Tuesday, August 5, 2014

Super Paper Mario -- Chapter 1-2: Afoot in the Foothills

And so Mario came to learn the stupendous ability of flipping between dimensions. But there was no time to celebrate: Mario still had a Pure Heart to find. The trail ahead was overrun by savage beasts. "Follow me," Tippi said, as she flew toward the mountain that loomed ahead. The Pure Heart was hidden somewhere on the other side.

Mario and Tippi find themselves on Mount Lineland. Tipp says the Pure Heart is beyond the mountain, still far away. She says Mario will need to put this new skill to use. There are Koopas and Paratroopas here. Flip into 3D and go behind the hill. You'll find a chest with a Paratroopa card and a door. Ignore the door and go back to the left. Climb to the top of the hill and use the flipping platforms to reach the other tall hill to the right. There's a blue switch blocked by a hill. Flip so you can reach it and hit it. Another hill will be drawn in, so you can reach the flipping platforms at the top. Go through the door and you'll find a hill too high to climb past a gap. Flip and you'll find some item blocks to stand on, so you can jump up. At the top are some item blocks. Flip into 3D before you hit them for more coins. Stand on them to reach the blocks above. Run along the blocks in 3D to find a brick block with a ladder. It leads to clouds with coins. Drop down and you'll find Spiny Tromps rolling down the hill. You can't jump over them and they're invincible, so flip into 3D to avoid them. At the top of the hill is a door.

The door leads to an area with a pipe and a large gap. The sign near the pipe says the bridge is closed. The pipe leads to the background, where a house is. Go inside and you'll see water appearing from nowhere. Go upstairs and flip and you'll see a man dressed in red on the bed, freaking out. He's happy that Mario can see him. He's been freaking out for days because he rolled out of the wrong side of the bed and realized he was stuck in a parallel dimension where no one could hear or see him. Then, suddenly, Mario blipped in out of thin air. He wants to hitch a ride with Mario when he flips back to 2D. Flip back and he's back to normal and says 3D freaked him out. His name is Red and wants to repay Mario for bringing him back to 2D. Tippi mentions that they need to cross the chasm. Red says the area is called Impasse Pass and he only lets a few people cross the bridge. In light of Mario saving him, he'll ask Mario a question and allow him to pass. What is the most manly color in the entire universe: red, green, or both? Answer red and he'll say that was the correct answer and that they see eye-to-eye on fashion. He throws the switch and a simple bridge is drawn in.

Go back to the foreground and cross the bridge into Yold Town. There's an item block with a Mushroom if you need to heal. It gave me the points I needed to level up, so Mario's attack increased by 1. In the center of town are four blocks arranged in a square. Stand on them to reach the roofs of the buildings. On top of a roof is a Boomboxer card. Drop down to those blocks and flip to find a pipe. Go through it and you'll find many coins. Flip before collecting any of them and you'll find many more. Collect the ones in the back rows first. If you have to flip back, any coins behind the first row will disappear if you've collected the coins in the first row.

Enter the middle right building. It seems empty, besides a screen. Behind the screen, you can see something. Flip and go behind the screen for a pipe. There are many Thwomps down here. Flip to go past them easily and go through the door. It leads to an empty room, but there's a star on the wall. Use Tippi's power to reveal an invisible door. Go through it and the door will be barred. There's a large chest in the room. Open the chest and funky music starts playing. Someone says, "Sweet freedom!" He's a creature with a square face and five circles above it. It says it has been set free by the legendary hero. He expressed concern when the ancients stuffed him in the chest 1,500 years ago, but his fears are unfounded because the hero arrived. He's a Pixl named Thoreau, and isn't familiar with Tippi. He inquires if she is a newer model. Thoreau's waited ages to lend his skill to the hero and begs Mario to take him along. He allows Mario to pick up objects and enemies, as long as they're not spiky, and throw them. Mario can throw things while jumping. Press (1) to pick up an object, then press (1) again to throw it. Mario asks what (1) is and Thoreau explains that the great being watching them knows. On the other side of the chest is a red block. Pick it up, run, jump, and throw it at the blue switch on the ceiling to the left. This will remove the bars on the door.

Return to Yold Town and go into the house on the right. This house belongs to the elder, Old Man Watchitt. He's a little crotchety. He asks why Mario is here and Tippi explains they want to pass through Yold Town. He says there's nothing beyond Yold Town besides desert and treasure. He won't let them pass through to keep the treasure safe. Mario explains that he is the legendary hero, but Watchitt says the legendary hero would have a Pixl shaped like a hand. He says he knew all along that Mario was the hero. He calls a man named Green on his phone. He says to let Mario across the bridge. He warns Mario to look out for the ruins, as he'll find the treasure and nasty beasts there.

Leave his house and walk to the right. Take the pipe to the background and go into Green's house. Go upstairs and flip behind the bed for a Red and Green card. Talk to Green in 2D and he'll say that Watchitt told him to make the bridge appear for the hero. He throws the switch and an elaborate bridge is drawn in. He asks which color is better: red or green? You can answer "Both" as an option as well, but all of them will get you thrown out of Green's house. Cross the bridge in 2D (it doesn't exist in 3D) to reach the star that ends the chapter.

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