To reach Woohoo Hooniversity, exit the castle town to the east, then go south. You'll see guards to the south, who will let you pass through. There are Troopea here. Go east to reach Woohoo Hooniversity.
Inside, the place looks damaged and the music is creepy. People rush through the hallway out the door. Ahead, someone is lying on the floor. He says Cackletta snuck in and transformed the professors into monsters. He transforms into one himself. This enemy is called a Laser Snifit, which will shoot either high or low laser rings. Don't do anything when it fires low rings.
Up ahead are two star-themed rooms. In the northeast corner is an invisible block with a Hoo Bean. Go to the room to the north. Hit the ! Block on the right to open the gate in the other room. Go past the gate to a room filled with Laser Snifits. Go to the left. This room has Viruses. Hit them to turn the same color and they'll be defeated. Another enemy is the Eeker, which will bubble up with boiling liquid. To the left is an interesting area where they've been researching various kinds of blocks. Some of them may look familiar. Once you return to the room where the enemies were, go north. Go east for items, return, then go north. You may encounter Yo Bros. Watch the color of their yo-yos. Mecha-Chomps are also here. Watch the color of their eyes. When they malfunction, they will target the bro of the opposite color of their eyes. Check the chalkboard in the room and memorize where the red and blue circles are for the second pattern, or write them down. The room ahead has statues in a similar arrangement. Hit the statues with a hammer to change their color to open the Sun Door. Once you do, the statues will disappear and the window in the back will open up, letting in a beam of light. It will bounce off the walls and open doors. We have to complete tasks to rotate the mirrors so the light reaches the starry rooms near the entrance.
Go through the shutter door that just opened. Follow the path into a room with a lot of switches. Mario and Luigi will have to cooperate and split up to hit the switches. Early on, you'll have to play a little game where Mario and Luigi jump to hit 30 blocks in 25 seconds. Mario can walk on top of the walls to reach other areas. You'll want to walk on the walls to the room to the south, which has lots of invisible blocks. Get a barrel and stand on it to hit the switch, which rotates the mirror. This will open another shutter door.
This door leads to a complicated puzzle. There's a panel on the wall that looks like the one in Chucklehuck Woods. Go to the left, where an ! Block will move over a gap. Go north, down the ramp, and left. Hit the switch to make a barrel appear. Leave it where it is. Go back up the ramp and go to where the ! Block is. Spin jump to the left past it. Hit the switch, then have Mini Mario go through the gap. Make your way through the maze to the switch. The switch will drop some of the barriers in the maze and will make another barrel appear. Go to the barrels and place the one that just appeared on the panel. The crane will activate and pick up the barrel. Go down the ramp, past where the crane was. There are items up the stairs. Go south. Luigi will appear near the switch. Barrels will start rolling down the ramps, like Donkey Kong. When you reach the top, the crane will take the barrel away. The switch lowers a barrier and the crane will drop the barrel on the path. The barrel will hit the ! Block, rotating the mirror. Go to the next shutter door.
There's an invisible block over the raised floor. Have Mario drink some water and walk into the next room. Have Luigi hit Mario with the hammer to shoot some water at the mechanical mouse, which completes the circuit. This turns on the fan, which blows the ! Block over the floor. The ! Block rotates the mirror. In the starry room ahead, hit the ! Block on the left to rotate the lens to focus the light on the door. The door opens.
Ahead are three robots in pink dresses, the Beanstar, and Fawful. He says, "Preparations have completion! O Great Cackletta, unleash the voice of Princess Peach on the Beanstar when you are wanting to!" Cackletta is ready.
Go ahead to the next room, then High Jump up to the doorway. Save first. When the bros go through the door, Cackletta activates the Peach Bots. The Beanstar wakes up, turns red, and breaks the floor, falling with it. Cackletta doesn't know what's going on. Fawful says, "I have fright! A situation we had not suspected has begun to d-d-d-develop! May we flee?" The bros rush in and Luigi hammers Fawful into the floor. Cackletta is not pleased, but prepared to battle the Mario Bros. and knock them back to the Mushroom Kingdom.
First, she'll send holes in the floor. Jump over them. If a bro falls in the hole, he'll have difficulty jumping for a while. She'll also split into three. Use regular attacks to figure out which one is real. If you guess incorrectly, the copy will turn into bats that attack the bros. She may attack with lightning. After a while, she'll send holes in the floor again. Keep using Bros. Attacks to defeat her. She's not sure how this could happen. Fawful says, "CACKLETTA! Do not have worries! Watch! I am sucking your energy with this headgear!" He pops out of the ground and uses his headgear to absorb her. Cackletta wants a parting shot at the Mario Bros. Fawful says, "I say to you YES!" Before he can, Prince Peasley swoops in and sends them flying. The bros explain that Peach's voice drove the Beanstar mad. Prince Peasley's not worried and senses a surprising secret. He'll explain once they've recovered the Beanstar.
Go through the door in the northwest corner. Follow the path and the floor will switch from green to white. Follow the path and battle enemies. At the end is another circuit completion puzzle. After you complete the first part, you'll only be able to hit four robotic mice before the first one will leave the circuit. Once you do, a door will open. Through the door is the Beanstar, with Popple and Rookie. They're impressed with their luck, but not pleased to see the Mario Bros. They move the Beanstar out of the way so they can battle.
Popple will try to steal a hammer from the bros, so stop him with a hammer swing. Rookie will breathe fire and throw hammers. Attack Rookie first, as before. After a few attacks, Popple will suggest using a special attack. It's a Bros. Attack that causes two shockwaves. Once you defeat Rookie, Popple will run off. Once the battle is over, a Peach Bot will drop in and wake up the Beanstar again. Everyone piles on the Beanstar as it flies out of Woohoo Hooniversity. Slowly, they slide off one by one. Rookie remembers his name: Bowser. He falls off and the Beanstar splits into four pieces, and fall back to the ground. The bros land on Oho Oasis, a small island with awesome music.
Sunday, May 5, 2013
Mario and Luigi: Superstar Saga -- Part 5: Beany Sidequests
Things are back to normal in Beanbean Castle Town. The buildings have been repaired and people are wandering around outside. Some of them have quests for you. The elderly man in the southeast corner tells of the ancient Soybean civilization. He wants to find the treasures of the civilization, the Beanstones. There are 10 of them in the castle town. He wants the bros to find them, and mentions that the ancient Soybeans were rather short. This is a clue to help you find them: Mini Mario can sense when the Beanstones (and other things) are underground. He'll have an exclamation point over his head when something's buried underground. There are Beanstones to the left of the southwest house, one just south of the southern arch, one southeast of the north arch, one in front of the equipment shop, and one to the right of the northern arch. The other five are in the east part of the castle town. One is in the southwest corner, near the information shop, one on the rightmost of the southern ledges, one is just south of the stairs to the castle, one on the northeast ledge, and one on the left side of the northern house. He'll give you a Bros. Rock badge. A guy near the information shop is missing his five Beanlets, little, green, round pets. One is in the northeast corner, one on the roof of the northern house (High Jump from the side to reach the roof), and on the west side, one is on the roof of the southeast house, one on the roof of the southwest house, and one behind the northwest house. He'll give you a Golden Mushroom, which restores all HP and BP.
There are more things to do in Beanbean Fields. If you go to the west, you can go past a gate into a cave. It's a 2D area where you go to the right while avoiding Lil' Sparkies. The mole at the end will give you a Golden Mushroom. To the north in the same area is a gate that leads to the area's green pipe. There's a green pipe to the south, as well. In some areas, you'll see rings of flowers, or large beanpods surrounded by flowers. You'll find Bean Fruit buried underground. You'll need them later. There are 4 you can get now. To the northeast is another cave. Mini Mario can complete a platforming challenge with spikes and Lil' Sparkies. There are two moles in this cave. The first one you see gives you a 1-Up Mushroom. The one that you reach by going over the ceiling will give you the High End badge.
While on the east side of Beanbean Fields, you'll find Lakipea, a Lakitu that throws Sharpeas. You'll need to High Jump to battle them. You'll also come across Bob-ombs if you go to the beach on the east. Paratroopea, which are like Paratroopas are also here. They can heal themselves and allies. To the north are Tanoombas, which are Goombas that look like Tanookis.
When you have a decent stash of beans, return to the west side of the castle town. To the north is Starbeans Cafe. Here you can blend your beans into bean juice. There are seven blends to choose from: the Woohoo Blend, Hoohoo Blend, Chuckle Blend, Teehee Blend, Hoolumbian, Chuckoccino, and Teeheespresso. When you make a blend for the first time, something interesting happens. The cafe goes dark. A familiar tune stars playing. A ghost sneaks up on Luigi. E. Gadd walks in, with the Poltergust 3000. He's the owner of the cafe. He says the aroma of the drink drew out the ghosts here. He vacuums the ghost. The barista explains that Gadd invented the bean blending Beanbean machine. He'll ask to sample the drink, which spurs him to push his ghost research into a new dimension. He'll give you an item to help on the journey. He gives the items in the same order regardless of what you make. The first one is the Greed Wallet. The next is the Bonus Ring. When you blend your third new drink, Gadd appears on the Super Poltergeist 3001, which can be ridden. (It makes an appearance as the Poltergust 4000 in Mario Kart DS.) He'll give you the Excite Spring. After blending the fourth drink, Gadd appears on the Game Boy Horror and sends a friendly ghost representative to taste the drink. He'll give you the Great Force. Gadd will do another video conference on the Game Boy Horror after blending the fifth drink, despite his promises to appear in person. He uses the new warp function to warp the drink to him. He'll give you the Power Grip. After blending the sixth drink, Gadd appears in person, wearing a gown that lets him become a ghost. This freaks Luigi out, so he uses the Poltergust 3000 on him. Gadd gives the bros the Cobalt Necktie. When you blend all seven drinks, he'll give you the Game Boy Horror SP, which will make enemies drop special items after battle. He places a portrait of himself on the wall.
There are more things to do in Beanbean Fields. If you go to the west, you can go past a gate into a cave. It's a 2D area where you go to the right while avoiding Lil' Sparkies. The mole at the end will give you a Golden Mushroom. To the north in the same area is a gate that leads to the area's green pipe. There's a green pipe to the south, as well. In some areas, you'll see rings of flowers, or large beanpods surrounded by flowers. You'll find Bean Fruit buried underground. You'll need them later. There are 4 you can get now. To the northeast is another cave. Mini Mario can complete a platforming challenge with spikes and Lil' Sparkies. There are two moles in this cave. The first one you see gives you a 1-Up Mushroom. The one that you reach by going over the ceiling will give you the High End badge.
While on the east side of Beanbean Fields, you'll find Lakipea, a Lakitu that throws Sharpeas. You'll need to High Jump to battle them. You'll also come across Bob-ombs if you go to the beach on the east. Paratroopea, which are like Paratroopas are also here. They can heal themselves and allies. To the north are Tanoombas, which are Goombas that look like Tanookis.
When you have a decent stash of beans, return to the west side of the castle town. To the north is Starbeans Cafe. Here you can blend your beans into bean juice. There are seven blends to choose from: the Woohoo Blend, Hoohoo Blend, Chuckle Blend, Teehee Blend, Hoolumbian, Chuckoccino, and Teeheespresso. When you make a blend for the first time, something interesting happens. The cafe goes dark. A familiar tune stars playing. A ghost sneaks up on Luigi. E. Gadd walks in, with the Poltergust 3000. He's the owner of the cafe. He says the aroma of the drink drew out the ghosts here. He vacuums the ghost. The barista explains that Gadd invented the bean blending Beanbean machine. He'll ask to sample the drink, which spurs him to push his ghost research into a new dimension. He'll give you an item to help on the journey. He gives the items in the same order regardless of what you make. The first one is the Greed Wallet. The next is the Bonus Ring. When you blend your third new drink, Gadd appears on the Super Poltergeist 3001, which can be ridden. (It makes an appearance as the Poltergust 4000 in Mario Kart DS.) He'll give you the Excite Spring. After blending the fourth drink, Gadd appears on the Game Boy Horror and sends a friendly ghost representative to taste the drink. He'll give you the Great Force. Gadd will do another video conference on the Game Boy Horror after blending the fifth drink, despite his promises to appear in person. He uses the new warp function to warp the drink to him. He'll give you the Power Grip. After blending the sixth drink, Gadd appears in person, wearing a gown that lets him become a ghost. This freaks Luigi out, so he uses the Poltergust 3000 on him. Gadd gives the bros the Cobalt Necktie. When you blend all seven drinks, he'll give you the Game Boy Horror SP, which will make enemies drop special items after battle. He places a portrait of himself on the wall.
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Mario and Luigi: Superstar Saga
Mario and Luigi: Superstar Saga -- Part 4: Quest for the Legendary Soda
The item and gear shops are now open, but the town's still in ruins. When you're ready, head to the southwest. Specifically, leave to the town using the west bridge, go south, and take the bridge to the west. Then Spin Jump across the gate to the Chucklehuck Woods. You may encounter Parabeanies on your way, which are like Paragoombas. Do not use hammers on flying enemies. The Beanbean Brooch allows us access to the Chucklehuck Woods. Inside the chateau, you can see how Chuckola Cola is made. Up ahead is the Chuckola Cola cellar. It's a maze, but you can see parts of where you can go. At some point, you'll go along the back wall and head left. As you exit the maze, you'll find you're missing a bro and someone else is standing behind Mario or Luigi. He runs ahead and the other bro catches up. Walk on top of the barrels into the next room on the left.
The mysterious person you met in the maze is in the next room. Calling himself Popple the Shadow Thief, he can't believe he's been seen. He calls his Rookie, who looks somewhat familiar. He finds the bros familiar as well. The sight of them makes him mad. Popple reveals that he and Rookie are after the Chuckola Reserve as well. The battle starts.
At first, Popple will attempt to steal an item from you. Use the hammer to block him. Popple will also ram you. Hit Rookie first, otherwise he'll get upset and throw hammers at you for attack Popple. He'll throw hammers and breathe fire. If you defeat Rookie, Popple will run away. Popple says he found Rookie on the moutain and took him in. They leave to find the Chuckola Reserve.
In the next room is a barrel lying on its side. Run into it to break it and free two people. They are Cork and Cask of the chateau. They are not sure if the Chuckola Reserve even exists. It would be past the Chucklehuck Woods, which is difficult to reach. They will help the bros out, so follow them into the next room. It's time to learn Bros. Actions with hammers. Luigi can hit Mario to shrink him and Mario can hit Luigi to bury him in the earth. Luigi hits Mario to return him to normal size, and just jumps to get out of the ground. Luigi can only go underground in areas without steel plates. The challenge is to retrieve two goblets in the next room. These techniques allow the bros to split up. They will walk together again once they approach each other. As you've been traveling, you may have notice small circles in the ground. These are bean spots, where Chuckle Beans are. Use the Luigi Dunk to get Luigi underground, move him to the center of the circle and bring him above ground to get the bean. You can find other things underground this way.
Head outside to enter the woods. A new enemy will drop down from the trees. They're called Pestnuts and are spiky. They may poison you if they run into you. You'll eventually make the spikes fall off, revealing that they're really Beanies. You might find a Gold Beanie here. They'll run off quickly, but have valuable stuff if you defeat them. More new enemies include Chuck Guys with spears and Fuzzbushes. You also have access to new hammer-based Bros. Attacks. Go north to find a green warp pipe. Now you can quickly return to Chucklehuck Woods from other places. At points in the woods, you'll have to dunk Luigi and have him come aboveground directly under a barrel so he walks around with it. He can stand on special panels and reflect energy beams to make paths appear. You can also have Mario stand on the barrel to reach high switches. Use [L] to find the action command for standing on and jumping off barrels.
There are many paths to take, but eventually, you'll wind up at a large talking tree called the Chuckleroot. He'll let us go further into the woods if we find all three kinds of Chuckola Fruit: white, red, and purple. He opens paths to the left and right. The path to the right leads to a puzzle where Mini Mario and Luigi have to split up and cooperate to hit switches that will open the path for the other. The last switch Luigi hits will start a 15 second timer. In that time, Luigi must use the spring to jump over the wall, regroup with Mario, and let Mini Mario run through the hedges and open gates past the last gate. As long as Mario's past the last gate when the timer runs out, you can get the White Chuckola Fruit. The path to left of Chuckleroot splits into two. The one on the right will lead to a cave with the yellow platforms that allow you to cross large gaps. This will take you to the Purple Chuckola Fruit. The path on the left leads to the room of the granddaughter of the great Chuckleroot. Although annoyed with the bros's presence, she shares information on digging up Chuckle Beans in the circles on the ground. She'll open up the path ahead if you collect all five Chuckle Beans in her room. Ahead is a hedge with a Wiggler in it. Stomp on the Wiggler to make it go into the hedge. When Mini Mario tries to go past the hedge, an angry Wiggler will appear. Approach it to start battle. Stomp on all segments besides the head to turn them yellow. He will then turn yellow and then you can attack the head. A well-executed Chopper Bros. attack may finish him off in one hit. Once defeated, he runs off and you can get the Red Chuckola Fruit. Return to Chuckleroot and save.
When Chuckleroot sees the Chuckola Fruit, he moves out of the way. Popple and Rookie appear and go on ahead. They were waiting for us to open the path for them. On the right side of the path ahead is an invisible block. It's about 2/3 of the way. All invisible blocks contain Hoo Beans. Ahead is the Chuckalola, another great tree. Past the tree is an old bean telling jokes to a barrel of soda. His name is Bubbles, the founder of Chuckola Cola. He also claims to be the ultimate comedian, but the last few jokes he just told inspire some doubt. The barrel of soda is the Chuckola Reserve. He's been telling it jokes for the last 1000 years. Not everyone can get their hands on it, as it stuffed Popple and Rookie into barrels. They can't stand up to such a beverage. It's the Mario Bros.'s to savor and enjoy, once they defeat it in battle, of course.
The Chuckolator has a sword and shield. It will send soda slugs at you. Defend with your hammer. Break the shield to reveal the other arm, which shoots globs of soda. After several hits, it will shrink. Bubbles will appear periodically to tell it a joke, restoring some health. Once you defeat it, Bubbles will break the floor the bros are standing on and they'll fall underground. Mario lands in the Chuckola Reserve and Luigi lands elsewhere. He'll have to proceed solo for a while. Once he reaches the barrel, he'll float on it all the way to the castle.
The bros go immediately to the throne room and give Queen Bean the Chuckola Reserve. The Belly Blech worm leaves her body and Queen Bean returns to normal. The bros explain the situation and Queen Bean explains what may be going on: the Beanstar can grant any and all desires. To keep it from being used for evil, it was cast into a deep sleep. The only thing that can wake it up is a voice of great beauty, of a pure and noble soul. Peach is the only one who possesses such a voice. Cackletta stole Peach's voice with the intent of waking up the Beanstar to grant her wish of ruling the world. Queen Bean forsaw Cackletta's desires long ago and they are prepared. Prince Peasley arrives. His top secret mission is going according to plan. Cackletta's hiding in Woohoo Hooniversity, the local research institution. For some reason, it's the perfect place to awaken the Beanstar. Prince Peasley leaves and the Mario Bros. are told to go there as well to retrieve Peach's voice. Before you leave the town, go immediately to the left of the castle. In a building on the side is a green pipe so you can warp back here quickly.
The mysterious person you met in the maze is in the next room. Calling himself Popple the Shadow Thief, he can't believe he's been seen. He calls his Rookie, who looks somewhat familiar. He finds the bros familiar as well. The sight of them makes him mad. Popple reveals that he and Rookie are after the Chuckola Reserve as well. The battle starts.
At first, Popple will attempt to steal an item from you. Use the hammer to block him. Popple will also ram you. Hit Rookie first, otherwise he'll get upset and throw hammers at you for attack Popple. He'll throw hammers and breathe fire. If you defeat Rookie, Popple will run away. Popple says he found Rookie on the moutain and took him in. They leave to find the Chuckola Reserve.
In the next room is a barrel lying on its side. Run into it to break it and free two people. They are Cork and Cask of the chateau. They are not sure if the Chuckola Reserve even exists. It would be past the Chucklehuck Woods, which is difficult to reach. They will help the bros out, so follow them into the next room. It's time to learn Bros. Actions with hammers. Luigi can hit Mario to shrink him and Mario can hit Luigi to bury him in the earth. Luigi hits Mario to return him to normal size, and just jumps to get out of the ground. Luigi can only go underground in areas without steel plates. The challenge is to retrieve two goblets in the next room. These techniques allow the bros to split up. They will walk together again once they approach each other. As you've been traveling, you may have notice small circles in the ground. These are bean spots, where Chuckle Beans are. Use the Luigi Dunk to get Luigi underground, move him to the center of the circle and bring him above ground to get the bean. You can find other things underground this way.
Head outside to enter the woods. A new enemy will drop down from the trees. They're called Pestnuts and are spiky. They may poison you if they run into you. You'll eventually make the spikes fall off, revealing that they're really Beanies. You might find a Gold Beanie here. They'll run off quickly, but have valuable stuff if you defeat them. More new enemies include Chuck Guys with spears and Fuzzbushes. You also have access to new hammer-based Bros. Attacks. Go north to find a green warp pipe. Now you can quickly return to Chucklehuck Woods from other places. At points in the woods, you'll have to dunk Luigi and have him come aboveground directly under a barrel so he walks around with it. He can stand on special panels and reflect energy beams to make paths appear. You can also have Mario stand on the barrel to reach high switches. Use [L] to find the action command for standing on and jumping off barrels.
There are many paths to take, but eventually, you'll wind up at a large talking tree called the Chuckleroot. He'll let us go further into the woods if we find all three kinds of Chuckola Fruit: white, red, and purple. He opens paths to the left and right. The path to the right leads to a puzzle where Mini Mario and Luigi have to split up and cooperate to hit switches that will open the path for the other. The last switch Luigi hits will start a 15 second timer. In that time, Luigi must use the spring to jump over the wall, regroup with Mario, and let Mini Mario run through the hedges and open gates past the last gate. As long as Mario's past the last gate when the timer runs out, you can get the White Chuckola Fruit. The path to left of Chuckleroot splits into two. The one on the right will lead to a cave with the yellow platforms that allow you to cross large gaps. This will take you to the Purple Chuckola Fruit. The path on the left leads to the room of the granddaughter of the great Chuckleroot. Although annoyed with the bros's presence, she shares information on digging up Chuckle Beans in the circles on the ground. She'll open up the path ahead if you collect all five Chuckle Beans in her room. Ahead is a hedge with a Wiggler in it. Stomp on the Wiggler to make it go into the hedge. When Mini Mario tries to go past the hedge, an angry Wiggler will appear. Approach it to start battle. Stomp on all segments besides the head to turn them yellow. He will then turn yellow and then you can attack the head. A well-executed Chopper Bros. attack may finish him off in one hit. Once defeated, he runs off and you can get the Red Chuckola Fruit. Return to Chuckleroot and save.
When Chuckleroot sees the Chuckola Fruit, he moves out of the way. Popple and Rookie appear and go on ahead. They were waiting for us to open the path for them. On the right side of the path ahead is an invisible block. It's about 2/3 of the way. All invisible blocks contain Hoo Beans. Ahead is the Chuckalola, another great tree. Past the tree is an old bean telling jokes to a barrel of soda. His name is Bubbles, the founder of Chuckola Cola. He also claims to be the ultimate comedian, but the last few jokes he just told inspire some doubt. The barrel of soda is the Chuckola Reserve. He's been telling it jokes for the last 1000 years. Not everyone can get their hands on it, as it stuffed Popple and Rookie into barrels. They can't stand up to such a beverage. It's the Mario Bros.'s to savor and enjoy, once they defeat it in battle, of course.
The Chuckolator has a sword and shield. It will send soda slugs at you. Defend with your hammer. Break the shield to reveal the other arm, which shoots globs of soda. After several hits, it will shrink. Bubbles will appear periodically to tell it a joke, restoring some health. Once you defeat it, Bubbles will break the floor the bros are standing on and they'll fall underground. Mario lands in the Chuckola Reserve and Luigi lands elsewhere. He'll have to proceed solo for a while. Once he reaches the barrel, he'll float on it all the way to the castle.
The bros go immediately to the throne room and give Queen Bean the Chuckola Reserve. The Belly Blech worm leaves her body and Queen Bean returns to normal. The bros explain the situation and Queen Bean explains what may be going on: the Beanstar can grant any and all desires. To keep it from being used for evil, it was cast into a deep sleep. The only thing that can wake it up is a voice of great beauty, of a pure and noble soul. Peach is the only one who possesses such a voice. Cackletta stole Peach's voice with the intent of waking up the Beanstar to grant her wish of ruling the world. Queen Bean forsaw Cackletta's desires long ago and they are prepared. Prince Peasley arrives. His top secret mission is going according to plan. Cackletta's hiding in Woohoo Hooniversity, the local research institution. For some reason, it's the perfect place to awaken the Beanstar. Prince Peasley leaves and the Mario Bros. are told to go there as well to retrieve Peach's voice. Before you leave the town, go immediately to the left of the castle. In a building on the side is a green pipe so you can warp back here quickly.
Saturday, May 4, 2013
Mario and Luigi: Superstar Saga -- Part 3: The Mario Bros. do some actual plumbing!
Use your new hammers to break up the rocks in your path. Go to the right, past the cave, for some item blocks, then go into the cave. There's an old man in a rocking chair, who will let us ride the mine carts and pick up jewels. The bros ride in separate mine carts and collect jewels of their respective color. Mario also has to collect batteries so he can shine the flashlight on Luigi to see if there are any obstacles or gems in his path. You need ten jewels to pass through. You can repeat the minigame for Hee Beans.
The Hammerhead Bros. will catch up to the Mario Bros. to teach them how to use hammers in battle. To attack, press the bro's button when the hammer shakes. To defend, hold the button, then release it before the hammer shakes. To the north are item blocks and a mysterious Boo statue. To the south is the area surrounding Beanbean Castle.
In this area, you'll find Sharpeas, Spiny-like enemies. Use your hammer on them. Using hammers to get the first strike will stun all enemies on the field, but they won't take damage. Sworms also appear here. Go south, then east to Beanbean Castle Town. If you see Goombas with tails, you're too far north. Return to the previous area and take the path to the southeast.
Beanbean Castle Town is absolutely devastated. The townspeople say that Cackletta attacked while the soldiers were searching for Prince Peasley. One person says that something called the Beanstar is kept inside the castle. The item shop is the only thing that's currently open. To the north is the entrance to the castle. The guards won't let the bros through. Luigi brings out Prince Peasley's rose and the guards allow them to enter. Go north, then west and talk to the attendant lying on the floor. Lady Lima of the court appears, but won't let them meet the Queen. Instead, she opens a trap door and drops them into the basement. She says to prove that they are the Mario Bros., they must repair the castle's plumbing. The Mario Bros. have to do some plumbing? Who knows how long it's been since they've done that?
Aside from the plumbing, Super Flies are in the basement. They're faster than Fighter Flies. Spinies are also here. Deal with them the same way as Sharpeas. To fix the plumbing, use the hammers to hit the plugs in the pipes. This will restore the water flow and open the gate. Some plugs will make enemies appear. Some of the pipes have valves that need to be open. Spin the valves with the Spin Jump. One of the valves is in a different area than the pipes and plugs. Go to the right, spin the valve, and hammer the four plugs in. This will raise a platform so you can reach the next valve. Once you open all the gates, Lady Lima will appear and thank them for saving her. The bros explain that she dropped them here in the first place. She claims that Cackletta attacked and locked them in here.
Upstairs, the other "Lady Lima" approaches a star-shaped object that is no longer protected by a barrier. She says she tricked the Mario Bros. into fixing the plumbing, which disables the Beanstar security system. That is a strange security system. Fawful appears, saying, "Cackletta! It is the hurrying time! We must take that Beanstar and fastly run away from this place!" Cackletta removes her disguise and mentions having possession of both the Beanstar and Peach's voice.
Lady Lima explains that the Beanstar can grant all desires. They are the guardians of the Beanstar, at the castle. She says to hurry and keep the Beanstar out of evil hands. Inside their cell are some item blocks. Save and go through the other gate to go upstairs. The Beanstar is gone. Fawful says, "Once we awaken the Beanstar with Princess Peach's voice, this world will be Cackletta's snack cake!" Cackletta asks if the bros have met Queen Bean yet. She drops down, angry. Fawful and Cackletta fly off and Queen Bean approaches for battle.
She'll slam her fists into the floor, creating shockwaves. You'll want to attack both of her arms first. After about 20 HP of damage, they'll shrink and her crown will fall off. You can now attack her head. She'll spit beans at you. If you land on them, they'll become Beanies and remain on the battlefield. After a few turns, her arms will become large again. If there are any Beanies on the field once you defeat her, you'll have to defeat them as well.
Once you defeat her, Queen Bean collapses. Lady Lima says that Cackletta made her eat a Belly Blech worm, which turned her into a monster. The bros offer to help in any way. The only way to return her to normal is for her to drink from the legendary Chuckola Reserve from the Chucklehuck Woods. Lady Lima gives them the Beanbean Brooch and tells them to head southwest to reach the Chucklehuck Woods. One of the attendants gives them a badge outside the castle. Badges make the bros stronger and have numerous effects. Luigi's upset that he doesn't get one.
The Hammerhead Bros. will catch up to the Mario Bros. to teach them how to use hammers in battle. To attack, press the bro's button when the hammer shakes. To defend, hold the button, then release it before the hammer shakes. To the north are item blocks and a mysterious Boo statue. To the south is the area surrounding Beanbean Castle.
In this area, you'll find Sharpeas, Spiny-like enemies. Use your hammer on them. Using hammers to get the first strike will stun all enemies on the field, but they won't take damage. Sworms also appear here. Go south, then east to Beanbean Castle Town. If you see Goombas with tails, you're too far north. Return to the previous area and take the path to the southeast.
Beanbean Castle Town is absolutely devastated. The townspeople say that Cackletta attacked while the soldiers were searching for Prince Peasley. One person says that something called the Beanstar is kept inside the castle. The item shop is the only thing that's currently open. To the north is the entrance to the castle. The guards won't let the bros through. Luigi brings out Prince Peasley's rose and the guards allow them to enter. Go north, then west and talk to the attendant lying on the floor. Lady Lima of the court appears, but won't let them meet the Queen. Instead, she opens a trap door and drops them into the basement. She says to prove that they are the Mario Bros., they must repair the castle's plumbing. The Mario Bros. have to do some plumbing? Who knows how long it's been since they've done that?
Aside from the plumbing, Super Flies are in the basement. They're faster than Fighter Flies. Spinies are also here. Deal with them the same way as Sharpeas. To fix the plumbing, use the hammers to hit the plugs in the pipes. This will restore the water flow and open the gate. Some plugs will make enemies appear. Some of the pipes have valves that need to be open. Spin the valves with the Spin Jump. One of the valves is in a different area than the pipes and plugs. Go to the right, spin the valve, and hammer the four plugs in. This will raise a platform so you can reach the next valve. Once you open all the gates, Lady Lima will appear and thank them for saving her. The bros explain that she dropped them here in the first place. She claims that Cackletta attacked and locked them in here.
Upstairs, the other "Lady Lima" approaches a star-shaped object that is no longer protected by a barrier. She says she tricked the Mario Bros. into fixing the plumbing, which disables the Beanstar security system. That is a strange security system. Fawful appears, saying, "Cackletta! It is the hurrying time! We must take that Beanstar and fastly run away from this place!" Cackletta removes her disguise and mentions having possession of both the Beanstar and Peach's voice.
Lady Lima explains that the Beanstar can grant all desires. They are the guardians of the Beanstar, at the castle. She says to hurry and keep the Beanstar out of evil hands. Inside their cell are some item blocks. Save and go through the other gate to go upstairs. The Beanstar is gone. Fawful says, "Once we awaken the Beanstar with Princess Peach's voice, this world will be Cackletta's snack cake!" Cackletta asks if the bros have met Queen Bean yet. She drops down, angry. Fawful and Cackletta fly off and Queen Bean approaches for battle.
She'll slam her fists into the floor, creating shockwaves. You'll want to attack both of her arms first. After about 20 HP of damage, they'll shrink and her crown will fall off. You can now attack her head. She'll spit beans at you. If you land on them, they'll become Beanies and remain on the battlefield. After a few turns, her arms will become large again. If there are any Beanies on the field once you defeat her, you'll have to defeat them as well.
Once you defeat her, Queen Bean collapses. Lady Lima says that Cackletta made her eat a Belly Blech worm, which turned her into a monster. The bros offer to help in any way. The only way to return her to normal is for her to drink from the legendary Chuckola Reserve from the Chucklehuck Woods. Lady Lima gives them the Beanbean Brooch and tells them to head southwest to reach the Chucklehuck Woods. One of the attendants gives them a badge outside the castle. Badges make the bros stronger and have numerous effects. Luigi's upset that he doesn't get one.
Mario and Luigi: Superstar Saga -- Part 2: Hammer Time
The Bros. walk into Hoohoo Village. The villagers are worried about Prince Peasley's disappearance. They say that climbing up the mountain is difficult, unless Blablanadon helps you out, but he's looking for Prince Peasley. To the southwest is the path out of the village. Fawful is there, scaring off a soldier. He notices the Bros. and says, "Y-You again! You are the pair of fink-rats that swooped in with the Bowser that I hate! Hmph! HMPH, I say to you! While I was busy with Peasley, you have been catching me! I have fury! But Cackletta has already begun smearing the butter of her next tasty plan over Beanbean Castle! Since you two cannot make it in time, I say to you that it is better never than late... So here is your halting place! I have fury! Since you will not be shattering this stone, I laugh at you trying to climb down this mountain!" He drops a stone statue in the middle of the path.
Go back into the village, into the house by the waterfall where they are trying to build the bridge. This is the home of the Hammerhead Bros., Mallet and Sledge. They recognize the Mario Bros. The Mario Bros. want hammers, but the Hammerhead Bros. can't make a hammer without Hoohoo Blocks from the top of the mountain. They need Blablanadon to reach the summit, but he's not available. The Mario Bros. agree to bring back a Hoohoo Block from the summit. Leave the area, then return to find the bridge fixed so you can ascend the mountain.
One of the enemies you'll find on the mountain are Beanies. They're easily defeated. The green ones frequently drop Woo Beans. Dry Bones are also here. The way their head spins will tell you which bro it will attack. If it spins around in a circle like it's turning its head to look around, it's aiming for Mario.
In some places, you'll find tornados. Use these to give extra power to your Spin Jump and cross wider gaps. You'll also find flaming statues near spouts of running water. Have Mario drink some water, walk over to the statue, and have Luigi High Jump on Mario to spray water on the statues to extinguish them. This will produce a tornado. If the water isn't running in an area, go to a different area and keep going. You'll eventually reach a ! block that will turn the water on. This will allow you to reach a new area with a statue with sparkling eyes. It's called Hoohooros, the ancient weapon of the Hoohoo civilization. The bros must pass his challenge or the gate will not open. We have 30 seconds to catch 10 Hoohoo Spirits from the platforms without touching the ground. Use the Spin Jump to get them. Once that challenge is complete, we must defeat him. This battle takes some strategy. He will hide under one of two pillars. He'll shoot lasers from the pillar. Destroy the pillar he isn't hiding under first. This will give him nowhere to hide, so you can attack. He'll shoot lasers as well while in the open. Use Bros. Attacks. The path ahead opens up once you defeat him.
From here, you'll also find Rexes. Stomp them before they attack to make them shorter. You can't dodge their attack while they're tall. In one area, hit the ! block to turn on the water. Go to the right where the flaming statue is, then Spin Jump to the left. You'll have to High Jump at an angle to reach the water spout. Walk to the right, behind the wall and drop down. Walk up the stairs and extinguish the statue. The tornado will allow you to reach an area with a path to the north. The areas ahead have moving tornados, so time your Spin Jumps and re-enter the tornados for Spin Jump boosts.
The next area is the summit. The telescope will allow you to see all of the Beanbean Kingdom. The Save Book is on the left. In the center is a sleeping pterodactyl. Bump the rock in front of it to wake it up. He says that rock is a Hoohoo Block. This is Blablanadon. He followed Prince Peasley up to the summit and found the huge egg he's currently sitting on. He thinks it will hatch soon. The ground shakes, which sends the Hoohoo Block down the waterfall into a chimney in Hoohoo Village below. A dragon called Dragohoho hatches from the egg, sends Blablanadon flying, and battles the bros. It will fire Hoohoo Blocks at them. Use Bros. Attacks and it will become shorter. He'll spit out a large Hoho Stone and will stand on it, making its attacks harder to dodge. Destroy it before that happens. Once you defeat Dragohoho, it will transform into someone will incredibly shiny hair. Blablanadon returns and explains that this is Prince Peasley. He's on a top secret mission, but ran into Cackletta and Fawful on the mountain. They transformed him into Dragohoho. Mario explains Peach's situation, but he's not worried about it. He says not to worry and that she'll be fine. He wants us to visit Queen Bean in the Beanbean Castle. It might be Cackletta's next target. He gives us a rose, which will allow us to enter the castle. He takes off and Blablanadon returns us to Hoohoo Village.
Go visit the Hammerhead Bros. The Hoohoo Block fell into their chimney, so they'll make a pair of hammers. They'll teach you how to use them. These hammers can only break brown rocks, including the stone Fawful used to block the path. Head down the mountain.
Go back into the village, into the house by the waterfall where they are trying to build the bridge. This is the home of the Hammerhead Bros., Mallet and Sledge. They recognize the Mario Bros. The Mario Bros. want hammers, but the Hammerhead Bros. can't make a hammer without Hoohoo Blocks from the top of the mountain. They need Blablanadon to reach the summit, but he's not available. The Mario Bros. agree to bring back a Hoohoo Block from the summit. Leave the area, then return to find the bridge fixed so you can ascend the mountain.
One of the enemies you'll find on the mountain are Beanies. They're easily defeated. The green ones frequently drop Woo Beans. Dry Bones are also here. The way their head spins will tell you which bro it will attack. If it spins around in a circle like it's turning its head to look around, it's aiming for Mario.
In some places, you'll find tornados. Use these to give extra power to your Spin Jump and cross wider gaps. You'll also find flaming statues near spouts of running water. Have Mario drink some water, walk over to the statue, and have Luigi High Jump on Mario to spray water on the statues to extinguish them. This will produce a tornado. If the water isn't running in an area, go to a different area and keep going. You'll eventually reach a ! block that will turn the water on. This will allow you to reach a new area with a statue with sparkling eyes. It's called Hoohooros, the ancient weapon of the Hoohoo civilization. The bros must pass his challenge or the gate will not open. We have 30 seconds to catch 10 Hoohoo Spirits from the platforms without touching the ground. Use the Spin Jump to get them. Once that challenge is complete, we must defeat him. This battle takes some strategy. He will hide under one of two pillars. He'll shoot lasers from the pillar. Destroy the pillar he isn't hiding under first. This will give him nowhere to hide, so you can attack. He'll shoot lasers as well while in the open. Use Bros. Attacks. The path ahead opens up once you defeat him.
From here, you'll also find Rexes. Stomp them before they attack to make them shorter. You can't dodge their attack while they're tall. In one area, hit the ! block to turn on the water. Go to the right where the flaming statue is, then Spin Jump to the left. You'll have to High Jump at an angle to reach the water spout. Walk to the right, behind the wall and drop down. Walk up the stairs and extinguish the statue. The tornado will allow you to reach an area with a path to the north. The areas ahead have moving tornados, so time your Spin Jumps and re-enter the tornados for Spin Jump boosts.
The next area is the summit. The telescope will allow you to see all of the Beanbean Kingdom. The Save Book is on the left. In the center is a sleeping pterodactyl. Bump the rock in front of it to wake it up. He says that rock is a Hoohoo Block. This is Blablanadon. He followed Prince Peasley up to the summit and found the huge egg he's currently sitting on. He thinks it will hatch soon. The ground shakes, which sends the Hoohoo Block down the waterfall into a chimney in Hoohoo Village below. A dragon called Dragohoho hatches from the egg, sends Blablanadon flying, and battles the bros. It will fire Hoohoo Blocks at them. Use Bros. Attacks and it will become shorter. He'll spit out a large Hoho Stone and will stand on it, making its attacks harder to dodge. Destroy it before that happens. Once you defeat Dragohoho, it will transform into someone will incredibly shiny hair. Blablanadon returns and explains that this is Prince Peasley. He's on a top secret mission, but ran into Cackletta and Fawful on the mountain. They transformed him into Dragohoho. Mario explains Peach's situation, but he's not worried about it. He says not to worry and that she'll be fine. He wants us to visit Queen Bean in the Beanbean Castle. It might be Cackletta's next target. He gives us a rose, which will allow us to enter the castle. He takes off and Blablanadon returns us to Hoohoo Village.
Go visit the Hammerhead Bros. The Hoohoo Block fell into their chimney, so they'll make a pair of hammers. They'll teach you how to use them. These hammers can only break brown rocks, including the stone Fawful used to block the path. Head down the mountain.
Friday, May 3, 2013
Mario and Luigi: Superstar Saga -- Part 1: Beanbean Coin Challenge
The Koopa Cruiser crashed onto Stardust Fields, scattering its occupants on both sides of the border. Some of the Koopas landing on the Mushroom Kingdom side, and said Bowser landed on the Beanbean Kingdom side. (They also haven't finished paying off the Koopa Cruiser.) To the left is the border. Once you cross it, you won't be returning to the Mushroom Kingdom for a while.
Border security consists of a couple of Koopa bros that recognize the Mario Bros. To cross the border, we must do the Border Jump. The Koopas will move a rope around, representing the border. Mario and Luigi must jump to avoid it. They have to avoid touching the rope until the flag in the background reaches the top of the flagpole. If either bro touches the rope three times, they'll have to start over. Once the challenge has been completed, they are allowed to cross to the Beanbean Kingdom side. As the Mario Bros are the first to cross the border while the Koopa Bros are on duty, they commemorate the occasion by giving them a map of Beanbean Kingdom. If you want more of a challenge, return to take Border Jump 2, Super Border Jump, Super Border Jump Sunshine, and Complete Border Jump for Hee Beans. To the left is a green pipe. Go through it and you'll see a map of the Beanbean Kingdom. You can't go anywhere just yet, but this means you can quickly warp to Stardust Fields via any green warp pipe. Just go through any large green warp pipes you see to unlock them. Go to the south for now.
There are spikes ahead on the path. Mario and Luigi can cross them by jumping at the same time. Go south, then go left. Avoid hitting item blocks and battling enemies. You'll find a Save Book ahead. There's a star-shaped panel in the floor and a large cannon. Bowser is stuck in it. A green creature drops in and finds the situation amusing. It's Tolstar, the King of the Stardust Fields. He wants all of the Mario Bros.'s coins to set Bowser free. Mario hands over the coins, but they're from the Mushroom Kingdom. Whatever amount you have, they're worth only 10 Beanbean coins. That's not enough, so he wants 100 more. We can find them in item blocks and by winning battles. From now on, you'll be dealing with Beanbean currency, which is why I said to wait on battling and item blocks. Tolstar opens the path to the south.
One of the enemies you'll find here are Fighter Flies. They'll hop towards you to attack. You can counterattack. They have about 5 HP. Another type are Bill Blasters, which fire Bullet Bills. They have about 6 HP. There are some ledges with item blocks you can't reach yet. Take the path Tolstar opened up and follow it. In one area, you'll find two yellow platforms. Stand on them and hold the direction you want to go, then hit the button of the lower bro. This will allow you to cross some gaps.
Soon, you'll come to another star-shaped panel on the ground. Step on it to make the Starshade Bros, Sergeant and General Starshade, appear. They witnessed the Koopa Cruiser crash. After the Mario Bros mimic them, resulting in Mario crashing into them, they recognize them, and change their objective to obtaining autographs. The Mario Bros explain the situation and the Starshade Bros are here to help, teaching the secrets of Bros. Action. To get over high ledges, Luigi can jump on Mario to perform a High Jump. Use [L] to select the High Jump, then have Luigi jump twice. Mario can perform a Spin Jump to cross gaps using the same button commands. They'll have you complete a short obstacle course. Go south to put these new skills to the test.
The Starshade Bros. will appear to the left of the next area. They tell us that we can use Bros. Actions in battle. They're called Bros. Attacks. They're very powerful attacks. They cost BP, which can be restored with syrup. Each attack has three modes. Mode 1 is the easiest, with slow motion and button prompts. Mode 2 has no slow motion. Mode 3 has no button prompts and costs less BP. You'll see the color of the bro whose button you should press. Successfully using the attacks a number of times will allow you to use Advanced Commands.
Sooner or later, you'll have enough coins for Tolstar. The path loops around to where he is. He takes the coins, but refuses to free Bowser. He'll then battle you. Use Bros. Attacks to do lots of damage quickly. He throws spike balls, some of which will bounce over the Mario Bros.'s heads. After a while, he'll be defeated. Sergeant Starshade will light the fuse of the cannon, sending Bowser flying. It's up to the Mario Bros. to get Peach's voice back. Go ahead to the left. You'll go through a cave and exit.
You'll end up near a couple of waterfalls. Some soldiers approach you, wondering what happened to Prince Peasley. They don't believe that the Mario Bros. had nothing to do with his disappearance. Tolstar flies in, bandaged, confirming the Mario Bros.'s story. The soldiers apologize, saying that eyewitness reports the kidnapper to wearing "an odd helmet and speaking of mustard and fink-rats". Sounds familiar. The path ahead leads to the mountainous Hoohoo Village.
Border security consists of a couple of Koopa bros that recognize the Mario Bros. To cross the border, we must do the Border Jump. The Koopas will move a rope around, representing the border. Mario and Luigi must jump to avoid it. They have to avoid touching the rope until the flag in the background reaches the top of the flagpole. If either bro touches the rope three times, they'll have to start over. Once the challenge has been completed, they are allowed to cross to the Beanbean Kingdom side. As the Mario Bros are the first to cross the border while the Koopa Bros are on duty, they commemorate the occasion by giving them a map of Beanbean Kingdom. If you want more of a challenge, return to take Border Jump 2, Super Border Jump, Super Border Jump Sunshine, and Complete Border Jump for Hee Beans. To the left is a green pipe. Go through it and you'll see a map of the Beanbean Kingdom. You can't go anywhere just yet, but this means you can quickly warp to Stardust Fields via any green warp pipe. Just go through any large green warp pipes you see to unlock them. Go to the south for now.
There are spikes ahead on the path. Mario and Luigi can cross them by jumping at the same time. Go south, then go left. Avoid hitting item blocks and battling enemies. You'll find a Save Book ahead. There's a star-shaped panel in the floor and a large cannon. Bowser is stuck in it. A green creature drops in and finds the situation amusing. It's Tolstar, the King of the Stardust Fields. He wants all of the Mario Bros.'s coins to set Bowser free. Mario hands over the coins, but they're from the Mushroom Kingdom. Whatever amount you have, they're worth only 10 Beanbean coins. That's not enough, so he wants 100 more. We can find them in item blocks and by winning battles. From now on, you'll be dealing with Beanbean currency, which is why I said to wait on battling and item blocks. Tolstar opens the path to the south.
One of the enemies you'll find here are Fighter Flies. They'll hop towards you to attack. You can counterattack. They have about 5 HP. Another type are Bill Blasters, which fire Bullet Bills. They have about 6 HP. There are some ledges with item blocks you can't reach yet. Take the path Tolstar opened up and follow it. In one area, you'll find two yellow platforms. Stand on them and hold the direction you want to go, then hit the button of the lower bro. This will allow you to cross some gaps.
Soon, you'll come to another star-shaped panel on the ground. Step on it to make the Starshade Bros, Sergeant and General Starshade, appear. They witnessed the Koopa Cruiser crash. After the Mario Bros mimic them, resulting in Mario crashing into them, they recognize them, and change their objective to obtaining autographs. The Mario Bros explain the situation and the Starshade Bros are here to help, teaching the secrets of Bros. Action. To get over high ledges, Luigi can jump on Mario to perform a High Jump. Use [L] to select the High Jump, then have Luigi jump twice. Mario can perform a Spin Jump to cross gaps using the same button commands. They'll have you complete a short obstacle course. Go south to put these new skills to the test.
The Starshade Bros. will appear to the left of the next area. They tell us that we can use Bros. Actions in battle. They're called Bros. Attacks. They're very powerful attacks. They cost BP, which can be restored with syrup. Each attack has three modes. Mode 1 is the easiest, with slow motion and button prompts. Mode 2 has no slow motion. Mode 3 has no button prompts and costs less BP. You'll see the color of the bro whose button you should press. Successfully using the attacks a number of times will allow you to use Advanced Commands.
Sooner or later, you'll have enough coins for Tolstar. The path loops around to where he is. He takes the coins, but refuses to free Bowser. He'll then battle you. Use Bros. Attacks to do lots of damage quickly. He throws spike balls, some of which will bounce over the Mario Bros.'s heads. After a while, he'll be defeated. Sergeant Starshade will light the fuse of the cannon, sending Bowser flying. It's up to the Mario Bros. to get Peach's voice back. Go ahead to the left. You'll go through a cave and exit.
You'll end up near a couple of waterfalls. Some soldiers approach you, wondering what happened to Prince Peasley. They don't believe that the Mario Bros. had nothing to do with his disappearance. Tolstar flies in, bandaged, confirming the Mario Bros.'s story. The soldiers apologize, saying that eyewitness reports the kidnapper to wearing "an odd helmet and speaking of mustard and fink-rats". Sounds familiar. The path ahead leads to the mountainous Hoohoo Village.
Wednesday, May 1, 2013
Mario and Luigi: Superstar Saga -- Save the Princess('s voice). Save the Kingdom (of laughter). With Bros. Moves.
An ambassador of the Beanbean Kingdom visits Peach in her castle. She presents Peach with a present, which is a puff of smoke. The ambassador and her assistant are frauds, and vacuum up the smoke around Peach before leaving in their aircraft. The Toads scatter.
A Toad runs to the Mario Bros.'s house, where Luigi is hanging laundry. He says there's an emergency situation and asks if Luigi's seen the Kingdom Courier. Luigi says no and Toad runs inside, calling for Mario. Toad walks into the bathroom on the left, hearing humming. He goes into the bathroom, then quickly runs out, embarrassed with a red face. Mario comes out of the bathroom, wearing a towel. Toad stammers Peach's name and Mario runs outside, jumps into the clothesline to get dressed, and drags Luigi all the way to the castle, tangled in the clothesline.
In the castle, Bowser is standing around furiously. When Mario stops running, Luigi slides into Bowser. He asks how dare the Coward Bros. attack him when his back is turned. This starts the first battle. It's just Mario this time. All he can do is jump on Bowser and jump to dodge his fire breath. Toad will provide hints on Action Commands and dodging. Luigi's watching the battle, and his expression changes as you go. Bowser has about 10 HP, so the battle's fairly short.
Bowser says it's no time for fighting. The Toads explain that the ambassador from the Beanbean Kingdom stole Peach's voice. Her voice has been replaced by an explosive vocabulary, which drops explosives when she speaks. This is preventing Bowser from kidnapping Peach, which is a good thing, but we can't leave her this way. Mario has to retrieve Peach's voice. Bowser will kidnap her after that. Bowser offers to take Mario in his Koopa Cruiser to the Beanbean Kingdom. It's nice to see them cooperate, but we know he has ulterior motives.
Mario goes into Toadtown Square, where a Toad says to stretch out and talk to everyone. Climb up on ledges to reach item blocks. A Toad on the left ledge lost a precious belonging. Walk down the ledge towards the entrance and check the wall for it. Return it to him for a 1-Up Mushroom. To the right of the fountain is a Mushroom on a ledge. The Toad nearby will ask if you got it for him. If you say yes, he'll let you keep it and will give you a Super Mushroom as well. The right ledge has a Mushroom as well. Luigi's on the north side of the plaza, saying Bowser went north. There's a panicking Koopa ahead who got separated from the Bowser Baddies. Tell him to go "Thatta way" to the north. Go ahead to the north.
This part of the plaza has a Save Block so you can save your game. Luigi will follow you around. To the north is the exit. When you approach it, Toadsworth will appear. He has a suitcase for Mario's travels. We can open it with [Select] to use items and change clothes. It also lets you see Mario's stats. Toadsworth also gives us 100 coins. Luigi says he's seeing Mario off. Ahead is the Koopa Cruiser.
Bowser says we're late. Mario jumps aboard. Bowser summons his Baddies, but they don't appear. Luigi waves goodbye. Bowser thinks Luigi wants to join the Bowser Baddies. Apparently, Bowser doesn't know or recognize Luigi. Luigi disagrees and tries to run away, but runs into the Bowser Baddies. He tries to get past them, but a crew member alerts Bowser to a deserter. Luigi runs off and the Koopa Cruiser pursues and picks him up.
Inside the Cruiser, the Mario Bros. are told to report to the deck. Ahead are Koopas who tell us about the basic controls: [Start] to switch the order of the bros and (A) controls the guy in front, and (B) controls the guy in back. They also explain a special type of item block with an arrow. The bros will have to stand in a line and hit the block back and forth, when the block comes to them and turns their color. The block will give you coins.
In the next area, a Koopa will take the bros.'s passport photos. Use the D-pad to change the pose. Up, down, and left are various panicking poses, and right is a power pose. Walk to the right, then down before you reach the stairs to find the Bowser Baddie you helped. He'll give you a 1-Up Mushroom for your help. Go up the stairs.
There's a barrel in the middle of the floor. Walk into it to break it. The Koopa nearby will teach the Mario Bros. how to fight as a pair. (A) for Mario and (B) for Luigi. A Koopa up ahead will tell you how to get an edge in battle by stomping your enemies on the field. This will damage all enemies in the battle at the start. If enemies run into the guy in back, the guy in back will not be able to move until it's his turn to attack.
There's a Save Album upstairs. The path ahead is blocked by barrels. Hit the (!) Block to activate the crane, which picks up Luigi. We make it up to the deck, where Luigi acts as lookout. He spots something. The Koopa Cruiser's under attack by the Great Cackletta, who was posing as the Beanbean Ambassador. She's not going to deal with us, so she'll have her minion deal with us.
Ladies and Gentlemen, here's Fawful. Because he is one of my favorite characters and his speech is hilarious, I will provide direct quotes. "I am the great Cackletta's most best pupil, who is named Fawful! I am here laughing at you! If you are giving us the chase just to get your silly princess's voice, then you are idiots of foolishness! Princess Peach's sweet voice will soon be the bread that makes the sandwich of Cackletta's desires! And this battle shall be the delicious mustard on that bread! The mustard of your doom!" He shoots Bowser, then sneaks up on the Mario Bros. "Next is is the turn of you!"
Fawful is a simple enemy. Stomp on his headgear. He'll call the bros "Fink-rats" and the color of the text will tell you who he's aiming for. Bowser will tell you that and Fawful will say, "Such mumbling! Stop it!" These little tells are in all enemy attacks. When he says "Fink-rat", he'll shoot at you. When he says, "Have you readiness for this?!?", he'll shoot at one bro, then the other. After about 19 HP worth of damage, he'll say "Ooof!" and his headgear will disappear. "Now is when I ram you!" You can counterattack this attack. After a few rounds, he'll say, "Uhnnrgh.. How could fink-rats like you beat such an awful nasty as me? Headgear!" His headgear returns and he says his catchphrase: "I have fury!" The battle ends, and he says, "Bah! Now is when the talking stops! I do not have time to stop and smell foul roses such as you! One fell swoop is the way I will deal with you fink-rats!" He shoots down the Koopa Cruiser. It crashes into Stardust Fields.
So, the princess has not been kidnapped. Can this be considered a Mario game? Getting her voice back will not be an easy feat. Well, this is an exciting start to a fantastic adventure. It's one of my personal favorites as well as the start of one of my favorite Mario series.
A Toad runs to the Mario Bros.'s house, where Luigi is hanging laundry. He says there's an emergency situation and asks if Luigi's seen the Kingdom Courier. Luigi says no and Toad runs inside, calling for Mario. Toad walks into the bathroom on the left, hearing humming. He goes into the bathroom, then quickly runs out, embarrassed with a red face. Mario comes out of the bathroom, wearing a towel. Toad stammers Peach's name and Mario runs outside, jumps into the clothesline to get dressed, and drags Luigi all the way to the castle, tangled in the clothesline.
In the castle, Bowser is standing around furiously. When Mario stops running, Luigi slides into Bowser. He asks how dare the Coward Bros. attack him when his back is turned. This starts the first battle. It's just Mario this time. All he can do is jump on Bowser and jump to dodge his fire breath. Toad will provide hints on Action Commands and dodging. Luigi's watching the battle, and his expression changes as you go. Bowser has about 10 HP, so the battle's fairly short.
Bowser says it's no time for fighting. The Toads explain that the ambassador from the Beanbean Kingdom stole Peach's voice. Her voice has been replaced by an explosive vocabulary, which drops explosives when she speaks. This is preventing Bowser from kidnapping Peach, which is a good thing, but we can't leave her this way. Mario has to retrieve Peach's voice. Bowser will kidnap her after that. Bowser offers to take Mario in his Koopa Cruiser to the Beanbean Kingdom. It's nice to see them cooperate, but we know he has ulterior motives.
Mario goes into Toadtown Square, where a Toad says to stretch out and talk to everyone. Climb up on ledges to reach item blocks. A Toad on the left ledge lost a precious belonging. Walk down the ledge towards the entrance and check the wall for it. Return it to him for a 1-Up Mushroom. To the right of the fountain is a Mushroom on a ledge. The Toad nearby will ask if you got it for him. If you say yes, he'll let you keep it and will give you a Super Mushroom as well. The right ledge has a Mushroom as well. Luigi's on the north side of the plaza, saying Bowser went north. There's a panicking Koopa ahead who got separated from the Bowser Baddies. Tell him to go "Thatta way" to the north. Go ahead to the north.
This part of the plaza has a Save Block so you can save your game. Luigi will follow you around. To the north is the exit. When you approach it, Toadsworth will appear. He has a suitcase for Mario's travels. We can open it with [Select] to use items and change clothes. It also lets you see Mario's stats. Toadsworth also gives us 100 coins. Luigi says he's seeing Mario off. Ahead is the Koopa Cruiser.
Bowser says we're late. Mario jumps aboard. Bowser summons his Baddies, but they don't appear. Luigi waves goodbye. Bowser thinks Luigi wants to join the Bowser Baddies. Apparently, Bowser doesn't know or recognize Luigi. Luigi disagrees and tries to run away, but runs into the Bowser Baddies. He tries to get past them, but a crew member alerts Bowser to a deserter. Luigi runs off and the Koopa Cruiser pursues and picks him up.
Inside the Cruiser, the Mario Bros. are told to report to the deck. Ahead are Koopas who tell us about the basic controls: [Start] to switch the order of the bros and (A) controls the guy in front, and (B) controls the guy in back. They also explain a special type of item block with an arrow. The bros will have to stand in a line and hit the block back and forth, when the block comes to them and turns their color. The block will give you coins.
In the next area, a Koopa will take the bros.'s passport photos. Use the D-pad to change the pose. Up, down, and left are various panicking poses, and right is a power pose. Walk to the right, then down before you reach the stairs to find the Bowser Baddie you helped. He'll give you a 1-Up Mushroom for your help. Go up the stairs.
There's a barrel in the middle of the floor. Walk into it to break it. The Koopa nearby will teach the Mario Bros. how to fight as a pair. (A) for Mario and (B) for Luigi. A Koopa up ahead will tell you how to get an edge in battle by stomping your enemies on the field. This will damage all enemies in the battle at the start. If enemies run into the guy in back, the guy in back will not be able to move until it's his turn to attack.
There's a Save Album upstairs. The path ahead is blocked by barrels. Hit the (!) Block to activate the crane, which picks up Luigi. We make it up to the deck, where Luigi acts as lookout. He spots something. The Koopa Cruiser's under attack by the Great Cackletta, who was posing as the Beanbean Ambassador. She's not going to deal with us, so she'll have her minion deal with us.
Ladies and Gentlemen, here's Fawful. Because he is one of my favorite characters and his speech is hilarious, I will provide direct quotes. "I am the great Cackletta's most best pupil, who is named Fawful! I am here laughing at you! If you are giving us the chase just to get your silly princess's voice, then you are idiots of foolishness! Princess Peach's sweet voice will soon be the bread that makes the sandwich of Cackletta's desires! And this battle shall be the delicious mustard on that bread! The mustard of your doom!" He shoots Bowser, then sneaks up on the Mario Bros. "Next is is the turn of you!"
Fawful is a simple enemy. Stomp on his headgear. He'll call the bros "Fink-rats" and the color of the text will tell you who he's aiming for. Bowser will tell you that and Fawful will say, "Such mumbling! Stop it!" These little tells are in all enemy attacks. When he says "Fink-rat", he'll shoot at you. When he says, "Have you readiness for this?!?", he'll shoot at one bro, then the other. After about 19 HP worth of damage, he'll say "Ooof!" and his headgear will disappear. "Now is when I ram you!" You can counterattack this attack. After a few rounds, he'll say, "Uhnnrgh.. How could fink-rats like you beat such an awful nasty as me? Headgear!" His headgear returns and he says his catchphrase: "I have fury!" The battle ends, and he says, "Bah! Now is when the talking stops! I do not have time to stop and smell foul roses such as you! One fell swoop is the way I will deal with you fink-rats!" He shoots down the Koopa Cruiser. It crashes into Stardust Fields.
So, the princess has not been kidnapped. Can this be considered a Mario game? Getting her voice back will not be an easy feat. Well, this is an exciting start to a fantastic adventure. It's one of my personal favorites as well as the start of one of my favorite Mario series.
Labels:
Bowser,
Cackletta,
Fawful,
Intro,
Luigi,
Mario and Luigi: Superstar Saga,
Princess Peach
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