Saturday, November 24, 2012

Paper Mario: Sticker Star -- 6-2 Bowser Jr.'s Flotilla

Banzai Bills buzz by. An Airship appears commanded by Bowser Jr., who's been waiting. There's a comet piece on deck.

There's a Save Block on deck. Rocky Wrenches are also on board. We can only hit them when they're peeking out. Some of them will drop Wrenches. Go inside, where there's a Shiny Goomba and an Ice Bro. There's a door drawn on the back wall. The Secret Door leads to the Megaflash Jump. Go downstairs and you'll find a lot of Bob-ombs and Hammer Bros.

Go downstairs and you'll see spinning gears. Climb on the crates and peel the Bowser tape to move the pipe to the outside. Go outside, but beware the Bill Blaster. There's nothing to see here, so go back upstairs. From there, go outside. The pipe you moved outside fills in the gap and allows you to dodge Bullet Bills. Go inside and dodge the Banzai Bills. We can peel the Banzai Blaster and reverse it, so it fires Banzail Bills into the Airship. This clears a path to the stern of the Airship. Go upstairs from the stern of the Airship.

The stairs lead to the Hammer Bros. Go upstairs to the captain's quarters. There's a Boomerang Bro and a Fire Bro, accompanied by Broozers in battle. The Broozers drop barrels after battle. The door leads to the top deck, with more Rocky Wrenches and sliding crates. Up the stairs is a Heart Block. Use the green crate to reach the back rail so you can jump on the moving crates. On the other side of the ship, Bowser Jr. is waiting for us.

This time, Bowser Jr. added a defense shield to the Clown Copter. He's got 300 HP. We get to use three stickers from the Battle Spin. The Clown Copter will breathe fire, spit spike balls, and ram you multiple times per turn. When he's under 200 HP, the defense shield will start cracking. Tail stickers are very effective here, as swinging back a spike ball will do 50 damage. Once his HP is under 100, the shield is gone. He is easily defeated. His Clown Copter explodes, sending him flying into the clouds. The comet piece opens the path to 6-3.

Paper Mario: Sticker Star -- 6-1 Gate Cliff

From the boat, we arrive at the cliff. Kersti says the cliff is a dead end. We go outside and Kersti feels immense power emanating from the Royal Stickers. We close the album and the Royal Stickers are flashing more than normal. We can select them now and they fly to the cliff. Kersti quotes the book from the Enigmansion: "When the Royal Stickers are found and the five lights illuminate the wall... Only then shall the truth be revealed." We go back inside and steer the boat away. We go to the World Map. Kersti says there's a place we haven't solved yet. I've unlocked all of the areas available. Go back and go outside the boat and paperize. Peel off the pentagon made by the Royal Stickers. It flips over to reveal a Bowser head. Bowser's Castle rises into the sky. Kersti says the last Royal Sticker is there. Kersti can't fly us up there, unfortunately. Mario should have friends who can fly.

We go to Wiggler's house and find he's not home. Someone says, "Mario! Kersti! Flutter thanks you for all you have done!" Mario looks up to see that Wiggler has grown wings. After the poison cleared, Wiggler ate plenty of leaves and grew into the butterfly Flutter. He's willing to repay the favor of cleaning up the forest by taking us to the skies above Gate Cliff.

Friday, November 23, 2012

Paper Mario: Sticker Star -- 5-6 Rumble Volcano

The first area leads to the mouth of the volcano. The sign reads only, "DANGER!". There's nothing else to do but jump into the volcano. Kersti marvels at the inside of the volcano and notes it won't be easy to find a Royal Sticker here. Mario freaks out when Petey Piranha appears, wearing the green Royal Sticker. He eats Kersti and flies to the center of the volcano. There's a hole in the bridge, so we peel off the Bowser tape. Unfortunately, this makes the rock we're standing on fall into the lava. It wasn't going to be that simple.

Jump across the lava while avoiding the fireballs of the Fire Piranhas. On the same level as the Fire Piranhas is a stone bobbing in the lava. It rises past the level of Petey Piranha, up the ceiling, where a Chomp, some stickers, and some Spear Guys are dangling from chains. We can't reach them, so we go to the left. There's a door drawn on the rock, but we can't place a Secret Door here without Kersti. We approach the lava to the left and a red-hot Chomp appears and chases us to the other Chomp. It dives into the rock and knocks itself out. The rock lowers a level.

Through the tunnel on the left is a sticker shop. Up the stairs are a Fire Piranha and a Fire Bro. The area to the right has a Chain Chomp. We can't hurt it as before. We return to the previous area and go through the green pipe. The pipe leads to near where Petey Piranha is, but the lava falling from above prevents us from going anywhere. We have to release the Chomp, but we can't reach it easily because it's not sleeping. Go into battle and use a Baahammer on it to put it to sleep, then run away. It will still be sleeping outside of battle so you can pound the stake. Battle it again and wait for it to wake up and run off. It will also dive into the rock.

Get back on the rock and it will lower to an area with several stakes with chains. Release only the ones attached to stuff you want. For the stickers, hit the following chains, from left to right: 1, 3, 6, 8. Go through the tunnel on the left to a wide cavern. Take the rock down to the base of the cavern. Hop on the next rock, which takes you to a Fire Piranha. Take the next rock down, pass a Fire Bro, and take a rock up. The top level dead-ends, so go to the level below. Take the rock down and take the rock across the lava up. This leads to the Bowser tape over a chain. This causes the Chomp on the chain to fall into the rock. Go back the way you came to the rock with the Chomps. Take the rock down to the next level, where there's an HP-Up Heart. Up the stairs is Petey Piranha. Hope you brought a lot of Thing stickers for the battle.

Petey says, "Shwiiiiii... SHINY PETEY TIME!" He has 300 HP. We don't get a Battle Spin because Kersti's not able to help us. He'll spit on Mario and land on him. He doesn't do much damage. He'll also spin around. He'll be a little dizzy, so hit him again to knock him over. Attacks will do a lot of damage and make stickers come out of him. This will also bring a Dry Bones into battle. When he's under 100 HP, a Jump will make him spit up Kersti. She is not amused. We can now use the Battle Spinner. We eventually beat him (didn't bring any Thing stickers). Petey says, "BAAARP!"  and explodes. Kersti says that stickers aren't food and we grab the last Royal Sticker.

The summary explains that the volcano became irate and erupted and the Spear Guys tried to calm it down. The Royal Sticker appeared and landed on Petey Piranha, who ate voraciously. Another page is added to the album.

We return to open the Secret Door, which leads to the Guitar. Back in Decalburg, the Sticker Fest is reopening.

Thursday, November 22, 2012

Paper Mario: Sticker Star -- 5-5 Rugged Road

This area is volcanic and filled with lava. Lava rocks rain down. Fire Bros are all over. We need to put a Thing sticker over the volcano. The Shaved Ice turns the area into a winter wonderland. Anything that was Fire-type is now Ice-type, even the Fire Bros. We can walk on the lava, so we can reach the door drawing. The Secret Door leads to the Basin. Walk on the ice to the left past the item block to a hidden area with the Turkey. Happy Thanksgiving! Walk over the frozen lava floes to the next area.

The effects of the Shaved Ice are limited to the previous area. There are Fire Piranhas here. Hop across the lava, sometimes on platforms floating in the lava. There are two paths out of here that lead to the same area. The lower path leads to a rock that we can peel off. This scrap doesn't belong here. Go back to the previous area and peel the rock with an alcove between the lava rivers. Place the other scrap here. Hop up on the rock to reach the path back there. Go to the left and get the Car Sponge. Placing the other scrap allows us to go to the back of this area. There's a cracked rock back there we can break, creating a bridge above. Across the bridge is a Heart Block and a Save Block.

The next area just has a large river running through it and enemies. The next area has the comet piece and something missing. Go back to the entrance to the previous area and wait for a lava rock to drop on a crack to make a hole. Drop down it for a Megaflash Slaphammer. It leads to a hole in the side of the rock. Jump out and go up the steps and lure another lava rock to a crack until one makes a hole. It's on the same level as a Bony Beetle. Go to the left and pick up the Cracked Boulder. There's a hot spring in the foggy area. Luigi's in a different hot spring. We peel him off and he runs to the right this time.

Go to the area with the comet piece and place the Cracked Boulder. Hit the crack to make the rock fall on the comet piece. Walk across the rock and peel it off, then replace it to put the comet piece on top. Before you get it, climb up the hill and lure a lava rock to the crack. Drop down the hole for a Megaflash Iron Jump. The comet piece opens up the path to 5-6.

Back in Decalburg, an article talks about Luigi in the hot springs, this time calling him "L-Man". His existence has finally been confirmed. He also spent too much time in the hot spring, turning his face red.

Paper Mario: Sticker Star -- 5-4 Chomp Ruins

Our raft ride ends at the ruins. Go to the right, in front of the ruins, to find another raft. Hit the post to release the raft to the other side. The item block here has a Megaflash Eekhammer. The ruins have lots of pushing walls to push you off places. Go in through either door you can reach. Paperize inside the ruins to find a scrap peeling off. Replace it after it flips around so you can reach another door. Inside is a Flashy Jump over a trap door. Go to the right for a Shiny Clone Jump. Peel the Flashy Jump from the side.. Next are saw blades. Move with caution. Release the saws by hitting the stake with the hammer. There's a door drawn above. Go to the right, then down the stairs, and through the doorway for a couple of hearts and two Baahammers and a Chillhammer. Go back up the stairs and hit the three invisible blocks to the left of the Shiny POW Block. This will allow you to ride on top of the saws to the Secret Door. The Secret Door leads to a room with a breeze. Hit the back wall a few times to make the Air Conditioner drop down.

Ride the next saw to reach a doorway to the outside. Peel the Bowser tape below and get the six stickers in the two item blocks. Keep going to the right and hit the wall to knock it down so you can reach the Heart Block. To the right are more pushing walls over a pit of Spike Tops. Before going through the doorway on the other side, hit the three invisible blocks under the Big Baahammer.

Inside, drop down and peel off the Bowser tape to reveal a set of stairs. There's something missing to the left, so we head to the right. Go under the walkway and to the left for a hidden pipe. It leads to a room with Megaflash Hopslipper, Megaflash Hurlhammer, and Megaflash Baahammer. Once you return to the room, hop on top of the pushing walls to reach the other side. Beware of the trap doors  near the wall. In the next room, peel off the scrap with eyes and replace it. This will allow you to reach the doorway as the pushing wall will be higher up now. Go outside to get the Ruin Floor scrap. Hit the wall panel nearby for the D-Cell Battery.

Go back inside and replace the scrap near the saw. Hit the panel under the saws for a trap door. There are two Hammer Bros at the top of the stairs. Quickly hop on top of the pushing walls and ride the saw to the Flashy Infinijump. Through the doorway to the outside is a Save Block and two waterfalls. Approach the right waterfall and use your hammer in the gap for three invisible blocks. Go into the dark spot in the waterfall for the Teapot. Hit the stake to drop the bridge across the waterfall. Across the waterfall at the top of the stairs is a giant Chomp.

Hit its state and approach it to start the battle with a Battle Spin. The Big Chain Chomp has 99 HP and is asleep. Nothing will harm it, so just use weak stickers you don't want until it wakes up and it will run off, then knock down the wall, revealing the comet piece. This opens the path to 5-5.

Paper Mario: Sticker Star -- 5-3 Long Fall Falls

We continue floating on the raft when a giant fish appears in the water. It will approach and leap, so steer away from it or it will break off a log from the raft. We go down a waterfall but the fish flies away. The next section of river is foggy. The river forks. The straight path leads to a dock to the comet piece. Jump over the fence to find a door drawn on the side of a rock and an item block with a Big Shiny Infinijump. The Secret Door leads to the Luxurious Bed. This opens the path to 5-1.

The path to the left leads to a winding river that leads right back to the waterfall. Paperize when you see ruins to find a scrap peeling off. Replace it and steer towards it. It leads to the comet piece. Go to the right out of the ruins into a room with a Megaflash Infinijump. This opens the path to 5-4.

Paper Mario: Sticker Star -- 5-2 Jungle Rapids

The first area sits alongside the river. There's a small cabin and a door drawn far to the left of it. The Secret Door leads to the Mini Vacuum. Go into the cabin and hop on the raft, then break the brick block to get going. There are coins to collect on the way. You can steer the raft by walking on one side or the other. There are Spear Guys on the shore throwing spears at you. Shy Guys will swing in on vines and drop barrels. Do not touch them or you'll lose parts of your raft. You'll see some Spear Guys tormenting the traveling Toad in the background. Once you go past the waterfall, Fishbones will leap out of the water to chew on the raft. Hammer them off. Two Fishbones will appear with the Rubber Ducky. Stay towards the center of the river to have it land on the raft. The raft will run into the dock at the end of your ride, where Spear Guys dance around the comet piece. To the left is a cave with a pipe.

The pipe will take you to the traveling Toad. The Spear Guys want 500 coins, but I'm keeping my coins and battling them instead. We have to battle five of them. Nothing a Shiny Shell can't cure. The Toad was on a journey to find himself, but all he found was Mario saving him from enemies. His journey is over and he's headed back to Decalburg. We slip past the Spear Guys and get the comet piece. This opens the path to 5-3.

Go back to Decalburg and go in the red house. Read the latest entry about the traveling Toad finding his true calling and his buddy who's house-sitting starts crying. This will give you an HP-Up Heart. He will then discover his true calling and leave.