Welcome to the Galaxy!
Mario
We land on a hourglass-shaped planet encircled by lasers. The Space Fantasy music plays. We reach the top, where a purple laser springs us to the Launch Star. We fly along the Dreadnought, a large spaceship. We land on the outside of the ship, where a green pipe is in a cage. We take out the Helmet Goombas by spinning them so they flip over, then stomping them. Once they're all gone, the cage disappears and we can go through the pipe.
The pipe takes us to a 2D area with an Underground theme remix. We go over moving yellow platforms and up steps to two walls that close in so we can wall jump up. On the left side is a Life Shroom. We go to the right, where there are yellow platforms that rise to the ceiling, which can crush us. We flip the arrow at the end, which makes the wall the floor. The yellow platforms now form stairs so we can progress. We go to the right, dodging the cannon balls. Two yellow platforms come together, which can crush us. We flip another gravity arrow, so now we have to spring up above the yellow platforms, but time it so we land on top of them when they close. We use a purple laser spring to go over some spikes to a pipe.
The pipe takes us outside, where the Battlerock music plays. We land on the bottom tier of some rotating discs. A Spring Topman appears out of a black hole so we can reach a higher tier and the lower tier falls away. The tier below will fall away once we land on the tier above. At the top are walls that lower down so we can wall-jump up them. At the top is the Launch Star.
We land on a cube and some laser flip over onto the cube, so we have to dodge them while walking around to the Sling Star. The Space Fantasy music plays. We land on a planet where the Star is on a platform too high to reach from the ground. There is a Bill Blaster, so we lead a Bullet Bill to a cage with a fountain in it. The cage breaks and the planet floods. Lasers that were floating in the air flip over and come down to the planet, lasers directed into the water (they can still hurt you in the water). The Battlerock music now plays. We can now use the tops of the lasers as platforms and they take us to where we need to go. We climb up the floating stairs and take the laser to the right. We transfer to the next laser and dodge the lasers on the grassy area. We ride the next laser and the path forks. The laser on the right will take us to a 1-up and the one on the left will take us to the platform with the Star.
Star Get #90, 7 Coins, 2126 Star Bits, 20 Lives
Luigi
It took me four attempts to reach this Star. We spring to the Launch Star and go through the pipe after killing the Helmet Goomba. We get the Life Shroom, flip gravity twice, and take the green pipe music. We use the spring Topmen and wall-jump up yellow platforms to reach the Launch Star. We sling to the next planet, open the cage with the fountain with a Bullet Bill, and ride the lasers to reach the Star.
Star Get #90, 1 Coin, 2218 Star Bits, 28 Lives
Showing posts with label Cage. Show all posts
Showing posts with label Cage. Show all posts
Friday, December 23, 2011
Monday, November 28, 2011
Buoy Base Galaxy - The Secret of Buoy Base
Welcome to the Galaxy!
Mario
We land on near the base of a fortress in the middle of a pool of water. The Buoy Base music plays, which is one of my favorites. A nearby Gearmo tells us, "This here's a floating fortress. We call it Buoy Base. But nobody's using it now, so we're just here for upkeep." First, we're going after the secret Star here. We dive underwater, where the music changes. There are Bloopers to avoid here. On the side of the bottom of the pool is a pipe in a cage. How can we break this cage? With a Torpedo Ted, of course! There are a couple of torpedo blasters underwater, so we approach one and lead a Torpedo Ted into the cage (it has the same homing mechanism as the Bullet Bills.) Once the pipe is freed, it produces a vortex, that, if we get close enough to the top of the pipe, will draw us into it. The pipe takes us to the other side of the planet, so that if we look at the ground, we'll see, through the water, the underside of the planet. We land on a yellow path above the water. If we fall in the water, we'll have to go through the pipe to get back here again. Going along the path, we have to deal with Bullet Bills. We make our way on the path and take a hit from both a Bullet Bill and an Amp. We reach the end and see a Green Star in a cage. We lead a Bullet Bill to the cage to break it and get the Star.
Green Star Get #1!
Star Get #40, 3 Coins, 1898 Star Bits, 17 Lives
Interlude
We land on the deck and discover a new chapter is available in the library. Polari says, "You rescued a Green Power Star! These stars have a special power. Ask the Green Lumas about them. After all, they will transform into Green Power Stars someday!" We've collected our first Green Star and the first Green Luma has appeared near the translucent green Launch Star. Collecting the remaining Green Stars will bring back the Green Lumas and make the green Lauch Star work. This will allow us to access the Trial Galaxies, which are difficult challenges based off of objectives we've seen before.
Luigi
As with Mario, we dive underwater and lead a Torpedo Ted to the caged pipe so we can access it. We appear on the other side of the planet and take a hit from a Bullet Bill before leading one into the cage for the Green Star.
Green Star Get #1!
Star Get #40, 3 Coins, 2171 Star Bits, 13 Lives
Interlude
The Green Luma we found needs the doorway (Green Launch Star) opened with two other Green Lumas.
Mario
We land on near the base of a fortress in the middle of a pool of water. The Buoy Base music plays, which is one of my favorites. A nearby Gearmo tells us, "This here's a floating fortress. We call it Buoy Base. But nobody's using it now, so we're just here for upkeep." First, we're going after the secret Star here. We dive underwater, where the music changes. There are Bloopers to avoid here. On the side of the bottom of the pool is a pipe in a cage. How can we break this cage? With a Torpedo Ted, of course! There are a couple of torpedo blasters underwater, so we approach one and lead a Torpedo Ted into the cage (it has the same homing mechanism as the Bullet Bills.) Once the pipe is freed, it produces a vortex, that, if we get close enough to the top of the pipe, will draw us into it. The pipe takes us to the other side of the planet, so that if we look at the ground, we'll see, through the water, the underside of the planet. We land on a yellow path above the water. If we fall in the water, we'll have to go through the pipe to get back here again. Going along the path, we have to deal with Bullet Bills. We make our way on the path and take a hit from both a Bullet Bill and an Amp. We reach the end and see a Green Star in a cage. We lead a Bullet Bill to the cage to break it and get the Star.
Green Star Get #1!
Star Get #40, 3 Coins, 1898 Star Bits, 17 Lives
Interlude
We land on the deck and discover a new chapter is available in the library. Polari says, "You rescued a Green Power Star! These stars have a special power. Ask the Green Lumas about them. After all, they will transform into Green Power Stars someday!" We've collected our first Green Star and the first Green Luma has appeared near the translucent green Launch Star. Collecting the remaining Green Stars will bring back the Green Lumas and make the green Lauch Star work. This will allow us to access the Trial Galaxies, which are difficult challenges based off of objectives we've seen before.
Luigi
As with Mario, we dive underwater and lead a Torpedo Ted to the caged pipe so we can access it. We appear on the other side of the planet and take a hit from a Bullet Bill before leading one into the cage for the Green Star.
Green Star Get #1!
Star Get #40, 3 Coins, 2171 Star Bits, 13 Lives
Interlude
The Green Luma we found needs the doorway (Green Launch Star) opened with two other Green Lumas.
Tuesday, August 2, 2011
Tick Tock Clock - Time Jumps on Moving Bars
N64
We need time in for this mission, which makes it difficult. We go past the spinning triangles to the right, go up the two flipping blocks, and over the cage where the Star is. The entrance to the cage is next to three pop-out walls that try to push you away. We have to climb them to get into the cage. It's a little tricky because they're moving, but possible.
Star Get #110, 4 Coins, 6 Lives
Nintendo DS
You'll want to enter the course as Wario with time stopped. The cage is in the same area, but the entrance is blocked by a black brick block. We go right at the top of the pole and backflip to the path from the yellow rectangles. At the top of the flipping blocks is a grate that forms the cage that holds the Star. I ground-pounded the black bricj block to open the entrance, walked in, and got the Star.
Star Get #133, 9 Coins, 4 Lives
We need time in for this mission, which makes it difficult. We go past the spinning triangles to the right, go up the two flipping blocks, and over the cage where the Star is. The entrance to the cage is next to three pop-out walls that try to push you away. We have to climb them to get into the cage. It's a little tricky because they're moving, but possible.
Star Get #110, 4 Coins, 6 Lives
Nintendo DS
You'll want to enter the course as Wario with time stopped. The cage is in the same area, but the entrance is blocked by a black brick block. We go right at the top of the pole and backflip to the path from the yellow rectangles. At the top of the flipping blocks is a grate that forms the cage that holds the Star. I ground-pounded the black bricj block to open the entrance, walked in, and got the Star.
Star Get #133, 9 Coins, 4 Lives
Labels:
Cage,
Super Mario 64,
Super Mario 64 DS,
Tick Tock Clock,
Wario
Sunday, July 31, 2011
Tick Tock Clock - Roll into the Cage
This is the 14th course.
This mission is unique to the N64.
We're on the second to last course! Now that we're finished with the second floor, we unlock the Star Door at the top of the stairs to reach the third floor. Ahead, we see a clock embedded in a tree, windows on both sides of the walls, and two sets of stairs leading to a Star Door behind us. To the right of the clock tree is Toad. He says, "There's something strange about that clock. As you jump inside, watch the position of the big hand. Oh, look what I found! here, Mario, catch!" This is the last of the Stars that Toad's been holding for us.
Star Get #104, 0 Coins, 11 Lives
We must enter the course through the clock. If the big hand is on 12, the clock parts will be stopped. When it's on 3, the hands will move, on 6, the parts will not move in sync, and on 9, they will move faster. There are also the numbers 12, 3, 6, and 9, so you can tell your relative location.
The slide music plays. We need the parts to move for this mission. Most of the moving parts are designed to flip or move you into the void, which is at the center of the clock. The course is shaped like a tube, so one false step will send you plummeting. Try to steer towards the walls so you'll land on something instead of fall into the void.
We jump past a pendulum to the grate serving as a ramp, leading to a conveyor belt. That leads to a block that will periodically rotate. These blocks will dip before flipping. Jump before they flip to stay on. In front of it is a pendulum blocking our way to the wall. Time your jump to make it to the other side. This leads to three of the blocks acting as stairs. After that is a piece of the wall that will push you to the center, possibly into the void. This leads to a grate platform, where you may see a clock hand moving in a circle. There is a conveyor belt leading to spinning circular platforms. After that is a conveyor belt into a cage with the Star.
Star Get #105, 3 Coins, 8 Lives
After a while, I got 100 Coins in this mission. It took me several tries because I had to have the parts moving to get to the top. Lots of item blocks contain coins, and there is a Blue Coin Switch. In the end, someone had to help me get the coins. Thanks to Brandon for helping me with this Star!
Star Get #111, 104 Coins, 4 Lives
This mission is unique to the N64.
We're on the second to last course! Now that we're finished with the second floor, we unlock the Star Door at the top of the stairs to reach the third floor. Ahead, we see a clock embedded in a tree, windows on both sides of the walls, and two sets of stairs leading to a Star Door behind us. To the right of the clock tree is Toad. He says, "There's something strange about that clock. As you jump inside, watch the position of the big hand. Oh, look what I found! here, Mario, catch!" This is the last of the Stars that Toad's been holding for us.
Star Get #104, 0 Coins, 11 Lives
We must enter the course through the clock. If the big hand is on 12, the clock parts will be stopped. When it's on 3, the hands will move, on 6, the parts will not move in sync, and on 9, they will move faster. There are also the numbers 12, 3, 6, and 9, so you can tell your relative location.
The slide music plays. We need the parts to move for this mission. Most of the moving parts are designed to flip or move you into the void, which is at the center of the clock. The course is shaped like a tube, so one false step will send you plummeting. Try to steer towards the walls so you'll land on something instead of fall into the void.
We jump past a pendulum to the grate serving as a ramp, leading to a conveyor belt. That leads to a block that will periodically rotate. These blocks will dip before flipping. Jump before they flip to stay on. In front of it is a pendulum blocking our way to the wall. Time your jump to make it to the other side. This leads to three of the blocks acting as stairs. After that is a piece of the wall that will push you to the center, possibly into the void. This leads to a grate platform, where you may see a clock hand moving in a circle. There is a conveyor belt leading to spinning circular platforms. After that is a conveyor belt into a cage with the Star.
Star Get #105, 3 Coins, 8 Lives
After a while, I got 100 Coins in this mission. It took me several tries because I had to have the parts moving to get to the top. Lots of item blocks contain coins, and there is a Blue Coin Switch. In the end, someone had to help me get the coins. Thanks to Brandon for helping me with this Star!
Star Get #111, 104 Coins, 4 Lives
Labels:
100 Coins,
Cage,
Secret Star,
Super Mario 64,
Tick Tock Clock
Monday, February 14, 2011
Whomp's Fortress- Fall onto the Caged Island
N64
We need Hoo's help to get this Star. We chased him out of the tree and took flight. Just before you reach the floating isles with the Red Coins, there is a floating island with the Star, surrounded by a cage. Because it appears so soon, it was hard to time the drop, so I missed it three times. On my fourth try, I timed it correctly and landed on the island. You can also wait a while until Hoo descends to get a better grasp on your location, but by that point, you may be too low to reach it. As long as you land on the fortress, you can keep trying without having to exit the level.
Star Get #10, 2 Coins, 0 Lives
Nintendo DS
We chase Hoo out of the tree and take flight. Soon, we land without a problem on the caged island, which is fenced in and has a domed cage over the Star, so it's easy to fall off of if we don't time the drop well. We walk into the cage and get the Star (there's an opening for us to go through.)
Star Get #10, 0 Coins, 4 Lives
The next Star is Blast Away the Wall.
We need Hoo's help to get this Star. We chased him out of the tree and took flight. Just before you reach the floating isles with the Red Coins, there is a floating island with the Star, surrounded by a cage. Because it appears so soon, it was hard to time the drop, so I missed it three times. On my fourth try, I timed it correctly and landed on the island. You can also wait a while until Hoo descends to get a better grasp on your location, but by that point, you may be too low to reach it. As long as you land on the fortress, you can keep trying without having to exit the level.
Star Get #10, 2 Coins, 0 Lives
Nintendo DS
We chase Hoo out of the tree and take flight. Soon, we land without a problem on the caged island, which is fenced in and has a domed cage over the Star, so it's easy to fall off of if we don't time the drop well. We walk into the cage and get the Star (there's an opening for us to go through.)
Star Get #10, 0 Coins, 4 Lives
The next Star is Blast Away the Wall.
Labels:
Cage,
Hoo,
Owl,
Super Mario 64,
Super Mario 64 DS,
Whomp's Fortress
Monday, December 6, 2010
Battle Belt Galaxy - Green Star 3
Welcome Back to the Galaxy!
This Star is over the last cage in the galaxy- on the Silver Chomp planet. I got a 1-up and took damage from Boos, an Ice Demon, and a fly. I backflipped to get the Star. This is a Type 1 Star.
Green Star Get #100!
Star Get #220, Galaxy Complete!, 6929 Star Bits, 2646 Coins, 18 Lives
One hundred down, 40 to go! We're making some serious progress. The game's almost over!
This Star is over the last cage in the galaxy- on the Silver Chomp planet. I got a 1-up and took damage from Boos, an Ice Demon, and a fly. I backflipped to get the Star. This is a Type 1 Star.
Green Star Get #100!
Star Get #220, Galaxy Complete!, 6929 Star Bits, 2646 Coins, 18 Lives
One hundred down, 40 to go! We're making some serious progress. The game's almost over!
Labels:
Battle Belt Galaxy,
Cage,
Green Star,
Silver Chomp,
Super Mario Galaxy 2
Battle Belt Galaxy - Green Star 2
Welcome Back to the Galaxy!
This Star is on the planet with the Monty Moles. I got a 1-up, and took 2 hits from Pumpkin Goombas. It's also on top of the cage. (All of the Green Stars in this Galaxy are on top of cages, so don't kill the enemies on the planet of the Star you want to get.) I backflipped and spun from the cage to get it. This is a Type 1 Star.
Green Star Get #99!
Star Get #219, 6889 Star Bits, 2620 Coins, 17 Lives
This Star is on the planet with the Monty Moles. I got a 1-up, and took 2 hits from Pumpkin Goombas. It's also on top of the cage. (All of the Green Stars in this Galaxy are on top of cages, so don't kill the enemies on the planet of the Star you want to get.) I backflipped and spun from the cage to get it. This is a Type 1 Star.
Green Star Get #99!
Star Get #219, 6889 Star Bits, 2620 Coins, 17 Lives
Labels:
Battle Belt Galaxy,
Cage,
Green Star,
Monty Mole,
Super Mario Galaxy 2
Thursday, July 8, 2010
Cosmic Cove Galaxy - Exploring the Cosmic Cavern
Welcome Back the Galaxy!
We return to the galaxy to find an urgent situation. There's a Luma trapped in a cage and a key is needed to unlock it. We must go and find the key! The water is still frozen (as well as the Cheep-cheeps) from our last adventure. We run into "Ice Demons", previously seen in Freezeflame. I take a hit from one and kill the rest. None of them have the key, so we have to search some more. We go into a green pipe.
We are transported into yet another 2D antfarm. There are water bubbles rolling down hill. We reach the midgate and reach a switch. Flipping it opens a gate below so we can progress. We dodge the eels present and swim down to the green pipe at the bottom.
We find ourselves high in space on yellow/orange striped platforms, still in 2D mode. There are blocks of water hovering in midair. We swim through them and go to others to move on. We find a set of three moving water blocks, where we must keep swimming (like Dory said)or risk falling out. I fell out a few times, but safely landed on platforms instead of spiralling into the black hole. Over the third water block is the key. We get the key, which automatically unlocks the cage. Nearby is a green pipe, as well as Star Bits in the shape of a Luma. The green pipe takes us back to the beach. The Luma thanks us- the cage was getting humid.(Well, I'm sorry you were uncomfortable and had to wait.)
But we're not done yet! The Luma doesn't provide us a Star as thanks, but transforms into a Launch Star and we are launched to a red Starshroom, where Red Toad directs our attention to the Star. The Toad Brigade can't go swimming on their "vacation" because the water's frozen. We clear the midgate and launch to the planet.
On this planet, we find new enemies. They are purple, and they smoosh to the ground to create an electric field. They can be killed by spinning. There are dirt patches among the rock, and we drill through them to get to the other side of the planet. (You can't walk across- there's a tall rock "equator" blocking your path.) Drilling in the long patch just off center will take you to the other side. There are Mechakoopas here. We break the one near the "equator" to release the key. Inside the cage was -wait for it - a patch of dirt! We drill into it and it floods the planet so we can reach the Star on the platform above the planet.
We return to the galaxy to find an urgent situation. There's a Luma trapped in a cage and a key is needed to unlock it. We must go and find the key! The water is still frozen (as well as the Cheep-cheeps) from our last adventure. We run into "Ice Demons", previously seen in Freezeflame. I take a hit from one and kill the rest. None of them have the key, so we have to search some more. We go into a green pipe.
We are transported into yet another 2D antfarm. There are water bubbles rolling down hill. We reach the midgate and reach a switch. Flipping it opens a gate below so we can progress. We dodge the eels present and swim down to the green pipe at the bottom.
We find ourselves high in space on yellow/orange striped platforms, still in 2D mode. There are blocks of water hovering in midair. We swim through them and go to others to move on. We find a set of three moving water blocks, where we must keep swimming (like Dory said)or risk falling out. I fell out a few times, but safely landed on platforms instead of spiralling into the black hole. Over the third water block is the key. We get the key, which automatically unlocks the cage. Nearby is a green pipe, as well as Star Bits in the shape of a Luma. The green pipe takes us back to the beach. The Luma thanks us- the cage was getting humid.(Well, I'm sorry you were uncomfortable and had to wait.)
But we're not done yet! The Luma doesn't provide us a Star as thanks, but transforms into a Launch Star and we are launched to a red Starshroom, where Red Toad directs our attention to the Star. The Toad Brigade can't go swimming on their "vacation" because the water's frozen. We clear the midgate and launch to the planet.
On this planet, we find new enemies. They are purple, and they smoosh to the ground to create an electric field. They can be killed by spinning. There are dirt patches among the rock, and we drill through them to get to the other side of the planet. (You can't walk across- there's a tall rock "equator" blocking your path.) Drilling in the long patch just off center will take you to the other side. There are Mechakoopas here. We break the one near the "equator" to release the key. Inside the cage was -wait for it - a patch of dirt! We drill into it and it floods the planet so we can reach the Star on the platform above the planet.
Star Get #22, Galaxy Complete, 408 Star Bits, 622 Coins, 9 Lives
Yippee- no Comets in this galaxy!
Interlude
We land on the base, which means we brought somebody back! Lubba says there's a sassy penguin on board who wants to talk to us. He tells us to shake while swimming for speed, but we already knew that from Galaxy. It also drains your Air Meter very quickly.
Labels:
Cage,
Cosmic Cove Galaxy,
Spin Drill,
Super Mario Galaxy 2
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