Saturday, September 6, 2014

Super Paper Mario -- Chapter 7-1: Subterranean Vacation

Dimentio's savage attack had separated Mario from his friends. He had reunited with Luigi, yes, but Peach and Bowser were still missing. Just where were those two? And what new dangers lay ahead? It was time to venture through the door opened by the seventh Pure Heart. Once again, Mario saw a nightmarish landscape beyond imagination...

Mario and Luigi find themselves back in The Underwhere. Tippi wonders what sort of world this dark place is. Luigi mentions that they just came from here. Tippi wonders why the Pure Heart led them here. If you talk to the first Shayde, it'll think it's funny that the heroes say this is their second time here. Go through the door, go over the pipes with Luigi, then cross the River Twygz with Carrie.

Queen Jaydes asks why they return. Tippi introduces herself and explains that they're here this time to find the Pure Heart. Queen Jaydes is shocked, then thinks they may be the heroes of the Light Prognosticus. Tippi asks if she has the Pure Heart. Queen Jaydes says the Pure Heart's location is of the utmost secrecy and she can't tell them. They must speak to Grambi, king of The Overthere. Luvbi appears, saying she's packed her things and is ready to return to The Overthere. She notices the bros have returned and asks if their games truly ended. Queen Jaydes asks the bros to take Luvbi back to The Overthere. Tippi asks why they'd need to and Queen Jaydes explains that a monster was once held underneath here and a recent earthquake freed it, so it wanders freely. She can't send her daughter alone with such a beast on the loose. If they agree to take Luvbi, she'll open the way to The Overthere and alert Grambi of their arrival and their request for the Pure Heart. She and her D-Men are too busy trying to contain the damage. A door appears and Queen Jaydes instructs them to keep heading upward and make sure Luvbi arrives safely into the care of Grambi.

Luvbi suggests that they not look at her while they climb or they may succumb to her cuteness. Tippi says the bros are not that superficial. Luvbi notes Tippi's sharp tongue and thinks she may be jealous. She asks if Tippi pines for the hairy twins and if she prefers the red one or the green one. Tippi is confused and stammers. Luvbi says Tippi is blushing and flustered, so she may have a crush on one of the bros that burns as hot as 1,000 suns. Go through the door to reach the star.

Friday, September 5, 2014

Super Paper Mario -- The Underwhere

Mario wakes up in a dark world. Someone says hi and asks if it's his first time in The Underwhere. It's a joke, as people don't arrive here twice. Mario asks what this place is and the Shayde says it's where people go when their game is over. It's also called World -1. The Shayde asks how Mario's game ended, but Mario says his game's not over. The Shayde says he's in denial and that he'll hear the truth from Queen Jaydes, the scariest person in The Underwhere, who rules over the Shaydes. None of the Pixls are with you, nor Bowser or Peach, but you still have your items. Walk to the right to find a fountain. Stand in it to fully restore your health. To the right is a Save Block and a door.

Go through the door and someone hums to themselves. It's an angel-like being, speaking in an older version of English, wondering if she'll meet her most special someone today. She believes it will be a prince of fair countenance who is pining to meet her. She commands him to fly to her. She looks at Mario and scowls, asking why he's staring at her. He didn't hear her pine for an old, mustached fatty and tells him to be gone. In the area are tall pipes and spikes. Flip to get around them, but you'll have to keep switching between the front path and the back path. At the end is a tall pipe. Flip to find a flip block so you can reach the Super Shroom Shake on top of the pipe. Go through the door.

There's a wide river and a boat. You can pay money to cross the river, the River Twygz, or just swim across. Avoid the hands in the water, which are called Underhands. They can't be defeated and will hurt you. Go through the door on the other side of the river to reach a palace. One of the Shaydes says that Mario should talk to Queen Jaydes, who knows all the bad things everyone's done in life. If a person was good, they get to go to The Overthere. If not, they'll suffer in The Underwhere. Talk to Queen Jaydes, the mistress of The Underwhere. She's the ruler of those with ended games and weighs the sins from one's time among the living. If they're light enough, one gets to experience the bliss of The Overthere. She senses a strange energy and asks if Mario brought anything strange into The Underwhere. Mario hands her the Pure Heart and she is shocked. It is badly damaged. She wonders who Mario is to have it and asks what happened. She then gets a call from Grambi, saying that Luvbi is missing. She and her D-Men are already shorthanded, so she asks Mario's help to find Luvbi, a Nimbi who vanished. Agree to help and she'll take the Pure Heart, promising to return it when he returns with Luvbi. She gives Mario a Door Key, saying a strange fellow dressed in green fell into the River Twygz, who definitely is not Luvbi. She says to check there first anyone and says the key opens the door to the underground waterways.

Drop down into the River Twygz and avoid the Underhands. Flip at the bottom to find a hole that leads to a locked door. Unlock it. Swim up and over the ledge and push a block down to the right. Drop down and throw the switch to drain the water. Go up and right to find some brick blocks. Break them, then throw the switch again to fill the area with water. Swim up and to the right. Flip to find a path out of the area. Flip to reach a block and push it down to the left. Drop down and throw the switch to drain the water. Hit the brick block for a ladder. Flip to find a path out of the area. Go through the pipe and flip for some coins. Go through the door to the right and drop down. Flip and go back to find a hidden chest with a Dry Bones card. Climb up the fountains to the right to find someone groaning. Mr. L's music starts playing. It's a man in a green cap, wondering how he ended up in this lousy place. He remembers being grabbed by Count Bleck's underlings. He wants someone to help him. Mario greets him and Luigi freaks out. He remembers his brother and missed him a lot. He asks why Mario's here, saying he doesn't know where he is. Mario explains and Luigi can't believe he's in the land of ended games. He thinks Count Bleck's baddies did him in like they did in Mario. He takes it well, saying everyone runs out of extra lives. He wonders what to do and Mario explains he's looking for Luvbi. Luigi agrees, saying he has lots of free time now that his game is over. He joins the party. Hold Down on the Control Pad, then release to do a Super Jump to reach high ledges and attack enemies. Luigi wants to jump for joy. Flip to find a Long-Last Shroom Shake in the corner, then Super Jump to reach the door.

Use the Super Jump to quickly go through the waterways, then head to the left after getting out of the River Twygz. Super Jump over the pipes until you reach the door, then Super Jump on the pipes to the left of the door, without going through it. There are Ice Piranhas here, as well as a Poison Cherbil. In the high item block, you'll find a Happy Flower. Just to the right is a tall pipe with an Ice Piranha. It leads to the background. Go through the other pipe in the background to reach a pipe in the background below. Go through the other pipe in the area and it takes you to a room with a Gigabyte, a flying skull that will only take 1 HP of damage per hit. It has 6 HP and will give you many coins when you defeat it. Defeating it will also make a chest with the Peach (3) card appear. Return to the foreground and go through the door. You'll hear the angel-like creature humming again. Flip to get past the pipes with the Ice Piranhas and talk to her. She tells her sweet prince to hasten to her. She sees the Mario bros, and calls them aging men of mustache. She asks what they want and they explain they came to find her. She refuses to consort with such hairy faces and wants only princes to approach her. She asks if they claim to be her prince, and if so, they should know her name. Tell her her name is Luvbi and she taunts them, but is shocked when they know her name. The thought of them being her prince can't be abided and she won't date a man so old and unpleasant to the eye. She decides to return to her mother.

Return to Queen Jaydes and Luvbi says the foul, hairy creatures return at last. She calls them liars as they weren't princes, but found her at the request of her mother. Queen Jaydes tells Luvbi to mind her manners and says she sent them because she wandered off without permission. She tells her to apologize and Luvbi says she is sorry that the Mario Bros are so hairy. Queen Jaydes says Luvbi had them worried. She gives back the purple Pure Heart, fully restored, as a sign of gratitude. She has power over life and death, so she restored the Pure Heart. She says the fact that the Pure Heart survived means fate is on their side. She also explains that Mario's and Luigi's games are not truly over and they were sent to The Underwhere alive. She can allow them to return. She chants her name, then Game Over several times, then Continue.

The bros end up on Flipside Tower. Tippi says Mario is alive and Merlon was sure Mario's game had ended, but is marveled that he is truly alive. Luigi says his bro bounces back and that he bounces, too. Back in Merlon's house, Luigi introduces himself as his bro's bro. Tippi asks if they've met before, but Luigi doesn't remember. Tippi thinks he may be the fourth hero. The Light Prognosticus says the seventh Pure Heart will draw together two men and its brilliance will shine on the way to the last hero. Tippi says she never stopped believing Mario would return and asks about Peach and Bowser, thinking they could come back as well. She says to find the next Heart Pillar.

Go to the B1 Flopside Outskirts. Use the Super Jump to jump onto the tall wall, then flip. Drop down to the back to find a chest with a Piccolo card. On the other side of the wall on the front side is the Heart Pillar. Place the Pure Hear to make the purple door appear. Tippi says they must act quickly to stop Blumiere. She then wonders who Blumiere is.

Thursday, September 4, 2014

Super Paper Mario -- Interlude After Chapter 6

In Castle Bleck, Nastasia informs Count Bleck that Dimentio reported that Mr. L was insubordinate by taking on a hero-fighting initiative. She accepts full responsibility and says her administrative breakdown allowed it to occur. "I see, remarked Count Bleck... Well, what is done is done. This prophecy will not be fulfilled without sacrifice." Nastasia reports that Mimi also left the castle. "Did she, now? Well, Count Bleck will leave you to dispense the minion discipline." Nastasia remarks that Count Bleck seems different. She asks if he got a new monocle or if something happened. "Count Bleck feels fine... Leave me..." She leaves, and he monologues, "......Could that Pixl have been... Timpani?" He shakes his head, saying, "No, no completely impossible. I should know that better than anyone. Besides, it's far too late to do anything now. The prophecy has been set in motion and no one, not even I can stop it. No one can stop this now..." He leaves after referring to himself in the first person.

We now return to our serial drama of Timpani and Blumiere.
Blumiere: Timpani! What did you do with her? I must see her!
Blumiere's Father: Still your tongue, Blumiere... Can't you see you've been duped by a dirty human? You have brought shame to my name... and to the entire Tribe of Darkness!
Blumiere: And so what if I did? That doesn't matter to me! She's my entire world!
Father: Well, then it will interest you to know... that she no longer resides in this world.
Blumiere: What... What do you mean by that?!
Father: This is the price those who resist their own fate must pay, my son.
Blumiere: She... No... It can't be so!
Father: Someday you will see, Son. Our kind and humans must never mix.

The heroes have returned to Flipside. When you're ready, go to see Merlon. He asks if they have the seventh Pure Heart. Tippi asks him to look at it. He asks what happened and Tippi explains that The Void consumed the world and left the Pure Heart like this. Merlon says he can't feel the typical energy from it and says it will do nothing if placed in a Heart Pillar. Tippi asks how they can save him, and everyone, from destruction. Merlon says they must defeat Count Bleck, but they need eight Pure Hearts.

Dimentio appears, saying how forlorn the group of heroes cries. There is no way in this world to restore the Pure Heart, making all their hard work in vain. Bowser remarks that that stinks. Dimentio offers a consolation prize by drawing boxes around Mario, Peach, and Bowser, then sets off explosions in each of them. The three heroes disappear and Merlon freaks out, asking what happened. Tippi asks where they went and Dimentio says he fulfilled their wishes and sent them to the next world. He introduces himself as their enemy who serves Count Bleck and leaves.

Bayonetta 2 Direct -- 9/4/14

Nintendo and Platinum Games have lots of news about Bayonetta 2.

Bayonetta 2 will be a "Non-Stop Climax Action" game. Bayonetta is one of the last surviving Umbra Witches. She can use a variety of spells. Her main style of attacking is called "Bullet Arts", where she uses four guns: two in her hands and two in her shoes. Her magic power is in her hair. Her clothes are also made of her hair. She can use magic to summon Infernal Demons from Inferno this way. She kills enemies without mercy.

Returning characters include Jeanne, who has longer hair than last time, Rodin, Luka, and Enzo. This time, Bayonetta heads into Inferno to rescue Jeanne, who tried to protect her, but had her soul dragged down to Inferno. On the way, Bayonetta must battle with both Angels and Demons. Battles take place in the human world, Paradiso, and Inferno. She will also encounter a powerful boy named Loki and the Masked Lumen.

The Angels take on a similar appearance as in the first game: godly, yet evil-looking. Their appearance changes with their hierarchy in Paradiso. Demons, residents of Inferno, appear for the first time. They live without order and power is everything. They have a more inorganic look compared to Angels.

Combat involves building up huge combos. (X) is for punching, (A) is for kicking. Hold either button to start shooting in the direction you're currently facing. Continuously press the buttons to use combo attacks. Different button combinations lead to different combos. Experiment and you may unleash incredibly powerful attacks. Use the Immortal Marionette to attack by just pressing buttons in Automatic Mode. You can also have Bayonetta attack using the Touch Screen. Witch Time is activated by dodging attacks at the last second. This slows down time so you can inflict greater damage. This will also allow you to charge up your magic power. The Magic Gauge is under Bayonetta's health meter. Once filled, they allow you to execute powerful attacks, such as Torture Attacks, which differ depending on the enemy being attacked. New to the series is the Umbran Climax, which increases her magic power and range, making the summoned Infernal demons more violent. Torture attacks are good for a single enemy, while Umbran Climax attacks are better for many enemies in a wide area. Dodge Offset allows you to dodge enemies repeatedly, while still keeping up your combo.

Some of Bayonetta's weapons can be equipped to either her hands or feet, allowing for different combos. There are many different weapons, so you can customize them for your fighting style. Two combo attacks can be preset to further customize the load-out to your fighting style.

The story mode is divided into chapters, each with many stages. Bayonetta will fight in the air and underwater, not just on the ground. She can also fight will riding in various vehicles. Scores given at the end of the level are based on number of combos, clear time, and damage received, which adds replayability. The highest score is Pure Platinum. There are hidden rooms called Muspelheim in the stages. They offer challenging battles with certain clear conditions, such as never cutting off the combo until the enemy is defeated. They may allow you to discover new combos and techniques. Halos are the form of currency in the game. Use them to purchase items, weapons, accessories, and costumes and Rodin's store. As you play, you can obtain records called Angelic Hymns. Rodin uses them to create new weapons. Purchase duplicates of weapons to equip them to both Bayonetta's hands and feet. You can also purchase skills. Some of the costumes are inspired by Nintendo characters, including Peach, Daisy, Star Fox, Link, and Samus. They add extra attacks and effects.

Tag Climax is an online-only two-player cooperative mode. You pick a Verse Card to select the stage. Characters other than Bayonetta, including Jeanne and Rodin, will be playable. You can earn Halos for story mode and challenge more powerful enemies in Tag Climax by betting those Halos. You'll win more Halos as a reward for increasing the difficulty. There are six stages and the game lets you know who won each stage. The better a player does, the more Halos they earn. If a player falls in battle, the other player can choose to leave them or revive them.

The game will be released on October 24. Both Bayonetta and Bayonetta 2 are included on the physical copies. The games can be purchased separately on the eShop.

Wednesday, September 3, 2014

Super Paper Mario -- Chapter 6-1

The heroes go back through the door that leads to Chapter 6. What they find is a completely white world. Tippi says there's nothing left here and it can't be the beautiful world they were in before. She feels the Pure Heart, but faintly. She can't believe that anything's left and suggests they take a look around. Use Carrie to get around faster in this barren wasteland. You'll find bits of debris here and there. After a long while, Tippi will see something. It's a gray, stone-like heart. It's the Pure Heart, which somehow survived the world's obliteration, but something seems odd about it.

Someone laughs, calling the place pretty bland. Mr. L drops in, saying it looks like the Pure Heart is broken and couldn't handle the end of the world. He decides to swipe it for kicks. If you have Peach out, he calls her gorgeous and says this chaos wasteland is no place for a stunner like her. Peach demands that he remove his mask. He changes the topic to the Dark Prognosticus. Anything the count doesn't like never existed. He decides to leave, saying to stay out of Count Bleck's business if they want to live. Peach says even he, a masked man wouldn't watch a world die without feeling anything. She says he must see that Count Bleck's plan is mad. He asks if the heroes are pushing for a fight. He won't disappoint them and launches the new and improved Brobot. This one has arms and feet and is sporting the latest in brobotics. He calls it Brobot L-Type. Mr. L tells Peach to try not to get kidnapped before she's defeated.

Brobot L-Type has 64 HP, 5 attack, and 4 defense. It has 8 defense against fire. It can attack with its hands and tackle, as well as throw its mustache, shoot missiles, and do everything that Brobot could. It's weak to explosions, so place Boomer near where its feet are or will be, and press (1) again to make Boomer explode. Once you defeat it, Mr. L says there's no way Brobot L-Type should have been defeated, as it shoots missiles. He drops the Pure Heart when he lands on the ground. He calls it preposterous and wonders why he can't win. Tippi suggests that he keeps losing because he's weak. Mr. L growls, saying the heroes can laugh now, but he never forgets. He leaves, leaving Peach to think she's met him before. Tippi notices he dropped the Pure Heart, which looks like a rock. It has no sparkle left. She suggests they take it back to Merlon.

End Of Chapter

Elsewhere, Mr. L says he can't seem to beat the heroes. Dimentio asks if they wounded his fragile pride and demolished his robot again. Mr. L is stumped, thinking a giant robot would be enough to crush the heroes. He's a disgrace and can't show his face to Count Bleck after this. Dimentio says this is probably for the best and uses a little flame magic on him. Mr. L asks what he's doing. Dimentio says Mr. L can't go back, so he should get lost. Mr. L doesn't find it funny, but if he wanted to laugh, Dimentio's face is inspiration enough. Dimentio comments on his temper, saying his nostrils flare out like the hood of a hissing cobra. He can't have Mr. L around the count, but if he gets rid of him here, he won't be found out and Mr. L will never be found. This is his moment to grasp. He says it's time for Mr. L's final bow and summons a box around him. Mr. L freaks out, saying Dimentio's lost his mind. Dimentio promises that this won't be so bad. He'll send the heroes his way soon so he'll have someone to play with. He sets off explosions in the box while Mr. L wails. Dimentio leaves.

The destruction of an entire world was a great and terrible tragedy. But Mario and his allies had survived the cataclysm and found another Pure Heart. The end of that world had dulled the shine of the Pure Heart they had found. Was the Pure Heart's power lost forever? The heroes set out for Flipside to find out..

For some reason, the music for the start of the chapter plays.

Tuesday, September 2, 2014

Super Paper Mario -- Chapter 6-2: The End of a World

With The Void encompassing the entire sky, the end of the world was at hand. The pressure was on for the heroes to find all the remaining Pure Hearts. Would regal King Sammer be willing to part with his most precious treasure? Leaving an army of Sammer Guys in his wake, Mario stepped into the palace...

Inside King Sammer's pink palace, King Sammer says the heroes have arrived. He received word of their run in with Count Bleck, meaning that the legends are true. Tippi asks for the Pure Heart. King Sammer says they haven't defeated all 100 Sammer Guys but the situation is grave. He says the Pure Heart sits on the 26th gate. Go onstage and open the chest. A bomb that resembles Boomer explodes. King Sammer asks why that explosion didn't even turn the heroes black with soot. He says it stinks that they're not hurt. He flips over to them, asking if they thought that they'd just grab the Pure Heart. Calling them dumb, King Sammer reveals that he is actually Mimi in disguise. She says the real King Sammer is napping while the world ends. Tippi tells her to get out of the way, as time is of the essence. Mimi explains that she's here to get in the way. She's not soft and cuddly like the count. It's bedtime for the heroes.

Peach is a good choice for the first part of this battle, as is Thoreau. Mimi has 25 HP and 2 attack. She'll surround herself with Rubees and throw them to attack. Throw the Rubees back to make her Rubee shield disappear and attack her. After she takes enough damage, she'll flip into 3D. Go after her with Mario. When you defeat her, she says that really hurt and the heroes are a bunch of bullies who hit cute little girls. This doesn't matter, as everything's perfect. The Void is even larger in the sky. Mimi got them to waste what precious little time they had left. She says they should give up trying to look for the Pure Heart. Tippi says this psychotic girl was only trying to stall them. Mimi says she warned them she was meaner than the count. She can't stay and play with them more, as the world is about to go kablooey. She leaves.

Go through the door and cross more gates. The Sammer Guys will let you pass. The shaking becomes even more violent and The Void flashes. One Sammer Guy laughs in desperation, saying they're not going to make it. Tippi says it can't end like this. The Void flashes and the sky goes white.

Tippi says it feels like she knows Count Bleck from somewhere. The heroes wake up on Flipside Tower and Tippi says she did know him, but doesn't remember how or when, nor who he is. Bowser asks what's going on. Tippi says she's a little discombobulated and it's hard to say what happened, but they returned to Flipside. Peach wonders what happened to King Sammer and his Sammer Guys, as well as the Pure Heart. Tippi says the door to the world still exists, so she suggests that they go back through the door.

Monday, September 1, 2014

Super Paper Mario -- Chapter 6-1: Sammer Guy Showdown

Under the looming shadow of The Void, the world slowly drifted toward demise. But not all hope was lost: two Pure Hearts had yet to be found. Could our daring heroes find them? Or was the world doomed to be devoured? Mario, Peach, and Bowser ventured through the next door to find out.

The door leads to the Sammer's Kingdom, a place of Japanese architecture and music. Tippi notes that The Void is enormous here, much bigger than in Flipside. This dimension is close to destruction, so they must hurry. Go through the door on the right. Heronicus says he yields and is shamed. Someone says that he disgraces his family's honor and that he is an unworthy opponent. It is a man in armor, called a Sammer Guy. He is waiting for the hero of legend to show up, as time is running out. Walk on the stage and he says that the heroes wear crazy clothes. He is Jade Blooper, the guardian of the first gate. He will then battle the hero. Jade Blooper is a normal Sammer Guy who will hack at the heroes with his sword. Stomp on him, use Boomer, or use Bowser's fire breath to defeat him, ideally taking minimal damage.

Once you defeat him, he allows you to go to the next gate. Someone calls the battle splendid and comments on the heroes' performance and exotic garb. He is King Sammer, ruler of the Sammer Guys. He is amused by the heroes' fighting style and shows off his treasure, a Pure Heart. If the heroes defeat his 100 loyal vassals in a tournament, they will prove that they are the true heroes and get the Pure Heart.

Go to the next gate.
2. The next Sammer Guy is Hills With Eyes, a normal Sammer Guy with a sword.
3. Puffing Fist, a normal Sammer Guy with a sword.
4. Squatting Birdo, a normal Sammer Guy with a mace.
5. Leeping Cheep, a spiked normal Sammer Guy with a sword.
6. Master Wiggler, a normal Sammer Guy with a sword.
7. Shoe of Kuribo, normal with a mace.
8. Guy Who Fry, normal with a sword, who jumps.
9. Screaming Mantiss, normal with a mace.
10. Koopa in Winter, a large Sammer Guy with a club, who rolls.
11. Footsteps of Coin, a tiny Sammer Guy with a sword, who moves very quickly.
12. Urchin Lung, normal with a sword.
13. Crow Who Eats, normal with a sword, who creates shockwaves with his sword.
14. Swollen Tongue, spiked normal with a mace.
15. Slipping Grip, normal with a sword,who jumps.
16. Clammy Hand, normal with a sword, who jumps.
17. Forbidden Slap, normal with a sword, who jumps.
18. Hairy Arantula in the Grass, tiny with a sword, who moves very quickly.
19. Another Castle, normal with a sword, who jumps.
20. Rolling Thwomp, large with a club, who rolls.

After you defeat Rolling Thwomp, the ground shakes and The Void grows even larger. Tippi says they must hurry. "Hurry? Why not pause and savor the show? It is already far too late to stop... Count Bleck! BLEH HEH HEH HEH! BLECK! The prophecy unfolds smoothly, thanks to the Chaos Heart! The light of each world will be snuffed out one by one..." Tippi asks why he would do something so unspeakable. "You QUESTION Count Bleck?! This worthless world's destruction matters not! Far better for Count Bleck to wipe it out of existence than let it remain!" Tippi asks how he can say that, calling him horrible. "Count Bleck scoffs at you! An insignificant Pixl lectures Count Bleck on what is right and wrong?" Tippi calls it wrong and sick, and not up for discussion. She says he can't just erase living things, each with a priceless heart. "Of all things, you defend the heart? Nothing could be more worthless... All things... are meaningless. Aside from Timpani, no treasure mattered in the least to me..." Tippi stutters the name "Timpani". "Speak no more! This world is dying under the monocle gaze of... Count Bleck! But don't let that stop you from trying to find a Pure Heart you'll never acquire! BLEH HEH HEH HEH! BLECK!" Count Bleck leaves, after revealing that he was in love with Timpani, the woman mentioned in the interludes.

Rolling Thwomp leaves to tell King Sammer that the world will go squish soon. You can now pass through the next five gates unhindered, as the ground shakes. At the end, is the star.