Wednesday, August 21, 2013

Mario and Luigi: Dream Team -- Part 12: It's a Twister!

Mario has escaped to the dream world after Bowser and Antasma used the Dreambeats to put the entire island to sleep. Dreambert says Mario can't leave until the Dreambeats stop playing, so he must lie low here for a while. Walk to the right. The ground starts shaking and Dreambert stars panicking. The portal starts closing and disappears. Dreambert thinks the Dreambeats were too powerful and that Luigi's sleep became so profound that the portal ceased to exist. He says they must find a way to reopen the portal. Go right.

Up ahead, the Massif Bros are running a shop. Go right to start climbing Dreamy Mount Pajamaja. This is Base Camp 1. There are Attack Pieces here. Go right. The ground is slippery and there's a new Luiginary Work in the area. Activating it makes Luigi shiver. Starlow's worried and wishes she could help. Touch the button near Luigi's head. This turns on some hot rocks, warming Luigi up. This thaws everything in the dream world, including melting ice. Touching the button again turns off the heat and everything in the dream world freezes. To reach new areas, time your button pressing so pillars of ice freeze at the correct height. There's a bit of a delay in the temperature change and pillars of liquid water don't rise when you stand on them. On the right side, let the pillar drop down with Mario on it to reach an Attack Piece. Go right.

This is Base Camp 2. On the right side, push the block of ice over to the left, then thaw it to reach some platforms. There's an Attack Piece up above. Move a similar springy block over to the right to reach a switch, then back left to reach the platforms. Grab the Attack Piece, then go right. This will take you to Base Camp 3. There are punching fists, which you can stand on. Avoid being punched, which is like falling on spikes in that it will move you back to a safe point. On the right side, you can reach the higher platforms for an Attack Piece. Go right to reach some lava. Luigi gets too close to the lava. Dreambert surmises that Dreamy Mount Pajamaja is an active volcano. Mario wants to start an eruption to open the portal. Dreambert says they should go to the crater to do that. Form the cone to cross the lava and go up using an air current. Go right to Base Camp 4.

Here, you'll find enemies called Lob-omb Rs while battling other enemies. They behave like Lob-ombs. There is an Attack Piece at the top of the area. To the right are some items. Go up and left from Base Camp 4 to reach Base Camp 5, where the Luiginary Work has reappeared. There's an Attack Piece on the left side. Go to the upper right to find another Attack Piece at the top of the area. Return to Base Camp 5. There's a puzzle here with the Luiginary Work and the springy material. Thaw the area, then stand on the first pillar until it the other pillar reaches the bottom. Get off the pillar then so the pillars will move in sync and will be level with the springy material so it will slide across when frozen. Spring up, then go left.

Here, form the cone and Hover Jump to the left. There's a snowdrift ahead. A gust of wind picks up and removes the snowdrift, carrying Dreambert along for the ride. He returns, covered in snow. Mario thinks they can blow snow away like that. Mario and the Luiginoids unleash a powerful tornado on the next unsuspecting snowdrift. While in cone form, press (A) to whip up a tornado, move Mario around with the Circle Pad, then stop the tornado with (A). It's called the Luiginary Tornado. Drop down to the right to find more snowdrifts and unleash the fury of the tornado on them. Hit the switch on the left to open the path to the left.

This is Base Camp 6. There is a fountain here. If you drink from the fountain and press (A) after the bros fall asleep, you can keep going. The dream is different here. The bros wake up with an unusual power within them. They are so powerful that they can crush anything in their path. Bowser and Antasma are on the run, but their capture is inevitable and all they can do is blame each other for failing. They still have the Dream Stone and wish for the bros' defeat. Luigi, the superstar, gets his time to shine by taking back the Dream Stone with a graceful leap and otherworldly agility. Bowser and Antasma fail, Dreambert revives all the Pi'illos and welcomes scores of tourists to Pi'illo Island, making it famous. The party never ends. Pi'illo Island wakes up from its nightmare. Game Over. With health fully restored, the bros wake up and continue on. Take the lower left path to descend.

You'll want to descend the mountain to get an Attack Piece. Return to Base Camp 6. To the right, on a higher level, you'll find the last Attack Piece. The new Luiginary Attack is the Luiginary Hammer. Repeatedly press (B) to make the Luiginoids form a hammer, while using the Circle Pad to keep Mario balanced. Tilt gently in the same direction the hammer is falling. When approaching the enemies, use the Circle Pad to line up the cross hairs, then press (A) to swing the hammer. When you're done practicing, climb up higher, then go right twice to Base Camp 7.

There's a yellow block between two gray blocks. Use the tornado to pick up the yellow block, then move Mario so he can push the block into the switch to the right. This opens the gate ahead. Spring Jump up and you'll find more yellow blocks, but the switches are blocked by punching fists. Hit the blocks in the tornado with good timing. This will open two gates below. Go right, Hover Jumping over the spikes. Go up and to the right for some items. Return, then go to the upper left.

This is Base Camp 8. The temperature Luiginary Work is here. Send the frozen springy block to the left to reach the switch. Send it to the right to hit a black ! Block, which raises a bar to stop the block when it's sliding. Go to the upper left. This is the Base Camp. There's a blizzard ahead, which will obscure your vision. Use the tornado periodically to clear up the snow. Go to the middle right through a pipe. The summit is near. Go to the right side of this area, then heal and save at the Save Block. To the right is the summit.

At the summit, Luigi looks up, confused. Something's strange about the ceiling. Then it moves. It's not a ceiling, but a nose, over some giant teeth. It blows the bros away. They climb back up, Dreambert appears, and the creature yawns. It asks who woke him up. Dreambert says they need to make it erupt by goading it. Use the tornado to send a yellow block at the volcanic creature. An infinite stream of yellow blocks will appear, with spikes on either the left or right side. The spikes won't hurt Mario. Aim the yellow block at the pimple-like bulb on its nose. Do this repeatedly until it bursts. The creature is enraged and erupts. In the real world, Starlow notices that Luigi isn't sleeping as deeply. In the dream world, Dreambert panicks and says they must escape quickly. The bros run off as volcanic rock rains down. They trip and start rolling, forming a snowball. The monster follows and catches up, wanting to teach the bros a lesson. It charges the bros. In the real world, Luigi's "L" is shining. The Luiginoids gather to form giant Dreamy Luigi.

The monster, Dreamy Mount Pajamaja, approaches Mario and Dreambert, but Dreamy Luigi knocks him away with his hammer. Mario rides on Luigi's cap. Mount Pajamaja has his guard up, so Dreambert asks if there is a way to break it. He suggests the Hammer Uppercut. Select the hammer, then the Hammer Uppercut. Slide quickly in the arrow's direction to swing the hammer vertically. This will launch it backwards. Dreambert suggests a Bros. Attack. There's a new one called the Drill Stomp. Make circles in the arrow's direction to make Mario spin faster. Doing so will allow you to continue the attack again and again. Be sure to check the arrow's direction, as it changes. At the end of the attack, Mario will need to rest for a while. Mount Pajamaja will volley a volcanic rock with Luigi. Slide in the arrow's direction to hit it back. It will eventually land in Mount Pajamaja's crater, causing some damage. While battling solo, use Hammer Uppercut to knock the enemy backwards, then jump on it. It will charge at Luigi, so slide repeatedly to push it back. It says it will get superheated. It will sit in the ground, then form a tower from the rock below. It will spew rocks at Luigi. Stop them by touching the circles they're headed for to knock them back with the hammer. A volcano behind the will start erupting. The rock it throws at Mount Pajamaja will heal it slightly. Use the hammer to knock it off its base. The base can be used to plug up the volcanoes. Keep attacking until the it's health is low and Dreambert announces it's time to use Finishing Bros. Aim the star cursor with the star on Mount Pajamaja's nose for an Excellent attack. The bros get four presents. Dreamy Luigi returns to normal.

As predicted, after dealing with the volcano, the portal reappears because Luigi sleeps less soundly. It seems the Dreambeats have stopped. What awaits the bros in the real world?

Tuesday, August 20, 2013

Mario and Luigi: Dream Team -- Part 11: Tribal Lullaby

The bros have reached the lower part of Mount Pajamaja's snowy peak. Ahead are two more giant pillows and a Mighty Gate. The bros are near the peak. Go east twice. Here snow and lava coexist. There are spikes in the way, so the Massif Bros ask the bros to Spin Jump into them. This allows them to break through the spikes. Use this to clear a path to the Attack Piece and the exit to the west. Hit the switch to lower the draw bridge, then go west. Spin Jump across the gap, then hit the orange ! Block to the north. Spin Jump across the gap to the west, then follow the path to the west.

Spin Jump into the Massif Bros as before. Up ahead, a gust of wind blows through periodically. Time your Spin Jump so the wind doesn't blow the Massif Bros into the lava. Before you reach the next wind gust, Spin Jump south and around the corner to the right for the last Attack Piece. The new Bros. Attack is Dropchopper, initiated by Luigi. The chopper will hover over the bros. Tilt to move it over each bro, then have each bro jump to hold on. Steer the chopper by tilting, then line up the sight with the enemies. Press the button when prompted to drop down on the enemies. Keep going and Spin Jump into them so they can cross the lava. Hit the switch to lower the bridge. Go east.

Hit the orange ! Block to make a platform appear, allowing you to return more easily. Go east and Side Drill through the rock to open the path for Spin Jumping over an air vent. This will take the bros to the giant pillows. To the east is a bean spot, if you're interested. Luigi takes a nap on a giant pillow. Dreambert's amazed that Luigi can sleep so much. The ground is slippery in the dream world. There are new enemies called Magmads and Iceads. They can change types. Use hammer attacks on the Magmads. They will approach Mario and attack. Counter with the hammer.  They'll also surround Mario and breathe either fire or ice. If the others are hit by an attack that is the same type as them, they'll be healed. Go right. Try to go right again and a giant ice fist will block the path. An orange ! Block appears. You have 30 seconds to hit the blocks counting down from 5 to 1, but the ground is slippery and the other blocks have upside-down numbers. Have one bro take the top set of platforms while the other is on the ground. The nightmare chunk is on the other side of the fist. Once you return to the real world, go through the green pipe. This will take you back down to the base, so you can hit the switch and return to the summit more easily. For the other Mega Pi'illo, go right, then form the cone to Hover Jump over spikes. Go right, the let the air currents take the bros to the lower right corner where the nightmare chunks are.

The Mega Pi'illos Cush and Shawn do a dance, then destroy the Mighty Gate. Dreambert asks if the other Mega Pi'illos this odd. The Massif Bros think these Mega Pi'illos are the same Muscle Lords from before. Heal and save, then continue to the summit. Ahead is a sleeping creature that looks like an elephant made of bricks. The Massif Bros say it is Mammoshka, the guardian of the mountain. They decide to avoid it. The bros try to follow, but Luigi's nose twitches. He has to sneeze, which wakes up Mammoshka and turns the Massif Bros to stone. Mammoshka attacks.

There's an X on Mammoshka's head, which is its weak point. Hitting it will do critical damage. Use Bros. Attacks like Dropchopper and Bye-Bye Cannon. Mammoshka will roll a snowball into a bro. Counter with a hammer. Block Monolifts will appear, holding a helmet in ice. Some are made of rock, others have spikes. Destroy the Block Monolifts immediately. Mammoshka will get enraged and chase the bros, trying to inhale them. Jump over the air currents. Mammoshka will also throw a giant rock the bros will have to volley with their hammers at the same time, repeatedly. Sometimes, Mammoshka will chase one bro, who'll run into the other. Either jump over or onto the other bro. After Mammoshka takes enough damage, it will shed its red brick layer and reveal white bricks. The bros will chase Mammoshka and stomp when prompted, which will remove layers like matryoshka, or nested dolls. Underneath, Mammoshka is fuzzy and will be defeated when attacked in this state.

The Massif Bros drop in, saying the guys at the peak were evil looking. Since they've reached the peak, the tour is over. Walk up, then Spin Jump in the air current to reach the top of the summit. Bowser, Antasma, Kamek, Sergeant Guy, Corporal Paraplonk, and Private Goomp are there, admiring the Dream Stone. Antasma is going to use it to realize his dreams. He changes into his true form, something he can only do in the real world. To activate the Dream Stone, they must gather some energy for it so it will grant their wishes. Antasma wants to conquer the world, instead of not screeching, as Bowser suggested. Bowser says he'd better change his wish, as that is what Bowser is doing. Antasma will give Bowser the world as long as he has the freedom to spread his wings and do whatever he wants. Bowser's fine with this. The bros show up, and Bowser can't remember Luigi's name. Starlow wants Bowser to hand over the Dream Stone and Dreambert will return Antasma to the dream world. Antasma says they should get the energy for the Dream Stone and deal with the bros later. Private Goomp tells the bros to listen to something and turns on the speakers. Antasma says all things must sleep. Dreambert thinks the music might be the Dreambeats, which makes anyone who hears them fall asleep. This include Sergeant Guy, Corporal Paraplonk, Private Goomp, and Kamek. Bowser's covering his ears, Starlow is unaffected, as well as Dreambert and Antasma. The bros are nodding off. Starlow smacks into Mario, waking up, but Luigi is easily lured by the music. Dreambert suggests retreating and leaving the Dream Stone for now. Dreambert can handle Antasma, but not Bowser if Mario falls asleep. Everyone runs off, except Luigi, who sleep runs.

Everyone runs to the left. Luigi falls over and rolls into a ball that rolls down the ramp. He's asleep at the bottom of the hill, despite Starlow trying to wake him up. Dreambert says there's a Dreampoint nearby. He says to let Luigi sleep and everyone else escapes into the dream world, where the Dreambeats can't reach them. Mario and Starlow set Luigi up to sleep on the Dreampoint, while the Dreambeats echo over Pi'illo Island. Everyone on the island hears it and falls asleep, releasing Dream Orbs. They flow into the Dream Stone, which will allow Antasma and Bowser to absorb energy from anyone who's sleeping. They are the Dream Stone's power source, as Antasma explains. Bowser can understand some of what he's saying, even with his ears covered. They'll be able to use the Dream Stone soon. Meanwhile, Mario is safe in the dream world.

Monday, August 19, 2013

Mario and Luigi: Dream Team -- Part 10: A Frosty Fountain Drink

The bros woke up Big Massif, so the tour of Mount Pajamaja can finally start. If you haven't yet, go to where the tour center is and unlock the gate to find another pillow. To solve the puzzle, move the diamond panel up one square, move the + panel to the left, then move the X panel down, right, down, right, then up. You can flip the panel from within the center square. Then move the diamond and + panels into place.

Go back to the castle, then go north of it. A Beanbean resident says that the Massif Bros passed through not too long ago. Have Mini Mario hit the switch behind the gate to the right to make steps. Go north and you'll find the Massif Bros. Talk to them to start the tour. They say the tour will beef the bros up and make them stronger. Starlow says to keep an eye out for the Dream Stone. Go north.

Walk up the stairs and the Massif Bros will point out a gate that's famous on the mountain. It's the Mighty Gate. It takes great strength to open. The Massif bros can't open it. The gate leads to the top of the mountain. They go to the east. There are giant pillows on ledges to the left and right. To the west, the bridge is out. Don't walk off the cliff or you'll wind up in the area with the shop. Go east and the bros will run into new enemies. The Monolifts have rocks stacked on their heads. They'll approach the bros. Counter with the hammer to make the rocks fall and hit them. They'll also throw rocks at the bros. Jump to dodge.  Only use hammer attacks when attacking solo.

There's an Attack Piece in the area that the bros can't reach. The rope gating off the cliffs are broken in some places, so watch your step. Ahead is a zipline. Alternate pressing the bros' buttons to move up. Don't button mash; wait for the command prompt or you'll slide back down. Go east. The Massif Bros head north from here. There's a pillow under a rock. You can't do anything in the dream world right now, so leave it alone. South of the pillow, send Mini Mario under the rock to get an Attack Piece. Walk to the east to find another pillow under a rock. There are new enemies called Chizzles here. They'll throw a giant barbell at Mario. Defend with the hammer. They'll also dive underground and sit in pools of lava. Hit them with a hammer when they emerge. Sometimes, they'll line up rocks, then break through them to charge at Mario. Move around and dodge, and make sure they're actually charging Mario, as they'll back up sometimes. Hit the switch on the left to lower the wall to the nightmare chunk. In the real world, go east for another Attack Piece. Follow the Massif Bros to the north.

A new enemy is here, called the Fibbee R. It behaves similarly to a Fibbee. Use the zipline to cross the gap. Go west into the cave. The Massif Bros are in the cave of magma. They complain that the bros are slow. Walk up to them for the first challenge. They want the bros to cross the gap in front of them. The bros need to Spin Jump to reach the other side. Press [R] twice for the Spin Jump. Press (A) to get Mario to stand on Luigi, then (A) again to jump. Use the Circle Pad to move. Use [L] to reset to Jump icons. Follow the path for an Attack Piece. I decided to backtrack to see what new things we can reach. There's a pillow to the far east. It's to the southeast of the zipline near the cave. Leave it alone for now. Go south from the cave, then west which takes you back to the Mighty Gate.

From here, you'll come across a giant pillow. Dreambert says it's a Mega Pi'illo. Dreambert says the Mega Pi'illos in the area may know something about the Mighty Gate. Luigi goes to sleep, oddly enough only resting his head on the pillow. Go to the right in the dream world. Form the tower and Mario and Dreamy Luigi will have a talk. The tower can turn into other shapes. Press [R] and they turn into a cone. This allows them to hover across gaps like a Spin Jump. It's called the Hover Spin. Spin again in midair to extend your jump. Drop down to the right, Hover Spin across, press [R] twice to form a tower and Spring Jump up. This will break the nightmare chunks if you line up the Spring Jump with the coin trail on the left. The Mega Pi'illo is thankful for the rescue. He says that opening the Mighty Gate is his job, but it takes two Mega Pi'illos to do so. The Massif Bros are to the left, calling the bros slow again. They want the bros to follow them to the west. Go east and get the Attack Piece by Spin Jumping. Follow the Massif Bros west.

Cross the gap and keep going. Cross the gap to the right, then go north. There's an oxygen station because the air is thinner at higher altitudes. The Massif Bros are here, saying the bros have to ride the rising air of an air vent. They can do this by using the Spin Jump over an air vent. Spin Jump up using the first air vent, grab the Attack Piece, then go west instead of north. There's a pillow there. In the dream world, go to the left for an orange ! Block. Hit it to make blocks appear underneath some rails. The blocks open and close gates on the rails, allowing stuff to move. You want to make the golden dumbbell drop down into the left statue's hand. A glowing ball of light will appear and follow the course of rails, crossing at each gate. You want it to reach the dumbbell without running into enemies. Doing so will open all the gates to the other nightmare chunks in the area. Have the freed Pi'illo boost the bros to the Attack Piece on the ledge. I saved the other two Pi'illos before following the Massif Bros. Use the midair tornado to boost you up the ledge.

The Massif Bros are waiting at the top of a giant cliff. Start Spin Jumping up on the left side. There's an Attack Piece in the left corner. Spin Jump up and to the left for another pillow. Go left, form a cone, then Hover Jump up. Avoid the punching hand or the cone will fall apart. Go up the cliff on the right side. Press (A) in a moving tornado when you want to go up. To the left is a camera block. Grab the image. There's a new enemy here called the Grumbell. It will drop down on the bros. Counter with the hammer repeatedly. Go over to the Massif Bros, who announce that this is the best part of the tour. It's a test of courage off the cliff. Luigi doesn't like the idea. Both Massif Bros jump off the cliff and Luigi gives up cowering. Walk off the cliff.

The bros land in the oxygen station area. The Massif Bros applaud the bros for surviving, but tell them they're on their own to escape. They hint that the valve in the area will help. Spin the valve with a Spin Jump to activate two air vents: one to help escape and the other to reach the ledge the Massif Bros were on. Go south, then east to the other giant pillow. Hit the orange ! Block so you can return to the ledge with the giant pillow. In the dream world, walk to the right. A giant fist will block the path and an orange ! Block will appear. You have 15 seconds to hit five orange blocks with numbers. They will appear one at a time. Hitting them all will raise the fist. Go to the right, up, then to the left. There's another fist that blocks the path. This time, you have 18 seconds to hit the numbered orange blocks. Other blocks will appear, but you need to hit the blocks that count down from five to one. Ignore the blocks that are out of sequence. The fist will rise, so drop down to the nightmare chunk. Reunite the Mega Pi'illos Phil and Lowe, and they dance, before crushing the gate. The Massif Bros think the Mega Pi'illos are Muscle Lords. The Massif Bros continue the tour into uncharted territory.

Ahead, there are some spikes under a low ledge. Try to go back and the Massif Bros will appear, saying they will make a way. They will use their special move, the Side Drill, to pass over the spikes. Press [R] twice, (B) to have Luigi ride piggyback, then (B) to launch the Side Drill. Walk to the right to find the Massif Bros again. They say that Side Drill breaks through hard rocks, like the rocks sticking out of the wall. Follow the path up the mountain. This will take you into a cave. Here, the Monolifts will throw the Grumbells as part of their attack. Go north.

By random chance in a battle, enemies will appear in the background. Use a Taunt Ball to fight them. They'll get rid of the enemies you're currently battling. Here, you may find Pi'illodactyls. They'll use their wings to blow the bros away and blow rocks at them. Hit the rocks back with hammers. It will also breathe fire. Jump repeatedly to dodge. In this area, go up the left ramp, then Side Drill to the right for an Attack Piece. There's a pillow up ahead. There's a set of pipes behind the Pi'illo that will launch the bros to the mountain's snowy peak. The Massif Bros say the fountain there is crazy, but amazing.

The fountain water will put both bros in a deep sleep. A pleasant smell wakes them up. The bros run, light as feathers, to the smell's source. The smell is from an endless source of mushrooms. The bros grow larger than the island, so large that Bowser is no issue. The bros realize they can't get back to normal. Game over. Dreambert wakes them up, saying the fountain restores health, but gives nightmares. One can only imagine what the Massif Bros dreamt about. Go north towards the peak.

Sunday, August 18, 2013

Mario and Luigi: Dream Team -- Part 9: Legendary Beef Training

The bros have entered Big Massif's dream to find him so he'll wake up. Go through the green pipe. To the right is the tour center with the Shelltop clerk. They have tours going on in the dream world. One of the current tours is the Mushroom Deep Dive. This makes Luigi excited, but it's not what the bros are looking for right now. The clerk says they can arrange any type of tour. Mario says they want to find Big Massif in the dream world. The clerk says they don't have a tour for that. He gets a phone call regarding Big Massif, the bros, and a beef-off battle. Big Massif is the one who called, saying he wants to spar with the bros. If the bros win the "Beef-Off", Big Massif will meet them. Heal and save, then talk to the clerk to call Big Massif.

Big Massif sends out his disciples first. They are Heavy Zest, Sorrow Fist, Thunder Sass, and Beef Cloud, the Hooraws! They must be fought for Hooraw Medals so they can spar with Big Massif. But first, the bros have to find them. The path to the left opens up. Go left. The Hooraws hide in pipes that are blocked off. Towards the top is an item shop. Go right twice to find a new Luiginary Work. It looks like a clock. On Luigi's face are the symbols for play, fast forward, and slow motion. These alter Mario's movement speed. Moving slowly makes jumping over spikes easier as Mario becomes more floaty and jumps higher. Go through the pipe on the left to reach an orange ! Block that opens up a gate over some of the pipes in the area with the shop. From the shop, go left.

Form the tower and hit the green switch on the left. Coins will appear and a timer will count down. Collect as many as you can. Go left on the higher level for some gear, then go left on the lower level. Form the tower past the spikes and Spring Jump up. Go through the pipe on the right to reach another orange ! Block that opens access to the other pipes. From here, heal and save, and select a pipe.

The orange pipe leads to another Clock Work. Go through the green pipe to reach a red block. This makes 8 Red Coins appear. Collect them all to make a ! Block appear, which removes some barriers. Drop down to find another Red Coin block. Drop down again to find Li'l Massif. He says he's doing high-altitude training for his heart. He wanted to drop down, but is too scared, and wouldn't do it unless he was more floaty. Hit the Red Coin block, slow Mario down, then drop down and collect the Red Coins while falling. The orange ! Block will make the path on the left open up. There are enemies here. There's an orange ! Block in the upper right corner that lets you reach an item block with Super Candy. Go left. Slow Mario down to jump over the moving spikes. Go left, ignoring the pipe. Here, you'll find Heavy Zest. The clerk arrives to referee. Mario will only have three attack turns to beat Heavy Zest and all secondary foes. Heal and save, then talk to the clerk to start the battle.

Hooraws will surround Heavy Zest. A Hermite Crab will throw a nut at Mario. Move around to dodge so the nut hits the Hooraws. Heavy Zest will try to punch you. Jump to counter. Use Luiginary Attacks, which you can now execute in Slow Mode, making it easier to gather Luiginoids. If you fail to beat all enemies in the given three turns, the clerk will fully heal everyone and the battle will continue. You may need to use both the Luiginary Ball and the Luiginary Stack to defeat him and the Hooraws. Victory gives the bros a Hooraw Medal. The clerk opens up access to the orange pipe. This will take you to an area which shows you which of the disciples you still need to defeat. Take the green pipe back to the shop area.

The yellow pipe leads to a Clock Work as well. Speed Mario up and go left at the bottom of the area. Hit the orange ! Block to make another appear. Mario has 8 seconds to reach it. This opens the path to the left. Hit the orange ! Block to make another appear. This time, you have 24 seconds to hit the other one, as you'll have to slow down Mario to jump over the spikes. To the left is Thunder Sass. The challenge here is to win while only using counters, so no attacking. Only healing items are allowed and badge effects are banned. Save, then attempt the battle. Don't bother with healing.

Mario's health is reduced at the start of the battle. The Hooraws will toss Thunder Sass in the air, then at Mario. Counter with the hammer. He'll also try to punch Mario. Counter with a jump. To skip using an item during your turn, press [R]. It takes around six or so counters to defeat him. The Hooraws will run away when he is defeated. The bros get another Hooraw Medal. The yellow pipe opens up and will take the bros to the green pipe to the shop.

The white pipe leads to Li'l Massif, who's doing sit-ups. He's strengthening his abs so they can bounce back things that fall from above. He says that if they hit the blue switch to the left, a bomb will fall from the sky. He hasn't tried it yet, but he did pile up some blocks to the right. If a bomb hits them, they will be destroyed. To do so, tilt back, then lift quickly. Form the tower and hit the switch. When the bomb approaches, regain balance to hit it into the walls. Hit the bomb when it's about halfway down the tower to hit the lower blocks. Do this repeatedly to destroy the wall. Go right to find Beef Cloud. There are no special conditions for this battle. Heal and save, then start the battle.

Beef Cloud regains health while he sleeps. You must attack before he recovers the damage you've dealt. He'll continuously heal, so execute your attacks quickly. Luiginary Attacks will slow you down. Sometimes, he won't be able to sleep, so deal some extra damage before he can start healing again. He doesn't attack. Keep attacking, regardless of whether the tour center clerk appears. Once you defeat him, take the Hooraw Medal and go through the white pipe, then return to the shop area.

Through the blue pipe, you'll find enemies. Below the rocks to the left are Ticksquawks. You can drop down to battle them or knock them away with the tower. Go right. Duck and push the block into the corner, then Spring Jump up. In that area, go right, down, then left. Collapse the tower to reach the orange ! Block to open the path to the right. Deal with the enemies and go right again. Sorrow Fist is here. The condition is to win with only Excellent hits. All non-Excellent hits will fully heal Sorrow Fist, unless they result in an Excellent attack. Heal and save, then battle.

For this battle, use the attacks you're most comfortable with. Sorrow Fist will try to punch Mario. Counter with a jump. He'll also punch a seashell at Mario. Counter with a hammer. Once you defeat him, collect the Hooraw Medal, then go through the blue pipe, then the green pipe. Big Massif will meet the bros at the tour center. Heal and save, then go to the tour center.

Big Massif does not arrive when summoned. The tour center clerk starts laughing. Dreambert asks what's so funny and the tour center clerk reveals himself to be Big Massif. He found the whole disguise thing hilarious. Dreambert asks him to wake up so the bros can climb Mount Pajamaja. Big Massif says he's staying to battle strong enemies to pump up his muscles and mind. Dreambert says the bros will battle him, which is what Big Massif wanted. With the help of the Hooraws, he displays his physical prowess. The Hooraws throw a larger rock, which pounds him into the ground. He appears on the other side of the bros. He's now ready to battle.

Big Massif will throw a column at Mario. Counter with the hammer. He'll also charge Mario, while a Hermite Crab runs behind him. Jump to dodge or just move out of the way. Be careful if you defeat all the surrounding Hooraws as he'll get angry and charge up. He'll also charge up if there aren't as many Hooraws around as he would like. The Hooraws will also pass him around, the throw him at Mario. Use the hammer to counter. Use Luiginary Attacks. When he gets low on health, the Hooraws will form a tower and he'll chase Mario. Dodge the jump attacks, then jump over the shockwaves, which move faster as the attack continues. Keep yourself healed at all times. This is a tough fight. Once you defeat Big Massif, the Hooraws are impressed. Big Massif will return to the real world. He wants a rematch someday. The bros return to the real world.

Big Massif wakes up, saying his loss to the bros was only a nightmare. He's surprised to see the bros in the real world. He turns to stone at the thought of oversleeping. To make amends, the bros will get a rare tour called the Ultrabeef Ascent. The tour starts when the bros go to Mount Pajamaja.

Saturday, August 17, 2013

Mario and Luigi: Dream Team -- Part 8: Sidequest Resort

Now that we know where Bowser and Antasma took the Dream Stone, we can follow them to Mount Pajamaja. Head west to where the path forks to Dozing Sands and Driftwood Shore. Someone will announce that they're taking applications for the Mount Pajamaja tour. The bros can visit the Shelltop making the announcement in Wakeport to register. They will take climbers of all skill levels, but only registered climbers are allowed on the mountain. Dreambert says Wakeport is to the west of Mushrise Park. While in Mushrise Park, talk to Eldream about the rescued Pi'illos. So far, we've saved 13. For saving seven Pi'illos, we get the Birthday Hammer and for saving 12, we get POW Gloves. If you past Mushrise Park and head north, you'll see the bridge to Pi'illo Castle has been rebuilt.

When you're ready to go to Wakeport, head west of Mushrise Park. There are stronger enemies called Hermite Crabs that hide under nuts. They'll throw out a decoy nut to confuse the bros. Memorize where they are and be aware that they move around. Go west twice, then go south.

The bros will find themselves in Wakeport, the best resort on the island. There are Attack Pieces here. One of them is in the northeast corner. Walk over to the pink Zeekeeper to the right of the fountains and talk to him to get one. One of the Toads in the middle hotel says that guests and staff here may carry Attack Pieces. There's one in this hotel. Jump from the beds, then reach the windowsill. If you go into the left hotel, climb the stairs, go outside to the left, and walk on the buildings going west, you'll reach another Attack Piece. Walk back east for more items and another Attack Piece. To the south are more Attack Pieces and some shops.

Go into the badge shop. The bros are the first two customers to come in for the badge awareness campaign. He explains that Luigi's badges control what effects will be granted and Mario's badges control how powerful those effects will be. Each bro can only hold six badges. In the southeast corner of the shopping district are a pillow and an Attack Piece you can't reach yet. In front of the badge shop, to the right of an orange Zeekeeper is a resident of Hoohoo Village. He wants to propose to his girlfriend and will give the bros lots of items in return for their help, including gear and an Attack Piece. Agree to help him and you'll get the Attack Piece and a plush Zeekeeper. Inside the gear shop, talk to the Beanbean resident in the dressing room. Tell them their outfit looks great three times, then say they look equally as gorgeous as Peach for a Super Candy. In the item shop, talk to the blue Shelltop, who wants a plush Zeekeeper. Trade it for a rare fruit. A red Yoshi in the hotel district is looking for rare fruit. He'll trade a Yoshi egg for the rare fruit. Go west to where the tour center is.

Somebody in the area is disappointed that there's no treasure here. Out of the nearby buildings comes Popple, the shadow thief. He doesn't recognize the bros, but remembers dealing with people like them. He's trying to make a fresh start of thievery on this island. He leaves and Starlow suggests finding the tour center. On the way, you'll find a Toad who wants to see a Yoshi egg. Give him the egg to receive Peach's photo. Go on top of the tour center for an Attack Piece. Go north of the tour center to find a Brock who's a huge fan of Peach. Give the Brock Peach's photo and he'll give the bos a super rare guide booklet only available to researchers, called the Book of Ruins. The Beanbean resident wearing red in the gear shop wants this. In exchange, he gives them Queen Bean's photo. Take it to the Beanbean resident hiding under the stairs in the left hotel. He gives the bros a lost camera. Go up the stairs and go outside onto the awning. Talk to the Toad, who's looking for his camera. He tells the bros that between the left fountain and the parasol, on the light-green grass, a bird buried something. The bros can have whatever it is. Dig in the lightest patch of grass to get the Pi'illo ring. Give that to the Hoohoo Villager and he proposes as a crowd gathers. She says yes. The bros get a 1-up Mushroom, a Heart Bean DX, Rally Wear, and a Sap Hammer.

Go west of the shopping district and enter the only building in the area. You'll hear a familiar "YOIKS" and Kylie Koopa will walk in. She's older than when you last saw her, which is when the bros were still babies. Instead of being an ace reporter, she's now an ace guidebook writer for the island. She doesn't recall meeting them while being a reporter as she's had many jobs. She asks them to be her assistants and she'll pay them. The first assignment is called Shot Collection. She's stationed camera blocks all over that take and save pictures. Hit the block to get the photograph. The photograph's encrypted, so the bros have to decrypt it. This involves putting the pieces together like a puzzle. Move the pieces until they lock into place. The button at the bottom of the frame will rotate the piece. Completing the puzzle will unlock new levels. Completing the puzzle within the target time, Kylie will give the bros coins and prizes. The first photo is of Starlow and a Mushroom over Mario's head. Wakeport Level 1's target time is 3 minutes. It's a simple 12-piece puzzle. I completed it in 1 minute, 10 seconds. Kylie gives the bros 100 coins. This unlocks Wakeport Level 2. Complete the puzzles at your leisure. The puzzles have greater target times with more pieces that are smaller. As you go, the picture will zoom out. There are three levels to the Wakeport shot. Kylie wants the bros to grab photos from camera blocks all over the island. Return to Wakeport to put the photos together. Go upstairs for an Attack Piece.

Go to the tour center. The bros ask to be registered for the Mount Pajamaja tour, and the clerk says it's a challenging climb. The bros show off, but Luigi still hasn't mastered catching his hammer after he throws it... the first time. The clerk's impressed, so he'll let the bros go on a core-focused tour, called Massif Vert: A Big, Bad, Brutal Mountain Tour. The tour group is meeting in the south part of town in front of the clock tower. Go south and you'll find the tour group. The tour guide is the younger Massif Bro, named Li'l Massif. He tells the tourists that climbing Mount Pajamaja is difficult. All other tourists disappear. Li'l Massif is surprised the bros stuck around. The tour gets delayed because Li'l Massif can't find his older brother, Big Massif. The tour changes to Big Massif Hunt: Extreme Beefing Wakeport Tour. The bros must find Big Massif before the Mount Pajamaja tour starts. The bros can go south from here.

This part of town holds the event stage. They're currently holding a Mad Skillathon. Go east to see the stage, then south to find some rocks on the right. Break the rocks to reach an Attack Piece. To the left is a rock covering a pillow. In the dream world, there are enemies called Cocoknights. They will rush towards Mario in a circle, surround him, then run around. Move with the circle to avoid being hurt and jump over them when the circle approaches or leaves. After saving the Pi'illo, you can talk to the Shelltop with sunglasses onstage about the Mad Skillathon. Participants show off their skills for money. He thinks the bros are comedians. He asks if they have any combo skills. Bros. Attacks will work. Use Bros. Attacks in an endless mode to see how long you can keep the combo going.

Go to the east side to find some ruins and more enemies. At level 16, the bros will rank up to Flower Rank. You can choose another bonus, but there are more bonuses to choose from. At the entrance, someone whispers to the bros. It's a Brock hiding behind the ruins. He does research on the ruins, but the monsters scared him off. As thanks, he explains some of his research. The gate to the north was designed by the Pi'illos. The key to opening the gate is in the panels in front of it. He found the words, "The Awakening Gate opens when matched symbols unite..." written on a wall. The panels have symbols that match the symbols on the ground. The Brock can't lift them, but Mario can tunnel under them and flip them into place. The gate opens when the symbols are matched. Go north.

You'll wind up in the shopping district on the island you couldn't reach. Send Mini Mario to the left to hit a switch, lowering the bridges. This will allow you to reach another Attack Piece and a pillow. In the dream world, you'll find Ticksquawks. They'll fly around in circles, then explode. Hit them with a hammer before they can explode. They'll also send out birds after their clock hand makes a full revolution. Save the Pi'illo, then walk up on the awning, then on the buildings. Have Mini Mario get the last Attack Piece. This unlocks the Bros. Attack Bye-Bye Cannon, which can be initiated by Mario. The bros will load themselves into the cannon, then multiple copies of themselves will be launched. Memorize the order of the launch, then hit each bros' button as they land on the first enemy, then hit the button of the bros as they hit the second enemy while stacked up in reverse order. Go west while still on top of the buildings to go to the other side of the ruin wall. Hit the switch to lower the wall. There's another gate and a set of panels to open it. Open the gate and save.

You'll see Big Massif lying on the ground. The bros and Starlow try to wake him up, but fail. The place sparkles like a Dreampoint. Dreambert says that Big Massif could sleep here forever, due to the Dreampoint's dream aura holding the person in the dream. Big Massif seems to be choosing to remain asleep. The bros will have to wake him up in his dream by finding him in the dream world and convincing him to wake up. This is possible if Luigi sleeps nearby, allowing him to share the dream. Luigi falls asleep and Mario jumps through the portal.  

Thursday, August 15, 2013

Mario and Luigi: Dream Team -- Part 7: Luigi's Big Dream

Just beyond the top of the sand flow, Britta calls for help. Torkscrew is dragging her around. She finally breaks free, only to be eaten. The bros confront Torkscrew. Use Bros. Attacks. Torkscrew will drill underground and pop up underneath the bros. Jump to dodge. If he does this attack repeatedly, a bro may land on his drill and the other bro will chase Torkscrew, collecting coins and jumping over enemies. He'll also fly in the air and drop down on a bro. Counter with the hammer. He'll lie on his back and won't attack. Sometimes, he'll chase a bro into the background and try to ram him with his drill. Jump to dodge or counter. In the foreground, enemies will attack the remaining bro, so keep an eye on him.

Torkscrew explodes when defeated, freeing Britta. She says she was blinded by greed and there isn't treasure here. She stops talking midsentence and closes her eyes. Her Shelltop employees get her to a doctor. Starlow draws the bros' attention to the stairs ahead, saying the Dream Stone should be there. Go west to find another pillow. To the east, you'll find a new enemy called the Caccac. If you attack it, it will wake up and attack, attacking based on how many times it has been attacked before it attacks. Go up the stairs when you're ready.

There's an altar at the top of the stairs, but no one can find the Dream Stone. Bowser drops in with Antasma, telling them they're too late, as Bowser already has it. Antasma says the Dream Stone will have to suffice as he couldn't steal the Dark Stone. Bowser and Antasma fly off. Dreambert wants to chase them, but Starlow says they have no idea where the two went. They need to find clues to figure out their location. The altar starts to sparkle and Dreambert thinks it could be a Dreampoint, a place where dreamers can be one with their dreams. There are many points like this on Pi'illo Island. Dreambert thinks that sleeping on the Dreampoint may help them discover the whereabouts of the Dream Stone. Luigi goes to sleep and the portal sparkles.

The bros must look for clues in the dream world. There are Attack Pieces here. Go right to where the Drill Works are. Go right and you'll see a creature that looks like the Dream Stone. It's the Dream Stone's spirit and it's sleeping. The Dream Stone used to be here in the dream world. Dreambert wants to ask it where it is in the real world and it wakes up. It wonders who the three are and won't tell them where the Dream Stone is. Because the Dream Stone was moved, its spirit is drowsy and cranky, and needs to sleep to stay moisturized. It's not going to talk, even if the bros follow it. It goes down past some rock and rests near a constellation. Go right.

There are two Attack Pieces in the room, near the top. Use the Drill Works to get them, then go right near the middle for another. Go right at the top of the area. Follow the path down and to the right. There's a constellation ahead. The Luigi tower will form and knock away all enemies in your path. Go right. Drop down and walk to the right. Jump up the tiny platforms and lean on a switch on the right. This will make a crystal platform rise. Higher up is a blue switch on the left that raises a blue crystal platform. Use these to reach the pipe on the left. Hit the diagonal switches in this area, as well. Go left. Use the tower to get rid of more enemies and reach coins, then go left.

The Dream Stone spirit is here. It still doesn't want to talk and goes down another level. Take the green pipe down to an area where Britta runs a shop. The pipe at ground level to the left will take you to where the portal is. The right pipe will take you to an area with some rocks. From Britta's shop, go back to where you came from, then go left, following the green arrow. There's an Attack Piece here. Go left.

There are more Drill Works here and there are spikes below. There are two Attack Pieces here, one near the spikes. Go left and you'll see another constellation. Dreambert says the bros might be able to break the stones here. In tower form, the Luiginoids can jump in midair by pressing (B) to ground pound, which breaks the stones. Walk to the right and ground pound. Break through the rocks, go to the left, break those rocks, then walk to the right after pushing the crate with the tower and go down a pipe. There are two Attack Pieces here. Go right. Form the tower and try to push the crate. You can't fit, so Dreambert shows Mario how to compress the tower with (A). To return the tower to normal, press (A) again, and the tower will spring up, executing a Spring Jump. Spring up and go right. Take the pipe to the right in the next area.

That pipe will take you to the right pipe near Britta's shop. The Attack Pieces will give you the Luiginary Attack Luiginary Stack. Have Mario stack rows of Luiginoids by moving the Circle Pad to make sure the stack balances when it lands and pressing (B), then press (B) before landing on the enemy. Press (A) when Mario lands. Take the time to practice it. Heal and save, then break the rocks to reach the Dream Stone. Even with a relentless pursuit, the Dream Stone's spirit's still not talking. This upsets Dreambert. The spirit flies straight up. Follow it and bump into it with a Spring Jump. The spirit finds the bros annoying. And annoying a spirit has consequences. It turns the Drilldigger on, assembling the drills the bros have seen in the background into a giant, mechanical monster. Luigi's cowering in his sleep. The Drillldigger knocks away the Luiginoids and Dreamy Luigi's cowering as well. He's also reacting to something. Dreambert tells Starlow to touch Luigi's head. The "L" on his hat is shining. This starts a reaction like the one in Dream's Deep. Luiginoids swirl to Dreamy Luigi, thinking that he has to help his brother, who's in danger. Rotate the 3DS. The Luiginoids form a giant Luigi, about the same size as the Drilldigger. Luigi freaks out and the Drilldigger is not pleased to be challenged. Mario sits on Luigi's cap and the battle starts.

Dreambert provides instruction on giant battles. To jump, touch the Jump button, wait for the charged-up sign, then slide the stylus up the arrow. After Luigi lands the jump, slide the stylus up the arrow again for another jump. Slide up to jump and dodge Drilldigger's tornados, one of which will remain in the background. To use the hammer, touch the Hammer button, then the Hammer Chop button to hammer the enemy into the background, then slide quickly in the arrow's direction. Slide in the direction of the arrow to counter with the hammer. Attack with the hammer when its drills are out on top. It will also fly in the air and fire off drill bits. Counter with the hammer. It will shoot an energy ball at Luigi. Dreambert says working with Mario will restore health. Touch the Bros. Attack button, then the Rhythm Mushroom button, and Mario will rhythmically throw Mushrooms. Tap the screen with the same rhythm to eat them. Bros. Attacks can't be used consecutively so Mario can rest. The next time it uses the energy ball attack, Luigi will counter with a hammer. Tap the screen repeatedly to repel the attack. It will surround itself with a tornado. Both hammer and jump attacks are effective. When Drilldigger is low on health, use Finishing Bros. Touch the Finishing Bros. button, which is a star. Slide up to jump, then Mario will get on a star. Tilt the 3DS so that the star cursor is aimed at the enemy and let the attack land. Once Drilldigger is defeated, the bros will get lots of items. Dreamy Luigi returns to normal size.

The Dream Stone spirit appears, calling Luigi the man. Finally, some praise and respect for Luigi. The spirit thought that real-world people were small fries. It finally decides to tell just Luigi, as their little secret. It mentions clouds, rocks, a cliff, meaning a mountain. Dreambert says this is Mount Pajamaja. The spirit is not pleased that Dreambert decided to eavesdrop. Dreambert says it's on the north side of Pi'illo Island. The spirit's going to sleep some more and hopes to see Luigi around. He enjoyed the fight and wants to fight giant Mario next. Go left twice to reach the portal and return to the real world. The bros and Dreambert bring Starlow up to speed and they decide to go to Mount Pajamaja, behind Pi'illo Castle. Hopefully, the bridge has been fixed.

Wednesday, August 14, 2013

Mario and Luigi: Dream Team -- Part 6: Dreamy Desert Drilling

Bowser and Antasma have teamed up and are headed for Dozing Sands, where the Dream Stone is. To reach Dozing Sands, go south of Mushrise Park, then east. The road there is under construction, so the bros should be careful.

There are Attack Pieces in Dozing Sands. One is in the upper left corner. There are new enemies here. Sandoons will tunnel under the sand and attack. Counter by jumping or using a hammer. Flounderflages are either red or green and will attack the bro of the same color, after covering themselves with sand. Go east and you'll find a badge shop. The bros play hardball with the shopkeeper to get a free pair of badges. The Guard Badge forms a barrier that reduces damage to zero for three attacks. The Bronze Badge restores 30% of BP. He has other badges for sale. Go south.

A Shelltop worker slides down the sand flow. A worker on top of the sand flow says Britta will get upset with him for falling down the sand flow. He mentions having magic stairs or something to reach the top of the sand flow. On the left side of the rocks, there are more Shelltops hammering Sandoons, telling them to stay still. Walk over to them. Battle the Sandoons first. The Shelltops thank the bros for the help. They notice the bros have hammers and decide to help them by showing them a special technique. One Shelltop hammers another underground, like he saw in a movie. This allows a bro to go under fences and other things. Use [R] to change icons, then (B) to swing the hammer, sending Mario underground. Move around with the Circle Pad and hit (A) to pop out. This Bros. Move is called Mole Mario. If they do that technique on a hard surface, Mario will get squished and be shorter, allowing him to go through small holes. Hit Mario again to return him to normal size. This is the Mini-Mario Bros. Move. As a challenge, the bros must hit two blocks the Shelltops excavated to the north. You'll need to be Mini Mario to get the right block and Mole Mario to get the left block. While you're near the left block, hit the cactus to knock over a pillow. Slide down the sand flow. Also grab the Attack Piece in the southeast corner. They also point out bean spots to the bros, the Xs you periodically see in the ground. Beans increase stats, so be sure to dig them up. They can be found in the Collection section of the menu.

Go to the dream world. You'll find Dreamy Sandoons here. They'll throw spike balls at Mario from one of four sides. Counter with the hammer. They'll also charge Mario in a line. Move around and jump over or on them. Go left. Jump up the platforms and hit the blue button on the ceiling. This removes a couple of barriers, reveal many enemies directly in front of the bros. They freak out and head for higher ground. Jump up and go to the left. Dreamy Luigi will start glowing. The constellation in the background is a Luiginary Work. Dreamy Luigi hops in, while Mario and Dreambert wait in anticipation. Dreamy Luigi pops out of the Work. So do many Luiginoids. The stars of the constellation turn into Luiginoids. The Luiginoids form a tower Mario can stand on. Dreambert says this Work creates multiple copies of the dreamer, something he's only heard of in legend. Walk to the right and use (B) to jump. In some spots, the ground is uneven and the tower will topple and fall apart, making the Luiginoids disappear. If that happens, send Dreamy Luigi back into the Work again. To maintain balance, correct the tower with the Circle Pad. The tower can reach coins and hit buttons on the ceiling. Drop down to the right, then go left, and plow into the enemies. The tower is too tall to go farther to the left, so use [R] and (B) to disassemble the tower.

There's a sign in this area that says to lean something big against the diagonal buttons. Form the tower and hit the button on the ceiling. Jump up, then walk to the right to find a diagonal button. Let the tower lean on it to activate it. Do the same thing to the button on the left. Drop down on the right, then go to the nightmare chunk. Disassemble the tower to free the Pi'illo. The Pi'illo says the Dream Stone lies far beyond the sand flow to the east. The Pi'illo gives the bros a Dozite, which goes into the Zeekeeper statue to make steps in the nearby sand flow. The bros will need more than one Dozite to find the Dream Stone, requiring them to find other guardians, like him. Go up the steps and head east.

Up ahead is Britta, the Brock in charge of the construction. She's quite demanding. She tries to put the bros to work, but laughs when they tell her they want to find the Dream Stone. She's been all over the desert trying to make it tourist-friendly and hasn't seen it. She's never been past the giant sand flow in front of them, so it might be there. She mentions the four Zeekeeper statues flanking the sand flow, saying they might be the key to reaching the top of the sand flow. Britta lets the bros look around the desert as long as they stay out of her crew's way. Go south.

Grab the Attack Piece on the right, then jump on the platform with drills. The Shelltop explains how to use the machine, called the Drilldigger. Hit the bro's button to activate the drill. Once the drill retracts, it will keep moving on the tracks. Drill the long red button at a station to stop the Drilldigger and get off. He says there's sometimes stuff under the rocks. Use the Drilldigger to break the rock, then head south.

Britta says she changed her mind about letting the bros wander around, so she's putting them to work. They get on another Drilldigger and she explains more about it. Drill green switches with arrows to make the Drilldigger go in the opposite direction. Break as many rocks as you can once you get past the bridge. When using the Drilldigger, the bros should break all the rocks. There are blue panels with arrows where the track splits. Dig underground and pop up beneath them to switch tracks. She says people have found pillows under the rocks. At a station, there will be small green blocks with gears on them. Hit them to call the Drilldigger. She pays more for each rock broken. She has the bros break a rock that's sparkling. It has a pillow. Mario goes into the dream world, while Britta calls him a slacker.

Mario lands right next to the nightmare chunk, which is flush with the edge of a platform over a spike pit. Leave it alone for now. Drop down to the left and go right, where there are lots of drills. They will spin around, allowing Mario to get from one side to the other. Spin Luigi's nose to spin the drills. Use the drills, then go right. Follow the drills to go right. Grab the coins if you wish. The next area has enemies, including the Lob-omb, which will throw bombs at Mario, sometimes to his side or behind him. Go up and to the left. Cross the first spike pit with the drills, then Dreambert will tell Mario to jump when the drill is spinning for extra distance. Timing is crucial. Cross the gaps, then go left. Use your hammer to break the nightmare chunk. This frees another gatekeeper Pi'illo, who gives the bros another Dozite. There are three more gatekeeper Pi'illos, each with a Dozite.

Go around the construction site to break rocks, find pillows, and collect Attack Pieces. The Attack Pieces will give you the Bros. Attack Fire Bros., initiated by Luigi. Wait until the fireballs are big to throw them. When the fireballs are big for both bros, mash (A) and (B) repeatedly. One of the pillows is away from the tracks, in the southeast corner. In the dream world, you'll find enemies called Skipdrills, who will attack Mario from the front and back. Jump to counter. Sometimes, they will head for each other and hurt each other. When you save three gatekeepers, a Shelltop reports a large horned creature, called Torkscrew, in the area. It appears and chases him away. Go to where Britta is and you'll see the creature's horn knock the last pillow from a circle of rocks. It will then eat it and wait. Heal and save.

Britta says you'll have to hit the monster with a drill to engage it. Hit it with the Drilldigger and it will clear a path to the east. Follow it. It will then lead you on a chase. Hit it five times to prevent it from escaping. You have until you reach the end of the line. Once you hit it five times, it will spit out the pillow and retreat. The pillow is covered in drool and smells like garlic. Luigi gives in and takes a nap. The Drill Works here can move Mario up and down. These ones have longer drills. Spin them in the correct direction to move Mario up or down. To the right are crystals on the ceiling that will fall. Time your jumps. Do not be on the side of the drill where the crystals are. Go left at the bottom. Go left again, through a pipe. This will take you to the nightmare chunk with the last gatekeeper in it. The last Dozite goes into the remaining Zeekeeper statue. The path to the Dream Stone is open, so the bros must check on it. Exit to the west to reach the sand flow quickly. Hit the orange ! Block to be able to return that way. Approach the sand flow to make steps appear. Britta's impressed. She'll check the area ahead, looking for treasure. Follow her up the steps.