to him, but he walks away without noticing him. Follow him and he notices Bowser. The three of them panicked and took off when Bowser became huge. They got separated in the forest. Bowser explains his mission to collect Star Cures. Private Goomp knows what they look like. He knows because there's a Star Cure in Bowser's Castle. Apparently, a guy named Kuzzle gave him one for completing a puzzle. It's currently in the underground treasure chamber of Bowser's Castle.

A bird appears with a message for the bros and Bowser from Dr. Toadley. He knows that the second sage is a sea Koopa named Kuzzle, living on Plack Beach. He also mentions that the bros got the first Star Cure. Bowser is upset that the bros beat him to the first Star Cure. Private Goomp will look for Sergeant Guy and Corporal Paraplonk, then meet Bowser at his castle. Go north twice, break the blocks, then light the fuse on the yellow platform. This will send Bowser crashing through the rock walls, clearing them out. You can now go to the Tower of Yikk and nearby areas from the part of Blubble Lake just south of Toad Town. Return, then go east. Hit the pink switch to make a rock appear. Slam the pillar next to it to reach a higher level. Go east from there and slam the pink switch to form a bridge. To the east, you'll find the same Chakroad you found earlier near Bumpty Plains. Return to Bowser Path.

Go due north until you reach some wooden planks on the floor. Slam through them. The green pipe to the west leads back upstairs if you want to leave. Go east through a different green pipe. This takes you inside Bowser's Castle. Punch the bridge to lower it. The theater is largely empty. On the west side is a pink switch that opens the door ahead. There's a ramp ahead that leads to part of the floor being covered by metal. This is the passage to the underground and it's blocked, so Bowser can't break through it. In the upper right corner is a Chakroad. Go west and you'll meet new enemies called Jailgoons. They fire cannonballs to punch or dodge. One of them has a Blitty. Use fire on the ones that contain Bob-ombs. You'll also run into Sniffle Thwomps. Vacuum up the hot water bottle to make them catch a fever and drop their health. One of them has a Blitty. At level 20, Bowser reaches Gold Boss Rank, allowing him to equip up to three pieces of gear. Go west, then up the ramp, west, then north. You'll come to the dining room where Bowser ate Fawful's foods. There's still some food left if you want to explore the Flab Zone some more. Go back to the ramp, then go north. Heal and save, then follow the red carpet. Up ahead is Bowser's throne room. Go south, outside, onto the balcony.

There's a large statue of Fawful out here. Check it out. Bowser wants to destroy it initially, but gets a better idea when he realizes that the path to the underground is just below the right side of the balcony and the statue can smash through the metal planks covering it up. He starts pushing the statue and Goombas appear, alarmed. Midbus and Fawful aren't there and Bowser's moving the statue. They call in reinforcements. On the left side of the balcony, the railing's gone, so Bowser will fall if they push him too far. He tells them to open their eyes, but they don't listen. On the inside, the Leg Outpost starts reacting. The bros help Bowser out and they push the statue off the balcony, through the metal planks. Bowser lands on the statue and crushes it. To the south are green platforms Bowser can slam. There's a maze below with items. Take either the middle or left platforms to go west over a green pipe. Bowser will find himself outside where the lava is. Do not walk into it. There's nothing stopping you from doing so. Go west and you'll find Bob-ombs in a cage. Free them to get the Special Attack Bob-omb Blitz. Use the stylus to line up the Bob-ombs so they'll walk into the enemy and explode. Go south, then southwest. Bob-ombs will march towards you. Jump (first part of body slam) to dodge. Use this to go west, north, west, then south. Exit the area to the west. Go south and deal with the marching Bob-ombs on the rollers. Exit to the west, where you'll find a Save Block and a shop block.

Go west. To the north is the Bowser Preservation Society Chamber. Bowser can't go very far. Go west twice to find a green platform. Slam it to make it move in a "U-shape" on its track. Go west at the top. Go northwest to lower a bridge. Return and go north. Save and go north. There's a pink switch with 12 panels below it. Hit the switch and the panels will light up. Memorize the pattern. Ahead are 6 large cannon balls. Punch the cannonballs into the correct spot. Use moving punches for the far spots and regular punches for the closer spots. If you make a mistake, leave the room, then hit the switch, as the pattern changes. When you get the pattern correct, the door ahead opens. This leads to where Bowser keeps his stolen treasures. He thinks Fawful could never break into it.

Inside, he is surprised to find that there are train tracks running through the room. Private Goomp, Sergeant Guy, and Corporal Paraplonk appear. They say the castle is intact, until they see the train tracks. A train arrives, with Fawful's face. The Monty Moles from before are on the train. The secret tunnel Bowser helped them dig was bought out by Fawful. The Fawful Express was added to the tunnel. Bowser calls them traitors, but Private Goomp says it's not wise to make enemies out of them. Corporal Paraplonk reminds them that he's looking for a Star Cure. There's a safe in the room which should hold it. The Fawful Express starts moving. It pushes Bowser through the rocks in the tunnel, then smashes him into a large rock. Bowser is out, unconscious.

Sunday, June 23, 2013

Mario and Luigi: Bowser's Inside Story -- Part 11: Bowser's Allergies

Bowser has to find his way to Dimble Wood again from Blubble Lake. Immediately to the west is a purple house belonging to Broque Madame. Like Broque Monsieur, she has a French accent. She's looking for a burly masseur. Bowser doesn't like the idea, until she offers gear as payment. She's not looking for an ordinary massage, however. A Goomba appears and she likes the idea of Bowser's soldiers supplying the massage with Special Attacks for as long as possible.

First up is Goomba Storm. To get gear, make sure either 150 or 250 Goombas or more land on her back from the air. Miss tapping three Goombas and you'll have to start over. This can be quite a difficult challenge. Return when you get new Special Attacks.

To the southwest are new enemies called Beehosses. Vacuuming their honey can heal Bowser. One of them has a Blitty. They'll send bees at Bowser, so duck, then punch them back into the Beehoss. Periodically, Glam Lakitus will appear overhead. They're like Lakitu Kings, but give more money. Go south and you'll hear a voice. It's from one of the Koopa Troopas in a cage. He can't reach them due to the rock wall. Head north. Go up the ramp on the left and burn the ropes on the other side to lower the slab of rock. Go north to knock down the rock slab to return here more easily, then return south. Go up the ramp to the south and hit the metal ball, which will knock Bowser into the lake.

While underwater, swim with (Y). Stand on the seashells to return to land. There are Crawfuls in the water. Vacuum out their teeth for a defense boost. One of them has a Blitty. Bowser can breathe fire underwater in battle. Go east, then take the northeast path, then use the shell to surface. Bowser will see a raft and ship ahead. He thinks the ship would break the rock wall. Use the raft to go west, to where the ship is. There are some flowers that smell nice, but are spewing pollen. Send the bros to the Nose Deck, which is reacting. The bros will Spin Jump up into a higher part of the Nose Deck, where pollen is coming in. Starlow suggests knocking the pollen into his nasal walls. Use the stylus to slide. The pollen makes the nasal walls change color. Once all the walls change color, one of the walls swells up. Slam into the swollen membrane until it is no longer inflamed. Avoid spiky blue pollen, which will hurt the bros. Using the stylus can be a little difficult. When you slam the bumpy swollen membrane, Bowser lets out a tremendous sneeze, filling the ship's sails, and sending it through the rocks until it hits another area with the same flowers.

Take the raft to the southeast, where the ship ended up. Go up the right ramp. You won't be able to hit the ! Block before the pollen gets in Bowser's nose. Have the bros deal with the pollen again. The sneeze propels the ship across the lake, destroying the rock wall and the ship with it. The pieces of wood form a bridge. Break out the Koopas to get the Special Attack Koopa Corps. Use Bowser to deflect Koopa shells back into the enemy, like air hockey. Take the nearby raft to an island to the east. There's a raft on the other side of the island. Go east to another island and go up the ramp. Get some items, then go south. Heal and save.

To the east is a giant propeller in the water, near some of the flowers with lots of pollen. Bowser thinks he can use the propeller to fly into the forest. Deal with the pollen once more. The sneeze makes the propeller spin and rise out of the water. It's attached to a giant robot, which steps on Bowser. He gets a sense of deja vu before the robot stomps on him. Go to Rump Command to revive Bowser.

Bowser picks up and throws the robot. Bowser notices that they are both surrounded by the lake. Pushing the robot into the lake is to Bowser's advantage. It will try to fly out, so touch the body to punch it repeatedly. While it's in the water, punch the head. If it gets out of the water, some enemies will try to repair it. Breathe fire. It will also send enemies with bombs. Take out as many as you can with fireballs, except for the ones who have mushrooms. The robot will send out a giant bomb for Bowser to volley. Punch it repeatedly to defeat it. Bowser returns to normal size. The robot winds up on land, with its hatch open. Let's explore!

Saturday, June 22, 2013

Mario and Luigi: Bowser's Inside Story -- Part 10: Hospital Showdown

After being blocked by the Dark Star, the bros return to Toad Town, where the shopping mall is open. The construction gates to the west have been cleared away. The bros are shocked to see Toad Town filled with blorbed Toads, the handiwork of Fawful. To the south is the shopping district. A Yellow Toad with a mustache presents the bros with a PR stunt. There are Mushroom Balls hidden around and the bros should find them and bring them back. They get to keep whatever's inside. Some of them are in invisible blocks, in the ground, or behind walls. There are 16 total. Mario gets a question mark over his head when one's nearby. One's underground by the south stairs. One is to the left of the green Mushroom Rank Gear shop and another is behind it. Go east and you'll find a badge shop. The young Blue Toad wants to play hide and seek. Find him a few times and he'll give you a Small Shell you can equip. In front of the south stairs is another Mushroom Ball and there's one behind the item shop, as well as one to the right of it. There's one behind the Badge Shop and another to the left. Another is behind the Toad at the top of the stairs on the east side. One is by the trees next to the PR Toad. Another is to the left of the clinic on the east side and another is west of the Star Rank shop. Behind the Shine Rank shop is another and there's one by its east wall. One is just north of the yellow pipe on the west side. Finally, one is on the west side on the middle level to the right of a Toad. They hold things like coins and items. The gear shops are organized by rank. You must achieve Shine and Star Rank to shop at their respective shops, which have better and more expensive gear.

The pipe leads back into the Toad Town Caves. Use Mini Mario to get a couple of items, one of which lowers the cost of Special Attacks.

When you're done shopping, save and heal, then go to the clinic on the top level of the east side, near the construction gates. Dr. Toadley's intern is dealing with a patient that's leaving. The bros talk to her, saying they both need to speak to Dr. Toadley. She says he can only see one of them at a time, unless they have an appointment. That could take a while with the number of blorbed Toads in town. She asks what health problem they're experiencing, as they both seem quite healthy. Mario acts out that he has a sore throat, which is a symptom of the blorbs. Luigi hams it up, acting out having chest pains that are more like a heart attack. She declares this to be an emergency, as the kingdom would be doomed if the bros get blorbed. She takes them to see Dr. Toadley, who looks more like a magician or fortune teller. Dr. Toadley asks questions, then immediately answers them. He says the bros have a grave illness caused a virus. Dr. Toadley diagnoses patients using a crystal ball imaging system. Inside the crystal ball, the identity of the virus is revealed: Bowseritis. Bowser appears, after regaining consciousness. Bowseritis takes a while to cure and will take ten days' worth of antibiotics. Bowser knocks the doctor away, saying that he will take the Dark Star and Peach's Castle.

The bros have to battle Bowser. He can use all of the Special Attacks he's acquired, punch, and breathe fire. Use Special Attacks. To dodge the flame attack, Starlow will circle the bros. Press and hold each bro's button to get him to safety. Let go when the attack is over. Don't do anything if Bowser snorts before he tries to punch, as he will safely fall over the bros. When he uses Goomba Storm, jump over all the Goombas that appear but do not jump. The flaming Goombas that have their heads pointed to the right are aimed at Mario. For Shy Guy Squad, volley Bowser back into the Shy Guys. Keep attacking until he's defeated.

Bowser says that wasn't his A game, either. After he leaves, the bros explain the situation to Dr. Toadley. He says the barriers in front of the castle cannot be knocked down. The crystal contains a message of Star Cures, three in all. They are held by three sages in the Mushroom Kingdom and can cure all the world's ills, including the blorbs. They should also give the bros the power to break the blockade. One sage is in a forest, which gives Bowser enough of a clue to get going, after calling Starlow just as annoying as Chippy. An image of the sage emerges and it's Durmite, also called Wisdurm. The bros leave and spot Bowser clearing out some barricades. This gives the bros access to the crack in the wall, which conceals a pipe back into Bowser. Go east twice for a couple of items. If you want to explore the kingdom some more before returning to Bowser, go south.

Once you return to Bowser, you wind up in the Pipe Yard. The small sage appears from the red, broken pipe. Mario and Luigi try to sneak up on her, but she gets away. She takes off for the Energy Hold. The bros cross all but the last mucus pool and she escapes under some blocks that have Boo faces. Starlow suggests staying put, as Bowser can't possibly get the first Star Cure anyway. Bowser goes south of Toad Town to Blubble Lake, looking for a way to Dimble Wood.