Welcome Back to the Galaxy!
This one can be a little difficult to find because it is easily overlooked and if you pass over it, you won't hear the tell-tale chime. I took hits and reached the goal, where it clearly was not.
Take 2- I missed the Star, took a hit and gave up to pursue other Stars.
Take 3- I hit a tree and died.
Take 4- I missed the Star and returned to the map.
Take 5- I thought I heard the Star in the lowest hole in a rock formation and returned to the map.
Take 6- I missed the Star, but it was where I thought it was.
Take 7- I flew into the Star, in front of the rock formation. This is a Type 1, Type 2 Star.
Green Star Get #105!
Star Get #225, Galaxy Complete!, 10 Lives
Showing posts with label Fluzzard. Show all posts
Showing posts with label Fluzzard. Show all posts
Thursday, December 9, 2010
Friday, October 29, 2010
Wild Glide Galaxy - Jungle Fluzzard Race
Welcome Back to the Galaxy!
We land in the galaxy to find 4 Jibberjays waiting with Fluzzard. We talk to the black Jibberjay, who says he never loses a race. He's the one to beat. However, there are other Jibberjays as our competition. It's kind of like the penguin races in Galaxy. On my first try, I took 3rd place, lost a life, and gave up to pursue other Stars.
Take 2- I took some hits and got 4th. This isn't as easy as I thought it would be.
Take 3- I took a hit before diving into the water. I gave up to pursue other Stars.
Take 4- I took hits before drowing.
Take 5- I took a hit and drowned.
Take 6- See Take 5.
Take 7- I hit the wall.
Take 8- See Take 2. At least I made it to the goal.
Take 9- See Take 3.
Takes 10-13- See Take 5.
Take 14- I got into 2nd place, but drowned.
Take 15- See Take 14.
Take 16- See Take 5.
Takes 17-19- I drowned.
Take 20- I took 2nd place. Almost there!
Take 21- See Take 17.
Take 22- I took too many hits. I gave up to pursue other Stars.
Take 23- I finally took first place! This requires a lot of swooping, diving, and control. As the black Jibberjay will take the lead, it is best to follow him to understand the best path, which is low, close to the ground. I took 2 hits on the way. The black Jibberjay says he lost and that he's no leader. We should be the new leader and the new leader gets a Star! Star Get #118, Galaxy Complete!, 21 Lives
Interlude
We land on the base of the faceship. Lubba says "Chee?", and that we brought back a really LOUD bird. "Chush" Do we hear the tranquil song of the stars? No? It's tough to hear over the yappin' Jibberjay! Lubba asks us to go over and try to quiet it down for a bit. We find it near the brim of the faceship. He says the trick to going fast with Fluzzard is to point down to dive and keep diving to go fast. We should dive whenever we can. Unfortunately, because I won this race after the one in Fleet Glide, this information is completely useless to me. Oh, well. Let's just move on.
We land in the galaxy to find 4 Jibberjays waiting with Fluzzard. We talk to the black Jibberjay, who says he never loses a race. He's the one to beat. However, there are other Jibberjays as our competition. It's kind of like the penguin races in Galaxy. On my first try, I took 3rd place, lost a life, and gave up to pursue other Stars.
Take 2- I took some hits and got 4th. This isn't as easy as I thought it would be.
Take 3- I took a hit before diving into the water. I gave up to pursue other Stars.
Take 4- I took hits before drowing.
Take 5- I took a hit and drowned.
Take 6- See Take 5.
Take 7- I hit the wall.
Take 8- See Take 2. At least I made it to the goal.
Take 9- See Take 3.
Takes 10-13- See Take 5.
Take 14- I got into 2nd place, but drowned.
Take 15- See Take 14.
Take 16- See Take 5.
Takes 17-19- I drowned.
Take 20- I took 2nd place. Almost there!
Take 21- See Take 17.
Take 22- I took too many hits. I gave up to pursue other Stars.
Take 23- I finally took first place! This requires a lot of swooping, diving, and control. As the black Jibberjay will take the lead, it is best to follow him to understand the best path, which is low, close to the ground. I took 2 hits on the way. The black Jibberjay says he lost and that he's no leader. We should be the new leader and the new leader gets a Star! Star Get #118, Galaxy Complete!, 21 Lives
Interlude
We land on the base of the faceship. Lubba says "Chee?", and that we brought back a really LOUD bird. "Chush" Do we hear the tranquil song of the stars? No? It's tough to hear over the yappin' Jibberjay! Lubba asks us to go over and try to quiet it down for a bit. We find it near the brim of the faceship. He says the trick to going fast with Fluzzard is to point down to dive and keep diving to go fast. We should dive whenever we can. Unfortunately, because I won this race after the one in Fleet Glide, this information is completely useless to me. Oh, well. Let's just move on.
Labels:
Fluzzard,
Race,
Super Mario Galaxy 2,
Wild Glide Galaxy
Saturday, October 23, 2010
Fleet Glide Galaxy - Fastest Feathers in the Galaxy
Welcome Back to the Galaxy!
It's time to answer the Jibberjay's letter for a race. We land back in the galaxy to find only the black Jibberjay present. All we have to do is race him to the sun at the end. Are you ready for another upside-down magic carpet ride out of the Cave of Wonders? I don't know if this Jibberjay is crazy, but there's a Star in it for us if we win. We only need to race him, because he otherwise takes first in Wild Glide Galaxy. On my first try, I took too many hits.
Take 2- I got the Life Shroom this time, but I hit a wall.
Take 3- I died from lava.
Take 4- See Take 1.
Take 5- I hit the wall.
Take 6- I hit the Thwomp.
Take 7- See Take 5.
Take 8- I got the Life Shroom, but hit the floor. This is not an easy level for me. Tight control is required for this mission. I found I did better standing up. It might have given me some better perspective.
Take 9- See Take 5.
Take 10- See Take 5.
Take 11- I made it to the sun in first place. Yes! This mission requires a lot of swooping, so I found it best to go for broke, but you can't tilt the Wiimote too extremely. Tilting it too far to the left or right will send you down. Also, tilting up will slow you down, but you won't gain much altitude, so only use it to dodge. The Jibberjay can't believe it. He says he's not good enough to be leader. We should be the new leader and take the trophy. He then calls us boss. That's much more respect than we're getting from The Chimp.
Star Get #117, 3011 Star Bits, 1811 Coins, 4 Lives
It's time to answer the Jibberjay's letter for a race. We land back in the galaxy to find only the black Jibberjay present. All we have to do is race him to the sun at the end. Are you ready for another upside-down magic carpet ride out of the Cave of Wonders? I don't know if this Jibberjay is crazy, but there's a Star in it for us if we win. We only need to race him, because he otherwise takes first in Wild Glide Galaxy. On my first try, I took too many hits.
Take 2- I got the Life Shroom this time, but I hit a wall.
Take 3- I died from lava.
Take 4- See Take 1.
Take 5- I hit the wall.
Take 6- I hit the Thwomp.
Take 7- See Take 5.
Take 8- I got the Life Shroom, but hit the floor. This is not an easy level for me. Tight control is required for this mission. I found I did better standing up. It might have given me some better perspective.
Take 9- See Take 5.
Take 10- See Take 5.
Take 11- I made it to the sun in first place. Yes! This mission requires a lot of swooping, so I found it best to go for broke, but you can't tilt the Wiimote too extremely. Tilting it too far to the left or right will send you down. Also, tilting up will slow you down, but you won't gain much altitude, so only use it to dodge. The Jibberjay can't believe it. He says he's not good enough to be leader. We should be the new leader and take the trophy. He then calls us boss. That's much more respect than we're getting from The Chimp.
Star Get #117, 3011 Star Bits, 1811 Coins, 4 Lives
Labels:
Fleet Glide Galaxy,
Fluzzard,
Race,
Super Mario Galaxy 2
Friday, July 30, 2010
Fleet Glide Galaxy - Fluzzard's Wild Battlefield Glide
Welcome Back to the Galaxy!
We land on an abandoned rocket to find Fluzzard and 2 Jibberjays. The same pre-King Lakitu music is playing. One Jibberjay says that we must fly through all 5 gates to get the Comet Medal. Another says that Fluzzard says we're okay and he'll glide with us. Through this rocket. Fluzzard, you've become so bold so quickly! When did that happen? I guess Mario brought out the best in him. We first have to dodge some Blaargs-actually, just one. (There are more, but they're out of the way.) I miss the Life Shroom and fly into a circular platform. The music is adventurous, Indiana Jones escapes from certain death, style.
Take 2- I made it through the first gate, but took hits on the side walls and ceiling. I took the straight route into a hallway where we see Thwomps and Banzai Bills. I hit the floor and died.
Take 3- We made it to the end, dodging falling columns and debris, and a slowly closing door. We flew over Airships to the Sun Gate.
Star Get #55, 24 Star Bits, 24 Lives
A Comet appears in Slipsand Galaxy. It took me 24 more tries to get the Comet Medal. On the 23rd take, I cleared all 5 gates, but missed the Medal. I also had some difficulty finding the 2nd gate, because it is not in the line of sight. We found it past the first 1-up by rotating around the rocket, because that area is open. This is one of the last things I did before getting 120 Stars.
We land on an abandoned rocket to find Fluzzard and 2 Jibberjays. The same pre-King Lakitu music is playing. One Jibberjay says that we must fly through all 5 gates to get the Comet Medal. Another says that Fluzzard says we're okay and he'll glide with us. Through this rocket. Fluzzard, you've become so bold so quickly! When did that happen? I guess Mario brought out the best in him. We first have to dodge some Blaargs-actually, just one. (There are more, but they're out of the way.) I miss the Life Shroom and fly into a circular platform. The music is adventurous, Indiana Jones escapes from certain death, style.
Take 2- I made it through the first gate, but took hits on the side walls and ceiling. I took the straight route into a hallway where we see Thwomps and Banzai Bills. I hit the floor and died.
Take 3- We made it to the end, dodging falling columns and debris, and a slowly closing door. We flew over Airships to the Sun Gate.
Star Get #55, 24 Star Bits, 24 Lives
A Comet appears in Slipsand Galaxy. It took me 24 more tries to get the Comet Medal. On the 23rd take, I cleared all 5 gates, but missed the Medal. I also had some difficulty finding the 2nd gate, because it is not in the line of sight. We found it past the first 1-up by rotating around the rocket, because that area is open. This is one of the last things I did before getting 120 Stars.
Labels:
Blaarg,
Fleet Glide Galaxy,
Fluzzard,
Lava,
Super Mario Galaxy 2
Thursday, July 8, 2010
Wild Glide Galaxy - Fluzzard's First Flight
Roger that! All report go! Bird Mario- ca-caw! -Transmission 10
Welcome Back to the Galaxy!
We land in the galaxy with new jungle-themed music. There are a couple of small orange birds waiting around. The first one says that Fluzzard doesn't fly because he's shy. But for some reason, he's comfortable with us-we only just met! Fluzzard is bigger than the other birds, and looks like a smaller, less confident, differently colored version of the legendary Pokemon Ho-oh. We can't talk to him to find out what made him trust us instantly, but hey, we've got to move the plot along somehow. The tutorial reveals that gliding is like ray-surfing, but we can only speed up by nose-diving. Practically speaking, it has similar dynamics to flying with the Wing Cap from Super Mario 64 - it's falling with style. (Actually, falling/jumping off the planet with a Rainbow Star is falling with style.) We take flight and pass through a few rings and holes in the rock. The music changes into a remix of the trailer theme. There are balloons scattered throughout. Popping them releases Star Bits that automatically go to you- no Star Pointer needed! What makes this challenging is that if you touch any part of the planet, you take damage. There are no Life Shrooms and if you hit something head on, you die automatically. That is how I lost my first life here.
Take 2- I died when I hit the edge of a ring.
Take 3- I got through 3 rings, but took too much damage from the rock and ground and gave up- I had only 2 lives left.
Take 4- I got through the first ring, but steered into the rock face.
Take 5- At this point, I decided to ignore the rings and just get the Star. I got a 1-up and steered into the Sun Ring-from ray-surfing- looks a lot like a Shine Sprite. My time was 1:15.81. The orange bird congratulates us for flying and gives us the Star. I did not get the Comet Medal, and it took a few more tries for me to find it. I found out later that I have to go through all 5 rings to get it-it's stuck in purple sphere that I can't seem to steer into. I'll get it later.
Update: I finally flew through all 5 rings. It took me a few tries to do it, and a few of the tries, I failed to steer in to the Comet Medal. I have it now after another 9 tries.
Star Get # 23, 430 Star Bits, 10 Lives
That's a big Woo-hoo! - Transmission 10
Welcome Back to the Galaxy!
We land in the galaxy with new jungle-themed music. There are a couple of small orange birds waiting around. The first one says that Fluzzard doesn't fly because he's shy. But for some reason, he's comfortable with us-we only just met! Fluzzard is bigger than the other birds, and looks like a smaller, less confident, differently colored version of the legendary Pokemon Ho-oh. We can't talk to him to find out what made him trust us instantly, but hey, we've got to move the plot along somehow. The tutorial reveals that gliding is like ray-surfing, but we can only speed up by nose-diving. Practically speaking, it has similar dynamics to flying with the Wing Cap from Super Mario 64 - it's falling with style. (Actually, falling/jumping off the planet with a Rainbow Star is falling with style.) We take flight and pass through a few rings and holes in the rock. The music changes into a remix of the trailer theme. There are balloons scattered throughout. Popping them releases Star Bits that automatically go to you- no Star Pointer needed! What makes this challenging is that if you touch any part of the planet, you take damage. There are no Life Shrooms and if you hit something head on, you die automatically. That is how I lost my first life here.
Take 2- I died when I hit the edge of a ring.
Take 3- I got through 3 rings, but took too much damage from the rock and ground and gave up- I had only 2 lives left.
Take 4- I got through the first ring, but steered into the rock face.
Take 5- At this point, I decided to ignore the rings and just get the Star. I got a 1-up and steered into the Sun Ring-from ray-surfing- looks a lot like a Shine Sprite. My time was 1:15.81. The orange bird congratulates us for flying and gives us the Star. I did not get the Comet Medal, and it took a few more tries for me to find it. I found out later that I have to go through all 5 rings to get it-it's stuck in purple sphere that I can't seem to steer into. I'll get it later.
Update: I finally flew through all 5 rings. It took me a few tries to do it, and a few of the tries, I failed to steer in to the Comet Medal. I have it now after another 9 tries.
Star Get # 23, 430 Star Bits, 10 Lives
That's a big Woo-hoo! - Transmission 10
Labels:
Fluzzard,
Super Mario Galaxy 2,
Wild Glide Galaxy
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