Welcome Back to the Galaxy!
After landing in the Galaxy, we step off the platform, but step off the side closest to the crystal to the Sling Star, so I only activate one Cosmic Clone. We sling to the Piranha Plant, which produces a vine when defeated. We take the pipe into the 2D antfarm and hear the Star, which is over the 2nd patch of dirt near a yellow drill. I missed the Star and killed the drill, so I returned to the map. This is a Type 1 Star.
Take 2- I lost the drill, but backflipped, then wall-jumped to the Star.
Green Star Get #11!
Star Get #131, Galaxy Complete!, 3953 Star Bits, 23 Lives
Showing posts with label Spin Drill. Show all posts
Showing posts with label Spin Drill. Show all posts
Friday, November 5, 2010
Saturday, August 28, 2010
Flipsville Galaxy - Purple Coin Spin Speed Run
Welcome Back to the Galaxy!
We land directly in the pipe to the 2D antfarm with the changing gravity arrows. The Beat Block music plays. We have 2:30 minutes to collect all 100 Purple Coins in the area. I took two hits from Fuzzies and finished with less than 10 seconds to spare. The coins in the lower left corner were the hardest to get with the changing gravity. We change rooms with the Spin Drill again. My strategy is to just get as many coins as you can in each square. Be careful when shaking to spin, because that will activate the drill and send you into the next square. Move quickly and this won't take too long.
Star Get #84, Galaxy Complete!, 11 Lives
We land directly in the pipe to the 2D antfarm with the changing gravity arrows. The Beat Block music plays. We have 2:30 minutes to collect all 100 Purple Coins in the area. I took two hits from Fuzzies and finished with less than 10 seconds to spare. The coins in the lower left corner were the hardest to get with the changing gravity. We change rooms with the Spin Drill again. My strategy is to just get as many coins as you can in each square. Be careful when shaking to spin, because that will activate the drill and send you into the next square. Move quickly and this won't take too long.
Star Get #84, Galaxy Complete!, 11 Lives
Sunday, August 8, 2010
Spin-Dig Galaxy - Digga-Leg's Daredevil Run
Welcome Back to the Galaxy!
We return to the galaxy to beat Digga-Leg again, this time with 1 health bar. Fun! There won't be any coins this time. We land on his planet and wake him up. I get in one hit, dodge a yellow drill, and am killed by Digga-Leg.
Take 2- I get in one hit, but a yellow drill kills me.
Take 3- I get in two hits, dodge all drills, and get in the third hit. I drill to the Star.
Star Get #66, Galaxy Complete!, 493 Star Bits, 5 Lives
We return to the galaxy to beat Digga-Leg again, this time with 1 health bar. Fun! There won't be any coins this time. We land on his planet and wake him up. I get in one hit, dodge a yellow drill, and am killed by Digga-Leg.
Take 2- I get in one hit, but a yellow drill kills me.
Take 3- I get in two hits, dodge all drills, and get in the third hit. I drill to the Star.
Star Get #66, Galaxy Complete!, 493 Star Bits, 5 Lives
Wednesday, July 21, 2010
Flipsville Galaxy - Flipsville's New Digs
Welcome Back to the Galaxy!
We land back in the farmhouse cube, and notice that it is dirty, falling apart, and potentially charred. The grates have been replaced with patches of dirt and Mecha-Koopas. There are drills nearby so we can drill through the dirt patches. I complete the Bonus Area for 3 1-ups. I reach the top of the house and drill nearby for a 1-up. Red Toad is once again at the top of the house. He says the Brigade bailed on him because they got scared. He's scared, too. We launch to the midgate.
On this planet, we find a similar drill challenge to that on Spin-Dig. We drill through the towers until we reach a pipe. It takes us to a 2D ant farm of a house of 9 squares. The music from Beat Block plays; this time, it controls the gravity arrows. There are only two directions the arrows can turn in each room. It's another Silver Star mission. I get a 1-up. There are Fuzzies populating the house. I get all 5 Silver Stars (each in a different room) and take a hit from a Fuzzy. The Star appears in the center room, so we have to drill at good times to reach it.
Star Get #42, 834 Star Bits, 1021 Coins, 17 Lives
We land back in the farmhouse cube, and notice that it is dirty, falling apart, and potentially charred. The grates have been replaced with patches of dirt and Mecha-Koopas. There are drills nearby so we can drill through the dirt patches. I complete the Bonus Area for 3 1-ups. I reach the top of the house and drill nearby for a 1-up. Red Toad is once again at the top of the house. He says the Brigade bailed on him because they got scared. He's scared, too. We launch to the midgate.
On this planet, we find a similar drill challenge to that on Spin-Dig. We drill through the towers until we reach a pipe. It takes us to a 2D ant farm of a house of 9 squares. The music from Beat Block plays; this time, it controls the gravity arrows. There are only two directions the arrows can turn in each room. It's another Silver Star mission. I get a 1-up. There are Fuzzies populating the house. I get all 5 Silver Stars (each in a different room) and take a hit from a Fuzzy. The Star appears in the center room, so we have to drill at good times to reach it.
Star Get #42, 834 Star Bits, 1021 Coins, 17 Lives
Sunday, July 18, 2010
Supermassive Galaxy - Huge Trouble with Big Wigglers
Welcome Back to the Galaxy!
It's TinyHuge Galaxy- where you're tiny, and everything else is huge. It has a remix of the Toy Time music. Everything is big here, including the Lumas. We start off on huge brick blocks, and long jump over the gap to get the Comet Medal. There is a giant rotating coin nearby. We can't get it, but it will provide another surface so we can wall-jump up. We dodge a huge Piranha Plant and take a rising green pipe up to another set of blocks. We long jump for a 1-up and have to avoid even larger Thwomps.
We launch to a circular planet that is a 2D sidescroller. There are large green Koopas and a drill, which we use to dispatch them. We have to walk just to the right of the opposite side they're on so we can take them out with our drill. Doing so flips them over and they explode into a coin. We release a Launch Star when all 3 are gone.
We reach the midgate, where a large Luma lets us know that our spin can take out even the giant Paragoomba. We walk across giant Launch Star Chips and take out the Paragoomba as instructed. We pass 2 Piranha Plants and another Paragoomba and double launch to a new planet. We'll check the planet that we skipped later.
There are several giant Wigglers walking around the inside of a giant cyclone stone. I decide to take it safe and walk around to the connecting stone platforms. I take a hit from a red Wiggler. I long jumped to the end platform with a flagpole. On top is a Star. I jump, fall onto another platform and try again. This time, I missed and fell into a Black Hole.
Take 2- I made it through the cyclone stone and reached the flagpole. I found out what I did wrong- I didn't jump from a handstand-otherwise, you'll rotate around, instead of jumping straight up. I jumped from a handstand and got the Star.
Star Get #38, 22 Comet Medals, 364 Star Bits, 10 Lives
A Comet appeared in Bowser's Lava Lair. Wait a second! This isn't supposed to happen! There aren't any Comets in Grand Star levels!! Because I have some difficulty with these levels, I will put off the Comets until I am ready.
It's TinyHuge Galaxy- where you're tiny, and everything else is huge. It has a remix of the Toy Time music. Everything is big here, including the Lumas. We start off on huge brick blocks, and long jump over the gap to get the Comet Medal. There is a giant rotating coin nearby. We can't get it, but it will provide another surface so we can wall-jump up. We dodge a huge Piranha Plant and take a rising green pipe up to another set of blocks. We long jump for a 1-up and have to avoid even larger Thwomps.
We launch to a circular planet that is a 2D sidescroller. There are large green Koopas and a drill, which we use to dispatch them. We have to walk just to the right of the opposite side they're on so we can take them out with our drill. Doing so flips them over and they explode into a coin. We release a Launch Star when all 3 are gone.
We reach the midgate, where a large Luma lets us know that our spin can take out even the giant Paragoomba. We walk across giant Launch Star Chips and take out the Paragoomba as instructed. We pass 2 Piranha Plants and another Paragoomba and double launch to a new planet. We'll check the planet that we skipped later.
There are several giant Wigglers walking around the inside of a giant cyclone stone. I decide to take it safe and walk around to the connecting stone platforms. I take a hit from a red Wiggler. I long jumped to the end platform with a flagpole. On top is a Star. I jump, fall onto another platform and try again. This time, I missed and fell into a Black Hole.
Take 2- I made it through the cyclone stone and reached the flagpole. I found out what I did wrong- I didn't jump from a handstand-otherwise, you'll rotate around, instead of jumping straight up. I jumped from a handstand and got the Star.
Star Get #38, 22 Comet Medals, 364 Star Bits, 10 Lives
A Comet appeared in Bowser's Lava Lair. Wait a second! This isn't supposed to happen! There aren't any Comets in Grand Star levels!! Because I have some difficulty with these levels, I will put off the Comets until I am ready.
Labels:
Spin Drill,
Super Mario Galaxy 2,
Supermassive Galaxy,
Thwomp,
Wiggler
Thursday, July 8, 2010
Cosmic Cove Galaxy - Exploring the Cosmic Cavern
Welcome Back the Galaxy!
We return to the galaxy to find an urgent situation. There's a Luma trapped in a cage and a key is needed to unlock it. We must go and find the key! The water is still frozen (as well as the Cheep-cheeps) from our last adventure. We run into "Ice Demons", previously seen in Freezeflame. I take a hit from one and kill the rest. None of them have the key, so we have to search some more. We go into a green pipe.
We are transported into yet another 2D antfarm. There are water bubbles rolling down hill. We reach the midgate and reach a switch. Flipping it opens a gate below so we can progress. We dodge the eels present and swim down to the green pipe at the bottom.
We find ourselves high in space on yellow/orange striped platforms, still in 2D mode. There are blocks of water hovering in midair. We swim through them and go to others to move on. We find a set of three moving water blocks, where we must keep swimming (like Dory said)or risk falling out. I fell out a few times, but safely landed on platforms instead of spiralling into the black hole. Over the third water block is the key. We get the key, which automatically unlocks the cage. Nearby is a green pipe, as well as Star Bits in the shape of a Luma. The green pipe takes us back to the beach. The Luma thanks us- the cage was getting humid.(Well, I'm sorry you were uncomfortable and had to wait.)
But we're not done yet! The Luma doesn't provide us a Star as thanks, but transforms into a Launch Star and we are launched to a red Starshroom, where Red Toad directs our attention to the Star. The Toad Brigade can't go swimming on their "vacation" because the water's frozen. We clear the midgate and launch to the planet.
On this planet, we find new enemies. They are purple, and they smoosh to the ground to create an electric field. They can be killed by spinning. There are dirt patches among the rock, and we drill through them to get to the other side of the planet. (You can't walk across- there's a tall rock "equator" blocking your path.) Drilling in the long patch just off center will take you to the other side. There are Mechakoopas here. We break the one near the "equator" to release the key. Inside the cage was -wait for it - a patch of dirt! We drill into it and it floods the planet so we can reach the Star on the platform above the planet.
We return to the galaxy to find an urgent situation. There's a Luma trapped in a cage and a key is needed to unlock it. We must go and find the key! The water is still frozen (as well as the Cheep-cheeps) from our last adventure. We run into "Ice Demons", previously seen in Freezeflame. I take a hit from one and kill the rest. None of them have the key, so we have to search some more. We go into a green pipe.
We are transported into yet another 2D antfarm. There are water bubbles rolling down hill. We reach the midgate and reach a switch. Flipping it opens a gate below so we can progress. We dodge the eels present and swim down to the green pipe at the bottom.
We find ourselves high in space on yellow/orange striped platforms, still in 2D mode. There are blocks of water hovering in midair. We swim through them and go to others to move on. We find a set of three moving water blocks, where we must keep swimming (like Dory said)or risk falling out. I fell out a few times, but safely landed on platforms instead of spiralling into the black hole. Over the third water block is the key. We get the key, which automatically unlocks the cage. Nearby is a green pipe, as well as Star Bits in the shape of a Luma. The green pipe takes us back to the beach. The Luma thanks us- the cage was getting humid.(Well, I'm sorry you were uncomfortable and had to wait.)
But we're not done yet! The Luma doesn't provide us a Star as thanks, but transforms into a Launch Star and we are launched to a red Starshroom, where Red Toad directs our attention to the Star. The Toad Brigade can't go swimming on their "vacation" because the water's frozen. We clear the midgate and launch to the planet.
On this planet, we find new enemies. They are purple, and they smoosh to the ground to create an electric field. They can be killed by spinning. There are dirt patches among the rock, and we drill through them to get to the other side of the planet. (You can't walk across- there's a tall rock "equator" blocking your path.) Drilling in the long patch just off center will take you to the other side. There are Mechakoopas here. We break the one near the "equator" to release the key. Inside the cage was -wait for it - a patch of dirt! We drill into it and it floods the planet so we can reach the Star on the platform above the planet.
Star Get #22, Galaxy Complete, 408 Star Bits, 622 Coins, 9 Lives
Yippee- no Comets in this galaxy!
Interlude
We land on the base, which means we brought somebody back! Lubba says there's a sassy penguin on board who wants to talk to us. He tells us to shake while swimming for speed, but we already knew that from Galaxy. It also drains your Air Meter very quickly.
Labels:
Cage,
Cosmic Cove Galaxy,
Spin Drill,
Super Mario Galaxy 2
Thursday, June 24, 2010
Spin-Dig Galaxy - Silver Stars Down Deep
Detecting anomaly. Void Marios. -Transmission 14
Welcome Back to the Galaxy!
We return to the galaxy. A sign warns of more Cosmic Clones. We have to search for something that will trigger their disappearance. We crack the crystal containing a Sling Star, which makes them disappearance. Killing the Piranha Plant releases a vine to the Bonus Stage and a pipe. I completed the Bonus Stage, but I warped before I could collect the 1-ups. After going down the green pipe, we get a drill in a box. We reach another green pipe. There are yellow drills and Amps, and I take damage from both. Going through the yellow pipe leads us to launch to a BLUE Starshroom. Blue Toad mentions that there are Silver Stars on the next planet. This is one of MANY Silver Star missions in the game. I think the number rivals, if not exceeds, the number of Silver Star missions in Super Mario 64 DS. (There were only a couple in Galaxy.) The basic objective is to collect all 5 Silver Stars. They will combine to form a Star.
We launch to the planet and pick up a drill. I found the first one just by walking around the planet, which is another 2D sidescroller. I found the 2nd by drilling in an area to the right of the platform we landed on. It sends us to the other (left) side of the planet into a pocket where the Star is located. This type of view is another 2D sidescroller, which makes it look like an ant farm. I walked around to the right to the edge and drilled to the 3rd. Regardless of where you dig, the gravity will pull you down, so you can only drill back to the side you landed on from launching. I found the last 2 in the same pocket just a little to the left of the 1st drill site. The Silver Stars swirl around Mario and come together to form a Star.
Star Get #7, 483 Star Bits, 222 Coins, 20 Lives
Do my eyes deceive me? - Transmission 14
Interlude
Mario lands in the engine room. There is a Spin Drill in a dome, which is what the seven tiles on the floor are for, instead of Grand Stars. Lubba has taken an interest in our new item, saying we shouldn't drill through our "faceship" or it will get a headache. He also tells us Green Toad is collecting Star Bits for safekeeping. We talk to Green Toad, who has 100 Star Bits to share or hold. I deposited all of my Star Bits with him. The deposited Star Bits can be shared with other gamers through the files, but since it seems I'm the only one playing the game at the Archive, I'll just let him hold them for safekeeping. He gives us 2 1-ups and calls himself our local banktoad.
Welcome Back to the Galaxy!
We return to the galaxy. A sign warns of more Cosmic Clones. We have to search for something that will trigger their disappearance. We crack the crystal containing a Sling Star, which makes them disappearance. Killing the Piranha Plant releases a vine to the Bonus Stage and a pipe. I completed the Bonus Stage, but I warped before I could collect the 1-ups. After going down the green pipe, we get a drill in a box. We reach another green pipe. There are yellow drills and Amps, and I take damage from both. Going through the yellow pipe leads us to launch to a BLUE Starshroom. Blue Toad mentions that there are Silver Stars on the next planet. This is one of MANY Silver Star missions in the game. I think the number rivals, if not exceeds, the number of Silver Star missions in Super Mario 64 DS. (There were only a couple in Galaxy.) The basic objective is to collect all 5 Silver Stars. They will combine to form a Star.
We launch to the planet and pick up a drill. I found the first one just by walking around the planet, which is another 2D sidescroller. I found the 2nd by drilling in an area to the right of the platform we landed on. It sends us to the other (left) side of the planet into a pocket where the Star is located. This type of view is another 2D sidescroller, which makes it look like an ant farm. I walked around to the right to the edge and drilled to the 3rd. Regardless of where you dig, the gravity will pull you down, so you can only drill back to the side you landed on from launching. I found the last 2 in the same pocket just a little to the left of the 1st drill site. The Silver Stars swirl around Mario and come together to form a Star.
Star Get #7, 483 Star Bits, 222 Coins, 20 Lives
Do my eyes deceive me? - Transmission 14
Interlude
Mario lands in the engine room. There is a Spin Drill in a dome, which is what the seven tiles on the floor are for, instead of Grand Stars. Lubba has taken an interest in our new item, saying we shouldn't drill through our "faceship" or it will get a headache. He also tells us Green Toad is collecting Star Bits for safekeeping. We talk to Green Toad, who has 100 Star Bits to share or hold. I deposited all of my Star Bits with him. The deposited Star Bits can be shared with other gamers through the files, but since it seems I'm the only one playing the game at the Archive, I'll just let him hold them for safekeeping. He gives us 2 1-ups and calls himself our local banktoad.
Spin-Dig Galaxy - Digga-Leg's Planet
Welcome Back to the Galaxy!
The galaxy's name is very explanatory. The mission sounds like a spin on Megaleg's Moon. We get a new item, the Spin Drill. It operates like its name says, spin to drill. We can tunnel to the other sides of planets instead of walking around. There was a 1-up in a cage. Mario is hit by one of the many yellow drills that populate this planet. There are also spinning flowers that cannot be hit while spinning without a Rainbow Star. There is a small challenge on this planet. We must drill to the other side of the planet and land on the tall pillars and find the Luma. The Comet Medal is just off the side of one of the pillars, so you might have to start the challenge over again. I had Mario talk to the green TV while holding the drill and it glitches out of his hands. I reached the Bonus Stage and killed the 8 spinning flowers with the Rainbow Star and get the 3 1-ups. I launched to another planet, which I drilled into for some coins. I launched again to the Starshroom.
This game introduces some discontinuity from Galaxy. Red Toad says that the Starshroom is new and built by a Luma that crashed and decided to help the Toads launch into space. Red Toad acts like he's never met us before. He also found a lamp for his head, which now makes him Captain of the newly formed Toad Brigade. (This has less continuity than the Nancy Drew series.) There is a midgate flag on the Starshroom, and we launch to Digga-Leg's planet.
When we land, Digga-Leg wakes up. He is much smaller than Megaleg and only has 2 legs instead of 3. We also can't climb up, which is just as well, because the Star is on the underside. Digga-Leg creates yellow drills which will circle the planet-it's a 2D sidescroller. Jumping on the yellow drills will also create coins when stomped. Digga-Leg moves around. Mario must pick up a Spin Drill and drill on the opposite side of the Star to crack the glass. After the first hit, the Star is covered up and Digga-Leg hops around trying to squish Mario, and sometimes squishes the yellow drills. If Mario's drill hits any other part of the robot, you'll hear a ping, and Mario will be sent back to where he drilled into planet. I get in the 2nd hit, and am hit several times by yellow drills. We finally get in the 3rd hit, after which, Digga-Leg explodes. A regular Star appears-(What? No Grand Star?). Instead of walking around, I decided to drill to get the Star.
Star Get #6, 4 Comet Medals, 415 Star Bits, 208 Coins, 20 Lives
Interlude
We open up the path to 2 more galaxies. Lubba mentions that a Luma has returned. This Luma built the Starshroom, which is now located near Starship Mario. A Warp Pad appears in the right ear. I got a 1-up from rolling the die and from the Starshroom. On the Starshroom, a couple of Toads are hanging out. Pink Toad says Starship Mario looks more like Luigi- the hair, moustache, and hat are all green. Pink Toad also says that Luigi is back in the Mushroom Kingdom. Red Toad says that he has our mission of collecting Power Stars, which I don't believe, because the Toads are complete cowards.
The galaxy's name is very explanatory. The mission sounds like a spin on Megaleg's Moon. We get a new item, the Spin Drill. It operates like its name says, spin to drill. We can tunnel to the other sides of planets instead of walking around. There was a 1-up in a cage. Mario is hit by one of the many yellow drills that populate this planet. There are also spinning flowers that cannot be hit while spinning without a Rainbow Star. There is a small challenge on this planet. We must drill to the other side of the planet and land on the tall pillars and find the Luma. The Comet Medal is just off the side of one of the pillars, so you might have to start the challenge over again. I had Mario talk to the green TV while holding the drill and it glitches out of his hands. I reached the Bonus Stage and killed the 8 spinning flowers with the Rainbow Star and get the 3 1-ups. I launched to another planet, which I drilled into for some coins. I launched again to the Starshroom.
This game introduces some discontinuity from Galaxy. Red Toad says that the Starshroom is new and built by a Luma that crashed and decided to help the Toads launch into space. Red Toad acts like he's never met us before. He also found a lamp for his head, which now makes him Captain of the newly formed Toad Brigade. (This has less continuity than the Nancy Drew series.) There is a midgate flag on the Starshroom, and we launch to Digga-Leg's planet.
When we land, Digga-Leg wakes up. He is much smaller than Megaleg and only has 2 legs instead of 3. We also can't climb up, which is just as well, because the Star is on the underside. Digga-Leg creates yellow drills which will circle the planet-it's a 2D sidescroller. Jumping on the yellow drills will also create coins when stomped. Digga-Leg moves around. Mario must pick up a Spin Drill and drill on the opposite side of the Star to crack the glass. After the first hit, the Star is covered up and Digga-Leg hops around trying to squish Mario, and sometimes squishes the yellow drills. If Mario's drill hits any other part of the robot, you'll hear a ping, and Mario will be sent back to where he drilled into planet. I get in the 2nd hit, and am hit several times by yellow drills. We finally get in the 3rd hit, after which, Digga-Leg explodes. A regular Star appears-(What? No Grand Star?). Instead of walking around, I decided to drill to get the Star.
Star Get #6, 4 Comet Medals, 415 Star Bits, 208 Coins, 20 Lives
Interlude
We open up the path to 2 more galaxies. Lubba mentions that a Luma has returned. This Luma built the Starshroom, which is now located near Starship Mario. A Warp Pad appears in the right ear. I got a 1-up from rolling the die and from the Starshroom. On the Starshroom, a couple of Toads are hanging out. Pink Toad says Starship Mario looks more like Luigi- the hair, moustache, and hat are all green. Pink Toad also says that Luigi is back in the Mushroom Kingdom. Red Toad says that he has our mission of collecting Power Stars, which I don't believe, because the Toads are complete cowards.
Labels:
Digga-Leg,
Spin Drill,
Spin-Dig Galaxy,
Super Mario Galaxy 2
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