The bros learned a new move called the Ball Hop that allows them to jump higher. They used this new move to reach the first part of the Ultibed, the Pajamaja Rock Frame, found on Mount Pajamaja. They also rescued the remaining two Pi'illos on the mountain. After making a quick detour to the Blimport to pick up a picture and from a camera block, the bros continue to look for other Zee Parts of the Ultibed. Since they're already in Wakeport to decrypt the image, the bros check out the tour center area, where the next Zee Part of the Ultibed is supposed to be.
Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.
Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.
Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow
on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.
Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the
nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.
The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.
They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.
Showing posts with label Broque Madame. Show all posts
Showing posts with label Broque Madame. Show all posts
Sunday, August 25, 2013
Saturday, August 24, 2013
Mario and Luigi: Dream Team -- Part 15: Expansion Packs
Seadric used a Dream Egg to expand Dreamy Driftwood Shores. Cross over into the new expansion, then go to the right. The gravity Luiginary Work is here. Use it to reach the pipe on the ceiling and go through it. There are Piranha Plants here. They'll spew seeds to create Nippers, then spew a fireball at the Nippers, who'll juggle it, then send it to Mario. Counter with a hammer. The Nippers may also fire their own fireballs. The Piranha Plants will fire off a fireball and a Fly Guy in quick succession. Jump over the fireball and stand still for the Fly Guy. The Nippers will disappear when the Piranha Plant that created them is defeated. Walk all the way to the right for an Attack Piece. To get it, go onto the ceiling so that you are directly over an item block, but not the Attack Piece block. Flip gravity so that Mario falls towards the floor and get it. Go through the left pipe. There are platforms that look like umbrellas here. Use the left one to reach the Attack Piece high on the left. Use the right one to reach the maze above it, which has another Attack Piece. Return and go through the right pipe.
There are new enemies called Bloopurns. They are jars that contain Bloopers and release Mushrooms and Spinies. When they take enough damage, they'll release Bloopers. Sometimes you'll counter with a hammer, other times with jumping if they don't fly over Mario. Go to the right and hit the orange ! Block to reach the lower pipe on the left. Above the orange ! Block is an Attack Piece. Go through the lower pipe on the left. They'll find a gravity Luiginary Work and a maze with Pi'illo symbols. Dreambert thinks they'll have to use gravity to bring the symbols together. Use gravity to send the symbol to the right, up, right, up, left, down, right, then down. The symbols are united and the maze lowers to reveal a pipe.
Through the pipe is a purple pipe with Broque Madame's symbol on it. Someone calls to the bros from the left. Going through the purple pipe will lead to a ! Block that removes a barrier between the pipe and Broque Madame's shop. Return and walk to the left. Seadric appears. He asks if the bros brought the second Dream Egg and enjoyed the loot. Mario says there are monsters in this area, which Seadric says there shouldn't be. He says that something evil must have lured the monsters here. Considering most of the monsters are familiar to the bros, it's probably a safe bet as to who this is. Seadric says something bad got in the dream world and they need to hide Peach deeper in the dream world. Seadric expands the dream world further, then goes ahead to leave some loot. Peach appears, saying it's sweet that Mario expanded the dream world for her, while Dreamy Luigi gets no such compliment.
Cross over into the new expansion. Go through the pipe on the left. Use the gravity Work to hit the orange ! Blocks. Grab the Attack Pieces along the way. Go through the blue pipe when you can reach it. Go through the green pipe in the ground. At level 26, the bros will rank up to Star Rank. Pick a bonus, which now includes boosting the healing power of items in battle and reducing the cost of Bros. Attacks and Luiginary Attacks. In this area, get the Attack Piece in the upper left corner. Return, then go through the pipe on the side using the umbrella. This will take you to another area with umbrellas. Go through the other green pipe by using the umbrella.
In this area, the bros will look over the ledge and see lots of spikes. Hover Jump, following the coin trail. To the right are more coins over the spikes. To the left is a couple of pipes. The upper pipe leads will take you over the pipe that you used to enter the area. The lower one leads to an Attack piece and another pipe. To reach the pipe, stand on the umbrella and flip upside down. This will move the umbrella into position. Move gravity to the left wall and enter the pipe.
The last two Attack Pieces are here. You'll need to hit the left ! Block to reach one of them. This gives the bros the Luiginary Attack Luiginary Flame. Fire Luiginoids will pass off a flame to Mario, who'll send it down the line, getting bigger and bigger. Press (A) and (B) to keep the fireball going. Press (A) at the end to hammer it at the enemies. The right one makes the blue pipe accessible.
The blue pipe leads to a yellow pipe and Seadric. Go through the yellow pipe to remove the barrier, then return. Seadric says the last Dream Egg will maximize the dream world. The dream world expands. Seadric says the deepest part of the dream world should be through there. Mario says that Bowser and his minions might be luring monsters into the dream world, so Seadric will keep an eye out for them. Peach arrives, a little worried about someone letting monsters into the dream world, but will be fine waiting by herself. Cross over into the expansion.
Go through the green pipe on the right. Spring Jump up, then spin the nuts and bolts to reach other parts of the area. Go to the upper right. Ground pound through the rocks, then go to the lower left for an Ultra Candy, then return. Spring Jump up, then ground pound through more rocks. Spring Jump to the right to reach the pipe on the right. Use the Luiginary Flame attack on the Piranha Plants for critical damage. Go through the blue pipe after hitting the ! Block.
Here is another gravity maze puzzle with Pi'illo symbols. Move the symbol up, right, down, left, up, right, then down. This reveals a green pipe. Peach wanders in. She was worried and decided to check on the bros. Peach wants to go through the pipe as well, thinking that they've come so far that Bowser won't find them there. She says, to be safe, that the bros should save. Take her advice, and heal as well.
The bros go through the pipe, and it's immediately blocked off, as well as the other pipe leading to Broque Madame's shop. Peach says they can probably relax and they won't be interrupted here. She's acting strangely. Someone laughs, but it's not Peach. It sounds like Kamek. Peach's voice changes, asking if the bros still don't get it. Peach pulls off her disguise to reveal Kamek. This is the second time he's masqueraded as Peach. He pretended to be Peach to smuggle monsters into the dream world and bring the bros to the deepest part of the dream world. There's no mention of what happened to the real Peach. Mario suggests that he might've also wanted to wear Peach's dress. He thinks it's pretty cute. He thinks his blue robes are drab, before realizing what he's just admitted to. He says the bros should surrender, and lifts up the dress to reveal Private Goomp, Corporal Paraplonk, and Sergeant Guy. Kamek leaves the three to battle the bros. Private Goomp thinks this is their big chance to prove themselves. Corporal Paraplonk thinks they'll get a promotion for defeating the bros. The two call a time-out to discuss their career path trajectory. Corporal Paraplonk likes the fact that they're honor guards, but thinks they can get more executive positions by winning. Goomp likes the idea of being Kamek's superiors. Paraplonk comes up with the crazy idea that they might become Bowser's superiors. Sergeant Guy remains silent through all this. They return to the bros and thank them for waiting. Luigi's been drawing in the sand, which upsets Goomp. The battle starts.
Besides the three, there's a Banzai Blaster, and an army of Goombas, some in the background. The Goombas you defeat will be replaced with the Goombas in the background. The Goombas will form a stack and attack Mario a couple of times. Either dodge or jump on them, but jumping on them is better. They'll then rush back from behind. Jump to dodge as many as you can. Periodically, Sergeant Guy will have the Banzai Blaster loaded. Paraplonk will bounce between blocks, aiming for Mario. Counter or dodge by jumping. If you counter, he'll take out part of the Goomba reserve army. Sergeant Guy will turn the Goombas into Shy Guys like him. They'll approach Mario, so counter with the hammer. He'll be the one with the flag with Bowser's emblem in red. If Goomp or Sergeant Guy fall in battle, Paraplonk will revive them. They must be defeated at the same time. The Banzai Blaster will fire the Banzai Bill at Mario. It will chase it, so jump to dodge. The three will bring out a giant Bob-omb and chase Mario. The Goombas and the three will charge at Mario, so run around and jump to dodge. The Bob-omb will eventually explode, hurting the three. Use Luiginary Attacks as always, mainly the Luiginary Ball, as the Luiginary Flame doesn't hit Paraplonk. Keep at it until all three are defeated with a single attack.
Kamek calls the three pathetic and asks if a bunch of weaklings can guard Bowser. They are fired from their position as leaders of the honor guard and put on KP duty to clean Bowser's Castle. They beg for forgiveness. Kamek uses magic to send them out of the dream world. He says having the three battle the bros wasn't as fun, but the battle was merely for sport. Bowser kidnapped the real Peach. Kamek says they're probably in his new castle now. He doesn't need the bros anymore and leaves. Dreambert's upset at being deceived. He says they should return to the real world to formulate a new strategy. The pipes open up. Go through the pink pipe to go to Broque Madame's shop, so you can reach the portal quickly through the blue pipe.
Toadsworth asks how the mission went. Mario explains that Peach was an imposter. Starlow and Toadsworth freak out. Starlow suggests returning to Broque Madame's store, and she might be able to help them. Broque Madame is calm, but amazed that Peach was a fake. Toadsworth is embarrassed that he couldn't tell, even though he's know her all her life. Starlow suggests going to Neo Bowser Castle, but it's high in the sky and guarded by a barrier. Broque Madame mentions that Dr. Snoozemore, the proprietor of the island who invited Peach and the bros, has returned. Dreambert says they must visit him, as he's interested in meeting someone who's studying the Pi'illos. He also thinks Dr. Snoozemore may have ideas on dealing with Neo Bowser Castle, which was created by the Dream Stone. He is in Pi'illo Castle, so the bros should head there.
There are new enemies called Bloopurns. They are jars that contain Bloopers and release Mushrooms and Spinies. When they take enough damage, they'll release Bloopers. Sometimes you'll counter with a hammer, other times with jumping if they don't fly over Mario. Go to the right and hit the orange ! Block to reach the lower pipe on the left. Above the orange ! Block is an Attack Piece. Go through the lower pipe on the left. They'll find a gravity Luiginary Work and a maze with Pi'illo symbols. Dreambert thinks they'll have to use gravity to bring the symbols together. Use gravity to send the symbol to the right, up, right, up, left, down, right, then down. The symbols are united and the maze lowers to reveal a pipe.
Through the pipe is a purple pipe with Broque Madame's symbol on it. Someone calls to the bros from the left. Going through the purple pipe will lead to a ! Block that removes a barrier between the pipe and Broque Madame's shop. Return and walk to the left. Seadric appears. He asks if the bros brought the second Dream Egg and enjoyed the loot. Mario says there are monsters in this area, which Seadric says there shouldn't be. He says that something evil must have lured the monsters here. Considering most of the monsters are familiar to the bros, it's probably a safe bet as to who this is. Seadric says something bad got in the dream world and they need to hide Peach deeper in the dream world. Seadric expands the dream world further, then goes ahead to leave some loot. Peach appears, saying it's sweet that Mario expanded the dream world for her, while Dreamy Luigi gets no such compliment.
Cross over into the new expansion. Go through the pipe on the left. Use the gravity Work to hit the orange ! Blocks. Grab the Attack Pieces along the way. Go through the blue pipe when you can reach it. Go through the green pipe in the ground. At level 26, the bros will rank up to Star Rank. Pick a bonus, which now includes boosting the healing power of items in battle and reducing the cost of Bros. Attacks and Luiginary Attacks. In this area, get the Attack Piece in the upper left corner. Return, then go through the pipe on the side using the umbrella. This will take you to another area with umbrellas. Go through the other green pipe by using the umbrella.
In this area, the bros will look over the ledge and see lots of spikes. Hover Jump, following the coin trail. To the right are more coins over the spikes. To the left is a couple of pipes. The upper pipe leads will take you over the pipe that you used to enter the area. The lower one leads to an Attack piece and another pipe. To reach the pipe, stand on the umbrella and flip upside down. This will move the umbrella into position. Move gravity to the left wall and enter the pipe.
The last two Attack Pieces are here. You'll need to hit the left ! Block to reach one of them. This gives the bros the Luiginary Attack Luiginary Flame. Fire Luiginoids will pass off a flame to Mario, who'll send it down the line, getting bigger and bigger. Press (A) and (B) to keep the fireball going. Press (A) at the end to hammer it at the enemies. The right one makes the blue pipe accessible.
The blue pipe leads to a yellow pipe and Seadric. Go through the yellow pipe to remove the barrier, then return. Seadric says the last Dream Egg will maximize the dream world. The dream world expands. Seadric says the deepest part of the dream world should be through there. Mario says that Bowser and his minions might be luring monsters into the dream world, so Seadric will keep an eye out for them. Peach arrives, a little worried about someone letting monsters into the dream world, but will be fine waiting by herself. Cross over into the expansion.
Go through the green pipe on the right. Spring Jump up, then spin the nuts and bolts to reach other parts of the area. Go to the upper right. Ground pound through the rocks, then go to the lower left for an Ultra Candy, then return. Spring Jump up, then ground pound through more rocks. Spring Jump to the right to reach the pipe on the right. Use the Luiginary Flame attack on the Piranha Plants for critical damage. Go through the blue pipe after hitting the ! Block.
Here is another gravity maze puzzle with Pi'illo symbols. Move the symbol up, right, down, left, up, right, then down. This reveals a green pipe. Peach wanders in. She was worried and decided to check on the bros. Peach wants to go through the pipe as well, thinking that they've come so far that Bowser won't find them there. She says, to be safe, that the bros should save. Take her advice, and heal as well.
The bros go through the pipe, and it's immediately blocked off, as well as the other pipe leading to Broque Madame's shop. Peach says they can probably relax and they won't be interrupted here. She's acting strangely. Someone laughs, but it's not Peach. It sounds like Kamek. Peach's voice changes, asking if the bros still don't get it. Peach pulls off her disguise to reveal Kamek. This is the second time he's masqueraded as Peach. He pretended to be Peach to smuggle monsters into the dream world and bring the bros to the deepest part of the dream world. There's no mention of what happened to the real Peach. Mario suggests that he might've also wanted to wear Peach's dress. He thinks it's pretty cute. He thinks his blue robes are drab, before realizing what he's just admitted to. He says the bros should surrender, and lifts up the dress to reveal Private Goomp, Corporal Paraplonk, and Sergeant Guy. Kamek leaves the three to battle the bros. Private Goomp thinks this is their big chance to prove themselves. Corporal Paraplonk thinks they'll get a promotion for defeating the bros. The two call a time-out to discuss their career path trajectory. Corporal Paraplonk likes the fact that they're honor guards, but thinks they can get more executive positions by winning. Goomp likes the idea of being Kamek's superiors. Paraplonk comes up with the crazy idea that they might become Bowser's superiors. Sergeant Guy remains silent through all this. They return to the bros and thank them for waiting. Luigi's been drawing in the sand, which upsets Goomp. The battle starts.
Besides the three, there's a Banzai Blaster, and an army of Goombas, some in the background. The Goombas you defeat will be replaced with the Goombas in the background. The Goombas will form a stack and attack Mario a couple of times. Either dodge or jump on them, but jumping on them is better. They'll then rush back from behind. Jump to dodge as many as you can. Periodically, Sergeant Guy will have the Banzai Blaster loaded. Paraplonk will bounce between blocks, aiming for Mario. Counter or dodge by jumping. If you counter, he'll take out part of the Goomba reserve army. Sergeant Guy will turn the Goombas into Shy Guys like him. They'll approach Mario, so counter with the hammer. He'll be the one with the flag with Bowser's emblem in red. If Goomp or Sergeant Guy fall in battle, Paraplonk will revive them. They must be defeated at the same time. The Banzai Blaster will fire the Banzai Bill at Mario. It will chase it, so jump to dodge. The three will bring out a giant Bob-omb and chase Mario. The Goombas and the three will charge at Mario, so run around and jump to dodge. The Bob-omb will eventually explode, hurting the three. Use Luiginary Attacks as always, mainly the Luiginary Ball, as the Luiginary Flame doesn't hit Paraplonk. Keep at it until all three are defeated with a single attack.
Kamek calls the three pathetic and asks if a bunch of weaklings can guard Bowser. They are fired from their position as leaders of the honor guard and put on KP duty to clean Bowser's Castle. They beg for forgiveness. Kamek uses magic to send them out of the dream world. He says having the three battle the bros wasn't as fun, but the battle was merely for sport. Bowser kidnapped the real Peach. Kamek says they're probably in his new castle now. He doesn't need the bros anymore and leaves. Dreambert's upset at being deceived. He says they should return to the real world to formulate a new strategy. The pipes open up. Go through the pink pipe to go to Broque Madame's shop, so you can reach the portal quickly through the blue pipe.
Toadsworth asks how the mission went. Mario explains that Peach was an imposter. Starlow and Toadsworth freak out. Starlow suggests returning to Broque Madame's store, and she might be able to help them. Broque Madame is calm, but amazed that Peach was a fake. Toadsworth is embarrassed that he couldn't tell, even though he's know her all her life. Starlow suggests going to Neo Bowser Castle, but it's high in the sky and guarded by a barrier. Broque Madame mentions that Dr. Snoozemore, the proprietor of the island who invited Peach and the bros, has returned. Dreambert says they must visit him, as he's interested in meeting someone who's studying the Pi'illos. He also thinks Dr. Snoozemore may have ideas on dealing with Neo Bowser Castle, which was created by the Dream Stone. He is in Pi'illo Castle, so the bros should head there.
Thursday, August 22, 2013
Mario and Luigi: Dream Team -- Part 13: Surf, Sand, and Seahorses
The bros defeated Mount Pajamaja, which reopened the portal to the real world. Dreambert explains the situation to Starlow and Bowser and Antasma appear. Antasma says the Dream Stone has been restored. They take off to start their conquest. Starlow says that Peach is in danger and wants to go to the castle immediately. Dreambert says to wait as he remembers something. He pulls out a block from behind a rock. It's the Warp Pipe Block. Mario hits it, sending out golden warp pipes all over the island. Dreambert says they'll make traveling on the island easier. He hid the block before battling Antasma and forgot about it. He says there's on in the cave on the left and another in Pi'illo Castle. Unfortunately, new warp pipes will not activate until you use them at least once, so if you see one, use it then. Go into the cave and stand on the warp pipe. You can only choose the Pi'illo Castle Lobby for now.
You'll wind up in one of the back passages of the castle, where there's a Shelltop scrubbing floors. He's awake, so either people are waking up or the Dreambeats didn't reach him. Go up the stairs and into the lobby. Everyone else seems to be awake in the castle. A Brock says Peach and Toadsworth went to Driftwood Shore, thinking it would be safer while waiting for the bros to return. The bros leave for Driftwood Shore.
Meanwhile, at the summit of Mount Pajamaja, Bowser, his minions, and Antasma return. They're ready to conquer the world, but need ideas on what to do first. Corporal Paraplonk suggests stealing the world's food, then eating it. Sergeant Guy thinks of a fan club with rewards. Antasma says they'll need a castle, a new castle for just them as a base from which to conquer the world. Antasma wishes for the castle and one appears in the sky. It looks like a Bowser-style castle with lots of purple. Bowser likes it and wants to call it Neo Bowser Castle. Antasma wants to test out the castle, so he fires energy beams, destroying the smaller surrounding islands. The castle protects itself with a force field. It's Bowser's turn to make a wish.
People rush out of Pi'illo Castle, panicking about Neo Bowser Castle's appearance and the destruction of the surrounding islands. Starlow says they must hurry to Driftwood Shores to protect Peach. Before we do so, we open some more Warp Pipes and check in with Eldream. We've saved 26 Pi'illos so far. For saving 18, he gives a Birthday Ring. For 26, he gives Golden Wear. He'll give a gift at 37 Pi'illos next time. We also decrypt the image from the Camera Block. The fastest way there is to warp to the Dozing Sands Entrance, then head west.
Driftwood Shores has some lively, fun music. It also has Attack Pieces. Go south and a couple of Brocks will halt the bros' progress. Luigi tries to get past with no avail until one of them says Mario exudes justice and mustache. Mario and Luigi are recognized, but poor Luigi is deemed completely inconsequential. They said Peach came to the beach to escape Bowser, so they closed the beach down to keep suspicious types out. They let the bros through, saying Peach is waiting for them. Go east for now, ignoring the Attack Piece. This will take you to the shop area, where there's a warp pipe. Activate it and return. There's a building nearby with familiar architecture. A Brock employee takes them into the shop, saying Peach is waiting for them in the back of the store. It's a very nice boutique. To the left is the Silver Shop. It has new gear that can be a little expensive. When you're ready, go to the back room.
On a bed, a female Brock is getting a massage. This Brock has a French accent. She notices the bros and tells them not to tell anyone about her back therapy. As expected, she is Broque Madame and she owns the shop. She was waiting for them so she could show them something. Her masseur and masseuse are really Toadsworth and Peach. Peach really packs a punch in her massage. The two of them have been hiding since the Dream Stone was restored. They are fine, but Peach is rightly afraid of going outside with Bowser's new castle hovering about. Broque Madame says her shop isn't so safe, as Bowser could attack at any time. Toadsworth asks the bros to help find safer lodging for the princess. Broque Madame suggests the dream world, which eerily parallels a concept from somewhere else. She says there are many places on the beach where Luigi could fall asleep. Unless they're indoors, it sounds a bit risky. Broque Madame says there's a Dreampoint close to the shop. Toadsworth sends the bros to find the Dreampoint, then call for them when they find it. If you talk to Broque Madame, she'll ask the bros to enter her dreams and liven things up a bit, as she's bored. She's serious.
In Broque Madame's dreams, you'll battle with her using Luiginary Attacks, trying to get high scores. It's an endless mode challenge. She'll give you prizes for beating the rank scores.
When you're ready, leave the shop. Walk to the right to find an Attack Piece. To the right is a pillow on a tall rock. In the southeast corner, a tour group is meeting, with Popple in attendance. The tour guide mentions that there are many seahorse statues along the beach. Their purpose and their creator's identity are unknown. So little about them is known that they're one of the Seven Wonder of Pi'illo Island. The tour group gets some free time to wander before the tour continues. Popple's upset because he heard something really rare was here. He leaves. You can't cross the water using the Side Drill or Spin Jump, so go up on the rocks and send Mini Mario to the moving blue platform to the left. Hit the switch to create a bridge between the beach and the small island. The statues move and start spewing water. The tour guide ends the tour to tell everyone about the major discovery. Cross to the island and go west.
There are two Attack Pieces here and a Dreampoint nearby. Hit the orange ! Block to activate an elevating platform. From it, Spin Jump to the left, then cross to the right on the taller rocks. Hit the switch to form the bridge. Cross to the other side and you'll see the Dreampoint. It's a circular inflatable pool lounger, like an inner tube with the hole filled in. Starlow tells Luigi to take a nap while she retrieves Peach. Toadsworth entrusts her care to Mario. Starlow suggests sending her as deep into the dream world as possible. He picks her up and carries her through the portal.
Once in the dream world, Peach takes a look around, saying it's mysterious. She's surprised when she sees Dreamy Luigi, wondering how he got here. Mario explains and she understands. Mario and Luigi will scout ahead, so Peach should stay put. This may put her in a vulnerable position so close to the portal. Dreambert offers to keep her company, but she politely declines as there isn't any danger in the area... yet. To the right is an Attack Piece next to a blue pipe. It leads to Broque Madame, running another shop. Return to where Peach is and go left.
Aside from something blowing bubbles, there's nothing here, not even another path. Check out the bubble blower and Mario pulls it out. Press (A) repeatedly. What emerges from the sand is a coiled seahorse. It recognizes Mario and says it's been waiting for him. The seahorse knows what goes on in the real world, as it's a Seadring, a dream genie. His name is Seadric and the statues in the real world are modeled after him. He says this part of the dream world is small, but doesn't have enemies. Peach walks in because she got a little scared. She asks if the place will be safe and Dreambert voices his concerns over the proximity to the portal. Seadric says that a Dream Egg would expand the dream world, as there isn't much more to this part of the dream world. Dream Eggs hold more dreams. Seadric lays them, but it takes about 6 months for him to do so. For a quick fix, his brothers could help out. The bros can reach his brothers and sister by using other Driftwood Shore Dreampoints. He alerts his siblings that Mario and Luigi will be over to pick up a Dream Egg from each of them. Seadric warns them his siblings can be annoying and chatty. Seadric disappears, so Peach is on her own over here. Return to the real world to find the other Dreampoints.
You'll wind up in one of the back passages of the castle, where there's a Shelltop scrubbing floors. He's awake, so either people are waking up or the Dreambeats didn't reach him. Go up the stairs and into the lobby. Everyone else seems to be awake in the castle. A Brock says Peach and Toadsworth went to Driftwood Shore, thinking it would be safer while waiting for the bros to return. The bros leave for Driftwood Shore.
Meanwhile, at the summit of Mount Pajamaja, Bowser, his minions, and Antasma return. They're ready to conquer the world, but need ideas on what to do first. Corporal Paraplonk suggests stealing the world's food, then eating it. Sergeant Guy thinks of a fan club with rewards. Antasma says they'll need a castle, a new castle for just them as a base from which to conquer the world. Antasma wishes for the castle and one appears in the sky. It looks like a Bowser-style castle with lots of purple. Bowser likes it and wants to call it Neo Bowser Castle. Antasma wants to test out the castle, so he fires energy beams, destroying the smaller surrounding islands. The castle protects itself with a force field. It's Bowser's turn to make a wish.
People rush out of Pi'illo Castle, panicking about Neo Bowser Castle's appearance and the destruction of the surrounding islands. Starlow says they must hurry to Driftwood Shores to protect Peach. Before we do so, we open some more Warp Pipes and check in with Eldream. We've saved 26 Pi'illos so far. For saving 18, he gives a Birthday Ring. For 26, he gives Golden Wear. He'll give a gift at 37 Pi'illos next time. We also decrypt the image from the Camera Block. The fastest way there is to warp to the Dozing Sands Entrance, then head west.
Driftwood Shores has some lively, fun music. It also has Attack Pieces. Go south and a couple of Brocks will halt the bros' progress. Luigi tries to get past with no avail until one of them says Mario exudes justice and mustache. Mario and Luigi are recognized, but poor Luigi is deemed completely inconsequential. They said Peach came to the beach to escape Bowser, so they closed the beach down to keep suspicious types out. They let the bros through, saying Peach is waiting for them. Go east for now, ignoring the Attack Piece. This will take you to the shop area, where there's a warp pipe. Activate it and return. There's a building nearby with familiar architecture. A Brock employee takes them into the shop, saying Peach is waiting for them in the back of the store. It's a very nice boutique. To the left is the Silver Shop. It has new gear that can be a little expensive. When you're ready, go to the back room.
On a bed, a female Brock is getting a massage. This Brock has a French accent. She notices the bros and tells them not to tell anyone about her back therapy. As expected, she is Broque Madame and she owns the shop. She was waiting for them so she could show them something. Her masseur and masseuse are really Toadsworth and Peach. Peach really packs a punch in her massage. The two of them have been hiding since the Dream Stone was restored. They are fine, but Peach is rightly afraid of going outside with Bowser's new castle hovering about. Broque Madame says her shop isn't so safe, as Bowser could attack at any time. Toadsworth asks the bros to help find safer lodging for the princess. Broque Madame suggests the dream world, which eerily parallels a concept from somewhere else. She says there are many places on the beach where Luigi could fall asleep. Unless they're indoors, it sounds a bit risky. Broque Madame says there's a Dreampoint close to the shop. Toadsworth sends the bros to find the Dreampoint, then call for them when they find it. If you talk to Broque Madame, she'll ask the bros to enter her dreams and liven things up a bit, as she's bored. She's serious.
In Broque Madame's dreams, you'll battle with her using Luiginary Attacks, trying to get high scores. It's an endless mode challenge. She'll give you prizes for beating the rank scores.
When you're ready, leave the shop. Walk to the right to find an Attack Piece. To the right is a pillow on a tall rock. In the southeast corner, a tour group is meeting, with Popple in attendance. The tour guide mentions that there are many seahorse statues along the beach. Their purpose and their creator's identity are unknown. So little about them is known that they're one of the Seven Wonder of Pi'illo Island. The tour group gets some free time to wander before the tour continues. Popple's upset because he heard something really rare was here. He leaves. You can't cross the water using the Side Drill or Spin Jump, so go up on the rocks and send Mini Mario to the moving blue platform to the left. Hit the switch to create a bridge between the beach and the small island. The statues move and start spewing water. The tour guide ends the tour to tell everyone about the major discovery. Cross to the island and go west.
There are two Attack Pieces here and a Dreampoint nearby. Hit the orange ! Block to activate an elevating platform. From it, Spin Jump to the left, then cross to the right on the taller rocks. Hit the switch to form the bridge. Cross to the other side and you'll see the Dreampoint. It's a circular inflatable pool lounger, like an inner tube with the hole filled in. Starlow tells Luigi to take a nap while she retrieves Peach. Toadsworth entrusts her care to Mario. Starlow suggests sending her as deep into the dream world as possible. He picks her up and carries her through the portal.
Once in the dream world, Peach takes a look around, saying it's mysterious. She's surprised when she sees Dreamy Luigi, wondering how he got here. Mario explains and she understands. Mario and Luigi will scout ahead, so Peach should stay put. This may put her in a vulnerable position so close to the portal. Dreambert offers to keep her company, but she politely declines as there isn't any danger in the area... yet. To the right is an Attack Piece next to a blue pipe. It leads to Broque Madame, running another shop. Return to where Peach is and go left.
Aside from something blowing bubbles, there's nothing here, not even another path. Check out the bubble blower and Mario pulls it out. Press (A) repeatedly. What emerges from the sand is a coiled seahorse. It recognizes Mario and says it's been waiting for him. The seahorse knows what goes on in the real world, as it's a Seadring, a dream genie. His name is Seadric and the statues in the real world are modeled after him. He says this part of the dream world is small, but doesn't have enemies. Peach walks in because she got a little scared. She asks if the place will be safe and Dreambert voices his concerns over the proximity to the portal. Seadric says that a Dream Egg would expand the dream world, as there isn't much more to this part of the dream world. Dream Eggs hold more dreams. Seadric lays them, but it takes about 6 months for him to do so. For a quick fix, his brothers could help out. The bros can reach his brothers and sister by using other Driftwood Shore Dreampoints. He alerts his siblings that Mario and Luigi will be over to pick up a Dream Egg from each of them. Seadric warns them his siblings can be annoying and chatty. Seadric disappears, so Peach is on her own over here. Return to the real world to find the other Dreampoints.
Thursday, June 27, 2013
Mario and Luigi: Bowser's Inside Story -- Part 15: A Blast from the Past
The bros get to enjoy some more fresh air outside of Bowser. Now that the bros can tunnel underground, they can get the remaining six Mushroom Balls. Some of them have beans. Check out the Shine Rank Shop. When you're ready, go to the clinic. The Toad with the red cap and brown spots is an adventurer looking for Attack Pieces. He lost his memory, but knows there's some in Bowser's Castle and on Plack Beach. Go into the room to the north marked with a Mushroom. There are lots of blorbed Toads. There's a small gap in the right wall. Tunnel under and move right to find some item blocks. Go talk to Dr. Toadley. He says the third sage is on the beach, Plack Beach. The sage is in a high place where the air is thin. Dr. Toadley can't recommend traveling at high altitudes, so he needs to give the bros an examination. In the back room is a machine that measures inhalation and exhalation. When he gives the signal, blow into the microphone. Mario passes easily. Luigi doesn't pass initially, but blows out the system on his second try. The bros have his permission to travel to find the sage.
In the waiting room, the intern is trying to get Birdley, the bird that sent the bros and Bowser a message about the second sage, to calm down and stop flying over the reception desk. He says he's overworked and on strike. The intern asks the bros to catch Birdley. To the right of the reception desk is a red air pipe. Approach it and Mario inhales some air and balloons out. Luigi holds onto Mario and jumps much higher, and descends more slowly. Mario exhales to return to normal. Use this to jump onto the reception desk. Catch Birdley once Mario exhales. The intern thanks the bros and says that Plack Beach is south of Blubble Lake. Birdley starts nesting in Mario's overalls. He can show the bros around.
Return to Broque Madame, who talks about Kuzzle, the sage on Plack Beach who likes puzzles. She says a cure was stolen from him. She also talks about aliens visiting the Mushroom Kingdom long ago. Heroes in red and green vanquished them, but she heard a rumor that some were preserved somewhere in the kingdom. In another session, she speaks about holding that special someone close because you'll only realize how important they are when they are gone. She hints that her special someone collects blocks.
While wandering around Blubble Lake, the bros will encounter enemies they'll have to battle, that Bowser instantly defeated. They include the Fawflopper and the Mawful Mole. The Mawful Mole will throw rocks at the bros. Check its glasses. If they are covered in mud, the rock will miss, so stay still. Get the beans while you're walking. There's quite a few in Blubble Lake. Go east to find a pipe back into Bowser. Open the passage so you can quickly return here from inside Bowser if you'd like. Farther to the east is the area where Bowser body slammed the pillars. Go past the grating and hit the ! Block so you can reach an item block with some gear. Next to the grate is a narrow gap, allowing the bros to reach the other side of the area.
To the east is Bumpty Plains. You may run into Sneeds, the seeds of Flifits. Go to Bowser Path. In the room with the Save Block, in the lower right corner is an X. Dig there and a pink ramp will temporarily appear. It will allow you to reach a piece of gear. Go to Bowser's Castle. The hole behind the posters is something Mini Mario can fit into. There's an item and lots of money. To the right is a blue pipe in the concessions area. Tunnel under the grate and take the pipe underground. This leads to the Bowser Secret Society Preservation Chamber. Heal and save outside.
The buttons that open the door must be hit in a specific order, each a specific number of times. There are notes in the area that explain the combination. Down here, you'll have to deal with Magifoofas and Fawful Guys as well as the enemies Bowser dealt with. The code is "Hit square twice, triangle three times, circle once, then the button on the door." The door opens and Starlow's got a bad feeling about this. Inside are blocks of ice. It's hard to see, but some of the things in the ice look familiar. Hit the button on the left to melt some of the ice. Three Shroobs were frozen in there. Luigi backs up and freaks out. Mario freaks out soon after. Mario explains that these are the aliens that once invaded the Mushroom Kingdom, which the bros defeated as babies (and adults). Bowser cryogenically froze some survivors. The Shroobs wake up and attack. They fight the same way as they did in Partners in Time. Their lasers are quite powerful. Use Special Attacks. Defeating three Shroobs takes longer than you think it should. Once they are defeated, the Shroobs explode into 10 Attack Pieces. This gives you the Special Attack Magic Windows. Looking at the SP cost, I think I got the attack a little early, but it's a good one to have. Mario and Luigi will drop in on enemies from windows that appear. Hit each bro's button. They may jump together. The attack will continue until you defeat all enemies or mess up the action command. Starlow doesn't believe that Luigi could help defeat the Shroobs as a baby. Mario explains Luigi fought just as hard and Starlow thinks it was some ferocious crying. This makes Luigi sad. Mario explains Luigi defeated them in the end (with his tears). She apologizes and calls him super. Now let's go find that sage!
In the waiting room, the intern is trying to get Birdley, the bird that sent the bros and Bowser a message about the second sage, to calm down and stop flying over the reception desk. He says he's overworked and on strike. The intern asks the bros to catch Birdley. To the right of the reception desk is a red air pipe. Approach it and Mario inhales some air and balloons out. Luigi holds onto Mario and jumps much higher, and descends more slowly. Mario exhales to return to normal. Use this to jump onto the reception desk. Catch Birdley once Mario exhales. The intern thanks the bros and says that Plack Beach is south of Blubble Lake. Birdley starts nesting in Mario's overalls. He can show the bros around.
Return to Broque Madame, who talks about Kuzzle, the sage on Plack Beach who likes puzzles. She says a cure was stolen from him. She also talks about aliens visiting the Mushroom Kingdom long ago. Heroes in red and green vanquished them, but she heard a rumor that some were preserved somewhere in the kingdom. In another session, she speaks about holding that special someone close because you'll only realize how important they are when they are gone. She hints that her special someone collects blocks.
While wandering around Blubble Lake, the bros will encounter enemies they'll have to battle, that Bowser instantly defeated. They include the Fawflopper and the Mawful Mole. The Mawful Mole will throw rocks at the bros. Check its glasses. If they are covered in mud, the rock will miss, so stay still. Get the beans while you're walking. There's quite a few in Blubble Lake. Go east to find a pipe back into Bowser. Open the passage so you can quickly return here from inside Bowser if you'd like. Farther to the east is the area where Bowser body slammed the pillars. Go past the grating and hit the ! Block so you can reach an item block with some gear. Next to the grate is a narrow gap, allowing the bros to reach the other side of the area.
To the east is Bumpty Plains. You may run into Sneeds, the seeds of Flifits. Go to Bowser Path. In the room with the Save Block, in the lower right corner is an X. Dig there and a pink ramp will temporarily appear. It will allow you to reach a piece of gear. Go to Bowser's Castle. The hole behind the posters is something Mini Mario can fit into. There's an item and lots of money. To the right is a blue pipe in the concessions area. Tunnel under the grate and take the pipe underground. This leads to the Bowser Secret Society Preservation Chamber. Heal and save outside.
The buttons that open the door must be hit in a specific order, each a specific number of times. There are notes in the area that explain the combination. Down here, you'll have to deal with Magifoofas and Fawful Guys as well as the enemies Bowser dealt with. The code is "Hit square twice, triangle three times, circle once, then the button on the door." The door opens and Starlow's got a bad feeling about this. Inside are blocks of ice. It's hard to see, but some of the things in the ice look familiar. Hit the button on the left to melt some of the ice. Three Shroobs were frozen in there. Luigi backs up and freaks out. Mario freaks out soon after. Mario explains that these are the aliens that once invaded the Mushroom Kingdom, which the bros defeated as babies (and adults). Bowser cryogenically froze some survivors. The Shroobs wake up and attack. They fight the same way as they did in Partners in Time. Their lasers are quite powerful. Use Special Attacks. Defeating three Shroobs takes longer than you think it should. Once they are defeated, the Shroobs explode into 10 Attack Pieces. This gives you the Special Attack Magic Windows. Looking at the SP cost, I think I got the attack a little early, but it's a good one to have. Mario and Luigi will drop in on enemies from windows that appear. Hit each bro's button. They may jump together. The attack will continue until you defeat all enemies or mess up the action command. Starlow doesn't believe that Luigi could help defeat the Shroobs as a baby. Mario explains Luigi fought just as hard and Starlow thinks it was some ferocious crying. This makes Luigi sad. Mario explains Luigi defeated them in the end (with his tears). She apologizes and calls him super. Now let's go find that sage!
Sunday, June 23, 2013
Mario and Luigi: Bowser's Inside Story -- Part 11: Bowser's Allergies
Bowser has to find his way to Dimble Wood again from Blubble Lake. Immediately to the west is a purple house belonging to Broque Madame. Like Broque Monsieur, she has a French accent. She's looking for a burly masseur. Bowser doesn't like the idea, until she offers gear as payment. She's not looking for an ordinary massage, however. A Goomba appears and she likes the idea of Bowser's soldiers supplying the massage with Special Attacks for as long as possible.
First up is Goomba Storm. To get gear, make sure either 150 or 250 Goombas or more land on her back from the air. Miss tapping three Goombas and you'll have to start over. This can be quite a difficult challenge. Return when you get new Special Attacks.
To the southwest are new enemies called Beehosses. Vacuuming their honey can heal Bowser. One of them has a Blitty. They'll send bees at Bowser, so duck, then punch them back into the Beehoss. Periodically, Glam Lakitus will appear overhead. They're like Lakitu Kings, but give more money. Go south and you'll hear a voice. It's from one of the Koopa Troopas in a cage. He can't reach them due to the rock wall. Head north. Go up the ramp on the left and burn the ropes on the other side to lower the slab of rock. Go north to knock down the rock slab to return here more easily, then return south. Go up the ramp to the south and hit the metal ball, which will knock Bowser into the lake.
While underwater, swim with (Y). Stand on the seashells to return to land. There are Crawfuls in the water. Vacuum out their teeth for a defense boost. One of them has a Blitty. Bowser can breathe fire underwater in battle. Go east, then take the northeast path, then use the shell to surface. Bowser will see a raft and ship ahead. He thinks the ship would break the rock wall. Use the raft to go west, to where the ship is. There are some flowers that smell nice, but are spewing pollen. Send the bros to the Nose Deck, which is reacting. The bros will Spin Jump up into a higher part of the Nose Deck, where pollen is coming in. Starlow suggests knocking the pollen into his nasal walls. Use the stylus to slide. The pollen makes the nasal walls change color. Once all the walls change color, one of the walls swells up. Slam into the swollen membrane until it is no longer inflamed. Avoid spiky blue pollen, which will hurt the bros. Using the stylus can be a little difficult. When you slam the bumpy swollen membrane, Bowser lets out a tremendous sneeze, filling the ship's sails, and sending it through the rocks until it hits another area with the same flowers.
Take the raft to the southeast, where the ship ended up. Go up the right ramp. You won't be able to hit the ! Block before the pollen gets in Bowser's nose. Have the bros deal with the pollen again. The sneeze propels the ship across the lake, destroying the rock wall and the ship with it. The pieces of wood form a bridge. Break out the Koopas to get the Special Attack Koopa Corps. Use Bowser to deflect Koopa shells back into the enemy, like air hockey. Take the nearby raft to an island to the east. There's a raft on the other side of the island. Go east to another island and go up the ramp. Get some items, then go south. Heal and save.
To the east is a giant propeller in the water, near some of the flowers with lots of pollen. Bowser thinks he can use the propeller to fly into the forest. Deal with the pollen once more. The sneeze makes the propeller spin and rise out of the water. It's attached to a giant robot, which steps on Bowser. He gets a sense of deja vu before the robot stomps on him. Go to Rump Command to revive Bowser.
Bowser picks up and throws the robot. Bowser notices that they are both surrounded by the lake. Pushing the robot into the lake is to Bowser's advantage. It will try to fly out, so touch the body to punch it repeatedly. While it's in the water, punch the head. If it gets out of the water, some enemies will try to repair it. Breathe fire. It will also send enemies with bombs. Take out as many as you can with fireballs, except for the ones who have mushrooms. The robot will send out a giant bomb for Bowser to volley. Punch it repeatedly to defeat it. Bowser returns to normal size. The robot winds up on land, with its hatch open. Let's explore!
First up is Goomba Storm. To get gear, make sure either 150 or 250 Goombas or more land on her back from the air. Miss tapping three Goombas and you'll have to start over. This can be quite a difficult challenge. Return when you get new Special Attacks.
To the southwest are new enemies called Beehosses. Vacuuming their honey can heal Bowser. One of them has a Blitty. They'll send bees at Bowser, so duck, then punch them back into the Beehoss. Periodically, Glam Lakitus will appear overhead. They're like Lakitu Kings, but give more money. Go south and you'll hear a voice. It's from one of the Koopa Troopas in a cage. He can't reach them due to the rock wall. Head north. Go up the ramp on the left and burn the ropes on the other side to lower the slab of rock. Go north to knock down the rock slab to return here more easily, then return south. Go up the ramp to the south and hit the metal ball, which will knock Bowser into the lake.
While underwater, swim with (Y). Stand on the seashells to return to land. There are Crawfuls in the water. Vacuum out their teeth for a defense boost. One of them has a Blitty. Bowser can breathe fire underwater in battle. Go east, then take the northeast path, then use the shell to surface. Bowser will see a raft and ship ahead. He thinks the ship would break the rock wall. Use the raft to go west, to where the ship is. There are some flowers that smell nice, but are spewing pollen. Send the bros to the Nose Deck, which is reacting. The bros will Spin Jump up into a higher part of the Nose Deck, where pollen is coming in. Starlow suggests knocking the pollen into his nasal walls. Use the stylus to slide. The pollen makes the nasal walls change color. Once all the walls change color, one of the walls swells up. Slam into the swollen membrane until it is no longer inflamed. Avoid spiky blue pollen, which will hurt the bros. Using the stylus can be a little difficult. When you slam the bumpy swollen membrane, Bowser lets out a tremendous sneeze, filling the ship's sails, and sending it through the rocks until it hits another area with the same flowers.
Take the raft to the southeast, where the ship ended up. Go up the right ramp. You won't be able to hit the ! Block before the pollen gets in Bowser's nose. Have the bros deal with the pollen again. The sneeze propels the ship across the lake, destroying the rock wall and the ship with it. The pieces of wood form a bridge. Break out the Koopas to get the Special Attack Koopa Corps. Use Bowser to deflect Koopa shells back into the enemy, like air hockey. Take the nearby raft to an island to the east. There's a raft on the other side of the island. Go east to another island and go up the ramp. Get some items, then go south. Heal and save.
To the east is a giant propeller in the water, near some of the flowers with lots of pollen. Bowser thinks he can use the propeller to fly into the forest. Deal with the pollen once more. The sneeze makes the propeller spin and rise out of the water. It's attached to a giant robot, which steps on Bowser. He gets a sense of deja vu before the robot stomps on him. Go to Rump Command to revive Bowser.
Bowser picks up and throws the robot. Bowser notices that they are both surrounded by the lake. Pushing the robot into the lake is to Bowser's advantage. It will try to fly out, so touch the body to punch it repeatedly. While it's in the water, punch the head. If it gets out of the water, some enemies will try to repair it. Breathe fire. It will also send enemies with bombs. Take out as many as you can with fireballs, except for the ones who have mushrooms. The robot will send out a giant bomb for Bowser to volley. Punch it repeatedly to defeat it. Bowser returns to normal size. The robot winds up on land, with its hatch open. Let's explore!
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