Showing posts with label 100 Coins. Show all posts
Showing posts with label 100 Coins. Show all posts

Thursday, October 18, 2012

New Super Mario Bros. 2: Rainbows

I never found any of the Rainbow courses, so I set out to look for them. There's a fairly specific method to follow them: in any course with a flagpole, land on the flagpole when the last two digits match the world number. For each of them, I recommend bringing a Super Leaf.

1-Rainbow
Make sure your time ends in "11" when you reach the flagpole. This will make the original flagpole music from Super Mario Bros. play and you'll get fireworks, in a number equal to the world number. The level will appear where the world's start arrow is. Take the pipe cannon up and you'll enter a world of rainbows with remixed Coin Heaven music. In this one, you'll stand on a moving platform as coins rain down. The random coin blocks have better odds here. Between the first and second sets of random coin blocks, a 100-Coin coin will appear. Try to get it. There is also a random coin block that can give you a 100-Coin coin. The platform will eventually move past a wall, so you'll drop back down to the World Map. You can drop down at any time without penalty.

2-Rainbow
Your time must end in "22" to access this level. The cannon will take you to an automatically scrolling level on rainbow platforms. The coins will rain down in lines. The 100-Coin coin will appear near the higher platforms. Be sure to get the Red Coins: getting them will put a Gold Flower as your reserve item.

3-Rainbow
Your time must end in "33" to access this level. The cannon will take you to a moving platform. The coins appear from below. Some 10-Coin coins will go by quickly, then the 100-Coin coin. There are quite a few random coin blocks. Eventually, the platform will reach a wall.

4-Rainbow
 Your time must end in "44" to access this level. The cannon will take you to an automatically scrolling rainbow level. The coins will rain down and arc from the pipes. The 100-Coin coin will appear up the platform "stairs". There are Red Coins here that appear in the circling coins.

5-Rainbow
Your time must end in "55" to access this level. The cannon will take you to a moving platform. The coins will arc from below. The 100-Coin coin will appear after the first random coin block. One random coin block can give you a 100-Coin coin.

6-Rainbow
Your time must end in "66" to access this level. The cannon will take you to an automatically scrolling ranbow level. There are coins spinning in rings over bouncy pink mushrooms. The 100-Coin coin will appear over the high platform between two rings. There are Red Coins here that will appear in the centers of the rings.

Mushroom-Rainbow
Your time must end in "77" to access this level. Mushroom isn't a number, so this is what you need. The cannon will take you to a moving platform. The coins will appear from above and below, and in spinning rings. There is a random coin block that can give you a 100-Coin coin. There are also Red Coins that appear on the outer rings of coins. The 100-Coin coin appears at the end. You'll have to jump for it.

Flower-Rainbow
Your time must end in "88" to access this level. The cannon will take you to an automatically scrolling rainbow level. The coins will spin more slowly in bands that look like a ferris wheel. There are Red Coins that appear via parachute. The 100-Coin coin appears here.

Star-Rainbow
Your time must end in "99" to access this level. The cannon will take you to a moving platform. The coins will appear in star formations from above. 10-Coin coins will rain down, as well as the 100-Coin coin. You can get another from the random coin block. Red Coins appear via parachute.

Coin Total: 75,654
Well, that's it. We're totally done here. My coin total wasn't too bad, but it's nowhere near the 1 million coin goal. I'll reach it slowly but surely.

Thursday, August 4, 2011

Rainbow Ride - Coins Amassed in a Maze

N64
The coins referred to in the title are Red Coins. If we go straight ahead from the hub, we will see the maze made of rock. Before we get the Red Coins, we go to the far edge of the maze (near the Blue Coin Switch) and wall jump up the side of the maze. (Blue Coins will appear here). There is a Bob-omb Buddy there who'll open the cannon, which we'll need in a later mission. The Red Coins are found in a maze that looks like it could be 2D, but isn't. Closer to the hub, there is a moving yellow platform that will help us get into the maze. Just outside the maze is a Red Coin. We backflip onto the yellow platform and long-jump to a Red Coin near where the Star will appear. There is another one between the stairs, three above them, and one below them near a flame orb. At the top, we long-jumped across a gap and jumped near a flame orb (towards the hub) for the last Red Coin. The Star appears on the ground, closer to the far edge of the maze.
Star Get #115, 26 Coins, 5 Lives

Nintendo DS
You'll want to do this mission as Mario. I decided to get 100 Coins in this mission. There are lots of coins lying around, plus several from attacking Lakitu. I misjudged a jump and fell off left of the hub. I talked to the Bob-omb Buddy after wall-jumping up the side of the maze away from the hub. The Blue Coins bring my total to 70. The Red Coins are in the same locations as in the N64 version. The Star
Take 2- I got some coins from the area immediately left of the hub. The Star appears closer to the far edge, on the ground. Before we get it, we still need a few more coins. I then fell off again in the area to the left of the hub.
Take 3- I jumped off.
Take 4- I fell off killing Lakitu.
Take 5- I slid off.
Take 6- Fall damage.
Take 7- I fell off.
Take 8- I slid off.
Take 9 - I fell off.
Take 10 - I fell off.
Take 11- I got 56 Coins before going to the maze. The Blue Coins and Red Coins brought my total to 100 Coins.
Star Get #140, 100 Coins, 3 Lives
I then got the Red Coin Star.
Star Get #141, 100 Coins, 5 Lives

Tuesday, August 2, 2011

Rainbow Ride - Cruiser Crossing the Rainbow

Rainbow Ride is the 15th and final course in the game. It is very spread out and floats over the void. It is accessed via the hole in the window to the left of Tick Tock Clock.

N64
Rainbow Ride is a difficult course due to the number of ways you can fall off platforms. It's also not obvious where everything is and where you need to go. The slide music plays. We land on a yellow platform and walk to the carpet ahead. It is a flying carpet that will follow the rainbow path in front of it. When the rainbow ends, the carpet falls into the void, so get off of it before then. This carpet circles around a large spinning circular rock with an Amp. There is also a fire-spewing rock that may force you to jump off the carpet to the rock, unless you time it well. But get back on the carpet immediately: if you're not on it for a while, it will flicker, then disappear and you may be stuck where you are. It will regenerate where you first found it. You can jump on it while it is flickering to make it solid again. The first carpet will take you to fours more circular spinning rocks. Jump off the carpet, as there is a gap between where the carpet stops and the next platform begins. Here you'll find Lakitu throwing Spinies your way. You can try to take him out (for 10 coins), but you won't be hanging around here for very long. These four spinning stones can be thought of as the hub of Rainbow Ride. There are Stars to get to the left, to the right, and straight ahead from here. For this Star, we need to go right. This will take you to another carpet, which will have you climbing on rectangular prism platforms to avoid being knocked off (but you don't have to take action for all of them). The path for the carpet will curve, so it may be good to adjust the camera. Up next is a platform with a brick block. You have a limited amount of time, so either go around (or over) it or break it. The carpet will come to the end of the path, where you'll find two more carpets, which will go in opposite directions. We need the carpet on the left. Around this point, you'll hear a sound that is the oars of the Cruiser rowing. Take a quick look at it; you'll soon have more obstacles to dodge. The path will begin to spiral around a stone that resembles a top. Blue fire will come out of its base, which usually isn't a problem. As the carpet climbs, you'll see the platform has two arms that will try to knock you off when you get high enough. The carpet ride ends at some dropaway platforms. Quickly backflip up to the next level, where you'll find a plank to the Cruiser, a large ship with rowing feather oars. On the ship, a strong wind is blowing to the stern. At the bow is the Star. Walk against the wind to get it. (Or have a Bob-omb push you partway).
Star Get #113, 9 Coins, 12 Lives

Nintendo DS
Not much has changed from the N64 version for this mission, except for some updated sprites. We take the first flying carpet to the hub, dodging fire. We go to the right and take another carpet, this time with more platforms to catch us. The path forks ahead and we take the carpet to the left. The platform that looks like a top no longer spews fire, but will still try to knock you off the carpet. The sound of the Cruiser's oars rowing is much clearer. As the carpet spirals, you get a great view of the course. I fell off the dropaway platform.
Take 2- I made it past the dropaway platforms and boarded the Cruiser using the plank. The gusts are too strong here for us to reach the Star at the bow. Conveniently, there is a Wario Cap and a Power Flower aboard. At the top of the mast, above the crow's nest, we can get a 1-up. We use the Metal Cap to get a 1-up at the bow, as well as the Star.
Star Get #138, 15 Coins, 8 Lives'

I later returned to get 100 Coins. There are several Blue Coins from the Blue Coin Switch in the maze with Red Coins. I got the Red Coins and coins from the swings and triangles. I got the last coins on the carpet rides to the big house.
Star Get #119, 102 Coins, 4 Lives

Tick Tock Clock - Tick Tock Silver Stars

This mission is unique to the Nintendo DS.
I also got 100 Coins in this mission. This mission is a little difficult because the map doesn't tell you on what level you'll find the Silver Stars. Seemingly complicating matters is the fact that they're all moving. But they're all falling, so just stand on the first level and wait for them to reach your level. If you miss any of them, just wait: they'll cycle through and fall to you again. I collected them all in less than 30 seconds as they showed up at the same time. That was easy! Periodically, Bob-ombs will rain down. The Star appears on a grate near three pushing walls to the left after you pass the yellow rectangles near the number 6.
But before we get that Star, we still need 100 Coins. I got the Red Coins, killed some Goombas, and broke a few item blocks. The Blue Coin Switch brought me to 90 coins. I found some coins in a nearby cage (between 6 and 9) accessible from its left side.
Star Get #134, 102 Coins, 4 Lives
I hopped across the stationary pushing walls to the Star Sphere to get the Star.
Star Get #135, 102 Coins, 6 Lives

Sunday, July 31, 2011

Tick Tock Clock - Roll into the Cage

This is the 14th course.
This mission is unique to the N64.
We're on the second to last course! Now that we're finished with the second floor, we unlock the Star Door at the top of the stairs to reach the third floor. Ahead, we see a clock embedded in a tree, windows on both sides of the walls, and two sets of stairs leading to a Star Door behind us. To the right of the clock tree is Toad. He says, "There's something strange about that clock. As you jump inside, watch the position of the big hand. Oh, look what I found! here, Mario, catch!" This is the last of the Stars that Toad's been holding for us.
Star Get #104, 0 Coins, 11 Lives
We must enter the course through the clock. If the big hand is on 12, the clock parts will be stopped. When it's on 3, the hands will move, on 6, the parts will not move in sync, and on 9, they will move faster. There are also the numbers 12, 3, 6, and 9, so you can tell your relative location.

The slide music plays. We need the parts to move for this mission. Most of the moving parts are designed to flip or move you into the void, which is at the center of the clock. The course is shaped like a tube, so one false step will send you plummeting. Try to steer towards the walls so you'll land on something instead of fall into the void.

We jump past a pendulum to the grate serving as a ramp, leading to a conveyor belt. That leads to a block that will periodically rotate. These blocks will dip before flipping. Jump before they flip to stay on. In front of it is a pendulum blocking our way to the wall. Time your jump to make it to the other side. This leads to three of the blocks acting as stairs. After that is a piece of the wall that will push you to the center, possibly into the void. This leads to a grate platform, where you may see a clock hand moving in a circle. There is a conveyor belt leading to spinning circular platforms. After that is a conveyor belt into a cage with the Star.
Star Get #105, 3 Coins, 8 Lives

After a while, I got 100 Coins in this mission. It took me several tries because I had to have the parts moving to get to the top. Lots of item blocks contain coins, and there is a Blue Coin Switch. In the end, someone had to help me get the coins. Thanks to Brandon for helping me with this Star!
Star Get #111, 104 Coins, 4 Lives

Saturday, July 30, 2011

Tiny-Huge Island - The Tip Top of the Huge Island

N64
The title gives us a clue: we need the island to be huge to get the Star. This mission gave me a lot of trouble due to a pesky long-jump and some gusts. The Goombas here are enormous. Ground-pounding them gives you a Blue Coin. If we go through the doorway-like hole through the wall and end up in the water. Be careful in the water, as there is a large fish that will gobble Mario up whole. To the left is some sand and a Lakitu, straight ahead is a grassy area with a cannon and a Fly Guy. There is a gap between here and the next area, with a platform in between. We must long-jump to the platform, then let the gust carry us to the bridge attached to the island. This is how I died thirteen times. Now is a good time as any to get 100 Coins. There are lots of Goombas to give you Blue Coins, as well as a Koopa that gives a Blue Coin as well. Over the beach is a bridge into the cave. There we found Red Coins, as well as a Blue Coin Switch.
Star Get #98, 101 Coins, 4 Lives
Past the bridge in the gusty area is another warp pipe, and another bridge, where the gusts will try to push you towards the island and off the bridge. At the end of the bridge are more metal balls and a warp pipe. This will bring you near the platform with the Piranhas, which is on the other side of the wall. We must climb up grassy steps to another bridge, which leads to the top of the mountain. Before you reach the peak, there is an item block which contains the Star.
Star Get #99, 16 Coins, 4 Lives

Nintendo DS
I decided to enter the smaller painting to make getting the Star easier. I climbed the tree and jumped over the wall. I used the warp pipe to shrink and climbed up the grassy steps, dodging a purple enemy. I crossed the bridge to the item block at the top of the island. The item block has the Star.
Star Get #121, 8 Coins, 3 Lives
To get 100 Coins, I used the larger painting. I got lots of coins from the Goombas. Lakitu gives out five coins and the Koopa gives out a Blue Coin. I slid off the top of the island with over 60 coins.
Take 2- I got Blue Coins from the Goombas and Koopa, and coins from Lakitu and the Fly Guys. Before I entered the cave, I had 80 coins. I got the Blue Coins from the Blue Coin Switch, as well as 3 Red Coins, so the Star appeared.
Star Get #122, 101 Coins, 5 Lives

Tall, Tall Mountain - Blast to the Lonely Mushroom

N64
This is a tricky Star to get. I got 100 Coins in this mission with Red Coins, Goombas, the purple enemy, and the slide. I also opened the cannon with the Bob-omb Buddy, near where the Star in the cage landed. Getting the coins took me 4 tries.
Star Get #95, 100 Coins, 19 Lives

A sign near the Monty Moles warns about strong gusts. If we drop down, the gusts will pick us up, showing us a ledge under the main part of the mountain. We land on the ledge, and sidled around to the cannon. We aim towards the mushroom, with very little mushroom visible. We fly into the Star so we don't go into the void.
Star Get #96, 46 Coins, 21 Lives

Nintendo DS
I decided to get 100 coins here. While trying to grab the purple enemy, I dove off the mountain.
Take 2- I got 6 Red Coins, more coins laying around, some coins from Goombas, and the coins in the sky. There is a Wing Cap for Mario at the peak. I had the Bob-omb Buddy open the cannon. I got the last of the 100 Coins in the sky, so I had to fly to the Star.
Star Get #116, 100 Coins, 6 Lives

I tried to jump down to the ledge, but I jumped where there wasn't a gust, so I fell into the void.
Take 3- I tried to jump where the cannon was, but the gust gave out and I fell into the void.
Take 4- I missed the ledge again.
Take 5- I figured out where the warp to the ledge was. It's on the mushroom next to the mushroom with the item block, that's between two Red Coins. We sidle to the cannon, aim above the mushroom so that only a little of it is visible, fire, and fly into the Star.
Star Get #117, 2 Coins, 5 Lives

Friday, July 29, 2011

Wet-Dry World - (5) Secrets in the Shallows and Sky

N64
It's time to find more secrets! This time, we aren't looking for particular coins. Moving certain objects will make the numbers appear. I also decided to get 100 Coins in this mission. I got the coins from item blocks, a Blue Coin Switch, water striders, brick blocks, and the purple enemy at the top of the level. (Pick him up and throw him for the coins.) I decided to work from the bottom of the course to the top, so I drained all the water using the diamond under the long ramp. Behind the tall platform where we found the Shocking Arrow Lifts! Star is a crate that we need to push to find the first secret. We need to push the crate so we can open the item block for the second secret. On the same level as the Blue Coin Switch, there is another crate in a hole in the wall. Pushing that crate deeper into the wall reveals the third secret. On the same level is a switch that makes stairs to the top of the cage. Above the cage is an item block with the 4th secret. The 5th secret is in the item block above the circular platform the Amp is circling. The platform is surrounded by coins. At this point, we have over 100 coins.
Star Get #85, 104 Coins, 4 Lives
The Star appears over the bridge.
Star Get #86, 104 Coins, 6 Lives

Nintendo DS
The secrets are in the same locations as in the N64 version. I got 100 coins in this mission as in the N64, but not using the coins from the purple enemy. On the top level where the purple enemy is, the Bob-omb Buddy that opens the cannon stands. We opened the cannon, as we will need it in future missions. As I got the 5th secret, I got 100 Coins.
Star Get #106, 100 Coins, 4 Lives
The Star appears on the bridge.
Star Get #107, 100 Coins, 6 Lives
The 5 in the parentheses in the title is because the number is included in the Nintendo DS mission title, but not in the N64 mission title.
The next Star is Express Elevator -- Hurry Up!

Thursday, July 28, 2011

Snowman's Land - Into the Igloo

N64
I decided to get 100 Coins in this mission. I got many coins from Spindrifts and Moneybags, creatures that have lots of coins and disguise themselves as coins. Runnning around small snowmen, as you would Mr. I, will defeat them and get you some coins. We get the Shiny Shell and go up the slope on the snowman marked with coins. At the top of the slope is a tiny igloo. Crouch, then move to crawl, so you can crawl into the igloo. The Hazy Maze Cave music plays. The igloo is very spacious inside. It's a maze of ice walls, some of which contain coins. I found the Bob-omb Buddy so he could open the cannon. You can see a Vanish Cap block that you can't just seem to reach. Near the front of the igloo, you can slide between an ice wall and the igloo wall. I then backflipped over an ice wall to reach the Vanish Cap. With it, we can walk through ice walls. I got several coins from the walls, totaling 101.
Star Get #81, 101 Coins, 6 Lives
The Star is in the front ice wall. While the Vanish Cap is still in effect, run to the front wall and jump into the ice to get the Star.
Star Get #82, 105 Coins, 8 Lives

Nintendo DS
We need to be Luigi for this mission. I decided to get 100 Coins in this mission as well. I got over 40 coins before dying in the water after losing the Shiny Shell.
Take 2- I successfully made it up to the igloo with 50 Coins. We crawl into the igloo, moving while crouching. The Hazy Maze Cave music plays, but the layout is much different from the N64 version. There are pools of cold water that can drain your health. We talk to the Bob-omb Buddy so he'll open the cannon. There are several coins underwater. The Red Coins are also in the igloo. There are many Spindrifts that will provide you with coins. The Star appeared in the water and fully restored my health.
Star Get #101, 100 Coins, 3 Lives
As Luigi, get the Power Flower in the back left corner. Run quickly to the front of the igloo, where the floor is a grate. Drop through the grate to get the Star.
Star Get #102, 103 Coins, 6 Lives
The next Star is Red Coins in the House.

Friday, July 8, 2011

Dire, Dire Docks - Pole-Jumping for Red Coins

N64
It's time to finish the last two Stars in this course!
After beating Bowser in the Fire Sea, Bowser's submarine and the seal will be gone. The seal was concealing an exit to the moat outside the castle, and a current will draw you out if you're not careful. This mission took me four tries due to the current because I wanted to get the 100 Coin Star. To get the 100 Coins, I got the coins sloping down the rocks near the surface. The rocks are part of the wall that surrounds the first area. There are more coins underwater. By the time I exited the tunnel, I had 42 Coins. There are more coins underwater in the second area, including some near the exit where the seal was.
Now that the submarine is gone, poles are overhead. We use the same switch used to board the submarine to create two sets of stairs. We climb the taller set to reach the platform so we can reach the poles. We jump on to the poles and they will take us on set paths to the Red Coins, some of which are in midair. The Star will appear over the platform that is reached by three poles.
Star Get #73, 91 Coins, 13 Lives
One platform has a Blue Coin Switch, which brings our total to 100.
Star Get #74, 100 Coins, 13 Lives

Now that we've completed all the missions we can, it's time to access the top floors of the castle. We go up the stairs in the foyer up to the double doors and unlock them. There is another flight of stairs, with a Star Door at the top. We can open it at this point. Under these stairs is a Toad, who says "Thanks to the power of the Stars, life is returning to the castle. Please, Mario, you have to give Bowser the boot! Here, let me tell you a little something about the castle. In the room with the mirrors, look carefully for anything that's not reflected in the mirror. And when you go to the water town, you can flood it with a high jump into the painting. Oh, by the way, look what I found!" A Star appears.
Star Get #75, 0 Coins, 13 Lives

There is a Toad near a Bob-omb painting, who says "Thanks, Mario! The castle is recovering its energy as you retrieve Power Stars, and you've chased Bowser right out of here, on to some area ahead. Oh, by the by, are you collecting coins? Special Stars appear when you collect 100 coins in each of the 15 courses!" Thanks, but we already know that. On to the next course!

Nintendo DS
I also got the 100 Coins Star here. After ignoring the water striders, I got the coins in the first area, and made it into the tunnel after being drawn into the vortex twice. I had 43 coins when I entered the tunnel. I had 72 Coins after collecting all the Coins underwater. Using the Switch to activate the stairs, we reach the platform with the first Red Coin. They are in the same locations as the N64 version. I got some Blue Coins from the Blue Coin Switch and the Star appeared.
Star Get #79, 110 Coins, 2 Lives
The only major difference between the versions is that there is a platform in the DS version where you're supposed to jump to another pole while both are moving, which makes it easier. After I got all of the Red Coins, the Star appeared in the same place.
Star Get #80, 118 Coins 4 Lives
We get a message: "You've found 80 Power Stars! The mystery of the endless stairs is solved, thanks to you. Is Bowser ever upset! Now, onto the final showdown!"
Well, at least it's more accurate this time.
We unlock the door to the second floor. The Toads will give us similar messages to the N64 version, but they're customized for each character. I will cover them later.
The next mission is The Key to Wario.

Sunday, May 8, 2011

Shifting Sand Land - Inside the Ancient Pyramid

N64
This mission took 7 tries as I tried to get 100 Coins in this mission. Punching Pokeys will give you a Blue Coin, Fly Guys give two coins, and the Red Coins are outside the pyramid. By the time I entered the pyramid, I had 39 coins. There is a Blue Coin Switch at the entrance, so we can add to our total. The Blue Coins appear directly in front of the entrance over a stone just past the fence.
The Hazy Maze Cave music plays. The path forks inside the pyramid and the center is filled with slow quicksand. Standing on the stepping stones will keep you from sinking. To the left is a rolling mummy block called Spindel. Past it is a 1-up in a box. You can either hide in the alcove in the wall or jump over him to get past him. The path to the left dead-ends here. The path to the right is the one you want to take. There is a cube-shaped mummy block called Grindel, who will squash you, but can act as an elevator. We backflipped onto a Grindel and got off immediately, as it will squish you when it hits the ceiling. Nearby are a couple of grates with coins underneath, so we can add them to the total. We make our way up the pyramid, in a circular fashion. Higher up, there is a network of falling sand. We go across another grate and dodge another Spindel. Near the very top of the pyramid is the Star. We had 95 coins at the time, so we got the 5 Secret Coins, making that Star appear. We ignored it for now, and got the 100 Coin Star. There aren't very many coins in Shifting Sand Land, so get as many as you can.
Star Get #62, 100 Coins, 5 Lives
To get to the mission Star, at the top we stand on a Grindel while it hops across a bridge to the other side of the pyramid. We quickly run up the slope and get the Star.
Star Get #63, 101 Coins, 7 Lives

Nintendo DS
We also attempted to get 100 Coins in this mission. We got Red Coins and five coins from the hopping crazy box. We got Blue Coins from Pokeys with updated sprites. We also got coins from the tops of pillars and from Goombas and Fly Guys. Klepto stole our hat twice. We got 4 Red Coins, bringing our total outside the pyramid to 55 coins, making our job easier. Four Blue Coins from the Blue Coin Switch bring our total to 75.
The Hazy Maze Cave music plays. On the path to the left, there is no 1-up, but a Power Flower, if we want to use it. The sign nearby says "Upon four towers one must alight... Then at the peak shall shine the light..." This is a hint for another mission. We walk all the way to the back on the path to the right and go up the slope at the back. We got 8 coins under the grate near the Amp. We crossed the gap with the Grindel. We climb the pole to the third level. We crossed a grate with coins and got the 100th Coin on the nearby stairs.
Star Get #69, 100 Coins, 4 Lives
We got rolled over by Spindel after failing to jump over it. There are vertically moving platforms which take us to another level. There are two Amps and the floor narrows, so we have to sidle carefully. Climbing up the pole takes us almost to the top of the pyramid. We ride the hopping Grindel to the other side of the pyramid, run up the slope and backflip to the platform with the Star near the ceiling.
Star Get #70, 116 Coins, 6 Lives
The next Star is Stand Tall on Four Pillars.

Tuesday, April 19, 2011

Lethal Lava Land - Elevator Tour in the Volcano

This mission title is unique to the N64. In the Nintendo DS version, it is called Inside the Volcano.
It took me four tries to get this Star only because I tried to get 100 Coins and failed. We went into the volcano and took the path behind where we landed. I fell into the lava and made it to a checked platform. It spirals around the center of the volcano. After a while, we come a cross another checked platform and must transfer if we don't want to fall to the lava below. As soon as that platform comes within reach of a pole, immediately jump to the pole. The track will end soon for the platform and it, too, will fall. We jump to the next pole and avoid the fire. There are stepping stones floating in the air to the Star.
Star Get #56, 7 Coins, 7 Lives

I came back to this level to get the 100 Coin Star because this level has a shell in a yellow item block that we can use to surf over the lava. This way be can get several 1-ups and coins on otherwise inaccessible rock platforms. We can surf on top of them easily, but must beware that the camera may not change in the way we want it to. We also got the 8 Red Coins, and a Blue Coin from a Mr. I. This gave us 84 coins, so we went into the volcano for the rest. There are also lots of coins on the platforms with the Bullies.
Star Get #57, 100 Coins, 5 Lives

Friday, April 8, 2011

Hazy Maze Cave - Navigating the Toxic Maze

N64
If you go into the cave with the haze, there is an alcove near the one used for A-Maze-ing Emergency Exit. When we go through it, we have to deal with flames and bats. The elevator takes us to the Star on the other side of the grate to the entrance to the underground pool with Dorrie. I used the Metal Cap to get through the maze.
Star Get #47, 16 Coins, 3 Lives
Later, I got 100 Coins in this mission. Lots of them came from the Blue Coin switch in the cave with the haze. I also got all the Red Coins, some coins from the cavern, and coins from the spiders.
Star Get #49, 100 Coins, 2 Lives

Nintendo DS
Once again, we go into the cave with the haze. After taking damage from the haze, we get the Power Flower to float to the alcove past the first one. We go through the door, pass some bats, and the elevator comes down to meet us. We take it up to the other side of the grate with the Star.
Star Get #54, 10 Coins, 4 Lives
I returned to get 100 Coins. I got coins from spiders, 6 Red Coins, in the area with the rolling rocks, and near the 1-up box. I got a 1-up and Wario's cap, so I could get the Blue Coins in the cave with the haze. I died in the cave.
Take 2- I picked up coins in the underground cavern to add to my total. I got Wario's Cap and got all 8 Red Coins. I got most of the Blue Coins, but fell into the hole after taking the "emergency exit".
Take 3- I was knocked into the void by a Goomba.
Take 4- I did everything in Take 2, but got only 5 Red Coins. The Star appeared over the grate. I went to the "emergency exit" Star, backflipped onto the grate and got the Star.
Star Get #57, 101 Coins, 4 Lives
The next Star is Watch for Rolling Rocks.

Monday, March 14, 2011

Big Boo's Haunt - Ride Big Boo's Merry-Go-Round

N64
I decided to get 100 Coins in this mission. I got lots of Blue Coins from Mr. I and Boos. I also wall-jumped up to the third floor for the Blue Coin Switch. We can get more coins from the spiders outside as well as an item block and a crazy block.
Star Get #33, 100 Coins, 4 Lives
For the mission, we went into the small house to the left of the mansion. We take the elevator down to a flooded hallway. We go through two doors and find ourselves near the merry-go-round. We hear the carousel music and go through the door. There are several pictures of Boos, one of which spews fire, and the floor rotates. Boos will come out of the pictures, so we defeat them. After we kill all five, we hear a chime and Big Boo comes out. There is a slight glitch, in that before we land a ground pound, Big Boo will react as if he took a hit. We get in three hits to defeat him and the Star appears. The floor stops moving and the Star appears in front of one of the doors.
Star Get #34, 125 Coins, 6 Lives
Nintendo DS
I decided to get 100 Coins in this mission, as well. I got five from the crazy box. I got more coins from the item block and the spiders. I went through the back door to find the Boos that appear through the painting, and found one wearing a green cap. Luigi must be near! I don't need it for now, so I let it be. I got more Blue Coins from Mr. I. Another Boo in the house is wearing a green cap, and I accidentally picked it up and turned into Luigi. I took three hits from a Boo and lost the cap. In the foyer, a Bob-omb Buddy says "Green caps are all the rage now. I see them everywhere! In fact, I think I just saw one!", drawing our attention to the map. We go up to teh second floor and take out another Mr. I. Through the second door to the right, we find a Power Flower and float to the third floor. Through that door, we find a picture of Luigi! We'll deal with that a little later, but now we know where to find him. There is a Blue Coin Switch up there, as well. We leave the mansion and go to the small house to the right. We take damage from the Mr. I and defeat him for another Blue Coin. We fall through the elevator shaft (we tripped it while trying to run around Mr. I) and take damage. We go through the flooded hallways and reach the carousel. We take 5 hits from the Boos and get the 100 Coin Star.
Star Get #39, 102 Coins, 4 Lives
We take out all five Boos and Big Boo appears with the chime. Beating him is easy- we take him out with 3 ground pounds, and he glitches once. The Star appears in the doorway.
Star Get #40, 112 Coins, 6 Lives
The next Star is Secret of the Haunted Books.

Thursday, March 3, 2011

Cool, Cool Mountain - Slip Slidin' Away

Cool, Cool Mountain is the fourth course.
N64
We find ourselves in a room with three paintings of snowmen. We go through the middle one. When we land on this wintery floating island, we get a message: "Snow Mountain Summit Watch for slippery conditions! Please enter the cttage first." We check out the sign near the cottage which says "Santa Claus isn't the only one who can go down a chimney! Come on in -- Cabin Proprietor"
We climb in through the chimney. Inside is an enormous slide and the sliding music starts playing. We start sliding and go through the secret passageway near the first wall marked with a line of coins going into it. We hear a chime and get a 1-up on the way. We land on the ledge in the cabin at the base of the mountain. There is an item block with a 1-up on the ledge. We go out the door and the Star appears.
Star Get #23, 16 Coins, 11 Lives
I later came back to get 100 Coins. I got them by getting most of the coins on the slide, which brought me 71 coins. I warped back up the mountain and slide down the slope for the remaining coins.
Star Get #29, 103 Coins, 3 Lives

Nintendo DS
We're going to get the 100 Coin Star in this mission. We get the same message upon entering. But first, we're going to slide down the mountain first for coins. I got a couple of Red Coins and took three hits from snowmen and a Goomba. I then warped to the top of the mountain so we could enter the cabin. The sign says "Welcome to the slide! Hop on and take a ride! When sliding in Standard Mode, press Up on the (Control Pad) to accelerate. to decelerate, press Down on (Control Pad). Use the Touch Screen to turn more smoothly than the (Control Pad). The slide music starts playing and we start sliding. I fell off the slide.
Take 2- I decide to go down the slide first. I reach the end with 77 coins. I left the cabin and the Star appeared. I took a couple of hits from Goombas. I still need 100 Coins, so I warped to the top. I got the 100 Coin Star at the bottom of the mountain slide.
Star Get #26, 101 Coins, 3 Lives
I returned to the base of the mountain for the mission Star.
Star Get #27, 101 Coins, 5 Lives
The next Star is Li'l Penguin Lost.

Tuesday, February 22, 2011

Jolly Roger Bay - Red Coins on the Ship Afloat

N64
It's time to get some more Red Coins and a 100 Coin Star. There are just enough coins to get 100, so collect every one you can. Four of the Red Coins are in clams at the bottom of the bay, one of which is in deep water. Two are near the Bob-omb buddy and one is near the drop-off. There are a few coin rings in the water. There is also a Blue Coin Switch in the cave to add to your coin total. Another Red Coin is on the stone pillar near the Bob-omb Buddy. The last three coins are on the ship, one near the bow and two at the stern. As the boat rocks in the water, the coins may be out of reach. There is also a sliding crate on board with the skull and crossbones, which means it is poisonous. We didn't touch it, but it does cause damage. After getting the 6th Red Coin, the 100 Coin Star appeared.
Star Get #20, 100 Coins, 7 Lives
After getting the last two Red Coins, the Star appeared at the stern of the ship, because there is no blue Star to mark where it will appear.
Star Get #21, 104 Coins, 9 Lives

Nintendo DS
We're also going to get 100 Coins here. We get the Blue Coins from the Blue Coin Switch using the shell in the bricks and take a hit from a Goomba. The Red Coins are in the same location as the N64. Getting 100 Coins is much easier due to the Blue Coin Switch on the beach. I struggled to find enough in the N64 version, but here, I don't even have to go into the cave.
Star Get #23, 100 Coins, 4 Lives
I get the Red Coins on the Ship last. There is no blue Star to mark where the Power Star will show up, so it appears at the stern of the ship.
Star Get #24, 106 Coins, 6 Lives
The next Star is Behind Chomp's Gate.

Thursday, February 17, 2011

Bob-omb Battlefield - Mario Wings to the Sky

N64
Now that we can fly, it's time to tackle this mission. I also got 100 coins here by getting Red Coins, a Blue Coin from a Koopa, and coins from Goombas and Bob-ombs. I also got a 1-up from the flower patch surrounded by coins. After I had several, I went to the highest usable cannon and blasted to the floating iale. I got the Wing Cap and hopped into the cannon on the island. From the cannon, we can see a ring of coins with a coin in the center. If we aim directly for the middle coin, we will get it, revealing a number with a special chime. This is a secret coin, which will produce a number when we discover it. There are 5 secrets total. If we aim for the first one, the updraft will take you to remaining 4 secret coins in the middle of four coin rings. You don't even have to steer. The Star appears, but I don't get it immediately, because we don't yet have 100 coins. I get more coins from the coin rings (the secret coins count as Yellow Coins), which is a little hard due to steering, the wind, and the fact that the coins will only appear when you get close to them. After I got 100 coins, a Star appeared, and I got it first.
Star Get #13, 100 Coins, 5 Lives
After I got the 100 Coin Star, I got the Star from the secret coins. You won't leave the course if you get the 100 Coin Star.
Star Get #14, 100 Coins, 7 Lives

Nintend DS
When we land in the battlefield, there are red item blocks available for our use. We attempted to get 100 Coins. The posts near the Red Coin blue Star produced 5 coins each. We took a hit from 4 Goombas, the Chomp, 2 Bob-omb and a metal ball. I got a 1-up from the flower patch and another under the bridgeto the mountain. When I reached the cannon to the floating island, I had 85 coins. Once on the island, there was a sign saying "When Mario gets Wings from a ? Block, he'll be able to fly. Perform a triple jump to take off. In Standard Mode, once Mario's in the air, press the (Control Pad) Down to ascend and press it Up to descend. Press (R) to stop flying." At least they don't make assumptions about our knowledge of planes.
We get the Wing Cap, which appears as a feather instead of a cap. we get a message: "With Wings on his cap, Mario can take to the skies! Triple jump to take off and crouch to land. In Standard Mode, press the (Control Pad) Up to descend and Down to ascend. Ready for takeoff? We jump into the cannon and aim for the center coin. Unlike the N64 version, we only get the first two secret coins this way. We collect coins from the rings, as well as the secret coins after a couple of passes and recharges. I got the 100 Coin Star first.
Star Get #18, 100 Coins, 6 Lives
After I get the 5th secret coin, the Star appears on the battlefield near the four posts where the Red Coin Star will appear.
Star Get #19, 105 Coins, 8 Lives
Now that we have Mario, the Toads will give us different messages.
The next Star we will cover is Find the 8 Red Coins.

Sunday, February 13, 2011

Whomp's Fortress - Red Coins on the Floating Isle

N64
It's time for our second Red Coin mission! I also tried to get 100 coins in this mission, because in each course, collecting 100 coins gives you a Star. On my first try, I tried to get the coins before I got the Red Coins, but I fell off when I had 97. I got Blue Coins (worth 5 Yellow Coins) from Piranha Plants, and 5 Yellow Coins from the Whomps. There is also a Blue Coin Switch past the Bob-omb Buddy. More coinss can be found surrounding the flower patches and near the bridges.
Take 2- This time, I started to collect the Red Coins. I took two hits from Piranha Plants. The one of the Red Coins is over the 2nd pushing wall if you take the dirt ramp up instead of the stone one. I took two more hits from a Thwomp. If you stand on the top of the Thomp near the top of the stairs, you'll find another Red Coin above you. Jump to get it. Another is just behind the Piranha Plant at the top of the small stairs. Sidle near the wall where there isn't much to stand on in between the Piranhas for another Red Coin. Unfortunately, I took three hits from Piranha Plants and died.
Take 3- I took a hit from a Piranha Plant and got the above four Red Coins. I found another on the rotating bridge. Underneath the bridge, I slid for another Red Coin. I took out a Piranha Plant to bring my coin total to 100 and a Star appeared. Upon collecting it, we get a message: "You've collected 100 coins! Mario gains more power from the castle. Do you want to save? Yes /No
Star Get #8, 100 Coins, 2 Lives
We get another message: "You've recovered eight of the Power Stars! Now you can open the door with the big Star! But Bowser is just ahead...can yuo hear the Princess calling?"
No, I can't hear Peach calling, and I won't be taking Bowser down for a while. I'm trying to see how many Stars I can get in an area.
I went to the top of the fortress and jump-kicked the plank down so it made a bridge to the floating isles. Unfortunately, I fell off the fortress entirely.
Take 4- I got the above 6 Red Coins. I went back to where we landed and climbed the tree to chase out Hoo, the owl. He says "Whooo's there? Whooo woke me up? It's still daylight -- I should be sleeping! Hey, as long as I'm awake, why not take a short flight with me? Press and hold A to grab on. Release A to let go. I'll take you wherever you want to go, as long as my wings hold out. Watch my shadow and grab on."
We do so and he takes us high in the sky to the floating isles where the last two Red Coins are. The last two are on a floating grassy isle that spins and on a floating brick. The Star appeared near where we started, but I fell off the level entirely. Curses!
Take 5- This time, I flew with Hoo to the floating isles first. If you hang on for too long, he'll drop you. I got the rest of the Red Coins and took damage from the Piranhas. I got the last Red Coin over the pushing wall because the Star appears nearby and I would be less likely to fall off the level there.
Star Get #9, 48 Coins, 0 Lives

Nintendo DS
We climb the tree as Yoshi to find Hoo, who gives the same speech with some directional changes: "In Standard Mode, press (B) to hold on. Release (B) to let go." When we fly with him, a remix of the Starman (Wing Cap) music plays. We accidently let go and take damage from falling. We take off again and let go over the floating grassy isle with the Red Coin. We get the next one on the floating brick. We jump back to the fortress and take damage from falling. We also take a hit from a Whomp and two from a Goomba. We get the next one on the rotating bridge. We take another hit from a Goomba and hit the Blue Coin Switch to add to our coin total, which is now 62. We get the Red Coins by the Piranhas and take them out for Blue Coins. After falling off the bridge and taking damage, we get the coins in the pool, bringing our total to 90. One of the Red Coins moved to an area added onto the fortress for the DS version. It's faster to get there by going past the Blue Coin Switch. It's over a patch of flowers with two Piranhas instead of under the rotating bridge. We take out two of the Piranhas for the 100 Coin Star. We get a message: "You've collected 100 coins! You gain more power from the castle. Do you want to save? Yes/ No
Star Get #8, 1oo Coins, 4 Lives
We get another message: "You've retrieved 8 Stars! You can now open the door with an 8 on it! The door in the back of Princess Toadstool's Rec Room will open. What looms in the back of the secret room? And you haven't forgotten about Mario, have you?"
Interesting message. We will take care of that room later.
We get the Red Coin and follow the path to where we started. We backflipped onto the stone ramp and jumped on the Thwomp (with updated sprite) at the top of the stairs so we could reach the next Red Coin. We got the last Red Coin above the second pushing wall, which no longer has a face. The Star is where it was in the N64 version.
Star Get #9, 121 Coins, 6 Lives
The next Star is Fall onto the Caged Island.