Showing posts with label Big Massif. Show all posts
Showing posts with label Big Massif. Show all posts

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 17: Bouncing on the Bed

The first part of the Ultibed, the Pajamaja Rock Frame, is somewhere on Mount Pajamaja. Use the warp pipe to reach the base. A Shelltop greets the bros, saying there's a new tour for the mountain. The guides are the Massif Bros and it's only for the brave. The tour guides are waiting at the midpoint of the climb. The Shelltop says the tour stinks, though. Keep going north until you reach the blue Shelltop in the designated area. He says the Massif Bros are up ahead and that the footing is unpredictable. The Shelltop leaves. The Massif Bros are pleased to see the bros here for the Massif-Vert Pajamaja 2: Beef Steak Beef Steak Treasure Tour. The word "treasure" piques the bros' curiosity. The Massif Bros don't know where the ultimate treasure is, but they've heard the rumor. They walk off, saying the tour is full. Popple appears, saying there's loot on the mountain, but he's not the climbing type. The Massif Bros won't bring him along. As revenge, he's going to a house in Wakeport. After Popple leaves, Li'l  Massif announces the start of the tour. Follow them east.

The ledge ahead is too high to jump over. The Massif Bros teach the bros a new technique called the Ball Hop. The bros roll into a ball with [R] three times, then either (A) or (B), both of which will work. Once in ball form, use the Circle Pad to move. Press (A) or (B) to return to normal. Ball Hop up and over the spikes (regular jumping works with the spikes), then up the small platforms. Meet them up ahead. They're impressed that the bros mastered the move so quickly. Follow them to the north.

The Massif Bros are approaching the snowy summit, on the east side. There are new enemies here, called Viruses. They will change color in the order yellow-red-blue-yellow. Hit them to make them change color. If other Viruses nearby are the same color, they will be defeated as well as the one you just struck. Jumping will make them change colors twice, hammers only once, so be strategic. They'll parade around the bros a couple of times. Smack each one with a hammer to make them pile up. Try to make sure Viruses of the same color end up next to each other, if you can. They'll also walk towards the bros. Jump on them to dodge or counter. Catch up to the Massif Bros, then go east.

In this area, you'll find Monolift Rs, similar to the Monolifts, but faster and stronger. Keep climbing and you'll find a warp pipe. Activate it. To the east, the sign says to be careful, as it's a long way back up. The walkways are narrow, so proceed slowly and cautiously. The drop's not that far, only two areas back. Be very precise when steering Spin Jumps. There's an item block with lots of coins, a piece of gear, and a bean over here. If you collect everything there, save. 

Return to the previous area, then Ball Hop to the north to find the Massif Bros. They're having a difficult time solving a puzzle to open the door ahead. They must jump through a ring without touching it. They offer to let the bros keep the treasure if they can solve the puzzle. Use the Ball Hop to jump into the ring, and the other rings that appear after it. The door will glow, so Ball Hop into the circular area in the door to open it. There's a dark corridor ahead. To reward the bros, Big Massif gives the bros 10 Attack Pieces at once, unlocking the Bros. Attack Slingsniper, initiated by Luigi. When Luigi is in the slingshot, hold the Circle Pad back, then hold (B) to bring up the crosshairs. Aim by tilting the 3DS, then release (B) to fire. Aim quickly and fire.

Follow the Massif Bros past the door. It's a dark cave, like the area under Mushrise Park. The Massif Bros are going to do some research in the areas, as they've never been to this part of the mountain. Go to the back, then Ball Hop up, and Spin Jump across. At the top, the mountain's treasure, the Pajamaja Rock Frame, basks in the glow of a Dreampoint. The Massif Bros are impressed the legendary frame exists. They have reached their pinnacle in mountain climbing and being tour guides. Starlow wants to take the frame and leave, but Dreambert says it's petrified by a nightmare chunk. Dreambert says sleeping on it (and going into the dream world to smash the nightmare chunk) will cleanse it.

Inside the dream world, go to the left. The nightmare chunk is below, but it's huge and inaccessible. Go to the lower left. Hit the ! Block and you'll have 30 seconds to reach the one above you, after crossing slippery ground with fists punching at you. Jump over the fists, one bro at a time, to move quickly. This may take a few tries. Hitting the other ! Block will open the path to the upper right, back to the nightmare chunk. A constellation is here. Use the Ball Hammer to break the nightmare chunk. Return to the real world. The Pajamaja Rock Frame has been restored. Dreambert explains the nightmare chunks flew everywhere when Antasma broke the Dark Stone and one must have landed on the frame. The bros leave the Massif Bros. While we're here, we can save the last two Pi'illos in the area. There's one in the area of the shop. The second one is on a gray platform to the north, then west of the shop. There's an unexplored area to the north of where the bros jumped off the cliff.

The area has a door similar to the one to the Pajamaja Rock Frame. Open it the same way. There's an item block with lots of coins and a piece of gear. Take the warp pipe at the base to where you want to go next.

Wednesday, August 21, 2013

Mario and Luigi: Dream Team -- Part 12: It's a Twister!

Mario has escaped to the dream world after Bowser and Antasma used the Dreambeats to put the entire island to sleep. Dreambert says Mario can't leave until the Dreambeats stop playing, so he must lie low here for a while. Walk to the right. The ground starts shaking and Dreambert stars panicking. The portal starts closing and disappears. Dreambert thinks the Dreambeats were too powerful and that Luigi's sleep became so profound that the portal ceased to exist. He says they must find a way to reopen the portal. Go right.

Up ahead, the Massif Bros are running a shop. Go right to start climbing Dreamy Mount Pajamaja. This is Base Camp 1. There are Attack Pieces here. Go right. The ground is slippery and there's a new Luiginary Work in the area. Activating it makes Luigi shiver. Starlow's worried and wishes she could help. Touch the button near Luigi's head. This turns on some hot rocks, warming Luigi up. This thaws everything in the dream world, including melting ice. Touching the button again turns off the heat and everything in the dream world freezes. To reach new areas, time your button pressing so pillars of ice freeze at the correct height. There's a bit of a delay in the temperature change and pillars of liquid water don't rise when you stand on them. On the right side, let the pillar drop down with Mario on it to reach an Attack Piece. Go right.

This is Base Camp 2. On the right side, push the block of ice over to the left, then thaw it to reach some platforms. There's an Attack Piece up above. Move a similar springy block over to the right to reach a switch, then back left to reach the platforms. Grab the Attack Piece, then go right. This will take you to Base Camp 3. There are punching fists, which you can stand on. Avoid being punched, which is like falling on spikes in that it will move you back to a safe point. On the right side, you can reach the higher platforms for an Attack Piece. Go right to reach some lava. Luigi gets too close to the lava. Dreambert surmises that Dreamy Mount Pajamaja is an active volcano. Mario wants to start an eruption to open the portal. Dreambert says they should go to the crater to do that. Form the cone to cross the lava and go up using an air current. Go right to Base Camp 4.

Here, you'll find enemies called Lob-omb Rs while battling other enemies. They behave like Lob-ombs. There is an Attack Piece at the top of the area. To the right are some items. Go up and left from Base Camp 4 to reach Base Camp 5, where the Luiginary Work has reappeared. There's an Attack Piece on the left side. Go to the upper right to find another Attack Piece at the top of the area. Return to Base Camp 5. There's a puzzle here with the Luiginary Work and the springy material. Thaw the area, then stand on the first pillar until it the other pillar reaches the bottom. Get off the pillar then so the pillars will move in sync and will be level with the springy material so it will slide across when frozen. Spring up, then go left.

Here, form the cone and Hover Jump to the left. There's a snowdrift ahead. A gust of wind picks up and removes the snowdrift, carrying Dreambert along for the ride. He returns, covered in snow. Mario thinks they can blow snow away like that. Mario and the Luiginoids unleash a powerful tornado on the next unsuspecting snowdrift. While in cone form, press (A) to whip up a tornado, move Mario around with the Circle Pad, then stop the tornado with (A). It's called the Luiginary Tornado. Drop down to the right to find more snowdrifts and unleash the fury of the tornado on them. Hit the switch on the left to open the path to the left.

This is Base Camp 6. There is a fountain here. If you drink from the fountain and press (A) after the bros fall asleep, you can keep going. The dream is different here. The bros wake up with an unusual power within them. They are so powerful that they can crush anything in their path. Bowser and Antasma are on the run, but their capture is inevitable and all they can do is blame each other for failing. They still have the Dream Stone and wish for the bros' defeat. Luigi, the superstar, gets his time to shine by taking back the Dream Stone with a graceful leap and otherworldly agility. Bowser and Antasma fail, Dreambert revives all the Pi'illos and welcomes scores of tourists to Pi'illo Island, making it famous. The party never ends. Pi'illo Island wakes up from its nightmare. Game Over. With health fully restored, the bros wake up and continue on. Take the lower left path to descend.

You'll want to descend the mountain to get an Attack Piece. Return to Base Camp 6. To the right, on a higher level, you'll find the last Attack Piece. The new Luiginary Attack is the Luiginary Hammer. Repeatedly press (B) to make the Luiginoids form a hammer, while using the Circle Pad to keep Mario balanced. Tilt gently in the same direction the hammer is falling. When approaching the enemies, use the Circle Pad to line up the cross hairs, then press (A) to swing the hammer. When you're done practicing, climb up higher, then go right twice to Base Camp 7.

There's a yellow block between two gray blocks. Use the tornado to pick up the yellow block, then move Mario so he can push the block into the switch to the right. This opens the gate ahead. Spring Jump up and you'll find more yellow blocks, but the switches are blocked by punching fists. Hit the blocks in the tornado with good timing. This will open two gates below. Go right, Hover Jumping over the spikes. Go up and to the right for some items. Return, then go to the upper left.

This is Base Camp 8. The temperature Luiginary Work is here. Send the frozen springy block to the left to reach the switch. Send it to the right to hit a black ! Block, which raises a bar to stop the block when it's sliding. Go to the upper left. This is the Base Camp. There's a blizzard ahead, which will obscure your vision. Use the tornado periodically to clear up the snow. Go to the middle right through a pipe. The summit is near. Go to the right side of this area, then heal and save at the Save Block. To the right is the summit.

At the summit, Luigi looks up, confused. Something's strange about the ceiling. Then it moves. It's not a ceiling, but a nose, over some giant teeth. It blows the bros away. They climb back up, Dreambert appears, and the creature yawns. It asks who woke him up. Dreambert says they need to make it erupt by goading it. Use the tornado to send a yellow block at the volcanic creature. An infinite stream of yellow blocks will appear, with spikes on either the left or right side. The spikes won't hurt Mario. Aim the yellow block at the pimple-like bulb on its nose. Do this repeatedly until it bursts. The creature is enraged and erupts. In the real world, Starlow notices that Luigi isn't sleeping as deeply. In the dream world, Dreambert panicks and says they must escape quickly. The bros run off as volcanic rock rains down. They trip and start rolling, forming a snowball. The monster follows and catches up, wanting to teach the bros a lesson. It charges the bros. In the real world, Luigi's "L" is shining. The Luiginoids gather to form giant Dreamy Luigi.

The monster, Dreamy Mount Pajamaja, approaches Mario and Dreambert, but Dreamy Luigi knocks him away with his hammer. Mario rides on Luigi's cap. Mount Pajamaja has his guard up, so Dreambert asks if there is a way to break it. He suggests the Hammer Uppercut. Select the hammer, then the Hammer Uppercut. Slide quickly in the arrow's direction to swing the hammer vertically. This will launch it backwards. Dreambert suggests a Bros. Attack. There's a new one called the Drill Stomp. Make circles in the arrow's direction to make Mario spin faster. Doing so will allow you to continue the attack again and again. Be sure to check the arrow's direction, as it changes. At the end of the attack, Mario will need to rest for a while. Mount Pajamaja will volley a volcanic rock with Luigi. Slide in the arrow's direction to hit it back. It will eventually land in Mount Pajamaja's crater, causing some damage. While battling solo, use Hammer Uppercut to knock the enemy backwards, then jump on it. It will charge at Luigi, so slide repeatedly to push it back. It says it will get superheated. It will sit in the ground, then form a tower from the rock below. It will spew rocks at Luigi. Stop them by touching the circles they're headed for to knock them back with the hammer. A volcano behind the will start erupting. The rock it throws at Mount Pajamaja will heal it slightly. Use the hammer to knock it off its base. The base can be used to plug up the volcanoes. Keep attacking until the it's health is low and Dreambert announces it's time to use Finishing Bros. Aim the star cursor with the star on Mount Pajamaja's nose for an Excellent attack. The bros get four presents. Dreamy Luigi returns to normal.

As predicted, after dealing with the volcano, the portal reappears because Luigi sleeps less soundly. It seems the Dreambeats have stopped. What awaits the bros in the real world?

Monday, August 19, 2013

Mario and Luigi: Dream Team -- Part 10: A Frosty Fountain Drink

The bros woke up Big Massif, so the tour of Mount Pajamaja can finally start. If you haven't yet, go to where the tour center is and unlock the gate to find another pillow. To solve the puzzle, move the diamond panel up one square, move the + panel to the left, then move the X panel down, right, down, right, then up. You can flip the panel from within the center square. Then move the diamond and + panels into place.

Go back to the castle, then go north of it. A Beanbean resident says that the Massif Bros passed through not too long ago. Have Mini Mario hit the switch behind the gate to the right to make steps. Go north and you'll find the Massif Bros. Talk to them to start the tour. They say the tour will beef the bros up and make them stronger. Starlow says to keep an eye out for the Dream Stone. Go north.

Walk up the stairs and the Massif Bros will point out a gate that's famous on the mountain. It's the Mighty Gate. It takes great strength to open. The Massif bros can't open it. The gate leads to the top of the mountain. They go to the east. There are giant pillows on ledges to the left and right. To the west, the bridge is out. Don't walk off the cliff or you'll wind up in the area with the shop. Go east and the bros will run into new enemies. The Monolifts have rocks stacked on their heads. They'll approach the bros. Counter with the hammer to make the rocks fall and hit them. They'll also throw rocks at the bros. Jump to dodge.  Only use hammer attacks when attacking solo.

There's an Attack Piece in the area that the bros can't reach. The rope gating off the cliffs are broken in some places, so watch your step. Ahead is a zipline. Alternate pressing the bros' buttons to move up. Don't button mash; wait for the command prompt or you'll slide back down. Go east. The Massif Bros head north from here. There's a pillow under a rock. You can't do anything in the dream world right now, so leave it alone. South of the pillow, send Mini Mario under the rock to get an Attack Piece. Walk to the east to find another pillow under a rock. There are new enemies called Chizzles here. They'll throw a giant barbell at Mario. Defend with the hammer. They'll also dive underground and sit in pools of lava. Hit them with a hammer when they emerge. Sometimes, they'll line up rocks, then break through them to charge at Mario. Move around and dodge, and make sure they're actually charging Mario, as they'll back up sometimes. Hit the switch on the left to lower the wall to the nightmare chunk. In the real world, go east for another Attack Piece. Follow the Massif Bros to the north.

A new enemy is here, called the Fibbee R. It behaves similarly to a Fibbee. Use the zipline to cross the gap. Go west into the cave. The Massif Bros are in the cave of magma. They complain that the bros are slow. Walk up to them for the first challenge. They want the bros to cross the gap in front of them. The bros need to Spin Jump to reach the other side. Press [R] twice for the Spin Jump. Press (A) to get Mario to stand on Luigi, then (A) again to jump. Use the Circle Pad to move. Use [L] to reset to Jump icons. Follow the path for an Attack Piece. I decided to backtrack to see what new things we can reach. There's a pillow to the far east. It's to the southeast of the zipline near the cave. Leave it alone for now. Go south from the cave, then west which takes you back to the Mighty Gate.

From here, you'll come across a giant pillow. Dreambert says it's a Mega Pi'illo. Dreambert says the Mega Pi'illos in the area may know something about the Mighty Gate. Luigi goes to sleep, oddly enough only resting his head on the pillow. Go to the right in the dream world. Form the tower and Mario and Dreamy Luigi will have a talk. The tower can turn into other shapes. Press [R] and they turn into a cone. This allows them to hover across gaps like a Spin Jump. It's called the Hover Spin. Spin again in midair to extend your jump. Drop down to the right, Hover Spin across, press [R] twice to form a tower and Spring Jump up. This will break the nightmare chunks if you line up the Spring Jump with the coin trail on the left. The Mega Pi'illo is thankful for the rescue. He says that opening the Mighty Gate is his job, but it takes two Mega Pi'illos to do so. The Massif Bros are to the left, calling the bros slow again. They want the bros to follow them to the west. Go east and get the Attack Piece by Spin Jumping. Follow the Massif Bros west.

Cross the gap and keep going. Cross the gap to the right, then go north. There's an oxygen station because the air is thinner at higher altitudes. The Massif Bros are here, saying the bros have to ride the rising air of an air vent. They can do this by using the Spin Jump over an air vent. Spin Jump up using the first air vent, grab the Attack Piece, then go west instead of north. There's a pillow there. In the dream world, go to the left for an orange ! Block. Hit it to make blocks appear underneath some rails. The blocks open and close gates on the rails, allowing stuff to move. You want to make the golden dumbbell drop down into the left statue's hand. A glowing ball of light will appear and follow the course of rails, crossing at each gate. You want it to reach the dumbbell without running into enemies. Doing so will open all the gates to the other nightmare chunks in the area. Have the freed Pi'illo boost the bros to the Attack Piece on the ledge. I saved the other two Pi'illos before following the Massif Bros. Use the midair tornado to boost you up the ledge.

The Massif Bros are waiting at the top of a giant cliff. Start Spin Jumping up on the left side. There's an Attack Piece in the left corner. Spin Jump up and to the left for another pillow. Go left, form a cone, then Hover Jump up. Avoid the punching hand or the cone will fall apart. Go up the cliff on the right side. Press (A) in a moving tornado when you want to go up. To the left is a camera block. Grab the image. There's a new enemy here called the Grumbell. It will drop down on the bros. Counter with the hammer repeatedly. Go over to the Massif Bros, who announce that this is the best part of the tour. It's a test of courage off the cliff. Luigi doesn't like the idea. Both Massif Bros jump off the cliff and Luigi gives up cowering. Walk off the cliff.

The bros land in the oxygen station area. The Massif Bros applaud the bros for surviving, but tell them they're on their own to escape. They hint that the valve in the area will help. Spin the valve with a Spin Jump to activate two air vents: one to help escape and the other to reach the ledge the Massif Bros were on. Go south, then east to the other giant pillow. Hit the orange ! Block so you can return to the ledge with the giant pillow. In the dream world, walk to the right. A giant fist will block the path and an orange ! Block will appear. You have 15 seconds to hit five orange blocks with numbers. They will appear one at a time. Hitting them all will raise the fist. Go to the right, up, then to the left. There's another fist that blocks the path. This time, you have 18 seconds to hit the numbered orange blocks. Other blocks will appear, but you need to hit the blocks that count down from five to one. Ignore the blocks that are out of sequence. The fist will rise, so drop down to the nightmare chunk. Reunite the Mega Pi'illos Phil and Lowe, and they dance, before crushing the gate. The Massif Bros think the Mega Pi'illos are Muscle Lords. The Massif Bros continue the tour into uncharted territory.

Ahead, there are some spikes under a low ledge. Try to go back and the Massif Bros will appear, saying they will make a way. They will use their special move, the Side Drill, to pass over the spikes. Press [R] twice, (B) to have Luigi ride piggyback, then (B) to launch the Side Drill. Walk to the right to find the Massif Bros again. They say that Side Drill breaks through hard rocks, like the rocks sticking out of the wall. Follow the path up the mountain. This will take you into a cave. Here, the Monolifts will throw the Grumbells as part of their attack. Go north.

By random chance in a battle, enemies will appear in the background. Use a Taunt Ball to fight them. They'll get rid of the enemies you're currently battling. Here, you may find Pi'illodactyls. They'll use their wings to blow the bros away and blow rocks at them. Hit the rocks back with hammers. It will also breathe fire. Jump repeatedly to dodge. In this area, go up the left ramp, then Side Drill to the right for an Attack Piece. There's a pillow up ahead. There's a set of pipes behind the Pi'illo that will launch the bros to the mountain's snowy peak. The Massif Bros say the fountain there is crazy, but amazing.

The fountain water will put both bros in a deep sleep. A pleasant smell wakes them up. The bros run, light as feathers, to the smell's source. The smell is from an endless source of mushrooms. The bros grow larger than the island, so large that Bowser is no issue. The bros realize they can't get back to normal. Game over. Dreambert wakes them up, saying the fountain restores health, but gives nightmares. One can only imagine what the Massif Bros dreamt about. Go north towards the peak.

Sunday, August 18, 2013

Mario and Luigi: Dream Team -- Part 9: Legendary Beef Training

The bros have entered Big Massif's dream to find him so he'll wake up. Go through the green pipe. To the right is the tour center with the Shelltop clerk. They have tours going on in the dream world. One of the current tours is the Mushroom Deep Dive. This makes Luigi excited, but it's not what the bros are looking for right now. The clerk says they can arrange any type of tour. Mario says they want to find Big Massif in the dream world. The clerk says they don't have a tour for that. He gets a phone call regarding Big Massif, the bros, and a beef-off battle. Big Massif is the one who called, saying he wants to spar with the bros. If the bros win the "Beef-Off", Big Massif will meet them. Heal and save, then talk to the clerk to call Big Massif.

Big Massif sends out his disciples first. They are Heavy Zest, Sorrow Fist, Thunder Sass, and Beef Cloud, the Hooraws! They must be fought for Hooraw Medals so they can spar with Big Massif. But first, the bros have to find them. The path to the left opens up. Go left. The Hooraws hide in pipes that are blocked off. Towards the top is an item shop. Go right twice to find a new Luiginary Work. It looks like a clock. On Luigi's face are the symbols for play, fast forward, and slow motion. These alter Mario's movement speed. Moving slowly makes jumping over spikes easier as Mario becomes more floaty and jumps higher. Go through the pipe on the left to reach an orange ! Block that opens up a gate over some of the pipes in the area with the shop. From the shop, go left.

Form the tower and hit the green switch on the left. Coins will appear and a timer will count down. Collect as many as you can. Go left on the higher level for some gear, then go left on the lower level. Form the tower past the spikes and Spring Jump up. Go through the pipe on the right to reach another orange ! Block that opens access to the other pipes. From here, heal and save, and select a pipe.

The orange pipe leads to another Clock Work. Go through the green pipe to reach a red block. This makes 8 Red Coins appear. Collect them all to make a ! Block appear, which removes some barriers. Drop down to find another Red Coin block. Drop down again to find Li'l Massif. He says he's doing high-altitude training for his heart. He wanted to drop down, but is too scared, and wouldn't do it unless he was more floaty. Hit the Red Coin block, slow Mario down, then drop down and collect the Red Coins while falling. The orange ! Block will make the path on the left open up. There are enemies here. There's an orange ! Block in the upper right corner that lets you reach an item block with Super Candy. Go left. Slow Mario down to jump over the moving spikes. Go left, ignoring the pipe. Here, you'll find Heavy Zest. The clerk arrives to referee. Mario will only have three attack turns to beat Heavy Zest and all secondary foes. Heal and save, then talk to the clerk to start the battle.

Hooraws will surround Heavy Zest. A Hermite Crab will throw a nut at Mario. Move around to dodge so the nut hits the Hooraws. Heavy Zest will try to punch you. Jump to counter. Use Luiginary Attacks, which you can now execute in Slow Mode, making it easier to gather Luiginoids. If you fail to beat all enemies in the given three turns, the clerk will fully heal everyone and the battle will continue. You may need to use both the Luiginary Ball and the Luiginary Stack to defeat him and the Hooraws. Victory gives the bros a Hooraw Medal. The clerk opens up access to the orange pipe. This will take you to an area which shows you which of the disciples you still need to defeat. Take the green pipe back to the shop area.

The yellow pipe leads to a Clock Work as well. Speed Mario up and go left at the bottom of the area. Hit the orange ! Block to make another appear. Mario has 8 seconds to reach it. This opens the path to the left. Hit the orange ! Block to make another appear. This time, you have 24 seconds to hit the other one, as you'll have to slow down Mario to jump over the spikes. To the left is Thunder Sass. The challenge here is to win while only using counters, so no attacking. Only healing items are allowed and badge effects are banned. Save, then attempt the battle. Don't bother with healing.

Mario's health is reduced at the start of the battle. The Hooraws will toss Thunder Sass in the air, then at Mario. Counter with the hammer. He'll also try to punch Mario. Counter with a jump. To skip using an item during your turn, press [R]. It takes around six or so counters to defeat him. The Hooraws will run away when he is defeated. The bros get another Hooraw Medal. The yellow pipe opens up and will take the bros to the green pipe to the shop.

The white pipe leads to Li'l Massif, who's doing sit-ups. He's strengthening his abs so they can bounce back things that fall from above. He says that if they hit the blue switch to the left, a bomb will fall from the sky. He hasn't tried it yet, but he did pile up some blocks to the right. If a bomb hits them, they will be destroyed. To do so, tilt back, then lift quickly. Form the tower and hit the switch. When the bomb approaches, regain balance to hit it into the walls. Hit the bomb when it's about halfway down the tower to hit the lower blocks. Do this repeatedly to destroy the wall. Go right to find Beef Cloud. There are no special conditions for this battle. Heal and save, then start the battle.

Beef Cloud regains health while he sleeps. You must attack before he recovers the damage you've dealt. He'll continuously heal, so execute your attacks quickly. Luiginary Attacks will slow you down. Sometimes, he won't be able to sleep, so deal some extra damage before he can start healing again. He doesn't attack. Keep attacking, regardless of whether the tour center clerk appears. Once you defeat him, take the Hooraw Medal and go through the white pipe, then return to the shop area.

Through the blue pipe, you'll find enemies. Below the rocks to the left are Ticksquawks. You can drop down to battle them or knock them away with the tower. Go right. Duck and push the block into the corner, then Spring Jump up. In that area, go right, down, then left. Collapse the tower to reach the orange ! Block to open the path to the right. Deal with the enemies and go right again. Sorrow Fist is here. The condition is to win with only Excellent hits. All non-Excellent hits will fully heal Sorrow Fist, unless they result in an Excellent attack. Heal and save, then battle.

For this battle, use the attacks you're most comfortable with. Sorrow Fist will try to punch Mario. Counter with a jump. He'll also punch a seashell at Mario. Counter with a hammer. Once you defeat him, collect the Hooraw Medal, then go through the blue pipe, then the green pipe. Big Massif will meet the bros at the tour center. Heal and save, then go to the tour center.

Big Massif does not arrive when summoned. The tour center clerk starts laughing. Dreambert asks what's so funny and the tour center clerk reveals himself to be Big Massif. He found the whole disguise thing hilarious. Dreambert asks him to wake up so the bros can climb Mount Pajamaja. Big Massif says he's staying to battle strong enemies to pump up his muscles and mind. Dreambert says the bros will battle him, which is what Big Massif wanted. With the help of the Hooraws, he displays his physical prowess. The Hooraws throw a larger rock, which pounds him into the ground. He appears on the other side of the bros. He's now ready to battle.

Big Massif will throw a column at Mario. Counter with the hammer. He'll also charge Mario, while a Hermite Crab runs behind him. Jump to dodge or just move out of the way. Be careful if you defeat all the surrounding Hooraws as he'll get angry and charge up. He'll also charge up if there aren't as many Hooraws around as he would like. The Hooraws will also pass him around, the throw him at Mario. Use the hammer to counter. Use Luiginary Attacks. When he gets low on health, the Hooraws will form a tower and he'll chase Mario. Dodge the jump attacks, then jump over the shockwaves, which move faster as the attack continues. Keep yourself healed at all times. This is a tough fight. Once you defeat Big Massif, the Hooraws are impressed. Big Massif will return to the real world. He wants a rematch someday. The bros return to the real world.

Big Massif wakes up, saying his loss to the bros was only a nightmare. He's surprised to see the bros in the real world. He turns to stone at the thought of oversleeping. To make amends, the bros will get a rare tour called the Ultrabeef Ascent. The tour starts when the bros go to Mount Pajamaja.

Saturday, August 17, 2013

Mario and Luigi: Dream Team -- Part 8: Sidequest Resort

Now that we know where Bowser and Antasma took the Dream Stone, we can follow them to Mount Pajamaja. Head west to where the path forks to Dozing Sands and Driftwood Shore. Someone will announce that they're taking applications for the Mount Pajamaja tour. The bros can visit the Shelltop making the announcement in Wakeport to register. They will take climbers of all skill levels, but only registered climbers are allowed on the mountain. Dreambert says Wakeport is to the west of Mushrise Park. While in Mushrise Park, talk to Eldream about the rescued Pi'illos. So far, we've saved 13. For saving seven Pi'illos, we get the Birthday Hammer and for saving 12, we get POW Gloves. If you past Mushrise Park and head north, you'll see the bridge to Pi'illo Castle has been rebuilt.

When you're ready to go to Wakeport, head west of Mushrise Park. There are stronger enemies called Hermite Crabs that hide under nuts. They'll throw out a decoy nut to confuse the bros. Memorize where they are and be aware that they move around. Go west twice, then go south.

The bros will find themselves in Wakeport, the best resort on the island. There are Attack Pieces here. One of them is in the northeast corner. Walk over to the pink Zeekeeper to the right of the fountains and talk to him to get one. One of the Toads in the middle hotel says that guests and staff here may carry Attack Pieces. There's one in this hotel. Jump from the beds, then reach the windowsill. If you go into the left hotel, climb the stairs, go outside to the left, and walk on the buildings going west, you'll reach another Attack Piece. Walk back east for more items and another Attack Piece. To the south are more Attack Pieces and some shops.

Go into the badge shop. The bros are the first two customers to come in for the badge awareness campaign. He explains that Luigi's badges control what effects will be granted and Mario's badges control how powerful those effects will be. Each bro can only hold six badges. In the southeast corner of the shopping district are a pillow and an Attack Piece you can't reach yet. In front of the badge shop, to the right of an orange Zeekeeper is a resident of Hoohoo Village. He wants to propose to his girlfriend and will give the bros lots of items in return for their help, including gear and an Attack Piece. Agree to help him and you'll get the Attack Piece and a plush Zeekeeper. Inside the gear shop, talk to the Beanbean resident in the dressing room. Tell them their outfit looks great three times, then say they look equally as gorgeous as Peach for a Super Candy. In the item shop, talk to the blue Shelltop, who wants a plush Zeekeeper. Trade it for a rare fruit. A red Yoshi in the hotel district is looking for rare fruit. He'll trade a Yoshi egg for the rare fruit. Go west to where the tour center is.

Somebody in the area is disappointed that there's no treasure here. Out of the nearby buildings comes Popple, the shadow thief. He doesn't recognize the bros, but remembers dealing with people like them. He's trying to make a fresh start of thievery on this island. He leaves and Starlow suggests finding the tour center. On the way, you'll find a Toad who wants to see a Yoshi egg. Give him the egg to receive Peach's photo. Go on top of the tour center for an Attack Piece. Go north of the tour center to find a Brock who's a huge fan of Peach. Give the Brock Peach's photo and he'll give the bos a super rare guide booklet only available to researchers, called the Book of Ruins. The Beanbean resident wearing red in the gear shop wants this. In exchange, he gives them Queen Bean's photo. Take it to the Beanbean resident hiding under the stairs in the left hotel. He gives the bros a lost camera. Go up the stairs and go outside onto the awning. Talk to the Toad, who's looking for his camera. He tells the bros that between the left fountain and the parasol, on the light-green grass, a bird buried something. The bros can have whatever it is. Dig in the lightest patch of grass to get the Pi'illo ring. Give that to the Hoohoo Villager and he proposes as a crowd gathers. She says yes. The bros get a 1-up Mushroom, a Heart Bean DX, Rally Wear, and a Sap Hammer.

Go west of the shopping district and enter the only building in the area. You'll hear a familiar "YOIKS" and Kylie Koopa will walk in. She's older than when you last saw her, which is when the bros were still babies. Instead of being an ace reporter, she's now an ace guidebook writer for the island. She doesn't recall meeting them while being a reporter as she's had many jobs. She asks them to be her assistants and she'll pay them. The first assignment is called Shot Collection. She's stationed camera blocks all over that take and save pictures. Hit the block to get the photograph. The photograph's encrypted, so the bros have to decrypt it. This involves putting the pieces together like a puzzle. Move the pieces until they lock into place. The button at the bottom of the frame will rotate the piece. Completing the puzzle will unlock new levels. Completing the puzzle within the target time, Kylie will give the bros coins and prizes. The first photo is of Starlow and a Mushroom over Mario's head. Wakeport Level 1's target time is 3 minutes. It's a simple 12-piece puzzle. I completed it in 1 minute, 10 seconds. Kylie gives the bros 100 coins. This unlocks Wakeport Level 2. Complete the puzzles at your leisure. The puzzles have greater target times with more pieces that are smaller. As you go, the picture will zoom out. There are three levels to the Wakeport shot. Kylie wants the bros to grab photos from camera blocks all over the island. Return to Wakeport to put the photos together. Go upstairs for an Attack Piece.

Go to the tour center. The bros ask to be registered for the Mount Pajamaja tour, and the clerk says it's a challenging climb. The bros show off, but Luigi still hasn't mastered catching his hammer after he throws it... the first time. The clerk's impressed, so he'll let the bros go on a core-focused tour, called Massif Vert: A Big, Bad, Brutal Mountain Tour. The tour group is meeting in the south part of town in front of the clock tower. Go south and you'll find the tour group. The tour guide is the younger Massif Bro, named Li'l Massif. He tells the tourists that climbing Mount Pajamaja is difficult. All other tourists disappear. Li'l Massif is surprised the bros stuck around. The tour gets delayed because Li'l Massif can't find his older brother, Big Massif. The tour changes to Big Massif Hunt: Extreme Beefing Wakeport Tour. The bros must find Big Massif before the Mount Pajamaja tour starts. The bros can go south from here.

This part of town holds the event stage. They're currently holding a Mad Skillathon. Go east to see the stage, then south to find some rocks on the right. Break the rocks to reach an Attack Piece. To the left is a rock covering a pillow. In the dream world, there are enemies called Cocoknights. They will rush towards Mario in a circle, surround him, then run around. Move with the circle to avoid being hurt and jump over them when the circle approaches or leaves. After saving the Pi'illo, you can talk to the Shelltop with sunglasses onstage about the Mad Skillathon. Participants show off their skills for money. He thinks the bros are comedians. He asks if they have any combo skills. Bros. Attacks will work. Use Bros. Attacks in an endless mode to see how long you can keep the combo going.

Go to the east side to find some ruins and more enemies. At level 16, the bros will rank up to Flower Rank. You can choose another bonus, but there are more bonuses to choose from. At the entrance, someone whispers to the bros. It's a Brock hiding behind the ruins. He does research on the ruins, but the monsters scared him off. As thanks, he explains some of his research. The gate to the north was designed by the Pi'illos. The key to opening the gate is in the panels in front of it. He found the words, "The Awakening Gate opens when matched symbols unite..." written on a wall. The panels have symbols that match the symbols on the ground. The Brock can't lift them, but Mario can tunnel under them and flip them into place. The gate opens when the symbols are matched. Go north.

You'll wind up in the shopping district on the island you couldn't reach. Send Mini Mario to the left to hit a switch, lowering the bridges. This will allow you to reach another Attack Piece and a pillow. In the dream world, you'll find Ticksquawks. They'll fly around in circles, then explode. Hit them with a hammer before they can explode. They'll also send out birds after their clock hand makes a full revolution. Save the Pi'illo, then walk up on the awning, then on the buildings. Have Mini Mario get the last Attack Piece. This unlocks the Bros. Attack Bye-Bye Cannon, which can be initiated by Mario. The bros will load themselves into the cannon, then multiple copies of themselves will be launched. Memorize the order of the launch, then hit each bros' button as they land on the first enemy, then hit the button of the bros as they hit the second enemy while stacked up in reverse order. Go west while still on top of the buildings to go to the other side of the ruin wall. Hit the switch to lower the wall. There's another gate and a set of panels to open it. Open the gate and save.

You'll see Big Massif lying on the ground. The bros and Starlow try to wake him up, but fail. The place sparkles like a Dreampoint. Dreambert says that Big Massif could sleep here forever, due to the Dreampoint's dream aura holding the person in the dream. Big Massif seems to be choosing to remain asleep. The bros will have to wake him up in his dream by finding him in the dream world and convincing him to wake up. This is possible if Luigi sleeps nearby, allowing him to share the dream. Luigi falls asleep and Mario jumps through the portal.