Showing posts with label Metal Cap. Show all posts
Showing posts with label Metal Cap. Show all posts

Tuesday, August 2, 2011

Rainbow Ride - Cruiser Crossing the Rainbow

Rainbow Ride is the 15th and final course in the game. It is very spread out and floats over the void. It is accessed via the hole in the window to the left of Tick Tock Clock.

N64
Rainbow Ride is a difficult course due to the number of ways you can fall off platforms. It's also not obvious where everything is and where you need to go. The slide music plays. We land on a yellow platform and walk to the carpet ahead. It is a flying carpet that will follow the rainbow path in front of it. When the rainbow ends, the carpet falls into the void, so get off of it before then. This carpet circles around a large spinning circular rock with an Amp. There is also a fire-spewing rock that may force you to jump off the carpet to the rock, unless you time it well. But get back on the carpet immediately: if you're not on it for a while, it will flicker, then disappear and you may be stuck where you are. It will regenerate where you first found it. You can jump on it while it is flickering to make it solid again. The first carpet will take you to fours more circular spinning rocks. Jump off the carpet, as there is a gap between where the carpet stops and the next platform begins. Here you'll find Lakitu throwing Spinies your way. You can try to take him out (for 10 coins), but you won't be hanging around here for very long. These four spinning stones can be thought of as the hub of Rainbow Ride. There are Stars to get to the left, to the right, and straight ahead from here. For this Star, we need to go right. This will take you to another carpet, which will have you climbing on rectangular prism platforms to avoid being knocked off (but you don't have to take action for all of them). The path for the carpet will curve, so it may be good to adjust the camera. Up next is a platform with a brick block. You have a limited amount of time, so either go around (or over) it or break it. The carpet will come to the end of the path, where you'll find two more carpets, which will go in opposite directions. We need the carpet on the left. Around this point, you'll hear a sound that is the oars of the Cruiser rowing. Take a quick look at it; you'll soon have more obstacles to dodge. The path will begin to spiral around a stone that resembles a top. Blue fire will come out of its base, which usually isn't a problem. As the carpet climbs, you'll see the platform has two arms that will try to knock you off when you get high enough. The carpet ride ends at some dropaway platforms. Quickly backflip up to the next level, where you'll find a plank to the Cruiser, a large ship with rowing feather oars. On the ship, a strong wind is blowing to the stern. At the bow is the Star. Walk against the wind to get it. (Or have a Bob-omb push you partway).
Star Get #113, 9 Coins, 12 Lives

Nintendo DS
Not much has changed from the N64 version for this mission, except for some updated sprites. We take the first flying carpet to the hub, dodging fire. We go to the right and take another carpet, this time with more platforms to catch us. The path forks ahead and we take the carpet to the left. The platform that looks like a top no longer spews fire, but will still try to knock you off the carpet. The sound of the Cruiser's oars rowing is much clearer. As the carpet spirals, you get a great view of the course. I fell off the dropaway platform.
Take 2- I made it past the dropaway platforms and boarded the Cruiser using the plank. The gusts are too strong here for us to reach the Star at the bow. Conveniently, there is a Wario Cap and a Power Flower aboard. At the top of the mast, above the crow's nest, we can get a 1-up. We use the Metal Cap to get a 1-up at the bow, as well as the Star.
Star Get #138, 15 Coins, 8 Lives'

I later returned to get 100 Coins. There are several Blue Coins from the Blue Coin Switch in the maze with Red Coins. I got the Red Coins and coins from the swings and triangles. I got the last coins on the carpet rides to the big house.
Star Get #119, 102 Coins, 4 Lives

Monday, July 18, 2011

Chief Chilly Challenge - Red Coins and Secret Star

This mission is unique to the Nintendo DS.
The first Red Coin is over the abyss that the grate crosses. Before we get it, we get the Wario cap. Once across the abyss, we get the Metal Cap from the Power Flower. We cross the narrow strip of ice through the gusting winds. There is a black brick block on the other side. This time, it contains a Star.
Star Get #91, 11 Coins, 7 Coins
After getting the secret Star, we get the Metal Cap to go back. The second Red Coin is in the center of a square formation of coins. The gust will pick you up into the coins. I stood slightly off center to get the Red Coin. If you miss, jump back into the abyss to let the gust pick you up and put you on the ledge again. The ledge is much higher than the pond you land in. The third Red Coin is over the pond, closer to the abyss. A Bully knocked me into the abyss.
Take 2- I got the first three Red Coins as Luigi. The fourth is in the middle of the platform with the Bullies. The fifth and sixth ones are over the second and fourth moving ice blocks, respectively. If we climb partway up the mountain, we will find a Power Flower. As Luigi, we can use it to get the Red Coin in the cage at the base of the mountain, near the moving ice blocks. I carefully jumped down the mountain and got it. Around the corner is Mario's cap. With the Power Flower, we can float to the large piece of ice where the last Red Coin is. There is another Power Flower for the return flight. The Star appears near where you got Mario's cap.
Star Get #92, 31 Coins, 6 Lives
Exit the course when you're done.
The next Stars are the Red Coins and Switch Star of The Secret Under the Moat.

Friday, June 24, 2011

Dire, Dire Docks - Through the Jet Stream

N64
This mission is similar to "Through the Jet Stream" in Jolly Roger Bay. We swim through the channel to the other area. Near the seal, underwater is a grate with rings and a jet stream coming from it. After floating (or standing) through 5 rings, each with its own number, we hear a chime and the Star appears over the grate. The rings will continue to appear. Because of the jet stream, we need the Metal Cap to reach it. Run quickly, as the power does not last very long.
Star Get #70, 4 Coins, 4 Lives
We get a message: "You've found 70 Power Stars! The mystery of the endless stairs is solved, thanks to you -- and is Bowser ever upset! Now, onto the final bout!"
Well, we can now tackle the final Bowser with 70 Stars, but we can't reach him until we beat him a second time. We haven't even discover these mysterious stairs, and we've already taken care of the problem! This is what happens when you try to be thorough.
Nintendo DS
We need Wario for this mission. Wario is a slow swimmer, so watch your health meter if you start the course with him. We go through the tunnel and get the Power Flower. With the Metal Cap, we fall to the grate and stand through five rings and jump up to get the Star when it appears.
Star Get #87, 6 Coins, 3 Lives
The next Star is Koopa Surfin' Switch Star.

Friday, April 8, 2011

Hazy Maze Cave - Navigating the Toxic Maze

N64
If you go into the cave with the haze, there is an alcove near the one used for A-Maze-ing Emergency Exit. When we go through it, we have to deal with flames and bats. The elevator takes us to the Star on the other side of the grate to the entrance to the underground pool with Dorrie. I used the Metal Cap to get through the maze.
Star Get #47, 16 Coins, 3 Lives
Later, I got 100 Coins in this mission. Lots of them came from the Blue Coin switch in the cave with the haze. I also got all the Red Coins, some coins from the cavern, and coins from the spiders.
Star Get #49, 100 Coins, 2 Lives

Nintendo DS
Once again, we go into the cave with the haze. After taking damage from the haze, we get the Power Flower to float to the alcove past the first one. We go through the door, pass some bats, and the elevator comes down to meet us. We take it up to the other side of the grate with the Star.
Star Get #54, 10 Coins, 4 Lives
I returned to get 100 Coins. I got coins from spiders, 6 Red Coins, in the area with the rolling rocks, and near the 1-up box. I got a 1-up and Wario's cap, so I could get the Blue Coins in the cave with the haze. I died in the cave.
Take 2- I picked up coins in the underground cavern to add to my total. I got Wario's Cap and got all 8 Red Coins. I got most of the Blue Coins, but fell into the hole after taking the "emergency exit".
Take 3- I was knocked into the void by a Goomba.
Take 4- I did everything in Take 2, but got only 5 Red Coins. The Star appeared over the grate. I went to the "emergency exit" Star, backflipped onto the grate and got the Star.
Star Get #57, 101 Coins, 4 Lives
The next Star is Watch for Rolling Rocks.

Hazy Maze Cave - A-Maze-ing Emergency Exit

N64
I went out of order with this one, because there are two Stars accessible in the Hazy Maze Cave, and I wasn't sure which was which. This one is a little more difficult to get. We took a hit from a spider and went through the door on the right. We slide down the pole where the Red Coins are and go through a door on the right. There is a hole in the floor, so we drop down. There is a greenish-yellow haze that causes us to slowly lose health. We go forward then turn right at the wall. There is a Blue Coin Switch out of the haze. Pounding it produces a trail of Blue Coins in the haze that leads to an alcove with a door. We go through the door and make our way to an elevator. The elevator takes us to a door which leads us into the area with the rolling rocks. We are higher up and can reach the grating. We can take the rightmost path to the Star on a floating island. A nearby sign says "If you jump and hold the A button, you can hang onto some objects overhead. It's the same as grabbing a flying bird!"
If we let go, or go off the grate, we'll fall into the hole to the abyss. I did this nine times.
In Take 2, I checked the signs near the hole to the cave. "Hidden inside the green block is the amazing Metal Cap. Wearing it, you won't catch fire or be hurt by enemy attacks. You don't even have to breathe while wearing it. The only problem: You can't swim in it." Sounds like a nifty item. The other one says "Danger Ahead! Beware of the strange cloud! Don't inhale! If you feel faint, run for higher ground and fresh air!" It then gives you the key to following the map nearby.
Starting in Take 2, I got the Metal Cap in the cave. It makes the maze much easier to navigate, but will run out about when you reach the alcoves, if you get the Blue Coins.
After slowly navigating the grating, we landed on the floating island with the Star.
Star Get #46, 50 Coins, 3 Lives

Nintendo DS
We go the entrance to the cave with the haze. The route hasn't changed. The signs say "The Power Flower gives strength according to the personality of the person who plucked it. Iron man Wario will turn into a metal man! He won't be burned or hurt by enemy attacks. He doesn't even have to breathe while wearing it. The only problem: he can't swim in it." and "Danger Ahead! Beware of the strange toxic cloud! Don't breathe it! If you feel faint, run for higher ground and fresh air!"
We can just as easily complete this mission as Mario. We go down the hole. We land in the purple haze and take damage. We get the Power Flower and float to the nearest alcove. We go through the door, reach the elevator, and go through another door into the rolling rock area. The sign says "In Standard Mode, jump and hold (B) to hang on to some objects overhead. Use this move to hitch a ride with a flying bird."
We take the path to the right and slowly make it to the floating island with the Star. The grating is narrow, like in the N64, so take it slow and don't leave it.
Star Get #53, 10 Coins, 4 Lives
The next Star is Navigating the Toxic Maze.

Hazy Maze Cave - Metal-Head Mario Can Move!

This mission is unique to the N64.
After landing we went through the door on the left. We were hit twice by rocks, got a 1-up, and went into the cavern where Dorrie is. Near the elevator is a Metal Cap block. We get the Metal Cap and run underwater, keeping to the left. We ran out of power before hitting the switch that is underwater. We got the Metal Cap again and stepped on the switch. The gates blocking a door in front of us opened. We went through the door and saw the Star at the end of the hallway. We long-jumped twice over the gaps to get it. Beware that spiders will jump out of the gaps, so go up to the edge to make them appear before you jump.
Star Get #45, 19 Coins, 5 Lives

Monday, April 4, 2011

Jolly Roger Bay - Through the Jet Stream

N64
Now that we've stepped on the Metal Cap Switch, we can now get the Star at the bottom of Jolly Roger Bay. We get the Metal Cap from the nearby green block, and Mario turns to metal before he puts the cap on his head. We run under the water, which kind of looks like walking on the moon. I took a hit from a clam and ran out of power before I could reach the Star. I surfaced and found a closer green block near the switch that forms a bridge to the ship. We get the Metal Cap and sink to the bottom. We stood on the grate and got the Star as the power ran out.
Star Get #43, 2 Coins, 8 Lives

Nintendo DS
Now that we have Wario, we can finally get this Star. We don't have to enter the painting as Wario, but we need to be Wario to access the Power Flower's Metal Cap property. We swim to the rock near the ship, and get the Power Flower near the switch that forms the bridge to the ship. We run into the water and let Wario sink to the floor. Over the bubbling grate, we get the Star before the power runs out.
Star Get #82, 0 Coins, 4 Lives
The next Star is Switch Star of Cool, Cool Mountain.

Sunday, April 3, 2011

Behind the Waterfall

This mission is unique to the Nintendo DS, but was based off a mission in the N64.
We enter Hazy Maze Cave and go to the underground lake. We get a 1-up on the way. We climb onto Dorrie's back and steer toward the double doors that we can't reach. We get the yellow cap off of Dorrie's head and go through the double doors. We go into the inky pool and see some Snifits. The Hazy Maze Cave music still plays. Around the corner to the left is a Power Flower. We get it and transform into Metal Wario! We get a message: "The Power Flower turned Wario into a metal machine! When he's metal, he can walk underwater! Try it!"
While powered up, we get the four Red Coins that are underwater near the island near the waterfall. In the alcove near the second bridge, we find two more Red Coins and a Bob-omb Buddy who'll tell use where to find the rest. We have difficulty jumping to the island with the last two Red Coins, so we get the Power Flower so we won't be swept away by the current. Just before we can get the Power Flower, we lose the yellow cap from a Snifit and get the Power Flower as Mario. This works, as there is another Star here that only Mario can get. We make it to the island and get the last two Red Coins. The Star appears underwater.
Star Get #49, 35 Coins, 5 Lives
Getting the Red Coin Star takes us out of Hazy Maze Cave, so we go back in. We jump to avoid a spider and fall into the abyss.
Take 2- We take a hit from a bat and a rock and get a 1-up. We need to be Mario to get this Star, but there are caps in the area. We steer Dorrie back to the double doors. We take a hit from a Snifit and the current takes us away and dumps us outside the castle near the waterfall.
Take 3- We take a hit from a spider and get a 1-up. We jump off the elevator and take damage. We go back into the inky pool and take three hits from Snifits, losing the green cap we accidently picked up. We reach the island near the waterfall and get the Power Flower. As we float straight up, we see coins in an arrow formation pointing up. Above it is a Star.
Star Get #50, 22 Coins, 6 Lives
We get a message: "You've recovered 50 Power Stars! That's enough to open the Star Door on the third floor. Bowser's closer... Eek! But before you move on, make sure you found the ? Switch and hit the ? Blocks. Hurry along, now. The third floor is just ahead."
Wow, I actually did one of the things the message told me to do before it mentioned that I should have. I've already taken care of the ? Switch. I would have to open up much more of the castle to get 50 Power Stars without it. It already assumes I've beaten Bowser a second time. We're not quite there yet, but we'll keep going.
The next Star is Elevate for 8 Red Coin.

Thursday, March 31, 2011

Cavern of the Metal Cap - 8 Red Coins

This mission is unique to the N64.
We jump back into Hazy Maze Cave and go into the undergroud cavern with Dorrie. We steer Dorrie to the set of double doors on the right and go through them. We find another inky pool, like the one we used to get to the Hazy Maze Cave. We land in a stone corridor as Metal Mario. A remix of the Wing Cap music plays. We get a message: "Welcome to the Metal Cap Switch Course! Once you step on the Cap Switch, the green blocks will become solid. When you turn your body into metal with the Metal Cap, you can walk underwater! Try it!"
We can now run through enemies as if we had a Starman. We leave the corridor with the Snifits and enter an area with a fast moving current of water. We cross the bridge and find two Red Coins in an alcove with a 1-up. Because we are metal, we sink to the bottom of the water and are not affected by the current. If we are in the water without the Metal Cap, we will be pushed out of the waterfall by the current, unless we wash up on one of the rocks that serve as platforms. Near the waterfall that is producing the current, in the center of an island, is a large green switch, just like the one we saw in the Wing Cap course. We step on it, as our power is running out, and get a message: "You've just stepped on the Metal Cap Switch! The Metal Cap Switch makes Mario invincible. Now Metal Caps will pop out of all the green blocks you find. Would you like to save? Yes/No"
We got the two Red Coins that were behind the switch and used the Metal Cap, in the block nearby, to get the last four Red Coins that surround the island underwater. The Star appears underwater, so make sure to have the Metal Cap when going for it.
Star Get #42, 44 Coins, 8 Lives