Thursday, December 29, 2011

Super Mario 3D Land: 3-Airship

It's time for another Aiship! This one is not an auto-sidescroller. We launch onto the deck from a cannon. We walk around, noticing the Bob-ombs. We get the first Star Coin to the left of the left spike pillar. We hop over there when after it retreats. Past the right spike pillar, we dodge spike balls from a shooter that aims for us. We reach the midpoint and look through the binoculars. Toad will drop a Super Shroom for us. We also discover the location of a Star Coin. We get a Fire Flower from a Bob-omb blowing up a crate. We then cross a bridge with several spiked pillars, standing in the gaps between them, which are a different shade of brown. We walk towards the screen from the second gap to find the second Star Coin over a dropping platform. We reach the green pipe to Boom-Boom. This time, the floor moves in two different directions, making landing hits a little more difficult. We get in all three hits and take the green pipe. There's a clock here, as well as the third Star Coin on the mast at the bow. We reach the flagpole.

Mario runs out into the night and finds another envelope. It shows Peach thinking of Mario. She calls his name. Shaking makes the Mario jump and a Goomba or Luigi appear from behind the castle wall. We pass a Monty Mole on our way to World 4.

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