Welcome Back to the Galaxy!
This green Star is found in A Stroll Down Rolling Lane. This is just great: I have to find a Green Star in a mission I had a ton of trouble with. I got the Rock Shroom and launched to the midgate. I died because I went between the bumper barriers. I'm off to a great start.
Take 2- I saw the Green Star to the right of the 2nd bumper of the path right before the Star. I got a 1-up, but missed the Green Star and instead got the original Power Star. Are you kidding me? I struggled to get this Star earlier, but got it on my 2nd Take?
Takes 3-17 - I missed the Star or rolled off before I got near it. I got 1-ups in nearly every Take, but gave up after Take 4 to pursue other Stars.
Take 18- On the last planet before the Power Star, I turned after hitting the first bumper and did not hit the second, which is critical to getting the Star. You won't be able to turn in time to get the Star if you hit the second bumper. I also got a 1-up and a 100 Star Bit 1-up. This is a Star of all Types.
Green Star Get #116!
Star Get #236, Galaxy Complete!, 8433 Star Bits, 2726 Coins, 20 Lives
We're almost done with the Green Star Challenge! The next few Stars gave me a lot of difficulty, but I got through them in one game session, leaving me with the final two Stars to tackle.
Showing posts with label Rock Mushroom. Show all posts
Showing posts with label Rock Mushroom. Show all posts
Thursday, December 16, 2010
Friday, October 8, 2010
Melty Monster Galaxy - A Stroll Down Rolling Lane
0Welcome Back to the Galaxy!
I hate this Star. This Star was so awful that it-dare I say it-makes me have FURY! This was one of my worst performances in the game. There is lightning outside and there is a Rock Shroom waiting for us. We use it to roll off a ramp into a Launch Star. We trip the midgate after landing and get another Rock Shroom. We knock over the bridge to the next ramp, but roll off because there are no backboards to prevent us from rolling off if we don't steer. There are backboards in some areas, where we may need to change direction. Other than that, this level requires tight control of the joystick and steady wits. The ramps and backboards recharge your rolling ability, so once you launch from the bridge, you are rolling until something until you reach the Star or fall off. There are lots of Star Bits in this level, so there are many opportunities for 1-ups. Rolling off is the only way to die.
On Take 6, she appeared. I stopped breathing for a few seconds when I saw her. Super Guide takes human form as Cosmic Rosalina. I've heard her called several things: Cosmic Princess, Cosmic Witch, Cosmic Guide, but I'm going to call her what she is: a Cosmic version of Rosalina. She can help us if we fail too many times (I can't determine a specific number) by taking control of Mario. We can take back control at any point, but if we use her at all, according to the game guide, we will get a Bronze Star instead of a Power Star. I won't be using Super Guide, so I ignore her. She will turn around so she can see where we walk. Even after I gave up and later returned, she was still there, waiting for me. I'm just glad that they didn't put the Super Guide block, because it would be more out of place than the midgate flags.
Some highlights:
On Take 12, I actually made it to the Star. Unfortunately, the Star is surrounded by backboards that I hit instead of jumping over, and was knocked off. This is one of the more frustrating parts of this mission. This happened over 5 times. I also failed to launch because I failed to shake at the Launch Star. On Take 26, I had collected 999 Star Bits, the maximum I can get per mission. Unfortunately, I did not get the Star during that session. I also had to take off my headphones because the music, although awesome, was making me nervous.
On my 64th try, I timed the jump correctly, and made it into the pen where the Star was. Unfortunately, the pen is lined with backboards, so we can't stop and walk to the Star. I decided to not steer because I found out that I could slip between the backboards, in earlier takes, if the aim was correct. It's possible to get a gutter ball while bumper bowling. (Sadly, I've done that.) I also didn't jump, because I could just as easily jump over the backboard and fall off. So I just waited. Mario kept going. Mario, stop rolling. Mario, stop rolling! Stop rolling! Stop rolling! STOP ROLLING! After a while, Mario finally rolled into the Star. Yippee! There is a block in the upper right corner of the pen that will stop Mario instantly, if you can hit it.
Star Get #110, Galaxy Complete!, 3775 Star Bits, 1675 Coins, 9 Lives
Interlude
I have the 110 Stars I need to pass a checkpoint in World S, so I can feed a hungry Luma 2000 Star Bits. After feeding it, it henshins into Flip-Out Galaxy!
I hate this Star. This Star was so awful that it-dare I say it-makes me have FURY! This was one of my worst performances in the game. There is lightning outside and there is a Rock Shroom waiting for us. We use it to roll off a ramp into a Launch Star. We trip the midgate after landing and get another Rock Shroom. We knock over the bridge to the next ramp, but roll off because there are no backboards to prevent us from rolling off if we don't steer. There are backboards in some areas, where we may need to change direction. Other than that, this level requires tight control of the joystick and steady wits. The ramps and backboards recharge your rolling ability, so once you launch from the bridge, you are rolling until something until you reach the Star or fall off. There are lots of Star Bits in this level, so there are many opportunities for 1-ups. Rolling off is the only way to die.
On Take 6, she appeared. I stopped breathing for a few seconds when I saw her. Super Guide takes human form as Cosmic Rosalina. I've heard her called several things: Cosmic Princess, Cosmic Witch, Cosmic Guide, but I'm going to call her what she is: a Cosmic version of Rosalina. She can help us if we fail too many times (I can't determine a specific number) by taking control of Mario. We can take back control at any point, but if we use her at all, according to the game guide, we will get a Bronze Star instead of a Power Star. I won't be using Super Guide, so I ignore her. She will turn around so she can see where we walk. Even after I gave up and later returned, she was still there, waiting for me. I'm just glad that they didn't put the Super Guide block, because it would be more out of place than the midgate flags.
Some highlights:
On Take 12, I actually made it to the Star. Unfortunately, the Star is surrounded by backboards that I hit instead of jumping over, and was knocked off. This is one of the more frustrating parts of this mission. This happened over 5 times. I also failed to launch because I failed to shake at the Launch Star. On Take 26, I had collected 999 Star Bits, the maximum I can get per mission. Unfortunately, I did not get the Star during that session. I also had to take off my headphones because the music, although awesome, was making me nervous.
On my 64th try, I timed the jump correctly, and made it into the pen where the Star was. Unfortunately, the pen is lined with backboards, so we can't stop and walk to the Star. I decided to not steer because I found out that I could slip between the backboards, in earlier takes, if the aim was correct. It's possible to get a gutter ball while bumper bowling. (Sadly, I've done that.) I also didn't jump, because I could just as easily jump over the backboard and fall off. So I just waited. Mario kept going. Mario, stop rolling. Mario, stop rolling! Stop rolling! Stop rolling! STOP ROLLING! After a while, Mario finally rolled into the Star. Yippee! There is a block in the upper right corner of the pen that will stop Mario instantly, if you can hit it.
Star Get #110, Galaxy Complete!, 3775 Star Bits, 1675 Coins, 9 Lives
Interlude
I have the 110 Stars I need to pass a checkpoint in World S, so I can feed a hungry Luma 2000 Star Bits. After feeding it, it henshins into Flip-Out Galaxy!
Sunday, August 29, 2010
Boulder Bowl Galaxy - Rolling Crabber Romp
Welcome Back to the Galaxy!
It's time for another romp! This time, we're on the outside of a metal mesh cage planet crawling with 30 crabs. We get to use Rock Shrooms and have 60 seconds to take all of them out. I got 2-up on my first try- there are blue crabs, which give 1-ups- but missed a few and died. I gave up to pursue other Stars.
Take 2- I got a 1-up and missed 2. I hadn't quite developed a strategy yet.
Take 3- 2-up, missed 2.
Take 4- 1-up, missed 2.
Take 5- See Take 3.
Take 6- 1-up, missed 3.
Take 7- 3-up, missed 2.
Take 8- I got all 30 with less than 10 seconds to spare. I developed a strategy to walk, not roll to some areas, because I lose some control when rolling. I also tried to get several of them clustered so I could take many of them out at once. I got 3-up from the blue crabs.
Star Get #89, Galaxy Complete!, 1064 Star Bits, 20 Lives
Interlude
Baby Luma gets another letter that hope it reaches us in bright spirits. May the Stars shine down on us. Attached are 50 Star Bits to help us.
It's time for another romp! This time, we're on the outside of a metal mesh cage planet crawling with 30 crabs. We get to use Rock Shrooms and have 60 seconds to take all of them out. I got 2-up on my first try- there are blue crabs, which give 1-ups- but missed a few and died. I gave up to pursue other Stars.
Take 2- I got a 1-up and missed 2. I hadn't quite developed a strategy yet.
Take 3- 2-up, missed 2.
Take 4- 1-up, missed 2.
Take 5- See Take 3.
Take 6- 1-up, missed 3.
Take 7- 3-up, missed 2.
Take 8- I got all 30 with less than 10 seconds to spare. I developed a strategy to walk, not roll to some areas, because I lose some control when rolling. I also tried to get several of them clustered so I could take many of them out at once. I got 3-up from the blue crabs.
Star Get #89, Galaxy Complete!, 1064 Star Bits, 20 Lives
Interlude
Baby Luma gets another letter that hope it reaches us in bright spirits. May the Stars shine down on us. Attached are 50 Star Bits to help us.
Labels:
Boulder Bowl Galaxy,
Rock Mushroom,
Romp,
Super Mario Galaxy 2
Sunday, August 8, 2010
Boulder Bowl Galaxy - C'mere, Goomba
Welcome Back to the Galaxy!
I decided to take up the Gearmo's request for work done. I land back in Boulder Bowl and take a hit from a Green Octoomba. I get the Rock Mushroom, reach the midgate, bowl 5 of 6 Pinheads. I then take out the Octoombas with the same strategy as last time. We launch to the area with boulders and Chomps. So far, we haven't seen the Gearmo. I take a hit from a green Octoomba and a Chomp.
We wander around and find a gold Gearmo in between mudtracks. You know what the color gold means, right? I approach the Gearmo, thinking, "Alright, I'm here! What do you want me to burn?" Except he doesn't want anything burned. Inner pyro shall remained leashed. We talk to him and he says he wants a Goomba. Yes, a Goomba. He collects them. (He doesn't actually say "Goomba"; a picture of a Goomba appears in his text bubble. I guess it avoids name translation issues.) He found a Star in the trash and will give it to us if we bring him a Goomba within 4 airport lighting posts he sets up. Well, okay then. But, wait! Where am I going to get a Goomba on this planet? I go back to where I first landed and spun a rock pillar. Out pops a Goomba! We're in business! I have the Goomba chase me back to the Gearmo, but it gets flattened by a Chomp.
I go back and break another pillar and lead that one successfully within the posts. I took a few hits from it, but it's worth it because you don't want to move so fast it loses interest and wanders off. The Gearmo makes the Goomba levitate and spin in the air. He says it's adorable, cute, and ferocious. (Oooookay. If you say so.) He gives us a Star because we deserve it.
Star Get #65, 439 Star Bits, 1386 Coins, 6 Lives
Interlude
Chee? Lubba says we brought a Gearmo. We should put it out of the way because maybe it wants to relax for a bit. The gold Gearmo is sitting at the tree stump with the tea setting. He gives us a 1-up when we talk to him. (Just this once.) He thanks us. He kind of digs Goombas.
I decided to take up the Gearmo's request for work done. I land back in Boulder Bowl and take a hit from a Green Octoomba. I get the Rock Mushroom, reach the midgate, bowl 5 of 6 Pinheads. I then take out the Octoombas with the same strategy as last time. We launch to the area with boulders and Chomps. So far, we haven't seen the Gearmo. I take a hit from a green Octoomba and a Chomp.
We wander around and find a gold Gearmo in between mudtracks. You know what the color gold means, right? I approach the Gearmo, thinking, "Alright, I'm here! What do you want me to burn?" Except he doesn't want anything burned. Inner pyro shall remained leashed. We talk to him and he says he wants a Goomba. Yes, a Goomba. He collects them. (He doesn't actually say "Goomba"; a picture of a Goomba appears in his text bubble. I guess it avoids name translation issues.) He found a Star in the trash and will give it to us if we bring him a Goomba within 4 airport lighting posts he sets up. Well, okay then. But, wait! Where am I going to get a Goomba on this planet? I go back to where I first landed and spun a rock pillar. Out pops a Goomba! We're in business! I have the Goomba chase me back to the Gearmo, but it gets flattened by a Chomp.
I go back and break another pillar and lead that one successfully within the posts. I took a few hits from it, but it's worth it because you don't want to move so fast it loses interest and wanders off. The Gearmo makes the Goomba levitate and spin in the air. He says it's adorable, cute, and ferocious. (Oooookay. If you say so.) He gives us a Star because we deserve it.
Star Get #65, 439 Star Bits, 1386 Coins, 6 Lives
Interlude
Chee? Lubba says we brought a Gearmo. We should put it out of the way because maybe it wants to relax for a bit. The gold Gearmo is sitting at the tree stump with the tea setting. He gives us a 1-up when we talk to him. (Just this once.) He thanks us. He kind of digs Goombas.
Melty Monster Galaxy - The Chimp's Bowling Challenge
Welcome Back to the Galaxy!
We land back in Melty Monster and spy a green pipe just to the left of the main platform. We find the Chimp has set up a new game and wants us to try it. We get a Rock Mushroom and trip the midgate. We roll into the Chimp and off the level. Let's try this again!
Take 2- The Chimp wants us to use the Rock Shroom to bowl into the Pinheads- the bowling pin shaped enemies we met much earlier. Each one gives us 100 pts and we need 5000 or more. I got 600 before rolling off the level.
Take 3- We progress a little further and find that the Pinheads are arranged in clusters, with ramps to the next platform. Some of the platforms have challenges, including gaps and rotating platforms on which the Pinheads sit. There is also a blue area where Mario cannot step over or he'll get a foul and be returned to the start of that platform. His score will not diminish. He can go over the foul line, but he has to be a rolling rock. This time I got 3300 pts before rolling off.
Take 4- 2000 pts.
Take 5- 2300 pts.
Take 6- 1100 pts. At this point, I gave up to try and get other Stars.
Take 7- I returned to the game and got 2200 points.
Take 8- 4300 points. So close! I rolled off on the rotating platform.
Take 9- 5100 points. You don't have to hit every Pinhead to get 5000+ points. I reached the last platform before being returned to the start. The Chimp is amazed that we beat his score and has to acknowledge us as his greatest rival. We will get a Star to prove it. We should come back to try and beat the score, but I don't think I will.
Star Get #63, 15 Lives
A Comet appears in Throwback Galaxy.
We land back in Melty Monster and spy a green pipe just to the left of the main platform. We find the Chimp has set up a new game and wants us to try it. We get a Rock Mushroom and trip the midgate. We roll into the Chimp and off the level. Let's try this again!
Take 2- The Chimp wants us to use the Rock Shroom to bowl into the Pinheads- the bowling pin shaped enemies we met much earlier. Each one gives us 100 pts and we need 5000 or more. I got 600 before rolling off the level.
Take 3- We progress a little further and find that the Pinheads are arranged in clusters, with ramps to the next platform. Some of the platforms have challenges, including gaps and rotating platforms on which the Pinheads sit. There is also a blue area where Mario cannot step over or he'll get a foul and be returned to the start of that platform. His score will not diminish. He can go over the foul line, but he has to be a rolling rock. This time I got 3300 pts before rolling off.
Take 4- 2000 pts.
Take 5- 2300 pts.
Take 6- 1100 pts. At this point, I gave up to try and get other Stars.
Take 7- I returned to the game and got 2200 points.
Take 8- 4300 points. So close! I rolled off on the rotating platform.
Take 9- 5100 points. You don't have to hit every Pinhead to get 5000+ points. I reached the last platform before being returned to the start. The Chimp is amazed that we beat his score and has to acknowledge us as his greatest rival. We will get a Star to prove it. We should come back to try and beat the score, but I don't think I will.
Star Get #63, 15 Lives
A Comet appears in Throwback Galaxy.
Sunday, July 11, 2010
Freezy Flake Galaxy - Sorbetti's Chilly Reception
Welcome Back to the Galaxy!
We land on the same planet as the previous Star. The Star Bunny is still hiding in his cabin because there is a snow monster with a red nose out there. (It's not Rudolph!) There is a Rock Shroom on the porch this time, which we use to break the Goomba sculpture. We launch to the planet that had the first Bowser sculpture. It is gone now. I got some coins from the dice blocks. I got the 1-up from the hill. One of the Star Bunny says that there aren't any Launch Star Chips. We find some in a crystal and in Goomba sculptures and trees. Once we get all five, the Launch Star appears. The Star Bunny acknowledges that there were Star Chips here-liar! Another Star Bunny was going to find the Star Chips, but we found them first. We launch through the clouds to another planet and the midgate.
The same music from before the King Lakitu battle plays here and we're in the middle of a blizzard, which significantly reduces our visibility, so I proceed slowly. I found a green pipe which had 3 dice. I got 2 coin faces and a Bowser face. The planet is fenced in, but there is coin over a platform we can't see, so we don't approach it. I got a Life Shroom from the Luma Shop. We find the Launch Star nearby and take off.
We land on a strangly shaped planet that looks like a dog chew toy. I take the sling star to a spherical planet, but the chew toy planet drops down. It has crystal eyes and a red nose. This is the enemy the Star Bunny was talking about- Sorbetti! As you may guess, his red nose is his weak spot. I take a hit from Sorbetti, but aim well and spun his nose twice. I was hit again 8 times. Sorbetti moves much faster now and won't always roll in a way that you can easily hit his nose. I finally got in the third hit and Sorbetti exploded into the Star.
Star Get # 30, 1005 Star Bits, 810 Coins, 11 Lives
A Comet appeared in Spin-Dig Galaxy.
We land on the same planet as the previous Star. The Star Bunny is still hiding in his cabin because there is a snow monster with a red nose out there. (It's not Rudolph!) There is a Rock Shroom on the porch this time, which we use to break the Goomba sculpture. We launch to the planet that had the first Bowser sculpture. It is gone now. I got some coins from the dice blocks. I got the 1-up from the hill. One of the Star Bunny says that there aren't any Launch Star Chips. We find some in a crystal and in Goomba sculptures and trees. Once we get all five, the Launch Star appears. The Star Bunny acknowledges that there were Star Chips here-liar! Another Star Bunny was going to find the Star Chips, but we found them first. We launch through the clouds to another planet and the midgate.
The same music from before the King Lakitu battle plays here and we're in the middle of a blizzard, which significantly reduces our visibility, so I proceed slowly. I found a green pipe which had 3 dice. I got 2 coin faces and a Bowser face. The planet is fenced in, but there is coin over a platform we can't see, so we don't approach it. I got a Life Shroom from the Luma Shop. We find the Launch Star nearby and take off.
We land on a strangly shaped planet that looks like a dog chew toy. I take the sling star to a spherical planet, but the chew toy planet drops down. It has crystal eyes and a red nose. This is the enemy the Star Bunny was talking about- Sorbetti! As you may guess, his red nose is his weak spot. I take a hit from Sorbetti, but aim well and spun his nose twice. I was hit again 8 times. Sorbetti moves much faster now and won't always roll in a way that you can easily hit his nose. I finally got in the third hit and Sorbetti exploded into the Star.
Star Get # 30, 1005 Star Bits, 810 Coins, 11 Lives
A Comet appeared in Spin-Dig Galaxy.
Tuesday, July 6, 2010
Boulder Bowl Galaxy - Rock and Rollodillo
We've got one! We've got Chomps! - Transmission 13
Welcome Back to the Galaxy!
Boulder Bowl has the same music as Spin-Dig. We see a new object in a force-field cage. Killing the Green Octoomba releases it. It is the Rock Mushroom and Mario henshins into Rock Mario. His hat and overalls are made of rock. Shaking the Wiimote makes Mario roll into a rock ball and allows him to roll around for a period of time. Unfortunately, there is no way to stop him early, except by running into large objects. We notice some of the Toads near a very large pink crystal. One of them has a pick, but he says he can't break it. We roll into it to reveal the Comet Medal. We unfortunately roll off the edge.
Take 2- After getting the Rock Mushroom and the Comet Medal, we use our new power to knock down the bridge so we can use it. There are enemies that greatly resemble bowling pins and they squeak. We bowl a 5 out of 6 and roll up the ramp to the midgate. There are a lot of Octoombas here, as well as boulders and some wooden fence. Rock Mario can break this fence (it's rather flimsy). I took too many hits from the Octoombas and died because I tried to stomp on them after taking a hit. I did not realize that there was a Rock Shroom on the planet at the time.
Take 3- Killed by Octoombas.
Takes 4 and 5- Rolled off the level.
Take 6- I developed a new strategy so that I wouldn't get killed. I used the Rock Mushroom to take care of the Octoombas near the cage so I wouldn't roll off the level. I then stomped on the rest. I released the Launch Star. I found a green pipe in one of the pillar-like rocks on the planet. I got a 1-up from the die. This planet is crawling with Chomps and boulders in mud tracks. I broke the pink crystal to free the Launch Star and launched to the midgate. I launched onto a spherical planet, and met Rollodillo, an armadillo covered in spiky armor. I still have my Rock Mushroom, so I try to hit his face with Rock Mario. I took 2 hits this way. His spiky armor cannot be pierced by the Rock Mushroom. I finally tried rolling into him, but missed, rolling right past him. I then saw that his rear was unguarded. (It was also blue and furry.) This is the 2nd enemy whose backside we have to target because it is unguarded. I used Rock Mario to roll and hit him from behind. I got in my 2nd hit and accidently touched him. I got in my 3rd and 4th hits and he exploded. The Star appeared.
Star Get #17, 10 Comet Medals, 660 Star Bits, 544 Coins, 5 Lives
Nicely executed! - Transmission 13
(I beg to differ.)
Interlude
We land in the Engine Room. (I figured out the pattern- if we land in the Engine Room, we brought back an item. If we land on the Base, we brought back a helpful character.) Lubba mentions that we brought back a Rock Mushroom, but he thinks it's just a rock. He doesn't mind because we have room. I feed a hungry Luma 700 Star Bits and it henshins into Honeybloom Galaxy. Let's go there next!
Welcome Back to the Galaxy!
Boulder Bowl has the same music as Spin-Dig. We see a new object in a force-field cage. Killing the Green Octoomba releases it. It is the Rock Mushroom and Mario henshins into Rock Mario. His hat and overalls are made of rock. Shaking the Wiimote makes Mario roll into a rock ball and allows him to roll around for a period of time. Unfortunately, there is no way to stop him early, except by running into large objects. We notice some of the Toads near a very large pink crystal. One of them has a pick, but he says he can't break it. We roll into it to reveal the Comet Medal. We unfortunately roll off the edge.
Take 2- After getting the Rock Mushroom and the Comet Medal, we use our new power to knock down the bridge so we can use it. There are enemies that greatly resemble bowling pins and they squeak. We bowl a 5 out of 6 and roll up the ramp to the midgate. There are a lot of Octoombas here, as well as boulders and some wooden fence. Rock Mario can break this fence (it's rather flimsy). I took too many hits from the Octoombas and died because I tried to stomp on them after taking a hit. I did not realize that there was a Rock Shroom on the planet at the time.
Take 3- Killed by Octoombas.
Takes 4 and 5- Rolled off the level.
Take 6- I developed a new strategy so that I wouldn't get killed. I used the Rock Mushroom to take care of the Octoombas near the cage so I wouldn't roll off the level. I then stomped on the rest. I released the Launch Star. I found a green pipe in one of the pillar-like rocks on the planet. I got a 1-up from the die. This planet is crawling with Chomps and boulders in mud tracks. I broke the pink crystal to free the Launch Star and launched to the midgate. I launched onto a spherical planet, and met Rollodillo, an armadillo covered in spiky armor. I still have my Rock Mushroom, so I try to hit his face with Rock Mario. I took 2 hits this way. His spiky armor cannot be pierced by the Rock Mushroom. I finally tried rolling into him, but missed, rolling right past him. I then saw that his rear was unguarded. (It was also blue and furry.) This is the 2nd enemy whose backside we have to target because it is unguarded. I used Rock Mario to roll and hit him from behind. I got in my 2nd hit and accidently touched him. I got in my 3rd and 4th hits and he exploded. The Star appeared.
Star Get #17, 10 Comet Medals, 660 Star Bits, 544 Coins, 5 Lives
Nicely executed! - Transmission 13
(I beg to differ.)
Interlude
We land in the Engine Room. (I figured out the pattern- if we land in the Engine Room, we brought back an item. If we land on the Base, we brought back a helpful character.) Lubba mentions that we brought back a Rock Mushroom, but he thinks it's just a rock. He doesn't mind because we have room. I feed a hungry Luma 700 Star Bits and it henshins into Honeybloom Galaxy. Let's go there next!
Subscribe to:
Posts (Atom)