Tuesday, August 2, 2011

Rainbow Ride - Cruiser Crossing the Rainbow

Rainbow Ride is the 15th and final course in the game. It is very spread out and floats over the void. It is accessed via the hole in the window to the left of Tick Tock Clock.

N64
Rainbow Ride is a difficult course due to the number of ways you can fall off platforms. It's also not obvious where everything is and where you need to go. The slide music plays. We land on a yellow platform and walk to the carpet ahead. It is a flying carpet that will follow the rainbow path in front of it. When the rainbow ends, the carpet falls into the void, so get off of it before then. This carpet circles around a large spinning circular rock with an Amp. There is also a fire-spewing rock that may force you to jump off the carpet to the rock, unless you time it well. But get back on the carpet immediately: if you're not on it for a while, it will flicker, then disappear and you may be stuck where you are. It will regenerate where you first found it. You can jump on it while it is flickering to make it solid again. The first carpet will take you to fours more circular spinning rocks. Jump off the carpet, as there is a gap between where the carpet stops and the next platform begins. Here you'll find Lakitu throwing Spinies your way. You can try to take him out (for 10 coins), but you won't be hanging around here for very long. These four spinning stones can be thought of as the hub of Rainbow Ride. There are Stars to get to the left, to the right, and straight ahead from here. For this Star, we need to go right. This will take you to another carpet, which will have you climbing on rectangular prism platforms to avoid being knocked off (but you don't have to take action for all of them). The path for the carpet will curve, so it may be good to adjust the camera. Up next is a platform with a brick block. You have a limited amount of time, so either go around (or over) it or break it. The carpet will come to the end of the path, where you'll find two more carpets, which will go in opposite directions. We need the carpet on the left. Around this point, you'll hear a sound that is the oars of the Cruiser rowing. Take a quick look at it; you'll soon have more obstacles to dodge. The path will begin to spiral around a stone that resembles a top. Blue fire will come out of its base, which usually isn't a problem. As the carpet climbs, you'll see the platform has two arms that will try to knock you off when you get high enough. The carpet ride ends at some dropaway platforms. Quickly backflip up to the next level, where you'll find a plank to the Cruiser, a large ship with rowing feather oars. On the ship, a strong wind is blowing to the stern. At the bow is the Star. Walk against the wind to get it. (Or have a Bob-omb push you partway).
Star Get #113, 9 Coins, 12 Lives

Nintendo DS
Not much has changed from the N64 version for this mission, except for some updated sprites. We take the first flying carpet to the hub, dodging fire. We go to the right and take another carpet, this time with more platforms to catch us. The path forks ahead and we take the carpet to the left. The platform that looks like a top no longer spews fire, but will still try to knock you off the carpet. The sound of the Cruiser's oars rowing is much clearer. As the carpet spirals, you get a great view of the course. I fell off the dropaway platform.
Take 2- I made it past the dropaway platforms and boarded the Cruiser using the plank. The gusts are too strong here for us to reach the Star at the bow. Conveniently, there is a Wario Cap and a Power Flower aboard. At the top of the mast, above the crow's nest, we can get a 1-up. We use the Metal Cap to get a 1-up at the bow, as well as the Star.
Star Get #138, 15 Coins, 8 Lives'

I later returned to get 100 Coins. There are several Blue Coins from the Blue Coin Switch in the maze with Red Coins. I got the Red Coins and coins from the swings and triangles. I got the last coins on the carpet rides to the big house.
Star Get #119, 102 Coins, 4 Lives

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