Tuesday, December 28, 2010

Final Thoughts on Super Mario Galaxy 2

Super Mario Galaxy 2 has been completed! This was a great game and I really enjoyed it, even through the most frustrating challenges. The game was well designed overall.

Here's what I liked:


  • The music- More excellent music performed by the Super Mario Galaxy Orchestra. Personal favorites include Beat Block, Slipsand, Fleet Glide, Starshine Beach, and Freezy Flake

  • Different beginning and ending than Galaxy- I was hoping that the beginning and ending would not be too similar to Galaxy, which was the case

  • Same number of missions- This made sure that the game took about the same amount of time

  • Green Star Challenge- Unexpected, but better challenge than replaying the game over again with Luigi again

  • Interactive credits- I like credits I can interact with better than ones I just have to sit through

  • Same controls- This made it very easy to pick up, because I already know how to play from playing Galaxy

  • Super Guide/ Cosmic Rosalina- Although I didn't use this feature, it was nice to know that I wouldn't have to give up the game if I couldn't get through a mission

  • Yoshi's many appearances

  • Completely original galaxies- Beat Block, Flip-Swap, and Boulder Bowl

Pros, Cons, and Improvements over Galaxy:


Pros



  • New galaxies

  • New music

  • New powerups

  • Improved Co-Star Mode- Co-Stars can do more and feel more involved with their own character

  • Improved Prankster Comet dynamics- Time stops ticking down after you complete the mission

  • You can play as Luigi earlier in the game
  • Improved boss dynamics- in Galaxy, to beat all but a few bosses, shaking the Wiimote is key. Bosses from King Kaliente to Bowser can be defeated by shaking the Wiimote. In Galaxy 2, there is more variety in the ways to defeat bosses, adding to the challenge

Cons



  • Same swimming controls- the swimming controls in the 3D Mario games are not very intuitive and are very frustrating, causing players to swim in circles and get lost
  • Same long jump/backflip/ground pound controls- these three moves all involve pressing the (Z) and (A) buttons. If they are not pressed in the correct order, the wrong move will execute, which could cause Mario or Luigi to die, like if they accidently ground pound through a cloud instead of long-jumping

  • The Ice Flower and Red Star are not available

  • Some planets/ galaxies were taken directly from other games with minimum alteration- Stone Cyclone, Twisty Trials, and Throwback
  • Cosmic Clones- About equally annoying as Cosmic Mario / Cosmic Luigi, but more difficult to handle due to the many copies and the potential for damage. It's like watching yourself on tape delay multiple times, versus racing a ghost
  • Too many remixes of the trailer theme- I like the song a lot, but it was remixed several times, which became annoying after a while. This is possibly because I watched the trailers/ transmissions a lot and just heard it too much
  • Too many remixes of other Mario music- I was hoping for more original music, but there were many remixes, and some music was lifted completely from Galaxy

Was Super Mario Galaxy 2 harder than Super Mario Galaxy?

Game designers said they wanted Super Mario Galaxy 2 to be harder than its prequel. From playing both games, and taking the final two galaxies out of consideration, I found the games to be approximately equally difficult. I did not keep track of how many tries I used in Galaxy, but I remember having particular difficulty with 5 or 6 Stars, which took several tries, possibly into the hundreds. In this respect, I believe that they are equal. But some things made Galaxy 2 easier: the trailers and transmissions. Although they include depictions 0f new and previous features of gameplay. they also provide weak points and strategies to defeat many of the bosses, including Gobblegut, Digga-Leg, and Megahammer. What made the game somewhat harder are the galaxies that regulate your actions and use of the controls, such as Beat Block, and Flip-Swap. Flip-Swap, in particular, controls your ability to spin to save yourself. An ill-timed shake will send you to your doom.

Considering the games in their entirety, Super Mario Galaxy 2 is harder than Super Mario Galaxy. From my experience, this is solely due to the final galaxies. Grand Finale Galaxy is nothing like Grandmaster Galaxy. In Grand Finale, the game designers seem to say "Thanks for playing the game all the way through. As a reward, we're giving you a simple Purple Coin mission as a cool-down and wrap-up to the game." The mission is incredibly simple- they only hide one coin from you (which isn't difficult to find) and everything else is laid out clearly. There are no enemies and you couldn't die if you tried. In Grandmaster, the designers seem to say, "We want you to die. We want you to die a lot." They seem to be channeling The Chimp, in that they want to enjoy your frustrationg more.

Overall, this was an enjoyable game and I highly recommend it. What game will I play next? Just wait and see!

Friday, December 17, 2010

Grandmaster Galaxy - The Perfect Run

The master computer is monitoring all elements of the launch. Roll that beautiful footage! Luma multiplayer go! - Transmission 5
Welcome Back to the Galaxy!

This is it! The last Star! It is also my worst performance. It's a Daredevil Run of The Ultimate Test. Personally, I would have preferred a Green Star, Purple Coin, or Cosmic Clone mission over a Daredevil mission. There are a few changes from The Ultimate Test:

  • Goombas in the first planet are now green birds, so you can't touch them.
  • No midgates.
  • There is one 1-up where the Comet Medal was.
  • There is Galaxy music playing throughout- Gusty Garden in areas 1-3, 4-5 has Good Egg, and the 6 has Bowser's Galaxy Reactor

I died 332 times during the mission. The worst part is that you have to start the level all over again. Cosmic Rosalina does not show up. Trust me, I played this level over 100 times in one session and she didn't show up once. After about 150 tries, I had to ignore my pride, and take on a Co-Star. After seeing what a Co-Star can do, I realized I should have taken one on earlier to make my life easier. They don't make this mission extremely easy, because I kept dying over 100 more times. I used about 8 Co-Stars, coopting Archive staff members Doug and Joe, as well as other visitors to the Archive who were waiting to play videogames. I ultimately got the Star with John as my Co-Star. With his help, I got it in 10 tries. Thanks to everyone who helped me.

Co-Stars are invaluable in the 6th area, because they can knock down the Hammer and Boomerang Bros. If the enemies are near the edge, they can knock them off the platforms and you don't have to deal with them. After taking out the Boomerang Bros., the Star does not appear, but a Launch Star does. When you launch you launch to the connection the Gate planet from Galaxy. The Observatory music plays. Rosalina stands on the planet, and near her, the Star hovers. You can't go into the house. After all I went through to get this Star, I didn't want to risk falling and dying by checking the underside of the planet. Rosalina says "Mario... So you were the one who collected all of the scattered stars... I want to thank you... Your deeds will live on in the memory of the cosmos... May the stars shine down on you..." I jumped to get the last Star.

Star Get #242, Galaxy Complete!, 953 Star Bits, 11 Lives

A message has been sent to the Wii Message Board.

Interlude

Mario lands back on the deck of the S.S. Mario.

Lubba- "Chee?" Well, I'll be... All your hard work has brought the lady of the shooting stars right to our own little ship! "Chee?" Feels like forever since we've seen each other. But she hasn't changed!

Lubba draws our attention to Rosalina standing next to him on the green patch on the deck.

Rosalina- "Oh!" I want to give you my thanks.

That's it. She doesn't give you anything but her thanks. This is another violation of the reward principle. Oh, well. It's over! It's finally over! Thanks to everyone who helped me. After defeating the Boomerang Bros. I shook John's hand vigorously and he says I nearly broke it, which is untrue. I was extremely happy that I beat this game. What shall I play next?

Grandmaster Galaxy - The Ultimate Test

Welcome Back to the Galaxy!
The map icon for this galaxy is a trophy that chimes when S.S. Mario is nearby. With a title like "The Ultimate Test", you know you're in for a challenge. Make no mistake: this is not Grand Finale Galaxy from Galaxy. This is no cakewalk. We have to go through six planets to the Star.
The first planet is a 2D area with Swing Flowers, Paragoombas, Bullet Bills, and bombs. Yoshi Star music plays. Green Toad is there when we land, saying "YOSHIIIIII!" Next to him, is a Yoshi egg, so break open the shell and swing to the other side. There are only three platforms to stand on. Timing is important and it is a bad idea in some areas to swing backwards, because you'll swing into a bomb or a Goomba. At the end, there is a Launch Star above a flagpole. You can either ditch Yoshi or hover up to the Launch Star, but I didn't figure that out until the last Star.
The next planet is a 5x5 flipswitch planet with lasers taking up 4 of the squares. The background is an 8-bit Mario/ Fire Luigi/ block background. I went around the square, then cleared the five in the middle, which should be done with care because all four lasers will fire at you. After clearing all of the flipswitches, a Launch Star appears, back where you landed.
The next planet is another 2D area. This area has a midgate. The music changes to Sky Station music. Blue Toad says "Move along now. Nothing to see here. I'm on CLOUD control! Haha! Get it? Instead of "crowd", I said... Aww, never mind. Wow, tough galaxy..." Yes, it is a tough galaxy. Nearby is a Cloud Flower and fans, as well as an electric fence maze. Once you get used to it, you can do some pretty awesome acrobatics in this level. There are no enemies here to worry about. There are several Cloud Flowers so you can recharge. Hitting an electric fence is instant death, so be careful. If you time your jumps carefully, you can launch with 3 clouds for the next area.
This is where things became really challenging for me. There is another midgate here. We find Yellow and Red Toad sleeping nearby. Red Toad says "Zzz.. exploration... zzz.." and Yellow Toad says "Zzz... Star Bits... zzz..." Past them, are some disappearing green platforms to Flip-Swap platforms and spiked lasers that make laser rings. There are also Octopi that make coconuts/ fire rocks aimed for you. Past four lasers is the Launch Star.
The next area has moving electric fences. Some are over giant blocks that are your platforms. Pink Toad is there, who says "I get to see Mario/ Luigi at work! Whoa..."After the blocks, we have to use the Pull Star the rest of the way, dealing with moving electric fences and Paragoombas. Towards the end, there is a stationary electric fence, and a Pull Star near by. Just sling past the Paragoomba and sling back over to the platform near the Launch Star, using the Pull Star over the platform.
The next area, the last area, is where the nightmare truly begins. The music switches over to Bowser's Galaxy Generator. It's crawling with Hammer Bros. and 3 Boomerang Bros. There are also flipping platforms. Towards the end, off the right edge of one of the platforms, is the last Comet Medal. After fighting and dodging my way through, I was surprised to find that after taking out all of the Boomerang Bros., the Star appeared. Phew! (You don't have to beat any of the Hammer Bros.)
This is undeniably a difficult level. You may want to consider getting a Co-Star to make your life easier. I didn't use a Co-Star, so I died 68 times. On the next Take, I got the Medal, beat all of the Boomerang Bros., and the Star appeared.
Star Get #241, 49 Comet Medals, 9561 Star Bits, 2732 Coins, 19 Lives
After getting this Star, nothing happens. If you talk to Lubba after this Star, he'll say "I wonder what happens when you get 9,999 Star Bits? Something nice, I bet!"
As you can see, I've been keeping track of how many Star Bits. Due to depositing some Star Bits much earlier in the game, I have more than enough to max out my account. I put in the amount needed to reach 9999 and Banktoad gives us a 1-up and says "Unbelievable! So many (Star Bits)! I can't even hold onto any more for you... What to do..." And nothing happens. Until you step on the launch pad, that is. Then we see the Prankster Comet icon over Grand Master Galaxy. It's time to get the very last Star!

Thursday, December 16, 2010

Flip-Out Galaxy - Green Star 2

Welcome Back to the Galaxy!
This is the last Green Star! Unfortunately, I had a hard time with it. This Green Star is special: it is the only one out of 120 that takes place in a Prankster Comet mission. (None of them take place in hidden Star missions.) This Star is very close to the Power Star, between 2 of the ledges. This took me a long time to get, partly due to the fact that it took me a while to figure out where to jump from to get the Star. Also complicating matters are the Cosmic Clones. I died 98 times, from being knocked off the level, by Clones, spikes, bad jumps, and spiders. Sometimes, I made it up to the Power Star and tried to fall on the Star from up there, but I missed every time I tried. On Take 99, I got the Star by lining Luigi up with the Star while wall-jumping up the ledges and just wall-jumped and spun. Beware of Clones coming after you, because they will knock you off if they touch you. If I had known this earlier, it probably wouldn't have taken me so many tries. This is a Star of all Types.
Green Star Get #120!
Star Get #240, Galaxy Complete!, 9545 Star Bits, 23 Lives
The Green Star Challenge is complete! That was an interesting trip and twist. It's time to finish the last two Stars! After getting Green Star #120, the faceship can now advance to the final Galaxy! The final challenge awaits! Let's finish this!

Stone Cyclone Galaxy - Green Star 1

Welcome Back to the Galaxy!
This was a difficult Star for me to get and it was one of my worst performances, but the worst is still yet to come, and there are only three other Stars after this. I died several times, notably by either falling off the planet or being crushed by a Tox Box. To make an extremely long post short, I died 110 times trying to get this Star. This Star can't be reach by long-jumping or backflipping, so I tried to slow down time and jump off of a Tox Box to get it. I was ultimately successful after many tries. I got a 1-up and walked up the Tox Box when time slowed down. I jumped to get the Star while time was still slowed down. There may be an easier way to do this. This is a Star of all Types.
Green Star Get #119!
Star Get #239, Galaxy Complete!, 9525 Star Bits, 15 Lives

Shiverburn Galaxy - Green Star 3

Welcome Back to the Galaxy!

This Star is on the third planet. You can't reach it with regular jumps, because it is high above a cloud. This means that you have to keep a Cloud Suit on through the first 2 planets with a couple of clouds left. The only place to get a Cloud Suit/ more clouds is on the first planet, so you can't take any damage or use up your entire cloud supply. This is like a Daredevil run. This took me 20 Takes. During some of the takes, I returned to the map after losing my Cloud Suit. On Take 20, I reached the cloud, took the 1-up, and backflipped, used a cloud, backflipped again, and spun to get the Star. This is a Type 1, Type 3.
Green Star Get #118!
Star Get #238, Galaxy Complete!, 8526 Star Bits, 2727 Coins, 25 Lives

Chompworks Galaxy - Green Star 1

Welcome Back to the Galaxy!

This Star caused me a great deal of grief. It's just off the planet you land on, but you have to deal with the Chomp assembly line. To make a long story short, I died a lot of times from being knocked off by Chomps, jumping off accidently, or taking too many hits from Chomps. All told, I died 59 times. On Take 51, I came up with a new strategy to jump around the Chomps instead of over them. I jumped back (towards the camera) and spun to land back on the assembly line to dodge the Chomps. This worked well on Take 60, where I also hung onto the edge of the assembly line and climbed back up when the Chomp passed. I spun twice to dodge each Chomp, got on the assembly line, quickly lined up Luigi for the jump, then long-jumped and spun to the Star. This is a Star of all Types.
Green Star Get #117!
Star Get #237, Galaxy Complete!, 8448 Star Bits, 10 Lives

Melty Monster Galaxy - Green Star 3

Welcome Back to the Galaxy!
This green Star is found in A Stroll Down Rolling Lane. This is just great: I have to find a Green Star in a mission I had a ton of trouble with. I got the Rock Shroom and launched to the midgate. I died because I went between the bumper barriers. I'm off to a great start.
Take 2- I saw the Green Star to the right of the 2nd bumper of the path right before the Star. I got a 1-up, but missed the Green Star and instead got the original Power Star. Are you kidding me? I struggled to get this Star earlier, but got it on my 2nd Take?
Takes 3-17 - I missed the Star or rolled off before I got near it. I got 1-ups in nearly every Take, but gave up after Take 4 to pursue other Stars.
Take 18- On the last planet before the Power Star, I turned after hitting the first bumper and did not hit the second, which is critical to getting the Star. You won't be able to turn in time to get the Star if you hit the second bumper. I also got a 1-up and a 100 Star Bit 1-up. This is a Star of all Types.
Green Star Get #116!
Star Get #236, Galaxy Complete!, 8433 Star Bits, 2726 Coins, 20 Lives
We're almost done with the Green Star Challenge! The next few Stars gave me a lot of difficulty, but I got through them in one game session, leaving me with the final two Stars to tackle.

Melty Monster Galaxy - Green Star 1

Welcome Back to the Galaxy!
This is a similar challenge to Shiverburn's Green Star 1. The Star is near the Launch Star over one of the lava planets. At first, I couldn't use the Pulls Stars well and died from the Blaargs.
Take 2- I fell in the lava and died from Blaargs.
Take 3- See Take 2.
Take 4- See Take 2. I almost had it that time.
Take 5- I got a Life Shroom near the lower set of Blaargs and died in the lava.
Take 6- I got the Star this time. I used the top Pull Star to get it, carefully using it to get momentum. This is a Star of all Types.
Green Star Get #115!
Star Get #235, 7515 Star Bits, 10 Lives

Shiverburn Galaxy - Green Star 2

Welcome Back to the Galaxy!
This Star is on the second planet. Due to the lava, I had a difficult time with this level. It took me twelve tries, but I made it to the other side of the second planet by taking a gutsy shortcut- long jump from the first planet and make clouds to the 2nd planet, which will get you to the other side of the planet where the Star is. It's to the left of the rock with the 1-up and it's right by the lava wall. I walked on the rocks and jumped to get the Star. This is a Type 1, Type 2 Star.
Green Star Get #114!
Star Get #234, 7499 Star Bits, 2728 Coins, 2 Lives

Space Storm Galaxy - Green Star 1

Welcome Back to the Galaxy!
This Star is a little tricky to get. It's high above the first Launch Star, so high, that you must use the Pull Stars creatively to get it. I missed it twice and gave up before getting it. After being hit by an Amp, and trying to get the Star several times unsuccessfully, I used the top right point Pull Star (if you view the moving Pull Stars as star or pentagon shaped), then the top Pull Star to reach the Star. There is some timing involved with using the Pull Stars. You shouldn't hold onto them the entire time, so you can sling yourself past them. If you time it right, you'll be able to go farther. This is a Type 1, Type 3 Star.
Green Star Get #113!
Star Get #233, Galaxy Complete!, 7431 Star Bits, 2723 Coins, 2 Lives

Tuesday, December 14, 2010

Stone Cyclone Galaxy - Green Star 2

Welcome Back to the Galaxy!
This Star is easier to get than Green Star 1. I got a 1-up and skipped the first Star and saw one over the black hole on the near the Power Star. I missed the Star when I long-jumped. I gave up to pursue other Stars.
Take 2- I took a hit from an Octoomba and died from a bad jump.
Take 3- I walked off the planet.
Take 4- I got a 1-up and was crushed by a Tox Box.
Take 5- I got a 1-up and missed the Star.
Take 6- I got a 1-up and long-jumped from the corner next to a time-freezing switch to the Star. This is a Type 1, Type 2 Star.
Green Star Get #112!
Star Get #232, 7426 Star Bits, 9 Lives

Boo Moon Galaxy - Green Star 1

Welcome Back to the Galaxy!
This Star took me a long time to find, and a while to locate. It is easy to miss, because after you launch from the first planet, you can no longer control the camera to look around. However, it is visible immediately after landing. It is too high to reach immediately. It took me a while, but I figured out how to get it by thinking about the planet like a house and that the Star is on the ceiling. The Star is accessible once the planet flips up 90 degrees twice, because the first flip forms the wall and the second, the ceiling. While riding the snake platform to the hidden Star, before you reach it, long jump and spin to the green Star. This is a Star of all Types.
Green Star Get #111!
Star Get #231, Galaxy Complete!, 7333 Star Bits, 2722 Coins, 21 Lives

Space Storm Galaxy - Green Star 3

Welcome Back to the Galaxy!
This Star is near Topman Tower. When I landed at the base of the Tower, I hit the switch to get rid of the fence. I slowed time down because I heard the Star, but missed it. I climbed higher on the Tower and saw the Star far out from the Tower, with one of the water blasters aimin right for it. It's the fourth one on the right when looking at them while on the base. I let the water bubble carry me to the Star. This is a Star of all Types.
Green Star Get #110!
Star Get #230, 7243 Star Bits, 2721 Coins, 8 Lives

Space Storm Galaxy - Green Star 2

Welcome Back to the Galaxy!
This Star is on Topman's Tower I saw the Star above one of the fences, so I backflipped and spun from the middle panel onto the fence, walked up the fence, and jumped to get it. This is a Type 1 Star.
Green Star Get #109!
Star Get #229, 7217 Star Bits, 2716 Coins, 8 Lives

Sunday, December 12, 2010

Bowser's Gravity Gauntlet - Green Star 2

Welcome Back to the Galaxy!
This one was a little hard to find. I tripped the midgate after hitting a firebar and a Podoboo. I heard the Star while I was in the water. I tripped the midgate and got 2 1-ups. I took some damage, got another 1-up, but realized that I missed the Star, so I left to pursue other Stars.
Take 2- I tripped the midgate, took damage from lava and Podoboos. I got 2 1-ups and tripped the next midgate. I got another 1-up and found the Star over the item block near the water. I jumped on the block and backflipped and spun to get it. This is a Type 1 Star.
Green Star Get #108!
Star Get #228, Galaxy Complete!, 7197 Star Bits, 2715 Coins, 8 Lives

Saturday, December 11, 2010

Chompworks Galaxy - Green Star 3

Welcome Back to the Galaxy!
This Star can be annoying to get. I launched to the midgate and got a 1-up. I died from the lava after being knocked in by Chomps. I gave up to pursue other Stars.
Take 2- I missed the Launch Star due to a bad spring jump.
Take 3- I launched to the midgate and got a 1-up. A Chomp knocked me into the lava, but I made it to the Launch Star. I tripped the midgate with only one health bar remaining. I saw the Star above the right turret. I went up the second moving platform and spring-jumped to the right ontothe turret, then spring-jumped to the Star, which can be a little tricky to line up. This is a Type 1 Star.
Green Star Get #107!
Star Get #227, 7182 Star Bits, 2700 Coins, 5 Lives

Chompworks Galaxy - Green Star 2

Welcome Back to the Galaxy!
This is an easier Star to get than Green Star 1. After spinning my wheels trying to get Green Star 1, I decided to go further and see if I could find anything. I launched twice and saw the Star on the roof. I backflipped, spun, wall-jumped, and spun up to the roof to get it. This is a Type 1 Star.
Green Star Get #106!
Star Get #226, 2098 Star Bits, 2696 Coins, 4 Lives

Thursday, December 9, 2010

Wild Glide Galaxy - Green Star 1

Welcome Back to the Galaxy!
This one can be a little difficult to find because it is easily overlooked and if you pass over it, you won't hear the tell-tale chime. I took hits and reached the goal, where it clearly was not.
Take 2- I missed the Star, took a hit and gave up to pursue other Stars.
Take 3- I hit a tree and died.
Take 4- I missed the Star and returned to the map.
Take 5- I thought I heard the Star in the lowest hole in a rock formation and returned to the map.
Take 6- I missed the Star, but it was where I thought it was.
Take 7- I flew into the Star, in front of the rock formation. This is a Type 1, Type 2 Star.
Green Star Get #105!
Star Get #225, Galaxy Complete!, 10 Lives

Bowser's Galaxy Generator - Green Star 2

Welcome Back to the Galaxy!
This one is much farther into the galaxy. I got a Life Shroom, hit a firebar, took a hit from a hammer and to the Floaty Fluff to the area with the drill. I tripped the midgate and took a hit from a Banzai Bill. I got a 1-up and launched to the midgate. I then lost my Shroom to Bullet Bills and got a Cloud Suit. I took more hits and launched to the midgate. I took a hit from a Magikoopa and saw the Star by the turrets. It's out in the open, but I missed it with a long jump.
Take 2- I took a hit from a Magikoopa and got Yoshi. With Yoshi, I hovered to the Star. This is a Type 2, Type 3 Star.
Green Star Get #104!
Star Get #224, Galaxy Complete!, 7021 Star Bits, 2673 Coins, 18 Lives
I got 14 Stars this session and I'm making good progress. I should finish the challenge soon.

Bowser's Galaxy Generator - Green Star 1

Welcome Back to the Galaxy!
I got a Life Shroom and launched. I took a hit from a hammer and fell off the Floaty Fluff. I fell in the lava too many times and died. While in the lava, I heard the Star.
Take 2- I got a Life Shroom and fell off the planet because I missed the Launch Star.
Take 3- I got a Life Shroom and found the Star in the lower right corner of the lava, somewhat towards the front using the Floaty Fluff. I fell on the Star with to get it. This is a Type 1, Type 2 Star.
Green Star Get #103!
Star Get #223, 6990 Star Bits, 2669 Coins, 18 Lives

Slimy Spring Galaxy - Green Star 2

Welcome Back to the Galaxy!
I reached the Launch Star after the Urchins. I heard the Star, so I fell out of the Launch Star onto the ledge. On one side is a 1-up and on the other is the Star. Just walk to get it. This is a Type 1 Star.
Green Star Get #102!
Star Get #222, Galaxy Complete!, 6989 Star Bits, 2666 Coins, 20 Lives

Tuesday, December 7, 2010

Slimy Spring Galaxy - Green Star 1

Welcome Back to the Galaxy!
I heard a Star near the tubeworms in the cutscenes. I got a 1-up from the green pipe and dove in. I found the Star behind the rock column and steered into with a shell. This is a Type 1 Star.
Green Star Get #101!
Star Get #221, 6980 Star Bits, 2654 Coins, 19 Lives

Monday, December 6, 2010

Battle Belt Galaxy - Green Star 3

Welcome Back to the Galaxy!
This Star is over the last cage in the galaxy- on the Silver Chomp planet. I got a 1-up and took damage from Boos, an Ice Demon, and a fly. I backflipped to get the Star. This is a Type 1 Star.
Green Star Get #100!
Star Get #220, Galaxy Complete!, 6929 Star Bits, 2646 Coins, 18 Lives
One hundred down, 40 to go! We're making some serious progress. The game's almost over!

Battle Belt Galaxy - Green Star 2

Welcome Back to the Galaxy!
This Star is on the planet with the Monty Moles. I got a 1-up, and took 2 hits from Pumpkin Goombas. It's also on top of the cage. (All of the Green Stars in this Galaxy are on top of cages, so don't kill the enemies on the planet of the Star you want to get.) I backflipped and spun from the cage to get it. This is a Type 1 Star.
Green Star Get #99!
Star Get #219, 6889 Star Bits, 2620 Coins, 17 Lives

Battle Belt Galaxy - Green Star 1

Welcome Back to the Galaxy!
I heard a Star near the pumpkin planet. I slung to the pumpking planet, taking hits from a lava demon and an urchin, and got a 1-up. I saw the Star above the cage and backflipped and spun to the Star. This is a Type 1 Star.
Green Star Get #98!
Star Get #218, 6860 Star Bits, 2600 Coins, 16 Lives

Throwback Galaxy - Green Star 3

Welcome Back to the Galaxy!
This Star is far out from the mid-level clouds where a Silver Star is. I took 2 hits from a Paragoomba and got the Cloud Suit. Unfortunately, I didn't line my cloud path up correctly and missed the Star and fell in. I jumped off the clouds nearest the Paragoomba.
Take 2- I long-jumped from the middle cloud and made clouds to the Star and got it. This is a Star of all Types.
Green Star Get #97!
Star Get #217, Galaxy Complete!, 6826 Star Bits, 2587 Coins, 14 Lives

Throwback Galaxy - Green Star 1

Welcome Back to the Galaxy!

This one is much closer. I took a hit from a Piranha Plant and heard the Star near the Thwomps. I got a 3-up from musical notes and hear the Star near the bonus area and the black hole. In the 3rd gap between the pushing walls, I saw the glow and fell onto the Star. This is a Type 1, Type 2 Star.

Green Star Get #96!

Star Get #216, 6727 Star Bits, 2581 Coins, 15 Lives

Throwback Galaxy - Green Star 2

Welcome Back to the Galaxy!
I saw a Star at the top of the planet in the cutscenes. I reached the top of the planet and tripped the midgate. I tried to lure the Whomp nearby so I could get the Star. It's too high to get from jumping. I was crushed by the Whomp.
Take 2- I rode on top of the Whomp's head by wall-jumping off and landing on the head. I jumped to the Star. This is a Type 3 Star.
Green Star Get #95!
Star Get #215, 6716 Star Bits, 12 Lives

Flash Black Galaxy - Green Star 1

Welcome Back to the Galaxy!
It's time to get that last green Star in this galaxy! I got Yoshi and a 1-up. I hit the bomb near the Star, got off Yoshi, long-jumped to the wall, wall-jumped and spun to the Star. This is a Type 1 Star.
Green Star Get #94!
Star Get #214, Galaxy Complete!, 6663 Star Bits, 2554 Coins, 13 Lives

Sunday, December 5, 2010

Clockwork Ruins Galaxy - Green Star 3

Welcome Back to the Galaxy!
This Star is at the end of the galaxy. I launched to the 2nd midgate, got a 1-up, and was crushed by a gear.
Take 2- I got another 1-up and saw the Star near the Power Star. I pounded the switch to make the gears appear, but I missed the Star and fell off. The Star is past the Power Star, so you can't reach it by swinging from the pegs.
Take 3- I got a 1-up, a 1-up from the coins in the green pipe, and missed the Star.
Take 4- I got a 1-up, hit an Octoomba, missed the Star, but fortunately landed back on the planet. I missed the Star another 3 times, but survived each one. On my fifth try, I lined myself up while standing on the gear, and jumped and spun to get it. This is a Type 2, Type 3 Star.
Green Star Get #93!
Star Get #213, Galaxy Complete!, 6638 Star Bits, 2548 Coins, 12 Lives

Clockwork Ruins Galaxy - Green Star 2

Welcome Back to the Galaxy!
This Star is further into the galaxy. I took two hits from Octoombas and launched to the midgate. I heard the Star on the 2nd planet and get the Life Shroom. As I climbed up the planet, I found the Star on the outer edge of the planet on the upper right side. I switched gravity and took hit from a Goomba. I rode the remaining moving platforms to platforms level with the edge, long-jumped to the edge, walked to the Star, and jumped to get it. This is a Type 3 Star.
Green Star Get #92!
Star Get #212, 6548 Star Bits, 2529 Coins, 10 Lives

Saturday, December 4, 2010

Clockwork Ruins Galaxy - Green Star 1

Welcome Back to the Galaxy!
It's going to be interesting getting Stars while dealing with the rotating gears. I saw a Star above a gear. I took 2 hits from Blue Octoombas and fell off at the gear with the Star.
Take 2- I took a hit from an Octoomba, got on the gear, and backflipped and spun to get it. This is a Type 1 Star.
Green Star Get #91!
Star Get #211, 6542 Star Bits, 2522 Coins, 10 Lives

Friday, December 3, 2010

Flash Black Galaxy - Green Star 2

Welcome Back to the Galaxy!
I heard a Star near the top of the house. I took hits from a Goomba and a bomb. A Star is in the top right above a bomb. I missed this Star and accidently launched to the midgate. Oh, well. There is a Star here. I hear the Star near the Power Star and fell off the edge before the Star platform to get it. This is a Type 2 Star.
Green Star Get #90!
Star Get #210, 6533 Star Bits, 2521 Coins, 11 Lives
Here's where things start slowing down. I only got 10 Stars in this game session. They're getting harder.

Melty Monster Galaxy - Green Star 2

Welcome Back to the Galaxy!
We have to find 3 green Stars in this land full of lava and awesome music. I found the first Star near the Launch Star, but I didn't use the Pull Stars well, hit some Blaargs. and died.
Take 2- I hit the Blaargs and died in the lava.
Take 3- See Take 2.
Take 4- See Take 2. I almost had it this time.
Take 5- I got a Life Shroom and lost it. I launched and tripped the midgate, hit a Podoboo, and fell in the lava.
Take 6- I see the Star towards the back of the wavepool planet. I touched the lava twice, got another Life Shroom, tripped the midgate and used a tornado and spun to the Star. This is a Type 2, Type 3 Star.
Green Star Get #89!
Star Get #209, 6426 Star Bits, 2507 Coins, 10 Lives