Showing posts with label Popple. Show all posts
Showing posts with label Popple. Show all posts

Tuesday, August 27, 2013

Mario and Luigi: Dream Team -- Part 21: Wakeport Buildings Assemble!

The last part of the Ultibed is somewhere in Pi’illo Castle. Go to the northeast of the room with the tracks to the hidden ancient area of the castle. Ball Hop up and go north for some items. Go south of the warp pipe to find the camera block. Go to the Battle Ring. Dreambert says winning Battle Class 1 will give the bros the Zeekeeper’s Feathers, the last part of the Ultibed. You must defeat Grobot X in under six turns. Use Bros. Attacks. The prize includes 600 coins and the Zeekeeper’s Feathers. Dreambert says if the feathers tickle someone, they’ll fall asleep instantly. The sleep is so comfortable that many people never wake up. Now that they have all the pieces of the Ultibed, they must find the Bedsmith in Wakeport. Dreambert says the master bed crafter’s name is Bedsmith. Dreambert thinks he may be trapped in a nightmare chunk or in the last place they expect him to be. Warp to Wakeport.

After decrypting the pictures, go back to where Popple is in the ruins. Heal and save before you reach him. He says they've stolen some good loot and gained some experience, so they're his lackeys now. He still likes to team up. Together, they're going to deal with Wiggler. The bros refuse and Popple says they're only going to talk. They approach Wiggler, who says they can't just walk in here like that because he's growing a garden. Popple hides behind the bros saying they'll battle him. He calls him a moth, which makes Wiggler rage. The battle starts.

Popple attacks first, pulling the flower on Wiggler's head. Enraged, Wiggler slams the ground, creating shockwaves that will reach the bros at different times. Popple will fly off, then fall to the ground. Knock him into Wiggler with the hammer. Use Bros. Attacks. Wiggler will charge one bro, then come back for the other. Popple will cling to the second bro to be targeted, making it harder to jump, so jump early. Popple will stand on the battlefield. Attacking him will make him back off and stay behind the bros. Wiggler will chase the bros and Popple. He'll attack each bro, so jump to dodge. Also beware of Popple, who'll bump the bros out of his way and into Wiggler's path. After you defeat Wiggler, Popple will fight the bros so the treasure will be his alone. He'll approach a bro and try to steal their hammer. Counter with the hammer. If he's successful, he'll attack both bros with the hammer, then throw it away so the bro can retrieve it. He'll lay out a soccer ball, a brick block, and a coin, then kick each at the bros. Kicking the brick block will break it, revealing a soccer ball or coin. Hammer everything but the coin back at him.

After the battle, Popple's seeing stars and Wiggler wonders why they were mean to him. Popple comes to his senses and realizes they were fighting over a flower garden. Wiggler is insulted that Popple would say that about his flower friends and chases him away. Popple decides to leave Pi'illo Island. Starlow's relieved Popple's out of the picture and thinks the Pi'illo collector, Pi'illoper, whom Popple was trying to rob, may know about Bedsmith. Climb onto the column in the center, then Spin Jump to the left to reach an orange ! Block. This will allow you to reach this area more easily. Walk on top of the ruins to a set of rings. The signs says to keep moving after clearing a ring, as they will fall. The platforms that appear under the bros are brittle, so keep an eye out for the next ring. They will become normal after you reach the other side. Walk along the east wall and you'll see a pillow on a pool lounger where the wall is newer. Follow the east wall back into town. Walk into the house from the wall.

Inside, a Beanbean resident wearing a mask recognizes a smell. The smell is of Pi'illo stuff. This is Pi'illoper, the foremost expert on Pi'illo culture. Before the bros can see his artifacts, he wants to see theirs. He doesn't think he'll be impressed, until Mario pulls out the Pajamaja Rock Frame. The bros show off the parts of the Ultibed. The excitement is wearing him out. He says he hasn't been this excited since he found an old pillow. He will show them his collection and opens up the entrance on the first floor. Drop down to find the green pipe uncovered. Wander down the stairs, hitting item blocks on the way. His collection is very nice. Surprisingly, Dreambert hasn't appeared, but that would probably make Pi'illoper pass out from shock. Starlow says that he has stuff seen in Pi'illo Castle and none of what he has is what they're looking for. He's in disbelief. Fortunately, he hasn't shown the bros his ultra-rare pillow. It's different than the others the bros have encountered. Dreambert appears and knocks him away, saying this pillow is Bedsmith. If they free him, he'll assemble the Ultibed. Pi'illoper freaks out even more when he sees Dreambert. Pi'illoper says they can keep the pillow. Luigi takes a nap and Pi'illoper freaks out when Mario goes through the portal.

Dreambert says Bedsmith must be trapped in a nightmare chunk. He says there's only one nightmare chunk in this part of the dream world. Go to the right to find the nightmare chunk behind a gate. Dreambert doesn't have any suggestions, so just go to the lower left twice to find the Tornado Work. Use it to blow away the green platform and blow the red ones from the background so Mario can reach a new platform. There are Attack Pieces in this part of the dream world. One is in this area. Go left. There are more Attack Pieces here. Stay on the platforms while blowing them away and Mario will swim to the incoming platforms. To get to the Attack Piece under the arch, stand on the red platform in front of the green platform, in the gap that arches over. Blow the green platform forward and you'll drop down and you can reach it. Go left.

There are new enemies here. Cocoknight Rs are like Cocoknights. Krubbishes are robotic trash cans. They will eat Cocoknight Rs and spit them up. Counter with the hammer. Sometimes, they'll spew toxic gas. Take enough damage from toxic gas and Mario will shrink, rendering him unable to use Luiginary Attacks. Run around and jump to dodge. They malfunction and explode when they take enough damage. I found the Gold Beanie again, but it got away. There's an Attack Piece in the upper right corner. Return, then go to the upper right. Get the Attack Piece in the lower right corner, then go to the upper left. Use the gravity Work to reach an Attack Piece, then go to the upper right. This will bring you back to the previous area, but you can bounce on the umbrellas to reach the Attack Piece and upper right exit.

Go up and to the left to reach a switch that opens an umbrella. Get the Attack Piece and go right. Get the Attack Piece here. Go through the pipe in the upper right corner. Form the tower and go over the crates to reach the switch. Hit the bombs into the crates to uncover the pipes. The left pipe leads to the last Attack Piece. This unlocks the Luiginary Attack Luiginary Wall. Hit Luigi into enemies repeatedly, like a game of pinball. Move around with the Circle Pad to change Luigi's angle. The pipe on the right takes you to an area with lots of closed umbrellas. Go through the lower pipe on the left. There are switches here that will open the umbrellas in the previous area. Cross the spikes, using the Tornado Work to move platforms to and from the background. Do the same on the upper level, lining up platforms when changing them. The orange ! Blocks rotate the large green platforms. Return and bounce from the umbrellas to reach the higher pipe on the left.

This takes you to the room with the nightmare chunk. Cross the conveyor belt and you'll see Pi'illoper. He's excited that there's a Pi'illo in the nightmare chunk. The bros announce their presence and Pi'illoper says he likes to observe the nightmare chunk. He tells the bros about it, saying the Pi'illo dwelling within is a Pi'illo unlike any other. Mario asks how to retrieve it. Pi'illoper thinks hitting the two ! Blocks nearby would do that, but would also unleash a terrible guardian. All who have tried to get to the nightmare chunk failed. He leaves. Heal and save.

Hitting the right ! Block will drench Luigi with water, then a bucket drops on his head. A voice says, "WARNING. UNAUTHORIZED. EXIT NOW. OR ELSE!" Hit the other ! Block and a security alarm goes off. Pi'illoper says they've brought about doom and the guardian approaches. A voice says, "INTRUDERS. EXPEL. EXPEL. BAD MUSTACHES. ENGAGE WRATH!" Pi'illoper leaves. The nightmare chunk is locked down and the building starts moving. It rises up and flies around, saying, "SYNCHRO OPTIMIZED... BOOT TRANS-MODE 1..." Other buildings in the area rise up towards it and assembles into a giant robot. "EARTHWAKE SYNCHED! ERADICATOR ONLINE!" It chases the bros and Luigi cowers in fear. The "L" is shining again. Hold it down and Luiginoids will swarm to Dreamy Luigi. It's time for another giant Luigi battle.   

Sunday, August 25, 2013

Mario and Luigi: Dream Team -- Part 18: Mario's Devious Plan

The bros learned a new move called the Ball Hop that allows them to jump higher. They used this new move to reach the first part of the Ultibed, the Pajamaja Rock Frame, found on Mount Pajamaja. They also rescued the remaining two Pi'illos on the mountain. After making a quick detour to the Blimport to pick up a picture and from a camera block, the bros continue to look for other Zee Parts of the Ultibed. Since they're already in Wakeport to decrypt the image, the bros check out the tour center area, where the next Zee Part of the Ultibed is supposed to be.

Starlow notices Popple's in the area as well. He says he found something: the secret to the Pi'illoper's house. The second floor entrance is hidden in a strange way, in plain sight. He's fine that the bros know, which won't stop him. He's going to leave as soon as he gets the loot. He leaves. Starlow thinks a Pi'illo collector lives in the house in question. Go up on the wall near the tour center and bounce up the wall. Walk to the north along the wall to reach a new area. It's full of ruins and no new development. Popple's hiding behind a pillar. He sees something else wandering around. It's a Wiggler, who likes traveling, but not crowds. He likes gardening and wants to start one here. Popple thinks Wiggler is on security patrol, hired by the collector.

Walk down the wall and you'll find Viruses. You'll also find Hermite Crab Rs. On the left, you'll find a pillow. Approach Wiggler and Popple freaks out. He tells them not to go near Wiggler, until he recognizes them as the two who keep getting in his way. He then thinks they're thieves. He thinks he can use the bros to get rid of Wiggler for him, then he'll steal the treasure. He offers to team up with the bros. Before they can get into the house, they need to get rid of Wiggler. He tells them to get more loot and experience. Let's try to find loot elsewhere.

Warp to Driftwood Shore Beach, then go west to where the Mole Hunt game is. Check out the door to the north. The bros and Starlow can't figure out how to open it, so they decide to ask around. Use the warp pipe to reach Broque Madame quickly. There's something she wants to show them. It's a stone she found on the beach. The stone has Pi'illo characters on it. Dreambert reads it and says pirates once sailed the seas in this region. The stone contains information on the pirates' treasure. Starlow suggests it may be a part of the Ultibed. It is located in a hidden cave on the beach. There's a code to open the cave. Broque Madame lets the bros keep the old lithograph. There is one pillow on a rock east of Broque Madame’s shop. Warp back to the Mole Hunt game. There's more Pi'illo text on the arch, saying, "Utter the code if you wish to enter." Dreambert says the code: Pi'illo willow armadillo, but nothing happens. Then, the rings in the door start spinning until the Zeekeeper panels line up, then lower to reveal an entryway. Someone notices that they've entered the cave and that they're treasure hunting. Others decide to follow them.

Inside the cave, walk to the west. Go to the northeast, smashing the rocks. Send Mini Mario past the hole and to the west to hit a switch. This lowers the drawbridge. Cross the drawbridge and go west. A sign says that if one passes through the rings ahead as a ball, they will get all the treasure. You must bounce through them in a certain order. Doing so will only allow the bros to cross the gap for now. Walk to the west, where there are more rings. This will take you to the other side of the breakable rock. Heal and save. In a clam shell are the Driftwood Jellyfish Sheets. A voice interrupts the party, saying the bros led them right to the treasure. The Fly Guys take the sheets and fly off. Go east to follow them. There's a pillow here in the cave. Spin Jump from the nearby high rock on the left. The Fly Guys fly farther east. Exit the cave to find the Mole Hunt Shelltop face down in the sand. The Fly Guys knocked him over. He thinks he can make more money off the bros because they want information on which way they went. He'll tell them if they can win the Mole Hunt game. He's finished tweaking the game to make it a little harder.

The Mole Hunt game's price hasn't changed (10 coins), so playing it isn't a bad idea. The score you need is 250 in a minute . He tells them he didn't see which way they went because his head was in the sand. He did hear them say something about catching a flight, so they may be at a blimport. If you keep playing, from here on out, he'll keep track of the bros' scores and award prizes for good scores (300+). Warp to the Pi'illo Castle lobby and go west from the castle. They'll find the Fly Guys before they reach the blimport. The Fly Guys think they'll get away with it. It seems they work for Bowser. The bros want to fight them, but they'll need a plan to get the sheets without them being damaged. Mario comes up with a plan that Dreambert calls devious. The bros sneak up behind the Fly Guys while Starlow and Dreambert create a diversion. They start a rumor of Bowser having a birthmark of a certain shape somewhere. The bros successfully retrieve the sheets just before the Fly Guys notice. They call the bros thieves. Of course, they're going to battle for them.

They are Fly Guy Rs. They have the same attacks as Fly Guys, but are faster and stronger. They battle alongside Goomba Rs. Slingsniper works well. After the battle, Starlow and Dreambert are thankful that they have the sheets. Starlow thinks the sheets look soft, considering they're made of jellyfish. Dreambert says to ignore that fact, as the thread count is off the charts.

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 17: Bouncing on the Bed

The first part of the Ultibed, the Pajamaja Rock Frame, is somewhere on Mount Pajamaja. Use the warp pipe to reach the base. A Shelltop greets the bros, saying there's a new tour for the mountain. The guides are the Massif Bros and it's only for the brave. The tour guides are waiting at the midpoint of the climb. The Shelltop says the tour stinks, though. Keep going north until you reach the blue Shelltop in the designated area. He says the Massif Bros are up ahead and that the footing is unpredictable. The Shelltop leaves. The Massif Bros are pleased to see the bros here for the Massif-Vert Pajamaja 2: Beef Steak Beef Steak Treasure Tour. The word "treasure" piques the bros' curiosity. The Massif Bros don't know where the ultimate treasure is, but they've heard the rumor. They walk off, saying the tour is full. Popple appears, saying there's loot on the mountain, but he's not the climbing type. The Massif Bros won't bring him along. As revenge, he's going to a house in Wakeport. After Popple leaves, Li'l  Massif announces the start of the tour. Follow them east.

The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.

The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.

In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save. 

Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.

Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.

Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.

The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.

Thursday, August 22, 2013

Mario and Luigi: Dream Team -- Part 13: Surf, Sand, and Seahorses

The bros defeated Mount Pajamaja, which reopened the portal to the real world. Dreambert explains the situation to Starlow and Bowser and Antasma appear. Antasma says the Dream Stone has been restored. They take off to start their conquest. Starlow says that Peach is in danger and wants to go to the castle immediately. Dreambert says to wait as he remembers something. He pulls out a block from behind a rock. It's the Warp Pipe Block. Mario hits it, sending out golden warp pipes all over the island. Dreambert says they'll make traveling on the island easier. He hid the block before battling Antasma and forgot about it. He says there's on in the cave on the left and another in Pi'illo Castle. Unfortunately, new warp pipes will not activate until you use them at least once, so if you see one, use it then. Go into the cave and stand on the warp pipe. You can only choose the Pi'illo Castle Lobby for now.

You'll wind up in one of the back passages of the castle, where there's a Shelltop scrubbing floors. He's awake, so either people are waking up or the Dreambeats didn't reach him. Go up the stairs and into the lobby. Everyone else seems to be awake in the castle. A Brock says Peach and Toadsworth went to Driftwood Shore, thinking it would be safer while waiting for the bros to return. The bros leave for Driftwood Shore.

Meanwhile, at the summit of Mount Pajamaja, Bowser, his minions, and Antasma return. They're ready to conquer the world, but need ideas on what to do first. Corporal Paraplonk suggests stealing the world's food, then eating it. Sergeant Guy thinks of a fan club with rewards. Antasma says they'll need a castle, a new castle for just them as a base from which to conquer the world. Antasma wishes for the castle and one appears in the sky. It looks like a Bowser-style castle with lots of purple. Bowser likes it and wants to call it Neo Bowser Castle. Antasma wants to test out the castle, so he fires energy beams, destroying the smaller surrounding islands. The castle protects itself with a force field. It's Bowser's turn to make a wish.

People rush out of Pi'illo Castle, panicking about Neo Bowser Castle's appearance and the destruction of the surrounding islands. Starlow says they must hurry to Driftwood Shores to protect Peach. Before we do so, we open some more Warp Pipes and check in with Eldream. We've saved 26 Pi'illos so far. For saving 18, he gives a Birthday Ring. For 26, he gives Golden Wear. He'll give a gift at 37 Pi'illos next time. We also decrypt the image from the Camera Block. The fastest way there is to warp to the Dozing Sands Entrance, then head west.

Driftwood Shores has some lively, fun music. It also has Attack Pieces. Go south and a couple of Brocks will halt the bros' progress. Luigi tries to get past with no avail until one of them says Mario exudes justice and mustache. Mario and Luigi are recognized, but poor Luigi is deemed completely inconsequential. They said Peach came to the beach to escape Bowser, so they closed the beach down to keep suspicious types out. They let the bros through, saying Peach is waiting for them. Go east for now, ignoring the Attack Piece. This will take you to the shop area, where there's a warp pipe. Activate it and return. There's a building nearby with familiar architecture. A Brock employee takes them into the shop, saying Peach is waiting for them in the back of the store. It's a very nice boutique. To the left is the Silver Shop. It has new gear that can be a little expensive. When you're ready, go to the back room.

On a bed, a female Brock is getting a massage. This Brock has a French accent. She notices the bros and tells them not to tell anyone about her back therapy. As expected, she is Broque Madame and she owns the shop. She was waiting for them so she could show them something. Her masseur and masseuse are really Toadsworth and Peach. Peach really packs a punch in her massage. The two of them have been hiding since the Dream Stone was restored. They are fine, but Peach is rightly afraid of going outside with Bowser's new castle hovering about. Broque Madame says her shop isn't so safe, as Bowser could attack at any time. Toadsworth asks the bros to help find safer lodging for the princess. Broque Madame suggests the dream world, which eerily parallels a concept from somewhere else. She says there are many places on the beach where Luigi could fall asleep. Unless they're indoors, it sounds a bit risky. Broque Madame says there's a Dreampoint close to the shop. Toadsworth sends the bros to find the Dreampoint, then call for them when they find it. If you talk to Broque Madame, she'll ask the bros to enter her dreams and liven things up a bit, as she's bored. She's serious.

In Broque Madame's dreams, you'll battle with her using Luiginary Attacks, trying to get high scores. It's an endless mode challenge. She'll give you prizes for beating the rank scores.

When you're ready, leave the shop. Walk to the right to find an Attack Piece. To the right is a pillow on a tall rock. In the southeast corner, a tour group is meeting, with Popple in attendance. The tour guide mentions that there are many seahorse statues along the beach. Their purpose and their creator's identity are unknown. So little about them is known that they're one of the Seven Wonder of Pi'illo Island. The tour group gets some free time to wander before the tour continues. Popple's upset because he heard something really rare was here. He leaves. You can't cross the water using the Side Drill or Spin Jump, so go up on the rocks and send Mini Mario to the moving blue platform to the left. Hit the switch to create a bridge between the beach and the small island. The statues move and start spewing water. The tour guide ends the tour to tell everyone about the major discovery. Cross to the island and go west.

There are two Attack Pieces here and a Dreampoint nearby. Hit the orange ! Block to activate an elevating platform. From it, Spin Jump to the left, then cross to the right on the taller rocks. Hit the switch to form the bridge. Cross to the other side and you'll see the Dreampoint. It's a circular inflatable pool lounger, like an inner tube with the hole filled in. Starlow tells Luigi to take a nap while she retrieves Peach. Toadsworth entrusts her care to Mario. Starlow suggests sending her as deep into the dream world as possible. He picks her up and carries her through the portal.

Once in the dream world, Peach takes a look around, saying it's mysterious. She's surprised when she sees Dreamy Luigi, wondering how he got here. Mario explains and she understands. Mario and Luigi will scout ahead, so Peach should stay put. This may put her in a vulnerable position so close to the portal. Dreambert offers to keep her company, but she politely declines as there isn't any danger in the area... yet. To the right is an Attack Piece next to a blue pipe. It leads to Broque Madame, running another shop. Return to where Peach is and go left.

Aside from something blowing bubbles, there's nothing here, not even another path. Check out the bubble blower and Mario pulls it out. Press (A) repeatedly. What emerges from the sand is a coiled seahorse. It recognizes Mario and says it's been waiting for him. The seahorse knows what goes on in the real world, as it's a Seadring, a dream genie. His name is Seadric and the statues in the real world are modeled after him. He says this part of the dream world is small, but doesn't have enemies. Peach walks in because she got a little scared. She asks if the place will be safe and Dreambert voices his concerns over the proximity to the portal. Seadric says that a Dream Egg would expand the dream world, as there isn't much more to this part of the dream world. Dream Eggs hold more dreams. Seadric lays them, but it takes about 6 months for him to do so. For a quick fix, his brothers could help out. The bros can reach his brothers and sister by using other Driftwood Shore Dreampoints. He alerts his siblings that Mario and Luigi will be over to pick up a Dream Egg from each of them. Seadric warns them his siblings can be annoying and chatty. Seadric disappears, so Peach is on her own over here. Return to the real world to find the other Dreampoints.

Saturday, August 17, 2013

Mario and Luigi: Dream Team -- Part 8: Sidequest Resort

Now that we know where Bowser and Antasma took the Dream Stone, we can follow them to Mount Pajamaja. Head west to where the path forks to Dozing Sands and Driftwood Shore. Someone will announce that they're taking applications for the Mount Pajamaja tour. The bros can visit the Shelltop making the announcement in Wakeport to register. They will take climbers of all skill levels, but only registered climbers are allowed on the mountain. Dreambert says Wakeport is to the west of Mushrise Park. While in Mushrise Park, talk to Eldream about the rescued Pi'illos. So far, we've saved 13. For saving seven Pi'illos, we get the Birthday Hammer and for saving 12, we get POW Gloves. If you past Mushrise Park and head north, you'll see the bridge to Pi'illo Castle has been rebuilt.

When you're ready to go to Wakeport, head west of Mushrise Park. There are stronger enemies called Hermite Crabs that hide under nuts. They'll throw out a decoy nut to confuse the bros. Memorize where they are and be aware that they move around. Go west twice, then go south.

The bros will find themselves in Wakeport, the best resort on the island. There are Attack Pieces here. One of them is in the northeast corner. Walk over to the pink Zeekeeper to the right of the fountains and talk to him to get one. One of the Toads in the middle hotel says that guests and staff here may carry Attack Pieces. There's one in this hotel. Jump from the beds, then reach the windowsill. If you go into the left hotel, climb the stairs, go outside to the left, and walk on the buildings going west, you'll reach another Attack Piece. Walk back east for more items and another Attack Piece. To the south are more Attack Pieces and some shops.

Go into the badge shop. The bros are the first two customers to come in for the badge awareness campaign. He explains that Luigi's badges control what effects will be granted and Mario's badges control how powerful those effects will be. Each bro can only hold six badges. In the southeast corner of the shopping district are a pillow and an Attack Piece you can't reach yet. In front of the badge shop, to the right of an orange Zeekeeper is a resident of Hoohoo Village. He wants to propose to his girlfriend and will give the bros lots of items in return for their help, including gear and an Attack Piece. Agree to help him and you'll get the Attack Piece and a plush Zeekeeper. Inside the gear shop, talk to the Beanbean resident in the dressing room. Tell them their outfit looks great three times, then say they look equally as gorgeous as Peach for a Super Candy. In the item shop, talk to the blue Shelltop, who wants a plush Zeekeeper. Trade it for a rare fruit. A red Yoshi in the hotel district is looking for rare fruit. He'll trade a Yoshi egg for the rare fruit. Go west to where the tour center is.

Somebody in the area is disappointed that there's no treasure here. Out of the nearby buildings comes Popple, the shadow thief. He doesn't recognize the bros, but remembers dealing with people like them. He's trying to make a fresh start of thievery on this island. He leaves and Starlow suggests finding the tour center. On the way, you'll find a Toad who wants to see a Yoshi egg. Give him the egg to receive Peach's photo. Go on top of the tour center for an Attack Piece. Go north of the tour center to find a Brock who's a huge fan of Peach. Give the Brock Peach's photo and he'll give the bos a super rare guide booklet only available to researchers, called the Book of Ruins. The Beanbean resident wearing red in the gear shop wants this. In exchange, he gives them Queen Bean's photo. Take it to the Beanbean resident hiding under the stairs in the left hotel. He gives the bros a lost camera. Go up the stairs and go outside onto the awning. Talk to the Toad, who's looking for his camera. He tells the bros that between the left fountain and the parasol, on the light-green grass, a bird buried something. The bros can have whatever it is. Dig in the lightest patch of grass to get the Pi'illo ring. Give that to the Hoohoo Villager and he proposes as a crowd gathers. She says yes. The bros get a 1-up Mushroom, a Heart Bean DX, Rally Wear, and a Sap Hammer.

Go west of the shopping district and enter the only building in the area. You'll hear a familiar "YOIKS" and Kylie Koopa will walk in. She's older than when you last saw her, which is when the bros were still babies. Instead of being an ace reporter, she's now an ace guidebook writer for the island. She doesn't recall meeting them while being a reporter as she's had many jobs. She asks them to be her assistants and she'll pay them. The first assignment is called Shot Collection. She's stationed camera blocks all over that take and save pictures. Hit the block to get the photograph. The photograph's encrypted, so the bros have to decrypt it. This involves putting the pieces together like a puzzle. Move the pieces until they lock into place. The button at the bottom of the frame will rotate the piece. Completing the puzzle will unlock new levels. Completing the puzzle within the target time, Kylie will give the bros coins and prizes. The first photo is of Starlow and a Mushroom over Mario's head. Wakeport Level 1's target time is 3 minutes. It's a simple 12-piece puzzle. I completed it in 1 minute, 10 seconds. Kylie gives the bros 100 coins. This unlocks Wakeport Level 2. Complete the puzzles at your leisure. The puzzles have greater target times with more pieces that are smaller. As you go, the picture will zoom out. There are three levels to the Wakeport shot. Kylie wants the bros to grab photos from camera blocks all over the island. Return to Wakeport to put the photos together. Go upstairs for an Attack Piece.

Go to the tour center. The bros ask to be registered for the Mount Pajamaja tour, and the clerk says it's a challenging climb. The bros show off, but Luigi still hasn't mastered catching his hammer after he throws it... the first time. The clerk's impressed, so he'll let the bros go on a core-focused tour, called Massif Vert: A Big, Bad, Brutal Mountain Tour. The tour group is meeting in the south part of town in front of the clock tower. Go south and you'll find the tour group. The tour guide is the younger Massif Bro, named Li'l Massif. He tells the tourists that climbing Mount Pajamaja is difficult. All other tourists disappear. Li'l Massif is surprised the bros stuck around. The tour gets delayed because Li'l Massif can't find his older brother, Big Massif. The tour changes to Big Massif Hunt: Extreme Beefing Wakeport Tour. The bros must find Big Massif before the Mount Pajamaja tour starts. The bros can go south from here.

This part of town holds the event stage. They're currently holding a Mad Skillathon. Go east to see the stage, then south to find some rocks on the right. Break the rocks to reach an Attack Piece. To the left is a rock covering a pillow. In the dream world, there are enemies called Cocoknights. They will rush towards Mario in a circle, surround him, then run around. Move with the circle to avoid being hurt and jump over them when the circle approaches or leaves. After saving the Pi'illo, you can talk to the Shelltop with sunglasses onstage about the Mad Skillathon. Participants show off their skills for money. He thinks the bros are comedians. He asks if they have any combo skills. Bros. Attacks will work. Use Bros. Attacks in an endless mode to see how long you can keep the combo going.

Go to the east side to find some ruins and more enemies. At level 16, the bros will rank up to Flower Rank. You can choose another bonus, but there are more bonuses to choose from. At the entrance, someone whispers to the bros. It's a Brock hiding behind the ruins. He does research on the ruins, but the monsters scared him off. As thanks, he explains some of his research. The gate to the north was designed by the Pi'illos. The key to opening the gate is in the panels in front of it. He found the words, "The Awakening Gate opens when matched symbols unite..." written on a wall. The panels have symbols that match the symbols on the ground. The Brock can't lift them, but Mario can tunnel under them and flip them into place. The gate opens when the symbols are matched. Go north.

You'll wind up in the shopping district on the island you couldn't reach. Send Mini Mario to the left to hit a switch, lowering the bridges. This will allow you to reach another Attack Piece and a pillow. In the dream world, you'll find Ticksquawks. They'll fly around in circles, then explode. Hit them with a hammer before they can explode. They'll also send out birds after their clock hand makes a full revolution. Save the Pi'illo, then walk up on the awning, then on the buildings. Have Mini Mario get the last Attack Piece. This unlocks the Bros. Attack Bye-Bye Cannon, which can be initiated by Mario. The bros will load themselves into the cannon, then multiple copies of themselves will be launched. Memorize the order of the launch, then hit each bros' button as they land on the first enemy, then hit the button of the bros as they hit the second enemy while stacked up in reverse order. Go west while still on top of the buildings to go to the other side of the ruin wall. Hit the switch to lower the wall. There's another gate and a set of panels to open it. Open the gate and save.

You'll see Big Massif lying on the ground. The bros and Starlow try to wake him up, but fail. The place sparkles like a Dreampoint. Dreambert says that Big Massif could sleep here forever, due to the Dreampoint's dream aura holding the person in the dream. Big Massif seems to be choosing to remain asleep. The bros will have to wake him up in his dream by finding him in the dream world and convincing him to wake up. This is possible if Luigi sleeps nearby, allowing him to share the dream. Luigi falls asleep and Mario jumps through the portal.  

Sunday, May 19, 2013

Mario and Luigi: Superstar Saga -- Part 13: Princess Luigi

After defeating Jojora and her friend, move into the next room. Fawful is there, saying, "So! The fink-rats come at last! Now is the time when you hand over the Beanstar, you little men! Send the Beanstar up to the top of this pedestal, and be hasty!" Send Luigi past the gate and Fawful commands, "Send the Beanstar up here!" Luigi presents the fake Beanstar and Fawful shoots it down. He says, "Oh! Oh, I am laughing at you! I can see through your pathetic designs, you ugly thing! That was a FAKE Beanstar! Now you give me the real one!" He vacuums up the real Beanstar from the suitcase, saying, "Har! You idiots of stupidity!", then flies off. Have Luigi go into the room to the north and hit the switch. This lowers the gate and Mario rejoins his brother. Mario comes up with a plan involving Peach's dress. Luigi is confused.

Go to the right. Fawful brings the Beanstar to Bowletta, saying, "O Great Bowletta! At last we have the Beanstar! I am joyful!" Bowletta is pleased. Mario appears, telling Bowletta to return Peach. Bowletta refuses, but Mario cracks up. Princess Peach walks in, covering her mouth. The presence of two princesses confuses Bowletta. Peach says the princess Bowletta kidnapped is a fake, prepared in advance. Bowletta chases after Peach and leaves the other one behind. Once they are gone, Mario talks to Peach, who is thankful and kisses him.

On the Koopa Cruiser, Bowletta and Fawful are thrilled to have Peach and the Beanstar. Fawful says, "I still have rage over that fake Princess Peach..." Bowletta admits that Peach and the bros are sly. She asks why Peach is covering her face. Fawful asks, "Do you hide something?" Bowletta freaks out at a cockroach behind Peach and she jumps, uncovering her face, revealing that she is Luigi. Bowletta asks, "Fawful, did you see that?" Fawful responds, "Yes. Mustache." Luigi's cover is blown. Bowletta commands Fawful to fire at will. The blast detroys the wig, revealing Luigi definitively. Luigi runs off and blocks their path with a crate. Luigi changes clothes and goes through the Koopa Cruiser.

The Koopa Cruiser has been hastily repaired and it looks like it.There are several orbs activated by electricity. Some of them reveal invisible blocks with lots of Hoo Beans. You'll eventually make it to the mouth of the Cruiser, where the Beanstar is. Activate the orb and Luigi takes the Beanstar, puts on a parachute, and jumps before Bowletta can reach him. Fawful says, "We chase them now!" Bowletta says they'll go to the Mushroom Kingdom instead. Fawful is worried and confused.

While falling to the ground, Luigi uses Peach's dress as a parachute. Prince Peasley appears and takes the Beanstar. A bird bites the cord tethering Luigi to his parachute and Peasley can't catch him. In Teehee Valley, Mario, Peach, and Toadsworth are waiting for Luigi to land. He lands face-first on the other side of some rocks. He sinks into the sand and drops underground, sending up a ! Block. Peasley will move the Beanstar to some place safe and Toadsworth and Peach will return to the castle. Mario's on his own to find Luigi.

Go north, then south. Hit the ! Block to lower a platform. Underground, Popple finds an unconscious Luigi and orders Rookie to tie him up. Just like Peach, Luigi has been kidnapped. Go back north over the lowered platform. Go to the left, where you'll encounter Dry Bones. These ones are faster and stronger than those you found on Hoohoo Mountain. Go through the yellow pipe on the left to go underground. Light the torches and use the Save Book. Ahead, Luigi is tied to a pillar. Use the Firebrand to burn the ropes. Popple appears, waiting for Mario to show up. He's found a new Rookie, who turns out to be Birdo. Birdo wants to spend some romantic time alone with Popple. Popple is not okay with this idea. Popple is okay with showing off Birdo's abilities in battle. With Birdo's power, they'll be unstoppable. Birdo thinks their special power is the power of love.

As always, Popple will first try to steal hammers or items. Attack Birdo first, or Birdo will retaliate for you hurting Popple. Birdo will try to inhale the bros. Stop the attack with a hammer. Birdo will also aim at the bros and shoot flaming rocks at them. Popple will flee after you defeat Birdo. Popple calls Birdo useless and fires his new Rookie. Birdo kicks him far away and decides to go solo to become a superstar. Go through the yellow pipe ahead and return to Beanbean Castle Town.

The town is under aerial siege. Go to the castle. Queen Bean informs the bros that Bowser's Castle is to blame for all the destruction. The place is defenseless to air-based attacks. Prince Peasley informs the bros that Peach and the others are safely in Little Fungitown. Mario says that he and Luigi know Bowser's Castle very well and will take care of things. Prince Peasley leaves on his own. Now the bros need a way to reach Bowser's Castle in the air. Return to Hoohoo Village and talk to Blablanadon. He'll fly the bros to Bowser's Castle and will bring them back when they want to return.

Wednesday, May 15, 2013

Mario and Luigi: Superstar Saga -- Part 11: Three Short Quests

The three remaining Beanstar pieces do not take as much effort to get. You can find them in whatever order you choose.

To the south, east of Beanbean Airport, is a Boo statue. Move it to make a path further south. This will take you to Harhall's Studio. Harhall keeps the Beanstar piece in a cage you can't reach. Two people will run out of the studio, unable to deal with the tempermental designer with a split personality. Harhall wants an assistant and will give them the Beanstar Piece as pay. The bros have to dye clothes and give them patterns by hitting little helicopters called Designbombs with water so they hit the shirt in the back. The colors mix: blue and yellow make green, red and blue make purple, yellow and red make orange, and all three together make brown. Mix two patterns to get a star. Harhall wants a red shirt of any pattern, a yellow, checkered shirt, a purple polka-dot shirt, and a brown shirt with a star. Once you're done, Harhall gives you the Beanstar piece. 2 to go! If you had fun making shirts, go back and Harhall will have you make all 28 possible design combinations. You'll be paid a Woo Bean for each shirt. Once all combinations are made, you'll get a piece of gear called Harhall's Pants.

Another Beanstar Piece is in Chucklehuck Woods. From the green pipe, go west, north, then west. A Koopa is blocking the entrance to a cave. Outside the cave is a snail blocking the path to the north. Go south. To the north is Winkle Colosseum. Pay 500 coins to enter. If you win the challenge, Winkles acknowledge the bros, allowing them to go to the north. The Winkle snails have a special challenge called the Chuckola Bounce. The bros will hold a bar and use it to bounce the energy blasts from the Chuckola Rocks back at them. Each Chuckola Rock you hit is one point. If the energy blasts hit the bros, they'll spin. Spin the bros using (A) and (B). Get at least 20 points by the time the Winkle walks to the other side of the screen to win. They will give you the Winkle Card. Go north to find Popple trying to pick off the Beanstar piece from the Winkle statue. Thankfully, he's alone.

He'll trying stealing items or hammers first. Hit him with Bros. Attacks. He's a pushover when he's alone. Defeat him for the Beanstar piece. One to go!

Go to the north Beanbean Fields for the remaining Beanstar piece. From the green pipe, go east, then north, past the Koopa. This leads to the Yoshi Theater. A Beanstar piece is on the sign. The owner is there, along with his annoying assistant. The owner wears clothes like a Yoshi egg and can target his assistant. He looks like Bubbles, the owner of Chuckola Chateau. He is Bubbles's younger brother, Boddle. He's president of the Yoshi Fan Club. Boddle will give the bros the Beanstar piece in exchange for something else to decorate the sign. He wants Neon Yoshi Eggs, which are laid by Yoshis after eating a certain food. That particular food is Bean Fruit, which you should have by now. The seventh Bean Fruit is outside of the theater, to the east.

Go into Teehee Valley, where the S.S. Chuckola was. Go south to the sea, then up the grassy ledges on the left. Dunk Luigi under the fence. Across the bridge is the last Bean Fruit, and a Piranha Bean that will eat it. Electricity is particularly helpful. It will spit something familiar-looking at Luigi, then swallow it again. It also spits fireballs. Once you defeat it, it spits out the familiar-looking object. It's Prince Peasley, shrunk down. Restore him to normal size with Luigi's hammer. As thanks, he gives Luigi the Bean Fruit. Feed the Yoshis and get the Neon Eggs. Talk to Boddle afterwards. He'll set up the sign and give you the Beanstar Piece. We're done here! You can return to Beanbean Castle or check out the places your new hand techniques can open up.

Sunday, May 5, 2013

Mario and Luigi: Superstar Saga -- Part 6: Bachelors of Puzzles

To reach Woohoo Hooniversity, exit the castle town to the east, then go south. You'll see guards to the south, who will let you pass through. There are Troopea here. Go east to reach Woohoo Hooniversity.

Inside, the place looks damaged and the music is creepy. People rush through the hallway out the door. Ahead, someone is lying on the floor. He says Cackletta snuck in and transformed the professors into monsters. He transforms into one himself. This enemy is called a Laser Snifit, which will shoot either high or low laser rings. Don't do anything when it fires low rings.

Up ahead are two star-themed rooms. In the northeast corner is an invisible block with a Hoo Bean. Go to the room to the north. Hit the ! Block on the right to open the gate in the other room. Go past the gate to a room filled with Laser Snifits. Go to the left. This room has Viruses. Hit them to turn the same color and they'll be defeated. Another enemy is the Eeker, which will bubble up with boiling liquid. To the left is an interesting area where they've been researching various kinds of blocks. Some of them may look familiar. Once you return to the room where the enemies were, go north. Go east for items, return, then go north. You may encounter Yo Bros. Watch the color of their yo-yos. Mecha-Chomps are also here. Watch the color of their eyes. When they malfunction, they will target the bro of the opposite color of their eyes. Check the chalkboard in the room and memorize where the red and blue circles are for the second pattern, or write them down. The room ahead has statues in a similar arrangement. Hit the statues with a hammer to change their color to open the Sun Door. Once you do, the statues will disappear and the window in the back will open up, letting in a beam of light. It will bounce off the walls and open doors. We have to complete tasks to rotate the mirrors so the light reaches the starry rooms near the entrance.

Go through the shutter door that just opened. Follow the path into a room with a lot of switches. Mario and Luigi will have to cooperate and split up to hit the switches. Early on, you'll have to play a little game where Mario and Luigi jump to hit 30 blocks in 25 seconds. Mario can walk on top of the walls to reach other areas. You'll want to walk on the walls to the room to the south, which has lots of invisible blocks. Get a barrel and stand on it to hit the switch, which rotates the mirror. This will open another shutter door.

This door leads to a complicated puzzle. There's a panel on the wall that looks like the one in Chucklehuck Woods. Go to the left, where an ! Block will move over a gap. Go north, down the ramp, and left. Hit the switch to make a barrel appear. Leave it where it is. Go back up the ramp and go to where the ! Block is. Spin jump to the left past it. Hit the switch, then have Mini Mario go through the gap. Make your way through the maze to the switch. The switch will drop some of the barriers in the maze and will make another barrel appear. Go to the barrels and place the one that just appeared on the panel. The crane will activate and pick up the barrel. Go down the ramp, past where the crane was. There are items up the stairs. Go south. Luigi will appear near the switch. Barrels will start rolling down the ramps, like Donkey Kong. When you reach the top, the crane will take the barrel away. The switch lowers a barrier and the crane will drop the barrel on the path. The barrel will hit the ! Block, rotating the mirror. Go to the next shutter door.

There's an invisible block over the raised floor. Have Mario drink some water and walk into the next room. Have Luigi hit Mario with the hammer to shoot some water at the mechanical mouse, which completes the circuit. This turns on the fan, which blows the ! Block over the floor. The ! Block rotates the mirror. In the starry room ahead, hit the ! Block on the left to rotate the lens to focus the light on the door. The door opens.

Ahead are three robots in pink dresses, the Beanstar, and Fawful. He says, "Preparations have completion! O Great Cackletta, unleash the voice of Princess Peach on the Beanstar when you are wanting to!" Cackletta is ready.

Go ahead to the next room, then High Jump up to the doorway. Save first. When the bros go through the door, Cackletta activates the Peach Bots. The Beanstar wakes up, turns red, and breaks the floor, falling with it. Cackletta doesn't know what's going on. Fawful says, "I have fright! A situation we had not suspected has begun to d-d-d-develop! May we flee?" The bros rush in and Luigi hammers Fawful into the floor. Cackletta is not pleased, but prepared to battle the Mario Bros. and knock them back to the Mushroom Kingdom.

First, she'll send holes in the floor. Jump over them. If a bro falls in the hole, he'll have difficulty jumping for a while. She'll also split into three. Use regular attacks to figure out which one is real. If you guess incorrectly, the copy will turn into bats that attack the bros. She may attack with lightning. After a while, she'll send holes in the floor again. Keep using Bros. Attacks to defeat her. She's not sure how this could happen. Fawful says, "CACKLETTA! Do not have worries! Watch! I am sucking your energy with this headgear!" He pops out of the ground and uses his headgear to absorb her. Cackletta wants a parting shot at the Mario Bros. Fawful says, "I say to you YES!" Before he can, Prince Peasley swoops in and sends them flying. The bros explain that Peach's voice drove the Beanstar mad. Prince Peasley's not worried and senses a surprising secret. He'll explain once they've recovered the Beanstar.

Go through the door in the northwest corner. Follow the path and the floor will switch from green to white. Follow the path and battle enemies. At the end is another circuit completion puzzle. After you complete the first part, you'll only be able to hit four robotic mice before the first one will leave the circuit. Once you do, a door will open. Through the door is the Beanstar, with Popple and Rookie. They're impressed with their luck, but not pleased to see the Mario Bros. They move the Beanstar out of the way so they can battle.

Popple will try to steal a hammer from the bros, so stop him with a hammer swing. Rookie will breathe fire and throw hammers. Attack Rookie first, as before. After a few attacks, Popple will suggest using a special attack. It's a Bros. Attack that causes two shockwaves. Once you defeat Rookie, Popple will run off. Once the battle is over, a Peach Bot will drop in and wake up the Beanstar again. Everyone piles on the Beanstar as it flies out of Woohoo Hooniversity. Slowly, they slide off one by one. Rookie remembers his name: Bowser. He falls off and the Beanstar splits into four pieces, and fall back to the ground. The bros land on Oho Oasis, a small island with awesome music.

Mario and Luigi: Superstar Saga -- Part 4: Quest for the Legendary Soda

The item and gear shops are now open, but the town's still in ruins. When you're ready, head to the southwest. Specifically, leave to the town using the west bridge, go south, and take the bridge to the west. Then Spin Jump across the gate to the Chucklehuck Woods. You may encounter Parabeanies on your way, which are like Paragoombas. Do not use hammers on flying enemies. The Beanbean Brooch allows us access to the Chucklehuck Woods. Inside the chateau, you can see how Chuckola Cola is made. Up ahead is the Chuckola Cola cellar. It's a maze, but you can see parts of where you can go. At some point, you'll go along the back wall and head left. As you exit the maze, you'll find you're missing a bro and someone else is standing behind Mario or Luigi. He runs ahead and the other bro catches up. Walk on top of the barrels into the next room on the left.

The mysterious person you met in the maze is in the next room. Calling himself Popple the Shadow Thief, he can't believe he's been seen. He calls his Rookie, who looks somewhat familiar. He finds the bros familiar as well. The sight of them makes him mad. Popple reveals that he and Rookie are after the Chuckola Reserve as well. The battle starts.

At first, Popple will attempt to steal an item from you. Use the hammer to block him. Popple will also ram you. Hit Rookie first, otherwise he'll get upset and throw hammers at you for attack Popple. He'll throw hammers and breathe fire. If you defeat Rookie, Popple will run away. Popple says he found Rookie on the moutain and took him in. They leave to find the Chuckola Reserve.

In the next room is a barrel lying on its side. Run into it to break it and free two people. They are Cork and Cask of the chateau. They are not sure if the Chuckola Reserve even exists. It would be past the Chucklehuck Woods, which is difficult to reach. They will help the bros out, so follow them into the next room. It's time to learn Bros. Actions with hammers. Luigi can hit Mario to shrink him and Mario can hit Luigi to bury him in the earth. Luigi hits Mario to return him to normal size, and just jumps to get out of the ground. Luigi can only go underground in areas without steel plates. The challenge is to retrieve two goblets in the next room. These techniques allow the bros to split up. They will walk together again once they approach each other. As you've been traveling, you may have notice small circles in the ground. These are bean spots, where Chuckle Beans are. Use the Luigi Dunk to get Luigi underground, move him to the center of the circle and bring him above ground to get the bean. You can find other things underground this way.

Head outside to enter the woods. A new enemy will drop down from the trees. They're called Pestnuts and are spiky. They may poison you if they run into you. You'll eventually make the spikes fall off, revealing that they're really Beanies. You might find a Gold Beanie here. They'll run off quickly, but have valuable stuff if you defeat them. More new enemies include Chuck Guys with spears and Fuzzbushes. You also have access to new hammer-based Bros. Attacks. Go north to find a green warp pipe. Now you can quickly return to Chucklehuck Woods from other places. At points in the woods, you'll have to dunk Luigi and have him come aboveground directly under a barrel so he walks around with it. He can stand on special panels and reflect energy beams to make paths appear. You can also have Mario stand on the barrel to reach high switches. Use [L] to find the action command for standing on and jumping off barrels.

There are many paths to take, but eventually, you'll wind up at a large talking tree called the Chuckleroot. He'll let us go further into the woods if we find all three kinds of Chuckola Fruit: white, red, and purple. He opens paths to the left and right. The path to the right leads to a puzzle where Mini Mario and Luigi have to split up and cooperate to hit switches that will open the path for the other. The last switch Luigi hits will start a 15 second timer. In that time, Luigi must use the spring to jump over the wall, regroup with Mario, and let Mini Mario run through the hedges and open gates past the last gate. As long as Mario's past the last gate when the timer runs out, you can get the White Chuckola Fruit. The path to left of Chuckleroot splits into two. The one on the right will lead to a cave with the yellow platforms that allow you to cross large gaps. This will take you to the Purple Chuckola Fruit. The path on the left leads to the room of the granddaughter of the great Chuckleroot. Although annoyed with the bros's presence, she shares information on digging up Chuckle Beans in the circles on the ground. She'll open up the path ahead if you collect all five Chuckle Beans in her room. Ahead is a hedge with a Wiggler in it. Stomp on the Wiggler to make it go into the hedge. When Mini Mario tries to go past the hedge, an angry Wiggler will appear. Approach it to start battle. Stomp on all segments besides the head to turn them yellow. He will then turn yellow and then you can attack the head. A well-executed Chopper Bros. attack may finish him off in one hit. Once defeated, he runs off and you can get the Red Chuckola Fruit. Return to Chuckleroot and save.

When Chuckleroot sees the Chuckola Fruit, he moves out of the way. Popple and Rookie appear and go on ahead. They were waiting for us to open the path for them. On the right side of the path ahead is an invisible block. It's about 2/3 of the way. All invisible blocks contain Hoo Beans. Ahead is the Chuckalola, another great tree. Past the tree is an old bean telling jokes to a barrel of soda. His name is Bubbles, the founder of Chuckola Cola. He also claims to be the ultimate comedian, but the last few jokes he just told inspire some doubt. The barrel of soda is the Chuckola Reserve. He's been telling it jokes for the last 1000 years. Not everyone can get their hands on it, as it stuffed Popple and Rookie into barrels. They can't stand up to such a beverage. It's the Mario Bros.'s to savor and enjoy, once they defeat it in battle, of course.

The Chuckolator has a sword and shield. It will send soda slugs at you. Defend with your hammer. Break the shield to reveal the other arm, which shoots globs of soda. After several hits, it will shrink. Bubbles will appear periodically to tell it a joke, restoring some health. Once you defeat it, Bubbles will break the floor the bros are standing on and they'll fall underground. Mario lands in the Chuckola Reserve and Luigi lands elsewhere. He'll have to proceed solo for a while. Once he reaches the barrel, he'll float on it all the way to the castle.

The bros go immediately to the throne room and give Queen Bean the Chuckola Reserve. The Belly Blech worm leaves her body and Queen Bean returns to normal. The bros explain the situation and Queen Bean explains what may be going on: the Beanstar can grant any and all desires. To keep it from being used for evil, it was cast into a deep sleep. The only thing that can wake it up is a voice of great beauty, of a pure and noble soul. Peach is the only one who possesses such a voice. Cackletta stole Peach's voice with the intent of waking up the Beanstar to grant her wish of ruling the world. Queen Bean forsaw Cackletta's desires long ago and they are prepared. Prince Peasley arrives. His top secret mission is going according to plan. Cackletta's hiding in Woohoo Hooniversity, the local research institution. For some reason, it's the perfect place to awaken the Beanstar. Prince Peasley leaves and the Mario Bros. are told to go there as well to retrieve Peach's voice. Before you leave the town, go immediately to the left of the castle. In a building on the side is a green pipe so you can warp back here quickly.