Welcome to the Galaxy!
Mario
This is like Purple Coins on the Battlerock, but less forgiving. The layout hasn't changed. You'll want the 1-up and Life Shroom. The platforms regenerate and you can rest by staying on a platform when it reaches the end of its line. It won't fall away until you transfer. There are coins above and below the Thwomp. Things get hectic around the barrage at the top of the Dreadnought: increased cannon fire and the coins aren't in a single line. We reach the last Purple Coin in flight from the Launch Star over the right laser. This took me 17 attempts. The Gearmo at the end, (talking to him will kill you if you don't have 100 Coins), says, "You did it! Wow, you really worked for it." Yes, yes we did.
Star Get #117, Galaxy Complete!, 3003 Star Bits, 13 Lives
Luigi
We get all 100 Purple Coin in 4 attempts. This was a little easier after the practice.
Star Get #117, Galaxy Complete!, 2335 Star Bits, 25 Lives
Showing posts with label Dreadnought Galaxy. Show all posts
Showing posts with label Dreadnought Galaxy. Show all posts
Monday, December 26, 2011
Sunday, December 25, 2011
Dreadnought Galaxy - Topman Tribe Speed Run
Welcome to the Galaxy!
Mario
We land in the galaxy, with 6 minutes to reach and battle Topmaniac and get the Star. It's a generous time limit, but it the cannons could slow us down. Oddly enough, during one of my attempts, I lost all of my health from the cannons, but could still move around and attempt to go through the cannon fire. Eventually, the game registered the fact that I was out of health. I reached the cannons at 5 minutes, Topmaniac at 3:30 to go and defeated him with 3:08 left. This took four attempts.
Star Get #95, 1 Coin, 2619 Star Bits, 9 Lives
Luigi
We have six minutes to get the Star. I started the battle with 2:31 on the clock and beat Topmaniac at 2:04.
Star Get #95, 2 Coins, 2576 Star Bits, 29 Lives
Mario
We land in the galaxy, with 6 minutes to reach and battle Topmaniac and get the Star. It's a generous time limit, but it the cannons could slow us down. Oddly enough, during one of my attempts, I lost all of my health from the cannons, but could still move around and attempt to go through the cannon fire. Eventually, the game registered the fact that I was out of health. I reached the cannons at 5 minutes, Topmaniac at 3:30 to go and defeated him with 3:08 left. This took four attempts.
Star Get #95, 1 Coin, 2619 Star Bits, 9 Lives
Luigi
We have six minutes to get the Star. I started the battle with 2:31 on the clock and beat Topmaniac at 2:04.
Star Get #95, 2 Coins, 2576 Star Bits, 29 Lives
Dreadnought Galaxy - Revenge of the Topman Tribe
Welcome to the Galaxy!
Mario
We land on the disc planet and use a green spring Topman to reach the Sling Star. This planet containas a Luma in a cage. We must free it by spinning two red Topmen into the electric fences. The Luma transforms into a Sling Star and we land on a cube. We use a green Topman to reach a 1up and pound the switch for Pull Star Chips, one of which we need a green Topman to reach. We use the Pull Stars to reach the Launch Star and land on a rocket-shaped planet.
Underneath the planet is a Life Shroom. We have to use the Pull Stars ahead of us to reach the Launch Star, while dodging cannon fire and bombs. I died from a cannon ball.
Take 2- I got the Life Shroom and made it through, which requires precise timing to dodge the cannonballs. We launch and land on a long, blue platform with spike lasers. There are lines on the floor that tell us how far the laser will go. We just hop over the laser rings to dodge them. There is a Life Shroom, if you need it (if you have 4+ health, you won't get nine bars of health. You will refill your health meter to a maximum of 6). We reach the Launch Star at the end of the path.
We land on a disc and the pre-battle music plays. We walk to the other side of the planet and go up the stairs to the battle arena. We see Topmaniac hovering overhead and that there are only short electric fences that move around instead of one surrounding the entire arena. We jump into the arena to start the battle. It's the same battle as last time, but we have to spin him into one of the the short, moving electric fences. He takes three hits and explodes.
Star Get #93, 1 Coin, 2321 Star Bits, 10 Lives
Luigi
We land on the disc and spring to the Sling Star. We spin the Topmen into the electric fence and sling to the planet with the Pull Star Chips. We launch, get the Life Shroom, and use the Pull Stars to reach the Launch Star. After that, we dodge ring lasers and launch to the battle arena. We start the battle, get in three hits, and get the Star.
Star Get #93, 2 Coins, 2397 Star Bits, 25 Lives
Mario
We land on the disc planet and use a green spring Topman to reach the Sling Star. This planet containas a Luma in a cage. We must free it by spinning two red Topmen into the electric fences. The Luma transforms into a Sling Star and we land on a cube. We use a green Topman to reach a 1up and pound the switch for Pull Star Chips, one of which we need a green Topman to reach. We use the Pull Stars to reach the Launch Star and land on a rocket-shaped planet.
Underneath the planet is a Life Shroom. We have to use the Pull Stars ahead of us to reach the Launch Star, while dodging cannon fire and bombs. I died from a cannon ball.
Take 2- I got the Life Shroom and made it through, which requires precise timing to dodge the cannonballs. We launch and land on a long, blue platform with spike lasers. There are lines on the floor that tell us how far the laser will go. We just hop over the laser rings to dodge them. There is a Life Shroom, if you need it (if you have 4+ health, you won't get nine bars of health. You will refill your health meter to a maximum of 6). We reach the Launch Star at the end of the path.
We land on a disc and the pre-battle music plays. We walk to the other side of the planet and go up the stairs to the battle arena. We see Topmaniac hovering overhead and that there are only short electric fences that move around instead of one surrounding the entire arena. We jump into the arena to start the battle. It's the same battle as last time, but we have to spin him into one of the the short, moving electric fences. He takes three hits and explodes.
Star Get #93, 1 Coin, 2321 Star Bits, 10 Lives
Luigi
We land on the disc and spring to the Sling Star. We spin the Topmen into the electric fence and sling to the planet with the Pull Star Chips. We launch, get the Life Shroom, and use the Pull Stars to reach the Launch Star. After that, we dodge ring lasers and launch to the battle arena. We start the battle, get in three hits, and get the Star.
Star Get #93, 2 Coins, 2397 Star Bits, 25 Lives
Dreadnought Galaxy - Dreadnought's Garbage Dump
Welcome to the Galaxy!
Mario
We land in the galaxy on a disc. Underneath the disc is a green pipe that takes us to a bowl-shaped planet similar to the Battlerock's Ammo Depot. We talk to the Gearmo, who says, "You know how hard it is keeping a dreadnought clean? And then someone comes and drops a load of trash in the ammo depot! Heyyyy... we have plenty of bombs. Maybe you could use them to blow up all this trash? No/ Yes" We say "yes" and he replies, "Gee, thanks!" Once again, we have the blow up trash with bombs in under 30 seconds challenge, this time, with more trash. We should aim for the lights on the floor as to where we should throw the bombs. Thankfully, failure does not result in death and we can try as many times as we need. It took me 18 attempts for me go get it, with three seconds to spare. The Gearmo says, "Wow! I'm never going to take out the trash again now that I know you can just BLOW IT UP! Oh! Take this as my thanks! I found it lying around. Maybe it will help you. You blew that trash to bits! Thanks!" He pulls out the Star and flies near the bombs. Yes, Gearmo, this Star will help us greatly.
Star Get #92, 2 Coins, 2258 Star Bits, 9 Lives
Luigi
We land on the disc and go through the green pipe on the other side to reach the ammo depot. It takes me 14 attempts this time, and I have three seconds remaining. The Gearmo gives us the Star.
Star Get #92, 26 Lives
Mario
We land in the galaxy on a disc. Underneath the disc is a green pipe that takes us to a bowl-shaped planet similar to the Battlerock's Ammo Depot. We talk to the Gearmo, who says, "You know how hard it is keeping a dreadnought clean? And then someone comes and drops a load of trash in the ammo depot! Heyyyy... we have plenty of bombs. Maybe you could use them to blow up all this trash? No/ Yes" We say "yes" and he replies, "Gee, thanks!" Once again, we have the blow up trash with bombs in under 30 seconds challenge, this time, with more trash. We should aim for the lights on the floor as to where we should throw the bombs. Thankfully, failure does not result in death and we can try as many times as we need. It took me 18 attempts for me go get it, with three seconds to spare. The Gearmo says, "Wow! I'm never going to take out the trash again now that I know you can just BLOW IT UP! Oh! Take this as my thanks! I found it lying around. Maybe it will help you. You blew that trash to bits! Thanks!" He pulls out the Star and flies near the bombs. Yes, Gearmo, this Star will help us greatly.
Star Get #92, 2 Coins, 2258 Star Bits, 9 Lives
Luigi
We land on the disc and go through the green pipe on the other side to reach the ammo depot. It takes me 14 attempts this time, and I have three seconds remaining. The Gearmo gives us the Star.
Star Get #92, 26 Lives
Dreadnought Galaxy - Dreadnought's Colossal Cannons
Welcome to the Galaxy!
Mario
We land on a grate lined with electric fences. Ahead of us is a series of nuts on a bolt. We have to cross the gap by staying on the right side of the nut, like log-rolling. We can accomplish this by hopping. There is a safety net below, with a 1-up in a cage. We can break the cage open using the Bob-ombs. On the other side of the gap are some flipswitches, as well as Mini Chomps that will roll continuously down the slope and get in your way. We clear the first set of flipswitches to make the electric fences disappear. Clearing the second set removes the second set of electric fences and makes the Mini Chomps poof into Star Bits. Past that are two sets of nuts and bolts. While on the second nut and bolt, we have to fire coconuts back at two Octopi. This is a very easily place to fall from. Taking out the Octopi lowers a bridge so we can reach the Launch Star.
We fly along the side of the Dreadnought and land on a platform on the side. There are several cannons firing, just as in Battlerock Galaxy. We have to take a yellow striped platform to the Star while dodging cannon fire. This time, however, the platform does not have it's own gravity that will draw you to it if you fall off. I recommend staying in the center, only moving to dodge, and ducking if you can. At the same time we have to dodge cannon fire, we have to platform, dodging electric fences and changing platforms that are above or below us. At one point, we will come across a Thwomp in our path. If you miss the platform, it's okay: go to the left side of the Thwomp and wait; the platform will reappear shortly. Soon after, we must transfer to another platform that lies sideways and travels vertically. That one leads to one that is upside down and travels horizontally. We have to backflip over obstacles and transfer to another platform that is right side up. Here the cannon fire intensity increases. We have to go over several platform obstacles and catch up with the platform at the end (this one will also regenerate). Where we meet up with it again, we find two spring lasers. We spring from the one on the right for the Star. This took me five attempts.
Star Get #91, 3 Coins, 2257 Star Bits, 9 Lives
Luigi
We land in the galaxy and log-roll the nut to the flipswitches. We clear the flipswitches and log-roll two more nuts before launching. We land on the side of the Dreadnought and dodge cannon fire while overcoming obstacles and transfering platforms five times. We spring from the right purple laser to the Star. This took four attempts.
Star Get #91, 3 Coins, 2312 Star Bits, 26 Lives
Mario
We land on a grate lined with electric fences. Ahead of us is a series of nuts on a bolt. We have to cross the gap by staying on the right side of the nut, like log-rolling. We can accomplish this by hopping. There is a safety net below, with a 1-up in a cage. We can break the cage open using the Bob-ombs. On the other side of the gap are some flipswitches, as well as Mini Chomps that will roll continuously down the slope and get in your way. We clear the first set of flipswitches to make the electric fences disappear. Clearing the second set removes the second set of electric fences and makes the Mini Chomps poof into Star Bits. Past that are two sets of nuts and bolts. While on the second nut and bolt, we have to fire coconuts back at two Octopi. This is a very easily place to fall from. Taking out the Octopi lowers a bridge so we can reach the Launch Star.
We fly along the side of the Dreadnought and land on a platform on the side. There are several cannons firing, just as in Battlerock Galaxy. We have to take a yellow striped platform to the Star while dodging cannon fire. This time, however, the platform does not have it's own gravity that will draw you to it if you fall off. I recommend staying in the center, only moving to dodge, and ducking if you can. At the same time we have to dodge cannon fire, we have to platform, dodging electric fences and changing platforms that are above or below us. At one point, we will come across a Thwomp in our path. If you miss the platform, it's okay: go to the left side of the Thwomp and wait; the platform will reappear shortly. Soon after, we must transfer to another platform that lies sideways and travels vertically. That one leads to one that is upside down and travels horizontally. We have to backflip over obstacles and transfer to another platform that is right side up. Here the cannon fire intensity increases. We have to go over several platform obstacles and catch up with the platform at the end (this one will also regenerate). Where we meet up with it again, we find two spring lasers. We spring from the one on the right for the Star. This took me five attempts.
Star Get #91, 3 Coins, 2257 Star Bits, 9 Lives
Luigi
We land in the galaxy and log-roll the nut to the flipswitches. We clear the flipswitches and log-roll two more nuts before launching. We land on the side of the Dreadnought and dodge cannon fire while overcoming obstacles and transfering platforms five times. We spring from the right purple laser to the Star. This took four attempts.
Star Get #91, 3 Coins, 2312 Star Bits, 26 Lives
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Friday, December 23, 2011
Dreadnought Galaxy - Infiltrating the Dreadnought
Welcome to the Galaxy!
Mario
We land on a hourglass-shaped planet encircled by lasers. The Space Fantasy music plays. We reach the top, where a purple laser springs us to the Launch Star. We fly along the Dreadnought, a large spaceship. We land on the outside of the ship, where a green pipe is in a cage. We take out the Helmet Goombas by spinning them so they flip over, then stomping them. Once they're all gone, the cage disappears and we can go through the pipe.
The pipe takes us to a 2D area with an Underground theme remix. We go over moving yellow platforms and up steps to two walls that close in so we can wall jump up. On the left side is a Life Shroom. We go to the right, where there are yellow platforms that rise to the ceiling, which can crush us. We flip the arrow at the end, which makes the wall the floor. The yellow platforms now form stairs so we can progress. We go to the right, dodging the cannon balls. Two yellow platforms come together, which can crush us. We flip another gravity arrow, so now we have to spring up above the yellow platforms, but time it so we land on top of them when they close. We use a purple laser spring to go over some spikes to a pipe.
The pipe takes us outside, where the Battlerock music plays. We land on the bottom tier of some rotating discs. A Spring Topman appears out of a black hole so we can reach a higher tier and the lower tier falls away. The tier below will fall away once we land on the tier above. At the top are walls that lower down so we can wall-jump up them. At the top is the Launch Star.
We land on a cube and some laser flip over onto the cube, so we have to dodge them while walking around to the Sling Star. The Space Fantasy music plays. We land on a planet where the Star is on a platform too high to reach from the ground. There is a Bill Blaster, so we lead a Bullet Bill to a cage with a fountain in it. The cage breaks and the planet floods. Lasers that were floating in the air flip over and come down to the planet, lasers directed into the water (they can still hurt you in the water). The Battlerock music now plays. We can now use the tops of the lasers as platforms and they take us to where we need to go. We climb up the floating stairs and take the laser to the right. We transfer to the next laser and dodge the lasers on the grassy area. We ride the next laser and the path forks. The laser on the right will take us to a 1-up and the one on the left will take us to the platform with the Star.
Star Get #90, 7 Coins, 2126 Star Bits, 20 Lives
Luigi
It took me four attempts to reach this Star. We spring to the Launch Star and go through the pipe after killing the Helmet Goomba. We get the Life Shroom, flip gravity twice, and take the green pipe music. We use the spring Topmen and wall-jump up yellow platforms to reach the Launch Star. We sling to the next planet, open the cage with the fountain with a Bullet Bill, and ride the lasers to reach the Star.
Star Get #90, 1 Coin, 2218 Star Bits, 28 Lives
Mario
We land on a hourglass-shaped planet encircled by lasers. The Space Fantasy music plays. We reach the top, where a purple laser springs us to the Launch Star. We fly along the Dreadnought, a large spaceship. We land on the outside of the ship, where a green pipe is in a cage. We take out the Helmet Goombas by spinning them so they flip over, then stomping them. Once they're all gone, the cage disappears and we can go through the pipe.
The pipe takes us to a 2D area with an Underground theme remix. We go over moving yellow platforms and up steps to two walls that close in so we can wall jump up. On the left side is a Life Shroom. We go to the right, where there are yellow platforms that rise to the ceiling, which can crush us. We flip the arrow at the end, which makes the wall the floor. The yellow platforms now form stairs so we can progress. We go to the right, dodging the cannon balls. Two yellow platforms come together, which can crush us. We flip another gravity arrow, so now we have to spring up above the yellow platforms, but time it so we land on top of them when they close. We use a purple laser spring to go over some spikes to a pipe.
The pipe takes us outside, where the Battlerock music plays. We land on the bottom tier of some rotating discs. A Spring Topman appears out of a black hole so we can reach a higher tier and the lower tier falls away. The tier below will fall away once we land on the tier above. At the top are walls that lower down so we can wall-jump up them. At the top is the Launch Star.
We land on a cube and some laser flip over onto the cube, so we have to dodge them while walking around to the Sling Star. The Space Fantasy music plays. We land on a planet where the Star is on a platform too high to reach from the ground. There is a Bill Blaster, so we lead a Bullet Bill to a cage with a fountain in it. The cage breaks and the planet floods. Lasers that were floating in the air flip over and come down to the planet, lasers directed into the water (they can still hurt you in the water). The Battlerock music now plays. We can now use the tops of the lasers as platforms and they take us to where we need to go. We climb up the floating stairs and take the laser to the right. We transfer to the next laser and dodge the lasers on the grassy area. We ride the next laser and the path forks. The laser on the right will take us to a 1-up and the one on the left will take us to the platform with the Star.
Star Get #90, 7 Coins, 2126 Star Bits, 20 Lives
Luigi
It took me four attempts to reach this Star. We spring to the Launch Star and go through the pipe after killing the Helmet Goomba. We get the Life Shroom, flip gravity twice, and take the green pipe music. We use the spring Topmen and wall-jump up yellow platforms to reach the Launch Star. We sling to the next planet, open the cage with the fountain with a Bullet Bill, and ride the lasers to reach the Star.
Star Get #90, 1 Coin, 2218 Star Bits, 28 Lives
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Dreadnought Galaxy,
Luigi,
Super Luigi Galaxy,
Super Mario Galaxy
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