Showing posts with label 2-4. Show all posts
Showing posts with label 2-4. Show all posts

Friday, November 16, 2012

Paper Mario: Sticker Star -- 2-4 Damp Oasis

So much for being an oasis. There's a ferocious sandstorm in the area and visibility is low. Periodically, something that looks like a comet piece will blow by. If you walk into the wind, you'll find a sign that reads: "in ... hills .. Dry... ..sert sand ..... ..tween ... striped ..... .... no fear and .... .." I can deciper: "in the hills of Drybake Desert sand .... between the striped ..... have no fear and .... .." Better than nothing. Up ahead is a cyclone. We can place a sticker nearby. I'm guessing either the Fan or the Vacuum. Further to the right is a Toad braving the sandstorm, saying that the legend of the hidden oasis must be true. Ahead is a path and further still another sign, saying, ".. the ..... of ...bake De.... .... flows be..... two ...... cacti show .. .... ... jump in"
That combined with the other sign says, "in the hills of Drybake Desert sand flows between two striped cacti show no fear and jump in." Soon we run into the same Toad again. Looks like we're going in circles. Let's go to Drybake Desert and find those two cacti.

The two striped cacti are on the hill of sliding quicksand, at the top of the hill, towards the screen. Jump over the small rocks and walk down the quicksand, where you'll see them towards the right. You'll drop into a room with more Pokeys and quicksand. At the top is a chest like the one on the Yoshi Sphinx's tongue. It, too, contains a tablet piece. Take the sandpillar outside.

Use the Vacuum near the cyclone to clear it up. The Vacuum will also pick up the comet piece and let it go. Visibility returns to normal and we can move forward. Toad is over by the sign and is upset we found the oasis first. He says he deciphered the sign first, so he'll find something special first. He runs off. Nearby is the comet piece. This opens the path to 2-1. Wait, that's it? Let's check out the oasis.

There is a door drawn on one of the rocks. The Secret Door leads to the Hair Shears. In the oasis, there is a Toad panting. He said the area was an oasis until Bowser dried up the water. The door to the only building is locked. We need a large sticker in front of the large blue pot. The Faucet might help things, so we go to 1-3 to get one. Once we place it, a tidal wave of water rushes in and returns the oasis to a lush, tropical paradise. Toad floats in on a pool toy on the sparkling waters. He's very relaxed. The building's now unlocked. Inside his wardrobe is another chest. Yet another Tablet Piece. Check the blinds over the bed to go outside. On the roof is Shaved Ice. How it hasn't melted is beyond me. Look's like we're done here.

And that makes 1,000 posts.

Monday, September 24, 2012

New Super Mario Bros. 2: 2-4

This level takes place mostly on the outside of pyramids. There are Pokeys, Fire Snakes, and Spinies everywhere. Run and slide under a ledge for the first Star Coin. Destroy a brick block and slide under another ledge for a Starman, so you can take out some enemies. There are Red Coins on this pyramid. Go over the pyramid and to the right. Between both pyramids is the midpoint. Carefully make your way to the yellow pipe near the center of the pyramid on the right. You'll see a Gold Ring and a pipe making infinite Goombas. Go a little to the left and walk right on the yellow blocks to drop down. Go right for the second Star Coin. Go up the yellow pipe and go over the top of the pyramid. You should see a long drop to the right. Go over the drop and go down to reach the third Star Coin. The large drop will lead to a yellow pipe to the goal.

Coin Total: 39,178
I had difficulty finding the second Star Coin and came back for it.

Saturday, May 5, 2012

New Super Mario Bros.: 2-4

In this level, there are switches that will raise or lower sections of the ground so you can access new areas. The first switch will raise the ground so you can reach the item blocks. As you head right, you'll find the first Star Coin over a horizontal pipe with a Piranha Plant. Wait for the Piranha Plant to retract, then wall jump up to get it. Further to the right is water. In the water, which runs under the ground, to the left is a mini pipe and to the right are more pipes. Go past the red pipe to find the exit. Nearby, to the left is the second Star Coin. Use the switch to reach the platform to get out. To the right is a switch that raises the ground so you can go over the Piranha Plant. You'll find the third Star Coin guarded by two Hammer Bros. Next is the flagpole.

Tuesday, December 27, 2011

Super Mario 3D Land: 2-4 -- Think Before You Jump

The red and blue flipping platforms from Galaxy 2 make a reappearance. This time, their flipping is cued by your jumps. I take a hit from a Bee. There are Bowser blocks that will make Goombas appear. I got the first Star Coin and fell off.
Take 2- We get the first Star Coin and go to Coin Heaven. We don't get all of the coins and drop back to the main level. We spin the gear for a 1-up. We fell.
Take 3- We fell.
Take 4- We get the first Star Coin and go to Coin Heaven. I fell from Coin Heaven. We reach the goal.
Take 5- We fell.
Take 6- The second Star Coin is at the top of Coin Heaven. We fell.
Take 7- We get the second Star Coin. The third Star Coin is above the flying Item Block over the last set of flipping platforms. We get a 1-up at the goal. I recommend the Tanooki Suit.

Thursday, January 20, 2011

New Super Mario Bros. Wii 2-4 QSC

It's best to have the Propeller Suit in this level. After the midgate is a green pipe tucked under a ledge. The pipe takes you to the 2nd Star Coin. Go to the pipe when the wind isn't blowing. Use the Propeller Suit to get the Star Coin and go to the next pipe. Jump first, then use the suit so you'll have enough power to make it back up. The Star Coin is under a rock platform in a formation of coins that looks like a Fire or Ice Flower. After you exit the pipe, wait until the wind blows and jump out over the abyss and use the Propeller Suit to get the 3rd Star Coin and reach the ledge above. Then continue your way to the goal.

Thursday, March 11, 2010

New Super Mario Bros. Wii: 2-4 Replay -- It's a Breeze!

I get a Helishroom and find a vine that takes me to the first Star Coin. This area is hard to get out of due to the invisible blocks. Everything goes smoothly and I reach the midgate and get a 1-up at the goal.

Thursday, February 11, 2010

New Super Mario Bros. Wii: 2-4 -- Summer Breeze

This is a windy level. The wind will blow Mario towards the right, along with some coins, unless he against a wall. Thankfully, the wind stops periodically. I lost my Super Shroom to a Koopa, but soon got another one from a block. There are rope ladders throughout the level, that get blown around, and you have to wait until the wind stops before you can use them. They are attached to platforms that cover large gaps to the void. After climbing up the ladder, I saw an area designed for a Koopa shell. I didn't use one here, but they are designed so that if you send a Koopa shell into them, they will either produce coins or items like 1-up Shrooms. After climbing up the next ladder, I get a Helishroom, which I use to save myself from the void. After the midpoint, there is a Star Coin under a ledge over the void. It is best to use a Helishroom here after the wind subsides. I decided not to get this one. I then use the Helishroom to get a 1-up at the gate.