Rotating gears and lava- not good! I died after falling in the lava- didn't activate the Propeller Suit in time.
Take 2- Got a Super Shroom, but immediately lost it because I was caught between the gear and the ground. I got a new Super Shroom, but I died because I did not build up enough speed to jump over the lava, and did not wall-jump off the edge in time to save myself. This could take some time.
Take 3- Got a Super Shroom, and saved myself with a last second wall jump from over the lava. I got an Ice Flower, but I lost it to a Thwomp while trying to get a Star Coin. I should've been more patient. It wasn't that bad, because soon after, I got enough coins for a 100-coin 1-up! Unfortunately, while trying to land from a jump, I lost my Super Shroom from touching another Twomp. I then died from touching a Dry Bones.
Take 4- I got a Fire Flower for collecting 8 red coins, but I lost it to the same Dry Bones. I saw a green pipe near the bottom of the screen after a gear and got the last Star Coin. I hit the P-switch to solidify blocks over the lava and turn the blocks blocking the Star Coin into coins. Near the boss door, I got a Fire Flower and went through the door. While in the corridor, I was able to shoot up to 4 fireballs at a time. The corridor was quiet, with soft music and echoing gutteral sounds like stones grinding against each other and drops of water. Before I can do battle with Larry, the pesky Magikoopa, Kamek, shows up and uses his magic wand to alter the floor, giving it an everchanging rainbow effect. The floor rises up in 5 columns, which are a rainbow from the cool colors spectrum, with stars and other shapes on them. Every other column is in sync, so three might be up and the other two are down, and they are in constant alternating motion, creating an uneven terrain. This could make the battle more difficult when you want to jump on Larry and you're on a lowered column, losing the height advantage. Things are difficult, but not too hard. After being hit, Larry goes into his shell and runs around, but the columns keep him contained in one area by forming walls. As he is thus contained, jumping on him is much easier, and I just keep repeating the cycle until he takes three hits. After he is defeated, a Bowser silhouette key hovers in midair, with soft bells playing and a single note oscillates in volume. Mario grabs the key, holds it triumphantly and says "Mario number 1!"
The column on the right side of the screen lifts up and Mario exits the castle. Outside waiting is Peach on the Airship. Bowser Jr. is there on top of the castle, jumps on the Airship and it takes off. Mario calls for it to come back and follows it to World 2. Now things are about to get hard.
Wednesday, January 27, 2010
New Super Mario Bros. Wii: 1-6 -- Avoiding any Challenge Whatsoever
It wasn't until I got to World 2 that I realized I skipped some levels in World 1. I'll come back to them later. This level has the rotating ground seen in 1-1, but with some added danger- it'll send you into the void if you stand there long enough. Thankfully, I can skip over this with my Propeller Suit! After the first set of rotating ground, there is a section of non-moving ground, then more rotating ground. I used my suit for almost the entire level. Toward the end, I saw a block over the void near the edge of some rotating ground. I ground-pounded the block, to lose a 1-up in the void. Darn! I then reached the goal and got a 1-up using the suit to get to the top of the flagpole!
New Super Mario Bros. Wii: 1-1 Toad Rescue -Part 3- Third Time's the Charm
Toad shows up in World 1-1 this time. After finding him and picking him up, I finally learned to hold the 1 button the whole way through. I did not drop him once. Later in the level, I got the Propeller Suit. I thought this would be an easy victory, flying up over everything, but when I shoke the Wiimote nothing happened. After trying to get Mario to fly for a while, I realized what the problem was. I was carrying Toad over my head, where the propeller was. Toad was standing on the propeller then entire time so I couldn't fly! Drat! These levels are to see how you'll do without power-ups, becuase holding Toad prevents you from using them! I'm not even sure it's safe to use a Starman around a non-playing Toad. Things just got really challenging, but so far, it's okay, because I got to carry Toad through the easiest level! After I carried him to the goal, several fireworks appeared (more positive reinforcement!) and a Toad house opened up. These have lots of goodies (power-ups) to make play playing the game easier. These items can be used at the start of a level to gain an advantage if chosen wisely.
Labels:
1-1,
New Super Mario Bros. Wii,
Propeller Suit,
World 1
New Super Mario Bros. Wii: 1-Toad --That was Easy!
The goal of Toad levels is to collect all 8 bubbles/spheres with Toads picture on them while avoiding enemies. This level was easy because all of the bubbles were in a row and the only enemies were 8 small Goombas. I killed seven of the eight Goombas, the last one died when I collected the last Toad bubble. After that, a treasure chest appears. When you approach it, Toad pops out and gives you three Super Shrooms. More positive reinforcement! I can use these to get good items early in levels.
New Super Mario Bros. Wii: 1-3 Toad Rescue --Part 2- Still Not Getting It
I found Toad in this world in a block. After releasing him, he kept running around like a madman- he and Yoshi are probably cut from the same cloth. He was in a block near a Hammer Bro and died from his hammers. I still can't pick up Toad. (At this point in the game, I still did not realize I needed to hold the 1 button to carry stuff. Maybe, in later levels, I can pick him up like a Koopa shell. That would make life easier, but things are seldom easy in videogames.
Labels:
1-3,
Hammer Bro,
New Super Mario Bros. Wii,
World 1
New Super Mario Bros. Wii: 1-4-- Not Quite Swimming Like a Fish
I used an Ice Flower starting this level, but shaking the Wiimote does not produced two ice balls at once, like on land. I had to dodge a large school of red Cheep-Cheep, but they swim in straight lines, so they should not be much of a problem this level. I later encountered yellow Cheep-Cheep, which initially startled me because they swam in waves, and I first thought they were coming after me. Their schools form shapes. I lost my Ice Flower and got another, trying to use it on the Urchins, thinking I could get rid of them easily. It freezes them, but they use their spikes to break free soon after, making attempts to kill very dangerous and undesirable. There are several pipes spraying jets of water creating currents. Two Star Coins are protected by these jets of water. I left them along because I currently cannot reach them. I think the Penguin Suit should work here, because in a previous game, a Frog Suit allows you to swim faster and not be affected by the jets. I also may want to try a Penguin Suit/ Starman combination because the last coin is also guarded by an Urchin. I lost my Ice Flower to another Urchin. I know how to swim, but I should get better at dodging so I don't lose my items. I hit another Cheep-Cheep to lose the Super Mushroom. Towards the end of the level, I found blue Cheep-Cheep that will chase you a short distance. These are the enemies I really have to worry about for now.
Labels:
1-4,
Cheep-Cheep,
New Super Mario Bros. Wii,
Urchin,
World 1
Sunday, January 24, 2010
New Super Mario Bros. Wii: 1-2 --Toad Rescue- Part 1-Fail
After returning to the map from 1-4, I received a message from one of the Toads in Peach's castle. Apparently, Bowser's minions are stuffing Toads into boxes, which is an effective delay strategy and a nice sidequest. I am to rescue the Toad from the Item Box and carry him to the goal. Unfortunately, I couldn't quite hold on to Toad. Picking up something requires pressing 1 and shaking the Wiimote, according to the onscreen instructions. What the instructions fail to tell you is that to hold onto something requires HOLDING 1 while you want to hold it, or you'll immediately throw it away. Not knowing this, I threw Toad into a Koopa, and he took damage. I tried to get rid of the Koopa, but I sent the shell accidently into Toad, killing him. It ricocheted off the wall and killed me, too. When I tried to restart the level, Toad was gone, so I exited the level, and continued on. Maybe he'll show up again.
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