Tuesday, December 27, 2011

Super Mario 3D Land: 2- Airship

It's time for our first Airship of the game! We launch aboard from a cannon. This is an auto-sidescroller. We take the orange Mystery Box for the first Star Coin. We are squished between the screen and a wall.
Take 2- We fell off the tightrope.
Take 3- See Take 1.
Take 4- We get the first Star Coin and wall jump for the second. The Bullet Bills have Tanooki Tails, as well. We reach the end pipe and drop down. We fall off, seeing the third Star Coin below.
Take 5- We get all three Star Coins, dropping down between the ship with the Tanooki Bullet Bills and the end ship. At the lower right corner where the pipe is an invisible block at the same level as the platform with a 1-up. We go through the pipe and meet Boom Boom, an enemy we haven't seen in a long time (Super Mario 3). We stomp him for a hit. After the hit, he'll spin around the room in his shell. We get in two more hits and win. He gives us lots of coins and we go through the pipe. We climb up the stairs to the flagpole.
On to World 3! At night, Mario finds another envelope. Bowser and Peach are on an Airship, as well as other enemies. Peach calls for help. Shaking makes the Airships shake.

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