Showing posts with label Cosmic Clones. Show all posts
Showing posts with label Cosmic Clones. Show all posts

Wednesday, January 11, 2012

Super Mario 3D Land: S1-2

Before the level starts, we see a purple Mario with yellow eyes running towards the screen. The Cosmic Mario/ Luigi/ Clones music plays. We die from a Spiny.
Take 2- We move forward and the purple Mario appears, copying our every move like a Cosmic Clone. We get the first Star Coin on the cracked stone bridge. I ran into him and died.
Take 3- We get the first Star Coin and reach the midpoint. I got the last two Star Coins, one over swinging rolling spikes, and the other over a springy mushroom. I fell from jumping off the bridge to dodge rolling spikes.
Take 4- I got the second Star Coin and died from rolling spikes.
Take 5- I fell after getting the third Star Coin.
Take 6- See Take 3.
Take 7- After getting the last two Star Coins and crossing the bridge, we bounce up a springy mushroom to go near the ceiling, and run to the right, like in Super Mario Bros. 1-2, where you'd go to reach the Pipe Zone. There's a pipe there that takes us to the flagpole. We defeat the Cosmic Clone with a nearby Starman for a few coins and get a 1-up at the flagpole.

Thursday, December 16, 2010

Flip-Out Galaxy - Green Star 2

Welcome Back to the Galaxy!
This is the last Green Star! Unfortunately, I had a hard time with it. This Green Star is special: it is the only one out of 120 that takes place in a Prankster Comet mission. (None of them take place in hidden Star missions.) This Star is very close to the Power Star, between 2 of the ledges. This took me a long time to get, partly due to the fact that it took me a while to figure out where to jump from to get the Star. Also complicating matters are the Cosmic Clones. I died 98 times, from being knocked off the level, by Clones, spikes, bad jumps, and spiders. Sometimes, I made it up to the Power Star and tried to fall on the Star from up there, but I missed every time I tried. On Take 99, I got the Star by lining Luigi up with the Star while wall-jumping up the ledges and just wall-jumped and spun. Beware of Clones coming after you, because they will knock you off if they touch you. If I had known this earlier, it probably wouldn't have taken me so many tries. This is a Star of all Types.
Green Star Get #120!
Star Get #240, Galaxy Complete!, 9545 Star Bits, 23 Lives
The Green Star Challenge is complete! That was an interesting trip and twist. It's time to finish the last two Stars! After getting Green Star #120, the faceship can now advance to the final Galaxy! The final challenge awaits! Let's finish this!

Friday, November 5, 2010

Spin-Dig Galaxy - Green Star 3

Welcome Back to the Galaxy!
After landing in the Galaxy, we step off the platform, but step off the side closest to the crystal to the Sling Star, so I only activate one Cosmic Clone. We sling to the Piranha Plant, which produces a vine when defeated. We take the pipe into the 2D antfarm and hear the Star, which is over the 2nd patch of dirt near a yellow drill. I missed the Star and killed the drill, so I returned to the map. This is a Type 1 Star.
Take 2- I lost the drill, but backflipped, then wall-jumped to the Star.
Green Star Get #11!
Star Get #131, Galaxy Complete!, 3953 Star Bits, 23 Lives

Friday, October 29, 2010

Flip-Out Galaxy - Cosmic Clone Wall Jumpers

Welcome Back to the Galaxy!
Cosmic Clones? As if I didn't have enough problems with this galaxy. We land back in the galaxy to find nothing out of the ordinary. We warp through the green pipe, and as soon as we leap out, the Clones appear. They follow us, copying our every move. I reach the midgate, but fall off soon after.
Take 2- I fell off because I didn't jump high enough.
Take 3- I was knocked off by the spikes.
Take 4- I fell off.
Take 5- See Take 4.
Take 6- I took my headphones off, but died from the clones.
Take 7- I reached the next midgate, but died from spikes.
Take 8- I got a 1-up and died from the Clones.
Take 9- I fell off.
Take 10- I got a 1-up and died from the spikes.
Take 11- I got a 100 Star Bit 1-up, a 1-up, and died from spikes.
Take 12- I was knocked off by spikes.
Take 13- I died from spikes.
Take 14- See Take 9.
Take 15- I got a 100 Star Bit 1-up and died from the spikes. Timing is even more important here.
Take 16- Cosmic Rosalina appears again. I am seriously tempted, but I don't use her help. I was knocked off by spikes.
Take 17- I fell off trying to long jump.
Take 18- See Take 12.
Take 19- I got a 100 Star Bit 1-up and fell off from a bad long jump.
Take 20- I got a 1-up and died from Clones.
Take 21- I fell off near the Star. Curses!
Take 22- See Take 13.
Take 23- I died from Clones.
Take 24- I died from a bad jump.
Take 25- I was knocked off by the wall due to a bad shake.
Take 26- See Take 15.
Take 27- See Take 23.
Take 28- I got a 1-up and died from spikes.
Take 29- See Take 24.
Take 30- I almost made it to the Star, but fell off.
Take 31- I died from spikes. I had one life left, so I got 22 lives from Sky Station.
Take 32- I made it back to the 2nd midgate after starting over. I died from a spider.
Take 33- I fell off.
Take 34- I finally made it to the Star, this time, unharmed! This requires steady nerves and patience. The timing used in Wicked Wall Jumps should be used here. Another thing to note is the Clones can and will knock you off when wall jumping up to the Star. When wall jumping, there is a slight drop in height, where a Clone can come in above you, run into you, preventing you from jumping or saving yourself. This Star requires lots of care.
Star Get #120, Galaxy Complete!, 3576 Star Bits, 21 Lives
Interlude
We once again land on the base. Chee? Lubba says we brought back another green one. He reminds us that these guys are really rare and that he's speechless. Nice work! The green Luma has something to tell us. Green Lumas can't be that rare: we found 4 in Galaxy. The green Luma tells us even with every Power Star, we must defeat the monster, or never see the Cosmic Jewels. Okay, so we have to beat Bowser again before we get these jewels the Lumas have been talking about.

Wednesday, October 20, 2010

Mario Squared Galaxy - Luigi's Purple Coin Chaos

Welcome Back to the Galaxy!
No! NOOOOO! It can't be! It's BAAAAACK! I thought that Flip'n' Sprint was a poor successor to Luigi's Purple Coins, but I didn't think they'd bring it back! We land on the flipside of the planet, designed to look like 8-bit Luigi. The Purple Coin music plays. There are a few changes from Galaxy: 2 minute time limit, no rotating yellow platforms, 100 Purple Coins, and...
COSMIC CLONES!
The sign says that we have to get all 100 coins, so we can't skip any, unlike in Galaxy. As soon as we step off the Star Block, Cosmic Clones appear. Harder than Luigi's Purple Coins? I don't know. I think the designers tried to balance the difficulty. I know I had a difficult time with this mission. On my first try, I got 77 coins but fell in the goop. Not too bad for my first try.
Take 2- I only got 30, but I took hits from a Clone and fell in the goop. I gave up here to pursue other Stars.
Take 3- 23 coins, took 2 hits from Clones and was knocked off the planet.
Take 4- 22 coins, but died from a bad long jump into the goop.
Take 5- 88 coins. Getting closer! I took 2 hits and fell in the goop.
Take 6- 61 coins, but I died from Clones. Purple Coins do not have healing properties and there are no yellow coins in the planet.
Take 7- 61 coins again. I fell off the planet and gave up.
Take 8- I revisited the mission after getting more lives and trying to get another Star. I got 80 coins, and died from Clones.
Take 9- I got 15 and fell through.
Take 10- 11 and I fell through. I don't like where this trend is going.
Take 11- She's baack! Super Guide again takes human form as Cosmic Rosalina. I'm still going to ignore her. I got 81 coins and fell in the goop because I failed to long jump. I'm heading in the right direction again!
Take 12- 72 coins and I fell off.
Take 13- I got less than 20 and was knocked off.
Take 14- 79 and I fell in the goop.
Take 15- 20 coins and I fell off.
Take 16- 74 coins and I failed a long jump.
Take 17- 91 coins. So close! I fell in the goop. I needed more lives, so I gave up.
Take 18- 41 coins. I walked into the goop.
Take 19- 58 coins and I fell through.
Take 20- 92 coins and I fell into the goop. Almost there!
Take 21- 41 coins and I fell into the goop.
Take 22- 49 coins and I fell through.
Take 23- 19 coins and I fell in the goop.
Taek 24- 92 coins and I died from Clones. This level would be so much easier without them following me around.
Take 25- 87 coins and I fell in the goop.
Take 26- I got a 100 Star Bit 1-up, which is the best news from the mission. I got 44 coins and died from Clones.
Take 27- 87 coins and I was knocked into the goop.
Take 28- 80 coins, 100 Star Bit 1-up, and I fell in the goop.
Take 29- 62 coins and I fell off.
Take 30- 63 coins and I died from Clones.
Take 31- 16 coins, 100 Star Bit 1-up, and I died from Clones.
Take 33- 87 coins and I fell in the goop.
Take 34- I finally got all 100 and I took hits from the Clones. I found out that it's a very bad idea to go "scorched earth" on Luigi. The Clones will go everywhere you go and do everything you do. Even though the green platforms will disappear from under your feet, the Clones will not fall through. They will go wherever you have gone, regardless of whether the platform exists. I tried to take out the first two following me, so there would be a bigger gap between me and the next Clone. That didn't work, because I needed all of the health I could get. Executing long jumps is essential due to a large chunk of the coins are over a gap of goop a regular jump can't clear. I think I had an easier time with this one than Luigi's Purple Coins, but I never kept track of how many tries it took. I know it took several. I don't want to do this mission again.
Star Get #115, Galaxy Complete!, 2822 Star Bits, 9 Lives

Sunday, September 19, 2010

Haunty Halls - Spooky Cosmic Clone Chase

Welcome Back to the Galaxy!
Not these guys again! This mission was difficult enough without them! We land in the Creepy Corridor and as soon as we get off the platform, the Cosmic Clones appear. I take a hit from a skull and fell through.
Take 2- I jumped through a hole in the floor that was eaten away by a skull.
Take 3- See Take 2.
Take 4- I got a 100 Star Bit 1-up, took a hit from a Clone, and fell through.
Take 5- I was knocked off by a skull.
Take 6- I reached the other side of the carpet, took 2 hits from the Clones, and fell through because I failed to jump.
Take 7- I made it to where the platforms disappear into the dark matter where the Boos should appear. This time, they don't. Yippee! I fell from a bad jump that missed a disappearing platform.
Take 8- I got a 100 Star Bit 1-up and jumped through.
Take 9- I walked off a green disappearing platform near the end. Nooo! So close!
Take 10- I was knocked off by a skull.
Take 11- I got a 100 Star Bit 1-up and made it to the Star in crystal and cracked the crystal. Finally!
Star Get #107, Galaxy Complete!, 2896 Star Bits, 1668 Coins, 10 Lives
Interlude
We go up to the Starshroom and talk to Blue Toad and Red Toad. Blue Toad says that Luigi's ghost will appear in some galaxies. He shivers at the thought. Red Toad says something about a legendary world where the treasure is...Never mind! He doesn't know anything! Out with it, Red Toad! I must know! We will find out more things about World S later.

Sunday, August 29, 2010

Chompworks Galaxy - Cosmic Clones in the Chompworks

Welcome Back to the Galaxy!
If it wasn't enough of a pain trying to get the gold Chomp into the basin, we now have to contend with Cosmic Clones! Fortunately, all we have to do is take care of the gold Chomp, not go through the entire mission. I tried running in circles while trying to lead the Chomp to stall the Clones. I fell in the lava three times on my first try.
Take 2- I took hits from the clones and lava, and ultimately died from the clones due to bad timing with the switch, which broke the Chomp.
Take 3- I took too many hits from the Clones and lava.
Take 4- The Chomp made it to the basin, but I took too many hits from the Clones before the Star appeared.
Take 5- I took too many hits from the Clones and Helmet Goombas. I gave up at this point because I was low on lives.
Take 6- I returned, but took hits from the Clones, lava, and Goombas.
Take 7- Too many hits from Clones.
Take 8- I got a 100 Star Bit 1-up and successfully led the Chomp to the basin. I took my penultimate hit (2nd to last) before the Clones exploded, so I yet again had only one bar of health left. Finally!
Star Get #88, Galaxy Complete! 952 Star Bits, 529 Coins, 14 Lives

Saturday, August 28, 2010

Puzzle Plank Galaxy - Purple Coin Shadow Vault

Welcome Back to the Galaxy!
I noticed that I was getting towards the end of the game, and I counted the Stars I hadn't gotten yet. Those numbers plus my total did not add up to 120. What is missing? Then I remembered: Purple Coins. These missions can be really annoying, especially timed ones. I found my first mission here in Puzzle Plank. Who knows what evil lurks in the hearts of Cosmic Clones? The Shadow knows! We land in the green pipe where we got a lot of coins to feed the hungry Luma. This time, there are purple coins arranged in similar clusters and we have a one minute time limit! Only one minute! Will that be enough? As soon as we go to collect them, Cosmic Clones appear. I was nervous enough, but that, and the Purple Coin music (same as in Galaxy) starts playing, which makes me even more nervous. While running around to collect the 100 coins- there are only 100 here, but in every Purple Coin mission, you must collect 100 to get the Star- I took only one hit from a Cosmic Clone, despite the fact that the coins are arranged in clusters so we must circle around to get them. I had 20 seconds or less to spare when I collected the last one. That wasn't so bad! The Cosmic Clones also exploded into many Star Bits. I think a beta version of this mission appeared in the E3 trailer.
Star Get #82, Galaxy Complete!, 528 Star Bits, 35 Lives
A Comet appears in Flip-Swap. (Speaking of the E3 trailer, I rewatched it, and some of the stuff in it isn't in the game. There is one last area I haven't been to, but that's not until I collect all the Stars.)

Sunday, August 8, 2010

Cloudy Court Galaxy - The Shadow Lining

Welcome Back to the Galaxy!
It took me a while to get the pun in the mission name. We see several blocks like in Space Junk that will form a path only when we approach the area in the path that they are supposed to fill. We collect Launch Star Chips after the patch of grass. After leaving the grass, Cosmic Clones appear. Goodie! The music is a remix of the Fast Foes/ Cosmic Mario/Luigi music. Once we collect all the Star Chips, the Clones poof. We launch to another area, which is a 2D area. More Clones appear as we run across the platforms and wall jump to a Sling Star, where the Clones poof again. We sling near the Star, where more Clones appear. We have to break the crystal to free the Star and poof the Clones. While breaking the crystal, I took one hit.
Star Get #69, Galaxy Complete!, 732 Star Bits, 1391 Coins, 18 Lives
A Comet appears Puzzle Plank.

Saturday, July 10, 2010

Cloudy Court Galaxy - Silver Stars in the Purple Pond

Welcome Back to the Galaxy!

Luigi is the galaxy upon our arrival. We can play as him, but I decide not to. I get the -1up from under the dinosaur hedge and the Life Shroom. I collect as many coins as I can and have 29 by the time I reach the drums. Near the fan on the planet with the Luma are more coins, so I have 30 to feed to the Luma. The Luma henshins into a new planet that looks like a planter bowl. We launch to the new planet and trigger the midgate.

We see lots of clouds floating over toxic purple goop. There are skull signs and the sign says don't fall it. There are Silver Stars over the clouds. This shouldn't be too difficult, right? It isn't, until you move to get the Silver Stars. Cosmic Clones appear to make your life difficult. I fell in after taking a hit from a Cosmic Clone. Taking a hit gets rid of your cloud power, so you can no longer stand on clouds. This level is very unforgiving. The sound as Mario fell in let me know that this was Dark Matter.

Take 2- I fell in the Dark Matter again. The Cosmic Clones will generate at each Silver Star, so you'll have many following you as you progress.

Take 3- I fell in between the clouds.

Take 4- I took a hit from a Cosmic Clone at the third Silver Star- there is a general path to follow.

Take 5- My aim was off and I jumped into the Dark Matter.

Take6- I fell in between the clouds.

Take 7- Okay, I'm failing way too much. I don't want to trigger the appearance of Super Guide, so let's take it easy. I get each Silver Star, dodging them when I have to back track. When I got the 5th Silver Star, the Cosmic Clones poofed. The Star flew over to where the signs were. I changed my camera perspective and slowly made my way back.

Star Get # 28, 890 Star Bits, 718 Coins, 15 Lives

Interlude

A Prankster Comet appeared in Yoshi Star Galaxy. No! Not Comets! (I know it's my fault for collecting the medals, but I don't like Comets!) Chush! Lubba says a Prankster Comet's been spotted. Comets can transform galaxies into wildly different places. (Don't I know it!) Collecting more Medals makes more Comets appear. (Drat!) We can get a Star from every Comet. (Goodie! But it won't be easy!) I'm going to save the Comet Stars for later when I have more experience.

Thursday, June 24, 2010

Spin-Dig Galaxy - Silver Stars Down Deep

Detecting anomaly. Void Marios. -Transmission 14

Welcome Back to the Galaxy!

We return to the galaxy. A sign warns of more Cosmic Clones. We have to search for something that will trigger their disappearance. We crack the crystal containing a Sling Star, which makes them disappearance. Killing the Piranha Plant releases a vine to the Bonus Stage and a pipe. I completed the Bonus Stage, but I warped before I could collect the 1-ups. After going down the green pipe, we get a drill in a box. We reach another green pipe. There are yellow drills and Amps, and I take damage from both. Going through the yellow pipe leads us to launch to a BLUE Starshroom. Blue Toad mentions that there are Silver Stars on the next planet. This is one of MANY Silver Star missions in the game. I think the number rivals, if not exceeds, the number of Silver Star missions in Super Mario 64 DS. (There were only a couple in Galaxy.) The basic objective is to collect all 5 Silver Stars. They will combine to form a Star.

We launch to the planet and pick up a drill. I found the first one just by walking around the planet, which is another 2D sidescroller. I found the 2nd by drilling in an area to the right of the platform we landed on. It sends us to the other (left) side of the planet into a pocket where the Star is located. This type of view is another 2D sidescroller, which makes it look like an ant farm. I walked around to the right to the edge and drilled to the 3rd. Regardless of where you dig, the gravity will pull you down, so you can only drill back to the side you landed on from launching. I found the last 2 in the same pocket just a little to the left of the 1st drill site. The Silver Stars swirl around Mario and come together to form a Star.

Star Get #7, 483 Star Bits, 222 Coins, 20 Lives

Do my eyes deceive me? - Transmission 14

Interlude

Mario lands in the engine room. There is a Spin Drill in a dome, which is what the seven tiles on the floor are for, instead of Grand Stars. Lubba has taken an interest in our new item, saying we shouldn't drill through our "faceship" or it will get a headache. He also tells us Green Toad is collecting Star Bits for safekeeping. We talk to Green Toad, who has 100 Star Bits to share or hold. I deposited all of my Star Bits with him. The deposited Star Bits can be shared with other gamers through the files, but since it seems I'm the only one playing the game at the Archive, I'll just let him hold them for safekeeping. He gives us 2 1-ups and calls himself our local banktoad.

Sunday, June 20, 2010

Sky Station Galaxy- Storming the Sky Fleet

Detecting anomaly. Void Marios. -Transmission 14

Welcome back to the galaxy!

We start back on the same planet as last time. There are small Chomps rolling on predetermined paths. The sling plants can be used to defeat them. There is pirate-themed music, which is different from the 1st Star. Mario was hit several times by Chomps. On the other side of the planet, a Luma is trapped in a cage and we need to find the key. The 2nd Chomp to the left of the Luma is the one with the key. Hitting the treasure chests with the plants reveals a 1-up Shroom, and a Rainbow Star. I unfortunately let the power run out while talking to the Luma, thinking I could make the music last forever.

The Luma launches us to a cylinder planet. There is a Rainbow Star, but it runs out before I find the gap in the floor. I reach the midgate get a 1up Shroom. If Mario falls off the platform, the planet will spin around until Mario falls onto another platform. I am hit by an Amp. I got 3 1-ups from the bonus area with Blue Octoombas. On the other side of the planet, if Mario keeps riding the platform around, he can get a 1-up Shroom by crouching.

Mario launches to another midgate and deals with Flipswitches. After getting a 100 Star Bit 1-up, Banzai Bills attack twice. A sign says to beware Cosmic Clones and run if they come after you. They start appearing once you touch the next Flipswitch with a coin. Once all of the Flipswitches are cleared, the Cosmic Clones poof into Star Bits.

We are launched to the midgate. I spun into a sling plant, and it knocked me off the planet into the black hole. Dang.

Take 2- The star is at the end of planet, but is trapped in a locked cage. Following the nearby path in front of a Banzai blaster, we find 2 Piranha Plants and a large, spiky, black Piranha. We use a sling plant to kill it and release the key, which releases the Star. Mario is hit by a Banzai Bill trying to return to get the Star. We get the Star.

Do my eyes deceive me? - Transmission 14

Star Get #2, 334 Star Bits, 98 Coins, 20 Lives