Before setting out, I decided to explore Surfshine Harbor some more. The warehouse on the right has its door turned sideways. Our hammer won't correct this, nor will the fan. We paperize and part of the door peels off. Peel it off and it goes into "Scraps", then put it back correctly. We can now enter the warehouse and go out the back door. Go to the right and enter the door of the other warehouse. Hop up the crates to find a 3D Vacuum. Through the hallway to the left is an HP-Up Heart, so Mario's HP is now 35. The boat in the harbor can't go anywhere as its helm is missing. We'll have to keep an eye out for it.
In this area, you may find Spinies on the battle field. The green pipe is plugged up, so we move on. In the next area, we see a Starman. We hit trees with our hammer to knock them down and make them bridges. There's something interesting in the background, but we can't reach it, even with paperization. Ahead is a Lakitu, who'll be dropping Spinies in your path. The Starman will allow us to instantly defeat enemies without going into battle and will turn them into coins. There is a Heart Block at the top of the hill.
The next area has a lot of clouds and a fence with a missing gate. Surprisingly, we can't go through. We knock down the tree so we can get the Shiny Hurlhammer attached to a cloud. In the next area, we find the comet piece, but we can't reach it from here. There's a ledge with coins and a Shiny Leaf, but it's held up by a rock that we currently can't move. Moving along, we find some Bowser tape on the ground. It unfolds a bridge to part of the area near the entrance. We hit the nearby tree and it falls, causing a chain reaction with the rock, which knocks over trees and mountains, with a Mario theme. This also moves the clouds in the previous area, and reveals that the interesting thing in the second area was the missing gate. If you want the coins, go over to the right near the brick block and hit the invisible blocks behind it to form stairs. The chain reaction also revealed a pipe, so we check it out.
The pipe leads to a deserted 2D underground tunnel that leads to the plugged pipe in the first area. There is a door drawn on the wall. The Secret Door leads to the Bellows. The plug will be removed when you exit the pipe. We pick up the White Gate and go to where the gate's supposed to go. We replace the gate and go help the poor Blue Toad stuck to the cloud. He's the clerk at the Whammino Mountain stickter shop, which is just up ahead. He's got Fire and Ice Flowers, as well as Poison Mushrooms. To the right is the comet piece. We can now access the Goomba Fortress from this route.
Showing posts with label 1-5. Show all posts
Showing posts with label 1-5. Show all posts
Tuesday, November 13, 2012
Thursday, September 20, 2012
New Super Mario Bros. 2: 1-5
A Gold Block appeared on the map. We're going underwater this time. Near the blue Cheep-Cheep and some bricks lining a gap below is the first Star Coin. There's a random coin block so you can try your luck. We take a yellow pipe down by accessing through a ring of Cheep-Cheep from the right side. The second Star Coin is down in a strong current, so swim up quickly once you get it. Take the green pipe up and you'll be right next to the midpoint. There's a random item block. Swim up through a tiny gap in the ceiling past the rings of Cheep-Cheep for the third Star Coin. There's a giant Cheep-Cheep near a P-Switch that makes Silver Coins. Avoid it. Nearby is the pipe to the flagpole.
Coin Total: 2779
Coin Total: 2779
Labels:
1-5,
Cheep-Cheep,
Gold Block,
New Super Mario Bros. 2,
P-Switch,
Silver Coins,
Vortex,
Water,
World 1
Sunday, March 25, 2012
New Super Mario Bros.: 1-5
This level features pink springy mushrooms, which can be a lot of fun or a lot of trouble, as you cannot run on them. The first Star Coin is over one of the earlier pink mushrooms in the level. Next are some balancing platforms, where one goes down when you stand on it and the other goes up. Don't stand on them for too long, or they'll fall off. The second Star Coin is on a small red mushroom that you can stand on. There is another set of balancing platforms. We use this platform to reach a green pipe to Coin Heaven, where the third Star Coin is. We ride a moving red mushroom to the right, where we can get coins and the third Star Coin at the end. It's in a set of coins shaped like a mushroom. Back in the main level, we get a Fire Flower from the Red Coins, which can be tricky to collect when bouncing off of spring pink mushrooms. Next is nearly uncontrollable bouncing to the flagpole. Be careful here and time your bounces so you can cross the gaps. The path opens up to the castle.
Labels:
1-5,
Coin Heaven,
Fire Flower,
New Super Mario Bros.,
Red Coins,
World 1
Monday, June 7, 2010
New Super Mario Bros. Wii: 1-5 QSC
For the sake of time, I will just provide details of where I found the Star Coins. The first Star Coin can be reached from a vine near the top of the screen where 3 sets of blocks run on 3 tracks. I got the 2nd Star Coin with a shell near a green rotating block. The third Star Coin is high above the red rotating blocks near the goal
89 down, 118 to go
89 down, 118 to go
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