Thursday, February 25, 2010
New Super Mario Bros. Wii: 2-Fort Replay -- This is getting easier!
New Super Mario Bros. Wii: 2-3 Replay -- Back Inside the Pyramid
New Super Mario Bros. Wii: 2-2 -- Shrinking for Coins
Saturday, February 20, 2010
Game Update
Thursday, February 18, 2010
New Super Mario Bros. Wii: 3-Fort -- Tower of Terror
Take 4- I get a Super Shroom and lose it to Dry Bones. I get a 100-coin 1-up. The POW block brings floating coins down to the ground. I died from a Dry Bones.
Take 5- I use a Super Shroom, get an Ice Flower, and lose them both stuck under a block. I die from a spike ball.
Take 6- I use a Super Shroom and the POW block to get rid of the spike balls. I got a 100-coin 1-up. I made it to Lemmy and got in one hit, but when into the void, with a ball blocking my wall jump.
Before Take 7, I attempted to get more Super Shrooms from the Ice Bros in the Toad Rescue levels. I go back to World 2 to use the 1-up Shroom House, getting one 1-up. I go back to World 1 Toad House to get 1 Super Shroom, Helishroom, Ice Flower and Fire Flower. I get more Super Shrooms from 3- Toad Rescue.
Take 7- I have to start the level over. I make it to the midgate and am good until I reach the spike balls.
Take 8- I try using the Helishroom, thinking it will make my life easier in dodging the spike balls. It didn't work as planned, but I got a 100-coin 1-up.
Take 9- I use a Super Shroom. Super Guide appears. I lose again.
Take 10- I use a Super Shroom and get a 100-coin 1-up. I made it to the boss. Lemmy was difficult, but I got in the 3 hits. I was also hit, and small.
Lemmy hopped away through an icy veil. I followed him to 3-4. This level is right before the castle. This was a short world.
New Super Mario Bros. Wii: 3- Toad Rescue -- Icy Victory
New Super Mario Bros. Wii: 3-2 -- Dodging Bullets
Take 2- I jumped off a Bullet Bill and got the 1st Star Coin. There are also Ice Bros., who will freeze me, and anything that gets in the path of the ice balls that they throw. One freezes a Bullet Bill. I get an Ice Flower and freeze and kill one of the Ice Bros. I lose the Ice Flower to a Bullet Bill. I get a Starman and dash to the midgate. I lose the Super Shroom to a Bullet Bill, but I find a secret pipe. I can't get it because I'm small. I skip one of the Star Coins on a high ledge over an Ice Bro, because I don't want to die. I get a Super Shroom, but soon lose it to a Bullet Bill. I reach the goal.
New Super Mario Bros. Wii: 3-1 -- Penguin Skeleton
Take 2- I got the Penguin Suit (This was done a week after Take 1). After I froze a Piranha Plant, coins appeared over the pipe. I got the 1st Star Coin and reached the midgate. After the pipe, there is an area great for sliding, but while sliding, I missed land and fell into the void.
Take 3- I saw, but did not get the 2nd Star Coin floating above a horizontal pipe. It probably contains a secret if you can freeze its Piranha Plant to enter the pipe. I found another pipe blocked by blocks that also may contain a secret. I got a Super Shroom and a 100-coin 1-up. I saved myself with a wall jump, lost my Super Shroom to a penguin. I needed to build up speed to clear a gap and save myself, did so, and reached the flag post.
If you're wondering about the title, Skeleton is a Winter Olympic sport similar Luge. Whereas Luge involves sliding on your back, feet-first, Skeleton involves sliding on your stomach, face-first. With the Penguin Suit, you slide on your stomach, face-first, like Skeleton, instead of sitting down without it.
World 3 -- Ice Land
Tuesday, February 16, 2010
Curses!
Thursday, February 11, 2010
New Super Mario Bros. Wii: 2-Castle -- Boom Shakalakalaka
The clues for the platforms are that for the first one, there is a lift that takes you to the top platform, the Piranha Plants guard the bottom path for the second area, and the third one has the middle path blocked by blocks, that turn into coins when the P-switch is activated.
I see Roy at the end of the corridor. Kamek appears and uses magic to make pipes appear over head. Roy climbs into the pipes and comes out a different one, sometime poking his head out of multiple pipes before coming out completely. He then pounds the ground, stunning me, and using magic to defeat me.
Take 2- As this level does not have a midpoint, I have to start it over again. I get a Super Shroom and know the correct paths this time- top, bottom, middle. However, after the first platform, I fall in the lava.
Take 3- After getting a Super Shroom, I lose it to a Dry Bones. I get a 100-coin 1-up and fall into the lava after the 2nd platform.
Take 4- I get a Fire Flower after the first platform to kill the Piranhas, get the 2nd coin, and get back to Roy. I lose the Fire Flower because I was stunned and hit with the fire, and lose my Super Shroom the same way. I hit Roy, but died from his shell.
Take 5- I get through the level just fine. I get in one hit to Roy. He stuns me, but I recover before the fire can hit me because I am far away. Before I can get in my 2nd hit, I touch him and lose the Fire Flower. I die after touching Roy twice.
Take 6- I get a 100-coin 1-up from the main level, as well as the 2nd and 3rd coins. I lose my Fire Flower to the fire. I get in one hit, then a second, because I hit him immediately after he cam out of his shell. I got in the third hit the same way. I get the Bowser Key.
Bowser Jr. takes off on the Airship and heads to World 3.
New Super Mario Bros. Wii: 2- Toad Rescue -- Not as bad as I thought
New Super Mario Bros. Wii: 2-6 -- A Change of Scenery
On the map, stones appear in the sand to mark the path to the castle and Star Shroom House. Right in front of both are areas that periodically have explosions. I'm a little worried to go near them, but I won't progress if I don't.
New Super Mario Bros. Wii: 2-4 -- Summer Breeze
I got my game back!
I tried playing the game again, but it has been so long and the levels are really challenging, that I did not make any progress whatsoever. I hope to finish the game before Super Mario Galaxy 2 comes out. We'll see if that happens.
Sunday, February 7, 2010
New Super Mario Bros. Wii: 2- Fortress -- Any Man caught Lollygagging will be Shot on Sight
Take 2- I use the Helishroom to start. I might be going through items too quickly. I lose the Helishroom on the spikes, but I reach the boss door. I find myself on a small platform with quicksand on the edges. Roy has been creating the purple fire that I've been trying to dodge. Roy landed on Mario, so he lost the Super Shroom. When Roy lands, he pounds the ground, creating stunning shock waves. While Mario is stunned, he'll send out a purple flame, which killed Mario.
Take 3- I used and lost an Ice Flower on the spikes. I soon get another one, which I lose on the spikes. I reach Roy, but touch him and lose the Super Shroom, and then die from the fire.
Take 5- I got the 2nd Star coin, and got a Super Shroom and Ice Flower. I got a 1-up from the secret door. I made it over the spikes from jumping up high. I lost my Ice Flower to the purple fire in the battle with Roy. I defeated Roy by staying off the ground when he pounded the ground.
I gained access to a 1-up Shroom house, level 2-4, and Toad needs my help in 2-1, which is not going to happen. I am not going through that level again without the ability to use my items. I will probably manipulate the game into sending him to a more manageable level, by either dying or letting him die. Game saved.
New Super Mario Bros. Wii: 2-3 -- Star Light, Star Bright
Take 2- I started with an Ice Flower, but lost it to the same Fire Bro, which I then stomped. I got another Fire Flower and the 2nd Star Coin, but I was hit by a fire ball trying to defeat a giant Piranha Plant. I went through a pipe to reach the end of the level. Goal!
A Note on Super Guide
New Super Mario Bros. Wii: 2-1 -- If I had a Life, I'd hate it
Take 2- I got a Super Shroom, but I lost it to a Goomba coming out of a pipe. I then died from a Boomerang Bro.
Take 3- After I got a Super Shroom, I killed the Boomerang Bro and reached the midpoint. I died trying to get the 2nd Star Coin because I missed the sand pillar.
Take 4- Died immediately- missed sand pillar.
Take 5- Got 2nd Star Coin while cycling through the sand pillar, but I died landing on a Piranha Plant.
Take 6- Died on Piranha Plant. I have one life left.
Before Take 7, I went back to World 1 to get some lives. I redid 1-Taod Rescue, which had 3 giant Goombas. I got 3 Super Shrooms, went to 1-Star Shroom House and got a Starman, and then to 1-Shroom House, getting 1 Super Shroom, 2 Fire Flowers, and 1 Ice Flower, and 1 Helishroom. I did not get any more lives.
Take 7- I have to start the level over again and fell into the void missing the sand pillar.
Game Over.
I did not know that once you have 01 lives left and you die, it's Game Over. Other Mario games let you play until you have 00 lives and die. I lost all of my items, so I went back to World 1 for items at 1-Shroom House. I got 2 Ice Flowers, 1 Helishroom, 1 Super Shroom, and 1 Fire Flower.
Take 8- I used the Helishroom to start, which easily got me the first Star Coin. Unfortunately, I lost the Helishroom and died.
Take 9- I used the Ice Flower to start. At the beginning of the level, the Super Guide block appeared. I didn't use it. I got the 1st Star Coin, and was saved by the sand pillar. I died from falling in the void because I did not jump off the pillar, and was instead shooting ice balls (Button 1) rather than jumping (Button 2).
Take 10- Used the Fire Flower, got 1st Star Coin, reached midpoint, got 2nd Star Coin, missed pillar.
Take 11- Used Super Shroom to start, lost it to Piranha Plant. I skipped the Star Coins because I was low on lives, and made it to the goal.
I gained access to 2- Shroom House and got 1 Mini Shroom, 1 Helishroom, and 1 Ice Flower.
Thursday, February 4, 2010
World 2 -- Going Through the Desert
In terms of flow, I am not in a state of flow yet for this game. I still have not quite mastered the controls and am having difficulty with some of the levels. I am still motivated to play the game. I will be in a state of flow once I fully master the controls. 1-Castle seemed at the far outer edge of my regime of competence, but it only took 4 tries, which isn't so bad. This game keeps the gamer interested not because of a mysterious storyline as its Gap Theory. At the beginning, we see the Koopalings and Bowser Jr. capture the Princess. There is only one villain who could be behind such a dastardly deed- Bowser! Anyone who's been playing Mario games should not be surprised that Bowser is the main villain. So why do players remain interested in the game if they already know the beginning and the end? The mystery of the game lies in the levels themselves: what terrain will there be, which enemies will I face, what sort of surprises, secrets, and items will I find (or at least, will be there)? The level and world design, and their challenges are what really hook players to Mario games that aren't RPGs, which have plots and mysteries.
Alright, let's start World 2!