Head toward where the Bowser medallion fits. On the way, you may encounter Ant Troopers. They'll lose their spiky helmets after enough damage. When you reach the gate, check it out. Mario places the medallion and the gate lowers, revealing a dirt path up the wall. Use the Trio Drill to climb the wall. There are conveyor belts ahead. If you need to go in the opposite direction of the belt, dash and jump with (X). Go east through the pipe.
The bros wind up in a different part of the Twinsy Tropics. There's a pipe here, encased in some sort of mineral. There's nothing you can do to it for now, so check out the other parts of the area. The pipe to the left leads back into the dungeon. There are spider webs here, but you can dash through them. Hit the ! Block to start a timer. You have 38 seconds to reach the other ! Block. There are many webs in the way. Dash through the least complex web to make good time. If you look below, you'll see the same mineral that's covering the pipe outside. Grab the beans and coins in the wall if you'd like, then walk west. Hit the button with Trio Hammer and the shell on a statue opens. It shoots a beam of energy to the mineral encasing the pipe outside. There's another pipe in the middle. There are Paper Swoops here. Climb the wall and Drill Dash to the rings. Some may rotate to allow you to change direction. Go to the upper right area to find the next button. The pipe to the right leads to an area with more Paper Swoops. The dirt patch is to the far right. The rings here move, so time your Drill Dash. You'll loop around to the upper right, where the last button is.
The last beam of energy destroys the mineral around the pipe. The pipe leads back into the dungeon. Go as far right as you can and the bros will stop. Starlow asks why. Mario has a strange feeling about what lies ahead. Starlow's not too worried about it. Saving may be a good idea. Walk towards the pipe and Starlow says Mario's hesitation was unjustified. Go into the pipe and a Koopaling demands a pass. Another one says Bowser's Castle is through this pipe. Luigi gets knocked out of the pipe. Starlow says his mustache fell off and he should stick it back on. The bros take a few hits and Starlow gets upset enough to use her secret attack: Supernova Sparkle. Unfortunately, the attack hit the bros as well. Larry Koopa appears from the pipe. Starlow thinks Larry's on the small side. This upsets Larry. Luigi's ready to battle, but he's standing next to Larry, who tells him to get on the right side of the face-off. He calls in Ludwig von Koopa to help out. Ludwig got stuck in the pipe.
At the start of the battle, Ludwig wonders why the bros get to use Battle Cards and they don't. He pulls out a card to increase speed, which requires 2 dark Star Points to use. They don't have any at the moment, but will earn them for each time they hit the bros. Ludwig and Larry will attack the bros with their shells, then slowly go past Paper Mario. Hold the jump for as long as possible. Ludwig will attack Mario or Luigi with magic. Counter with the hammer. Larry will attack Paper Mario with magic as well. Jump to dodge, land, then jump again as Larry will charge. Hold the jump for as long as possible as Larry is still attacking. Land to counter. The Koopalings will summon some Shy Guys carrying a giant bomb. Use the Boomerang Dodge. This is another one of those fights where it's easiest to just leave Paper Mario alive. Only Larry attacks. You can revive the bros towards the end of the fight. Once Larry is defeated, Ludwig will attack with a large ball of magic. Counter with the hammer, as before. Once they're defeated, Ludwig concedes the bros aren't as wimpy as they look. Starlow says they'll just pass through the pipe. Larry says them losing was part of the plan. Starlow suggests proceeding with caution.
Go through the pipe. There are conveyor belts carrying ore into Bowser's castle. Minions go back inside the castle. Starlow reminds them that saving the princesses is their main priority. Go through the other pipe. There are Boomerang Bros here. Jump with (X) to cross to stones floating in the lava. The second one will toss the bros high in the air before landing far away. Paper Mario folds into an airplane to save them. The bros want to try something light that. The bros learn Trio Glider. Press (A), (B), and (Y). Press (Y) again up to three times to fly higher. Starlow says it can be used to reach high places as well. Follow the path and go west. A Koopa complains that he can't keep hauling stuff around. Another one agrees with him. Kamek announces that break time's over, so they try to look busy. He says they need to get back to hauling papercrafts.
Go west. Use the Trio Glide to cross the lava. The path splits ahead. Take the path due east, then go east again and hit the ! Block to connect a path back to the pipe. Return west to reach the pipe the Koopas went through.
Showing posts with label Twinsy Tropics Dungeon. Show all posts
Showing posts with label Twinsy Tropics Dungeon. Show all posts
Friday, February 5, 2016
Thursday, February 4, 2016
Mario and Luigi: Paper Jam -- Part 13: A Master Strategist
The princesses have been relocated, so the bros have to chase after them. Go south to reach Doop Doop Dunes. A Toad near the Lakitu Info Center says to drop down the cliff, then go straight to reach Twinsy Tropics. Nabbit is at the base of the cliff. Try to talk to him and he burrows underground. Go near him and return to the surface to bring him back to the surface, along with the Dropchopper Bros. Attack. There are Spikes here. Go south, then southwest to reach the Toad Village. Going due south won't get you very far.
In the Toad Village, there's a pensive Toad. He says they know where Nabbit is, but they're not fast enough to catch him. Agree to help and you'll find Nabbit, who can create a temporary double of himself. You have four minutes to catch him. The double will flicker, so you can tell the difference. Catch him three times, each with more doubles, and you'll get the Bros. Attack Cannonball Chuck. Once you're done gearing up in the Village, go east. There is an oasis here. Try to go east and someone calls to you. It's the Paper Goomba from before, who gave the bros the Battle Cards. The bros don't recognize him. He wants to tag along on the journey to Bowser's Castle. Mario refuses. The Paper Goomba doesn't take "No" for an answer. He and Starlow argue about his presence. Things eventually calm down. Go east.
There's a warp pipe here. Use it to unlock it. Cross the other bridge and the ground starts shaking. Starlow thinks it's a papercraft initially, but she realizes the truth isn't much better. It's a ton of Chargin' Chucks. They'll initially charge at the bros in pairs. Jump to dodge and they'll hit each other, knocking off their helmets. They'll also throw footballs. Use the hammer to counter. After a while, they can summon more allies to help them, so clear them out quickly. If keeping all three bros alive proves difficult, it may be easiest to fight the battle with only Paper Mario. The Chargin' Chucks will only charge at you, which is easy to dodge with Paper Mario's floaty jump. Go south to Twinsy Tropics.
Tunnel under the cardboard platforms to get past them. Go east and Starlow notices some new paper terrain that could take them someplace new. I returned to Toad Village to find the Toad with the quiz and found a warp pipe here. Follow the path to the pipe that leads to the dungeon and the Paper Goomba will confirm you're headed in the right direction. From the dungeon, the bros can sneak through the back door of Bowser's Castle. Inside the dungeon, he says they need a red medallion. The bros show it off and he wants to take a closer look at it. He then shouts out that they're in the dungeon. Two Fire Bros appear, noticing the medallion for the gate to the castle. They're happy to have it back, as the bros could do some serious damage with it. Starlow states the obvious, calling the Paper Goomba a backstabber. He prefers to think of himself as a master strategist. His goal was Bowser's forgiveness. He thinks a promotion is possible. He leaves and Starlow says they have to get the medallion back.
The bros have to find the enemy with the medallion. Defeat Fire Bros for hints. The hints you're given are random. Stay healed. When you find the Fire Bro, defeat it and it'll surrender the medallion. Starlow tracks down the Paper Goomba, saying he'll pay for double-crossing them. He runs off and she chases, but the bros just want to deal with Bowser.
In the Toad Village, there's a pensive Toad. He says they know where Nabbit is, but they're not fast enough to catch him. Agree to help and you'll find Nabbit, who can create a temporary double of himself. You have four minutes to catch him. The double will flicker, so you can tell the difference. Catch him three times, each with more doubles, and you'll get the Bros. Attack Cannonball Chuck. Once you're done gearing up in the Village, go east. There is an oasis here. Try to go east and someone calls to you. It's the Paper Goomba from before, who gave the bros the Battle Cards. The bros don't recognize him. He wants to tag along on the journey to Bowser's Castle. Mario refuses. The Paper Goomba doesn't take "No" for an answer. He and Starlow argue about his presence. Things eventually calm down. Go east.
There's a warp pipe here. Use it to unlock it. Cross the other bridge and the ground starts shaking. Starlow thinks it's a papercraft initially, but she realizes the truth isn't much better. It's a ton of Chargin' Chucks. They'll initially charge at the bros in pairs. Jump to dodge and they'll hit each other, knocking off their helmets. They'll also throw footballs. Use the hammer to counter. After a while, they can summon more allies to help them, so clear them out quickly. If keeping all three bros alive proves difficult, it may be easiest to fight the battle with only Paper Mario. The Chargin' Chucks will only charge at you, which is easy to dodge with Paper Mario's floaty jump. Go south to Twinsy Tropics.
Tunnel under the cardboard platforms to get past them. Go east and Starlow notices some new paper terrain that could take them someplace new. I returned to Toad Village to find the Toad with the quiz and found a warp pipe here. Follow the path to the pipe that leads to the dungeon and the Paper Goomba will confirm you're headed in the right direction. From the dungeon, the bros can sneak through the back door of Bowser's Castle. Inside the dungeon, he says they need a red medallion. The bros show it off and he wants to take a closer look at it. He then shouts out that they're in the dungeon. Two Fire Bros appear, noticing the medallion for the gate to the castle. They're happy to have it back, as the bros could do some serious damage with it. Starlow states the obvious, calling the Paper Goomba a backstabber. He prefers to think of himself as a master strategist. His goal was Bowser's forgiveness. He thinks a promotion is possible. He leaves and Starlow says they have to get the medallion back.
The bros have to find the enemy with the medallion. Defeat Fire Bros for hints. The hints you're given are random. Stay healed. When you find the Fire Bro, defeat it and it'll surrender the medallion. Starlow tracks down the Paper Goomba, saying he'll pay for double-crossing them. He runs off and she chases, but the bros just want to deal with Bowser.
Thursday, January 28, 2016
Mario and Luigi: Paper Jam -- Part 6: Reaching for Freedom
The new and improved papercraft is Papercraft Luigi. It's holding a hammer. There are Papercraft Pokeys on the battlefield, as well as Papercraft Goombas. Papercraft Luigi's flying hammer attack (the throw attack) is needed to defeat these spikey enemies. Charge up the Toads again, but the rhythm is different. Clear the field to make Papercraft Kamek appear. The Kameks use magic to surround Papercraft Kamek with a barrier and make more brick blocks appear. Use the flying hammer attack to hit it. Papercraft Kamek can warp around the battlefield, so don's expect it to stay put for long. It can also expand its barrier to cause damage. After it has half of its health, the barrier will disappear and it will shoot magic. Counter the attack with the flying hammer attack. Keep attacking and keep your papercraft healed with Mushrooms from the item blocks.
After Papercraft Kamek is defeated, Kamek says they could've won if it wasn't so ugly. They retreat to come up with a new strategy. Approach the bridge to Bowser's Castle and something appears in the sky. It's a giant cannonball with Bowser's emblem on it. It destroys the bridge. Bowser wants a damage report from within his castle. He was aiming for Mario and wonders if his minions do anything correctly. He apparently has planned for their ineptitude and tells them to keep firing, as they have enough cannonballs to compensate for their terrible aim. The next one nearly hits them and knocks them away. Roy Koopa, Ludwig von Koopa, Wendy O. Koopa, and Larry Koopa appear. Ludwig says they have to take the bros to the secure location. Roy summons a pickup from some Chargin' Chucks. In the process, the book falls out of Luigi's hands. The Koopalings are about to walk away when Roy wonders why there aren't paper versions of them. Wendy thinks their paper versions are doing important things in their world. She also thinks they don't need their help. She leaves and Roy spots the book. He thinks books are dumb, so he decides to throw it away when the Bowser Jrs. appear. Bowser Jr. says he'll tell his dad if Roy throws his book away. Bowser Jr. picks it up.
In the secure location, the Mario Bros are tied up and Paper Mario is tied up in a roll. Paper Mario stands up and rolls himself up tighter so the ropes fall away. He frees and wakes up the bros. Starlow wonders how they'll escape the cell and Paper Mario slips through the door's bars. He hits the lock with his hammer to open the cell door. The bros leave the cell and Luigi starts checking for something. Mario explains the book containing the Paper Mushroom Kingdom is gone. Luigi mopes around for a while. Starlow tries to make him feel better, but then makes it worse. Paper Mario suggests they look for it after they defeat Bowser. Paper Mario folds himself into a hankerchief, then wrings himself out after Luigi dries his eyes. Starlow suggests exploring to figure out where they are. There are a couple of cells in the area. Send Paper Mario into the one with the Toad, who says they're in the Twinsy Tropics Dungeon. A nice paradise having a dungeon is creepy. He says the minions are talking of harvesting something from here. Go east, as you can't get far going west.
There's not much here except some item blocks with coins. Go east. There are more cells here. The blue Toad explains that Bowser's after an ore only found here. The yellow Toad says they are used to haul the ore to Bowser's Castle. Try to go east and a Hammer Bro notices they're trying to escape. More Hammer Bros appear. The bros want to fight, but the Hammer Bros say they'll find battle difficult without their Command Blocks. They can't attack, use Bro or Trio Attacks, flee, or use items. The bros will have to fight for their Command Blocks back. They leave to go on patrol. Getting their Command Blocks back is the bros' next challenge.
Find a Hammer Bro and engage it. You can't attack, so all you can do is counterattack. They'll throw three hammers, then charge. Jump to dodge the hammers, except the ones that are thrown high in the air, then jump to counter. The first Command Block you'll retrieve is the flee one. You can press [R] to idle, which is a problem when your [R] button is broken. You'll then recover Drill Shell and Rocket Blast, then hammer, Trio Kite, then everything else. Go east. There are a few Hammer Bros here. The sign says the bridge is old and rickety. There's also a key to the gate on the other side. Walk under the bridge and up the ramp to reach the bridge. The bros are initially cautious about crossing, but then start jumping lightly and the bridge collapses. The bros form their own bridge using themselves and inch their way back up. Luigi gets an idea. It's the Trio Grab. Like the Trio Hammer, press (A), (B), and (Y) in order, which allows the bros to form a chain to reach things. Unlock the door and Starlow suggests they go outside to see what the Bowsers have done to the Mushroom Kingdom. She also says they should look out for the book, as it would be terrible if it fell into the wrong hands (too late for that), and they have to save the princesses. Being a hero requires a lot of multitasking.
After Papercraft Kamek is defeated, Kamek says they could've won if it wasn't so ugly. They retreat to come up with a new strategy. Approach the bridge to Bowser's Castle and something appears in the sky. It's a giant cannonball with Bowser's emblem on it. It destroys the bridge. Bowser wants a damage report from within his castle. He was aiming for Mario and wonders if his minions do anything correctly. He apparently has planned for their ineptitude and tells them to keep firing, as they have enough cannonballs to compensate for their terrible aim. The next one nearly hits them and knocks them away. Roy Koopa, Ludwig von Koopa, Wendy O. Koopa, and Larry Koopa appear. Ludwig says they have to take the bros to the secure location. Roy summons a pickup from some Chargin' Chucks. In the process, the book falls out of Luigi's hands. The Koopalings are about to walk away when Roy wonders why there aren't paper versions of them. Wendy thinks their paper versions are doing important things in their world. She also thinks they don't need their help. She leaves and Roy spots the book. He thinks books are dumb, so he decides to throw it away when the Bowser Jrs. appear. Bowser Jr. says he'll tell his dad if Roy throws his book away. Bowser Jr. picks it up.
In the secure location, the Mario Bros are tied up and Paper Mario is tied up in a roll. Paper Mario stands up and rolls himself up tighter so the ropes fall away. He frees and wakes up the bros. Starlow wonders how they'll escape the cell and Paper Mario slips through the door's bars. He hits the lock with his hammer to open the cell door. The bros leave the cell and Luigi starts checking for something. Mario explains the book containing the Paper Mushroom Kingdom is gone. Luigi mopes around for a while. Starlow tries to make him feel better, but then makes it worse. Paper Mario suggests they look for it after they defeat Bowser. Paper Mario folds himself into a hankerchief, then wrings himself out after Luigi dries his eyes. Starlow suggests exploring to figure out where they are. There are a couple of cells in the area. Send Paper Mario into the one with the Toad, who says they're in the Twinsy Tropics Dungeon. A nice paradise having a dungeon is creepy. He says the minions are talking of harvesting something from here. Go east, as you can't get far going west.
There's not much here except some item blocks with coins. Go east. There are more cells here. The blue Toad explains that Bowser's after an ore only found here. The yellow Toad says they are used to haul the ore to Bowser's Castle. Try to go east and a Hammer Bro notices they're trying to escape. More Hammer Bros appear. The bros want to fight, but the Hammer Bros say they'll find battle difficult without their Command Blocks. They can't attack, use Bro or Trio Attacks, flee, or use items. The bros will have to fight for their Command Blocks back. They leave to go on patrol. Getting their Command Blocks back is the bros' next challenge.
Find a Hammer Bro and engage it. You can't attack, so all you can do is counterattack. They'll throw three hammers, then charge. Jump to dodge the hammers, except the ones that are thrown high in the air, then jump to counter. The first Command Block you'll retrieve is the flee one. You can press [R] to idle, which is a problem when your [R] button is broken. You'll then recover Drill Shell and Rocket Blast, then hammer, Trio Kite, then everything else. Go east. There are a few Hammer Bros here. The sign says the bridge is old and rickety. There's also a key to the gate on the other side. Walk under the bridge and up the ramp to reach the bridge. The bros are initially cautious about crossing, but then start jumping lightly and the bridge collapses. The bros form their own bridge using themselves and inch their way back up. Luigi gets an idea. It's the Trio Grab. Like the Trio Hammer, press (A), (B), and (Y) in order, which allows the bros to form a chain to reach things. Unlock the door and Starlow suggests they go outside to see what the Bowsers have done to the Mushroom Kingdom. She also says they should look out for the book, as it would be terrible if it fell into the wrong hands (too late for that), and they have to save the princesses. Being a hero requires a lot of multitasking.
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