This level has a long, wide spike pillar running through the center, moving independently, like the central column in a pagoda. I get an Ice Flower and a 100-coin 1-up. I lose the Ice Flower to a Dry Bones. I reach the midgate and discover that there is another spike pillar coming down from the ceiling and the two meet where one of the Star Coins is located. I skipped it and got an Ice Flower. I use the cannon pipes to shoot to levels, but I didn't time it well the first time, and shot into the pillar. I lost my items and died on the pillar.
Take 2- I used a Super Shroom and got an Ice Flower. I skipped the Star Coins and got a Fire Flower near the boss door. This boss is Morton Koopa Jr. and he is flanked by two spike pillars and two slight columns to contain his shell spin. The pillars alternate when they lower. Morton also pounds the ground like Roy in World 2. However, there is not enough room to dodge Morton when he is spinning in his shell, so you have to stand under the spike pillars. I touched the pillar, but I get in 2 hits before I die from touching his shell.
Take 3- I use a Super Shroom, get and lose an Ice Flower to the pillar and get and Fire Flower. I lost both items to Morton, but I got in the 3 hits and dodged him on the column platforms.
Wednesday, March 31, 2010
New Super Mario Bros. Wii: 6- Toad Rescue -- Saving More than Toad's Life
After beating 6-3, a Bullet Bill Blaster starts firing Bullet Bills at regular intervals. I can't avoid one, and start a Toad Rescue mission. I lose my Fire Flower to a Bullet Bill while trying to negotiate them on a raising and lowering platform. I get all of the bubbles, and because there are so many Bullet Bills on screen at the time, I get 2 1-ups as well as the requisite 3 Super Shrooms.
Labels:
Bullet Bill,
New Super Mario Bros. Wii,
World 6
New Super Mario Bros. Wii: 6-3 -- Piranha Plant's Home
After 6-1, the path on the map forks into 2 paths. The path to the left has 2 levels, one of which is marked with a fruit bush with the fruit Yoshi likes to eat. This level most likely has Yoshi in it, but I'm taking the path on the right because it should be faster. It has one full level and a Toad Rescue, which should go quickly and easily, and I want to get to the Fort and its save point as soon as possible.
This is a pipe world on the map, but most of the level takes place inside the pipe, which is much more spacious than the width of the pipe from the outside would lead you to believe. I lose my Super Shroom to a giant Piranha Plant in a pot on a rising and lowering pole. I get another Super Shroom and the 1st Star Coin. I kill a Piranha Plant with a Buzzy Beetle shell, but lose my Super Shroom to a Buzzy Beetle and die from a Piranha Plant.
Take 2- I use a Super Shroom and get a Fire Flower, which I lose to a Piranha Plant. I get the 1st and 2nd Star Coins, but lose my Super Shroom to a Buzzy Beetle. I get another Super Shroom and reach the midgate. I get a Fire Flower and find an are with 3 Piranha Plants. There is a secret pipe above them that goes above ground. There is the 3rd Star Coin, which I can't reach from here. I go back down and go through the next tunnel over by wall jumping. I reach the pipe and get the 3rd Star Coin. I later use water to reach an area so I can wall jump above ground and reach the goal.
This is a pipe world on the map, but most of the level takes place inside the pipe, which is much more spacious than the width of the pipe from the outside would lead you to believe. I lose my Super Shroom to a giant Piranha Plant in a pot on a rising and lowering pole. I get another Super Shroom and the 1st Star Coin. I kill a Piranha Plant with a Buzzy Beetle shell, but lose my Super Shroom to a Buzzy Beetle and die from a Piranha Plant.
Take 2- I use a Super Shroom and get a Fire Flower, which I lose to a Piranha Plant. I get the 1st and 2nd Star Coins, but lose my Super Shroom to a Buzzy Beetle. I get another Super Shroom and reach the midgate. I get a Fire Flower and find an are with 3 Piranha Plants. There is a secret pipe above them that goes above ground. There is the 3rd Star Coin, which I can't reach from here. I go back down and go through the next tunnel over by wall jumping. I reach the pipe and get the 3rd Star Coin. I later use water to reach an area so I can wall jump above ground and reach the goal.
New Super Mario Bros. Wii: 6-1 -- Precarious Platforms
I got a Super Shroom and dodge a Spike with a spike ball that it drops straight down. There are thin platform ledges, like in the prequel, where Mario must side-shuffle, because walking normally causes him to fall and hang on the ledge. Mario can move while hanging from the ledge as well. Timing is crucial here, because Mario moves much more slowly and cannot jump as high or as far. I lose my Super Shroom to a Bullet Bill and get another. This level has stone ladders to climb. I lose the Super Shroom to a Koopa. A precarious ledge goes under a rock wall, so Mario has to cross by hanging on and side-shuffling with his hands. I power up at the midgate and get an Ice Flower and the 2nd Star Coin. I lose the Ice Flower to a Bullet Bill. I get a 100-coin 1-up and another 1-up at the goal because there were enough Bullet Bills when I reached the flag pole. This world is getting off to good start.
Labels:
6-1,
Bullet Bill,
New Super Mario Bros. Wii,
World 6
World 6 -- Rocky Road
World 6 is a rocky world. There are large canyons, with pipes in the middle. There will probably precarious ledges where you can easily fall off, have to hang on for dear life, and have to sidestep. These ledges make jumping difficult because Mario has to jump from a sidestepping position. I don't know how we will reach the Castle if we have to go over the gaps.
New Super Mario Bros. Wii: 5-Castle -- Walking the Dog
I got an Ice Flower and climbed up the rotating grate wheels. I once again have to dodge fire, this time green. I lost the Ice Flower to a Podoboo and fell in the lava.
Take 2- I used a Super Shroom and lost it to a Podoboo, but got another one. This was good because I found a Helishroom. I use it to get the 1st Star Coin. I lose my Helishroom to a Podoboo and die from a bad wall jump.
Take 3- I use a Super Shroom, get an Ice Flower, and fall in the lava.
Take 4- I get a Super Shroom and a Helishroom, which I lose to the green fire. I die from another bad wall jump.
Take 5- I get a Super Shroom and a Helishroom. I lose it to the green fire and fall in the lava.
Take 6- I get the Shrooms, reach the midgate and find some springy green checkered blocks. I reach the boss door. Iggy is sitting in a saucer-like object chained to a Chain Chomp. Kamek's magic makes the Chomp grow bigger. The Chomp will move along, dragging the saucer around a rectangular path. After hitting Iggy, he does not go in to a shell cycle, but the Chomp becomes enraged, turns red, and starts lunging around the room, while Iggy sits upside down. I get in the last 2 hits, but I lose my Shrooms. After Iggy is defeated, Mario chases the airship saying "Stop!"
This is the second level where I have had to re-evaluate my strategy for defeating the Koopalings. Normally, my strategy is to get in a hit, and then hit them after they stop spinning in their shells, preferably before they can use their magic wands again. I had to re-evaluate the strategy in 4-Castle, because it was impossible to stomp Wendy O. while she was under water. My strategy also needed re-evaluation in 5-Castle, because Iggy does not spin in his shell at all and you have to dodge the Chomp instead. My strategy seems to always work in the Forts. Let's see if I need to make any changes for 6-Castle and 7-Castle.
Take 2- I used a Super Shroom and lost it to a Podoboo, but got another one. This was good because I found a Helishroom. I use it to get the 1st Star Coin. I lose my Helishroom to a Podoboo and die from a bad wall jump.
Take 3- I use a Super Shroom, get an Ice Flower, and fall in the lava.
Take 4- I get a Super Shroom and a Helishroom, which I lose to the green fire. I die from another bad wall jump.
Take 5- I get a Super Shroom and a Helishroom. I lose it to the green fire and fall in the lava.
Take 6- I get the Shrooms, reach the midgate and find some springy green checkered blocks. I reach the boss door. Iggy is sitting in a saucer-like object chained to a Chain Chomp. Kamek's magic makes the Chomp grow bigger. The Chomp will move along, dragging the saucer around a rectangular path. After hitting Iggy, he does not go in to a shell cycle, but the Chomp becomes enraged, turns red, and starts lunging around the room, while Iggy sits upside down. I get in the last 2 hits, but I lose my Shrooms. After Iggy is defeated, Mario chases the airship saying "Stop!"
This is the second level where I have had to re-evaluate my strategy for defeating the Koopalings. Normally, my strategy is to get in a hit, and then hit them after they stop spinning in their shells, preferably before they can use their magic wands again. I had to re-evaluate the strategy in 4-Castle, because it was impossible to stomp Wendy O. while she was under water. My strategy also needed re-evaluation in 5-Castle, because Iggy does not spin in his shell at all and you have to dodge the Chomp instead. My strategy seems to always work in the Forts. Let's see if I need to make any changes for 6-Castle and 7-Castle.
Labels:
Castle,
Chomp,
Iggy Koopa,
New Super Mario Bros. Wii,
Propeller Suit,
World 5
New Super Mario Bros. Wii: 5- Ghost House -- House of Doors
I tried 5-5 a couple of times, but decided to put it off for later, which means I have to do this level to progress. This level is very dark, but there is a Light Block to carry. There are several doors to choose from, making this a very non-linear level. I go through the 1st door and get a Super Shroom. I come back to the main level where I started. When I try to go through doors, some of them are disguised Boos that leave coins. I get the 2nd Star Coin, as well as Super Shroom, which I lose to a Boo. Another door holds Fish Bones, whose eyes glow in the dark. I go through the very last door, where there are slowly swinging lights. I get and lose a Fire Flower to a Boo here, but this is the last door, and I reach the goal.
I did this level 2 more times so the vines blocking my path to the Castle would move, so I wouldn't have to go through 5-5. In Take 2, I headed straight for the last door, got a Super Shroom, and went to the goal. In Take 3, I got a Fire Flower and a 100-coin 1-up at the last door and reached the goal.
I did this level 2 more times so the vines blocking my path to the Castle would move, so I wouldn't have to go through 5-5. In Take 2, I headed straight for the last door, got a Super Shroom, and went to the goal. In Take 3, I got a Fire Flower and a 100-coin 1-up at the last door and reached the goal.
Labels:
Boo House,
Boos,
Ghost House,
New Super Mario Bros. Wii,
World 5
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