Showing posts with label Meteors. Show all posts
Showing posts with label Meteors. Show all posts
Wednesday, March 20, 2013
New Super Mario Bros. U: Peach's Castle-4 -- Firefall Cliffs
More meteors rain down in this automatic sidescrolling level. Mario must climb up the rock walls as quickly as possible to avoid the meteors. We get the Acorn Mushroom in this level. The first Star Coin is out of reach, so use the POW Block to make it drop out of the sky. There's a Starman just before the midpoint, and you can get a short chain going, as an item block has one ahead. Next, you'll have to climb up the rock walls. You'll find the second Star Coin here, within reach. The path will briefly split so you can reach a Green Ring below. The coins will appear on the path above, which is where you should go. Avoid the lava. You'll jump and climb up some more rocks while dodging meteors, and the path will split ahead, heading towards the top. The third Star Coin is on the path on the right, which is more difficult as the path is only wide enough for a meteor. Use the alcoves and climb quickly to avoid taking damage. The third Star Coin will be at the top, with the pipe to the flagpole. This opens the path to the castle.
Tuesday, March 19, 2013
New Super Mario Bros. U: Peach's Castle-1 -- Meteor Moat
Peach's Castle is a world of 5 levels. Peach is in the castle window, but we've got a way to go before we can save her. In this level, fiery meteors rain down, destroying blocks in our path. There's a moat of lava ahead, in which some platforms bob and float. The Ice Flower is in this level and can extinguish meteors. Some of the platforms will dip into the lava. One of the platforms has the first Star Coin. The midpoint is on solid ground and the second Star Coin is nearby, surrounded by brick blocks. Let the meteors break the top layer of brick blocks, then drop down to get it. Next is a large platform that rhythmically dips into the lava. There are platforms that always stay above the lava so you'll be safe. The third Star Coin is in a gap in the platform over the lava. Time your wall jumps carefully to avoid falling in. On one of the platforms with a Bony Beetle has a P-Switch. It turns coins into brick blocks, which will allow you to stay above the lava and reach an overhead pipe to the right of the large floating platform. Alternatively, you can fly using the Acorn Mushroom. This leads to the red goal. This opens the path to Peach's Castle-4. Otherwise, the regular goal is past the pipe. This opens the path to Peach's Castle-2.
Labels:
Ice Flower,
Lava,
Meteors,
New Super Mario Bros. U,
P-Switch,
Peach's Castle,
Red Goal,
Secret Goal
Sunday, December 25, 2011
Melty Molten Galaxy - Through the Meteor Storm
Welcome to the Galaxy!
Mario
We land on the main planet, where meteors rain down from the sky. We don't want to stop and watch this meteor shower. The bobbing platforms disappeared. We lead the fire enemies to the two torches for the Launch Star. We land on a 2D planet with Thwomps and more meteors. The Launch Star is on the other side across a gap that is too wide for a long-jump, so we have to walk around. We have to dodge the Thwomps and meteors. We pick up a 1-up from an alcove beneath a Thwomp. We climb over obstacles and reach the Launch Star. There are a Life Shroom and Launch Star Chips on a hardened lava planet, one of which is in a crate. We launch and fly through the storm. We land on a tube planet with a Launch Star in a cage. We lead a Bullet Bill to the cage.
The Launch Star takes us to the last area, which is a tube of lava in front of a flagpole. To get the Star, we must roll the Star Ball to the basin in front of the flagpole. This is a little difficult and took me seven attempts. Thankfully, there are 1-ups in the area. A remix of the Star Ball music plays. We have to go through the tube, which rotates and has holes in it, which can be difficult to see. Past the tube are lava circles we must hop to to reach the flagpole. We perform a handstand from the flagpole to get the Star.
Star Get #98, 14 Coins, 2783 Star Bits, 13 Lives
Luigi
We land and light the torches. We launch, get the 1-up from the alcove under the Thwomp, launch again for the Life Shroom, and get the Launch Star Chips. We reach the Star Ball and get the Star in 5 attempts.
Star Get #98, 17 Coins, 2747 Star Bits, 33 Lives
Mario
We land on the main planet, where meteors rain down from the sky. We don't want to stop and watch this meteor shower. The bobbing platforms disappeared. We lead the fire enemies to the two torches for the Launch Star. We land on a 2D planet with Thwomps and more meteors. The Launch Star is on the other side across a gap that is too wide for a long-jump, so we have to walk around. We have to dodge the Thwomps and meteors. We pick up a 1-up from an alcove beneath a Thwomp. We climb over obstacles and reach the Launch Star. There are a Life Shroom and Launch Star Chips on a hardened lava planet, one of which is in a crate. We launch and fly through the storm. We land on a tube planet with a Launch Star in a cage. We lead a Bullet Bill to the cage.
The Launch Star takes us to the last area, which is a tube of lava in front of a flagpole. To get the Star, we must roll the Star Ball to the basin in front of the flagpole. This is a little difficult and took me seven attempts. Thankfully, there are 1-ups in the area. A remix of the Star Ball music plays. We have to go through the tube, which rotates and has holes in it, which can be difficult to see. Past the tube are lava circles we must hop to to reach the flagpole. We perform a handstand from the flagpole to get the Star.
Star Get #98, 14 Coins, 2783 Star Bits, 13 Lives
Luigi
We land and light the torches. We launch, get the 1-up from the alcove under the Thwomp, launch again for the Life Shroom, and get the Launch Star Chips. We reach the Star Ball and get the Star in 5 attempts.
Star Get #98, 17 Coins, 2747 Star Bits, 33 Lives
Saturday, July 31, 2010
Shiverburn Galaxy - Prince Pikante's Peppery Mood
Welcome Back to the Galaxy!
We land back on the lava covered planet. After taking a hit from the laser, we freeze the planet over so we can get the 1-up and the Life Shroom. I take 3 more hits from the laser and launch.
We trip the midgate on a dome of lava. There are rock platforms rotating over the dome. I fell into the lava two times and lost the awesome power of the Life Shroom. I open up a chest containing a 1-up using a coconut. In the next area, there are meteors raining down from the sky. I take a hit from one, get the Comet Medal, and move to an ice covered area. The meteors melt into lava in the ice. We go to another ice planet, but with 1 health bar left, I die from a hit from a green Octoomba.
Take 2- I got at 100 Star Bit 1-up, but fell into the meteor-created lava. I almost fell off the planet getting a Life Shroom. I beat the Octoomba. There are octopi out in the lava that shoot coconuts at you. Line yourself up with the coconut and spin to send it back, taking out the Octopus. It will return automatically; you don't have to aim. After taking them all out, a bridge forms over the lava. Ice falls down from the sky, and makes hexagonal crystals just like the Ice Flower in Galaxy. I got a 1-up, but fell in the lava three times and lost the Life Shroom. We launch to a green Starshroom.
Green Toad says we're deep in enemy territory, so I buy a Life Shroom. We trip the midgate and launch to a filled-in figure-8 shaped planet. We see a crowned, caped green octopus riding in a tank. This is Prince Pikante, the son (-in-law? The game makes no attempts to clarify.) of King Kaliente, whom we battled in Galaxy. I take hits from the meteor lava and the tank. Prince Pikante moves about quickly in his tank, making it difficult to line yourself up with a coconut that he will periodically shoot. He also shoots rocks from his tank. When you do line up with a coconut, spinning it will automatically send it to hit him regardless of where he is. He then shoots out several rocks and coconuts at once. I dodge them, but fall in the lava. I get in my 2nd and 3rd hits. The tank lights up and explodes. The Star finally appears!
Star Get #57, 32 Comet Medals, 227 Star Bits, 1288 Coins, 28 Lives
Interlude
A Comet appears in Bowser's Gravity Gauntlet. Baby Luma gets another letter, saying that many kind-hearted people out there are watching over him. May the stars shine down on him. 50 Star Bits were attached.
We land back on the lava covered planet. After taking a hit from the laser, we freeze the planet over so we can get the 1-up and the Life Shroom. I take 3 more hits from the laser and launch.
We trip the midgate on a dome of lava. There are rock platforms rotating over the dome. I fell into the lava two times and lost the awesome power of the Life Shroom. I open up a chest containing a 1-up using a coconut. In the next area, there are meteors raining down from the sky. I take a hit from one, get the Comet Medal, and move to an ice covered area. The meteors melt into lava in the ice. We go to another ice planet, but with 1 health bar left, I die from a hit from a green Octoomba.
Take 2- I got at 100 Star Bit 1-up, but fell into the meteor-created lava. I almost fell off the planet getting a Life Shroom. I beat the Octoomba. There are octopi out in the lava that shoot coconuts at you. Line yourself up with the coconut and spin to send it back, taking out the Octopus. It will return automatically; you don't have to aim. After taking them all out, a bridge forms over the lava. Ice falls down from the sky, and makes hexagonal crystals just like the Ice Flower in Galaxy. I got a 1-up, but fell in the lava three times and lost the Life Shroom. We launch to a green Starshroom.
Green Toad says we're deep in enemy territory, so I buy a Life Shroom. We trip the midgate and launch to a filled-in figure-8 shaped planet. We see a crowned, caped green octopus riding in a tank. This is Prince Pikante, the son (-in-law? The game makes no attempts to clarify.) of King Kaliente, whom we battled in Galaxy. I take hits from the meteor lava and the tank. Prince Pikante moves about quickly in his tank, making it difficult to line yourself up with a coconut that he will periodically shoot. He also shoots rocks from his tank. When you do line up with a coconut, spinning it will automatically send it to hit him regardless of where he is. He then shoots out several rocks and coconuts at once. I dodge them, but fall in the lava. I get in my 2nd and 3rd hits. The tank lights up and explodes. The Star finally appears!
Star Get #57, 32 Comet Medals, 227 Star Bits, 1288 Coins, 28 Lives
Interlude
A Comet appears in Bowser's Gravity Gauntlet. Baby Luma gets another letter, saying that many kind-hearted people out there are watching over him. May the stars shine down on him. 50 Star Bits were attached.
Labels:
Lava,
Meteors,
Prince Pikante,
Shiverburn Galaxy,
Super Mario Galaxy 2
Saturday, July 24, 2010
Bowser's Gravity Gauntlet - Breaking into Bowser's Castle
Welcome Back to the Galaxy!
This "galaxy" has the same music as the last time we tried to beat Bowser, but with more lava and fire! We get a Life Shroom and the move along as the area switches into 2D ant farm. We trip the midgate and backflip to get the Comet Medal. There are Podoboos jumping out of the lava, some of which dive into another pool of lava at a 90 degree angle. The walking surface rotates 90 degrees, but the camera doesn't change, so we have to adjust the way we control the joystick. I take 2 hits from Podoboos and we walk onto the ceiling, where I take another hit and lose the Life Shroom. We have to swim through a water area, where the water is magically suspended above the ground. There are Cheep-cheeps to avoid. We exit the area, trigger the midgate, and the game goes back to 3-D. Mario died from being crushed by a Whomp.
Take 2- I kill the Whomp that took Mario out in Take 1. There is another Whomp, and near it, a 1-up. We go around a corridor, and it goes back to 2D. I take a hit from a Goomba and jump to a rotating platform with fire bars, which hit me. I launch to the midgate on the other side reached by walking around the platform.
We find another meteor-we know what to do with these! But first, we must seek out a Life Shroom, found in the right crystal. We break the seals on the door with the meteors and ride the purple warp beam to the battle area.
Baby Luma comes out from under our hat. The throne is empty and Bowser isn't here. He waves the all-clear. Suddenly, Bowser appears out of nowhere. He expects as much that we're here because we're his archnemesis. But our time is up. It's smooshing time! His huge fist is going to meet our puny face. Baby Luma cowers behind Mario. We fly up to the battle planet.
Bowser's fist now glows purple, and makes shockwaves when it hits the ground. I take a hit from a meteor, which also creates shockwaves when it lands. Bowser will punch the planet twice before the meteors rain down. I get in 2 hits and the music speeds up and Bowser starts breathing fire. I take a hit from the fire. I get in my 3rd and 4th hits and he spits up the Grand Star. He flails and reaches in vain for it and shrinks. He wonders how we did it, but his master plan is too far along and we can't stop him. GWAHAHAAH! He spins and disappears like last time. I noticed the floor on the planet from which we see his throne. It looks like onyx and lapis lazuli stone is the flooring, which is very nice. The Grand Star appears.
GRAND STAR GET #4!
Star Get #46, 27 Comet Medals, 1258 Star Bits, 1120 Coins, 23 Lives
Interlude
Chush! Lubba says we did great work finding the 4th Grand Star and fighting the monster. But, we look more banged up this time (I agree), which means Bowser's getting stronger. We must stop him before he gets more powerful. Let's hit it, on the double!
That was another great game session. I got 14 Stars this time. I am currently at 110 Stars and opened one of the last galaxies in the game. But the Stars are getting harder to get, so my rate will decrease.
This "galaxy" has the same music as the last time we tried to beat Bowser, but with more lava and fire! We get a Life Shroom and the move along as the area switches into 2D ant farm. We trip the midgate and backflip to get the Comet Medal. There are Podoboos jumping out of the lava, some of which dive into another pool of lava at a 90 degree angle. The walking surface rotates 90 degrees, but the camera doesn't change, so we have to adjust the way we control the joystick. I take 2 hits from Podoboos and we walk onto the ceiling, where I take another hit and lose the Life Shroom. We have to swim through a water area, where the water is magically suspended above the ground. There are Cheep-cheeps to avoid. We exit the area, trigger the midgate, and the game goes back to 3-D. Mario died from being crushed by a Whomp.
Take 2- I kill the Whomp that took Mario out in Take 1. There is another Whomp, and near it, a 1-up. We go around a corridor, and it goes back to 2D. I take a hit from a Goomba and jump to a rotating platform with fire bars, which hit me. I launch to the midgate on the other side reached by walking around the platform.
We find another meteor-we know what to do with these! But first, we must seek out a Life Shroom, found in the right crystal. We break the seals on the door with the meteors and ride the purple warp beam to the battle area.
Baby Luma comes out from under our hat. The throne is empty and Bowser isn't here. He waves the all-clear. Suddenly, Bowser appears out of nowhere. He expects as much that we're here because we're his archnemesis. But our time is up. It's smooshing time! His huge fist is going to meet our puny face. Baby Luma cowers behind Mario. We fly up to the battle planet.
Bowser's fist now glows purple, and makes shockwaves when it hits the ground. I take a hit from a meteor, which also creates shockwaves when it lands. Bowser will punch the planet twice before the meteors rain down. I get in 2 hits and the music speeds up and Bowser starts breathing fire. I take a hit from the fire. I get in my 3rd and 4th hits and he spits up the Grand Star. He flails and reaches in vain for it and shrinks. He wonders how we did it, but his master plan is too far along and we can't stop him. GWAHAHAAH! He spins and disappears like last time. I noticed the floor on the planet from which we see his throne. It looks like onyx and lapis lazuli stone is the flooring, which is very nice. The Grand Star appears.
GRAND STAR GET #4!
Star Get #46, 27 Comet Medals, 1258 Star Bits, 1120 Coins, 23 Lives
Interlude
Chush! Lubba says we did great work finding the 4th Grand Star and fighting the monster. But, we look more banged up this time (I agree), which means Bowser's getting stronger. We must stop him before he gets more powerful. Let's hit it, on the double!
That was another great game session. I got 14 Stars this time. I am currently at 110 Stars and opened one of the last galaxies in the game. But the Stars are getting harder to get, so my rate will decrease.
Wednesday, July 14, 2010
Hightail Falls - Hightail Falls Speed Run
Welcome Back to the Galaxy!
Yes, I did another Comet Star. This time, it's a normal Speed Run: we get 3 minutes. Making this more challenging than it needs to be is the presence of raining meteors. I took a hit from a meteor and fell into the black hole because I couldn't recover- the dash pepper ran out.
Take 2- I was knocked off the side wall by a meteor into a black hole.
Take 3- I failed to get up the larger slope too many times, so I had only 10 seconds left to reach the Star. I fell in the void. Let's try that again.
Take 4- I made it to the Star area, but I couldn't land on it, and ran out of time. Aarrgh!
Take 5- I got a 100 Star Bit 1-up, but was knocked off by a meteor. The good thing about failing so many times, is we can get more Star Bits for the hungry Lumas that will henshin into galaxies.
Take 6- I couldn't reach the ledge where the Star was.
Take 7- I reached the Star area with 1 minute left. I got another 100 Star Bit 1-up and reached the Star after a few tries. Finally! I don't want to trigger the appearance of Super Guide if I don't have to.
Star Get #35, Galaxy Complete! 753 Star Bits, 905 Coins, 8 Lives
Yes, I did another Comet Star. This time, it's a normal Speed Run: we get 3 minutes. Making this more challenging than it needs to be is the presence of raining meteors. I took a hit from a meteor and fell into the black hole because I couldn't recover- the dash pepper ran out.
Take 2- I was knocked off the side wall by a meteor into a black hole.
Take 3- I failed to get up the larger slope too many times, so I had only 10 seconds left to reach the Star. I fell in the void. Let's try that again.
Take 4- I made it to the Star area, but I couldn't land on it, and ran out of time. Aarrgh!
Take 5- I got a 100 Star Bit 1-up, but was knocked off by a meteor. The good thing about failing so many times, is we can get more Star Bits for the hungry Lumas that will henshin into galaxies.
Take 6- I couldn't reach the ledge where the Star was.
Take 7- I reached the Star area with 1 minute left. I got another 100 Star Bit 1-up and reached the Star after a few tries. Finally! I don't want to trigger the appearance of Super Guide if I don't have to.
Star Get #35, Galaxy Complete! 753 Star Bits, 905 Coins, 8 Lives
Labels:
Hightail Falls Galaxy,
Meteors,
Speed Run,
Super Mario Galaxy 2,
Yoshi
Friday, July 9, 2010
Bowser's Lava Lair- Bowser's Big Lava Power Party
Welcome Back to the Galaxy!
A lava party, huh? This can't be good. I don't like dealing with lava. This also isn't called a galaxy for some reason. The music is a remix of the Bowser music from Super Mario 64, but it's different than that found in Galaxy. Let's get our next Grand Star!
Take 1- Some days you just walk right off the level. I'm having one of those days.
Take 2- We walk forward and a Magikoopa appears at the edge of the platform. We spin to defeat it and a Pull Star appears. We land on a cylindrical planet with moving gears at its ends. In its center is a pool of lava with platforms moving through it. We reach the edge and pound the spring to go to the next planet. Here we have to negotiate circling balls of fire. I fell into the lava twice, but as with many lava levels, there is a Life Shroom. There is also a 1-up over the pool of lava. After breaking the crystal to free the Launch Star, we launch to a midgate.
The next area has more lava, with flipping platforms with Thwomp faces. They shake before they flip, so we can time our jumps over them. I fell in the lava here. Just to the left of them, we find the Toad Brigade. They are all scared, and surprisingly (or not surprisingly), Yellow Toad is wide awake. They found a Star Bit to help us. (Not a 1-up? A Star Bit isn't going to do me much good, guys!) I fell in the lava 2 more times and reached the next platform. Because the game didn't make the joke, I'm going to: Hammer Time! There's a Hammer Bro that we have to defeat here. We can spin to defeat him, which releases a Sling Star. There's a ? Coin. We get a 1-up for getting all of the coins within the time limit. We pound the red switch, which sends us plummeting to a new level. We find a few Whomps here. They also now sport the Ground-Pound symbol on their backs, but we already know what to do. I found the Comet Medal above a Whomp, but I was killed by it trying to reach the Medal.
Take 3- I defeated the Hammer Bro, got the 1-up from the ? Coin, a 100 Star Bit 1-up, took a hit from a Dry Bones and fell in the lava. I got the Comet Medal by standing near the top of the Whomp and stood on the flat surface when it stood up. We pass the Whomps to find the midgate, a large golden sphere with a Ground Pound symbol, and a nearby Luma. He says we can ground-pound this meteorite to break down the door. The meteorite has its own gravitational field, so we jump on it, stand on the symbol, and pound it. It goes flying into the door in front of it, sporting a seal with Bowser's logo on it. The seal breaks and releases the chain, opening the door. A purple beam, similar to the blue ones found in the final Bowser battle in Galaxy, appears and we are warped through the door to a new area.
There are Dry Bones skulls chewing holes into the floor. They move in circles, the floor regenerates, and jumping on their heads makes them change directions. Falling through the floor means death. I take a hit from a skull and move on. I find a 3x3 purple block platform, marked like the snaking platforms in some of the Mario sidescrolling games. This one operates the same way, but it can move in 3 dimensions. I get a Life Shroom and get good advice from a Luma to beware the statues. They are nearby Bowser statues, which turn toward you. They are paired on opposite sides of the platform and fire their lasers to create an electric fence. I take a hit from the electric fence and fell in the lava many times, but I made it to the other side with 1 Health Bar left. I defeated more Hammer Bros and got coins from the torches- this is a good sign: it's not searing hot here!.
I reach another midgate with a meteorite and 3 Bowser seals. I go to the left to find a flagpole with a Life Shroom over it -thank goodness! I jump on a meteorite and send it into the center seal. Another meteorite appears out of the ground. The 2nd one hits its mark. I tried hitting the next one, but it misses-you have to aim! I aim the 4th one and it breaks the seal. The door opens and the purple beam takes us through the door.
We land on a flat planet, and Mario puts on his angry face. We see why: Bowser is sitting on his throne, looking at us, mildly amused. To showcase his size, his throne is made up of a castle and its turrets. He says we finally showed up and calls us a little flea on a puny planetoid. He has the power to flatten us like a space pancake-I don't doubt that! Young Master Luma comes out from under Mario's hat to cheer us on.
Bowser sends us to a new planet. Bowser is so huge that he just floats over the planet. He summons meteors, creating golden shadows, to smash us and I take a hit from one. He then casts a golden shadow over the planet. (If he created a dark shadow, we wouldn't be able to see it against the brown planet.) He then punches the planet, where you happen to be standing, if you don't move. Not knowing the battle strategy yet, I tried to climb up his arm and attack his face. I took damage this way. It took a couple of cycles, but I finally noticed that when he punches the planet, the meteors rise up out of the ground. They shed their brown coating and reveal that they are meteorites, and we know what to do with these! I took a hit from one and rode it up. I send it flying into Bowser and he is stunned and Star Bits appear. Bingo! I know how to beat him now! He breathes fire over the planet, and I get burned by it. I send a 2nd meteorite into his head and later a 3rd into his body. This last hit knocks the Grand Star out of him -it comes out of his belly- and he shrinks back to his normal size, futilely clawing for it, but it's just out of his reach.
We land back where we first saw him. He remembers why we're his archnemesis-we're annoyingly hard to squish. (I'll take that as a compliment.) But he wins anyway: his master plan moved onto the next phase during the battle. Tough luck! The fiend! He was just stalling us! He spins with the dark power from the 2nd Battle in Galaxy and disappears. The Grand Star appears after he leaves-otherwise he could just take it again.
GRAND STAR GET #2!
Star Get #24, 13 Medals, 593 Star Bits, 645 Coins, 11 Lives
Interlude
The Grand Star becomes a portal to a new "world". Chush! Lubba says we fought a giant monseter, but he turned tail and ran off. Let's get on after him because we can keep going with the new Grand Star's power. Our special one's still with the monster, so let's not sit around getting older. Let's get going!
A lava party, huh? This can't be good. I don't like dealing with lava. This also isn't called a galaxy for some reason. The music is a remix of the Bowser music from Super Mario 64, but it's different than that found in Galaxy. Let's get our next Grand Star!
Take 1- Some days you just walk right off the level. I'm having one of those days.
Take 2- We walk forward and a Magikoopa appears at the edge of the platform. We spin to defeat it and a Pull Star appears. We land on a cylindrical planet with moving gears at its ends. In its center is a pool of lava with platforms moving through it. We reach the edge and pound the spring to go to the next planet. Here we have to negotiate circling balls of fire. I fell into the lava twice, but as with many lava levels, there is a Life Shroom. There is also a 1-up over the pool of lava. After breaking the crystal to free the Launch Star, we launch to a midgate.
The next area has more lava, with flipping platforms with Thwomp faces. They shake before they flip, so we can time our jumps over them. I fell in the lava here. Just to the left of them, we find the Toad Brigade. They are all scared, and surprisingly (or not surprisingly), Yellow Toad is wide awake. They found a Star Bit to help us. (Not a 1-up? A Star Bit isn't going to do me much good, guys!) I fell in the lava 2 more times and reached the next platform. Because the game didn't make the joke, I'm going to: Hammer Time! There's a Hammer Bro that we have to defeat here. We can spin to defeat him, which releases a Sling Star. There's a ? Coin. We get a 1-up for getting all of the coins within the time limit. We pound the red switch, which sends us plummeting to a new level. We find a few Whomps here. They also now sport the Ground-Pound symbol on their backs, but we already know what to do. I found the Comet Medal above a Whomp, but I was killed by it trying to reach the Medal.
Take 3- I defeated the Hammer Bro, got the 1-up from the ? Coin, a 100 Star Bit 1-up, took a hit from a Dry Bones and fell in the lava. I got the Comet Medal by standing near the top of the Whomp and stood on the flat surface when it stood up. We pass the Whomps to find the midgate, a large golden sphere with a Ground Pound symbol, and a nearby Luma. He says we can ground-pound this meteorite to break down the door. The meteorite has its own gravitational field, so we jump on it, stand on the symbol, and pound it. It goes flying into the door in front of it, sporting a seal with Bowser's logo on it. The seal breaks and releases the chain, opening the door. A purple beam, similar to the blue ones found in the final Bowser battle in Galaxy, appears and we are warped through the door to a new area.
There are Dry Bones skulls chewing holes into the floor. They move in circles, the floor regenerates, and jumping on their heads makes them change directions. Falling through the floor means death. I take a hit from a skull and move on. I find a 3x3 purple block platform, marked like the snaking platforms in some of the Mario sidescrolling games. This one operates the same way, but it can move in 3 dimensions. I get a Life Shroom and get good advice from a Luma to beware the statues. They are nearby Bowser statues, which turn toward you. They are paired on opposite sides of the platform and fire their lasers to create an electric fence. I take a hit from the electric fence and fell in the lava many times, but I made it to the other side with 1 Health Bar left. I defeated more Hammer Bros and got coins from the torches- this is a good sign: it's not searing hot here!.
I reach another midgate with a meteorite and 3 Bowser seals. I go to the left to find a flagpole with a Life Shroom over it -thank goodness! I jump on a meteorite and send it into the center seal. Another meteorite appears out of the ground. The 2nd one hits its mark. I tried hitting the next one, but it misses-you have to aim! I aim the 4th one and it breaks the seal. The door opens and the purple beam takes us through the door.
We land on a flat planet, and Mario puts on his angry face. We see why: Bowser is sitting on his throne, looking at us, mildly amused. To showcase his size, his throne is made up of a castle and its turrets. He says we finally showed up and calls us a little flea on a puny planetoid. He has the power to flatten us like a space pancake-I don't doubt that! Young Master Luma comes out from under Mario's hat to cheer us on.
Bowser sends us to a new planet. Bowser is so huge that he just floats over the planet. He summons meteors, creating golden shadows, to smash us and I take a hit from one. He then casts a golden shadow over the planet. (If he created a dark shadow, we wouldn't be able to see it against the brown planet.) He then punches the planet, where you happen to be standing, if you don't move. Not knowing the battle strategy yet, I tried to climb up his arm and attack his face. I took damage this way. It took a couple of cycles, but I finally noticed that when he punches the planet, the meteors rise up out of the ground. They shed their brown coating and reveal that they are meteorites, and we know what to do with these! I took a hit from one and rode it up. I send it flying into Bowser and he is stunned and Star Bits appear. Bingo! I know how to beat him now! He breathes fire over the planet, and I get burned by it. I send a 2nd meteorite into his head and later a 3rd into his body. This last hit knocks the Grand Star out of him -it comes out of his belly- and he shrinks back to his normal size, futilely clawing for it, but it's just out of his reach.
We land back where we first saw him. He remembers why we're his archnemesis-we're annoyingly hard to squish. (I'll take that as a compliment.) But he wins anyway: his master plan moved onto the next phase during the battle. Tough luck! The fiend! He was just stalling us! He spins with the dark power from the 2nd Battle in Galaxy and disappears. The Grand Star appears after he leaves-otherwise he could just take it again.
GRAND STAR GET #2!
Star Get #24, 13 Medals, 593 Star Bits, 645 Coins, 11 Lives
Interlude
The Grand Star becomes a portal to a new "world". Chush! Lubba says we fought a giant monseter, but he turned tail and ran off. Let's get on after him because we can keep going with the new Grand Star's power. Our special one's still with the monster, so let's not sit around getting older. Let's get going!
Labels:
Bowser,
Bowser's Lava Lair,
Grand Star,
Lava,
Meteors,
Pull Star,
Super Mario Galaxy 2,
Whomp
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