Monday, June 24, 2013

Mario and Luigi: Bowser's Inside Story -- Part 12: Chasing Butterflies

Now that Bowser has stopped the robot, we can explore the inside of it. It's called the Tower of Yikk. Take the elevator upstairs. There are some large, pink switches on the floor. Go north. There are several bookshelves, a monitor, and a Boo-shaped device. At the back is a book, which is blank. A wall goes up and the book moves on its own, revealing a holographic projection of a man that resembles the tower. He asks who has awakened him from his eternal slumber. He is called Yikk. He created the tower, among other things. Alas, he no longer walks this earth. He asks Bowser if he is tormented by the ageless riddle of Boo. He has researched the Boo and invented the Boo-ray Machine. Its light makes the inside of one's body visible. He tells Bowser to try it out. Step on the footprints and punch the button to turn the thing on. The inside of Bowser's body is projected onto the screen behind him. As Bowser puts it, "It's like a spotlight for my gut!" The trial is a success and Yikk lets Bowser use it as much as he likes.

On the inside, the Energy Hold is reacting. The light of the Boo-ray Machine makes the Boo-faced green barriers disappear. Now the bros can chase Wisdurm. With the light on, you can just barely see some platforms that allow you to go up in the next area. They are there, regardless of the light Turn the light on or off to manipulate the Boo platforms. In this area, you'll find an enemy called a Napse. They can split into two and will throw colorful energy balls at the bros. The energy balls will turn blue before the Napse throws them, so know which side they're on. In the next area, have the light off to climb the Boo platforms. There are some invisible platforms on the left. Go to the right, as the pipes don't take you anywhere. Use the pipe to the right as a cannon. The pipe to the left will take you to an area with an unusual door. Wisdurm will go through it and close it.

The key to this door has six pieces, making it shaped like a star. The green pipes below will take you to each piece. There's an Attack Piece in the lower left corner. The upper left pipe leads to a maze. With the light on, you can see the path of the maze, but not the bros and vice versa with the light off. There are enemies in the maze, including the Piranha Plorp. It will cover the battlefield in fog, then fire off red or green liquid at the bros. There are also POW, Defense, and Speed Peps that will power up the other enemies. Spin Jump into the next maze. The path ahead splits. The lower path will take you  to a block that makes two of the star pieces appear. The upper path leads to a block the bros must volley for four Attack Pieces. This is a fast block. Both paths lead back to the pipe you took here. Return and save. Shine the light on the Star Panel pieces to make them solidify. Pick up the piece.

Take the pipe on the upper right. Use the light to solidify the Boo platforms where you want them. They stop moving when solid. Use the blocks to go to the upper left, then Spin Jump into a tornado. Grab a shell, drop down, let the Boo platforms move, then hit the switch using the shell. This gives you access to a tornado. Cross the gap and hit the block for another piece of the Star Panel. Return to the main area, pick up the new Star Panel and save.

Take the center pipe and use the Star Panel to open a door. Go to the right and spin into the drills. This stimulates something in Bowser and gives Starlow an idea on drilling into the floor. Use Drill Bros to drill into the ground. Starlow mentions suspicious spots in the ground. There are Bean Spots marked by X in the ground in the Mushroom Kingdom and sparkling spots in Bowser. The drills allow you to go farther to the right. Drill into the red spot to make platforms appear. Pwallops, which are like Protobatters, appear here. Circle back to the door, go through it, then go right. Hit the switch on the right to make platforms appear. Go up, then hit the block for another piece of the Star Panel. Return, grab the panel, and save.

The pipe on the lower left has Boo platforms you must hit in the correct order. Turn off the light to see the order. It will become a moving platform, leading to another door opened by the new Star Panel. You'll get some nice items. Hit the block to make another piece appear. Return and save.

The pipe on the lower right has a maze for Mini Mario with three Attack Pieces. Leave to the left in the middle of the maze to hit a switch. This makes a pipe appear. The block to the left has the last Attack Piece. The new Special Attack is Super Bouncer. Luigi climbs on a large bouncy ball, Mario pushes him into the air, and Luigi lands. Rotate the ball so Luigi is not on the bottom. Press (B) when the ball lands. Spin Jump to the right to complete the Star Panel. Return, get the new panel, heal, and save.

When you're ready, go through the door. Wisdurm goes to the right. When the bros reach level 18, they rank up to Shine Rank, allowing them to shop at the Shine Rank shop in Toad Town. Go past the Boo barrier and the bros will attempt to sneak up on Wisdurm. They fail, so go to the right. There are invisible platforms on the right wall that you can use to reach a tornado. Use the tornados and air currents to go to the right, where there's another maze. Leave the room to the right, drop down, and go left back into the maze. Go to the right and drill under the blocks with arrows, then pop up underneath them to make the walls overhead disappear. Heal and save.

Wisdurm is ahead and the bros try once again, in vain, to catch her. She's had enough. She asks what they want with her. The bros explain. She sympathizes, but doesn't know why she should hand over a Star Cure to the likes of them. She acknowledges their persistence and will battle them for it. At the start, she puts up a meter. When the marker is to the far right, she'll transform into a larger Wisdurm with higher defense. There's a Magic Rod in her tail that will move the meter to the left, so attack it. She'll make a heart crystal appear. It will land on the bro who appears in its center. Knock it away with a hammer. She'll spew a trail of stars at the bros. When she takes enough damage, she'll use the Magic Rod to make the bros switch places, but not button commands, during this attack. She'll shrink a bro and chase him around. Counter repeatedly with a hammer. When she's small, she'll swing on a thread of silk. Counter with a hammer. Use Special Attacks when she's small and hit the Magic Rod instead of her when she's large.

When you defeat her, she transforms into a butterfly. This is her true form. She says the sages knew that the Dark Star would awaken and await the heroes. Their repeated meeting was destined by fate. She gives the bros the red Star Cure and opens access to a door. She asks that the bros stop following her as it creeps her out. Going through the door makes the Joint Tower appear.

In the Joint Tower, use the pipe as a cannon. Toadbert appears and uses the cannon as well. He says this region controls the body slam in Bowser. It doubles Bowser's weight when airborne, allowing him to slam into the ground with increased force. The bros must stimulate the pressure points after activating them by spinning the bones to the right. Bowser notices something's up. Stimulating the pressure points makes the tower collapse into another pressure point. Bowser feels great. Toadbert instructs Bowser that he must switch commands with [R], then use (Y) to become airborne. Hit (Y) once again to slam. He notices the voice change. Bowser can activate pink switches on the floor. use them to get out of the Tower of Yikk.

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