Showing posts with label Wendy O. Koopa. Show all posts
Showing posts with label Wendy O. Koopa. Show all posts

Friday, February 12, 2016

Mario and Luigi: Paper Jam -- Part 21: With Enemies like this, Who Needs Friends?

The bros have reached Neo Bowser Castle. You'll find Broozers here. They're tough enemies with powerful punches and increase their power every time they take damage. There's a button in the center. Hit it to make part of a panel light up on a fuel cell. Go west and you'll see another button as part of a maze. There are Paper Broozers here. Walk to the south to reach the maze. The sign says that (A), (B), (Y) flips yellow panels and (X) flips blue ones. What that means is that while you're moving to another panel, press the three buttons simultaneously when you're jumping from a yellow panel and (X) when you're jumping from a blue panel. Hit the button, then the ! Blocks to open the way back. Return east. Hit the button there, then walk south.

You'll find Nabbit here. Try talking to him and some minions will report that Nabbit's been stealing Bowser's stuff as well. Chasing after him is optional. Once you catch him, you'll have to battle. He'll toss coins and spike balls, both of which can bounce. He'll throw his bag at you, then pull out paper enemies. He'll also sneak up behind the bros and steal their hammer if they don't counter. After Nabbit takes a hit or two, he'll run away. Chase him again and he'll start a battle with some Broozers. He'll heal the bros each turn. Defeat the Broozers and he'll run off again. This time, he'll run to the west. Catch him to start another battle. He'll run away, as before. He'll start a battle with a Shy Guy, and fight alongside the bros and heal them. The easiest way is to run from the fight when he's battling against you. The last fight is the one you can't flee from. You'll get Peach's Peppy Gloves and the Bros. Attack Mega Thwonk for defeating him, as well as however many coins you earned during the fight.

Go east. There are many moving platforms moving past the button. At certain points, they will drop away. Use (X) to jump platform to platform. Hit the button and an Up button illuminates. Jump on the other set of platforms and return west. Hit the up button and the platform will rise to a different level. Walk to the north and Bowser is impressed the bros have made it this far. The Bowsers and Kameks appear. Paper Bowser says something has happened. A shadow falls over the bros. Up in the sky, the papercrafts are wrapped in duct tape. Toadette's been captured as well. She orders the Bowsers to release her masterpieces. Paper Kamek brings in the secret weapon: the enormous Papercraft Bowser. It breathes fire on the papercrafts. The Bowsers will be waiting for the bros, should they want to fight.

Toadette is quiet next to the smoldering ashes of her work. Luigi tries to talk to her, but she silences him. She has a great idea, but she'll need the bros' help. She needs them to collect the Fire Ore found around the castle. Fire Ore are the flame-like stones burning in torches around the castle. The bros can safely handle them. Toadette says Fire Ore is fascinating. Harnessing the ore's power will allow her to build a special papercraft. She says they'll need three units of the stuff. She saw some on the lower level, so the bros head there first. The Fire Ore is to the southeast. Iggy swipes it and Bowser asks what Mario's thinking. He won't let someone steal the ore he's stolen. Iggy challenges them. Starlow flies off to find them something to fight back, so the bros must toss bombs at the Koopalings and Bowser to keep them at bay. Starlow brings in the bombs. Iggy will toss three bombs at the bros at a time. You'll also throw Starlow at one point. Iggy will admit he's failed, so Wendy steps in. After Wendy takes a few hits, she calls Bowser for help. He throws one large bomb. Once he's defeated, he tells the Koopalings to never speak of this to anyone. Bowser acknowledges the Fire Ore is pretty, but he's not sure how it will help the bros defeat his papercraft. He tells them to leave it alone.

Go to the southwest to find the other piece of Fire Ore. Morton appears. Mario must use his hammer to return the regular cannonballs Morton throws. Use Trio Hammer for the huge ones. Once that's over with, you'll get the last bit of Fire Ore.

Friday, January 29, 2016

Mario and Luigi: Paper Jam -- Part 7: Breaking the Fourth Wall to Freedom

In Bowser's Castle, the Bowser Jrs. wonder what to do with the book. Bowser Jr. wants to throw it away. Paper Bowser Jr. agrees. Bowser Jr. has second thoughts after a while. He thinks it may come in handy. Perhaps they will terrorize the paper world. He wants to show it to Bowser. The Bowsers are pleased with Mario's destruction and Kamek says the plan involving the Toads working underground is proceeding nicely. Bowser Jr. tries to talk to Bowser, but Bowser talks to Paper Bowser Jr., thinking he's his son. The Bowsers are too busy to deal with their sons and tell them to stay on guard duty. They throw temper tantrums. Kamek suggests sending them to the villa. Paper Kamek says the papercraft should provide a diversion. Paper Bowser makes it sound like a surprise, so their sons agree to go to the villa.

Elsewhere, the princesses are plotting their escape. Paper Peach has a spare cardboard cutout of herself. She thinks Bowsers' sons won't notice. Peach is tired of getting kidnapped (and everyone else is tired of her getting kidnapped). Flying in the clown car isn't so bad, but can't stand saying "Save me, Mario" another time. Peach asks Paper Peach if she feels the same. The Bowser Jrs. say they're leaving for the villa and the princesses are coming with them.

The bros leave through the gate in Twinsy Tropics Dungeon. They're still in the dungeon, however. There are Paper Scaredy Rats here. There's some of that mysterious ore that the Toads keep mentioning. Use the Trio Hammer to break them. They may give you coins. Nearby, use the Trio Grab to grab the yellow platforms on the other side of the water to form a bridge. Go north and you'll find Bowser's emblem. Luigi finds it suspicious. He suggests they should remember this exact spot because this type of adventure has some sort of foreshadowing device. He's also worried about the abducted Toads. Mario thinks the wall is connected to Bowser's Castle, but Starlow's not sure how.

After the fourth wall is broken, walk to the left to find a couple of Toads carrying the ore near a conveyor belt. They toss it onto the conveyor belt and collapse. They say it's hard work and the ore is shipped directly to Bowser's Castle. They inform the bros there's a pipe past here, but it's guarded. Roy appears and tells the Toads to stop slacking off. He thinks the area's given up all its ore. He tells them they're not paying the Toads to chat, or at all for that matter. He leaves and the Toads say they're cheering for the bros. Go south. Use the Trio Grab to form more bridges near the circles in the ground.

Go west to find more prison cells. Behind the wall is a block. There's a Paper Goomba in a cell. It's the Paper Goomba the bros crumpled a couple of times earlier. After his defeat, he was deemed unfit as a minion according to management. He got demoted to janitor and is cleaning cells. It's all the bros' fault. He also accidently locked himself in the cell. The bros try to walk away, but ihe wants to escape and not work for Bowser anymore. He promises a reward and to forget what the bros did to him. He slides them a battle card set. In return, Paper Mario shows him how to flip sideways. Two Hammer Bros appear. The Paper Goomba runs off as the battle starts, but reappears to teach about battle cards. A new card will be dealt from your set each turn. Star Points are required to used the cards as indicated on each card. Battle to get more Star Points by filling the meter. Only 3 cards can be out at once. You can flip cards over if you don't want them to free up a slot. After the battle, the Paper Goomba will show you the battle card menu. To use a card, it must be registered to a set, which can have only 10 cards. Registered cards have a check mark on them. After the tutorial, the Paper Goomba leaves, saying perhaps they will meet again. In the left cell, there's a crack in the wall, but the Toad won't move, saying it's his ticket to freedom. Go south to form a bridge, return and go west.

There are more enemies and ore here. Form the bridge and go west. Starlow spies a pipe ahead. Walk to the south to form more bridges. One requires going under a stone bridge to reach it. Walk up to the pipe and Roy and Wendy drop in. She says they could've stayed in their cell, but were inconsiderate for making them chase them. Roy calls for Larry, but he doesn't appear. Roy thinks he may be playing videogames. Wendy will toss rings for the bros to dodge. Roy tosses rocks. Successfully counter and the rock will hit Wendy. She will then attack Roy. They can also team up to launch their shells. Counter with the hammer. After a while, the two will get angry and chase the bros. Wendy will breathe fire to take out Paper Mario, so be sure to dodge. Use the Airplane Dodge to dodge the giant ball Roy throws. If Roy holds a rock over his head without attacking, attack to make him drop it. Keep yourself healed. If you defeat Wendy first, Roy will attack with magic. A giant ball of magic will fall on a bro. Counter with the hammer.

Wendy blames their defeat on Larry's absence. The two leave, and before the bros can make their escape, the Toads stampede to freedom. Before the bros do the same, we backtrack to the cell with the crack. Send Paper Mario to the block behind the wall for some 1-up Mushrooms. Take the pipe out of this depressing place.

Thursday, January 28, 2016

Mario and Luigi: Paper Jam -- Part 6: Reaching for Freedom

The new and improved papercraft is Papercraft Luigi. It's holding a hammer. There are Papercraft Pokeys on the battlefield, as well as Papercraft Goombas. Papercraft Luigi's flying hammer attack (the throw attack) is needed to defeat these spikey enemies. Charge up the Toads again, but the rhythm is different. Clear the field to make Papercraft Kamek appear. The Kameks use magic to surround Papercraft Kamek with a barrier and make more brick blocks appear. Use the flying hammer attack to hit it. Papercraft Kamek can warp around the battlefield, so don's expect it to stay put for long. It can also expand its barrier to cause damage. After it has half of its health, the barrier will disappear and it will shoot magic. Counter the attack with the flying hammer attack. Keep attacking and keep your papercraft healed with Mushrooms from the item blocks.

After Papercraft Kamek is defeated, Kamek says they could've won if it wasn't so ugly. They retreat to come up with a new strategy. Approach the bridge to Bowser's Castle and something appears in the sky. It's a giant cannonball with Bowser's emblem on it. It destroys the bridge. Bowser wants a damage report from within his castle. He was aiming for Mario and wonders if his minions do anything correctly. He apparently has planned for their ineptitude and tells them to keep firing, as they have enough cannonballs to compensate for their terrible aim. The next one nearly hits them and knocks them away. Roy Koopa, Ludwig von Koopa, Wendy O. Koopa, and Larry Koopa appear. Ludwig says they have to take the bros to the secure location. Roy summons a pickup from some Chargin' Chucks. In the process, the book falls out of Luigi's hands. The Koopalings are about to walk away when Roy wonders why there aren't paper versions of them. Wendy thinks their paper versions are doing important things in their world. She also thinks they don't need their help. She leaves and Roy spots the book. He thinks books are dumb, so he decides to throw it away when the Bowser Jrs. appear. Bowser Jr. says he'll tell his dad if Roy throws his book away. Bowser Jr. picks it up.

In the secure location, the Mario Bros are tied up and Paper Mario is tied up in a roll. Paper Mario stands up and rolls himself up tighter so the ropes fall away. He frees and wakes up the bros. Starlow wonders how they'll escape the cell and Paper Mario slips through the door's bars. He hits the lock with his hammer to open the cell door. The bros leave the cell and Luigi starts checking for something. Mario explains the book containing the Paper Mushroom Kingdom is gone. Luigi mopes around for a while. Starlow tries to make him feel better, but then makes it worse. Paper Mario suggests they look for it after they defeat Bowser. Paper Mario folds himself into a hankerchief, then wrings himself out after Luigi dries his eyes. Starlow suggests exploring to figure out where they are. There are a couple of cells in the area. Send Paper Mario into the one with the Toad, who says they're in the Twinsy Tropics Dungeon. A nice paradise having a dungeon is creepy. He says the minions are talking of harvesting something from here. Go east, as you can't get far going west.

There's not much here except some item blocks with coins. Go east. There are more cells here. The blue Toad explains that Bowser's after an ore only found here. The yellow Toad says they are used to haul the ore to Bowser's Castle. Try to go east and a Hammer Bro notices they're trying to escape. More Hammer Bros appear. The bros want to fight, but the Hammer Bros say they'll find battle difficult without their Command Blocks. They can't attack, use Bro or Trio Attacks, flee, or use items. The bros will have to fight for their Command Blocks back. They leave to go on patrol. Getting their Command Blocks back is the bros' next challenge.

Find a Hammer Bro and engage it. You can't attack, so all you can do is counterattack. They'll throw three hammers, then charge. Jump to dodge the hammers, except the ones that are thrown high in the air, then jump to counter. The first Command Block you'll retrieve is the flee one. You can press [R] to idle, which is a problem when your [R] button is broken. You'll then recover Drill Shell and Rocket Blast, then hammer, Trio Kite, then everything else. Go east. There are a few Hammer Bros here. The sign says the bridge is old and rickety. There's also a key to the gate on the other side. Walk under the bridge and up the ramp to reach the bridge. The bros are initially cautious about crossing, but then start jumping lightly and the bridge collapses. The bros form their own bridge using themselves and inch their way back up. Luigi gets an idea. It's the Trio Grab. Like the Trio Hammer, press (A), (B), and (Y) in order, which allows the bros to form a chain to reach things. Unlock the door and Starlow suggests they go outside to see what the Bowsers have done to the Mushroom Kingdom. She also says they should look out for the book, as it would be terrible if it fell into the wrong hands (too late for that), and they have to save the princesses. Being a hero requires a lot of multitasking.

Wednesday, October 30, 2013

New Super Luigi U: Frosted Glacier -- Wendy's Thwomp Castle

There are Thwomps in this castle, and they hover over brick blocks, so you won't be able to stay in some areas for long. There are some areas of solid ground, where you'll find more Thwomps and Dry Bones. The first Star Coin is in the gap between stone platforms. Approach the Thwomps to make them fall, wall jump in the gap to get the Star Coin, then wall jump to safety. Keep going and you'll have to wall jump up. Trigger the Thwomp over the gap, then, when it rises, quickly drop down and jump to get the second Star Coin. Ahead is a Red Coin Ring. After that is a series of Thwomps that will crash down on to brick blocks. An 8-bit Luigi is hidden behind one of them. Run and time your jumps so that you collect the coins (they're there to guide you). Wall jump off the brick blocks under the Thwomp in front of the boss door, then jump over it to land near the boss door. Trigger it again, then drop down in its path, then run to the right for the hidden third Star Coin.

Go through the boss door and launch from the cannon to challenge Wendy. The ceiling is covered in icicles, the floor is icy, and she's wearing ice skates. She'll use her wand to send rings bouncing through the room. Stomp her three times to win. This will open the path to the Soda Jungle. We now have all of the Star Coins in Frosted Glacier.

Monday, May 27, 2013

Mario and Luigi: Superstar Saga -- Part 15: A Duel of Words

When you're ready, use the portal to leave Ludwig's room. Have Mini Mario go under the grate and hit the switch to raise a platform. Go through the door. Ahead is an area with lots of gates. Send Luigi under the gates, then loop around to the left while still underground. Hit the switch, then use the spring to get out of there and rejoin Mario. Mini Mario should take the same path Luigi did, but he can go farther. Hit the switch and use the spring. The switch opens the door ahead. On the back wall of the next area is a switch. Hit it and have Mini Mario go through the gap towards the front of the room and climb up onto the walls. Be warned that there are Boos on top of the walls. Walk on top of the back wall, then go south, then right. This leads to a 2D platforming challenge resembling an 8-bit Bowser's Castle. Hit the ax past Bowser to drop him, then hit the ! Block to open the door ahead. If you go above the area with the moving platform after you use it to cross the lava, you can get an Ultra Mushroom and Ultra Nut in the blocks up there.

The gate ahead leads to Roy Koopa's room. This room has Simu-Blocks. Hit each set to clear the path ahead. Roy appears, but when you try to reach him, he leaves and a portal appears. Take the portal to the main hallway and go left. When you approach the switch, Roy appears and the battle starts. A Time Bob-omb appears alongside him in battle, telling you how many turns you have until it explodes. If it does, it's Game Over. You have 8 turns to defeat Roy. He sends out shockwaves, like Morton, but they move together. He also spits fireballs and attacks the bros in his shell. It took me three turns. Once you defeat him, a barrel will appear so you can hit the switch. This will propel the barrel to the top level. Break out of the barrel and jump down to reach the blocks.

Go through the door ahead. There are Boos ahead. Defeat them before using the barrel to hit the switch. After hitting the switch, keep the barrel on as you go through the door. You'll need it to help you light the torches. Go past the rollers and hit the switch, then go through the door on the left. You'll have to have to use the Thunderhand twice.

Ahead is Wendy O. Koopa's room. There are three pipes. Use the gate to separate the bros. Position them at the edges of the outer two pipes with hammers ready. Have one bro hit Wendy, then switch to the other bro when she appears from the other pipe. Hit her again and she'll appear in the middle pipe, ready for battle. She is accompanied by a Time Bob-omb as well. You have 8 turns to defeat her. She'll split into four, spit fireballs, and throw rings at the bros. A portal will appear and youll be able to progress.

Activate the orb to make some platforms appear. In the next room, position Luigi in front and have Mario ready with the Firebrand. You'll have thirteen seconds from the time you hit the ! Block to use the Firebrand to run through the walls and hit the other ! Block. In the next area, split up the bros. Have Luigi hit the yellow platforms so Mario can move forward, like in Joke's End. There is a Hoo Bean at the end of Luigi's path. Hit the ! Block to form a bridge joining the paths in the previous area.

The next room belongs to Larry. Send Luigi under the gate. When he's across the lava from Larry, a barrel will drop on him. Larry will pick up a tennis racket and Luigi must use the barrel to volley the fireball so it does not hit the Bob-omb behind him. Once the fireball hits Larry, he'll run away, a bridge will form, and the gate will open. Larry's up ahead. Again you have 8 turns to defeat him. He'll spin in front of the bros and spit fireballs, then volley them with his tennis racket. Once you defeat him, a portal appears and you can move forward.

Ahead is a Save Book. Stand between the spotlights behind the ring in the lava to make Fawful appear from the lava. He says, "I have fury! At last, my entrance with drama! Finally! Now is the time where my true might shines, like many angry sunbeams of rage! St-Standing in the spotlight at such a gala of spectacularity... My nerves are nervous! But... Now that I am thinking.... Cackletta's revival was all thanks to my quite nasty efforts! Which means that all this time, I am Fawful, who is just a toady! Such working, all for others! And THAT means... The true meaning of our battle gives me fear and confusion!! I need no long speech before this battle, which will now be mighty! Snack on my wrath, fink-rats!

He'll start the battle by shooting energy blasts at the bros. Hit them back at him. He'll then enclose himself in his ship. Use a multi-hit attack, such as Chopper Bros, to get him to appear. Otherwise, he'll say, "What a wasting..." When you hit him enough times, he says, "You have annoying persistence! And now you eat this!" The ship will spin around, creating energy balls. Hit as many of them as you can with your hammers. You'll have to jump over the remaining ones. Afterwards, he'll appear from the ship, saying, "Ouch! HOTNESS! It is the overheat!" After a few turns, he'll go back into the ship, which will fire lasers. He may also appear and dive-bomb the bros. When you defeat him, he says, "Agh-agh-agh! Urggh... Unless my mind is crazy, I have somehow managed to lose... This must be... fate... Urrrgh... I must accept the defeating..." He sends out an energy blast at Mario. "I have fury! Hah! Now taste the finale, when carelessness opens the door to a comeback not expected by you! Your lives that I spit on are now but a caricature of a cartoon drawn by a kid who is stupid! You shall all fall and vanish with your precious Beanbean Kingdom as I laugh heartily at you!

Prince Peasley arrives and counters with, "HAH! In the finale of the finale, when negligence begets rashness, the comeback is come-back upon!" Fawful hits him with another energy blast and says, "I have fury! In the last moments of the finale of the finale, when relief leads to negligence that begets rashness... That is when the comeback that faltered comes back and beats your pathetic comback that I scoff at!" Mario hits Fawful into the ground and Luigi smacks him out of the castle. Peasley leaves. Ahead is Bowletta, the final battle. Make sure you're fully prepared and stocked with items. It's going to be a long battle.

Thursday, March 7, 2013

New Super Mario Bros. U: Frosted Glacier- Castle -- Wendy's Shifting Castle

This castle is filled with platforms that are connected at 90 degree angles, that rotate from a post. This makes jumping to other posts easier or harder, depending on what part of the platform is level with the floor. Get an Ice Flower and prepare to dodge the Thwomps. Making a comeback in this game are the Thwimps, smaller versions of Thwomps. You'll come across a long line of Thwomps you'll have to quickly run under. Behind the last Thwomp is the first Star Coin. After that is the midpoint. Next are more Thwimps and 90 degree platforms. You'll drop down under the second set of brick blocks to a hidden area with coins. Over that same set of brick blocks is an invisible block and a pipe. Carefully climb up to the pipe. It will take you to a room with Thwimps and the second Star Coin. Time the Thwimps' movements and carefully get the Star Coin. When you return to the main level, on the right side of one of the pillars with the 90 degree platforms is a green pipe. You'll find a set of infinite platforms moving up or down. You'll find the third Star Coin behind the giant Thwomp. Return to the main level and you'll find another set of Thwomps. There are coins to guide your jumping. This will lead you to the boss door. There's a Fire Flower in an invisible block on the right wall. Once through the door, use the cannon to blast to the Airship. Inside, the floor is filled with ice and Wendy O. Koopa is on ice skates. She skates around and makes rings appear. Stomp her and she spins around in her shell. Stomp her three times to defeat her. The path to the Soda Jungle opens up. We have all the Star Coins in Frosted Glacier.

Saturday, September 29, 2012

New Super Mario Bros. 2: 3-Castle

This level has lots of saws, so stay out of the water and time your jumps. Go up into the alcove with coins to avoid a saw. Jump up and time your jump left to get the first Star Coin. The door at the top will take you to the midpoint. A giant saw is nearby. The minipipe overhead will take you to a Starman, so you can destroy the saws. Otherwise, drop down into the alcoves. The second Star Coin is on a platform with a Dry Bones in the middle of two saws' paths. This will lead into a maze of saws, so be careful. Once you're out of the maze, the boss door is nearby. Before you go through, hit the invisible item block on the right wall and go over to find coins, the third Star Coin, and a powerup. Through the boss door, we enter a room with four pipes. Wendy appears and the room floods with water while she hops around. Cheep-Cheep appear out of the top pipe. The water will drain and Wendy whistles, summoning Cheep-Cheep to jump up from below. When the water drains, you can hit her. The room will flood after a while, so see if you can get in a couple hits. Once defeated, the key will appear. Morton Koopa Jr. will take Peach to the Fort of World 4.

Coin Total: 17,389
The Flower Pack is now available in Coin Rush.

Thursday, September 27, 2012

New Super Mario Bros. 2: 3- Fort

The level starts out on a platform just above the water, where a Fishbone swims around. Hop in the water and go left. If the Fishbone sees you, it will swim towards you until it runs into you or something else, which will cause it to break apart. Drop slightly down the gap and swim left to an new room with moving stones. The first Star Coin is to the left over the item blocks. Go back and through the green pipe on the right. The level becomes a vertical automatic sidescroller, with you swimming to avoid Fishbones and moving stones. The second Star Coin is on the right, past two sets of stones with spikes. The stones blocking your way will move up and out of your way. There are spiked pillars in this area. The midpoint is blocked off, so you'll be safe for a while. Get a powerup and Gold Block while you're there. As you swim up, you'll see a Red Coin Ring between pipes with currents. Go through the green one for the third Star Coin. Carefully swim up, avoiding Fishbones and spiked pillars. Go through the green pipe at the top. There are a couple of item blocks to the left of the boss door. There are four Reznor this time. Just hit the blocks below them. If the floor starts disappearing before you can get them all, hop on one of the blocks one was standing on. Once you defeat them all, Wendy drops in, then takes Peach to the castle.
If you happen to be Mini Mario, there's a mini pipe below the midpoint to the right. The level automatically scrolls up past moving stones and spiked pillars. At one point, you'll stop between stones. Stones will come in from the sides, first the bottom, then top, then center, then both the top and bottom, then the center. Avoid being crushed. The stones will then close in from the bottom, but you'll eventually be able to swim up. Don't swim up too quickly, as there are stones, spike pillars, and a Fishbone directly above. Stay below the Fishbone as you won't be able to swim up before the pillars and stones close in on you. The brick blocks to the left contain 2 1-ups. The red pipe to the right opens up the path to the cannon.

Coin Total: 19,507

Friday, March 26, 2010

New Super Mario Bros. Wii: 4- Castle -- Communicating to Victory

This level has spiked pillars moving horizontally, and lots of grates. The pillars and grates catch Yellow Toad off guard, especially after punching the gate and flipping to the other side. But this allows us to get the 1st Star Coin. The pillars move quickly, but we are also able to get the 2nd Star Coin. We reach the midgate and take a lot of damage trying to negotiate the pillars. We lose lives here, but continue. The Fish Bones give us a little trouble, as we are not prepared for them to chase us. We find the 3rd Star Coin in a pipe under the Boss Door. Yellow Toad stayed near the pipe, so after I got the coin, he'd enter the pipe, so we could quickly escape. The only problem was getting up the Boss Door due to a long spike pillar. We noticed that the stereo aspect of the sound was extremely good. If your headphone are on the correct ears, you can hear the pillar coming from the left. Taking out Wendy O. was more difficult this time, because Kamek's magic made the level periodically flood and drain. When the level is flooded, you can't jump on the boss. We did our best to dodge so we could hit her when the water drained. Yellow Toad got in the last hit and we left to chase Bowser Jr. We had great communication and got all 3 Star Coins. Multiplayer just might work for me.

Monday, March 22, 2010

New Super Mario Bros. Wii: 4- Fort -- Abrupt Change in Scenery

For a beach world, this level feels very industrial. I am killed by blocks/platforms that fell off the conveyor belt. That was fast. Take 2- I go up a pipe, with no power-up and skip the Star Coin. I use the block/ conveyor belt combination to reach higher places. I get an lose a Super Shroom to a Dry Bones and power up at the midgate. I use a Propeller Block to get higher up and reach the pipe that is producing the blocks. I have to wait a while for one I can jump over. I miss another Star Coin in the falling staircase, but reach the boss door. I enter the battle room immediately without entering a corridor. Wendy shoots rings that bounce around the room for while, then disappear. I got in one hit, then I touched her shell and died. Take 3- I get a Fire Flower from 8 red coins and reach the boss. I use the fireballs, but stop because they take more time and precision (plus, you don't get as many points). I get in a hit after she hits me with her shell. I get in another hit after the shell cycle, before she makes another ring. The old ring disappears during the cycle, so I don't have to dodge 2 things. After she gets out of that cycle, I get in the 3rd hit. Victory! Wendy hops over to the castle.