Showing posts with label Broque Monsieur. Show all posts
Showing posts with label Broque Monsieur. Show all posts

Monday, September 2, 2013

Mario and Luigi: Dream Team -- Part 26: Inside the Villain's Mind

The bros have reached the third floor of Neo Bowser Castle, but can't reach Bowser and Antasma due to some flames coming from the dream world. There are Bowser head statues here that spew flames. Side Drill past them. Go south, northeast, north using the Ball Hop, then west to reach two Dreampoints. Activate the switch so you can return freely. In the dream world of the southern Dreampoint, enter the Luiginary Work, and then hit the ! Block. Another will appear. Break the stones and cross the gap before the lava rises too high to hit the other ! Block. In the next area, you'll find the flames. Drop all the way down and walk to the right to find a constellation Work. Spring Jump up to destroy the pipes spewing flames. The flames will disappear in the real world. Take the pipe on the right to return to the portal. In the dream world of the northern Dreampoint, use the Drill Work to climb up, dodging the spiked metal plates spinning around the drill bit. In the next area, form the cone to spin the nuts and bolts, stopping some small flames. This will give you access to the pipe below. In the room with the large flames, go through the pipe on the right to reach the constellation. Spring Jump up, then spin the nuts and bolts down to destroy the pipes below. The pipe on the right will return you to the portal.

From the Dreampoint, go to the southwest. Go northwest, then east to reach the next Dreampoint, which is a Clown Car. Hit the switch to lower the gate. In the dream world, go through the pipe on the left, then use the anti-gravity Work to reach a Red Coin block. Launch from the wall and chains to collect them efficiently. This will make a ! Block appear that opens the door. Go through the pipe on the left. This will take you to the flames. Hookshot in ball form to cross the other flames. Use the Ball Hammer to smash the pipes. Go through the pipe on the left to return to the portal. Now we can reach Bowser and Antasma for the final battle. Heal and save.

Up ahead, Bowser is sleeping in a dome, with Antasma as his pillow. Starlow says they should attack while he's asleep, but the barrier deflects Luigi. Dreambert says that Antasma is absorbing the power of Bowser's dream, converting it into energy that pulses through the castle via the vines. If Antasma's link to Bowser is severed, the energy will cease to flow through the vines. Luigi suggests going into Bowser's dream world and wake him up. Dreambert will attach himself to the vines to merge Luigi's dream with Bowser's. The portal opens up.

The doorway leads to a shop Broque Monsieur runs. Walk to the left to find Bowser. He's not thrilled to see the bros in his dreams. He summons a giant steel ball to chase the bros. As they run, Bowser's face will appear, like a Luiginary Work that just laughs. Go through the pipe on the left. There's a constellation here. Form the tower and ground pound through the rocks, past the flames. Drop down and go right. Walk down the ramps to the lower right exit. There's a giant steel ball ahead. Smash it repeatedly with the Ball Hammer, then go right. Walk up the ramps and go to the left. Hover Jump to the left, hovering while waiting for the flames from the ceiling to stop. Go through the door. Hover Jump carefully, as Bowser heads will cover the platforms over the spikes. Use the tornado to clear the Bowser heads away. Smash the bricks with the Ball Hammer and go right. Hookshot up, then Spring Jump up. Go left. This will take you to a door and a Save Block. The exit to the left will take you to the portal. Fully heal and save, then open the door.

Through the door, cannons fire at the bros. Dodge the cannonballs, then Spring Jump up, through them. Drop into the cannon on the right. Up ahead, Bowser is preparing to feast. He inhales the meat and grows. He wants more, but the Paratroopa sees Mario and Luigi appear. Bowser jumps away and asks for more meat. He keeps eating until there is no more. He wants to get bigger, so he inhales everything nearby. He jumps off the wall in search of more meat. It's a pretty large fall no one thinks he'll survive, so Dreambert says to return to the real world. Antasma's power should have weakened. Or, so we thought. Bowser reappears, larger than ever. He tells the bros to give up as he fears nothing in his dreams. Kamek appears, saying he'll use his magic to make Bowser greater. Mario and Luigi shake hands, ready to team up for this fight. Luigi pulls his cap over his face and the "L" is shining again. He seems more confident. Hold the "L" to summon the Luiginoids.

Bowser says he invented transforming into a giant. His minions are ready to fight. It's showtime! The minions destroy part of the platform so there's no where to run. Start with a Hammer Uppercut. The minions will destroy more of the platform. Bowser will push Luigi to the edge. Draw scribbles to shake him off, then push him back. Bowser will charge at Luigi, so dodge to the opposite side so Bowser will fall into the lava. Watch which elbow he leads with, then dodge to the opposite side. Do not use the Hammer Chop, as the minions will destroy the platform Luigi stands on, dunking him into the lava. The minions will pull walls out of the lava. Dreambert says the grate flooring is unstable. Drill Stomp or jump to break the grate and toss Bowser into the lava. After this, Bowser will hide behind a fortress wall. Bowser will summon Magikoopas to fire an energy ball at Luigi. Counter with the hammer. He'll then send out Spear Guys. Tap them off Luigi quickly. Airships will fire rounds at Luigi. Counter with the hammer. You must dodge the attacks as you have no time to heal. The minions will bring out meat to heal Bowser. Slam the floor with good timing, when the meat starts falling, to prevent him from eating it. Bowser will slam Luigi. Slide to dodge. Luigi will grab him and spin him around into the lava. Slide in circles to boost the attack. At this point, Bowser's running out of platform, so he jumps to another. Luigi follows. Slide up to dodge Bowser's fire, then tap when Luigi swings towards Bowser to stomp him. Deal with the barrage of attacks, then throw Bowser into the lava again. He’ll look for another platform and find a circular one. Bowser will go into his shell and start spinning. Luigi will spin with his hammer. Tilt the 3DS to hit him into the lava. You may experience glitches with the 3DS's gyroscope, so keep trying. I experienced some issues, but it worked some of the time. Mushrooms will appear. Keep hitting Bowser into the lava, until he’s fallen in three times. It will then be time for the last Finishing Bros.

The battle doesn’t quite finish the way the bros thought it would. Bowser lies on the ground and Kamek asks how this could have happened. He says there is still hope as he will give Bowser tremendous power with one last spell. Other Magikoopas appear so they can give Bowser their power. Bowser becomes even larger and is fully healed. He’ll send out a giant fireball at Luigi. Tap the moving strike zone repeatedly to hammer it back. This will knock Bowser into the lava, making him dizzy. It’s time for a new finishing move: Star Driver. Launch into the air and Dreambert will help by enlarging the star. Tilt the 3DS to dodge the fireballs. If you miss, Bowser will try to stomp Luigi. Slide up repeatedly to flip Bowser back into the lava and try again. When Star Driver connects, Dreamy Bowser is done for. Luigi returns to normal size.

Dreambert congratulates the bros, saying they are one with greatness. It’s time to battle Antasma, so they must return to the real world. The pipe to the right will take you to Broque Monsieur’s Shop. Go through the door to reach the portal. Bowser’s awake and Antasma is no longer a pillow. Bowser is enraged that the bros entered his dreams. They’re going upstairs. Antasma says this is the end for Dreambert and he’ll never get the Dream Stone. The energy in the vines ceases to flow and the vines turn gray. The camera block is to the north of the castle’s entrance, on the southwest island. Make any final preparations, stock up on items, and optimize your gear. Take the elevator up and save.

Saturday, August 24, 2013

Mario and Luigi: Dream Team -- Part 16: Return to the Depths

The bros have returned to the real world after finding out that Peach has already been kidnapped and the one they've been dealing with is a fake. Broque Madame informed them that the proprietor of Pi'illo Island, Dr. Snoozemore, has returned, so they return to Pi'illo Castle. Broque Monsieur tells the bros that his promotional tour has ended and that he is in the underground collection room. Go south from the warp pipe, down the stairs, and through the doorway at the bottom.

Dr. Snoozemore is here and welcomes the bros. He falls asleep from time to time. Dreambert says the island is in chaos. Snoozemore is amazed to see a Pi'illo. He receives an explanation and understands. They want to infiltrate Neo Bowser Castle and take down Antasma, but can't right now. Snoozemore mentions the Zeekeeper. He says the Zeekeeper lived in harmony with the Pi'illos and protected the kingdom from danger. Snoozemore says to find the Zeekeeper somewhere in the dream world and convince him to help. Dreambert says the Zeekeeper possesses a beam that could shatter the castle's barrier. Snoozemore asks if Dreambert has seen anything Zeekeeper-related in the dream world. Dreambert mentions seeing a strange statue of the Zeekeeper in Dreamy Pi'illo Castle. It might have a clue. Luigi takes a nap and Mario enters the dream world.

Dreambert mentions seeing a Zeekeeper statue behind the Pi'illo symbol door. He opens the door for the bros. There's a light coming out of the floor, like the light that leads to Dream's Deep. Follow the light back into Dream's Deep. This part of Dream's Deep has a Zeekeeper statue. Dreambert learned here how to summon the Zeekeeper long ago. He says it's not easy to call him and he doesn't remember how. He says to look around for clues.

On the right wall is a switch. Hitting it makes one of the circles on the Zeekeeper light up. Follow the dotted lines to either the left or right. To the right are Dark Blocks, which are enemies. Some may transform before you hit them. Hit them from above if you can. In battle, they will hover over Mario. Hit them from below to count down from a certain number. They move around, making this difficult. Once they count down to zero, they change appearance. If they don't count down to zero, they'll transform and attack. They'll also fly overhead with spikes and brick blocks. Try to hit them or they'll transform. If they change appearance and you hit them as part of your attack, they'll turn into item blocks and give you something. They can transform back into Dark Blocks if they are not defeated quickly enough.

There's a constellation Luiginary Work to the right. Dreambert did not think one would appear and doesn't think there's a lot of room to maneuver. Dreamy Luigi says his mind has opened to another shape. Send him into the Work, then press [R] twice to make the Luiginoids form a ball. Use the Circle Pad to roll around. Build up enough speed while going to the left to reach new heights. Roll to the right. Roll around and you'll eventually reach a dead end. A Luiginoid says they can form a chain to grab onto stuff, like the loop floating around. Press (B) to make a chain of Luiginoids pop out and aim, then (B) again to fire. If you attack to something and want to let go, press (A). This new move is called the Hookshot. Grab onto the loop to the upper right that's on a track. The loop will be target when the bros are aimed correctly. It will take you up to a higher part. Roll to the right, off the ledge, and drop down. Roll to the left, remove Luigi from the Work, go up the stairs and you'll find another switch. This makes another circle on the Zeekeeper light up. Go to the lower left.

Walk to the left and the area will wrap around to the right, but a little higher than before. Walk to the left for a coin, then walk back right to wrap up even higher. Walk to the left to reach the Work. There are wheels overhead to Hookshot to, allowing you to climb up. Wait for the right wheel to be target to Hookshot to it. Go to the left twice. Walk over the rocks, then drop down between them. Form the ball and the bros get an idea to have Mario swing the ball around like an Olympic hammer. This breaks the rocks. In ball form, just press (A). Pressing (A) again will make Mario throw the ball and it will come back. You can aim with the Circle Pad. Dreambert calls is the Ball Hammer. Return to the right. Swing the Ball Hammer at the lower set of rocks without throwing it to destroy them all as they fall. Hookshot to the loop. Destroy the rocks at the top to reach the switch. Now that all three circles have lit up, go right to return to the Zeekeeper statue.

In the light, symbols appear. Dreambert says they're Pi'illo characters. They say, "All those who seek the Zeekeeper's powe, you must make the Ultibed. It is constructed of five parts. The Pajamaja Rock Frame... It rests on Mount Pajamaja. The Dozing Mattresss... sleeps in Dozing Sands. The Mushrise Tree Board... rises in Mushrise Fields. Driftwood Jellyfish Sheets... drift on Driftwood Shore. The Zeekeeper's Feathers... An heirloom of Pi'illo Castle. All five parts must be assembled by a Bedsmith. The Bedsmiths will gather on Wake Isle. Find the five parts and give them to a Bedsmith. Only then can the Ultibed be completed." And you thought "making a bed" entailed tidily arranging pillows and sheets. Dreambert mentions some of the names may have changed slightly but refer to the same location. Something drops down. It's a pamphlet of what Dreambert just translated. He says if Luigi sleeps on the Ultibed, they should be able to enter the dream world where the Zeekeeper is. The manual can be found in the menu under "Guide". It suggests the bros go to Mount Pajamaja first.

Exit Dream's Deep and Broque Monsieur calls to someone to wait. A Gold Beanie runs past the bros through the door. Broque Monsieur drops in, saying that was the rarest of monsters. He says there's a nice prize for beating it. Dreambert says it only exists in dreams and those who defeat it reap great rewards. Maybe it only appears in dreams on Pi'illo Island. It flees the moment it is seen. The bros accept the challenge, but Dreambert reminds them their priority is the Ultibed. If they find one on the way, they can battle it. Return to the real world. Dreambert brings Starlow and Snoozemore up to speed. While you're here, you can explore new areas of the castle from the room where the moving platform into the depths of the castle is. One of the rooms has a wrestling ring in it. A Brock outside says there's a rumor of a place where one can fall asleep and battle champions. Dreambert says this place hasn't changed. He says it's the Battle Ring, a Dreampoint where you can dream about fighting foes you've already encountered that are even stronger. Prizes are awarded for victory. When you're ready, head for Mount Pajamaja. If you're traveling by warp pipe, select the base of the mountain, as we don't know where the Rock Frame is.

Sunday, August 11, 2013

Mario and Luigi: Dream Team -- Part 1: Dreamy Powers

Inside the portal, Mario hears Peach scream and sees some purple fog carry her off. Swim around to the portal using (A) to follow them. A voice says, "This place... divides... the real... and the dream." A pink bubble appears, saying, "You are now... entering... the dream world... Help... Help me..." Swim through the portal. Mario enters a brick building. Peach calls for him as the purple fog carries her off. Go to the right. The fog carries Peach farther to the right. Jump up the platforms, then take the moving platform to the left, where you'll find Broque Monsieur. He says to tilt the Circle Pad up to enter doorways. Go through the doorway, as you can't reach the area where Peach was taken.

Broque Monsieur is in the next area and will help you if you get lost. There are three more doorways and an item block to the right. The second door from the left leads to an item block with a nut. The second door from the right leads to two more doors below. From there, enter the middle door and Luigi appears. Mario pauses, then freaks out. Broque Monsieur warps down and Mario explains that Luigi is asleep in the real world. Luigi talks in his sleep while Starlow hovers around. Broque Monsieur says that this is Luigi, but not the real one. This one is how Luigi sees himself in the dream world, Dreamy Luigi. There are a few subtle changes to Dreamy Luigi, in that he is taller and a bit more handsome. His mustache has also improved, making him a dreamboat. Dreamy Luigi will help Mario. Broque Monsieur warps out of the area and the bros hug, making the real Luigi laugh. The other two doors that haven't been explored warp between the top and bottom floors. When you're ready, go to the right, through the door.

There's a Save Block ahead. Go to the right. The fog grows eyes and carries Peach farther to the right. The doorway leads to a shop run by Broque Monsieur. When you're done there, return and hit the orange ! Block. This makes a wall become a platform and releases a Dromba. Dreamy Luigi warps into Mario and Broque Monsieur appears. Dreamy Luigi now dwells within Mario, making him a little stronger. There are lots of Drombas to attack. Jump on a Dromba and many Dreamy Luigi duplicates, called Luiginoids, will drop down on other enemies. The Drombas will attack and the Circle Pad icon will appear, meaning Mario can move and jump. He can move in a line so he can counterattack more. If you move Mario in line with a line of enemies, he can stomp more of them. Luigi gains experience from dream world battles.

Broque Monsieur says the enemies only get stronger from here, so the bros must beat weaker enemies to defeat stronger ones. Jump up and go right. There are item blocks on the platforms above. Heal and save, then go right. The fog is ahead, still carrying Peach. It starts a battle. It creates a bunch of Marios for Mario to battle. They are called Dreamy Marios. They attack by dive-bombing Mario or running into him. When they run into him, if Mario stomps on them, they will dive-bomb him, so just jump over them. When you jump on them, one will remain. Keep an eye on that one to attack it. Sometimes the fog will send coins, Mushrooms, and fireballs at Mario. Use the Circle Pad to move to dodge fireballs and collect the items. The fireballs will cause Mario to lose coins. Sometimes the fog will carry Peach into the background and Mario will follow. Steer left and right, and jump to dodge the oncoming Marios. The fog will try to obscure your vision. If Mario's hit, he'll go back to battling Dreamy Marios.

After the Dreamy Marios are defeated, the fog will destroy the floor ahead, drag Peach down, then reform the floor. A light shines ahead, saying, "Keep going... You're so close... The nightmare chunk... Break it..." Go ahead to the right. The light appears behind a large purple chunk. Mario chips away at it by jumping. This reveals what looks like an orange pillow with a face. It says, "Ahhhhhhhh... I am at one with freedom. Are you the kind souls who set me free? I am in your debt. Thank you for freeing me. You want to know who I am? I see. You don't know who I am... INSOLENCE! Ahem... I am Prince Dreambert of the Pi'illo Kingdom. What? A princess was abducted? She's in the dream world? Hmmm... It seems some evil befell the real world in my absence... We must return to that world at once. Naught remains to do here. OK, are we ready?" The rock pillow starts sparkling and Mario returns via the portal.

Toadsworth asks about Peach. The rock pillow starts shaking and Luigi wakes up, closing the portal. The pillow turns into Prince Dreambert, this time, with a body. He introduces himself, shocking everyone in the room. Broque Monsieur said no one thought the treasured pillow was the prince himself, which explains why it was guarded. Prince Dreambert says his soul's essence was trapped within a chunk of solid nightmare. The bros set him free. Broque Monsieur thinks that the Pi'illo people may still exist and says that there are rocks shaped like pillows on the island. They may be other Pi'illo people. Dreambert takes off. Toadsworth thinks the fiend who kidnapped Peach may have something to do with Dreambert. Starlow says they should follow Dreambert.

Mario and Luigi: Dream Team -- Save the Princess. Save the Island. In Luigi's Dreams.

One day... A blimp flies over the Mushroom Kingdom towards Peach's Castle. The blimp lowers to reveal that Broggy is aboard. He delivers an invitation to Pi'illo Island in style through the top tower of the castle. It reads, "-To Fair Princess Peach and Her Subjects- An island of luxury awaits: Pi'illo Island! Our staff wishes to wait on you! Come! Take a vacation with us! -From the Pi'illo Island Proprietor" Peach, Toadsworth, and some Toads take up the invitation, not knowing what awaits them there. Mario jumps aboard the blimp, but Luigi jumps as the gangplank retreats and falls, but manages to jump up and climb aboard.

While traveling, Toadsworth mentions he's never heard of Pi'illo Island and feels uneasy about the trip. Broggy gets upset at the idea that they might just return home. On his back, a screen appears. The man onscreen is the proprietor of Pi'illo Island, Dr. Snoozemore. He's researching the science of sleep. On Pi'illo Island is a special power that makes one sleep soundly. He asks that they enjoy their trip and relax. He mentions another passenger aboard who is very interesting. Once he logs off, something purple lands on deck. Purple gas spews from it. From the gas appear two hands, which knock everybody overboard, except Peach, Toadsworth, and Mario. The gas takes the shape of a caped figure. A battle starts.

Toadsworth provides battle instruction. The enemy will split up into several bats and attack Mario. Some will pass by or over him, but jump over the ones headed straight for him. All you need are a couple of solid jump attacks to finish the enemy. The enemy rises up and bursts the dirigible's balloon and it plummets. Broggy appears with Dr. Snoozemore onscreen to say that the next stop is Pi'illo Island. They crash into the blimp port.

Luigi flails about on deck once they land, then runs around, then off the ship. Everyone else is there. A Toad asks if Luigi was dreaming again. Soon, block people appear and greet them. The first stop on the tour is Pi'illo Castle. Toadsworth is upset that Dr. Snoozemore isn't there to greet them personally on arrival. A block person says he's away on a business errand, spreading word about the island to boost tourism. It will be a short while before he returns and can greet them in person. Another block person provides basic movement instruction: Circle Pad to move, (A) to jump, talk to people, and read signs. There is a Save Button in the upper right corner of the Touch Screen. The Toads say to go on ahead and let them wake Luigi up. Just east of the blimp port, a crowd is gathered and cheers Mario on. They welcome him and say the castle is just ahead. One block person explains that there are both Save Blocks to use, as well as the Save Button mentioned previously.

Ahead, Mario catches up with Peach, while a block person fires up the crowd mentioning visiting the castle and coins. It is Broque Monsieur, the MC and tour guide. He introduces the 612th Pi'illo Island Welcome Quiz. He welcomes Peach and her travel companions. He thinks he and Mario may have met before. The quiz rewards correct answers with coins, but there is no penalty for an incorrect answer. The first part is the Check-X quiz. If the answer to the question is true, talk to the Brock staff standing on the green checkmark on the floor. If it is false, talk to the Brock on the red X on the floor. The first question is "This island is named Pi'illo Island." True
Question 2: "Dr. Sneezemore is the island's leader." False
Each correct answer will get you 5 coins. After the brief quiz, the gates to the castle open.

Ahead are some Toads and some item blocks. Previously on the island was a prosperous kingdom led by the Zeekeeper guardian, the kingdom's deity. Broque Monsieur tells Mario to continue on to the castle. There are more item blocks ahead, just west of the castle. Mario catches up with the princess just ahead. Broque Monsieur is there, and glowing purple, with his upside-down angry face. He's impressed they came so far. He says they will be served as dinner to hungry monsters. Inside the cage behind him are two rock creatures. Mario jumps to protect Peach and the rock monsters jump on Broque Monsieur's head. They knock him away and another battle starts.

Toadsworth is here to help. He explains damage done and how to execute Excellent jump attacks. He also explains how to dodge attacks. The Gromba will throw a rock at Mario. The Gromba will take quite a few hits. After the battle, the experience gained makes a flag rise up a flagpole.

Afterwards, Peach and Toadsworth wonder what's going on. They and the Toads will stay behind while Mario checks things out ahead. To the east is Broque Monsieur with another cage. Things didn't go well initially, so he is angrier and has prepared something else. It's another Gromba, which he says is stronger and ravenous. When ordered to attack, the Gromba promptly falls asleep. Toadsworth says to stomp the Gromba to get the first strike.

In this battle, there are two Grombas. They will roll into you, allowing Toadsworth to explain counterattacks. After defeating an enemy, a present may appear with an item won in battle. After the battle, Broque Monsieur flips his head, saying mistakes were made, but it was quite a spectacle. Peach and company appear, asking if it was an act. Broque Monsieur says it was one of the events planned for their arrival. Broque Monsieur continues on. Peach thanks Mario for his help, but wonders what happened to Luigi. One of the Toads that was keeping an eye on him says he's still sleeping. He says they should go on ahead.

Ahead is another crowd to guide Mario to the southeast. The castle is ahead and Peach is waiting. Luigi runs up to the entrance to the castle. He took part in the Welcome Quiz and won some coins. In total, they won 50. Broque Monsieur offers another game to line the coffers. This game is Coin-Up Challenge. A pole drops down and Mario and Luigi step on the platforms. The bros must alternate hitting the blocks above them to raise the platform. You have 25 seconds to get as high as you can to increase the coin multiplier. It's a bit more difficult to reach the top than it sounds. Reaching the top multiplies the coins by three and coins rain down. As a prize for reaching the top, they get a 1-up Deluxe. They also get a Mushroom as a participation prize. The games are done and they enter the castle.

Starlow is in the castle already. She's representing the Star Sprites once again, as they received an invitation. She's happy to see everyone, but says Luigi looks a little ragged. Broque Monsieur says Luigi should heal with a Mushroom. [Start] opens the menu screen. The menu responds to touch. Broque Monsieur says they should check out the castle. Luigi joins up with Mario. There are people from all over here, including the Beanbean Kingdom. Yoshi is over by the gift shop. Due west is the staff break room with some item blocks. Once you're done checking things out, talk to Broque Monsieur. He says they've prepared a special event for Peach and her companions ahead.

The door opens and they walk into another room. The lights dim and Dr. Snoozemore appears on a projection screen. He is going to tell them of the island's lore. It was the Pi'illo Kingdom, home of the Pi'illo folk. It suddenly fell over a short time and disappeared. What happened to it is a mystery they're still trying to solve. Another mystery sleeps deep within Pi'illo Castle, perhaps a treasure hidden there since the time of the kingdom's existence. Deeper passages have been discovered. Peach is fascinated by this idea. She steps on the platform and the screen retracts, revealing rails into a deeper part of the castle. Toadsworth goes up and tells her to get off the platform, but its rockets appear and shuttle them off into the distance, leaving everyone else behind. Broque Monsieur says there's an ancient hidden area there. The platform was recently installed for exploring and is pressure-activated. He says whatever's back there protects the treasure. The platform returns and Starlow tells the bros to go after them.

Over the track are coins for Mario and Luigi to collect. Just jump when the coins approach. At the end of the line, the platform immediately stops and throws the bros on the wall. It's a little dark here, so torches are lit. A purple flame in a torch says, "Again they come... Poor fools... Look upon the ghost that haunts this castle... My name, whispered in horror, is Smoldergeist. Long have I wandered these dark passages... And long have I guarded these hidden ways... None may pass through to what lies within... You must suffer the fate of all intruders! Those who trespass meet... THIS!"

A Gromba appears when the torch flame returns to normal. A battle starts and Starlow appears so she can teach the bros about battling as a team. She's not worried about Mario, but has her doubts about Luigi. He can never catch a break. Mario uses the (A) button and Luigi uses (B). There are three Grombas here. Starlow tells the bros how the enemies signal their target. She also mentions using items in battle and fleeing. After the battle, the strange flame appears, saying this is not over and their doom awaits deeper within. It also says none may approach the revered one. The gate drops, revealing another passage. Despite saying the place is sketchy and she doesn't like it, Starlow says they should go deeper into the castle.

Up ahead, the purple flame appears, saying it would not let the bros pass so easily. The bros must suffer its ruthless challenge, the Test of Jumping. The first part is to jump up some stairs. Go up the stairs to reach the next torch, where small praise is due. Next, they have to jump across gaps. Have both bros jump at the same time. On the other side, the flame says to not expect things to get easier. The true test begins. There is a long item block ahead. Hit it and memorize the order of the blocks that appear above it. The flame says this will be their doom. Hit the blocks with the correct bro in the order of bottom to top. Just hit the lowest block with the correct bro each time. The blocks will not disappear until the challenge is complete. The flame says it failed again, after losing to someone in pink. He thinks the test stinks.

Keep going on to the next challenge. There are Grombas on the floor. Battle them for the experience, if you like. This challenge requires you to reach the gate at the end, then hit the orange ! Block. Six purple blocks will appear and the flame wants the bros to find the odd one out. The picture on the correct block will spin in the opposite direction of the others. Hit the correct one to lower the gate. The challenge is not yet over. Ahead are severeal Grombas that form a rotating X. The exit is in the lower left corner. You can either jump over the line, or battle them. Defeating an enemy in one of the lines will make that line disappear. Once all the lines are gone, a Gromba will drop in and follow the bros. Once you go to the lower left corner, there's another ! Block. Three blocks will appear and one will flash. It will stop flashing and the blocks will shuffle. Hit the correct one. The flame says the next room will bring true fear. Before the bros can leave, they hear Peach scream and call for help. Heal and save.

In the next room, Peach and Toadsworth are circled by four purple flames. The bros approach and the flames disappear. Peach and Toadsworth are thankful for the rescue. Starlow mentions the place looks mysterious. Ahead is an alter with something sparkling on it. Mario picks up the rectangular rock-looking thing. From it comes two round button-looking things. Starlow says those are badges. These badges will restore 30% of the bros' HP. She'll teach the bros about badges in their next battle, but doesn't know what the rectangular thing is. She thinks it looks a little like a pillow. Peach thinks it might be the treasure. They suggest finding an exit. Once the bros walk down the stairs, the floor shakes. The Zeekeeper statue at the altar starts moving, asking who touched things without his permission. He refers to the pillow-like rock as the revered one and no one may touch it. The purple flames surround the bros and attack.

Starlow appears to teach about the badges. The meter is almost full. The bros must attack successfully to fill the meter. Starlow summons a gust of wind to extinguish the flames so the bros can attack. Attack the Smoldergeist. The meter will fill and a button will appear on the Touch Screen. Each time the meter fills, the effects of the badge will be stored in a button, up to two, to be used at the bros' discretion. The bros can use the badges' effects only when command blocks are available. To change badges in battle, touch the button in the lower left corner, then use [R] and [L] to change the badges. The button with the ribbon is to tell the bros their progress on Expert Challenges. These challenges will give the bros rare gear once enough are completed. After a while, the Smoldergeist will reignite and attack. Some will send a ring of flames out above or at the bros. Some will throw fireballs at the bros. Either stomp them (and take damage) or dodge all their attacks to extinguish the flames. Once extinguished, they'll rock back and forth into the bros until the bros counterattack.

Once Smoldergeist is defeated, the Zeekeeper statue says it failed. A bridge will form to the south. Peach and Toadsworth as the bros to scout ahead. There's a Brock in the next room saying that the path ahead is impassible and wonder how the bros got through. Mario shows him the special rock and he thinks it might be the treasure. He says to go to the southeast to the collection room, where it can be displayed. Ahead is a Save Block. To the east is the collection room, filled with many artifacts. Broque Monsieur is there, congratulating the bros on retrieving the treasure. Everything the room dates back to the period of the Pi'illo Kingdom. Only VIPs are allowed in this room. In the center of the room is a large bed. Luigi puts the rock on the bed as a pillow and lies down. Broque Monsieur thinks the rock may be the pillow the prince was using. Luigi falls asleep instantly. Broque Monsieur lets Mario check out the collection room. The bed Luigi's napping on belonged to the prince. When you're done checking things out, try to go south. A couple of Toads appear, then Peach and Toadsworth enter the room. Peach thinks something's wrong with Luigi. Suddenly, a portal appears above Luigi's head. Toadsworth thinks it may be a vision of Luigi's dreams. Broque Monsieur says that people could enter others' dreams during the era of the Pi'illo Kingdom. Peach thinks the rock is responsible. Broque Monsieur thinks it might reflect the dream world. Starlow asks about Dr. Snoozemore and Broque Monsieur says they don't know when he will return. He says the promotional trips he takes usually last a few days. Peach gets closer to the portal, saying she feels like someone is calling her. Starlow says to stay back but Peach says her body won't move. Peach is lifted off the ground and drawn into the portal. Toadsworth gets close to the portal in a panic, but some Toads hold him back. Mario hops into the portal after her. Starlow says Mario will rescue the princess and wonders how Luigi can sleep through all of this.

An exciting start to the fourth entry in the Mario and Luigi series. This is shaping up to be quite the adventure. What will the bros find in Luigi's dreams? Who kidnapped Peach? Will Fawful make an appearance? All this and more in Mario and Luigi: Dream Team!

Sunday, June 30, 2013

Mario and Luigi: Bowser's Inside Story -- Part 18: The Key to Magic

Bowser's been freed from the safe, so the bros return to him. Starlow wants advice, but Bowser's back hurts and he can't move. The Lumbar Nook is reacting, but first go to Toad Square. Talk to Toadbert on the top level. He's been having a weird dream. In it, he's drinking tea and time is passing slowly. Then, he hears (A)(B)(X)(Y)[L][R](Y)(X)(B)(A) being pressed. Time starts passing quickly. Now, with that little information, head to the Lumbar Nook.

Toadsworth is there, enjoying some peace and quiet. The bros explain that they came to heal Bowser's back. Toadsworth noticed the floor became hard and darkened. He suggests stimulating the spot in the center, but his cane isn't enough. Have the bros drill into that spot. It starts working slowly. Toadbert appears and wants to watch. Their dialogue emphasizes that this process will take a while. They have tea and Toadsworth sets an alarm for when the process will be done. You can let the process go on its own, which will take several (more than 5, possibly more than 10 minutes), or start pressing the buttons from Toadbert's dream. The alarm should go off within seconds of entering the 10-button combination. The area returns to its normal color and Bowser feels his back loosening up. He feels better than normal and is flexible enough to roll into a ball. He can safely roll over spiky areas. This is the spike ball move, which allows him to roll up areas with soft dirt and destroy statues. Use [R], then hit (X) to roll into a ball, then roll around.

Starlow informs Bowser that he's in Peach's Castle, the Dark Star will awaken soon, and that he needs to save Peach. Roll up and out of there. Go south twice and destroy the Fawfulized statues. One of them has a Chakroad. Bowser has to deal with the enemies here. One Mechawful has a Blitty. Roll up into the turret to get into the castle. Inside, you'll find Alarm Bob-ombs and Naplocks. Inhale the Alarm Bob-ombs. A Naplock has a Blitty. Go west twice and you'll come across three Fawfulcopters with keys. Fawful says, "Fawful won't lie. Fawful has shock at you getting here. But that shock turns to chortles as you stop here! There are doors here that need keys, and Fawful has them! You will wander forever in my modified castle of Peach until you cry from lack of doors!" Bowser says he'll break the doors down. "You have energy like a little angry battery with no friends. But even if you get past the doors, the castle of Peach... Oh, but I have secrecy! Fawful says no more! Are you catching my Fawfulcopters?"

Go south to the dining area. There's a Save Block and the Fawfulcopter with the blue key. It's behind the statues which you can destroy by rolling. It will fly off and go west. Follow it south, then back north again. It goes into the hole in the wall. You'll find Dark Trashures here, which give more money than regular Trashures. One of them has a Blitty. Roll up the back wall onto the stovetop to enter a different hole in the wall. Chase the Fawfulcopter out of there and follow it south. There are Dark Mechawfuls on wheels to deal with. One of them has the last Blitty you need. When the Dark Mechawful starts counting down, just before it reaches zero, punch to counter it. Duck when it fires a beam, then punch it when it stops. If Dark Fawful Guys appear on the top screen with a bomb over the enemies, inhale them to make the bomb drop. This will give you a great advantage in battle, if not end the battle entirely. The Fawfulcopter goes to the south over a spike pit. Push the green, shell-like device to the back to launch Bowser into the Fawfulcopter, making it drop the key.

Once you have all fifteen Blitties, give them to Broque Monsieur. The Blitties lie around the shop. Broque Monsieur gives Bowser a Block Band, Block Fangs, and a Block Ring. He also lets Bowser take him for a walk, which gives Bowser the Special Attack Broggy Bonker. Use the stylus to clean the dirt off of Broggy, then he'll attack the enemy twice, with all fifteen Blitties in tow. It is an incredibly powerful and cute attack.

Go through the northeast doorway, then go north through the door on the left to another spike pit with the green key. Follow it around and pin it into the wall to get the key.  Go north, then west to the Save Block, then west to Peach's room, then west twice to a dirt wall. The Fawfulcopter with the red key is here. Follow it up the dirt wall and get the red key. Go north of the Save Block to find the doors the keys unlock. The green door has an Economy Ring, which reduces SP costs by 50%. The red door has a bunch of Magikoopas in a cage. Free them and Bowser can use Magikoopa Mob. Use the stylus to draw lines to light up every Magikoopa's wand to attack the enemy. The blue door leads to a spike pit with another shell-like device to launch Bowser. There are items to get here, so push it back varying lengths. To move forward, push almost all the way back and go through the left doorway on the top. Heal and save.

To the north, you'll see a machine with time bombs. Go east three times to a dirt wall. On the right side, on one of the platforms, you'll find a couple of gears. Spin them to raise a gate to the left. Quickly climb to the left to pass through before the gate closes. This requires precise controls, so it may take a few attempts. You can also go to the platform above and drop down. Roll west, then drop down the dirt wall and go west. This leads back to the room with the time bombs. Roll on the treadmill to lower the wall and use the time bomb to blow up the cracked wall. Go west three times from the room with the time bombs. Electricity will crackle on the floor below. Jump over the Bob-ombs and go east twice. Roll on the treadmill and blow up the wall. Go north twice, heal, and save.

Wednesday, June 19, 2013

Mario and Luigi: Bowser's Inside Story -- Part 6: SHOWTIME!

The cave is Bowser Path. There's a TV monitor that Broque Monsieur set up so you can shop without having to return to Dimble Wood. Go north, then punch while moving across the gaps to the right. You'll encounter enemies called Chain Chawfuls, Chomps controlled by Fawful. Watch the way the head moves to determine whether to punch or duck. One of them has a Blitty. Vacuum out the head and it the Chomp will run away. You'll have to punch while moving to get past some of the rollers on the floor. Soon, you'll find some Shy Guys in a cage. Free them to get a new Special Attack, Shy Guy Squad. The Shy Guys will set up part of a sling shot, so use the stylus to push Bowser back to the left. This slings Bowser into the enemy.

Keep going east and the scenery will change. Bowser's Castle is ahead. Fawfulcopters may appear over other enemies here. Inhale them and let the bros deal with them. To the east, the ground starts to rumble. In the castle, Goombas tell Midbus that Bowser's getting closer. Midbus activates his second plan and the castle flies off again. Go east, south, then west. The castle is flying over its foundation. Midbus taunts Bowser, using some of his minions' names, so they think he's calling them. He decides to use Fawful's ultimate weapon, the Super Ultra Wonder Ultimate Ruthless Great Iron Ball. Bowser catches it and the Arm Center starts reacting. The bros stimulate the arm muscle as before and Bowser tosses the iron ball back at the castle. It lands back on its foundation. Bowser's proud of himself for repelling Midbus's attack, but upset that he damaged his castle. Return to the castle, heal, and save.

Approach the castle. There are Fawful posters on the outside. Burn them off, which reveals a small doorway. Bowser can't go through it, so we'll deal with it later. The doors are wide open, so go inside. Some Goombas greet Bowser inside, speaking creepily. They call him a guest and welcome him to Fawful Theater. Starlow informs Bowser that the Goombas have been brainwashed. Check out things in the lobby. Fawful has taken over and holds stress-release shows here. He's also taken Peach's Castle. After a while, the doors to the theater will open. Go inside the theater when you're ready. There are a couple of items beyond the Save Block. Go into the theater. All seats in the theater are taken. You can talk to some members of the audience that are moving. Approach the Goomba ushers. They say Fawful has arranged VIP treatment for Bowser. A special throne-like chair appears. Bowser takes his seat and the show starts.

"I HAVE FAWFUL!" Fawful appears onstage. "Excited crowd! You feel it? Fawful is also feeling it! I am needing to feel it even more though! MORE! MOOORE! Oh, I am feeling the power! It high-fives Fawful's face! And now I will use that power to call our most special guest, who you will be cheering! Today's special guest... The famous Koopa King... BOWSER!" Bowser's seat moves on a track and catapults him onstage. "I HAVE CHORTLES! It is an entrance of amazement! Like only a special guest does! Now a Midbus battle will unfold like an angry dip of many layers on the chips of wildest hopes! I HAVE CHORTLES! COME! MIDBUS!" Midbus appears, ready to battle. A cage drops down over them. "It is the time! The Heavyweight Cage War of All Destruction! Midbus!
Crush this spiky snack, and we will have more chortles!"

Midbus will spin a ball and chain around. Duck when he gets close, then duck when he throws it at you. Use Special Attacks. Bowser will get coins from the audience and possibly food. The same will happen for Midbus and he'll heal himself with the food. Vacuum up the food to heal Bowser and keep Midbus from healing himself. Midbus will jump around, then land on Bowser or in front of him. Punch if he lands in front and duck if he lands directly on him. When Midbus approaches with his arms up, punch repeatedly. If you time it well, you might counter with some damage.

Once the battle is over, the cage lifts and Goombas drag Midbus off stage. "And the winning is for... BOWSERRRR!" The crowd cheers and Bowser enjoys it. He thinks they remember him. "Such a fight of fury!" Bowser wants his castle back and is ready to challenge Fawful. "Oh, Fawful is leaving! But first! You had the victory! Now the celebrate! Yes, at the magic feast of honor! COME! BOOS!" The Boos arrive. "His belly cries out for the magic feast of honor!" The Boos escort Bowser away, even though he's a little suspicious.

The Boos lead Bowser to a room with a large feast prepared. The dishes are rich, fattening, and unhealthy and Bowser likes it. Lead him to the table and have him eat. Once he eats the first row, he gets full and tries to leave. The Boos insist that he eat more and offer to feed it to him. After a little while, Bowser starts looking chubbier. The Boos feed him faster despite his protests and he gains even more weight. The Boos agree with that and laugh at him. Bowser can't move and falls through the floor and gets stuck. He wants Chippy to help him lose the weight. She suggests a diet. Bowser's stuck, so she should help him. She'll help him when she feels like it. But until Bowser gets free, nothing gets done. On the inside, a new area called the Flab Zone appears and starts reacting.

Monday, June 17, 2013

Mario and Luigi: Bowser's Inside Story -- Part 4: Rally the Troops!

To the north of Plack Beach is Dimble Wood. There are Treevils here, tree enemies that take critical damage from fire. In this part, the rocks resemble a certain vegetable. To the north is a stone block with a Wiggler on it. Hit the Wiggler face to make the segments light up in a certain order. To the east is a stone Wiggler. Hit the segments in the same order and the statue comes to life, demolishing the stone block. Bowser can go to the north. You may notice a block with an Attack Piece, but those are only for Mario and Luigi. To the north, Broque Monsieur and Broggy have set up shops. Apparently, Broggy eats coins and the shop's revenue should satisfy his hunger. Broque Monsieur sells items and Broggy sells gear. Broque Monsieur mentions scratch cards, a reward system for the shops in the Mushroom Kingdom. Scratch a patch to get coins back. The odds of getting a good amount of coins return increase with increase Horn and Mustache points. When you're done shopping, Broque Monsieur asks a favor. His collection is missing a living block called a Blitty, a block kitty. There are 15 hidden in the Mushroom Kingdom, hidden inside monsters. Bowser must vacuum enemies to get them. Bowser will get rewarded with rare gear not sold in the shop when he brings back Blitties. If Bowser gives him all 15 Blitties, Broque Monsieur will lend him Broggy. This alone is worth completing the quest. Every time you battle a new enemy, use the vacuum on it to see if a Blitty will appear. The Vacuum Block does not flash for Blitties. If you don't catch it, it will hide in another monster of the same type.

Go north to the stone pillars, then west. Follow and destroy the trail of brick blocks. There's a Blitty hiding in a Treevil. Head as far west as you can go and you'll come across a yellow platform on a hill. Stand on the platform and light the fuse. It catapults Bowser through the stone pillars, clearing them out. There's a Save Block ahead. The tree to the ride hides a Chakroad. I took a detour to Cavi Cape to get a Blitty from a Chuboomba and to Plack Beach to get a Blitty from a Toothy. To the north, Bowser will find some Goombas in a cage. They're happy to see him. Fawful's already taken Bowser's Castle, stuffed the Goomba squadron in cage, and thrown them out. Bowser reminds them that their mantra is to "March straight at the enemy's feet", but it happened so suddenly, the Goombas couldn't do anything about it. They say other parts of Bowser's army may have ended up like them. Bowser's going to make a bridge to the island to get them.

To the north is another Wiggler Statue, standing on its hind legs. Bowser thinks it will make a good bridge, so he tries to pick it up. The Arm Center starts reacting, so send the bros there. Activate the arm muscle the same way as before and Bowser picks up the statue and throws it into the water. Go up to the statue and Bowser will hop across it. This is one of the very few places Bowser jumps. Go south and punch the cage a few times to free the Goombas. They join Bowser, allowing him to perform the Special Attack Goomba Storm in battle. Fawful's helicopter appears, saying, "I have the weeping! Such a reunion of sobs! You have moved Fawful with the family drama. But now I have chortle time! Fawful scattered your minions like litter from a sad, ugly cat. Are you wanting to hear them? For they are on the TV show. The TV show of your tears!" A screen shows Bowser's minions calling Bowser for help. The Koopa squad, Bob-omb squad, and Shy Guy corps all need help. "I HAVE CHORTLES! And soon, I have your castle! Fawful will love it there! You will visit, perhaps! Fawful will reserve the Crying Room for the crying for your minions. And the crying will be like a savory soda for my soul! NOW I HAVE FURY! Some fighting will be slowing you!"

A couple Treevils appear and initiate battle. A Goomba appears to teach Bowser how to use his Special Attacks, all of which involve using the stylus and touch screen. For Goomba Storm, tap the Goombas when they appear from the left to blast them with fire. They will rain down on the enemies. The ones that you miss will run into the enemies. Go north, across a red bridge. There are treasure chest enemies called Trashures. Do enough damage to remove the lock so you can get tons of coins with the vacuum. One of them has a Blitty. Keep going north until you reach a Save Block and save.

To the north, Bowser finds a Goomba wearing pajamas, a Shy Guy with weapons, and a Paratroopa wearing a bucket on his head, all pushing a cannon. They are Private Goomp, Sergeant Guy, and Corporal Paraplonk. They wonder if they're the only ones who escaped. They see Bowser and tell him Fawful and Midbus took the castle easily. They got the cannon out of the castle. Bowser wants to fire the cannon now, but they lack ammunition, a Banzai Bill. Bowser tells them to look around for one that they've fired over the years. Starlow suggests that Bowser look as well. Go east, then south and you'll see another stone block with a Wiggler. Get the pattern from the Wiggler and go east to activate the statue, which opens a path to a bridge. This leads to a garden. A Squiggler tells Bowser that this is the Wiggler Family Farm, where they grown organic, pesticide-free vegetables for the kingdom. The Squiggler hasn't seen a Banzai Bill in the area. Bowser prefers meat to vegetables. Go north, heal, and save.

To the north is a giant carrot. Bowser thinks it might make good cannon fodder. He tries to pull it out of the ground, making the Arm Center react again. Starlow says the cannon looks a little different. The design on it has certainly changed. The balls of light have changed in that many come out at once. Hit them back with the same rhythm that they were fired in. After the third set, Bowser pulls out the carrot. Wiggler comes out of the ground, calling Bowser a thief. Apparently, this carrot's been growing for generations. Wiggler has a Banzai Bill and would give it to Bowser, but he needs to learn a lesson about honor. Bowser must take responsibility for yanking the giga-carrot. Bowser must eat it, in one minute. A new area opens up, the Gut Check. Chunks of carrot that Bowser eats will pile up. Use the stylus to break them up. Bowser's face sparkles and Wiggler says that the carrot contains an enzyme that quickly digests food. Keep an eye out for when Bowser's face sparkles and find the pieces that come in soon after. One of them has the enzyme that will clear things out. It loses its activity with time, so find it quickly, while it is still red, when it can digest all the food. Tap it to clear out the food. I did it in 36 seconds. If you don't complete the challenge, Wiggler will give Bowser an equivalent amount of carrots. Wiggler gives Bowser an opportunity to use the Save Block. Use it if you like. Wiggler forgets about the Banzai Bill. Wiggler gets mad at Bowser for coming to the farm, pulling out the carrot, and eating it.

Wiggler wants to battle. He'll water the ground, make radishes grown, then throw them at Bowser. Punch them away and duck for the Leaf Guys. You can attack each of Wiggler's segments to make them turn yellow. Wiggler will also charge at Bowser so he can hit the first three segments. Duck when Wiggler falls. He'll also circle Bowser. Punch his segments. Periodically, Leaf Guys will appear holding a giant radish. Inhale them, and a chunk of the radish will turn the remaining segments yellow. Have the bros attack the Leaf Guys. The Leaf Guys will charge the bros at the same time, so counter with hammers. When Wiggler is yellow, attack his head. Goomba Storm works well. Once he's defeated, Wiggler doesn't want Bowser around damaging crops, so he gives up the Banzai Bill so Bowser will leave. Return to the cannon.

Sunday, June 16, 2013

Mario and Luigi: Bowser's Inside Story -- Part 3: Unleash Your Inner Pyro

Bowser is still on Plack Beach, after defeating the Sea Pipe Statue. Suddenly, some brown trees spring up, blocking Bowser's path to the south. The Sea Pipe Statue starts spewing water from its pipes. Bowser starts drinking it and a new area opens up, called the Pump Works. It's filled with water, so the bros will have to swim around. The water makes things like bony walls float up, opening access to new areas. Swim up and Bowser moves away, instantly draining the area. Starlow convinces Bowser to keep drinking. Move him away from the water when you want to drain the area. The next area has a Save Block and three pipes. Go down the middle pipe to reach a special block. Hit it and five blocks stack up. Memorize the order of the blocks and have the correct bro hit them. This will give you one of the Pump Work's Attack Pieces. You'll want the water drained for battles. Bloopers shrivel up without water, but can take moisture from Bowser's body if you let them live long enough. In the next area, change the water level so you can reach switches. Go to the right and grab some Attack Pieces. You'll find Protobatters in this area. They increase in size every time they're hit. The pipe that appears takes you to an area that looks like DNA is arched over the doorway. Go to the right until you see something sparkle with electricity. Hit the ! Block above to go right.

Go as far to the right as you can and hit the switch. This makes an explosive ball appear. Push it towards the Chombone, the bony bug-like thing in the ceiling. It will break the floor below it. Drop down and go to the right. You'll find Toadsworth trapped near a switch. He doesn't know where Peach is. The bros will help Toadsworth out and Luigi notices a small gap. Mario tells Luigi he should use his hammer to make him Mini Mario. To the left, through the gap, is a switch that frees Toadsworth. He tells the bros he saw a huge flat bug by a door. He goes to Toad Square. Hit the switch where he was and drop down. There's another switch to the right. It's easy to reach with water. This will allow you to go to the left. Get the Attack Piece in the lower left corner and go left. There's a switch to the left that makes another explosive ball appear. There are Chombones to deal with, so move an explosive ball in front of each. This will allow you to reach an Attack Piece and a switch that opens the path to the left. The last Attack Piece is there. The new Special Attack is Fire Flowers. Hit the switch on the left to make an explosive ball appear and open a gap in the floor. Push it to the left into the next area. Drain the water so it falls into a cannon. Have Mini Mario hit the switch below to fire the cannon. Go back right, raise the water level, and push it to the left, so the Chombone can get it.

Drop down the gap and grab the Stingler, the thing that's sparkling with electricity. Go back to the right to the special door. Place the Stingler in the door to unlock six new areas: the Nerve Cluster, Flame Pipe, Airway, Chest Station, Nose Deck, and Pipe Yard. Go to the Flame Pipe. Climb up the platforms and have Mini Mario hit the switch on the left. This allows you to go right. At the top, the huge, flat bug Toadsworth mentioned is there, between two pipes. Starlow says it's from Dimble Woods. She notices it's much larger than usually. Some flames briefly lift the bug up. He's blocking Bowser's flame pipe, preventing him from breathing fire. The bug eats Starlow.

The bug is called Scutlet and the bros must defeat it. Fire Flowers work well. It will try to eat the bros, so stomp on its tongue when it approaches. It will also throw Starlow at the bros, then eat her again. After it takes enough damage, it will fly up and drift down to attack the bros. Defeat it with Special Attacks. They'll get a lot of experience, so they may level up. Once they hit level 6, the bros will rank up from Mushroom Rank to Shell Rank. The bros can equip two pieces of equipment at Shell Rank, and shop at better shops. Scutlet explodes and frees Starlow. The pipe is clear, so flames shoot forth, burning the brown trees. The gap in the pipe closes up. Starlow explains the problem. Bowser is pleased, enough to make her an honorary minion, but she politely declines. Bowser asks her name and she calls herself "Chippy". Odds are, you're going to forget her real name by the end of the game. In an explanation, she uses the term "we" and Bowser asks who else is in his body. She tries to come up with an explanation, but he doesn't really care. He can unleash his inner pyro again with (Y).

Burn the trees and go back south. Burn the tree to the left of the raft to allow you to move through Plack Beach better. You can burn green trees, so try it out. When you return to the statue, go east. Broque Monsieur is here, with a problem. He lost his pet block, Broggy. Broggy is a block dog, who isn't particularly obedient. He knocks Broque Monsieur to the ground. He asks Bowser to teach Broggy some manners. Punches won't work, however. The battle starts. Broque Monsieur says Broggy likes to jump on people, so Bowser should use his shell defense with (Y). This will allow him to duck attacks, protecting himself with his shell. He also explains that Broggy doesn't like fire. Bowser can breathe fire in battle. As with punching, build up power to the last second, then hold (X), when Bowser's face gets red. Hold (X) longer to do damage longer. The fire makes Broggy turn around, so you can punch him. Defeat Broggy and he runs away. Go to the northeast to a Save Block.

Mario and Luigi: Bowser's Inside Story -- Part 2: Mind Travel

Bowser's on his own to explore and battle. He'll first face Chuboombas, fat Goombas with lollipops. He can get first strikes by punching. There smaller enemies he can instantly defeat for money by running into them or punching them. Punch brick blocks for items, like hot drumsticks, which restore HP. Bowser largely can't jump like the bros, so he can only reach things accessible by ramps. Head south and you'll eventually hear a voice. The voice says it is the voice within, his consciousness. The voice asks Bowser if they should travel together. Bowser doesn’t want to listen and the voice calls him unenlightened. Their minds have bonded, which is rare. The voice says to smash the nearby boulder. Bowser does so, and a pink, yellow, and brown swirl appears. It is called a Chakroad. Bowser touches it and somewhere else on the world map, another one appears. The voice says they will travel with their minds. This places him back in the cave. The voice says the Chakroad took them to a place etched in Bowser’s mind. Bowser touches the Chakroad again to return. Bowser wants to go to his castle, but he can only travel to Chakroads he has found. They are hidden in breakable objects, like boulders. Look for pink swirls coming out of things to find more Chakroads so you can quickly travel place to place. Bowser asks who the voice is, and it replies that it exists somewhere in the kingdom.

Go east, enter the cave, then go south. This will take you to Plack Beach. Go north, then go to the east side of the beach, where you'll see a raft. Hop on it and punch a surface in the opposite direction you'd like to go. Ultimately, you'll want to go northwest. To do this, you can go east, north, and while moving north, hit a set of rocks to go west. This will take you back to the beach. Here, you'll find enemies called Toothies, which are Pokeys made of teeth. The beach has a tooth theme. You'll have to hit them when only their head is left to do damage. Go north.

Someone with a French accent calls to Bowser. He's stuck on an island and needs Bowser's help. His name is Broque Monsieur and has a block collection. He was cleaning up the collection on the island and the bridge fell into the water. Bowser doesn't want to help. Broque Monsieur will give him gratitude in the form of a block. Bowser isn't interested until Broque Monsieur says it is rare and powerful. Broque Monsieur says the island's floating in the water, and to earn the block, Bowser must pull the island to shore with the rope. Bowser grabs the rope and pulls.

Inside Bowser, a new area appears in his arm. It's called the Arm Center and contains his arm muscle, which is reacting. Nearby is a switch that Luigi hits. It sends an light ball flying at Mario. Mario hits it with his hammer into the arm muscle. Bowser thinks he just got a power boost. More color-coded light balls appear and the bros have to volley them until they strike the muscle, boosting Bowser's strength. Missing will make the bros lose coins. At last, the light ball increases in size and when it hits the muscle, Bowser pulls the island to shore. Starlow figures that the bros can make Bowser stronger this way.

Broque Monsieur landed on his head. He gives Bowser the Vacuum Block as promised. Bowser is underwhelmed. Broque Monsier explains that hitting the block allows Bowser to inhale whatever is in front of him, even in battle. Bowser is interested. Broque Monsieur challenges him to a battle as a tutorial. Bowser can inhale small monsters. If there is something Bowser can inhale, the Vacuum Block will flash. He can use the block if it doesn't flash and it will do damage. When it does flash, it means there is something Bowser can inhale, either items or enemies. Once the block is selected, hit (X) repeatedly to inhale. Bowser inhales Broque Monsieur and finds the bros, ready to battle. If Bowser inhales enemies, the bros will get to battle them. Enemies that are on the top screen during battle will either be inhaled, or brought down to the touch screen. Pressing (X) quickly increases the vacuuming power, useful for stubborn enemies. Broque Monsieur gives Bowser a Retry Clock, which allows the user to redo a battle if their HP drops to zero. It also restores all items used in the battle, as well as all HP and SP. There are a limited number of Retry Clocks in the world, so they must be used wisely. The battle continues. Broque Monsieur can hit a block containing a Mega Mushroom, that increases his size. He runs into Bowser. With a punch, Bowser can knock away his body and repeatedly punch the head for coins. For the rest of the battle, just punch him. He'll just leave if Bowser inhales him. He can also hit blocks with mushrooms that can either heal him or Bowser, depending on where they go. He'll eventually stop the battle and Bowser and the bros get experience. Broque Monsieur wants to meet again and leaves for now.

Head north until you reach a statue. Starlow thinks it's the Sea Pipe Statue. Bowser thinks it's ugly and starts punching it. It starts moving and waving its pipe arms. Bowser says the statue's going nuts. "I HAVE CHORTLES!" This is Fawful's new catchphrase, with "chortles" being coined by Lewis Carroll as a combination of "snort" and "chuckle".  One of Fawful's robots appears, so he can tell Bowser, "It is I who added the nuts to that statue! I HAVE CHORTLES! Your plan that I laugh at now makes for more laughing! You are wanting your castle? You are not getting there!" Bowser doesn't want to deal with Fawful right now. "You have the impatience... You must stop and sample the sprinklies in life's salad bar. I say no to your rushing! Time instead for some playing with a Fawfulized statue!" The statue moves faster and starts the battle.

The Stone Blooper on the statue will fly at Bowser through a pipe after looping around the screen. Bowser must inhale it, even though it will drill into him, dropping his HP. If you don't, Bowser's attacks will not do any damage. The Stone Blooper will attack the bros overhead. Counter with a hammer. Hit the Blooper enough times, and it will turn red and fly at the bros. Use the hammer to knock it out of Bowser and stick it in the statue's side. Punch it repeatedly. Once the Stone Blooper has been defeated, the battle ends. The Sea Pipe Statue stops moving.