Eldream drilled a path in the dream world to Dream's Deep. Walk into the light and move the Circle Pad down to enter. Mario travels through a tunnel with colorful morphing Luigi faces. Luigi gets upset in his sleep. Starlow tries to call to Mario, who's been in the dream world for a while.
In the real world, Luigi and Starlow are spotted by Private Goomp, Corporal Paraplonk, Sergeant Guy, and Kamek. Starlow says they probably heard about the place instead of receiving an invitation. They confirm this, saying they brought Bowser with them. Fantastic... Goomp, Paraplonk, and Guy have been promoted to Bowser's elite personal guard. Starlow's not impressed. Bowser drops in, knocking his minions away. He asks if Peach is gone, because kidnapping her is his thing and he's the only one who gets to do that. He calls it treason. Starlow bluffs by saying Mario escorted Peach to safety, so Bowser should take a nap. Bowser disagrees, as kidnapping Peach is his life's calling. He'll find her and kidnap her. He then notices the portal over Luigi's head. He says it smells of her perfume. He's not going to let Mario find Peach before he does. He jumps into the portal and Starlow can't stop him.
Mario lands in Dream's Deep and Luigi gets upset again. The place is purple and filled with moving neon images of Luigi. Dreambert says he thinks he's been here before. Dreamy Luigi isn't here and Dreambert thinks he lost his way, buy he'll return. Dreambert says Mario's priority is to find Peach. Before Mario starts walking, he hears someone say, "Big bro!" As Mario walks, the voice says things like "I'm not clumsy" and "Don't fear ghosts". These sound like Luigi's thoughts, although not his happiest. Some other thoughts are "Help big bro", "Big bro is stylish", and "I can be strong". Climb up and go right.
A thought appears, saying "I can help! Take me with you!" A neon Luigi appears, saying, "Big bro! Where's Peach?" Another Luigi appears, saying, "Big bro, please take me with you!" Another says, "Hey! Nobody mess with my bro! Big bro! I can help!" The neon Luigis leave and a giant Luigi face appears in the background. Dreambert says this is the deepest part of Luigi's dreams. Luigi's emotions are swirling around here as neon Luigis. Dreambert says that, in a sense, this place is Dreamy Luigi himself. The Dreamy Luigi Mario's met may be here, but they should go ahead, as there's no use in looking for him. Keep going. To get some coins, jump on the purple ledge and go to the left. This will take you to a lower part of the area. To leave, go to the right on the solid purple ground.
A neon Luigi will follow you, but will disappear if Mario looks at him. More will follow until the giant Luigi face appears, saying to wait and that it's probably dangerous ahead. Mario may not be able to come back. To leave, jump towards the light ahead. There's a portal ahead, but he doesn't know what's beyond it. Peach calls for help from the portal. Luigi says it's Mario's choice and he'll follow him. They're all here for him, always. Go towards the light if you're not ready and want to heal.
Mario returns to Dreamy Mushrise Park, where Boss Brickle has opened a shop. Dreamy Luigi appears. He says he was behind Mario the entire time. Dreambert says there is often no sense to dreams. When you're ready, jump into the portal. You'll drop down slowly so you can collect coins. At the bottom, a neon Luigi says they should go. It disappears and Dreamy Luigi appears. Go through the next portal. There is a Save Block here.
Ahead is the purple fog, still holding Peach. The bros approach and the fog turns into a bat. Dreambert says this is Antasma. Bowser growls ahead. He enters from another portal and asks if Antasma kidnapped Peach. Bowser calls Antasma a baby bat, small enough to wear as an accessory. Mario tackles Antasma, freeing Peach, and Bowser punches Antasma away. Peach wants to return to the real world and Bowser agrees, saying he'll fight Mario so he can kidnap her. In his words, "It's Kidnapping Peach II... The Bowsering!" Before Bowser can attack, Antasma flies in and sticks to his face, saying they will go to the real world. Bowser peels Antasma off. Antasma says he wanted to steal Peach's power, but changed his mind. What power does she have this time? He wants Bowser as he is stronger and evil. Antasma says he can make Bowser's wishes come true. For starters, he'll give Bowser new moves, as the bros are ready to fight. In return, he asks for Bowser's cooperation. Bowser agrees.
Antasma powers up Bowser the same way Dreamy Luigi powers up Mario. The bad guys are teaming up, which is never good. Use Luiginary Attacks. Bowser will punch Mario. Counter with the hammer. He'll also breathe fire, so move around and jump over it. The first few flames will appear in arcs and the last one in a steady stream. Antasma bats will come out and surround Bowser. Jump on Bowser to have the Luiginoids clear out the bats or use Luiginary Attacks. Some of the bats will fly over Mario and others will dive at him. Have the 3D effect on and counter with the hammer. They will also heal Bowser. Bowser will curl up into a spike ball and chase Mario. Run left and right to dodge the flames or jump over them. As he takes more damage, Bowser will attack more times before it will be Mario's turn. His spike ball attack will also include purple flames Mario can't jump over. After Bowser takes enough damage, Antasma will stop powering Bowser up, signaling the battle is over. This is a tough fight.
Antasma calls the bros "nuisances" and tells Bowser to destroy them. He screeches and Bowser breathes fire on the bros. Bowser likes the power boost and takes up Antasma on his offer. Antasma wants to go to the real world, but Bowser wants to take Peach along. Antasma says they must stick to the plan for now and they can kidnap Peach at anytime. Bowser tells Mario to not let anyone else kidnap her until he returns. Bowser and Antasma fly out of there. Eldream and the Dreambunny drop in. He notices Peach and says the bros managed to save her, but at a high cost as they are all sleeping. It's dangerous to fall asleep in a dream. Eldream will return them to the real world.
Bowser and Antasma go to the real world via the portal. Antasma has difficulty flying while carrying Bowser. Antasma is now free and Bowser has a powerful new friend. They fly off and Mario carries Peach out of the dream world. Peach thanks Mario. Starlow wants to alert Toadsworth of Peach's safe return, but Dreambert says there's no time as Antasma has returned. The Pi'illos managed to imprison him in the dream world, but he lived on. In time, his bonds weakened and he found his chance to return. His goal is the conquer the real world and sow the nightmare. Eldream says he'll go after the Dream Stone. Dreambert says the Dream Stone is in the desert of Dozing Sands. Peach tells the bros to stop Bowser and Antasma.
Boss Brickle opens a gate to the south, saying it will remain open. Starlow says Peach should be safe at the castle, but how she will reach it with the bridge out is unknown. Eldream says to visit occasionally when they save more of the Pi'illos. He'll bestow gifts to the bros. Dreambert will also give the bros gifts. Eldream will be in the maintenance hut, but since we've saved six Pi'illos, he gives the bros a Bare Hammer. He has another reward for saving a total of seven Pi'illos. There are two more Pi'illos in Mushrise Park, but we can't reach them yet. Head south to Dozing Sands.
Tuesday, August 13, 2013
Monday, August 12, 2013
Mario and Luigi: Dream Team -- Part 4: The Fluffy Cuteness
Mario and Luigi enter the maintenance hut and Luigi takes a nap on the bed, which is comfier than the ground. The portal opens and Dreambert smells lost dreams. He has no doubt the pillow is Eldream. Starlow tells Mario to ask Eldream about the deepest part of the dream world.
Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.
The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.
There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.
Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.
The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.
Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.
There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.
Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.
Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.
Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.
Dreamy Luigi's waiting for Mario. Dreambert senses Eldream in this world. A cloud-like rabbit appears with a nightmare chunk. The rabbit takes off with the nightmare chunk. Boss Bickle appears in the dream, saying he runs the park. He says they've just met, even though the bros recognize him. He loves the park, but he wants something to attract more visitors. Brickle disappears and Dreambert says that Brickle's form in the dream world is not one with reality. This form was created by Luigi's subconscious, which would explain why Broque Monsieur was in previous dreams. Go right.
The rabbit is here, but runs off. Brickle thinks the bunny could attract more visitors. He wants to catch the rabbit as well, and that makes him the bros' rival in his eyes. He gets a carrot and dons rabbit ears. He runs after the rabbit. Ahead is a Save Block and an Attack Piece. There's a plant that looks like Luigi's nose and mustache, but it's not a Luiginary Work. Go to the right.
There are new enemies called Dreamcaps and Dreamcap Captains. They will charge at Mario from the side or behind. Defeat the captain and the remaining Dreamcaps cluster in fear. There's an Attack Piece to the right. Blow the item blocks in reach with the tornado Luiginary Work, then go right.
Use the Work to flip the platform under a windmill to the other side. There's another Attack Piece here. Keep going to the right. Grab another Attack Piece and go right again. Boss Brickle is here, trying to lure the rabbit with the carrot. The rabbit runs off. Follow them over the pipe and go to the right. Keep going and you'll see Brickle bouncing on some flowers with larger carrots. The rabbit's in the clouds. Brickle wants to water the flowers so they'll grow enough for him to reach the rabbit. Follow him to the right. There's a pipe and an Attack Piece ahead. Go through the pipe.
The pipe takes you to the water pipe maze. There are a couple of Attack Pieces here. Walk on the orange pipe, then use the tornado to spin it around. This will allow you to keep going. You'll find new enemies called Propellions here. They'll dive bomb Mario. Go up and reach the green pipe at the top. This will return you above ground, where there's a Save Block. Go right.
Brickle is on a larger version of the water pump machine. He says spinning the windmill feathers will get the water pump working and if he can turn on the watering machine, it will water the flowers. He decides to let the bros help. There's a tree ahead that's a Luiginary Work. Use the branches to reach the windmill feathers. Help Brickle up there as well. He'll reward the bros with an Attack Piece. He says collecting 10 will give the bros a Luiginary Attack. Follow him to the left.
There's another Attack Piece here. Send Luigi into the Work, then climb up the stairs. Hit the orange ! Block to connect the stairs to the windmill so it can be spun. This allows Mario to reach the other side. Go right. Brickle is there and wants to call another truce when some enemies show up. He gives the bros the last Attack Piece, unlocking the Luiginary Attack Luiginary Ball. Tilt the 3DS to pick up Luiginoids to make a big ball, then kick it at the enemy. Gently tilt the 3DS, then line up the ball before kicking it. Practice until you're ready.
Brickle shows how to use a Luiginary Attack, after healing Mario. Select the Luiginary block, then the attack, which costs BP. They're more generous with the Luiginoids in real battle, so don't worry about having enough to use. When the ball flashes three times, there are enough Luiginoids for an Excellent attack. When the battle's over Brickle tells the bros to get the windmill spinning so the water will start flowing. Use the tornado Work. This gets the water flowing. You'll need to return to the water pipe maze if the orange pipes aren't connected to the blue ones. This activates the fountain and waters the flowers and the trees that look like mustaches, turning them into Luiginary Tree Works.
Go above ground and to the left and the rabbit leaves. Use the branches to bounce on the flowers. Go right and hit the orange ! Block. Go up the stairs and stand on the grass before using the tornado. Go up the stairs, then hit the next orange block to get the stairs to spin different ways, depending on where you want to go. Go left and walk on the clouds. You can also walk on rainbows. Go left twice and you'll see the rabbit. He'll toss the nightmare chunk at the bros and leave. Brickle appears dressed as a carrot. He leaves when he finds out the rabbit's not there. Drop down.
Free Eldream from the nightmare chunk. He's incredibly thankful, although he almost gave up on the bros' generation. Eldream isn't surprised that Peach has been kidnapped. He figures she's in Dream's Deep. Eldream will help them out. He calls for Fluffykins, who turns out to be the rabbit. He's also called Dreambunny. Eldream and Dreambunny drill underground, opening a path to Dream's Deep. He leaves with the Dreambunny after saying the bros should jump into the light to save Peach.
Mario and Luigi: Dream Team -- Part 3: Park Service Boss
After saving three Pi'illos, the bros return above ground. Go south into Mushrise Park. Ahead, an accessory is laying on the ground. Its owner is a Shell Hutch salesperson. He says it's windy here and the wind scattered his merchandise. He's happy to take the bros' coin- er... questions. He offers the bros a Pi'illate, which restores all HP and BP. Go south again when you're ready.
Ahead is the entrance to Mushrise Park. There are large rocks all over the place that a nor'easter, a powerful gust of wind, blew. There's a Brock, Boss Brickle, trying to organize cleanup. Starlow asks if he's seen any pillows lying around. He says there are a bunch of them around the park and he happens to have one of them. It's what the bros are looking for. This upsets him and he takes off with it to the west. Before the bros can chase after him, a gust of wind blows through, knocking off the feather vanes of a windmill, which shuts off the water to the flowers, so they shrivel up. The bros can't chase him now. This makes a Brock start panicking. The windmills generate electricity to power the island. One feather hit somebody and the other landed on a rock. A nearby Brock was supposed to break that rock, but he misplaced his hammer. There are a couple of hammers nearby on a ledge the bros can't reach. To the right of the rock is a pillow.
It's windy in the dream world, as well. To the right are rolling rocks the bros must jump over. It's only a short distance before you find the one nightmare chunk in this area. Save the Pi'illo, who'll throw you on top of the tower behind him. Go to the left to get the hammers. They belong to the Brock. The bros try to return them, but he's already ordered a new one, so the bros can keep them. The hammers can break the rocks in the park if they strike the cracked side. Press [R], then (A) to swing the hammer. Break the rock nearby to retrieve a feather. Break the rock in the southwest corner to find the other feather. Talk to the panicking Brock to put the feathers back in place. Hit the switch on the fountain to get the water running and restore the flowers. Go due west.
Break the rocks. There are rocks on the path to the lookout, so clear them out. The Toad that wanted to go to the lookout will give you a 1-up Mushroom. Drop down to the ledge below and go west. There's a pillow there. The bros have to deal with more rolling rocks, but there's a spike ceiling. Break the rocks with the hammer, then free the Pi'illo. Break the blocks to the left for some item blocks, then go east at ground level. The Brock says the path to the south is full of enemies that moed in after the storm. Go that way anyway.
The bros find a Toad chased by a couple of spiky enemies called Thorbs. Time to stop them. Starlow provides instruction on how to battle using hammers: select the hammer block, charge up the attack until the last moment, when the hammer shines, then hit the bro's button to swing the hammer. To defend, raise the hammer by holding the bro's button well before the enemy attacks, then release the button to swing the hammer. Once the battle is over, the Toad gives the bros an Attack Piece he found in the park. There are 10 Attack Pieces to collect here. They appear in rainbow-colored blocks. The amount you've collected can be found in the Guide section of the menu. There are four in this area. There are platforms here called Slingshrooms, which will launch the bros to new heights and areas if they pound the platform with the hammer until it is level with the ground. You'll need them to reach the Attack Pieces. You won't be able to reach the one in the northeast corner just yet. There are more Thorbs in the area, so try using the hammer to get the first strike. Go south.
There are more Attack Pieces here. The Seesaw Mushrooms will allow you to reach some Attack Pieces. Hit the higher mushroom to lower it and raise the other. There are Capnaps in the area. They'll fall asleep before attacking, then sleepwalk towards the bros. Slam down the hammer to wake them up and they'll stop attacking. They'll also attack from the side, so jump on them or over them. Go to the right of the north Attack Piece, then follow the path up to a bridge. This will lead to a set of Seesaw Mushrooms and a Slingshroom, which will take you to another Slingshroom. This will launch back to the north to the Attack Piece you couldn't reach earlier. Take the nearby Slingshroom back. To reach the Attack Piece in the southeast corner, hit the same Slingshroom near the blue Seesaw Mushrooms twice instead of three times. Nearby are two sets of Seesaw Mushrooms of different colors. Hitting one of them affects the other of the same color. Use them to go up higher and reach an Attack Piece. Go east.
There's a Brock ahead, who notices the many enemies in the area. He says Boss Brickle passed through, but he can't let the bros through due to the liability of the monsters. The Toad the bros saved earlier appears and gives them the last Attack Piece for a total of 10. Each set of Attack Pieces has 10 total that can be used to learn a powerful new move, called a Bros. Attack. This new one is called 3D Red Shell, which can only be initiated by Mario. The bros will kick a red shell at enemies and volley it as much as possible. At the end of the attack, one bro will kick it to the other, who'll kick it for a powerful attack at the enemy. Practice if you need to. An enemy approaches, which gives the bros the opportunity to try out the new attack. All Bros. Attacks cost BP. Syrup jars restore BP. Bros. Attacks can only be used when both Mario and Luigi can attack. Finish the enemies and continue to the east.
There are no enemies in the area, but the paths to the south and east are blocked. Head north, which is supposed to be windy. Boss Brickle is there, surprised the bros made it there. He's standing in a water fountain. He says they'll have to catch him to get the pillow. He tries to leave, but falls and gets stuck in the fountain, plugging it up, which makes the flowers wilt. The Toads on tour are unimpressed with the flowers, but are amazed with Boss Brickle "fixing" the fountain. One says he's never seen such plumbing skills back at home. Another tour guide mentions that the plumbing for everything is underground. There's a pipe in the northwest corner. Before the bros go through the pipe, unlock the gate to the north. To the right are new enemies called Flibbees. They're strong and will fly at the bros, sometimes looping in the air before attacking. Watch their eyes to see how many times they'll loop. Go north, then east to find more Seesaw Mushrooms. Hit them to form stairs, which will lead to an item block with Super Candy. Return, then go through the pipe.
The bros are under the park, near the fountain's water source. There are Flibbees down here and the décor is kind of spooky. Go to the right, around the water. Follow the path in a clockwise fashion. At level 8, the bros will rank up to Shell Rank. They'll get to choose one of the following bonuses: an additional gear slot, additional effect stock for badges, an extra +2 HP each time a bro levels up, extra +1 POW, +1 BP, 20% more EXP from battling, or reduces damage taken by 25%.The bros will never rank up enough to get all of the bonuses, so choose carefully. Ahead, when the path splits, take the path to the right. Hit the crack in the wall to break it, then jump up into that cavern. Go to the right to exit the cavern. You'll find the water pump here. Starlow thinks the bros can boost the pump's power and increase the water pressure. It works like a slot machine. Get three circles to increase the power. Hit the switch to stop a slot, moving from left to right. Get three circles for maximum pressure.
In the fountain, Boss Brickle is startled by something hitting him from below. The fountain explodes, watering the plants, and launching a chuck of the fountain far off the island. At Brickle's maintenance hut, a robot activates and starts watering some plants. The chunk of the fountain falls back to earth, landing on the robot, causing it to malfunction. Boss Brickle lands and is in pain. The bros and Starlow catch up to him. Boss Brickle is upset that the fountain exploded, but gets over it quickly. He already made another watering machine. He hands over the pillow, wondering what the bros need it for. He says they can use it in the maintenance hut. For helping him out, the bros get ten Attack Pieces. These will give you the attack 3D Green Shell, which can only be initiated by Luigi. It's otherwise the same as 3D Red Shell. Boss Brickle takes the pillow to the maintenance hut, which is to the east.
Something breaks and someone says, "NOOOOO!" Someone else asks if Boss Brickle is alive. Heal and save, then go down the steps. A Grobot is malfunctioning and it has Boss Brickle. The Grobot throws him into the ground. The bros go into battle. Use the newly acquired Bros. Attacks to finish off the enemy quickly. The Grobot will shoot water at the bros. Jump to dodge. Larger balls of water will bounce over the bros, so stay still. The Grobot will also ram into the bros. Counter with the hammer. After it takes enough damage, the Grobot will chase the bros. Jump to avoid the water it shoots. It will eventually run into a rock. Keep attacking until you defeat it.
The Grobot explodes. Boss Brickle is sad that his latest creation was destroyed. Mario thinks a fountain piece hit it. Brickle apologizes and hands over the pillow. There's a bed in the maintenance hut the bros can use.
Ahead is the entrance to Mushrise Park. There are large rocks all over the place that a nor'easter, a powerful gust of wind, blew. There's a Brock, Boss Brickle, trying to organize cleanup. Starlow asks if he's seen any pillows lying around. He says there are a bunch of them around the park and he happens to have one of them. It's what the bros are looking for. This upsets him and he takes off with it to the west. Before the bros can chase after him, a gust of wind blows through, knocking off the feather vanes of a windmill, which shuts off the water to the flowers, so they shrivel up. The bros can't chase him now. This makes a Brock start panicking. The windmills generate electricity to power the island. One feather hit somebody and the other landed on a rock. A nearby Brock was supposed to break that rock, but he misplaced his hammer. There are a couple of hammers nearby on a ledge the bros can't reach. To the right of the rock is a pillow.
It's windy in the dream world, as well. To the right are rolling rocks the bros must jump over. It's only a short distance before you find the one nightmare chunk in this area. Save the Pi'illo, who'll throw you on top of the tower behind him. Go to the left to get the hammers. They belong to the Brock. The bros try to return them, but he's already ordered a new one, so the bros can keep them. The hammers can break the rocks in the park if they strike the cracked side. Press [R], then (A) to swing the hammer. Break the rock nearby to retrieve a feather. Break the rock in the southwest corner to find the other feather. Talk to the panicking Brock to put the feathers back in place. Hit the switch on the fountain to get the water running and restore the flowers. Go due west.
Break the rocks. There are rocks on the path to the lookout, so clear them out. The Toad that wanted to go to the lookout will give you a 1-up Mushroom. Drop down to the ledge below and go west. There's a pillow there. The bros have to deal with more rolling rocks, but there's a spike ceiling. Break the rocks with the hammer, then free the Pi'illo. Break the blocks to the left for some item blocks, then go east at ground level. The Brock says the path to the south is full of enemies that moed in after the storm. Go that way anyway.
The bros find a Toad chased by a couple of spiky enemies called Thorbs. Time to stop them. Starlow provides instruction on how to battle using hammers: select the hammer block, charge up the attack until the last moment, when the hammer shines, then hit the bro's button to swing the hammer. To defend, raise the hammer by holding the bro's button well before the enemy attacks, then release the button to swing the hammer. Once the battle is over, the Toad gives the bros an Attack Piece he found in the park. There are 10 Attack Pieces to collect here. They appear in rainbow-colored blocks. The amount you've collected can be found in the Guide section of the menu. There are four in this area. There are platforms here called Slingshrooms, which will launch the bros to new heights and areas if they pound the platform with the hammer until it is level with the ground. You'll need them to reach the Attack Pieces. You won't be able to reach the one in the northeast corner just yet. There are more Thorbs in the area, so try using the hammer to get the first strike. Go south.
There are more Attack Pieces here. The Seesaw Mushrooms will allow you to reach some Attack Pieces. Hit the higher mushroom to lower it and raise the other. There are Capnaps in the area. They'll fall asleep before attacking, then sleepwalk towards the bros. Slam down the hammer to wake them up and they'll stop attacking. They'll also attack from the side, so jump on them or over them. Go to the right of the north Attack Piece, then follow the path up to a bridge. This will lead to a set of Seesaw Mushrooms and a Slingshroom, which will take you to another Slingshroom. This will launch back to the north to the Attack Piece you couldn't reach earlier. Take the nearby Slingshroom back. To reach the Attack Piece in the southeast corner, hit the same Slingshroom near the blue Seesaw Mushrooms twice instead of three times. Nearby are two sets of Seesaw Mushrooms of different colors. Hitting one of them affects the other of the same color. Use them to go up higher and reach an Attack Piece. Go east.
There's a Brock ahead, who notices the many enemies in the area. He says Boss Brickle passed through, but he can't let the bros through due to the liability of the monsters. The Toad the bros saved earlier appears and gives them the last Attack Piece for a total of 10. Each set of Attack Pieces has 10 total that can be used to learn a powerful new move, called a Bros. Attack. This new one is called 3D Red Shell, which can only be initiated by Mario. The bros will kick a red shell at enemies and volley it as much as possible. At the end of the attack, one bro will kick it to the other, who'll kick it for a powerful attack at the enemy. Practice if you need to. An enemy approaches, which gives the bros the opportunity to try out the new attack. All Bros. Attacks cost BP. Syrup jars restore BP. Bros. Attacks can only be used when both Mario and Luigi can attack. Finish the enemies and continue to the east.
There are no enemies in the area, but the paths to the south and east are blocked. Head north, which is supposed to be windy. Boss Brickle is there, surprised the bros made it there. He's standing in a water fountain. He says they'll have to catch him to get the pillow. He tries to leave, but falls and gets stuck in the fountain, plugging it up, which makes the flowers wilt. The Toads on tour are unimpressed with the flowers, but are amazed with Boss Brickle "fixing" the fountain. One says he's never seen such plumbing skills back at home. Another tour guide mentions that the plumbing for everything is underground. There's a pipe in the northwest corner. Before the bros go through the pipe, unlock the gate to the north. To the right are new enemies called Flibbees. They're strong and will fly at the bros, sometimes looping in the air before attacking. Watch their eyes to see how many times they'll loop. Go north, then east to find more Seesaw Mushrooms. Hit them to form stairs, which will lead to an item block with Super Candy. Return, then go through the pipe.
The bros are under the park, near the fountain's water source. There are Flibbees down here and the décor is kind of spooky. Go to the right, around the water. Follow the path in a clockwise fashion. At level 8, the bros will rank up to Shell Rank. They'll get to choose one of the following bonuses: an additional gear slot, additional effect stock for badges, an extra +2 HP each time a bro levels up, extra +1 POW, +1 BP, 20% more EXP from battling, or reduces damage taken by 25%.The bros will never rank up enough to get all of the bonuses, so choose carefully. Ahead, when the path splits, take the path to the right. Hit the crack in the wall to break it, then jump up into that cavern. Go to the right to exit the cavern. You'll find the water pump here. Starlow thinks the bros can boost the pump's power and increase the water pressure. It works like a slot machine. Get three circles to increase the power. Hit the switch to stop a slot, moving from left to right. Get three circles for maximum pressure.
In the fountain, Boss Brickle is startled by something hitting him from below. The fountain explodes, watering the plants, and launching a chuck of the fountain far off the island. At Brickle's maintenance hut, a robot activates and starts watering some plants. The chunk of the fountain falls back to earth, landing on the robot, causing it to malfunction. Boss Brickle lands and is in pain. The bros and Starlow catch up to him. Boss Brickle is upset that the fountain exploded, but gets over it quickly. He already made another watering machine. He hands over the pillow, wondering what the bros need it for. He says they can use it in the maintenance hut. For helping him out, the bros get ten Attack Pieces. These will give you the attack 3D Green Shell, which can only be initiated by Luigi. It's otherwise the same as 3D Red Shell. Boss Brickle takes the pillow to the maintenance hut, which is to the east.
Something breaks and someone says, "NOOOOO!" Someone else asks if Boss Brickle is alive. Heal and save, then go down the steps. A Grobot is malfunctioning and it has Boss Brickle. The Grobot throws him into the ground. The bros go into battle. Use the newly acquired Bros. Attacks to finish off the enemy quickly. The Grobot will shoot water at the bros. Jump to dodge. Larger balls of water will bounce over the bros, so stay still. The Grobot will also ram into the bros. Counter with the hammer. After it takes enough damage, the Grobot will chase the bros. Jump to avoid the water it shoots. It will eventually run into a rock. Keep attacking until you defeat it.
The Grobot explodes. Boss Brickle is sad that his latest creation was destroyed. Mario thinks a fountain piece hit it. Brickle apologizes and hands over the pillow. There's a bed in the maintenance hut the bros can use.
Sunday, August 11, 2013
Mario and Luigi: Dream Team -- Part 2: The Prince's Quest
Prince Dreambert has taken off, ignoring the fact that Luigi was taking a nap in his bed. Go south, up the stairs, then north. Go up more stairs and head southeast. You'll see Dreambert trying to leave the castle and bump into a Toad. He leaves. Starlow suggests picking up some gear before they leave. The area to the northeast is now open and leads to the hotel area. Some of the rooms have item blocks. There's a 1-up Mushroom on the balcony to the south. When you're ready, leave the castle and follow Dreambert.
Outside, a Brock tells the bros that Mushrise Park, to the south, is quite popular with tourists. If you follow the path to the east, you'll eventually wind up at Mount Pajamaja. You can't go very far, so turn back. The Zeekeepers say someone was rushing to the south towards Mushrise Park. Head south.
The bridge to the south is out of order, so the bros must walk softly on the temporary bridge. "Temporary bridge" does not sound good at all. It starts shaking when the bros walk on it. Luigi checks out the bridge and the bros start to cross it, when it starts falling apart. They don't make it across.
Mario lands on Luigi, making him dizzy. It's dark at the bottom of the canyon. There are new enemies called Bloatulas here. They will swing on a thread in front of one of the bros, then drop down and attack from behind or swing briefly in front of a bro, then drop down to attack from the front. Go north and you'll find another rock pillow in the ground. Mario tries to fall asleep, but no portal appears. It works just fine when Luigi sleeps. Starlow thinks that Luigi's ability to fall asleep quickly makes this happen. Dreambert confirms her theory. He says Luigi's sleep wavelength is extremely close to that of the Pi'illos'. He becomes one with the dream world and opens a portal. He also confirms that the rock Luigi's sleeping on and others like it are Pi'illo folk. They were trapped in chunks of nightmare just like Dreambert and must be saved immediately. They can be saved the same way Mario saved Dreambert: enter the dream world and destroy the nightmare chunks. Dreambert wants Mario to help him free the other Pi'illos in the dream world, but Starlow says Peach is their priority. Dreambert says a Pi'illo might know where Peach is. Dreambert can't save them on his own because he can't shatter the nightmare chunks. He sent for Mario to help him. Starlow agrees to let Mario free the Pi'illos as it's their best bet to find Peach. Dreambert joins Mario and Starlow will keep an eye on Luigi.
Inside the dream world, Dreamy Luigi reappears. Dreambert senses a higher plane of consciousness from him. A new enemy called the Storch appears in the dream world. They will throw fireballs at Mario. To the left, the ceiling crashes down and breaks the floor. The bros fall and a Pi'illo symbol is revealed. In the real world Starlow is worried and seeing Luigi sleep annoys her. She thinks Peach would be in the real world if he hadn't fallen asleep. She tugs on his mustache. This makes the Pi'illo symbol and Dreamy Luigi start to glow. Dreambert says the pillar the symbol is on is reacting to Dreamy Luigi's aura and Luigi's imagination -Luigination- is bridging the dream world and the real world. The bridging elements will be called Luiginary Works. Luigi can free his mind and activate the Luiginary Works with [R]. Luigi will then jump into the Works with (B) to establish a profound connection between worlds and become one with the pillar. Starlow pulls Luigi's mustache again and it moves the branch that represents Luigi's mustache in the real world. Dreambert thinks this could be used to reach higher heights. Mario will hold onto the branch, then pull and release. To get out of the Work, press [R] again, then (B). If you leave him in a work, he'll be in the work in the next area if you move on.
Go left and you'll find an area with four Works, all of which will be active when Luigi enters them. Go to the left, using the branches to reach new areas. There are some moving platforms ahead. Use the Works and the platforms to reach an orange ! Block to open the path ahead. This leads to a nightmare chunk. Luigi automatically exits the Works. Dreambert says there is a Pi'illo person in the nightmare chunks in the room. Break the chunks. The number of chunks that need to be broken will appear in the lower right corner. Use the branches to sling Mario into the other chunks. Once you break all of them, the Pi'illo person will be freed. This one is thankful for being saved and surprised to see Dreambert. Dreambert thanks Mario and says many more Pi'illo folk remain trapped. All the Pi'illo person can do for the bros now is to return them to the real world.
In the real world, Luigi wakes up and the pillow turns into the Pi'illo person. Breaking the nightmare chunks returns them to normal. Dreambert will keep track of the Pi'illos the bros save. This Pi'illo person has not seen Peach, but thinks the Pi'illo elder, Eldream, might be able to help. He knows all about the dream world. Eldream is to the south of here, Mushrise Park. The Pi'illo person lowers the wall so the bros can ascend. If you wish to enter the dream world, talk to the Pi'illo person.
There are more Bloatulas ahead. There's also another petrified Pi'illo. They can't go any further until they free the Pi'illo. Enter the dream world and Dreambert senses nightmare chunks. The bros must find them and destroy them. To the left, the ground shakes and the paths are sealed off. There are blocks in the background and something swirling around a familiar silhouette. Dreambert says the swirling tornado there is giving him a Luiginary vibe. Enter the Work and Luigi will become one with the tornado. Luigi starts talking in his sleep. He tells Starlow to scratch his nose. She'll humor his requests for now. Scratching his nose makes both Luigi and the Luiginary Work sneeze, sending a powerful tornado from the background. This moves a block to where the bros can reach it. This Work will follow Mario around, so line up the Work and make Luigi sneeze. Hitting the orange ! Block opens up both paths.
Go to the left and send blocks to the foreground to reach all of the nightmare chunks. Jump on the blocks. Ignore the candles. The Pi'illo you save is overjoyed and returns Mario to the real world. This one hasn't seen Peach either. The Pi'illo notices the bros' foreign attire and Starlow's lack thereof. Starlow clarifies that she is wearing shoes. Starlow asks how the Pi'illo were trapped in nightmare chunks. Dreambert explains that the Pi'illo can travel between the two worlds. There were two stones on the island that granted wishes: the Dream Stone and the Dark Stone. The Dream Stone was formed of happy dreams and the Dark Stone of nightmares. The Pi'illo were tasked with their safekeeping. The Pi'illo grew lax and Antasma, the bat king, stole the Dark Stone to fulfill his own wish. The Pi'illo fought and cornered him, then tried to imprison him in the dream world. He shattered the Dark Stone, which brought doom upon the Pi'illo Kingdom. Nightmare chunks rained down all over the island, which petrified the Pi'illo. Dreambert asks the bros' help to free the Pi'illo folk so the Kingdom can rise again. They may find Peach along the way. Mario thinks Antasma kidnapped Peach. Dreambert has no idea what happened after they cornered Antasma. Starlow says they should get information from the other Pi'illos. The newly freed Pi'illo will help the bros up the high ledge. Talk to him, then bounce using (A) and (B). Go south.
Follow the path to another petrified Pi'illo. Enter the dream world and you'll see a large nightmare chunk and a large Luiginary Work. You can't reach either at this point, so keep going. Go up and right. Go right in the next room as well. This will lead to a Work below. Use it to reach some item blocks, then go left. Luigi will pop out of the Work if there is no Work in the area. Go left again to reach the large Luiginary Work. Activate the gust of wind to blow away all the blocks surrounding the nightmare chunk. Free the Pi'illo and return to the real world. This one thinks that Peach may have been taken to Dream's Deep. Dreambert did not know of its existence. Dreambert says it is the nadir, or lowest point, of the dream. He thinks he's been there before, but isn't sure. The Pi'illo says Eldream is to the south. Eldream may know how to enter Dream's Deep. Talk to him to reach the pipe or the blocks. Before you bounce, select your destination with the Circle Pad. Go up to the pipe to reach the other side of the fallen bridge.
Outside, a Brock tells the bros that Mushrise Park, to the south, is quite popular with tourists. If you follow the path to the east, you'll eventually wind up at Mount Pajamaja. You can't go very far, so turn back. The Zeekeepers say someone was rushing to the south towards Mushrise Park. Head south.
The bridge to the south is out of order, so the bros must walk softly on the temporary bridge. "Temporary bridge" does not sound good at all. It starts shaking when the bros walk on it. Luigi checks out the bridge and the bros start to cross it, when it starts falling apart. They don't make it across.
Mario lands on Luigi, making him dizzy. It's dark at the bottom of the canyon. There are new enemies called Bloatulas here. They will swing on a thread in front of one of the bros, then drop down and attack from behind or swing briefly in front of a bro, then drop down to attack from the front. Go north and you'll find another rock pillow in the ground. Mario tries to fall asleep, but no portal appears. It works just fine when Luigi sleeps. Starlow thinks that Luigi's ability to fall asleep quickly makes this happen. Dreambert confirms her theory. He says Luigi's sleep wavelength is extremely close to that of the Pi'illos'. He becomes one with the dream world and opens a portal. He also confirms that the rock Luigi's sleeping on and others like it are Pi'illo folk. They were trapped in chunks of nightmare just like Dreambert and must be saved immediately. They can be saved the same way Mario saved Dreambert: enter the dream world and destroy the nightmare chunks. Dreambert wants Mario to help him free the other Pi'illos in the dream world, but Starlow says Peach is their priority. Dreambert says a Pi'illo might know where Peach is. Dreambert can't save them on his own because he can't shatter the nightmare chunks. He sent for Mario to help him. Starlow agrees to let Mario free the Pi'illos as it's their best bet to find Peach. Dreambert joins Mario and Starlow will keep an eye on Luigi.
Inside the dream world, Dreamy Luigi reappears. Dreambert senses a higher plane of consciousness from him. A new enemy called the Storch appears in the dream world. They will throw fireballs at Mario. To the left, the ceiling crashes down and breaks the floor. The bros fall and a Pi'illo symbol is revealed. In the real world Starlow is worried and seeing Luigi sleep annoys her. She thinks Peach would be in the real world if he hadn't fallen asleep. She tugs on his mustache. This makes the Pi'illo symbol and Dreamy Luigi start to glow. Dreambert says the pillar the symbol is on is reacting to Dreamy Luigi's aura and Luigi's imagination -Luigination- is bridging the dream world and the real world. The bridging elements will be called Luiginary Works. Luigi can free his mind and activate the Luiginary Works with [R]. Luigi will then jump into the Works with (B) to establish a profound connection between worlds and become one with the pillar. Starlow pulls Luigi's mustache again and it moves the branch that represents Luigi's mustache in the real world. Dreambert thinks this could be used to reach higher heights. Mario will hold onto the branch, then pull and release. To get out of the Work, press [R] again, then (B). If you leave him in a work, he'll be in the work in the next area if you move on.
Go left and you'll find an area with four Works, all of which will be active when Luigi enters them. Go to the left, using the branches to reach new areas. There are some moving platforms ahead. Use the Works and the platforms to reach an orange ! Block to open the path ahead. This leads to a nightmare chunk. Luigi automatically exits the Works. Dreambert says there is a Pi'illo person in the nightmare chunks in the room. Break the chunks. The number of chunks that need to be broken will appear in the lower right corner. Use the branches to sling Mario into the other chunks. Once you break all of them, the Pi'illo person will be freed. This one is thankful for being saved and surprised to see Dreambert. Dreambert thanks Mario and says many more Pi'illo folk remain trapped. All the Pi'illo person can do for the bros now is to return them to the real world.
In the real world, Luigi wakes up and the pillow turns into the Pi'illo person. Breaking the nightmare chunks returns them to normal. Dreambert will keep track of the Pi'illos the bros save. This Pi'illo person has not seen Peach, but thinks the Pi'illo elder, Eldream, might be able to help. He knows all about the dream world. Eldream is to the south of here, Mushrise Park. The Pi'illo person lowers the wall so the bros can ascend. If you wish to enter the dream world, talk to the Pi'illo person.
There are more Bloatulas ahead. There's also another petrified Pi'illo. They can't go any further until they free the Pi'illo. Enter the dream world and Dreambert senses nightmare chunks. The bros must find them and destroy them. To the left, the ground shakes and the paths are sealed off. There are blocks in the background and something swirling around a familiar silhouette. Dreambert says the swirling tornado there is giving him a Luiginary vibe. Enter the Work and Luigi will become one with the tornado. Luigi starts talking in his sleep. He tells Starlow to scratch his nose. She'll humor his requests for now. Scratching his nose makes both Luigi and the Luiginary Work sneeze, sending a powerful tornado from the background. This moves a block to where the bros can reach it. This Work will follow Mario around, so line up the Work and make Luigi sneeze. Hitting the orange ! Block opens up both paths.
Go to the left and send blocks to the foreground to reach all of the nightmare chunks. Jump on the blocks. Ignore the candles. The Pi'illo you save is overjoyed and returns Mario to the real world. This one hasn't seen Peach either. The Pi'illo notices the bros' foreign attire and Starlow's lack thereof. Starlow clarifies that she is wearing shoes. Starlow asks how the Pi'illo were trapped in nightmare chunks. Dreambert explains that the Pi'illo can travel between the two worlds. There were two stones on the island that granted wishes: the Dream Stone and the Dark Stone. The Dream Stone was formed of happy dreams and the Dark Stone of nightmares. The Pi'illo were tasked with their safekeeping. The Pi'illo grew lax and Antasma, the bat king, stole the Dark Stone to fulfill his own wish. The Pi'illo fought and cornered him, then tried to imprison him in the dream world. He shattered the Dark Stone, which brought doom upon the Pi'illo Kingdom. Nightmare chunks rained down all over the island, which petrified the Pi'illo. Dreambert asks the bros' help to free the Pi'illo folk so the Kingdom can rise again. They may find Peach along the way. Mario thinks Antasma kidnapped Peach. Dreambert has no idea what happened after they cornered Antasma. Starlow says they should get information from the other Pi'illos. The newly freed Pi'illo will help the bros up the high ledge. Talk to him, then bounce using (A) and (B). Go south.
Follow the path to another petrified Pi'illo. Enter the dream world and you'll see a large nightmare chunk and a large Luiginary Work. You can't reach either at this point, so keep going. Go up and right. Go right in the next room as well. This will lead to a Work below. Use it to reach some item blocks, then go left. Luigi will pop out of the Work if there is no Work in the area. Go left again to reach the large Luiginary Work. Activate the gust of wind to blow away all the blocks surrounding the nightmare chunk. Free the Pi'illo and return to the real world. This one thinks that Peach may have been taken to Dream's Deep. Dreambert did not know of its existence. Dreambert says it is the nadir, or lowest point, of the dream. He thinks he's been there before, but isn't sure. The Pi'illo says Eldream is to the south. Eldream may know how to enter Dream's Deep. Talk to him to reach the pipe or the blocks. Before you bounce, select your destination with the Circle Pad. Go up to the pipe to reach the other side of the fallen bridge.
Mario and Luigi: Dream Team -- Part 1: Dreamy Powers
Inside the portal, Mario hears Peach scream and sees some purple fog carry her off. Swim around to the portal using (A) to follow them. A voice says, "This place... divides... the real... and the dream." A pink bubble appears, saying, "You are now... entering... the dream world... Help... Help me..." Swim through the portal. Mario enters a brick building. Peach calls for him as the purple fog carries her off. Go to the right. The fog carries Peach farther to the right. Jump up the platforms, then take the moving platform to the left, where you'll find Broque Monsieur. He says to tilt the Circle Pad up to enter doorways. Go through the doorway, as you can't reach the area where Peach was taken.
Broque Monsieur is in the next area and will help you if you get lost. There are three more doorways and an item block to the right. The second door from the left leads to an item block with a nut. The second door from the right leads to two more doors below. From there, enter the middle door and Luigi appears. Mario pauses, then freaks out. Broque Monsieur warps down and Mario explains that Luigi is asleep in the real world. Luigi talks in his sleep while Starlow hovers around. Broque Monsieur says that this is Luigi, but not the real one. This one is how Luigi sees himself in the dream world, Dreamy Luigi. There are a few subtle changes to Dreamy Luigi, in that he is taller and a bit more handsome. His mustache has also improved, making him a dreamboat. Dreamy Luigi will help Mario. Broque Monsieur warps out of the area and the bros hug, making the real Luigi laugh. The other two doors that haven't been explored warp between the top and bottom floors. When you're ready, go to the right, through the door.
There's a Save Block ahead. Go to the right. The fog grows eyes and carries Peach farther to the right. The doorway leads to a shop run by Broque Monsieur. When you're done there, return and hit the orange ! Block. This makes a wall become a platform and releases a Dromba. Dreamy Luigi warps into Mario and Broque Monsieur appears. Dreamy Luigi now dwells within Mario, making him a little stronger. There are lots of Drombas to attack. Jump on a Dromba and many Dreamy Luigi duplicates, called Luiginoids, will drop down on other enemies. The Drombas will attack and the Circle Pad icon will appear, meaning Mario can move and jump. He can move in a line so he can counterattack more. If you move Mario in line with a line of enemies, he can stomp more of them. Luigi gains experience from dream world battles.
Broque Monsieur says the enemies only get stronger from here, so the bros must beat weaker enemies to defeat stronger ones. Jump up and go right. There are item blocks on the platforms above. Heal and save, then go right. The fog is ahead, still carrying Peach. It starts a battle. It creates a bunch of Marios for Mario to battle. They are called Dreamy Marios. They attack by dive-bombing Mario or running into him. When they run into him, if Mario stomps on them, they will dive-bomb him, so just jump over them. When you jump on them, one will remain. Keep an eye on that one to attack it. Sometimes the fog will send coins, Mushrooms, and fireballs at Mario. Use the Circle Pad to move to dodge fireballs and collect the items. The fireballs will cause Mario to lose coins. Sometimes the fog will carry Peach into the background and Mario will follow. Steer left and right, and jump to dodge the oncoming Marios. The fog will try to obscure your vision. If Mario's hit, he'll go back to battling Dreamy Marios.
After the Dreamy Marios are defeated, the fog will destroy the floor ahead, drag Peach down, then reform the floor. A light shines ahead, saying, "Keep going... You're so close... The nightmare chunk... Break it..." Go ahead to the right. The light appears behind a large purple chunk. Mario chips away at it by jumping. This reveals what looks like an orange pillow with a face. It says, "Ahhhhhhhh... I am at one with freedom. Are you the kind souls who set me free? I am in your debt. Thank you for freeing me. You want to know who I am? I see. You don't know who I am... INSOLENCE! Ahem... I am Prince Dreambert of the Pi'illo Kingdom. What? A princess was abducted? She's in the dream world? Hmmm... It seems some evil befell the real world in my absence... We must return to that world at once. Naught remains to do here. OK, are we ready?" The rock pillow starts sparkling and Mario returns via the portal.
Toadsworth asks about Peach. The rock pillow starts shaking and Luigi wakes up, closing the portal. The pillow turns into Prince Dreambert, this time, with a body. He introduces himself, shocking everyone in the room. Broque Monsieur said no one thought the treasured pillow was the prince himself, which explains why it was guarded. Prince Dreambert says his soul's essence was trapped within a chunk of solid nightmare. The bros set him free. Broque Monsieur thinks that the Pi'illo people may still exist and says that there are rocks shaped like pillows on the island. They may be other Pi'illo people. Dreambert takes off. Toadsworth thinks the fiend who kidnapped Peach may have something to do with Dreambert. Starlow says they should follow Dreambert.
Broque Monsieur is in the next area and will help you if you get lost. There are three more doorways and an item block to the right. The second door from the left leads to an item block with a nut. The second door from the right leads to two more doors below. From there, enter the middle door and Luigi appears. Mario pauses, then freaks out. Broque Monsieur warps down and Mario explains that Luigi is asleep in the real world. Luigi talks in his sleep while Starlow hovers around. Broque Monsieur says that this is Luigi, but not the real one. This one is how Luigi sees himself in the dream world, Dreamy Luigi. There are a few subtle changes to Dreamy Luigi, in that he is taller and a bit more handsome. His mustache has also improved, making him a dreamboat. Dreamy Luigi will help Mario. Broque Monsieur warps out of the area and the bros hug, making the real Luigi laugh. The other two doors that haven't been explored warp between the top and bottom floors. When you're ready, go to the right, through the door.
There's a Save Block ahead. Go to the right. The fog grows eyes and carries Peach farther to the right. The doorway leads to a shop run by Broque Monsieur. When you're done there, return and hit the orange ! Block. This makes a wall become a platform and releases a Dromba. Dreamy Luigi warps into Mario and Broque Monsieur appears. Dreamy Luigi now dwells within Mario, making him a little stronger. There are lots of Drombas to attack. Jump on a Dromba and many Dreamy Luigi duplicates, called Luiginoids, will drop down on other enemies. The Drombas will attack and the Circle Pad icon will appear, meaning Mario can move and jump. He can move in a line so he can counterattack more. If you move Mario in line with a line of enemies, he can stomp more of them. Luigi gains experience from dream world battles.
Broque Monsieur says the enemies only get stronger from here, so the bros must beat weaker enemies to defeat stronger ones. Jump up and go right. There are item blocks on the platforms above. Heal and save, then go right. The fog is ahead, still carrying Peach. It starts a battle. It creates a bunch of Marios for Mario to battle. They are called Dreamy Marios. They attack by dive-bombing Mario or running into him. When they run into him, if Mario stomps on them, they will dive-bomb him, so just jump over them. When you jump on them, one will remain. Keep an eye on that one to attack it. Sometimes the fog will send coins, Mushrooms, and fireballs at Mario. Use the Circle Pad to move to dodge fireballs and collect the items. The fireballs will cause Mario to lose coins. Sometimes the fog will carry Peach into the background and Mario will follow. Steer left and right, and jump to dodge the oncoming Marios. The fog will try to obscure your vision. If Mario's hit, he'll go back to battling Dreamy Marios.
After the Dreamy Marios are defeated, the fog will destroy the floor ahead, drag Peach down, then reform the floor. A light shines ahead, saying, "Keep going... You're so close... The nightmare chunk... Break it..." Go ahead to the right. The light appears behind a large purple chunk. Mario chips away at it by jumping. This reveals what looks like an orange pillow with a face. It says, "Ahhhhhhhh... I am at one with freedom. Are you the kind souls who set me free? I am in your debt. Thank you for freeing me. You want to know who I am? I see. You don't know who I am... INSOLENCE! Ahem... I am Prince Dreambert of the Pi'illo Kingdom. What? A princess was abducted? She's in the dream world? Hmmm... It seems some evil befell the real world in my absence... We must return to that world at once. Naught remains to do here. OK, are we ready?" The rock pillow starts sparkling and Mario returns via the portal.
Toadsworth asks about Peach. The rock pillow starts shaking and Luigi wakes up, closing the portal. The pillow turns into Prince Dreambert, this time, with a body. He introduces himself, shocking everyone in the room. Broque Monsieur said no one thought the treasured pillow was the prince himself, which explains why it was guarded. Prince Dreambert says his soul's essence was trapped within a chunk of solid nightmare. The bros set him free. Broque Monsieur thinks that the Pi'illo people may still exist and says that there are rocks shaped like pillows on the island. They may be other Pi'illo people. Dreambert takes off. Toadsworth thinks the fiend who kidnapped Peach may have something to do with Dreambert. Starlow says they should follow Dreambert.
Mario and Luigi: Dream Team -- Save the Princess. Save the Island. In Luigi's Dreams.
One day... A blimp flies over the Mushroom Kingdom towards Peach's Castle. The blimp lowers to reveal that Broggy is aboard. He delivers an invitation to Pi'illo Island in style through the top tower of the castle. It reads, "-To Fair Princess Peach and Her Subjects- An island of luxury awaits: Pi'illo Island! Our staff wishes to wait on you! Come! Take a vacation with us! -From the Pi'illo Island Proprietor" Peach, Toadsworth, and some Toads take up the invitation, not knowing what awaits them there. Mario jumps aboard the blimp, but Luigi jumps as the gangplank retreats and falls, but manages to jump up and climb aboard.
While traveling, Toadsworth mentions he's never heard of Pi'illo Island and feels uneasy about the trip. Broggy gets upset at the idea that they might just return home. On his back, a screen appears. The man onscreen is the proprietor of Pi'illo Island, Dr. Snoozemore. He's researching the science of sleep. On Pi'illo Island is a special power that makes one sleep soundly. He asks that they enjoy their trip and relax. He mentions another passenger aboard who is very interesting. Once he logs off, something purple lands on deck. Purple gas spews from it. From the gas appear two hands, which knock everybody overboard, except Peach, Toadsworth, and Mario. The gas takes the shape of a caped figure. A battle starts.
Toadsworth provides battle instruction. The enemy will split up into several bats and attack Mario. Some will pass by or over him, but jump over the ones headed straight for him. All you need are a couple of solid jump attacks to finish the enemy. The enemy rises up and bursts the dirigible's balloon and it plummets. Broggy appears with Dr. Snoozemore onscreen to say that the next stop is Pi'illo Island. They crash into the blimp port.
Luigi flails about on deck once they land, then runs around, then off the ship. Everyone else is there. A Toad asks if Luigi was dreaming again. Soon, block people appear and greet them. The first stop on the tour is Pi'illo Castle. Toadsworth is upset that Dr. Snoozemore isn't there to greet them personally on arrival. A block person says he's away on a business errand, spreading word about the island to boost tourism. It will be a short while before he returns and can greet them in person. Another block person provides basic movement instruction: Circle Pad to move, (A) to jump, talk to people, and read signs. There is a Save Button in the upper right corner of the Touch Screen. The Toads say to go on ahead and let them wake Luigi up. Just east of the blimp port, a crowd is gathered and cheers Mario on. They welcome him and say the castle is just ahead. One block person explains that there are both Save Blocks to use, as well as the Save Button mentioned previously.
Ahead, Mario catches up with Peach, while a block person fires up the crowd mentioning visiting the castle and coins. It is Broque Monsieur, the MC and tour guide. He introduces the 612th Pi'illo Island Welcome Quiz. He welcomes Peach and her travel companions. He thinks he and Mario may have met before. The quiz rewards correct answers with coins, but there is no penalty for an incorrect answer. The first part is the Check-X quiz. If the answer to the question is true, talk to the Brock staff standing on the green checkmark on the floor. If it is false, talk to the Brock on the red X on the floor. The first question is "This island is named Pi'illo Island." True
Question 2: "Dr. Sneezemore is the island's leader." False
Each correct answer will get you 5 coins. After the brief quiz, the gates to the castle open.
Ahead are some Toads and some item blocks. Previously on the island was a prosperous kingdom led by the Zeekeeper guardian, the kingdom's deity. Broque Monsieur tells Mario to continue on to the castle. There are more item blocks ahead, just west of the castle. Mario catches up with the princess just ahead. Broque Monsieur is there, and glowing purple, with his upside-down angry face. He's impressed they came so far. He says they will be served as dinner to hungry monsters. Inside the cage behind him are two rock creatures. Mario jumps to protect Peach and the rock monsters jump on Broque Monsieur's head. They knock him away and another battle starts.
Toadsworth is here to help. He explains damage done and how to execute Excellent jump attacks. He also explains how to dodge attacks. The Gromba will throw a rock at Mario. The Gromba will take quite a few hits. After the battle, the experience gained makes a flag rise up a flagpole.
Afterwards, Peach and Toadsworth wonder what's going on. They and the Toads will stay behind while Mario checks things out ahead. To the east is Broque Monsieur with another cage. Things didn't go well initially, so he is angrier and has prepared something else. It's another Gromba, which he says is stronger and ravenous. When ordered to attack, the Gromba promptly falls asleep. Toadsworth says to stomp the Gromba to get the first strike.
In this battle, there are two Grombas. They will roll into you, allowing Toadsworth to explain counterattacks. After defeating an enemy, a present may appear with an item won in battle. After the battle, Broque Monsieur flips his head, saying mistakes were made, but it was quite a spectacle. Peach and company appear, asking if it was an act. Broque Monsieur says it was one of the events planned for their arrival. Broque Monsieur continues on. Peach thanks Mario for his help, but wonders what happened to Luigi. One of the Toads that was keeping an eye on him says he's still sleeping. He says they should go on ahead.
Ahead is another crowd to guide Mario to the southeast. The castle is ahead and Peach is waiting. Luigi runs up to the entrance to the castle. He took part in the Welcome Quiz and won some coins. In total, they won 50. Broque Monsieur offers another game to line the coffers. This game is Coin-Up Challenge. A pole drops down and Mario and Luigi step on the platforms. The bros must alternate hitting the blocks above them to raise the platform. You have 25 seconds to get as high as you can to increase the coin multiplier. It's a bit more difficult to reach the top than it sounds. Reaching the top multiplies the coins by three and coins rain down. As a prize for reaching the top, they get a 1-up Deluxe. They also get a Mushroom as a participation prize. The games are done and they enter the castle.
Starlow is in the castle already. She's representing the Star Sprites once again, as they received an invitation. She's happy to see everyone, but says Luigi looks a little ragged. Broque Monsieur says Luigi should heal with a Mushroom. [Start] opens the menu screen. The menu responds to touch. Broque Monsieur says they should check out the castle. Luigi joins up with Mario. There are people from all over here, including the Beanbean Kingdom. Yoshi is over by the gift shop. Due west is the staff break room with some item blocks. Once you're done checking things out, talk to Broque Monsieur. He says they've prepared a special event for Peach and her companions ahead.
The door opens and they walk into another room. The lights dim and Dr. Snoozemore appears on a projection screen. He is going to tell them of the island's lore. It was the Pi'illo Kingdom, home of the Pi'illo folk. It suddenly fell over a short time and disappeared. What happened to it is a mystery they're still trying to solve. Another mystery sleeps deep within Pi'illo Castle, perhaps a treasure hidden there since the time of the kingdom's existence. Deeper passages have been discovered. Peach is fascinated by this idea. She steps on the platform and the screen retracts, revealing rails into a deeper part of the castle. Toadsworth goes up and tells her to get off the platform, but its rockets appear and shuttle them off into the distance, leaving everyone else behind. Broque Monsieur says there's an ancient hidden area there. The platform was recently installed for exploring and is pressure-activated. He says whatever's back there protects the treasure. The platform returns and Starlow tells the bros to go after them.
Over the track are coins for Mario and Luigi to collect. Just jump when the coins approach. At the end of the line, the platform immediately stops and throws the bros on the wall. It's a little dark here, so torches are lit. A purple flame in a torch says, "Again they come... Poor fools... Look upon the ghost that haunts this castle... My name, whispered in horror, is Smoldergeist. Long have I wandered these dark passages... And long have I guarded these hidden ways... None may pass through to what lies within... You must suffer the fate of all intruders! Those who trespass meet... THIS!"
A Gromba appears when the torch flame returns to normal. A battle starts and Starlow appears so she can teach the bros about battling as a team. She's not worried about Mario, but has her doubts about Luigi. He can never catch a break. Mario uses the (A) button and Luigi uses (B). There are three Grombas here. Starlow tells the bros how the enemies signal their target. She also mentions using items in battle and fleeing. After the battle, the strange flame appears, saying this is not over and their doom awaits deeper within. It also says none may approach the revered one. The gate drops, revealing another passage. Despite saying the place is sketchy and she doesn't like it, Starlow says they should go deeper into the castle.
Up ahead, the purple flame appears, saying it would not let the bros pass so easily. The bros must suffer its ruthless challenge, the Test of Jumping. The first part is to jump up some stairs. Go up the stairs to reach the next torch, where small praise is due. Next, they have to jump across gaps. Have both bros jump at the same time. On the other side, the flame says to not expect things to get easier. The true test begins. There is a long item block ahead. Hit it and memorize the order of the blocks that appear above it. The flame says this will be their doom. Hit the blocks with the correct bro in the order of bottom to top. Just hit the lowest block with the correct bro each time. The blocks will not disappear until the challenge is complete. The flame says it failed again, after losing to someone in pink. He thinks the test stinks.
Keep going on to the next challenge. There are Grombas on the floor. Battle them for the experience, if you like. This challenge requires you to reach the gate at the end, then hit the orange ! Block. Six purple blocks will appear and the flame wants the bros to find the odd one out. The picture on the correct block will spin in the opposite direction of the others. Hit the correct one to lower the gate. The challenge is not yet over. Ahead are severeal Grombas that form a rotating X. The exit is in the lower left corner. You can either jump over the line, or battle them. Defeating an enemy in one of the lines will make that line disappear. Once all the lines are gone, a Gromba will drop in and follow the bros. Once you go to the lower left corner, there's another ! Block. Three blocks will appear and one will flash. It will stop flashing and the blocks will shuffle. Hit the correct one. The flame says the next room will bring true fear. Before the bros can leave, they hear Peach scream and call for help. Heal and save.
In the next room, Peach and Toadsworth are circled by four purple flames. The bros approach and the flames disappear. Peach and Toadsworth are thankful for the rescue. Starlow mentions the place looks mysterious. Ahead is an alter with something sparkling on it. Mario picks up the rectangular rock-looking thing. From it comes two round button-looking things. Starlow says those are badges. These badges will restore 30% of the bros' HP. She'll teach the bros about badges in their next battle, but doesn't know what the rectangular thing is. She thinks it looks a little like a pillow. Peach thinks it might be the treasure. They suggest finding an exit. Once the bros walk down the stairs, the floor shakes. The Zeekeeper statue at the altar starts moving, asking who touched things without his permission. He refers to the pillow-like rock as the revered one and no one may touch it. The purple flames surround the bros and attack.
Starlow appears to teach about the badges. The meter is almost full. The bros must attack successfully to fill the meter. Starlow summons a gust of wind to extinguish the flames so the bros can attack. Attack the Smoldergeist. The meter will fill and a button will appear on the Touch Screen. Each time the meter fills, the effects of the badge will be stored in a button, up to two, to be used at the bros' discretion. The bros can use the badges' effects only when command blocks are available. To change badges in battle, touch the button in the lower left corner, then use [R] and [L] to change the badges. The button with the ribbon is to tell the bros their progress on Expert Challenges. These challenges will give the bros rare gear once enough are completed. After a while, the Smoldergeist will reignite and attack. Some will send a ring of flames out above or at the bros. Some will throw fireballs at the bros. Either stomp them (and take damage) or dodge all their attacks to extinguish the flames. Once extinguished, they'll rock back and forth into the bros until the bros counterattack.
Once Smoldergeist is defeated, the Zeekeeper statue says it failed. A bridge will form to the south. Peach and Toadsworth as the bros to scout ahead. There's a Brock in the next room saying that the path ahead is impassible and wonder how the bros got through. Mario shows him the special rock and he thinks it might be the treasure. He says to go to the southeast to the collection room, where it can be displayed. Ahead is a Save Block. To the east is the collection room, filled with many artifacts. Broque Monsieur is there, congratulating the bros on retrieving the treasure. Everything the room dates back to the period of the Pi'illo Kingdom. Only VIPs are allowed in this room. In the center of the room is a large bed. Luigi puts the rock on the bed as a pillow and lies down. Broque Monsieur thinks the rock may be the pillow the prince was using. Luigi falls asleep instantly. Broque Monsieur lets Mario check out the collection room. The bed Luigi's napping on belonged to the prince. When you're done checking things out, try to go south. A couple of Toads appear, then Peach and Toadsworth enter the room. Peach thinks something's wrong with Luigi. Suddenly, a portal appears above Luigi's head. Toadsworth thinks it may be a vision of Luigi's dreams. Broque Monsieur says that people could enter others' dreams during the era of the Pi'illo Kingdom. Peach thinks the rock is responsible. Broque Monsieur thinks it might reflect the dream world. Starlow asks about Dr. Snoozemore and Broque Monsieur says they don't know when he will return. He says the promotional trips he takes usually last a few days. Peach gets closer to the portal, saying she feels like someone is calling her. Starlow says to stay back but Peach says her body won't move. Peach is lifted off the ground and drawn into the portal. Toadsworth gets close to the portal in a panic, but some Toads hold him back. Mario hops into the portal after her. Starlow says Mario will rescue the princess and wonders how Luigi can sleep through all of this.
An exciting start to the fourth entry in the Mario and Luigi series. This is shaping up to be quite the adventure. What will the bros find in Luigi's dreams? Who kidnapped Peach? Will Fawful make an appearance? All this and more in Mario and Luigi: Dream Team!
While traveling, Toadsworth mentions he's never heard of Pi'illo Island and feels uneasy about the trip. Broggy gets upset at the idea that they might just return home. On his back, a screen appears. The man onscreen is the proprietor of Pi'illo Island, Dr. Snoozemore. He's researching the science of sleep. On Pi'illo Island is a special power that makes one sleep soundly. He asks that they enjoy their trip and relax. He mentions another passenger aboard who is very interesting. Once he logs off, something purple lands on deck. Purple gas spews from it. From the gas appear two hands, which knock everybody overboard, except Peach, Toadsworth, and Mario. The gas takes the shape of a caped figure. A battle starts.
Toadsworth provides battle instruction. The enemy will split up into several bats and attack Mario. Some will pass by or over him, but jump over the ones headed straight for him. All you need are a couple of solid jump attacks to finish the enemy. The enemy rises up and bursts the dirigible's balloon and it plummets. Broggy appears with Dr. Snoozemore onscreen to say that the next stop is Pi'illo Island. They crash into the blimp port.
Luigi flails about on deck once they land, then runs around, then off the ship. Everyone else is there. A Toad asks if Luigi was dreaming again. Soon, block people appear and greet them. The first stop on the tour is Pi'illo Castle. Toadsworth is upset that Dr. Snoozemore isn't there to greet them personally on arrival. A block person says he's away on a business errand, spreading word about the island to boost tourism. It will be a short while before he returns and can greet them in person. Another block person provides basic movement instruction: Circle Pad to move, (A) to jump, talk to people, and read signs. There is a Save Button in the upper right corner of the Touch Screen. The Toads say to go on ahead and let them wake Luigi up. Just east of the blimp port, a crowd is gathered and cheers Mario on. They welcome him and say the castle is just ahead. One block person explains that there are both Save Blocks to use, as well as the Save Button mentioned previously.
Ahead, Mario catches up with Peach, while a block person fires up the crowd mentioning visiting the castle and coins. It is Broque Monsieur, the MC and tour guide. He introduces the 612th Pi'illo Island Welcome Quiz. He welcomes Peach and her travel companions. He thinks he and Mario may have met before. The quiz rewards correct answers with coins, but there is no penalty for an incorrect answer. The first part is the Check-X quiz. If the answer to the question is true, talk to the Brock staff standing on the green checkmark on the floor. If it is false, talk to the Brock on the red X on the floor. The first question is "This island is named Pi'illo Island." True
Question 2: "Dr. Sneezemore is the island's leader." False
Each correct answer will get you 5 coins. After the brief quiz, the gates to the castle open.
Ahead are some Toads and some item blocks. Previously on the island was a prosperous kingdom led by the Zeekeeper guardian, the kingdom's deity. Broque Monsieur tells Mario to continue on to the castle. There are more item blocks ahead, just west of the castle. Mario catches up with the princess just ahead. Broque Monsieur is there, and glowing purple, with his upside-down angry face. He's impressed they came so far. He says they will be served as dinner to hungry monsters. Inside the cage behind him are two rock creatures. Mario jumps to protect Peach and the rock monsters jump on Broque Monsieur's head. They knock him away and another battle starts.
Toadsworth is here to help. He explains damage done and how to execute Excellent jump attacks. He also explains how to dodge attacks. The Gromba will throw a rock at Mario. The Gromba will take quite a few hits. After the battle, the experience gained makes a flag rise up a flagpole.
Afterwards, Peach and Toadsworth wonder what's going on. They and the Toads will stay behind while Mario checks things out ahead. To the east is Broque Monsieur with another cage. Things didn't go well initially, so he is angrier and has prepared something else. It's another Gromba, which he says is stronger and ravenous. When ordered to attack, the Gromba promptly falls asleep. Toadsworth says to stomp the Gromba to get the first strike.
In this battle, there are two Grombas. They will roll into you, allowing Toadsworth to explain counterattacks. After defeating an enemy, a present may appear with an item won in battle. After the battle, Broque Monsieur flips his head, saying mistakes were made, but it was quite a spectacle. Peach and company appear, asking if it was an act. Broque Monsieur says it was one of the events planned for their arrival. Broque Monsieur continues on. Peach thanks Mario for his help, but wonders what happened to Luigi. One of the Toads that was keeping an eye on him says he's still sleeping. He says they should go on ahead.
Ahead is another crowd to guide Mario to the southeast. The castle is ahead and Peach is waiting. Luigi runs up to the entrance to the castle. He took part in the Welcome Quiz and won some coins. In total, they won 50. Broque Monsieur offers another game to line the coffers. This game is Coin-Up Challenge. A pole drops down and Mario and Luigi step on the platforms. The bros must alternate hitting the blocks above them to raise the platform. You have 25 seconds to get as high as you can to increase the coin multiplier. It's a bit more difficult to reach the top than it sounds. Reaching the top multiplies the coins by three and coins rain down. As a prize for reaching the top, they get a 1-up Deluxe. They also get a Mushroom as a participation prize. The games are done and they enter the castle.
Starlow is in the castle already. She's representing the Star Sprites once again, as they received an invitation. She's happy to see everyone, but says Luigi looks a little ragged. Broque Monsieur says Luigi should heal with a Mushroom. [Start] opens the menu screen. The menu responds to touch. Broque Monsieur says they should check out the castle. Luigi joins up with Mario. There are people from all over here, including the Beanbean Kingdom. Yoshi is over by the gift shop. Due west is the staff break room with some item blocks. Once you're done checking things out, talk to Broque Monsieur. He says they've prepared a special event for Peach and her companions ahead.
The door opens and they walk into another room. The lights dim and Dr. Snoozemore appears on a projection screen. He is going to tell them of the island's lore. It was the Pi'illo Kingdom, home of the Pi'illo folk. It suddenly fell over a short time and disappeared. What happened to it is a mystery they're still trying to solve. Another mystery sleeps deep within Pi'illo Castle, perhaps a treasure hidden there since the time of the kingdom's existence. Deeper passages have been discovered. Peach is fascinated by this idea. She steps on the platform and the screen retracts, revealing rails into a deeper part of the castle. Toadsworth goes up and tells her to get off the platform, but its rockets appear and shuttle them off into the distance, leaving everyone else behind. Broque Monsieur says there's an ancient hidden area there. The platform was recently installed for exploring and is pressure-activated. He says whatever's back there protects the treasure. The platform returns and Starlow tells the bros to go after them.
Over the track are coins for Mario and Luigi to collect. Just jump when the coins approach. At the end of the line, the platform immediately stops and throws the bros on the wall. It's a little dark here, so torches are lit. A purple flame in a torch says, "Again they come... Poor fools... Look upon the ghost that haunts this castle... My name, whispered in horror, is Smoldergeist. Long have I wandered these dark passages... And long have I guarded these hidden ways... None may pass through to what lies within... You must suffer the fate of all intruders! Those who trespass meet... THIS!"
A Gromba appears when the torch flame returns to normal. A battle starts and Starlow appears so she can teach the bros about battling as a team. She's not worried about Mario, but has her doubts about Luigi. He can never catch a break. Mario uses the (A) button and Luigi uses (B). There are three Grombas here. Starlow tells the bros how the enemies signal their target. She also mentions using items in battle and fleeing. After the battle, the strange flame appears, saying this is not over and their doom awaits deeper within. It also says none may approach the revered one. The gate drops, revealing another passage. Despite saying the place is sketchy and she doesn't like it, Starlow says they should go deeper into the castle.
Up ahead, the purple flame appears, saying it would not let the bros pass so easily. The bros must suffer its ruthless challenge, the Test of Jumping. The first part is to jump up some stairs. Go up the stairs to reach the next torch, where small praise is due. Next, they have to jump across gaps. Have both bros jump at the same time. On the other side, the flame says to not expect things to get easier. The true test begins. There is a long item block ahead. Hit it and memorize the order of the blocks that appear above it. The flame says this will be their doom. Hit the blocks with the correct bro in the order of bottom to top. Just hit the lowest block with the correct bro each time. The blocks will not disappear until the challenge is complete. The flame says it failed again, after losing to someone in pink. He thinks the test stinks.
Keep going on to the next challenge. There are Grombas on the floor. Battle them for the experience, if you like. This challenge requires you to reach the gate at the end, then hit the orange ! Block. Six purple blocks will appear and the flame wants the bros to find the odd one out. The picture on the correct block will spin in the opposite direction of the others. Hit the correct one to lower the gate. The challenge is not yet over. Ahead are severeal Grombas that form a rotating X. The exit is in the lower left corner. You can either jump over the line, or battle them. Defeating an enemy in one of the lines will make that line disappear. Once all the lines are gone, a Gromba will drop in and follow the bros. Once you go to the lower left corner, there's another ! Block. Three blocks will appear and one will flash. It will stop flashing and the blocks will shuffle. Hit the correct one. The flame says the next room will bring true fear. Before the bros can leave, they hear Peach scream and call for help. Heal and save.
In the next room, Peach and Toadsworth are circled by four purple flames. The bros approach and the flames disappear. Peach and Toadsworth are thankful for the rescue. Starlow mentions the place looks mysterious. Ahead is an alter with something sparkling on it. Mario picks up the rectangular rock-looking thing. From it comes two round button-looking things. Starlow says those are badges. These badges will restore 30% of the bros' HP. She'll teach the bros about badges in their next battle, but doesn't know what the rectangular thing is. She thinks it looks a little like a pillow. Peach thinks it might be the treasure. They suggest finding an exit. Once the bros walk down the stairs, the floor shakes. The Zeekeeper statue at the altar starts moving, asking who touched things without his permission. He refers to the pillow-like rock as the revered one and no one may touch it. The purple flames surround the bros and attack.
Starlow appears to teach about the badges. The meter is almost full. The bros must attack successfully to fill the meter. Starlow summons a gust of wind to extinguish the flames so the bros can attack. Attack the Smoldergeist. The meter will fill and a button will appear on the Touch Screen. Each time the meter fills, the effects of the badge will be stored in a button, up to two, to be used at the bros' discretion. The bros can use the badges' effects only when command blocks are available. To change badges in battle, touch the button in the lower left corner, then use [R] and [L] to change the badges. The button with the ribbon is to tell the bros their progress on Expert Challenges. These challenges will give the bros rare gear once enough are completed. After a while, the Smoldergeist will reignite and attack. Some will send a ring of flames out above or at the bros. Some will throw fireballs at the bros. Either stomp them (and take damage) or dodge all their attacks to extinguish the flames. Once extinguished, they'll rock back and forth into the bros until the bros counterattack.
Once Smoldergeist is defeated, the Zeekeeper statue says it failed. A bridge will form to the south. Peach and Toadsworth as the bros to scout ahead. There's a Brock in the next room saying that the path ahead is impassible and wonder how the bros got through. Mario shows him the special rock and he thinks it might be the treasure. He says to go to the southeast to the collection room, where it can be displayed. Ahead is a Save Block. To the east is the collection room, filled with many artifacts. Broque Monsieur is there, congratulating the bros on retrieving the treasure. Everything the room dates back to the period of the Pi'illo Kingdom. Only VIPs are allowed in this room. In the center of the room is a large bed. Luigi puts the rock on the bed as a pillow and lies down. Broque Monsieur thinks the rock may be the pillow the prince was using. Luigi falls asleep instantly. Broque Monsieur lets Mario check out the collection room. The bed Luigi's napping on belonged to the prince. When you're done checking things out, try to go south. A couple of Toads appear, then Peach and Toadsworth enter the room. Peach thinks something's wrong with Luigi. Suddenly, a portal appears above Luigi's head. Toadsworth thinks it may be a vision of Luigi's dreams. Broque Monsieur says that people could enter others' dreams during the era of the Pi'illo Kingdom. Peach thinks the rock is responsible. Broque Monsieur thinks it might reflect the dream world. Starlow asks about Dr. Snoozemore and Broque Monsieur says they don't know when he will return. He says the promotional trips he takes usually last a few days. Peach gets closer to the portal, saying she feels like someone is calling her. Starlow says to stay back but Peach says her body won't move. Peach is lifted off the ground and drawn into the portal. Toadsworth gets close to the portal in a panic, but some Toads hold him back. Mario hops into the portal after her. Starlow says Mario will rescue the princess and wonders how Luigi can sleep through all of this.
An exciting start to the fourth entry in the Mario and Luigi series. This is shaping up to be quite the adventure. What will the bros find in Luigi's dreams? Who kidnapped Peach? Will Fawful make an appearance? All this and more in Mario and Luigi: Dream Team!
Wednesday, August 7, 2013
Nintendo Direct 8/7/13
It's time for yet another Nintendo Direct!
Sonic: Lost World- Sonic explores all kinds of levels in 3D, including tunnels and structures in the sky. He can travel on the inside or outside of tunnels. There are three speed levels to choose from, allowing the player to control Sonic more freely. Sonic can vault over objects, run on walls, and use powers such as the ability to drill underground. Sonic must defeat the Deadly Six. It is playable on both the Nintendo 3DS and Wii U, and each version can communicate with each other over a local wireless connection. This will allow players to create RC vehicles that can be used as a support character for a second player in the game. - October 22 (Wii U and 3DS)
Rayman: Legends- Rayman sets off on an adventure with his friends in a vividly colorful dream world. He must find legendary creatures called Teensies to discover their secrets. Some levels are rhythm-based. The player on the Game Pad will move parts of the stage around to clear the way fro the other players. The game can be played in Off-TV mode. Stages from Rayman: Origins will become available. Rayman can also don a Mario costume, while Globox gets a Luigi costume. September 3
Art Academy: Sketchpad- Post screenshots of your creations on Miiverse. Miiverse will accept the screenshots soon after. A version with art lessons will be available later. -August 9
Pikmin 3- You can take screenshots in the game and post them to Miiverse. You see things from the Pikmin's level. Some of them will stand, sit, or even pose. Add custom captions to the photos. Available now
Mario and Luigi: Dream Team- The badges work in tandem, as they did in Bowser's Inside Story. Successful attacks fill the meter, which can be activated for a variety of effects in battle, such as dealing extra damage to enemies and restoring HP. There are many pieces of gear to equip. The bros start out with two slots, but can get more as they rank up. There are challenges to complete to earn the best gear in the game. If you fall in battle, you can retry the battle and a Hint Block will appear to help you. -August 11
Pokémon Rumble U- Battle waves of toy Pokémon and try to befriend them. There are 70 stages featuring all 649 Pokémon through Black 2 and White 2. The game supports cooperative multiplayer and NFC figures. At launch, you can purchase 18 figures exclusively at GameStop. Wii U eShop- August 29
Summer Carnival 92 Recca- Designed for a game carnival in Japan in 1992, this is a hard-to-find game that pushed the Famicom's limits by keeping a smooth framerate even with several sprites onscreen. It is also one of the more challenging shooters ever made. -3DS eShop soon
Donkey Kong- The original NES version. -3DS eShop August 15
Tecmo Bowl- This is an NES game of (American) football. -3DS eShop Fall 2013
Wario Land 3- The game takes place in a mystical music box and features daytime and nighttime levels. Wario's on a quest for loot. -3DS eShop August 29
Super Mario Bros. 3- Play the beloved classic Mario title on both the Wii U and 3DS. -Wii U and 3DS eShop 2013
As part of the Streetpass Relay, all Nintendo Zone locations will have exclusive items for Animal Crossing: New Leaf available August through late September. The first item is a Pumpkin Pie on August 11.
Professor Layton and the Azran Legacy- The last chapter in the trilogy started by The Last Specter. -2014
Professor Layton vs. Phoenix Wright: Ace Attorney- Professor Layton will team up with Phoenix Wright in this game to solve a case using both puzzle-solving and courtroom logic. -2014
Legend of Zelda: A Link Between Worlds- There is a Shadow Triforce in the other world. Link must go between the world he lives in and the other world, as well as walk in and through the walls as a drawing. The game shares a world with A Link to the Past, but features new challenges and puzzles in the dungeons. It is set many years after Ganon was sealed in A Link to the Past, making this Link a brand new Link. -November 2013
Legend of Zelda: Wind Waker HD- Travel across the water, controlling the winds using the Wind Waker. Visit the various tribes on the many islands. The puzzles and gameplay are the same. The collection events in the final half of the game have been fine-tuned with faster sailing and quicker Wind Waker actions. The game takes place a few months before Phantom Hourglass and is about how Link met Tetra. -October 2013
Luigi will be in both versions of Super Smash Bros.
Animal Crossing: New Leaf- There is a new Miiverse Community. There's a new Plaza on the Wii U that is similar to Wara Wara Plaza, where you can get calendar updates, various posts, and messages from other players. You can import images from New Leaf and save them to your SD card and post messages with them. The pictures can organized into albums. You can also scan QR codes here. You can post or view posts about specific animals. It is available now until then end of 2014.
There will be a Nintendo Direct on August 9, 7am PT, specifically about The Wonderful 101. Here it is below.
The Wonderful 101 will battle the alien invasion of the GEATHJERK invaders. The Wonderful 100 are ordinary citizens that have been granted powers by the Centinel Suits and belong to a group organized by the Centinels' Secret Service. There are 100 heroes, but only 20 are available at the start. The rest must be found.
The Wonderful 100 must find all the heroes, stop the GEATHJERK invaders, and keep the citizens of the world safe. Surround the citizens in danger in a circle to save them. Giving the citizens Wonder Energy will allow them to transform into temporary heroes.
When on a mission to battle GEATHJERK, GEATHJERK will attack from all sides. The heroes can attack directly using a Team Attack, or bond the teammates together for a Unite Morph Attack. The teammates use Wonder Energy to bond together to form a weapon. This attack is activated by drawing certain symbols on the Game Pad's Touch Screen. Drawing a circle activates Unite Hand, a straight line activates Unite Sword, a right angle (90 degrees) activates Unite Gun, and a wavy line activates Unite Whip. The symbols can also be drawn using the right control stick instead of the Touch Screen. Each attack works best in certain situations. More heroes involved in Unite Morph allows for bigger, more powerful weapons.
Unite Morph can also be used to solve puzzles. Tools that can be created include chains, ladders, and bridges. They can also transform into parts of a broken machine, making them functional again. Another Unite Morph allows the heroes to transform into a hang glider. The Unite Morph weapons can be used to solve puzzles as well.
The Wonderful Mart is a place to purchase items using the currency of O-Parts, acquired in battle. Specific Unite Morphs can only be purchased here. Custom Blocks can be purchased here to power up the heroes. Skills and healing items can also be purchased.
The stages of The Wonderful 101 are divided into missions. At the end of each mission, you are given a score of 1 to 5 based on Clear Speed, Damage Received, and Attack Combo. The highest score is Pure Platinum. For example, repeatedly using Team Attack will allow the heroes to stack and cling to enemies, in a Climb Attack. If enough heroes cling to the enemy, they can stop it from moving. It is easier to use a Unite Morph on an immobile enemy. Unite Morphs move more slowly, leaving the heroes more vulnerable and give the enemy more opportunities to dodge attacks. Multi-Unite Morph allows you to activate two to five Unite Morphs at once. Multi-Unite Morph is great for when the heroes are surrounded by enemies. The heroes will learn more Unite Morph skills as they go along, allowing for combos in battle.
The Wonderful 101 will be released on September 15.
Sonic: Lost World- Sonic explores all kinds of levels in 3D, including tunnels and structures in the sky. He can travel on the inside or outside of tunnels. There are three speed levels to choose from, allowing the player to control Sonic more freely. Sonic can vault over objects, run on walls, and use powers such as the ability to drill underground. Sonic must defeat the Deadly Six. It is playable on both the Nintendo 3DS and Wii U, and each version can communicate with each other over a local wireless connection. This will allow players to create RC vehicles that can be used as a support character for a second player in the game. - October 22 (Wii U and 3DS)
Rayman: Legends- Rayman sets off on an adventure with his friends in a vividly colorful dream world. He must find legendary creatures called Teensies to discover their secrets. Some levels are rhythm-based. The player on the Game Pad will move parts of the stage around to clear the way fro the other players. The game can be played in Off-TV mode. Stages from Rayman: Origins will become available. Rayman can also don a Mario costume, while Globox gets a Luigi costume. September 3
Art Academy: Sketchpad- Post screenshots of your creations on Miiverse. Miiverse will accept the screenshots soon after. A version with art lessons will be available later. -August 9
Pikmin 3- You can take screenshots in the game and post them to Miiverse. You see things from the Pikmin's level. Some of them will stand, sit, or even pose. Add custom captions to the photos. Available now
Mario and Luigi: Dream Team- The badges work in tandem, as they did in Bowser's Inside Story. Successful attacks fill the meter, which can be activated for a variety of effects in battle, such as dealing extra damage to enemies and restoring HP. There are many pieces of gear to equip. The bros start out with two slots, but can get more as they rank up. There are challenges to complete to earn the best gear in the game. If you fall in battle, you can retry the battle and a Hint Block will appear to help you. -August 11
Pokémon Rumble U- Battle waves of toy Pokémon and try to befriend them. There are 70 stages featuring all 649 Pokémon through Black 2 and White 2. The game supports cooperative multiplayer and NFC figures. At launch, you can purchase 18 figures exclusively at GameStop. Wii U eShop- August 29
Summer Carnival 92 Recca- Designed for a game carnival in Japan in 1992, this is a hard-to-find game that pushed the Famicom's limits by keeping a smooth framerate even with several sprites onscreen. It is also one of the more challenging shooters ever made. -3DS eShop soon
Donkey Kong- The original NES version. -3DS eShop August 15
Tecmo Bowl- This is an NES game of (American) football. -3DS eShop Fall 2013
Wario Land 3- The game takes place in a mystical music box and features daytime and nighttime levels. Wario's on a quest for loot. -3DS eShop August 29
Super Mario Bros. 3- Play the beloved classic Mario title on both the Wii U and 3DS. -Wii U and 3DS eShop 2013
As part of the Streetpass Relay, all Nintendo Zone locations will have exclusive items for Animal Crossing: New Leaf available August through late September. The first item is a Pumpkin Pie on August 11.
Professor Layton and the Azran Legacy- The last chapter in the trilogy started by The Last Specter. -2014
Professor Layton vs. Phoenix Wright: Ace Attorney- Professor Layton will team up with Phoenix Wright in this game to solve a case using both puzzle-solving and courtroom logic. -2014
Legend of Zelda: A Link Between Worlds- There is a Shadow Triforce in the other world. Link must go between the world he lives in and the other world, as well as walk in and through the walls as a drawing. The game shares a world with A Link to the Past, but features new challenges and puzzles in the dungeons. It is set many years after Ganon was sealed in A Link to the Past, making this Link a brand new Link. -November 2013
Legend of Zelda: Wind Waker HD- Travel across the water, controlling the winds using the Wind Waker. Visit the various tribes on the many islands. The puzzles and gameplay are the same. The collection events in the final half of the game have been fine-tuned with faster sailing and quicker Wind Waker actions. The game takes place a few months before Phantom Hourglass and is about how Link met Tetra. -October 2013
Luigi will be in both versions of Super Smash Bros.
Animal Crossing: New Leaf- There is a new Miiverse Community. There's a new Plaza on the Wii U that is similar to Wara Wara Plaza, where you can get calendar updates, various posts, and messages from other players. You can import images from New Leaf and save them to your SD card and post messages with them. The pictures can organized into albums. You can also scan QR codes here. You can post or view posts about specific animals. It is available now until then end of 2014.
There will be a Nintendo Direct on August 9, 7am PT, specifically about The Wonderful 101. Here it is below.
The Wonderful 101 will battle the alien invasion of the GEATHJERK invaders. The Wonderful 100 are ordinary citizens that have been granted powers by the Centinel Suits and belong to a group organized by the Centinels' Secret Service. There are 100 heroes, but only 20 are available at the start. The rest must be found.
The Wonderful 100 must find all the heroes, stop the GEATHJERK invaders, and keep the citizens of the world safe. Surround the citizens in danger in a circle to save them. Giving the citizens Wonder Energy will allow them to transform into temporary heroes.
When on a mission to battle GEATHJERK, GEATHJERK will attack from all sides. The heroes can attack directly using a Team Attack, or bond the teammates together for a Unite Morph Attack. The teammates use Wonder Energy to bond together to form a weapon. This attack is activated by drawing certain symbols on the Game Pad's Touch Screen. Drawing a circle activates Unite Hand, a straight line activates Unite Sword, a right angle (90 degrees) activates Unite Gun, and a wavy line activates Unite Whip. The symbols can also be drawn using the right control stick instead of the Touch Screen. Each attack works best in certain situations. More heroes involved in Unite Morph allows for bigger, more powerful weapons.
Unite Morph can also be used to solve puzzles. Tools that can be created include chains, ladders, and bridges. They can also transform into parts of a broken machine, making them functional again. Another Unite Morph allows the heroes to transform into a hang glider. The Unite Morph weapons can be used to solve puzzles as well.
The Wonderful Mart is a place to purchase items using the currency of O-Parts, acquired in battle. Specific Unite Morphs can only be purchased here. Custom Blocks can be purchased here to power up the heroes. Skills and healing items can also be purchased.
The stages of The Wonderful 101 are divided into missions. At the end of each mission, you are given a score of 1 to 5 based on Clear Speed, Damage Received, and Attack Combo. The highest score is Pure Platinum. For example, repeatedly using Team Attack will allow the heroes to stack and cling to enemies, in a Climb Attack. If enough heroes cling to the enemy, they can stop it from moving. It is easier to use a Unite Morph on an immobile enemy. Unite Morphs move more slowly, leaving the heroes more vulnerable and give the enemy more opportunities to dodge attacks. Multi-Unite Morph allows you to activate two to five Unite Morphs at once. Multi-Unite Morph is great for when the heroes are surrounded by enemies. The heroes will learn more Unite Morph skills as they go along, allowing for combos in battle.
The Wonderful 101 will be released on September 15.
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